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<plugin> <deckzone> <label>Deck</label> <gamezonetoloadto>Deck</gamezonetoloadto> <shuffle>yes</shuffle> </deckzone> <gamezone> <label>Hand</label> <visibletoowner>yes</visibletoowner> <visibletoothers>no</visibletoothers> </gamezone> <gamezone> <label>Deck</label> <visibletoowner>no</visibletoowner> <visibletoothers>no</visibletoothers>

</gamezone> <gamezone> <label>Ruins</label> <visibletoowner>yes</visibletoowner> <visibletoothers>yes</visibletoothers> </gamezone> <gamezone> <label>Discard</label> <visibletoowner>yes</visibletoowner> <visibletoothers>yes</visibletoothers> </gamezone> <phase><label>Draw</label></phase> <phase><label>Unfloop</label></phase> <phase><label>Floop Phase</label></phase> <phase><label>Battle Phase</label></phase> <generalfunction><label>Unfloop All</label><kind>ALLYOURCARDSMAKERIGHT0DEGREES</ kind><includeasbutton>yes</includeasbutton></generalfunction> <generalfunction><label>Draw One Card</label><kind>DRAWCARD</kind><includeasbutt on>yes</includeasbutton></generalfunction> <generalfunction><label>Next Phase</label><kind>NEXTPHASE</kind></generalfunctio n> <generalfunction><label>Next Turn</label><kind>NEXTTURN</kind></generalfunction> <generalfunction> <label>Random Hand->Discard</label><kind>TRANSFERCARD</kind> <sourceowner>performer</sourceowner><sourcegamezone>Hand</sourcegamezone><s ourceposition>random</sourceposition> <destinationowner>performer</destinationowner><destinationgamezone>Discard< /destinationgamezone><destinationposition>top</destinationposition> </generalfunction> <generalfunction> <label>Random Hand->Ruin</label><kind>TRANSFERCARD</kind> <sourceowner>performer</sourceowner><sourcegamezone>Hand</sourcegamezone><s ourceposition>random</sourceposition> <destinationowner>performer</destinationowner><destinationgamezone>Ruins</d estinationgamezone><destinationposition>top</destinationposition> </generalfunction>

<generalfunction> <label>Random Discard->Ruin</label><kind>TRANSFERCARD</kind> <sourceowner>performer</sourceowner><sourcegamezone>Discard</sourcegamezone ><sourceposition>random</sourceposition> <destinationowner>performer</destinationowner><destinationgamezone>Ruins</d estinationgamezone><destinationposition>top</destinationposition> </generalfunction> <cardfunction><label>Floop</label><kind>MAKERIGHT0DEGREES</kind><includeasbutton >yes</includeasbutton></cardfunction> <cardfunction><label>Unfloop</label><kind>MAKERIGHT90DEGREES</kind><includeasbut ton>yes</includeasbutton></cardfunction> <cardfunction><label>Level +1</label><kind>ADDCOUNTER</kind><color>green</color> <includeasbutton>yes</includeasbutton></cardfunction> <cardfunction><label>Level -1</label><kind>REMOVECOUNTERGREEN</kind><color>green </color><includeasbutton>yes</includeasbutton></cardfunction> <cardfunction><label>Power/Integrity -5</label><kind>REMOVECOUNTERRED</kind><col or>red</color><includeasbutton>yes</includeasbutton></cardfunction> <cardfunction><label>Power/Integrity +5</label><kind>ADDCOUNTER</kind><color>red </color><includeasbutton>yes</includeasbutton><PositionX>.75</PositionX><Positio nY>.04</PositionY></cardfunction> <cardfunction><label>Take Control</label><kind>CHANGEOWNER</kind></cardfunction> </plugin>

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