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5steps2stunning 3dlighting
5steps2stunning 3dlighting
Copyright 2011 Waldemar Belwon. Any reproduction, copying or redistribution in any form is strictly prohibited.
Some of the things I will mention in this ebook might come as a shock to you. Thats ok. You might even disagree with parts of it, but I know it works for me and for 100s of artists that I have been coaching. Therefore, at least for a moment, let go of everything youve ever learned about 3D lighting, and read this ebook with an open mind. Lets get started
DARN GREMLINS
What are the roadblocks most 3D artists face with lighting? To start with, 3D lighting is THE most frustrating and difficult topic in the world of 3D graphics. Why? Because its endless. If you compare 3D lighting to real world lighting, you have several times the options right there Not only do 3D lights behave differently than their real world counterparts, they also have a gazillion more options and features not found in our reality as we know it. In 3D you have no lamp cables to handle or trip over nor do 3D lights necessarily cast shadows. 3D lights can go straight through objects and be tweaked for extreme precision effects, leaving photographers and cinematographers feeling envious. Is this is a bad thing?
Id say no, because we artists love our creative freedom, but since there are much options out there, the sheer amount of knowledge needed creates a massive headache to most new and semi-pro artists Common issues include extensive use of the dreadful trial and error concept. Darn, that didnt work. Lets try this! Nope, that looks not so good! How about this? Arrghhh! Not even close! #%&!!! Without knowing what needs to be done and why, most artists are doomed to endless random tweaking and frustration beyond words. This often leads to overusing heavy post work effects, such as glow, smear or high contrast to cover the lack of lighting skills. When this happens, artists start to blame the #%& software
I have been working with Poser and 3D art since 2001, a decade now. I am currently taking your Light Master class. At first, I wasn't sure the class was going to be worth the money I was spending on it. After all, I had taken a lighting class in college. But I must say that I am almost all the way through the class, and I think it's extremely worthwhile. Your lessons are clear, and you break the concepts down in pieces that are welldesigned. I've been taking careful notes, since I find I learn better when I write the material down. Your class has improved both my understanding of 3D lighting, and my confidence in my ability to light my scenes and produce art I can be proud of. This is a problem I've been working on for a long time, mostly by trial and error. I realized years ago that lighting is the key to creating good 3D art. You can have the most expensive texture, props and characters in the world, but if you light them dead on, they'll look lifeless and flat. Your techniques make the same image pop. Please note that I teach online classes on writing, since I'm a published best-selling author under the pen name Angela Knight. I'm considered a pretty decent teacher, so I know a well-constructed lesson when I see one. I have found your class to be well-designed, intelligent, and if you'll excuse the expression, illuminating. Angela Knight New York Times bestselling author
"If we are lucky, in our lifetime we earn the privilege of getting to know and work with someone who can only be described as a genius. Since 2005 I have watched Waldemar Belwon share the incredible genius he has for 3D Art with countless others all over the world in way that allows them to learn and grow from his seemingly limitless experience and talent. His patient and caring coaching style has empowered others to expand their understanding of what is possible to a point where the impossible, suddenly becomes reality!", Mike Lewis Spain
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5 Steps 2 Stunning 3D Lighting In Any Software Boy, if I could turn that one around Nope, I was a cool dude, right? I were to figure this out, piece of cake Fast forward 7 years Hello? Anybody home?
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Yeah, I made SOME progress, but I was still a million years away from the real masters out there At least thats what it felt like! So, 7 years of trial and error didnt do it. Phew, as hard as it is to sayI still have to say it Trial and error sucks!
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5 Steps 2 Stunning 3D Lighting In Any Software I had found what was missing
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I saw artists around me really PUSHING through, stretching, reaching out to realistic render engines in their quest for beautiful art. Did it work? Nope, still random results! So, what did I find out? The CORE of lighting was missing. What core? See, what goes into your scene as far as lighting goes, will come out on the other end, despite realistic render engines and cool tools such as radiosity Before we dig deeper into the core, lets take a look at some myths around 3D lighting, since they keep artists away from doing what needs to be done.
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Myth #3: To become good at lighting, you can just view a video tutorials or read a book and youre done. The truth: Not even close! See, through my coaching and mentoring experience, having trained over 1000 3D artists, and 100s via live trainingI KNOW that most of them still have issues after seeing a video or reading a ebook. The thing is, you MUST practice and repeat what you dountil you get it. Now, the best way of doing this is to have access to a complete training and on top of that be in an environment that cares for you and supports you. Because when youre left alone with your newly found knowledge, chances are high that you will hit the wall and encounter some problems. This is not something I made upI see this on a daily basis!
3D Lighting Myths:
#1: #2: #3:
You need a high end 3D Software You need a high end PC A video tutorial or a single book is what
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This makes things easier and faster from the start. Now that you only need to learn SOME stuff, its suddenly becomes a lot easier to grasp! Ok, so what do you need to learn then?
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#2: #3:
To create scary effects, use less lighting and let the darkness do the talking.
Backlighting and shadows are scaryso use them creatively! For cool renders, like heroes or actionuse high contrast and more
5 Steps 2 Stunning 3D Lighting In Any Software I chose these five because they differ very much from each other and can be used for specific tasks in your scene. Everything from good broad lighting to fine tuning micro precision effects. Theres a light for every occasion!
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For instance, I use Spot Lights for precision lighting, since this light type offers the most control of them all. Point Lights are great for simulating real world bulbs and Distant Lights for mimicking the sun. Area Lights and Lighting Emitting Surfaces offer soft lighting effects.
A single Point Light illuminating the entire set. Notice the scary effect from the surrounding darkness.
And thats it! These are the five you need to know. No need to dig into stuff like line lights, sphere lights, shape lights, real photo lights, negative lights and hell knows what they will comes up with next Now, the real trick is of course learning HOW, WHEN and WHY to use these 5 gems Thats beyond the scope of this short ebook, but I can tell you that my favorite light type is the Spot Light. It needs careful positioning, rotation and narrowing of its spread angle, besides its intensity, color and shadow type. I love Spot Lights for the extreme control they offer and hands down this is one of the most important light types youll ever use.
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counterpart of a bulb Spot Lights offer the most precision of all lights Area Lights are great for soft lighting effects Light Emitting Surfaces enable you to use images as
light sources
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The standard 3 Point Light Set Up, using a Key, Fill and Back Light.
To do this, you use three lights: 1. The Key Light: the main light in your scene. Often this light comes from an anglefrom the front, side and above the subject in front of the camera. 2. The Fill Light: this comes from an opposite directionstill from the front and above, but from the other side of the camera, filling in the blanks of the Key Light. 3. The Back Light: this comes from behind and slightly from the side and above. Now, thats better isnt it? To tell you the truth, its not. This 3 Point Light set up doesnt work most of the time. It was made for portrait photography and while it will work in some cases, its far from complete to cover your needs for every sceneespecially when you want your lighting to work both indoors and outdoors So, what do you need instead? During my work with 3D students, producing animations and over 100 bestselling lighting products for the DAZ 3D market place, Ive designed what I call the 7 Point Light Set Up. Basically, it builds on the 3 Point Lights Set Up, and includes its Key Light, Fill Light and Back Lightbut it also extends your set up with four more elements: Bounce Light, Ambient Light, Overall Light and Background Light.
5 Steps 2 Stunning 3D Lighting In Any Software Whoa Behold the 7 elements of 3D Light!
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Image lit using the 7 Point Light Set Up, featuring Key, Fill, Back, Background, Ambient, Overall and Bounce Lights.
What makes this 7 Point Light Set Up so unique is that when you learn to use it, when you discover the fragile balance of each of the elements and how they co-work together, you get pure magic. Literally, you get powerful means to light virtually any scene, both indoors and outdoors in any 3D software. The 7 elements can be used to carefully bring out the story in your image and to enhance the mood youre after. The control you can have when using this light set properly is outstanding, leaving all the 7 components separated from each other thus making it easy to control them separately. Life is good, eh?
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opposite side of the Key Lightcomes from the front, side and above.
#3:
surfaces, either manually or automatically. Ambient Light lights up everything without shadows. Overall Light gives overall lighting to your entire scene. You
can for instance use a single Area Light for this purpose. Background Light illuminates whats behind your subject.
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Its about making fewer lights do more for you. You not only use fewer lights that speed up your rendering, but you will also speed up your entire workflow, becauseyes, you guessed ityoure using fewer lights Hey, can I substitute these two with just one? Its about faking it when you need to and making it good enough. You dont have to follow any real world rules here. If something looks good, then its good, whether youre using one or five lights to do the work for you. Its remarkable what fascinating effects you can get from using fewer lights And even when using just one! Also, use Radiosity (automatic light bouncing) carefully, since it will easily overpower your scene. I like cool tools, but I dont over-use them, since they often take longer to render and also tend to mess up 3D scenes with unwanted effects! Try to light things manually as much as you can, that is without using cool tools since that will really give you an edge when time is of essence.
#2:
effects, including Light Emitting Surfaces but use it wisely. Too much will ruin the party.
#3:
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that will make instant improvements in your art. What I mean by this is that there will always be a way to improve something good and make it even better Each 3D scene is unique. Each idea and story is unique. You have a special gift within you that special something that makes your art uniquely YOU. You need to cherish that something, and make it shine So, its your job to find that gift of yours and perfect it. Its time you let your 3D art shine like never before
Important Advice
Be among people who know what theyre doing and who care for you. This is important, since artists need a calm and professional learning atmosphere.
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mage by Lily
WHERE 2 NEXT?
So this is what you need to do in order to master 3D lighting! And its not something Ive read or studied. Ive learned and experienced it my self, and I see the results with my 3D students. If you like what youve been reading, then theres more Ive put my entire 20+ experience into a new, unique and comprehensive training program called Light Master, which includes everything weve been talking about in this ebook. Copyright 2011 Waldemar Belwon. www.3dlightmaster.com
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Now, Light Master is not a simple place this light here training. Its also not a simple follow me along as I play with a few lights program either. It DIVES into the core of lighting, shreds it into small, easy-to-understand pieces, gives you multiple options to feed your creativity and explains it all in mind-blowing detail. Theres not other 3D lighting training like it out there. Light Master goes deep beneath the reasons of exactly WHAT techniques to use, WHEN to use them, and WHY. In other words Light Master will show you exactly what you need to GET IT, whether youre completely new to 3D or have been using it for years. Go here now and read more about it:
http://www.3dlightmaster.com/get_lightmaster.htm
Thank you for taking your time to read this ebook, and I hope it has given you some valuable insights in the real secrets behind 3D light. Its YOUR art, make it shine!
/Waldemar Belwon
3D Coach and Mentor, 3D Light Expert Founder of the Dreamlight 3D Club, the leading authority in 3D Graphics training for new and semi-pro artists since 2007. P.S. If you act within the next 24 hours, I'll give you a special offerjust my way of saying 'thanks' for reading this e-book: http://www.3dlightmaster.com/get_lightmaster.htm