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Design & Research Report
Design & Research Report
to create a moment of mental refreshment for people that daily take the subway to work
#1 subway exploration!
the underground is another world! the station offered me very little stimuli ! blunted feeling! people were in a zombie mode!
so?!
focus on subway stations!
#2 literature search!
Berlyne (1971)! arousal potential <> stimulus properties! ! Reisenzein (1994)! level of surprise varies per person ! ! !
!!
#3 design intervention!
so?!
surprise = ambiguous ! pleasant < > disturbing ! ! importance of the subtle and ! undemanding character of the surprise! ! !
#4 literature! search!
Sime (1986)! creating places < > designing spaces! ! Degen & Rose (2012)! remember environment! ! Korz et al. (1998)! 3 main factors inuencing experience of subway environment! !
#5 shadowing!
and?!
#6 ! question naires!
so?!
average
ra'ng
pla+orms
what
would
improve
the
experience?
platforms rated as boring and colorless ! ! experience improved if the subway stations would be! lighter, more colorful, cozier, and more artistic !
what?!
in subway station! refreshing (sustainably)! subtle! undemanding!
and now?!
elaborate ideas! deepen insight on surprise! interventions!