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NG
Elf Attacks +8/+3 lvl Will +11 Reflex +5 Fort +7
Combat
Base (+ St ) +9/+4
Init = +3
Base(+ Dx ) +11/+6
[+3(Dx)]
Crit 19-20/x2
19-20/x2 19-20/x2 110 ft.
SPELLS Cleric DC = Spell Lvl +3 6 6+1 6+1 5+1 LEVEL 0 1 2 3 4+1 4 7/4 3+1 5 6/3 2+1 6 4/2 1+1 7 8 9
6/9 7/5 7/5 7/4 Arcane DC = Spell Lvl+4 Celestian: Sun, Travel, Good Sun: 1/day, Greater Turning 1. Endure Elements 2. Heat Metal 3. Searing Light 4. Fire Shield 5. Flame Strike 6. Fire Seeds 7. Sunbeam
Travel: Freedom of movement, Survival Longstrider Locate Object Fly Dimension door Teleport Find the Path Teleport, Greater
Level 0 1. 2. 3. 4. 5. 6. 7. 8. 9.