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<<< Red Alert 2: Apocalypse version 3.1.000 by Master X.A.A.

Overmind of Borg >> > Section Section Section Section Section Section Section Section Section Section 0: 1: 2: 3: 4: 5: 6: 7: 8: 9: Intro Infantry Units Naval Units Air Units Ground Units Structures Superweapons Crates Paradrop info Outro

<<< Section 0: Intro >>> 0) General info Mod name: Apocalypse Mod version: 3.1.000 Creator: Master X.A.A. Overmind of Borg Site: http://overmind.50megs.com Mail#1: darth_overmind@yahoo.com Mail#2: alien_overmind@2die4.com 1) Files The following files should be there: enable.bat - enables the mod disable.bat - disables the mod v1000fix.bat - makes the mod compatible with game version 1.000 1000undo.bat - makes the mod working with version 1.001 again ra2md.csf - contains all names of all things in Apocalypse glslmd.shp - intro image when the game is loading pudlgbgn.shp - outro image when you quit the game ecache95.mix - contains all ground shps/vxls/cameos in the mod ecache96.mix - contains all air shps/vxls/cameos in the mod ecache97.mix - contains all naval shps/vxls/cameos in the mod ecache98.mix - contains all infantry shps/vxls/cameos in the mod ecache99.mix - contains all structure shps/vxls/cameos in the mod expandmd98.mix - contains mouse stuff and veteran/elite pips - mouse.sha - mouse cursors - pips.shp - veteran and elite pips expandmd99.mix - contains: - rulesmd.ini - the basic rules - artmd.ini - the artwork - aimd.ini - Artificial Inteligence - soundmd.ini - sounds are defined here - uimd.ini - command bar options readthis.txt - basic intro readme file readme.txt - this general information file license.txt - the license/copyright file install.txt - installation information file 2) Things Added Infantry : 27 Naval units : 13 Air units : 18 Ground units : 30 Structures : 32 SuperWeapons : 10 ----------------Total added : 132

<<< Section 1: Infantry Units >>> Allied Men: 0) General Stratos (Hero) 1) Prism Trooper 2) Chrono G.I. 3) Cyborg Commando 4) Field Medic 5) SAS 6) Chrono Marine 7) Chrono Blocker Soviet Men: 0) General Volkov (Hero) 1) Acid Trooper 2) Terminator T-4000 3) Special Forces 4) Soviet Stealth Spy 5) Ghost 6) Tesla Commando 7) Saboteur 8) Heavy Conscript Yuri Men: 0) General Stallion (Hero) 1) T-Rex 2) Flamer 3) Hijacker 4) Mad Dog 5) Marine Clone 6) Synthetic 7) Rocket Trooper Special Men: 0) Chrono Yuri Prime (Yuri Special) 1) Soviet Sniper (Stolen Soviet Tech) Total new infantry count: 27 <<< Section 2: Naval Units >>> Allied Fleet: 0) Allied Missile Sub 1) Advanced Aircraft Carrier Mk II 2) Battlecruiser 3) Repair Ship Soviet Fleet: 0) Tesla Destroyer 1) Heavy Cruiser 2) Advanced Missile Corvette 3) Advanced Nuclear Dreadnought Yuri Fleet: 0) Gunboat 1) Sea Wraith 2) Battleship 3) Swarm Ship

4) Suicide Torpedo Total new naval units count: 12 <<< Section 3: Air Units >>> Allied Airpower: 0) Ion Satellite 1) F117A 2) Apache 3) F18 Interceptor 4) F15 Totality Soviet Airpower: 0) SU27 1) MiG 49 2) Hind Transport 3) Cosmonaut 4) Borg Sphere Prime Yuri Airpower: 0) Magnetic Disk 1) Golden Eagle Fighter 2) Drop Ship 3) JetPack Marine 4) Strike Bomber 5) Super Cobra 6) Chaos Missile Special Airpower: 0) Borg Tactical Cube (Soviets Special) 1) Strike Fighter (Used by Airstrike) 2) Swarm Fighter (Swarm Ship's fighters) Total new air units count: 20 <<< Section 4: Ground Units >>> Allied Army: 0) Xaeus Tank 1) Kodiak 2) Demolisher Tank 3) Advanced Chrono Miner 4) Challanger Heavy Tank 5) Mirage Transport 6) Chrono Prison Tank 7) Rocket Buggy Soviet Army: 0) Katyusha 1) Advanced Uranium Tank 2) Quake Tank 3) Repair Drone 4) Suicide Drone 5) Demolitions Drone 6) Inferno War Miner 7) Bronevaya Maschina Piekhota 8) Armageddon Tank

9) S.C.U.D. Yuri Army: 0) APC 1) Recon Bike 2) Disruptor Tank 3) Stealth Tank 4) Monster Tank 5) Scorpius Eradication Tank 6) Railgun Half-Track 7) Repair Truck 8) Quad Tank 9) Device Scrambler Special ground units: 0) Chrono-A BOMB (Allies-Special) 1) Distortion Tank (Stolen Yuri Tech) Total new ground units count: 30 <<< Section 5: Structures >>> Allied Structures: 0) Advanced Prism Tower 1) Guard Tower 2) Small Nuclear Reactor 3) Advanced Airforce Research Facility 4) Communications Defense Soviet Structures: 0) Advanced Tesla Coil 1) Land Mine 2) Stealth Generator 3) Advanced Nuclear Research Facility 4) Ex-KGB Elite Training Facility 5) Multifunctional Helicopter Pad 6) AA Converted Flame Tower Yuri Structures: 0) Psychic Resonator 1) Sniper Guard Tower 2) Cold Fusion Power Plant 3) Special Projects Research Facility 4) Crystal Gap Generator 5) Crystal Ball 6) War Hospital 7) Airstrike Command 8) Air Pad 9) AA Cannon Common Structures: 0) Oil Derrick 1) Tech Machine Shop 2) Sonic Tower Special Structures: 0) Allied Tech Airport (Stolen Allied Tech) 1) Soviet Tech Airport (Stolen Soviet Tech) 2) Yuri Tech Airport (Stolen Yuri Tech)

3) Elite Tech Airport (Stolen Tech - All) 4) Chrono Reactor (Stolen Allied Tech) Unique Structures: 00) Paradox Device (Unknown) 01) Sensor Defence (Unknown) Total new structures count: 32 <<< Section 6: Superweapons >>> Allied Superweapons: 0) Translocation Soviet Superweapons: 0) Para Bombs Yuri Superweapons: 0) Airstrike Special Superweapons: 0) Allied Reinforcements (Stolen Tech - Allies) 1) Soviet Reinforcements (Stolen Tech - Soviets) 2) Yuri Reinforcements (Stolen Tech - Yuri) 3) Extra ParaBombs (Stolen Tech - All) 4) Elite Reinforcements (Stolen Tech - All) Unique Superweapons: 0) The Paradox (classified) 1) The Force (classified) Total new superweapons count: 10 <<< Section 7: Crates >>> Here's what crates can give you (or take you). Armor - The unit that gathered the crate will have upgraded armor with a (initial armor x1.5) value. Cash - $ added to your initial $. Firepower - Double Damage (initial damage x2). Promotion - Units near crate will be promoted to Elite. SpySat - Shows you all the map (except under GAP/Stealth). GAPGen - Anti-SpySat, will GAP all the Map. To counter: sell your SpySat/Adv.Radar/C-Ball and rebuild it. Speed - Upgrades speed to 1.2 of initial value. Resource - The crate will spread some resources near. Explosion - The crate will blow up destroying most of the units (few can resist the blow). Napalm - Same as above, but blows with napalm. Gas - The crate will generate a lot of toxic gas after explosion. IonStorm - Lightning Storm is created (don't know if this works). Free4U - You get a free unit. It can be anything from Miner to Ship. Chrono - The crate will chronoshift to another location. <<< Section 8: Paradrop info >>> You will get this if you paradrop paratroopers.

Soviets: 9 Conscripts, 4 Flack Troopers and 3 Tesla Commando Allies: 6 GIs, 4 Guardian GIs and 3 SEALs Yuri: 6 Initiates, 4 Marine Clones and 3 Yuri <<< Section 9: Outro >>> Hope you enjoyed this mod and it's improved AI. If you're making your own mod and you're stuck at something, let me know and I'll see when I can help. Please send bug reports (hope there are no more bugs), suggestions, ideeas, comments or anything to: alien_overmind@2die4.com or darth_overmind@yahoo.com

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