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Chapter 5

SOURCE CODE

#include<stdio.h> #include<stdlib.h> #include<GL/glut.h> void *currentfont; #define dx 15 #define dy 25 GLfloat x[25]; GLfloat y[20]; GLint i,j,k; void myInit() { glClearColor(0,0,0,0); glColor3f(0,0,0); glPointSize(5); gluOrtho2D(0,500,0,500); glMatrixMode(GL_PROJECTION); glLoadIdentity(); } void myreshape(int ww,int wh) { glViewport(0,0,ww,wh); glMatrixMode(GL_PROJECTION); glLoadIdentity(); if(ww>wh) gluOrtho2D(0,500*(float)ww/wh,0,500); else gluOrtho2D(0,500,0,500*(float)wh/ww); glMatrixMode(GL_MODELVIEW); glutPostRedisplay(); } void delay() { int j=15000; while(j!=0) { j--; //used in slide function

Dept. of CSE, RNSIT

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