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DESIGN SKILLS Design: 2D Levels, 3D Levels, System Design, Narrative Design, and Level/Puzzle Design. Prototyping: Rapid UX Design, UX Research, Paper Prototyping, and Digital Prototyping. Game Engines: UDK 3, Game Maker, in-Studio. Graphic Tools: Maya, 3DS Max, Photoshop. Added Exposure: Python, ActionScript 3.0, Kismet, C++, and Game Maker Language (GML). HIGHLIGHTS OF QUALIFICATIONS Competent in Game Design, Scripting, 2d and 3d Art, as well as Narrative Design. Proficient communication skills between all disciplines. Experienced UX design across different genres. Strong problem solving skills and critical thinking. Skilled in iterative/agile design with strict requirements met. Capable of learning new scripting languages easily. TEAM GAME Level Designer Vapor: 3D Top down Arcade Shooter Created level layout for tutorial and main combat area. Rebalanced mechanics to create a stronger interest curve. Controlled level flow through mechanics and game play GAME PROTOTYPES Game Designer | 2D Artist | Programmer Return of the Little Ones: 2D Role-playing 2012 2013
Focus on narrative game play and player feedback through mechanics. Python scripting with complex combat algorithms using python scripting language. 2D Real-time strategy 2012
Created strategic AI algorithms and path finding algorithms using python scripting language. Designed levels based around a narrative concept. 2D Arcade Shooter 2012
Data Defender:
Designed and implemented adaptive difficulty wave system using the python scripting language. Created survival style game play based on classic arcade shooters. 2D Side Scrolling Platformer 2010
Lefty Tires:
Programmed using Game Makers drag and drop system. Used agile design methods to create complete levels with focus on pacing. 2D Puzzler 2010
Magnetic Blocks:
Designed game mechanic around the use of magnets. Created collision and physics scripts written in C++ using Game Maker. EDUCATION