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Roll Description 1 Cross-training - the PC advances is Might as an Enforcer, or in Skill as a Scout (choose one) 2 Experienced - the PC starts with

an extra 500 XP. 3 Tough - the PC is tougher than the usual fellow. Add 4 points to the PCs hit points. 4 Strong - the PC is stronger than your average scavenger. Add +4 DM for any task involving strength. 5 Nimble - the PC is more agile than your average scavenger. Add +4 DM for any task involving dexterity. 6 Charismatic - the PC is more persuasive than your average scavenger. Add +2 DM for reaction rolls. 7 Melee Warrior - the PC is well trained in melee attacks. Pick one type (light, medium, heavy) and add +1 when using it in combat. 8 Ranged Warrior - the PC is well trained in ranged attacks. Pick one type (light, medium, heavy) and add +1 when using it in combat. 9 Roll Twice - ignore duplicate results, or results greater than 8. 10 Roll Three Times - ignore duplicate results, or results greater than 8.

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