You are on page 1of 1

NIMBLE {Nimble adventurers are good at not being in the wrong place at the wrong time} o +1 Avoidance <>

Nimble adventurers may roll to dodge area of effect spells they normally woul d not have a chance to dodge; the odds are 15-20 to avoid entirely. - Duck [Defensive]; The nimble adventurer attempts to avoid a blow, gaining +4 Avoidance against one attack. - +2 Avoidance [] Nimble adventurers have a 11-20 chance of not being affected by slows or snar es; roll against any attempts.

You might also like