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Scenario The Wall

GRiPT

Wait, whered that wall come from? We have to get this supply train through or we dont get paid! Take that wall down now, men. We dont have much time. Drake McBain Summary: An attacking player attempts to tear down a wall with a strict time limit, while a defending player attempts to prevent the attacking player from achieving that goal. The Wall is played on a 2x 4 board with the wall taking up the back 5 of the defending players long side of the board. The gate is 4 wide centered on the wall. The wall is 10 high. The attacking player deploys first and has the first turn. During regular deployment, the attacking player deploys their models at the tables edge opposite the wall. The defending player may deploy models on top of the wall or at the base of the wall, but models deployed in this manner cannot ascend or descend the wall during the course of the game. Models deployed on the wall measure range for ranged and magic attacks, as well as control area (if warcaster/warlock is deployed on top of the wall), from the base of the wall nearest the model. The Attacking players models measure range to the actual models on top of the wall for ranged and magic attacks. Advanced deployment models deploy in their usual manner. The wall itself has an ARM of 20 and 120 damage boxes. The gate has an ARM of 22 and 60 damage boxes. There is a strict time limit of 1 hour for this scenario. As this is an Accelerated Time Limits event, players have 7 minute turns as well with no extensions.

Victory Conditions Attacker: Tear down the wall/gate. Defender: Prevent the attacker from tearing down the wall/gate. Gate Damage (ARM 22): 20 40 60

Wall Damage: (ARM 20)

40

80

120

Caster Kill is not a win condition for this scenario. Created by: GRiPT Games Greg Marcraxus Shoemaker, Rick Belaphon Wright, Philip PG_Goldstep Goldstein, Taylor Electrosis Peterson Any questions, email me @ marcraxus@yahoo.com

GRiPT Games The Wall Gencon 2012

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