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journeys revisited
version 3.0

Ponies and Boats When travelling, companions may ease their toil by bringing ponies, or may journey on boats when along a river, lake or sea. If the company travels aboard boats or is equipped with ponies, halve the number of Fatigue challenges required for the journey (round fractions up). Who Rolls When the number of challenges has been determined, it is time to find out which companions will be put to the test. This is determined referring to the Marching Order table below. The table refers to companions based on the travelling role they have selected (see AB, page 154).

The following text is meant to replace the entire Step 5 of Journey resolution, as presented at page 34 of the Loremasters Book.

5. Fatigue Challenges
Journeys can be arduous, and there is a chance that the adventurers become wearied before they get to their destination. Toilsome complications like crossing a freezing stream in winter, cutting a new path across the undergrowth in the suffocating heat of summer, or avoiding getting lost in a thick autumn fog are represented in the game by a number of skill tests imposed on the company as a group and called Fatigue challenges. The number of Fatigue challenges is based on the duration of the journey (as calculated in the preceding points of Journey Resolution) and the weather conditions of the season (see the Season Table below). A Fatigue challenge must be made for each full or partial number of days shown in the table that the characters travel for.

Marching Order:
Fatigue Challenge
1st 2nd 3rd 4th 5th 6th +

travelling role
All Companions (Travel) Guide (Travel) Scout (Explore) Huntsman (Hunting) Look-out Man (Awareness)

Start again from the top of the table

Season Table:
SeaSon
Winter Spring Summer Autumn

one Fatigue teSt


3 days 5 days 6 days 4 days

every...

For example, going to Rhosgobel requires three Fatigue challenges. First, all Companions will face a challenge, then it will be the turn of the Guide, and then the Scout.

Resolving Fatigue Challenges


There are basically two types of Fatigue challenges: those that put all heroes in the company to the test (row 1 on the Marching Order table) and those that target an individual travelling role (row 2 to 5). The All Companions row requires that all heroes make a Travel roll. Representing the normal wear associated with all journeys, the consequences of failure must be faced by each hero individually (see Fatigue Increases).

If the company is travelling in winter, the journey to Rhosgobel will require three Fatigue challenges.

Fatigue challenges targeting a travelling role portray difficulties that must be resolved by specific members of a company. These challenges require that at least one companion assigned to the targeted duty succeed in a skill test. The ability used can be either Travel or the roles signature skill as indicated on the Marching Order table (players choice). Check if at least one character has been assigned to that role prior to the start of the journey. If no hero assumed the selected role, any companion may spend one point of Hope and be allowed to make the roll (players should remember that there can be only one hero acting as the Guide for the company). If no one volunteers, the test (and the challenge) fails automatically. If more than one character has been assigned to the challenged role, then they may all attempt the test - but still only one successful outcome will be necessary to overcome the Fatigue challenge. The difficulty of all skill rolls associated with a Fatigue challenge is TN 14. (If the Loremaster prefers to reflect the characteristics of the traversed region, he may refer to the Region table found at page 34 of the Loremasters Book). Fatigue Increases When a specific travelling role has been targeted and the Fatigue challenge fails, the consequences of failure affect all members of the company. All companions see their Fatigue score go immediately up a number of points equal to the Encumbrance of their travelling gear. When a Fatigue challenge required all companions to make individual Travel rolls instead, then the outcome is different. Only those companions who failed their roll suffer an immediate Fatigue increase equal to the Encumbrance of their travelling gear. Eye results If, during the resolution of a Fatigue challenge, one or more rolls produce an C icon, a Hazard episode

occurs (regardless of whether the roll or the Fatigue challenge the roll was part of failed or not). See Hazards at page 35 of the Loremasters Book for details.

Recovering from Fatigue


To recover from a Fatigue rating increase, heroes must rest in a safe place (i.e. not on the road): For every prolonged rest taken into a reasonably sheltered refuge, a hero reduces his Fatigue increase by one point. Generally, heroes cannot find a safe refuge until they reach the end of the journey. A journey may be considered ended when the company reaches its intended destination, when the gameplay definitely leaves narrative time and the players take part in a full-fledged episode, or when some change of plan or unexpected occurrence interrupts the journey to engage the company in a different activity for a significant amount of time. As a rule of thumb, any interruption that carries some narrative weight or that is likely to last about three days or more is generally considered significant and thus to have put an end to the journey.

A
The One Ring rpg is a game designed by Francesco Nepitello with Marco Maggi, published by Sophisticated Games Ltd, 1 Andersen Court, Newnham Road, Cambridge CB3 9EZ, UK and Cubicle 7 Entertainment Ltd, Riverside House, Osney Mead, Oxford, OX2 0ES, UK.
The One Ring, Middle-earth, The Hobbit, The Lord of the Rings, and the characters, items, events and places therein are trademarks or registered trademarks of The Saul Zaentz Company d/b/a Middleearth Enterprises and are used under license by Sophisticated Games Ltd and their respective licensees. All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, photocopying, recording or otherwise, without the prior permission of the publishers.

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