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Mc lc

Li
Trang

ni

CHNG I:

DAN NHAP

I / LY DO CHON E TAI II / GII HAN E TAI III / PHAN TCH TAI LIEU LIEN HE IV / NOI DUNG VA KE HOACH CONG VIEC

Chng iI: tng quan v phn mm catia


I / gii thiu v phn mm catia
1/ Hng dn 2/ Cach s ci t phn mm catia 3 dung chuot va cac phm tat 5 1/ Thanh menu 5

ii / TONG QUAN VE GIAO DIEN CUA CATIA


2/ Specication Tree va vng v (Geometry Area) 6 3/ Chn i tng ( Select Objects )

Compass 7 4/ Cac thanh cong cu va bieu tng ( Toolbars & Icons ) 7 1/ To, m v lu tr 1 d liu ( Creating, Opening, And Saving Documents ) 7 1.1/ To 1 file mi 1.2/ M 1 file d liu 1.3/ Lu gi file 2/ Chon oi tng ( Select Objects ) 8 3/ ieu khien oi tng ( Manipulating ) 9 4/ Thc hien nhanh mot so lenh 11 5/ Cac thao tac ieu khien the hien oi tng tren man hnh 11 6/ Show & Hide i tng 12

3/

III / MOT SO THAO TAC C BAN

Chng iiI: v phC ( sketcher )


I / gii thiu v phc v mI trung v phc
1/ Gii thiu 14

2 2.1 2.2 2.3 2.4 2.5 Sketch Tools Profile Operation Contrains Workbench

Mi

trng

phc 14

ii / cc lnh v c bn
1/ Profile 15 15 15 16 16 17 17 17 18 18 18 19 19 19 20 20 21 21 22 22 22 22

1.1 Rectang (Ve hnh ch nht) 1.2 Circle (Ve ng trn). 1.1.2 Three point circle (Ve ng trn bng cch nhp 3 im ) 1.1.3 Circle using coordinate (Ve ng trn bng cch s dng hp thoi) 1.1.4 Tri-tangent circle ( Ve ng trn tip xc vi 3 i tng khc) 1.3 Ellipse (V Elipse) 1.4 Line (V ng thng). 1.5 Axis (Veng tm). 1.6 Point (Ve im). 1.7 Spline(Ve ng cong Spline) 1.8 Profile (Ve mt bin dng l cc ng thng v ng cong lin tip). 1.9 Oriented rectangle (Ve hnh ch nht nghing) 1.10 Parallelogram (Vehnh bnh hnh) 1.11 Hexagon (Ve hnh lc gic) 1.12 Arc (Ve cung trn) 1.12.1 Three point arc (Ve cung trn bng ba im nm trn cung trn) 1.12.2 Three point arc starting with limits (Ve cung trn bng 3 im,hai im u l gii hn ca cung trn) 1.13 Connect (Ve ng ni) 2/ Redefine Parameter(t li cc thng s cho i tng). 3/ Operation (Thc hin cc php ton trn i tng) 3.1 Corner (To gc ln) 3.2 Chamfer ( Vt gc ) 22 3.3 Trim ( Ct i tng ) 23 3.4 Symmetry ( To hnh i xng ) 23 3.5 Break (Chia i i tng) 3.6 Quick trim (Ct nhanh cc i tng) 3.7 Close (ng kn ng trn) 3.8 Complement (Ly phn i ca cung trn) 3.9 Translate (Di chuyn i tng) 3.10 Rotate (Xoay i tng) 3.11 Scale (Phng to thu nh i tng) 3.12 Offset (To i tng song song vi i tng khc) 4/ Constraint (To rng buc cho i tng ) 26

23 24 24 24 25 25 25 26

4.1 Constraint ( To rng buc ln cc i tng ) 26 4.2 Constraints Defined in Dialog Box ( To rng buc cho cc i tng bng hp thoi ) 27 4.3 Contact constraint 27 4.4 Auto constraint 28 III / BAI TAP T LUYEN

chng Iv : thit k chi tit ( part design )


a/ part design workbench B / BAI TAP M AU THIET KE CUM CHI TIET PISTON CYLINDER. c/ cc lnh to part c bn
I / s dng thanh cng c sketch-based features 1/ Pad ( To part bng cch Extrude 1 2/ 3/ 4/ Groove ( To rnh ) 41 5/ Hole ( To l vi v tr xc nh ) 42 6/ 7/ Slot ( Ct part theo 1 ng cong ) 45 8/ Stiffener ( To gn 46 1 tr b lc mt ) ) 47 ii / s dng thanh cng c dress-up features 1/ Edge Fillet ( Bo trn 2/ Chamfer ( Vt b mt ) 49 3/ Draft Angle ( Vt b mt vi 1 gc ) 50 4/ Shell ( To v ) 52 5/ Thickness ( To chiu dy cho 1 mt phng ) 53 6/ Thread/Tap ( To ren cho 1 mt tr ) 53 iII / s dng thanh cng c transformation features 1/ Rib ( To gn 44 ) Shaft ( To sketch profile ) 37 Pocket 39 trc ) 40

Translation 54

2/ 3/ 4/ 5/ Rectangular Circular User 6/ 7/ 8/ 9/ Iv/ s dng thanh cng c reference elements 1/ Point ( To im ) 63 2/ Line ( To ng thng ) 65 3/ Plane ( To mt phng ) 66 v/ s dng CHC NANG DMU MEASURE 1/ Cong cu Mesure Between 67 2/ 3/ VI / BAI TAP T LUYEN

Mirror 55 Pattern 55 Partern 57 Partern 59 Symmetry 60 Scaling 60 Constraints 61 Annotations 62

Measure Measure

Item 69 Inertia 69

chng v : lp rp cc chi tit ( assembly design )


I / gii thiu v assembly design workbench II / BAI TAP M AU LAP GHEP BANH RANG VI TRUC Iii / cng c trong assembly design worbench 1/ M 1 bn v Assembly 76 2/ Cng c Define Multi-Instantiation 76 3/ Cng c Fast Multi-Instantiation 78 iV/ QUN L Cc rng buc ( constraints ) trong assembly design worbench 1/ Mt s lu khi s dng rng buc 78

2/ Rng buc cc i tng trng nhau ( Coincidence Constraint ) 80 3/ Rng buc cc i tng tip xc vi nhau ( Contact Constraint ) 81 4/ Rng buc khong cch gia 2 i tng ( Offset Constraint ) 81 5/ Rng buc gc gia 2 i tng song song hoc vung gc vi nhau 82 ( Angle Constraint ) 6/ C nh v tr ca i tng trong khng gian ( Fix ) 83 7/ C nh v tr ca 1 nhm i tng ( Fix Together ) 83 8/ t nhanh rng buc gia cc i tng ( quick constraint ) 84 9/ Bin i mt contraint thnh mt rng buc khc ( Change Contraint ) 84 10/ Khng kch hot hay kch hot mt rng buc ( Deactive/Active ) 85 11/ Tm cc contraint ca i tng 85 12/ Cp nht 1 rng buc ( Updating an Assembly ) 85 13/ Kim tra v thay i cc thuc tnh ca rng buc 86 14/ Ci t ch cho 1 rng buc ( Setting a Constraint Creation Mode ) 87 15/ S dng li 1 parttern ( Reuse Parttern ) 88 v / di chuyn i tng trong assembly 1/ Di chuyn cc i tng ( Manipulating Components ) 89 2/ Di chuyn i tng theo bc nhy ( Snapping Components ) 90 3/ Di chuyn i tng mt cch linh hot (Smart Move ) 91 VI / BAI TAP T LUYEN

chng vi : XUAT BAN VE 2D T MO HNH 3D ( generative drafting )


I / To cc hnh chiu ca vt th 3d 1/ Gii thiu generative drafting workbench v m 1 chi tit part 93 2/ Tao hnh chieu ng ( Front View ) 93 3/ To hnh chiu vuong goc ( Projection View ) 97

4/ Chiu 1 m hnh c to t sheet metal workbench ( Unfolder View ) 97 5/ To hnh chiu trc o (Isometric View) 98 6/ To hnh chiu ph ( Auxiliry View ) 99 Section View ) 99 8/ To hnh chiu mt ct t mt mt phng ct ca m hnh 3D (Offset Section Cut ) 100 9/ Dng thng hng hnh chiu v hnh ct ( Aligned Section View/Cut ) 101 10/ To hnh chiu chi tit (Quick Detail View Profile & Quick Detail View ) 101 11/ Ct 1 hnh chiu ( Clipping View & Clipping View Profile ) 102 12/ B bt i tng ( Broken View ) 103 13/ Tao hnh cat trch ( Breakout View ) 103 ii / chnh sa cc khung nhn 1/ Di chuyn 1 khung nhn ( Moving a View ) 104 2/ To mi quan h v v tr ( Set Relative Positioning ) 105 3/ C lp 1 khung nhn ( Isolating Generated View ) 106 4/ Phc hi li cc phn t b xa ( Restoring Delected Elements ) 106 5/ Kha 1 khung nhn ( Locking a View ) 106 6/ Ph v mi quan h v tr ca cc khung nhn ( Not Aligning a View ) 106 7/ Thay i t l 1 khung nhn ( Scaling a View ) 107 8/ Thay i tn khung nhn ( Rename a View ) 108 9/ Thay i li kiu dng ca cc ng k hiu ( Callout Graphism ) 108 10/ Thay i cc i tng ct trong View ( Overloading Element Properties ) 110 11/ Thay oi tuyen anh ( Modifying A Pattern ) 111 III / TAO KCH THT 1 / Tao kch tht cho ban ve ( Generating Dimensions ) 111 2 / Tao kch tht theo tng bc (Generating Dimensions step by step ) 111 7/ To hnh chiu mt ct ( Offset

Sap

xep

kch

tht

Positioning

Dimensions ) 112

chng vii : m phng ng hc ( dmu kinematics simulator )


I / M Workbench II / BAI TAP M AU MO PHONG ONG HOC C CAU 4 KHAU BAN LE Iii / Thit k h thng lin kt 1/ Lin kt xoay ( Revolute Joints ) 118 2/ Prismatic Joints 121 3/ Lin kt tr ( Cylindrical Joints ) 122 4/ Lin kt mt phng ( Planar Joints ) 124 5/ Lin kt inh vt ( Screw Joints ) 125 6/ Lin kt cu ( Spherical Joints ) 126 7/ Lin kt cng ( Rigid Joints ) 128 8/ Lin kt bnh rng ( Gear Joints ) 130 9/ Rack Joints 134 iV / hiu chnh cc lin kt 1/ Thay i rng buc trong lin kt ( Converting Constraints Into Joints ) 137 2/ S dng Update Command 139 3/ Di chuyn cc rng buc dng Compass 142 V / chy m phng 1/ M phng vi Laws 143 2/ M phng vi Commands 145 3/ M phng trn Request 146 4/ Thot m phng trong khi thay i v tr 147 5/ M phong sau khi di chuyn rng buc 149 VI / BAI TAP T LUYEN

CHNG VIII : KET LUAN VA E NGH


I / KET LUAN

II / E NGH III / HNG PHAT TRIEN

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