You are on page 1of 2

"Spirit of the Moon"

U/W Spirit deck based around [[drogskol captain]]

1.) [[rootborn defenses]] serves a few purposes. First, it prevents the board wipe (including the big [[supreme verdict]]). Second, making sure [[geist of saint traft]] survives combat while also copying that angel token, which I now get to keep. A 4/4 angel for 3 would be amazing on itself, let alone making my creatures indestructible.

2.) [[Drogskol Captain]] to make everything hexproof that doesn't already have it.

3.) [[dungeon geists]] to lock down the biggest threat I might face. I can always sideboard in [[cloudshift]] to bounce him if a bigger threat hits the board.

4.) Buffs. [[favorable winds]] helps all my creatures except GoST and [[intangible virtue]] to help buff my tokens made by GoST or [[lingering souls]].

5.) [[call to the kindred]] might seem Win-more but IMO is a very underrated card. Especially with the amount of hexproof this deck can produce, a free [[drogskol captain]] or [[dungeon Geists]] every turn sounds A-OK to me!

6.) 2 [[artful dodge]] serves as a 4of unblockable spell to get final damage through or help GoST out.

I find this deck in early playtesting is a good mix of 2 strategies (tokens and spirits) that interacts well together.

Working on a sideboard, but until then, comment if you like my idea and want to help and, of course, don't be shy about the +1s!

Score User Format Sets Cards Date

42 Leafs_suck Standard

60 Jan. 24, 2012, 11:41 p.m.

Land (22)
2x Cavern of Souls 1x Drowned Catacomb 4x Glacial Fortress 4x Hallowed Fountain 4x Island 3x Isolated Chapel 4x Plains

Creature (19)
4x Doomed Traveler 4x Drogskol Captain 2x Drogskol Reaver 3x Dungeon Geists 3x Geist of Saint Traft 3x Niblis of the Urn

Instant (9)
2x Midnight Haunting 3x Rootborn Defenses 4x Syncopate

Sorcery (5)
2x Artful Dodge 3x Lingering Souls

Enchantment (5)
2x Call to the Kindred 3x Intangible Virtue

Sideboard
None

You might also like