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Revenance

(Necromancy) Level: 3rd Components: V, S, M Range: 0 Casting Time: 1 turn Duration: Special Area of Effect: 15-foot radius Saving Throw: None Author: Ed Greenwood By means of this spell the caster makes undead creatures immune to one turning or disruption attempt by priests, paladins, or others capable of turning undead. The spell does not provide immunity to magical items such as the mace of disruption nor to magical spells such as protection from evil. Any undead with Hit Dice equal to or less than the casters level can be affected up to one undead creature per level of the caster. Affected undead creatures radiate a faint aura of magic. The effect lasts until a turning attempt is made that would otherwise turn or destroy the undead creature. Once a successful turning attempt is blunted by this spell, the spell is no longer in effect for that particular undead being, and it can be turned normally. The spell otherwise lasts a maximum of 24 hours. An undead cannot receive another revenance spell if one is currently operating. The material components of this spell are a flake of ash, a pinch of dust, and a drop of blood.

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