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Sportsdata Basic Handball Standards07.03.2012
Sportsdata Basic Handball Standards07.03.2012
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Index
1. General Issues ........................................................................................................ 2 2. Technical Information .............................................................................................. 2 2.1. Slow Button .............................................................................................................. 2 3. Pre Match SMS Messages ...................................................................................... 3 4. Mute Function .......................................................................................................... 3 5. Supervisor Call * ................................................................................................... 4 6. Post Call .................................................................................................................. 4 7. Match Information .................................................................................................... 5 8. Before Match Starts ................................................................................................. 5 9. Match Status ........................................................................................................... 6 9.1. Match Start ............................................................................................................... 6 10. Betstop/Market Open ......................................................................................... 7 11. Time Start/Stop/Adjustment ............................................................................... 8 11.1. Time Adjustment ........................................................................................... 8 12. Match Events ..................................................................................................... 9 12.1. Ball Possession (Slow Button)....................................................................... 9 12.2. Player Suspensions .................................................................................... 10 12.2.1. Player Out .............................................................................................. 10 12.2.2. Player In (Slow Button) ........................................................................... 12 12.3. 7 Meters ...................................................................................................... 12 12.4. Free Throw (Slow Button) ........................................................................... 14 12.5. Time Out ..................................................................................................... 15 12.6. Goals .......................................................................................................... 15 13. Overview Buttons ............................................................................................ 16 13.2. First Level Buttons ...................................................................................... 16 13.3. Second Level Buttons ................................................................................. 17 13.4. Buttons When Time is stopped.................................................................... 17 14. Disciplinary Measurements .............................................................................. 18 15. FAQ ................................................................................................................. 19 15.1 FAQ Handball ............................................................................................. 19 15.2 General FAQ ............................................................................................... 19 15.3. FAQ Invoicing ............................................................................................. 20
2.1. Slow Button Entries with single digits like attacks, penalty shootout and player in are getting recognized very slowly. This is because system is waiting if there is a second entry for
4. Mute Function You have to switch your mobile device to mute during the coverage. Be aware that the mute function is not silent.
When you are in the middle of a call, you can also mute the cell phone from the "Options" menu by pressing on the "OK" or "Send" button and selecting "Mute" from the menu. To un-mute, select "Options" again and choose "Un-mute."
Important: You have to turn off this function if you want to talk with the SV or if you receive a supervisor call.
Please use this facility for all circumstances where you are not sure about what to do. Always press betstop before contacting the supervisor. 6. Post Call Once system calls you, you will stay online until match has ended. Please make sure you can always hear the following 3 options during your coverage: Radio track Supervisor if she/he is connected with you for any reason Our system voice
After this you have to enter further pre match status players are warming up match about to start
Press 8+5 when you are aware which team will start match. Status Button 8+5 is for match start, halftime, start 2nd half, match end and optionally for start Extra Time, penalty Shootout. A match status change with 8+5 has to be confirmed by pressing 5. Please be aware these buttons are a sequence entry. Every time you press these buttons you will switch to the next match status and be aware that you are not able to switch back to the former status. Please call the supervisor if needed. After 2nd period system will ask you about the next status of the match: Press 1 for end match Press 2 for Overtime Press 3 for penalty shootout
9.1. Match Start Right after pressing 8+5 to start the match system will ask you about team which will start match: Which Team starts? Press 1 for home team 1st attack home team - to confirm the kick off press 5
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Confirm with 5 exactly when match starts. This will make match clock running. 10. Betstop/Market Open
This button is very important. Please use it only if it is really necessary, e.g. before you want to get connected with the supervisor. Press this button when you are not sure about any position or when you have lost overview about events in the game. Be aware that you can open market only once time is running during the match. When you press 0 while time is stopped system will ask you to adjust time. In the last 5 minutes of the match 7 meter entries are generating automated betstop. There is no further automated betstop during handball coverage.
11.1. Time Adjustment You can adjust the remaining time by pressing 0 once time is stopped. You have to enter the showed remaining time in following format: mmss, e.g. 0932 for 09:32 remaining time by using digit button of your device. You have to confirm adjustment of time with 5.
Time suspension is solved by entering when player is sent off Time suspension home/away Team and when he returns to the game Player in home/away team.
12.2.1. Player Out Please enter this information once you are 100% sure that a player is suspended. You have to enter 7+5 (Time Suspension Home Team) or 9+5 (Time Suspension Away Team). System will ask you if the suspension is for 2 or 4 minutes. Here you have to enter 2 for 2 minutes suspension and 4 for 4 minutes suspension. By pressing suspension minutes you will confirm player out entry.
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7+5: Time Suspension home team 5: 2/4 minutes suspension home team confirmed 9+5: Time Suspension away team 5: 2/4 minutes suspension away team confirmed The entry of the minutes will confirm time suspension automated. Automates time stop.
Be aware that the time stops each player suspension. It means you have to start time once game continues.
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You should always make sure you have pressed Player In information for every player who returns to game. You have to confirm this entry by pressing 5. 12.3. 7 Meters A 7-meter throw is awarded when a clear chance of scoring is illegally destroyed anywhere on the court by an opposing team player, official or spectator. It is also awarded when the referees interrupted a legitimate scoring chance for any reason. The thrower steps with one foot behind the 7-meter line with only the defending goalkeeper between him and the goal. The goalkeeper must keep a distance of three meters which is marked by a short tick on the floor. All other players must remain behind the freethrow line until execution. The thrower must await the whistle blow of the referee. A 7meter throw is the equivalent to a penalty kick in association football, it is, however, far more common and typically occurs several times in a single game.
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If the 7 meter throw is scored there will be the goal procedure to update the result. If missed the button 0 will give this information. 4+5: possible 7 meter home team automated betstop (only last 5 minutes of match) 5: 7 meter home team confirmed Betstop remaining (only last 5 minutes of match) 6+5: possible 7 meter away teamautomated betstop (only last 5 minutes of match) 5: possible 7 meter away team confirmed Betstop remaining (only last 5 minutes of match)
System will ask you how penalty shootout is resolved: Press 1 for penalty shootout scored or 0 for penalty shootout missed. Press 1 for 7 meter scored or 0 for 7 meter missed.
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Resolution of 7 meter throw doesnt need any confirmation. Be aware that time keep running during 7 meter procedure. 12.4. Free Throw (Slow Button) A free-throw restarts the play after an interruption by the referees. It takes places from the spot where the interruption was caused as long as this spot is outside of the freethrow line of the opposing team.
4 for free throw home team 6 for free throw away team Free throws have to be confirmed with 5
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When there is a timeout for home team the scout will press 8+1 When there is a timeout for away team the scout will press 8+3 Time out entry has to be confirmed with 5
12.6. Goals Goal information will be given by pressing 1+5 for home team or 3+5 for away team. You have to confirm these entries by pressing 5.
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We need you to wait with the confirmation of goal. 13. Overview Buttons
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1 Ball Possession HomeTeam 4 Free Throw Home Team 7 Player In Home Team * Supervisor Call
8+1 Time Out Home Team 8+3 Time Out Away Team 0 Time Adjustment (during time is stoped)
13.4.
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14. Disciplinary Measurements The accuracy of reported data and your reliability is very important for us. We have a rating system which is includes some disciplinary measures. Please be aware of following points: Wrong ball possession or no possession before a goal (20% fee cut if it happens more than 3 times per match / less than 3 times = advice) Not entering pre-match info (20% fee cut) Wrong score/order of goals etc (50% if the period score is correct / 100% fee cut for wrong period, match score) Delay in entering goals (100% fee cut) Delay in entering suspensions (50% fee cut) Wrong suspension statistics (forgetting/entering with delay player in) 50% Wrong 7m statistics (50% fee cut) Not forwarding important info to the SV/not answering SV calls (50-100% fee cut, it depends from the case) Late at venue/miss the game (if the scout called us that he is late but we can still cover the game = 50% fee cut / if we miss the game=100% fee cut) Problems with time adjustment (adjustments of over 60 seconds or over 300 seconds in total not proper adjustment especially at the last 2 minutes) (50% fee cut) Wrong match status (50% fee cut) Not entering ball possession info (100% fee cut) Run out of battery (100% fee cut) Ignore mute instructions: No payment and no further duties (no imbursement for expenses) Missing to proceed with OT: 100% fee cut Open the market during penalty procedure: 100% fee Cut does not know the sequence of points after disconnection (up to 10 score changes) 20% fee cut
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15. FAQ 15.1 FAQ Handball Question: Do we have to enter betstart right after 7 meter throw or is there any automated betstart by pressing 1 or 0? Answer: There is an automated bestart by pressing 1 or 0. 15.2 General FAQ Questions about Livescouting duties: Question: I have forwarded you the list of teams which are within 60 Km from my home. But there are some information regarding flights, accommodation and victuals in the guidelines. Does this mean I can also cover matches far away? Answer: The team listing is important for us to know which matches, club, venues you can cover within an acceptable distance. Regarding the information requested about transportation is important to us for possible tournament coverage. Question: I have seen that there is a discount on my fee if I make some mistake, is it because the information goes to some betting provider? Answer: We do indeed have discounts on possible mistakes. As far as we are providing live results for Medias or Betting providers, we cant allow any mistakes. Question: How will I handle the Livescouting duty? Would I have to use a PDA or a regular mobile phone? Answer: You can use a standard mobile phone; we do not recommend using PDA or any software for Livescouting duties. Question: If I am interested by a supervisor position for a certain region, will I have to provide (with my scouts) full coverage of the 1st, 2nd and 3rd soccer leagues? Or just try to cover as much games as possible? Answer: As a supervisor you will help us recruiting and organizing a scout network in certain regions to be able to cover as much games as possible. Please keep in mind that we will never guarantee an exclusive coverage, we always need two sources for each match.
Question: The payment procedure for Supervisor is not clear to me. How does it work?
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