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Log file open, 09/28/12 07:18:01 Files map: TSet: 7 elements, 16 hash slots Hash[0] = 0 Hash[1] = 1 Hash[2] = 0 Hash[3] = 0 Hash[4] = 1 Hash[5] = 1 Hash[6] = 1 Hash[7] = 1 Hash[8] = 0 Hash[9] = 0 Hash[10] = 0 Hash[11] = 0 Hash[12] = 1 Hash[13] = 0 Hash[14] = 0 Hash[15] = 1 FileName: ..\S8Game\Config\S8Editor.ini [AnimSetViewer] CheckSingleInfluenceLOD=True [Cooker.FaceFXOptions] bGeneratePersistentMapAnimSet=true [Cooker.MatineeOptions] bBakeAndPruneDuringCook=true [Cooker.ObjectsToNeverCook] +Name=EngineMaterials.SoundCue_SpeakerIcon +Name=EngineMaterials.UnrealEdIcon_AnimSet +Name=EngineMaterials.UnrealEdIcon_AnimTree +Name=EngineMaterials.UnrealEdIcon_CurveEdPresetCurve +Name=EngineMaterials.UnrealEdIcon_MorphTargetSet +Name=EngineMaterials.UnrealEdIcon_MorphWeightSequence +Name=EngineMaterials.UnrealEdIcon_PhysMat +Name=EngineMaterials.UnrealEdIcon_PostProcessChain +Name=EngineMaterials.UnrealEdIcon_Prefab +Name=EngineMaterials.UnrealEdIcon_Sequence +Name=EngineResources.WireframeTexture [Engine.ActorFactory] MenuPriority=0 [Engine.ActorFactoryMover] MenuPriority=0 [Engine.ActorFactoryPlayerStart] MenuPriority=1 [Engine.ActorFactoryRigidBody] MenuPriority=0

Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [Engine.ActorFactoryStaticMesh] MenuPriority=2 [GameAssetDatabase] BranchName=UnrealEngine3 JournalDatabase=ContentJournal JournalServer=devdb-02 [LogWindow] MaxNumberOfLogLines=2000

Log: [TaskBrowser] Log: EpicDefaultDBFilterName=My tasks (open not fixed) Log: EpicDefaultProjectName=UE3 Log: EpicDefaultServerName=testtrack.epicgames.net Log: EpicDefaultServerPort=80 Log: TGDefaultServerName=tgs-hydra Log: TGDefaultServerPort=80 Log: TGDefaultProjectName=S8 Log: TGDefaultDBFilterName=My Tasks Log: TaskViewURL=/bugzilla/show_bug.cgi?id=<TASKID> Log: TaskDetailsURL=/bugzilla/show_bug.cgi?id=<TASKID>&ctype=xml Log: TaskSearchFilter=/bugzilla/buglist.cgi?query_format=advanced&short_desc= <SEARCHSTRING>&short_desc_type=allwordssubstr&long_desc_type=substring&long_desc =&bug_file_loc_type=allwordssubstr&bug_file_loc=&status_whiteboard_type=allwords substr&status_whiteboard=&version=&bug_type=&format=&bug_status=NEW&bug_status=A SSIGNED&bug_status=REOPENED&emailassigned_to1=1&emailtype1=substring&email1=&ema ilassigned_to2=1&emailreporter2=1&emailqa_contact2=1&emailcc2=1&emailtype2=subst ring&email2=&bugidtype=include&bug_id=&chfieldfrom=&chfieldto=Now&chfieldvalue=& field0-0-0=noop&type0-0-0=noop&value0-0-0=&cmdtype=doit&order=Reuse+same+sort+as +last+time&columnlist=priority,short_short_desc,assigned_to,bug_status,reporter, deadline,milestone_date,target_milestone&ctype=rdf Log: Log: [UnrealEd.BrowserManager] Log: BrowserPanes=(PaneID=0,WxWindowClassName="WxGenericBrowser",FriendlyName ="GenericBrowser",CloneOfPaneID=-1,CloneNumber=-1) Log: BrowserPanes=(PaneID=1,WxWindowClassName="WxWPFHostBrowser",FriendlyName ="ContentBrowser",CloneOfPaneID=-1,CloneNumber=-1) Log: BrowserPanes=(PaneID=10,WxWindowClassName="WxTaskBrowser",FriendlyName=" TaskBrowser",CloneOfPaneID=-1,CloneNumber=-1) Log: BrowserPanes=(PaneID=11,WxWindowClassName="WxLogBrowser",FriendlyName="L ogBrowser",CloneOfPaneID=-1,CloneNumber=-1) Log: BrowserPanes=(PaneID=2,WxWindowClassName="WxActorBrowser",FriendlyName=" ActorBrowser",CloneOfPaneID=-1,CloneNumber=-1) Log: BrowserPanes=(PaneID=3,WxWindowClassName="WxGroupBrowser",FriendlyName=" GroupBrowser",CloneOfPaneID=-1,CloneNumber=-1) Log: BrowserPanes=(PaneID=4,WxWindowClassName="WxLevelBrowser",FriendlyName=" LevelBrowser",CloneOfPaneID=-1,CloneNumber=-1) Log: BrowserPanes=(PaneID=5,WxWindowClassName="WxReferencedAssetsBrowser",Fri endlyName="ReferencedAssetsBrowser",CloneOfPaneID=-1,CloneNumber=-1) Log: BrowserPanes=(PaneID=6,WxWindowClassName="WxPrimitiveStatsBrowser",Frien dlyName="Primitive Stats",CloneOfPaneID=-1,CloneNumber=-1) Log: BrowserPanes=(PaneID=7,WxWindowClassName="WxDynamicShadowStatsBrowser",F riendlyName="Dynamic Shadow Stats",CloneOfPaneID=-1,CloneNumber=-1)

Log: BrowserPanes=(PaneID=8,WxWindowClassName="WxSceneManager",FriendlyName=" SceneManager",CloneOfPaneID=-1,CloneNumber=-1) Log: BrowserPanes=(PaneID=9,WxWindowClassName="WxTagBrowser",FriendlyName="Ta gBrowser",CloneOfPaneID=-1,CloneNumber=-1) Log: LastSelectedPaneID=0 Log: Log: [UnrealEd.CustomPropertyItemBindings] Log: CustomPropertyClasses=(PropertyPathName="Engine.UIRoot:UIImageStyleOverr ide.Coordinates",PropertyItemClassName="WxCustomPropertyItem_ConditionalItem") Log: CustomPropertyClasses=(PropertyPathName="Engine.UIRoot:UIImageStyleOverr ide.Formatting",PropertyItemClassName="WxCustomPropertyItem_ConditionalItem",bRe placeArrayHeaders=true,bIgnoreArrayElements=true) Log: CustomPropertyClasses=(PropertyPathName="Engine.UIRoot:UIStyleOverride.D rawColor",PropertyItemClassName="WxCustomPropertyItem_ConditionalItem") Log: CustomPropertyClasses=(PropertyPathName="Engine.UIRoot:UIStyleOverride.O pacity",PropertyItemClassName="WxCustomPropertyItem_ConditionalItem") Log: CustomPropertyClasses=(PropertyPathName="Engine.UIRoot:UIStyleOverride.P adding",PropertyItemClassName="WxCustomPropertyItem_ConditionalItem",bReplaceArr ayHeaders=true,bIgnoreArrayElements=true) Log: CustomPropertyClasses=(PropertyPathName="Engine.UIRoot:UITextStyleOverri de.AutoScaling",PropertyItemClassName="WxCustomPropertyItem_ConditionalItem") Log: CustomPropertyClasses=(PropertyPathName="Engine.UIRoot:UITextStyleOverri de.ClipAlignment",PropertyItemClassName="WxCustomPropertyItem_ConditionalItem") Log: CustomPropertyClasses=(PropertyPathName="Engine.UIRoot:UITextStyleOverri de.ClipMode",PropertyItemClassName="WxCustomPropertyItem_ConditionalItem") Log: CustomPropertyClasses=(PropertyPathName="Engine.UIRoot:UITextStyleOverri de.DrawFont",PropertyItemClassName="WxCustomPropertyItem_ConditionalItem") Log: CustomPropertyClasses=(PropertyPathName="Engine.UIRoot:UITextStyleOverri de.DrawScale",PropertyItemClassName="WxCustomPropertyItem_ConditionalItem",bRepl aceArrayHeaders=true,bIgnoreArrayElements=true) Log: CustomPropertyClasses=(PropertyPathName="Engine.UIRoot:UITextStyleOverri de.SpacingAdjust",PropertyItemClassName="WxCustomPropertyItem_ConditionalItem",b ReplaceArrayHeaders=true,bIgnoreArrayElements=true) Log: CustomPropertyClasses=(PropertyPathName="Engine.UIRoot:UITextStyleOverri de.TextAlignment",PropertyItemClassName="WxCustomPropertyItem_ConditionalItem",b ReplaceArrayHeaders=true,bIgnoreArrayElements=true) Log: CustomPropertyClasses=(PropertyPathName="Engine.UIRoot:UITextStyleOverri de.TextAttributes",PropertyItemClassName="WxCustomPropertyItem_ConditionalItem") Log: CustomPropertyClasses=(PropertyPathName="UnrealEd.MaterialEditorInstance Constant:EditorScalarParameterValue.ParameterValue",PropertyItemClassName="WxCus tomPropertyItem_MaterialInstanceConstantParameter") Log: CustomPropertyClasses=(PropertyPathName="UnrealEd.MaterialEditorInstance Constant:EditorStaticComponentMaskParameterValue.ParameterValue",PropertyItemCla ssName="WxCustomPropertyItem_MaterialInstanceConstantParameter") Log: CustomPropertyClasses=(PropertyPathName="UnrealEd.MaterialEditorInstance Constant:EditorStaticSwitchParameterValue.ParameterValue",PropertyItemClassName= "WxCustomPropertyItem_MaterialInstanceConstantParameter") Log: CustomPropertyClasses=(PropertyPathName="UnrealEd.MaterialEditorInstance Constant:EditorTextureParameterValue.ParameterValue",PropertyItemClassName="WxCu stomPropertyItem_MaterialInstanceConstantParameter") Log: CustomPropertyClasses=(PropertyPathName="UnrealEd.MaterialEditorInstance Constant:EditorVectorParameterValue.ParameterValue",PropertyItemClassName="WxCus tomPropertyItem_MaterialInstanceConstantParameter") Log: CustomPropertyClasses=(PropertyPathName="UnrealEd.MaterialEditorInstance Constant:ScalarParameterValues", PropertyItemClassName="WxPropertyWindow_Materia lInstanceConstantParameters", bReplaceArrayHeaders=1) Log: CustomPropertyClasses=(PropertyPathName="UnrealEd.MaterialEditorInstance Constant:StaticComponentMaskParameterValues", PropertyItemClassName="WxPropertyW indow_MaterialInstanceConstantParameters", bReplaceArrayHeaders=1)

Log: CustomPropertyClasses=(PropertyPathName="UnrealEd.MaterialEditorInstance Constant:StaticSwitchParameterValues", PropertyItemClassName="WxPropertyWindow_M aterialInstanceConstantParameters", bReplaceArrayHeaders=1) Log: CustomPropertyClasses=(PropertyPathName="UnrealEd.MaterialEditorInstance Constant:TextureParameterValues", PropertyItemClassName="WxPropertyWindow_Materi alInstanceConstantParameters", bReplaceArrayHeaders=1) Log: CustomPropertyClasses=(PropertyPathName="UnrealEd.MaterialEditorInstance Constant:VectorParameterValues", PropertyItemClassName="WxPropertyWindow_Materia lInstanceConstantParameters", bReplaceArrayHeaders=1) Log: CustomPropertyDrawProxies=(PropertyPathName="Engine.UIObject:PlayerInput Mask",PropertyItemClassName="UnrealEd.PlayerInputMask_CustomDrawProxy") Log: CustomPropertyInputProxies=(PropertyPathName="Engine.UIObject:PlayerInpu tMask",PropertyItemClassName="UnrealEd.PlayerInputMask_CustomInputProxy") Log: CustomPropertyInputProxies=(PropertyPathName="Engine.UIScreenObject:Inac tiveStates.InactiveStates",PropertyItemClassName="UnrealEd.UIState_CustomInputPr oxy") Log: CustomPropertyInputProxies=(PropertyPathName="Engine.UIScreenObject:Init ialState",PropertyItemClassName="UnrealEd.UIStateClass_CustomInputProxy") Log: CustomPropertyTypeDrawProxies=(PropertyName="ObjectProperty",PropertyObj ectClassPathName="Engine.UITexture",PropertyItemClassName="UnrealEd.UITexture_Cu stomDrawProxy") Log: CustomPropertyTypeInputProxies=(PropertyName="ObjectProperty",PropertyOb jectClassPathName="Engine.UITexture",PropertyItemClassName="UnrealEd.UITexture_C ustomInputProxy") Log: Log: Log: Log: Log: Log: Log: Log: [UnrealEd.DefaultSizedThumbnailRenderer] DefaultSizeX=512 DefaultSizeY=512 [UnrealEd.HitProxy] HitProxySize=5

Log: [UnrealEd.KismetBindings] Log: Bindings=(Key="B",SeqObjClassName="Engine.SeqVar_Bool") Log: Bindings=(Key="B",bControl=true,SeqObjClassName="Engine.SeqCond_CompareB ool") Log: Bindings=(Key="D",SeqObjClassName="Engine.SeqAct_Delay") Log: Bindings=(Key="E",SeqObjClassName="Engine.SeqVar_External") Log: Bindings=(Key="F",SeqObjClassName="Engine.SeqVar_Float") Log: Bindings=(Key="F",bControl=true,SeqObjClassName="Engine.SeqCond_CompareF loat") Log: Bindings=(Key="G",SeqObjClassName="Engine.SeqAct_Gate") Log: Bindings=(Key="I",SeqObjClassName="Engine.SeqVar_Int") Log: Bindings=(Key="I",bControl=true,SeqObjClassName="Engine.SeqCond_CompareI nt") Log: Bindings=(Key="L",SeqObjClassName="Engine.SeqAct_Log") Log: Bindings=(Key="LeftBracket",SeqObjClassName="Engine.SeqEvent_SequenceAct ivated") Log: Bindings=(Key="M",SeqObjClassName="Engine.SeqAct_Interp") Log: Bindings=(Key="N",SeqObjClassName="Engine.SeqVar_Named") Log: Bindings=(Key="O",SeqObjClassName="Engine.SeqVar_Object") Log: Bindings=(Key="P",SeqObjClassName="Engine.SeqVar_Player") Log: Bindings=(Key="Q",SeqObjClassName="Engine.Sequence") Log: Bindings=(Key="RightBracket",SeqObjClassName="Engine.SeqAct_FinishSequen ce") Log: Bindings=(Key="S",SeqObjClassName="Engine.SeqAct_PlaySound") Log: Bindings=(Key="S",bControl=true,SeqObjClassName="Engine.SeqEvent_LevelSt

artup") Log: Bindings=(Key="T",SeqObjClassName="Engine.SeqAct_Toggle") Log: Bindings=(Key="X",SeqObjClassName="Engine.SeqCond_Increment") Log: CommentPresets=(PresetName="Default",BorderWidth=1,BorderColor=(R=0,G=0, B=0,A=255),bFilled=true,FillColor=(R=0,G=0,B=0,A=16)) Log: Log: [UnrealEd.ThumbnailManager] Log: ArchetypeRenderableThumbnailTypes=(ClassNeedingThumbnailName="Core.Objec t",RendererClassName="UnrealEd.ArchetypeThumbnailRenderer",LabelRendererClassNam e="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=255,G=192,B=128,A=255) ,IconName="EditorResources.UnrealEdIcon_Archetype") Log: RenderableThumbnailTypes=(ClassNeedingThumbnailName="Core.ObjectRedirect or",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="U nrealEd.ObjectRedirectorLabelRenderer",BorderColor=(R=255,G=32,B=32,A=255),IconN ame="EngineResources.Bad") Log: RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.AnimSet",Ren dererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd .AnimSetLabelRenderer",BorderColor=(R=192,G=128,B=255,A=255),IconName="EngineMat erials.UnrealEdIcon_AnimSet") Log: RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.AnimTree",Re ndererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealE d.AnimTreeLabelRenderer",BorderColor=(R=255,G=128,B=192,A=255),IconName="EngineM aterials.UnrealEdIcon_AnimTree") Log: RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.CameraAnim", RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="Unrea lEd.GenericThumbnailLabelRenderer",BorderColor=(R=15,G=125,B=150,A=255),IconName ="EditorResources.UnrealEdIcon_Archetype") Log: RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.CurveEdPrese tCurve",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassNam e="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=30,G=170,B=200,A=255), IconName="EngineMaterials.UnrealEdIcon_CurveEdPresetCurve") Log: RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.FaceFXAnimSe t",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="Un realEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=128,B=255,A=255),Icon Name="EditorResources.UnrealEdIcon_FaceFXAsset") Log: RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.FaceFXAsset" ,RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="Unre alEd.GenericThumbnailLabelRenderer",BorderColor=(R=255,G=192,B=0,A=255),IconName ="EditorResources.UnrealEdIcon_FaceFXAsset") Log: RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.Font",Render erClassName="UnrealEd.FontThumbnailRenderer",LabelRendererClassName="UnrealEd.Ge nericThumbnailLabelRenderer",BorderColor=(B=255,A=255),IconName="EditorResources .UnrealEdIcon_Font") Log: RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.FracturedSta ticMesh",RendererClassName="UnrealEd.StaticMeshThumbnailRenderer",LabelRendererC lassName="UnrealEd.FracturedStaticMeshLabelRenderer",BorderColor=(R=96,G=200,B=2 55,A=255)) Log: RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.LensFlare",R endererClassName="UnrealEd.LensFlareThumbnailRenderer",LabelRendererClassName="U nrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=255,G=200,B=64,A=255)) Log: RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.LightMapText ure2D",RendererClassName="UnrealEd.TextureThumbnailRenderer",LabelRendererClassN ame="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=255,A=255)) Log: RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.Material",Re ndererClassName="UnrealEd.MaterialInstanceThumbnailRenderer",LabelRendererClassN ame="UnrealEd.MaterialInstanceLabelRenderer",BorderColor=(R=0,G=255,B=0,A=255)) Log: RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.MaterialInte rface",RendererClassName="UnrealEd.MaterialInstanceThumbnailRenderer",LabelRende rerClassName="UnrealEd.MaterialInstanceLabelRenderer",BorderColor=(R=0,G=128,B=0

,A=255)) Log: RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.MorphTargetS et",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="U nrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=192,G=128,B=0,A=255),IconN ame="EngineMaterials.UnrealEdIcon_MorphTargetSet") Log: RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.MorphWeightS equence",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassNa me="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255), IconName="EngineMaterials.UnrealEdIcon_MorphWeightSequence") Log: RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.ParticleSyst em",RendererClassName="UnrealEd.ParticleSystemThumbnailRenderer",LabelRendererCl assName="UnrealEd.ParticleSystemLabelRenderer",BorderColor=(R=255,G=255,B=0,A=25 5)) Log: RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.PhysXDestruc tible",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName ="UnrealEd.PhysXDestructibleLabelRenderer",BorderColor=(R=255,G=192,B=128,A=255) ,IconName="EditorResources.UnrealEdIcon_PhysXDestructible") Log: RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.PhysXParticl eSystem",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassNa me="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=255,G=192,B=128,A=255 ),IconName="EditorResources.UnrealEdIcon_PhysXParticleSystem") Log: RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.PhysicalMate rial",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName= "UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(B=255,A=255),IconName="Eng ineMaterials.UnrealEdIcon_PhysMat") Log: RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.PhysicsAsset ",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="Unr ealEd.PhysicsAssetLabelRenderer",BorderColor=(R=255,G=192,B=128,A=255),IconName= "EditorResources.UnrealEdIcon_PhysAsset") Log: RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.PostProcessC hain",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName= "UnrealEd.PostProcessLabelRenderer",BorderColor=(R=192,G=128,B=255,A=255),IconNa me="EngineMaterials.UnrealEdIcon_PostProcessChain") Log: RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.Prefab",Rend ererClassName="UnrealEd.PrefabThumbnailRenderer",LabelRendererClassName="UnrealE d.GenericThumbnailLabelRenderer",BorderColor=(R=255,G=192,B=128,A=255),IconName= "EditorResources.UnrealEdIcon_Prefab") Log: RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.Sequence",Re ndererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealE d.GenericThumbnailLabelRenderer",BorderColor=(R=255,G=255,B=255,A=255),IconName= "EngineMaterials.UnrealEdIcon_Sequence") Log: RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.ShadowMap2D" ,RendererClassName="UnrealEd.TextureThumbnailRenderer",LabelRendererClassName="U nrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=255,A=255)) Log: RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.ShadowMapTex ture2D",RendererClassName="UnrealEd.TextureThumbnailRenderer",LabelRendererClass Name="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=255,A=255)) Log: RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.SkeletalMesh ",RendererClassName="UnrealEd.SkeletalMeshThumbnailRenderer",LabelRendererClassN ame="UnrealEd.SkeletalMeshLabelRenderer",BorderColor=(R=255,G=0,B=255,A=255)) Log: RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.SoundCue",Re ndererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealE d.SoundLabelRenderer",BorderColor=(R=0,G=175,B=255,A=255),IconName="EditorResour ces.UnrealEdIcon_SoundCue") Log: RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.SoundMode",R endererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="Unreal Ed.GenericThumbnailLabelRenderer",BorderColor=(R=175,G=0,B=255,A=255),IconName=" EditorResources.UnrealEdIcon_SoundCue") Log: RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.SoundNodeWav e",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="Un

realEd.SoundLabelRenderer",BorderColor=(R=0,G=0,B=255,A=255),IconName="EditorRes ources.UnrealEdIcon_Sound") Log: RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.SpeechRecogn ition",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName ="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=0,G=0,B=255,A=255),Icon Name="EditorResources.UnrealEdIcon_SoundCue") Log: RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.SpeedTree",R endererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="Unreal Ed.SpeedTreeLabelRenderer",BorderColor=(R=64,G=255,B=64,A=255),IconName="EditorR esources.SpeedTreeLogoBig") Log: RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.StaticMesh", RendererClassName="UnrealEd.StaticMeshThumbnailRenderer",LabelRendererClassName= "UnrealEd.StaticMeshLabelRenderer",BorderColor=(R=0,G=255,B=255,A=255)) Log: RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.TerrainLayer Setup",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName ="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=255,A=255), IconName="EditorResources.UnrealEdIcon_TerrainLayerSetup") Log: RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.TerrainMater ial",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName=" UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=192,G=255,B=192,A=255),Ic onName="EditorResources.UnrealEdIcon_TerrainMaterial") Log: RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.Texture2D",R endererClassName="UnrealEd.TextureThumbnailRenderer",LabelRendererClassName="Unr ealEd.GenericThumbnailLabelRenderer",BorderColor=(R=255,A=255)) Log: RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.TextureCube" ,RendererClassName="UnrealEd.TextureCubeThumbnailRenderer",LabelRendererClassNam e="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=255,A=255)) Log: RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.TextureFlipB ook",RendererClassName="UnrealEd.TextureThumbnailRenderer",LabelRendererClassNam e="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=255,A=255)) Log: RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.TextureMovie ",RendererClassName="UnrealEd.TextureThumbnailRenderer",LabelRendererClassName=" UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=255,A=255)) Log: RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.TextureRende rTarget",RendererClassName="UnrealEd.TextureThumbnailRenderer",LabelRendererClas sName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=255,A=255)) Log: RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.TextureRende rTargetCube",RendererClassName="UnrealEd.TextureThumbnailRenderer",LabelRenderer ClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=255,A=255)) Log: RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.UIScene",Ren dererClassName="UnrealEd.UISceneThumbnailRenderer",LabelRendererClassName="Unrea lEd.GenericThumbnailLabelRenderer",BorderColor=(R=30,G=170,B=200,A=255),IconName ="EditorResources.UnrealEdIcon_Archetype") Log: RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.UISkin",Rend ererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd. GenericThumbnailLabelRenderer",BorderColor=(R=15,G=125,B=150,A=255),IconName="Ed itorResources.UnrealEdIcon_Archetype") Log: Log: [UnrealEd.UISceneManager] Log: TitleRegions=(MaxPercentage=0.9,RecommendedPercentage=0.85) Log: UIWidgetToolbarMaps=(WidgetClassName="Engine.UIButton",IconName="UI_MODE _BUTTON",ToolTip="UIEditor_Widget_Button",HelpText="UIEditor_HelpText_Button") Log: UIWidgetToolbarMaps=(WidgetClassName="Engine.UICheckbox",IconName="UI_MO DE_CHECKBOX",ToolTip="UIEditor_Widget_CheckBox",HelpText="UIEditor_HelpText_Chec kBox") Log: UIWidgetToolbarMaps=(WidgetClassName="Engine.UIEditBox",IconName="UI_MOD E_EDITBOX",ToolTip="UIEditor_Widget_Editbox",HelpText="UIEditor_HelpText_Editbox ") Log: UIWidgetToolbarMaps=(WidgetClassName="Engine.UIImage",IconName="UI_MODE_

IMAGE",ToolTip="UIEditor_Widget_Image",HelpText="UIEditor_HelpText_Image") Log: UIWidgetToolbarMaps=(WidgetClassName="Engine.UILabelButton",IconName="UI _MODE_LABELBUTTON",ToolTip="UIEditor_Widget_LabelButton",HelpText="UIEditor_Help Text_LabelButton") Log: UIWidgetToolbarMaps=(WidgetClassName="Engine.UIList",IconName="UI_MODE_L IST",ToolTip="UIEditor_Widget_List",HelpText="UIEditor_HelpText_List") Log: UIWidgetToolbarMaps=(WidgetClassName="Engine.UIPanel",IconName="UI_MODE_ PANEL",ToolTip="UIEditor_Widget_Panel",HelpText="UIEditor_HelpText_Panel") Log: UIWidgetToolbarMaps=(WidgetClassName="Engine.UISlider",IconName="UI_MODE _SLIDER",ToolTip="UIEditor_Widget_Slider",HelpText="UIEditor_HelpText_Slider") Log: UIWidgetToolbarMaps=(WidgetClassName="Engine.UIToggleButton",IconName="U I_MODE_TOGGLEBUTTON",ToolTip="UIEditor_Widget_ToggleButton",HelpText="UIEditor_H elpText_ToggleButton") Log: UIWidgetToolbarMaps=(WidgetClassName="TGEngine.TGUIMiniMap",IconName="UI _MODE_MINI_MAP",ToolTip="UIEditor_Widget_MiniMap",HelpText="UIEditor_HelpText_Mi niMap") Log: Log: [UnrealEd.UnrealEdOptions] Log: EditorCategories=(Name="CurveEditor") Log: EditorCategories=(Name="Matinee") Log: EditorCommands=(Parent="CurveEditor", CommandName="CurveEditor_ChangeInt erpModeAUTO", Description="CurveEditor_ChangeInterpModeAUTO_Desc", ExecCommand=" CurveEditor ChangeInterpModeAUTO") Log: EditorCommands=(Parent="CurveEditor", CommandName="CurveEditor_ChangeInt erpModeBREAK", Description="CurveEditor_ChangeInterpModeBREAK_Desc", ExecCommand ="CurveEditor ChangeInterpModeBREAK") Log: EditorCommands=(Parent="CurveEditor", CommandName="CurveEditor_ChangeInt erpModeCONSTANT", Description="CurveEditor_ChangeInterpModeCONSTANT_Desc", ExecC ommand="CurveEditor ChangeInterpModeCONSTANT") Log: EditorCommands=(Parent="CurveEditor", CommandName="CurveEditor_ChangeInt erpModeLINEAR", Description="CurveEditor_ChangeInterpModeLINEAR_Desc", ExecComma nd="CurveEditor ChangeInterpModeLINEAR") Log: EditorCommands=(Parent="CurveEditor", CommandName="CurveEditor_ChangeInt erpModeUSER", Description="CurveEditor_ChangeInterpModeUSER_Desc", ExecCommand=" CurveEditor ChangeInterpModeUSER") Log: EditorCommands=(Parent="CurveEditor", CommandName="CurveEditor_FitViewHo rizontally", Description="CurveEditor_FitViewHorizontally_Desc", ExecCommand="Cu rveEditor FitViewHorizontally") Log: EditorCommands=(Parent="CurveEditor", CommandName="CurveEditor_FitViewTo All", Description="CurveEditor_FitViewToAll_Desc", ExecCommand="CurveEditor FitV iewToAll") Log: EditorCommands=(Parent="CurveEditor", CommandName="CurveEditor_FitViewTo Selected", Description="CurveEditor_FitViewToSelected_Desc", ExecCommand="CurveE ditor FitViewToSelected") Log: EditorCommands=(Parent="CurveEditor", CommandName="CurveEditor_FitViewVe rtically", Description="CurveEditor_FitViewVertically_Desc", ExecCommand="CurveE ditor FitViewVertically") Log: EditorCommands=(Parent="Matinee", CommandName="Matinee_AddKey", Descript ion="Matinee_AddKey_Desc", ExecCommand="Matinee AddKey") Log: EditorCommands=(Parent="Matinee", CommandName="Matinee_ChangeKeyInterpMo deAUTO", Description="Matinee_ChangeKeyInterpModeAUTO_Desc", ExecCommand="Matine e ChangeKeyInterpModeAUTO") Log: EditorCommands=(Parent="Matinee", CommandName="Matinee_ChangeKeyInterpMo deBREAK", Description="Matinee_ChangeKeyInterpModeBREAK_Desc", ExecCommand="Mati nee ChangeKeyInterpModeBREAK") Log: EditorCommands=(Parent="Matinee", CommandName="Matinee_ChangeKeyInterpMo deCONSTANT", Description="Matinee_ChangeKeyInterpModeCONSTANT_Desc", ExecCommand ="Matinee ChangeKeyInterpModeCONSTANT") Log: EditorCommands=(Parent="Matinee", CommandName="Matinee_ChangeKeyInterpMo

deLINEAR", Description="Matinee_ChangeKeyInterpModeLINEAR_Desc", ExecCommand="Ma tinee ChangeKeyInterpModeLINEAR") Log: EditorCommands=(Parent="Matinee", CommandName="Matinee_ChangeKeyInterpMo deUSER", Description="Matinee_ChangeKeyInterpModeUSER_Desc", ExecCommand="Matine e ChangeKeyInterpModeUSER") Log: EditorCommands=(Parent="Matinee", CommandName="Matinee_Copy", Descriptio n="Matinee_Copy_Desc", ExecCommand="Matinee Copy") Log: EditorCommands=(Parent="Matinee", CommandName="Matinee_CropAnimationBegi nning", Description="Matinee_CropAnimationBeginning_Desc", ExecCommand="Matinee CropAnimationBeginning") Log: EditorCommands=(Parent="Matinee", CommandName="Matinee_CropAnimationEnd" , Description="Matinee_CropAnimationEnd_Desc", ExecCommand="Matinee CropAnimatio nEnd") Log: EditorCommands=(Parent="Matinee", CommandName="Matinee_Cut", Description ="Matinee_Cut_Desc", ExecCommand="Matinee Cut") Log: EditorCommands=(Parent="Matinee", CommandName="Matinee_DecrementPosition ", Description="Matinee_DecrementPosition_Desc", ExecCommand="Matinee DecrementP osition") Log: EditorCommands=(Parent="Matinee", CommandName="Matinee_DeleteSelection", Description="Matinee_DeleteSelection_Desc", ExecCommand="Matinee DeleteSelectio n") Log: EditorCommands=(Parent="Matinee", CommandName="Matinee_DuplicateSelected Keys", Description="Matinee_DuplicateSelectedKeys_Desc", ExecCommand="Matinee Du plicateSelectedKeys") Log: EditorCommands=(Parent="Matinee", CommandName="Matinee_IncrementPosition ", Description="Matinee_IncrementPosition_Desc", ExecCommand="Matinee IncrementP osition") Log: EditorCommands=(Parent="Matinee", CommandName="Matinee_MarkInSection", D escription="Matinee_MarkInSection_Desc", ExecCommand="Matinee MarkInSection") Log: EditorCommands=(Parent="Matinee", CommandName="Matinee_MarkOutSection", Description="Matinee_MarkOutSection_Desc", ExecCommand="Matinee MarkOutSection") Log: EditorCommands=(Parent="Matinee", CommandName="Matinee_MoveActiveDown", Description="Matinee_MoveActiveDown_Desc", ExecCommand="Matinee MoveActiveDown") Log: EditorCommands=(Parent="Matinee", CommandName="Matinee_MoveActiveUp", De scription="Matinee_MoveActiveUp_Desc", ExecCommand="Matinee MoveActiveUp") Log: EditorCommands=(Parent="Matinee", CommandName="Matinee_MoveToNextKey", D escription="Matinee_MoveToNextKey_Desc", ExecCommand="Matinee MoveToNextKey") Log: EditorCommands=(Parent="Matinee", CommandName="Matinee_MoveToPrevKey", D escription="Matinee_MoveToPrevKey_Desc", ExecCommand="Matinee MoveToPrevKey") Log: EditorCommands=(Parent="Matinee", CommandName="Matinee_Paste", Descripti on="Matinee_Paste_Desc", ExecCommand="Matinee Paste") Log: EditorCommands=(Parent="Matinee", CommandName="Matinee_PlayForward", Des cription="Matinee_PlayForward_Desc", ExecCommand="Matinee Play") Log: EditorCommands=(Parent="Matinee", CommandName="Matinee_PlayReverse", Des cription="Matinee_PlayReverse_Desc", ExecCommand="Matinee PlayReverse") Log: EditorCommands=(Parent="Matinee", CommandName="Matinee_Redo", Descriptio n="Matinee_Redo_Desc", ExecCommand="Matinee Redo") Log: EditorCommands=(Parent="Matinee", CommandName="Matinee_SplitAnimKey", De scription="Matinee_SplitAnimKey_Desc", ExecCommand="Matinee SplitAnimKey") Log: EditorCommands=(Parent="Matinee", CommandName="Matinee_Stop", Descriptio n="Matinee_Stop_Desc", ExecCommand="Matinee Stop") Log: EditorCommands=(Parent="Matinee", CommandName="Matinee_TogglePlayPause", Description="Matinee_TogglePlayPause_Desc", ExecCommand="Matinee TogglePlayPaus e") Log: EditorCommands=(Parent="Matinee", CommandName="Matinee_ToggleSnap", Desc ription="Matinee_ToggleSnap_Desc", ExecCommand="Matinee ToggleSnap") Log: EditorCommands=(Parent="Matinee", CommandName="Matinee_Undo", Descriptio n="Matinee_Undo_Desc", ExecCommand="Matinee Undo") Log: EditorCommands=(Parent="Matinee", CommandName="Matinee_ViewFitLoop", Des cription="Matinee_ViewFitLoop_Desc", ExecCommand="Matinee ViewFitLoop")

Log: EditorCommands=(Parent="Matinee", CommandName="Matinee_ViewFitLoopSequen ce", Description="Matinee_ViewFitLoopSequence_Desc", ExecCommand="Matinee ViewFi tLoopSequence") Log: EditorCommands=(Parent="Matinee", CommandName="Matinee_ViewFitSequence", Description="Matinee_ViewFitSequence_Desc", ExecCommand="Matinee ViewFitSequenc e") Log: EditorCommands=(Parent="Matinee", CommandName="Matinee_ViewFitToSelected ", Description="Matinee_ViewFitToSelected_Desc", ExecCommand="Matinee ViewFitToS elected") Log: EditorCommands=(Parent="Matinee", CommandName="Matinee_ZoomIn", Descript ion="Matinee_ZoomIn_Desc", ExecCommand="Matinee ZoomIn") Log: EditorCommands=(Parent="Matinee", CommandName="Matinee_ZoomInAlt", Descr iption="Matinee_ZoomInAlt_Desc", ExecCommand="Matinee ZoomIn") Log: EditorCommands=(Parent="Matinee", CommandName="Matinee_ZoomOut", Descrip tion="Matinee_ZoomOut_Desc", ExecCommand="Matinee ZoomOut") Log: EditorCommands=(Parent="Matinee", CommandName="Matinee_ZoomOutAlt", Desc ription="Matinee_ZoomOutAlt_Desc", ExecCommand="Matinee ZoomOut") Log: DisableNeedsToFullyLoadPkgWarn=false Log: HideRedirectors=true Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [Configuration] [Cooker.MPGameContentCookStandalone] Content=S8Game.S8GameInfo Content=S8Game.S8GameInfoCampaign Content=S8Game.S8GameInfoConquest Content=S8Game.S8GameInfoEntry GameType=S8GameInfo GameType=S8GameInfoCampaign GameType=S8GameInfoConquest GameType=S8GameInfoEntry [Cooker.TGPackagesToNotCookNonDLC] Directory=Maps\Archive Directory=Maps\Demo Directory=Maps\CutsceneWorking Directory=CutscenePackages Directory=Maps\Temp Directory=Maps\Test\BeautyCorner Directory=Maps\Test\Campaign Directory=Maps\Test\Lighting Directory=Maps\Test\LRB Directory=Maps\Test\Programming Directory=Maps\Test\Scale Directory=Maps\Test\Zoo Directory=Maps\Working Directory=DLC0 Directory=DLC1 Directory=DLC2 Directory=DLC3 Directory=DLC4 Package=SPEC_Editor [Cooker.TGPackagesToNotCookDLC] Directory=Maps Directory=CutscenePackages

Log: Log: [Editor.ContentTagIndex] Log: DefaultTags=(AssetTypeName="Engine.Material",Tags=(Environment,UI,Charac ter,Vehicle,Weapon,Cubemap,Emissive,Detail,Billboard,Transparent,Opaque,Decal,Ti ling,Reflective,SpeedTree,Water,Specular)) Log: DefaultTags=(AssetTypeName="Engine.MaterialInstanceConstant",Tags=(Deser t,Temperate,Generic,Civilian,Military,Industrial,Dirt,Grass,Foliage,Metal,Rock,S and,Water,Wood,Floor,Wall,Ceiling,Sign,Decal,Tree,Decoration,Tiling,Character,We apon,Vehicle,UI,Prop,Shell,Structure,Sky)) Log: DefaultTags=(AssetTypeName="Engine.ParticleSystem",Tags=(Explosion,Smoke ,Dust,Fire,Spark,Water,MuzzleFlash,Impact,Weapon,Drop,Vehicle,Ambient,Character) ) Log: DefaultTags=(AssetTypeName="Engine.SoundCue",Tags=(Explosion,Impact,Foot steps,Collision,Weapon,Drop,Vehicle,Ambient,Voice,Music,Structure,Cinematics,Cha racter,Event,UI,Destruction,Gear,Prop)) Log: DefaultTags=(AssetTypeName="Engine.SpeedTree",Tags=(Generic,Desert,Tempe rate,Tree,Bush,Foliage)) Log: DefaultTags=(AssetTypeName="Engine.StaticMesh",Tags=(Desert,Temperate,Ge neric,Civilian,Military,Industrial,Dirt,Grass,Foliage,Metal,Rock,Sand,Water,Wood ,Structure,Shell,Prop,Sky,Decoration,Sign,Tree,Mountain,Vehicle,Weapon,Character ,Fracture,Road,Floor,Wall,Light,Ceiling,Trim,Drop,Pipe,Window,Door,UI,Temporary) ) Log: Log: Log: Log: Log: Log: [ModPackages] ModOutputDir=..\S8Game\Unpublished\CookedPC\Script ModFROutputDir=..\S8Game\Unpublished\CookedPCFinal\Script ModPackagesInPath=..\S8Game\Src

Log: [SentinelStats] Log: ConnectionString=DRIVER={MySQL ODBC 5.1 Driver};SERVER=tgs-db;DATABASE=s 8sentinel;UID=s8sentinel;PWD=321sent;Option=3; Log: MaxStatWindows=5 Log: SentinelCatalog=S8 Log: SentinelStatsSource=10.4.251.2\SQLEXPRESS Log: Log: Log: Log: [UnrealEd.UMissionFactoryNew] MissionClass=S8Game.S8DCMCustomized

Log: [TaskBrowser.Filters] Log: ; this is so long because ctype=rdf does not work with BZ templates Log: FilterName=My Tasks Log: FilterValue=/bugzilla/buglist.cgi?query_format=advanced&users=<USERNAME> &short_desc_type=allwordssubstr&short_desc=&long_desc_type=substring&long_desc=& bug_file_loc_type=allwordssubstr&bug_file_loc=&status_whiteboard_type=allwordssu bstr&status_whiteboard=&version=&bug_type=&format=&bug_status=NEW&bug_status=ASS IGNED&bug_status=REOPENED&emailassigned_to1=1&emailtype1=substring&email1=&email assigned_to2=1&emailreporter2=1&emailqa_contact2=1&emailcc2=1&emailtype2=substri ng&email2=&bugidtype=include&bug_id=&chfieldfrom=&chfieldto=Now&chfieldvalue=&fi eld0-0-0=super_num&type0-0-0=equals&value0-0-0=0&cmdtype=doit&order=Reuse+same+s ort+as+last+time&columnlist=priority,short_short_desc,assigned_to,bug_status,rep orter,deadline,milestone_date,target_milestone&ctype=rdf Log: Log: Log: [IniVersion] 0=1252231466.000000

Log: Log: Log:

1=1252231466.000000 2=1252231466.000000

Log: FileName: ..\S8Game\Config\S8EditorUserSettings.ini Log: [Editor.EditorUserSettings] Log: AllowFlightCameraToRemapKeys=True Log: PreviewThumbnailBackgroundColor=(R=0,G=0,B=0) Log: PreviewThumbnailTranslucentMaterialBackgroundColor=(R=127,G=127,B=127) Log: bAutoSaveEnable=True Log: AutoSaveTimeMinutes=10 Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [WindowPosManager] DlgAddSpecial=879,571,328,226,0 DlgActorSearch=379,262,881,507,0 DlgActorFactory=783,544,553,311,0 DlgBuildProgress=760,475,406,180,0 SurfaceProperties=647,491,514,477,0 DockingContainer=64,33,940,1076,0 FloatingFrame_DockingContainer=64,33,940,1076,0 DlgGBSearch=953,568,400,300,0 DlgSoundNodeWaveOptions=496,238,664,324,0 DlgMove=760,475,497,408,0 [EditorFrame] FrameClassName=WxEditorFrame LocalizationFile=UnrealEd FramePos.x=43 FramePos.y=4 FrameSize.x=1832 FrameSize.y=1152 FrameMaximized=1 ViewportResizeTogether=True ShowAllPropertyItemButtons=False ShowOnlyModifiedProperties=False ExpandDistributions=true [MRU] [UnrealEd.MaterialEditorOptions] bShowGrid=True bShowBackground=False bHideUnusedConnectors=False bDrawCurves=True bRealtimeMaterialViewport=False bRealtimeExpressionViewport=False bAlwaysRefreshAllPreviews=False [LinkedObjectEditor] InvertMousePan=False [FEditorModeTools] ShowWidget=True MouseLock=False

Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

CoordSystem=0 [LightingBuildOptions] OnlyBuildSelectedActors=false OnlyBuildCurrentLevel=false OnlyBuildChanged=false BuildBSP=true BuildActors=true FullQualityBuild=true [Matinee] Hide3DTracks=false ZoomToScrubPos=false ShowCurveEd=false [SourceControl] Disabled=False UserName= LocalPath=d:\build\DS\Branch\RC2\Binaries\ ProjectPath= AuxProjectPath=P4SCC#tgs1pf01:1666##build##tg_build8 [Directories] UNR=..\S8Game\Content\Maps\ BRUSH=..\S8Game\Content\ 2DS=..\S8Game\Content\ PSA=..\S8Game\Content\ COLLADAAnim=..\Engine\Content\ GenericImport=..\S8Game\Content\ GenericExport=..\S8Game\Content\ GenericOpen=..\S8Game\Content\ GenericSave=..\S8Game\Content\ [UnrealEd.TerrainEditOptions] Solid1_Strength=100 Solid1_Radius=1 Solid1_Falloff=1 Solid2_Strength=100 Solid2_Radius=8 Solid2_Falloff=8 Solid3_Strength=100 Solid3_Radius=32 Solid3_Falloff=32 Solid4_Strength=100 Solid4_Radius=64 Solid4_Falloff=64 Solid5_Strength=100 Solid5_Radius=128 Solid5_Falloff=128 Noisy1_Strength=100 Noisy1_Radius=1 Noisy1_Falloff=16 Noisy2_Strength=100 Noisy2_Radius=8 Noisy2_Falloff=32

Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

Noisy3_Strength=100 Noisy3_Radius=32 Noisy3_Falloff=64 Noisy4_Strength=100 Noisy4_Radius=64 Noisy4_Falloff=128 Noisy5_Strength=100 Noisy5_Radius=128 Noisy5_Falloff=256 Current_Tool=2 Current_Brush=0 Current_Strength=100 Current_Radius=64 Current_Falloff=128 SliderRange_Low_Strength=0 SliderRange_High_Strength=100 SliderRange_Low_Radius=0 SliderRange_High_Radius=2048 SliderRange_High_Falloff=2048 bShowFoliageMeshes=true bShowDecoarationMeshes=true TerrainLayerBrowser_BackgroundColor=(R=162,G=162,B=162) TerrainLayerBrowser_BackgroundColor2=(R=192,G=192,B=192) TerrainLayerBrowser_BackgroundColor3=(R=212,G=212,B=212) TerrainLayerBrowser_SelectedColor=(R=162,G=162,B=0) TerrainLayerBrowser_SelectedColor2=(R=192,G=192,B=0) TerrainLayerBrowser_SelectedColor3=(R=212,G=212,B=0) TerrainLayerBrowser_BorderColor=(R=64,G=64,B=64) [UnrealEd.PhATSimOptions] SkyBrightness=0.25 Brightness=1.0 AngularSnap=15.0 LinearSnap=2.0 SimSpeed=1.0 bDrawContacts=false FloorGap=25.0 GravScale=1.0 bPromptOnBoneDelete=true PokeStrength=100.0 bShowNamesInHierarchy=true PokePauseTime=0.5 PokeBlendTime=0.5 [UnrealEd.CurveEdOptions] MinViewRange=0.01 MaxViewRange=1000000.0 BackgroundColor=(R=0.23529412,G=0.23529412,B=0.23529412) LabelColor=(R=0.4,G=0.4,B=0.4) SelectedLabelColor=(R=0.6,G=0.4,B=0.1) GridColor=(R=0.35,G=0.35,B=0.35) GridTextColor=(R=0.78431373,G=0.78431373,B=0.78431373) LabelBlockBkgColor=(R=0.25,G=0.25,B=0.25) SelectedKeyColor=(R=1.0,G=1.0,B=0.0) [UnrealEd.UIEditorOptions] WindowPosition=(X=256,Y=256,Width=1024,Height=768)

Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

ViewportSashPosition=824 PropertyWindowSashPosition=568 ViewportGutterSize=0 VirtualSizeX=0 VirtualSizeY=0 bRenderViewportOutline=true bRenderContainerOutline=true bRenderSelectionOutline=true bRenderSelectionHandles=true bRenderPerWidgetSelectionOutline=true GridSize=8 bSnapToGrid=true mViewDrawGrid=true bShowDockHandles=true

Log: [UnrealEd.CascadeOptions] Log: bShowModuleDump=false Log: BackgroundColor=(B=25,G=20,R=20,A=0) Log: bUseSubMenus=true Log: bUseSpaceBarReset=false Log: bUseSpaceBarResetInLevel=true Log: Empty_Background=(B=25,G=20,R=20,A=0) Log: Emitter_Background=(B=25,G=20,R=20,A=0) Log: Emitter_Unselected=(B=0,G=100,R=255,A=0) Log: Emitter_Selected=(B=180,G=180,R=180,A=0) Log: ModuleColor_General_Unselected=(B=49,G=40,R=40,A=0) Log: ModuleColor_General_Selected=(B=0,G=100,R=255,A=0) Log: ModuleColor_TypeData_Unselected=(B=20,G=20,R=15,A=0) Log: ModuleColor_TypeData_Selected=(B=0,G=100,R=255,A=0) Log: ModuleColor_Beam_Unselected=(R=160,G=150,B=235) Log: ModuleColor_Beam_Selected=(R=255,G=100,B=0) Log: ModuleColor_Trail_Unselected=(R=130,G=235,B=170) Log: ModuleColor_Trail_Selected=(R=255,G=100,B=0) Log: ModuleColor_Spawn_Unselected=(R=200,G=100,B=100) Log: ModuleColor_Spawn_Selected=(R=255,G=50,B=50) Log: ModuleColor_Required_Unselected=(R=200,G=200,B=100) Log: ModuleColor_Required_Selected=(R=255,G=225,B=50) Log: ModuleColor_Event_Unselected=(R=64,G=64,B=255) Log: ModuleColor_Event_Selected=(R=0,G=0,B=255) Log: bShowGrid=false Log: GridColor_Hi=(R=0,G=100,B=255) Log: GridColor_Low=(R=0,G=100,B=255) Log: GridPerspectiveSize=1024 Log: PostProcessChainName=EditorMaterials.Cascade.DefaultCascadePostProcess Log: ShowPPFlags=0 Log: bUseSlimCascadeDraw=true Log: SlimCascadeDrawHeight=24 Log: bCenterCascadeModuleText=true Log: Cascade_MouseMoveThreshold=4 Log: ModuleMenu_ModuleRejections=ParticleModuleTypeDataBase Log: ModuleMenu_ModuleRejections=ParticleModule Log: ModuleMenu_ModuleRejections=ParticleModuleRequired Log: ModuleMenu_ModuleRejections=ParticleModuleSpawn Log: ModuleMenu_ModuleRejections=ParticleModuleTypeDataBeam Log: ModuleMenu_ModuleRejections=ParticleModuleTypeDataTrail Log: ModuleMenu_ModuleRejections=ParticleModuleLocationPrimitiveBase Log: ModuleMenu_ModuleRejections=ParticleModuleEventReceiverBase Log: ModuleMenu_TypeDataToBaseModuleRejections=(ObjName=None,InvalidObjNames= (ParticleModuleBeamBase,ParticleModuleTrailBase))

Log: ModuleMenu_TypeDataToBaseModuleRejections=(ObjName=ParticleModuleTypeDat aBeam2,InvalidObjNames=(ParticleModuleTrailBase)) Log: ModuleMenu_TypeDataToBaseModuleRejections=(ObjName=ParticleModuleTypeDat aTrail2,InvalidObjNames=(ParticleModuleBeamBase)) Log: ModuleMenu_TypeDataToBaseModuleRejections=(ObjName=ParticleModuleTypeDat aMesh,InvalidObjNames=(ParticleModuleBeamBase,ParticleModuleTrailBase)) Log: ModuleMenu_TypeDataToBaseModuleRejections=(ObjName=ParticleModuleTypeDat aMeshPhysX,InvalidObjNames=(ParticleModuleBeamBase,ParticleModuleTrailBase,Parti cleModuleAccelerationBase,ParticleModuleAttractorBase,ParticleModuleCollisionBas e,ParticleModuleColorBase,ParticleModuleEventBase,ParticleModuleEventReceiverBas e,ParticleModuleKillBase,ParticleModuleOrbitBase,ParticleModuleSubUVBase,Particl eModuleMaterialBase,ParticleModuleOrientationBase)) Log: ModuleMenu_TypeDataToBaseModuleRejections=(ObjName=ParticleModuleTypeDat aPhysX,InvalidObjNames=(ParticleModuleBeamBase,ParticleModuleTrailBase,ParticleM oduleAccelerationBase,ParticleModuleAttractorBase,ParticleModuleCollisionBase,Pa rticleModuleKillBase,ParticleModuleOrbitBase)) Log: ModuleMenu_TypeDataToSpecificModuleRejections=(ObjName=None,InvalidObjNa mes=(ParticleModuleMeshMaterial,ParticleModuleMeshRotation,ParticleModuleMeshRot ationRate,ParticleModuleMeshRotationRateMultiplyLife)) Log: ModuleMenu_TypeDataToSpecificModuleRejections=(ObjName=ParticleModuleTyp eDataBeam2,InvalidObjNames=(ParticleModuleMeshMaterial,ParticleModuleMeshRotatio n,ParticleModuleMeshRotationRate,ParticleModuleMeshRotationRateMultiplyLife)) Log: ModuleMenu_TypeDataToSpecificModuleRejections=(ObjName=ParticleModuleTyp eDataTrail2,InvalidObjNames=(ParticleModuleMeshMaterial,ParticleModuleMeshRotati on,ParticleModuleMeshRotationRate,ParticleModuleMeshRotationRateMultiplyLife)) Log: ModuleMenu_TypeDataToSpecificModuleRejections=(ObjName=ParticleModuleTyp eDataMeshPhysX,InvalidObjNames=(ParticleModuleRotation,ParticleModuleRotationOve rLifetime,ParticleModuleMeshRotationRateMultiplyLife,ParticleModuleRotationRate, ParticleModuleRotationRateMultiplyLife,ParticleModuleSizeMultiplyVelocity,Partic leModuleVelocityOverLifetime,ParticleModuleSizeScale)) Log: ModuleMenu_TypeDataToSpecificModuleRejections=(ObjName=ParticleModuleTyp eDataPhysX,InvalidObjNames=(ParticleModuleMeshMaterial,ParticleModuleMeshRotatio n,ParticleModuleMeshRotationRate,ParticleModuleMeshRotationRateMultiplyLife,)) Log: MotionModeRadius=150.0 Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [UnrealEd.LensFlareEditorOptions] LFED_BackgroundColor=(B=0.098,G=0.078,R=0.078,A=1.0) LFED_Source_ElementEd_Background=(B=0.098,G=0.078,R=0.078,A=1.0) LFED_Source_Selected=(B=0.196,G=0.588,R=1.0,A=1.0) LFED_Source_Unselected=(B=0.784,G=0.784,R=0.784,A=1.0) LFED_ElementEd_Background=(B=0.098,G=0.078,R=0.078,A=1.0) LFED_Element_Unselected=(B=0.506,G=0.506,R=0.506,A=1.0) LFED_Element_Selected=(B=0.0,G=0.392,R=1.0,A=1.0) bShowGrid=false GridColor_Hi=(R=0,G=100,B=255) GridColor_Low=(R=0,G=100,B=255) GridPerspectiveSize=1024 [Configuration] [GenericBrowser] Package_Auto_Sort=True Package_Auto_Load=True Package_Auto_Load_Path=..\S8Game\Content\ Package_Auto_Load_Exclude_Suffix=_Content

Log: Log: Log: Log: Log:

[IniVersion] 0=1252231466.000000 1=1252231466.000000 2=1252231466.000000

Log: FileName: ..\S8Game\Config\S8Compat.ini Log: [AppCompat] Log: CPUScore1=1000 Log: CPUScore2=280 Log: CPUScore3=220 Log: CPUScore4=160 Log: CPUScore5=100 Log: CPUSpeed1=1.5 Log: CPUSpeed2=3.1 Log: CPUSpeed3=3.7 Log: CPUSpeed4=4.4 Log: CPUSpeed5=5.0 Log: CPUMultiCoreMult=1.75 Log: CPUHyperThreadMult=1.15 Log: CPUMemory1=0.5 Log: CPUMemory2=1.0 Log: CPUMemory3=1.0 Log: CPUMemory4=2.0 Log: CPUMemory5=3.0 Log: GPUmemory1=128 Log: GPUmemory2=256 Log: GPUmemory3=320 Log: GPUmemory4=512 Log: GPUmemory5=768 Log: GPUShader1=2 Log: GPUShader2=3 Log: GPUShader3=3 Log: GPUShader4=3 Log: GPUShader5=3 Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [AppCompatGPU-0x10DE] VendorName=NVIDIA VendorMobileTag=Go 0x014F=1,GeForce 6200 0x00F3=1,GeForce 6200 0x0221=1,GeForce 6200 0x0163=1,GeForce 6200 LE 0x0162=1,GeForce 6200SE TurboCache(TM) 0x0161=1,GeForce 6200 TurboCache(TM) 0x0162=1,GeForce 6200SE TurboCache(TM) 0x0160=1,GeForce 6500 0x0141=1,GeForce 6600 0x00F2=1,GeForce 6600 0x0140=1,GeForce 6600 GT 0x00F1=1,GeForce 6600 GT 0x0142=1,GeForce 6600 LE 0x00F4=1,GeForce 6600 LE 0x0143=1,GeForce 6600 VE 0x0147=1,GeForce 6700 XL 0x0041=1,GeForce 6800 0x00C1=1,GeForce 6800 0x0047=2,GeForce 6800 GS 0x00F6=2,GeForce 6800 GS

Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

0x00C0=2,GeForce 0x0045=2,GeForce 0x00F9=1,GeForce 0x00C2=1,GeForce 0x0040=3,GeForce 0x00F9=2,GeForce 0x0043=2,GeForce 0x0048=2,GeForce 0x0218=2,GeForce 0x00C3=2,GeForce 0x01DF=1,GeForce 0x0393=1,GeForce 0x01D1=1,GeForce 0x01D3=1,GeForce 0x01DD=1,GeForce 0x0392=2,GeForce 0x0392=2,GeForce 0x02E1=2,GeForce 0x0391=2,GeForce 0x0394=2,GeForce 0x00F5=3,GeForce 0x0092=3,GeForce 0x0091=3,GeForce 0x0291=3,GeForce 0x0292=3,GeForce 0x0290=3,GeForce 0x0293=3,GeForce 0x0294=3,GeForce 0x0322=1,GeForce 0x0321=1,GeForce 0x0323=1,GeForce 0x0326=1,GeForce 0x0326=1,GeForce 0x0312=1,GeForce 0x0311=1,GeForce 0x0314=1,GeForce 0x0342=1,GeForce 0x0341=1,GeForce 0x0343=1,GeForce 0x0344=1,GeForce 0x0302=1,GeForce 0x0301=1,GeForce 0x0331=1,GeForce 0x0330=1,GeForce 0x0333=1,GeForce 0x0324=1,GeForce 0x031A=1,GeForce 0x0347=1,GeForce 0x0167=1,GeForce 0x0168=1,GeForce 0x0148=1,GeForce 0x00c8=2,GeForce 0x00c9=2,GeForce 0x0098=3,GeForce 0x0099=3,GeForce 0x0298=3,GeForce 0x0299=3,GeForce 0x0185=1,GeForce 0x00FA=1,GeForce 0x00FB=1,GeForce

6800 GS 6800 GT 6800 Series GPU 6800 LE 6800 Ultra 6800 Series GPU 6800 XE 6800 XT 6800 XT 6800 XT 7300 GS 7300 GT 7300 LE 7300 SE 7500 LE 7600 GS 7600 GS 7600 GS 7600 GT 7600 LE 7800 GS 7800 GT 7800 GTX 7900 GT/GTO 7900 GS 7900 GTX 7900 GX2 7950 GX2 FX 5200 FX 5200 Ultra FX 5200LE FX 5500 FX 5500 FX 5600 FX 5600 Ultra FX 5600XT FX 5700 FX 5700 Ultra FX 5700LE FX 5700VE FX 5800 FX 5800 Ultra FX 5900 FX 5900 Ultra FX 5950 Ultra FX Go5200 64M FX Go5600 FX Go5700 Go 6200/6400 Go 6200/6400 Go 6600 Go 6800 Go 6800 Ultra Go 7800 Go 7800 GTX Go 7900 GS Go 7900 GTX MX 4000 PCX 5750 PCX 5900

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0x0110=1,GeForce2 MX/MX 400 0x0111=1,GeForce2 MX200 0x0110=1,GeForce2 MX/MX 400 0x0200=1,GeForce3 0x0201=1,GeForce3 Ti200 0x0202=1,GeForce3 Ti500 0x0172=1,GeForce4 MX 420 0x0171=1,GeForce4 MX 440 0x0181=1,GeForce4 MX 440 with AGP8X 0x0173=1,GeForce4 MX 440-SE 0x0170=1,GeForce4 MX 460 0x0253=1,GeForce4 Ti 4200 0x0281=1,GeForce4 Ti 4200 with AGP8X 0x0251=1,GeForce4 Ti 4400 0x0250=1,GeForce4 Ti 4600 0x0280=1,GeForce4 Ti 4800 0x0282=1,GeForce4 Ti 4800SE 0x0203=1,Quadro DCC 0x0309=1,Quadro FX 1000 0x034E=1,Quadro FX 1100 0x00FE=1,Quadro FX 1300 0x00CE=1,Quadro FX 1400 0x0308=1,Quadro FX 2000 0x0338=1,Quadro FX 3000 0x00FD=1,Quadro PCI-E Series 0x00F8=1,Quadro FX 3400/224400 0x00CD=1,Quadro FX 3450/4000 SDI 0x004E=1,Quadro FX 4000 0x00CD=1,Quadro FX 3450/4000 SDI 0x00F8=1,Quadro FX 3400/4400 0x009D=1,Quadro FX 4500 0x029F=1,Quadro FX 4500 X2 0x032B=1,Quadro FX 500/FX 600 0x014E=1,Quadro FX 540 0x014C=1,Quadro FX 540 MXM 0x032B=1,Quadro FX 500/FX 600 0X033F=1,Quadro FX 700 0x034C=1,Quadro FX Go1000 0x00CC=1,Quadro FX Go1400 0x031C=1,Quadro FX Go700 0x018A=1,Quadro NVS with AGP8X 0x032A=1,Quadro NVS 280 PCI 0x00FD=1,Quadro PCI-E Series 0x0165=1,Quadro NVS 285 0x017A=1,Quadro NVS 0x018A=1,Quadro NVS with AGP8X 0x0113=1,Quadro2 MXR/EX 0x017A=1,Quadro NVS 0x018B=1,Quadro4 380 XGL 0x0178=1,Quadro4 550 XGL 0x0188=1,Quadro4 580 XGL 0x025B=1,Quadro4 700 XGL 0x0259=1,Quadro4 750 XGL 0x0258=1,Quadro4 900 XGL 0x0288=1,Quadro4 980 XGL 0x028C=1,Quadro4 Go700 0x0295=3,NVIDIA GeForce 7950 GT 0x03D0=1,NVIDIA GeForce 6100 nForce 430 0x03D1=1,NVIDIA GeForce 6100 nForce 405 0x03D2=1,NVIDIA GeForce 6100 nForce 400

Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

0x0241=1,NVIDIA GeForce 6150 LE 0x0242=1,NVIDIA GeForce 6100 0x0245=1,NVIDIA Quadro NVS 210S / NVIDIA GeForce 6150LE 0x029C=1,NVIDIA Quadro FX 5500 0x0191=5,NVIDIA GeForce 8800 GTX 0x0193=5,NVIDIA GeForce 8800 GTS 0x0400=3,NVIDIA GeForce 8600 GTS 0x0402=3,NVIDIA GeForce 8600 GT 0x0421=2,NVIDIA GeForce 8500 GT 0x0422=2,NVIDIA GeForce 8400 GS 0x0423=2,NVIDIA GeForce 8300 GS 0x0194=5,GeForce 8800 Ultra 0x0197=1,Tesla C870 0x019D=1,Quadro FX 5600 0x019E=1,Quadro FX 4600 0x0401=3,GeForce 8600 GT 0x0403=3,GeForce 8600GS 0x0404=2,GeForce 8400 GS 0x0406=1,GeForce 8300 GS 0x040A=1,Quadro FX 370 0x040E=1,Quadro FX 570 0x040F=1,Quadro FX 1700 0x0420=2,GeForce 8400 SE 0x0421=2,GeForce 8500 GT 0x0422=2,GeForce 8400 GS 0x0423=2,GeForce 8300 GS 0x0424=2,GeForce 8400 GS 0x042C=2,GeForce 9400 GT 0x042F=1,Quadro NVS 290 0x0600=5,GeForce 8800 GTS 512 0x0601=5,GeForce 9800 GT 0x0602=4,GeForce 8800 GT 0x0604=5,GeForce 9800 GX2 0x0605=4,GeForce 9800 GT 0x0606=4,GeForce 8800 GS 0x0610=3,GeForce 9600 GSO 0x0611=4,GeForce 8800 GT 0x0612=5,GeForce 9800 GTX/9800 GTX+ 0x0613=5,GeForce 9800 GTX+ 0x0614=4,GeForce 9800 GT 0x061A=1,Quadro FX 3700 0x0622=4,GeForce 9600 GT 0x0623=3,GeForce 9600 GS 0x0640=2,GeForce 9500 GT 0x0641=2,GeForce 9400 GT 0x0643=3,GeForce 9500 GT 0x0644=2,GeForce 9500 GS 0x0645=2,GeForce 9500 GS 0x06E0=2,GeForce 9300 GE 0x06E1=2,GeForce 9300 GS 0x06E2=2,GeForce 8400 0x06E3=2,GeForce 8400 SE 0x06E4=2,GeForce 8400 GS 0x06F9=1,Quadro FX 370 LP 0x05E1=5,GeForce GTX 280 0x05E2=5,GeForce GTX 260 0x05FD=1,Quadro FX 5800 0x05FE=1,Quadro FX 4800

Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

[AppCompatGPU-0x1002] VendorName=ATI VendorMobileTag=Mobility 0x5653=-1,ATI MOBILITY/RADEON X700 0x7248=4,Radeon X1950 XTX Uber - Limited Edition 0x7268=4,Radeon X1950 XTX Uber - Limited Edition Secondary 0x554D=1,Radeon X800 CrossFire Edition 0x556D=1,Radeon X800 CrossFire Edition Secondary 0x5D52=1,Radeon X850 CrossFire Edition 0x5D72=1,Radeon X850 CrossFire Edition Secondary 0x564F=1,Radeon X550/X700 Series 0x4154=1,ATI FireGL T2 0x4174=1,ATI FireGL T2 Secondary 0x5B64=1,ATI FireGL V3100 0x5B74=1,ATI FireGL V3100 Secondary 0x3E54=1,ATI FireGL V3200 0x3E74=1,ATI FireGL V3200 Secondary 0x7152=1,ATI FireGL V3300 0x7172=1,ATI FireGL V3300 Secondary 0x7153=1,ATI FireGL V3350 0x7173=1,ATI FireGL V3350 Secondary 0x71D2=1,ATI FireGL V3400 0x71F2=1,ATI FireGL V3400 Secondary 0x5E48=1,ATI FireGL V5000 0x5E68=1,ATI FireGL V5000 Secondary 0x5551=1,ATI FireGL V5100 0x5571=1,ATI FireGL V5100 Secondary 0x71DA=1,ATI FireGL V5200 0x71FA=1,ATI FireGL V5200 Secondary 0x7105=1,ATI FireGL V5300 0x7125=1,ATI FireGL V5300 Secondary 0x5550=1,ATI FireGL V7100 0x5570=1,ATI FireGL V7100 Secondary 0x5D50=1,ATI FireGL V7200 0x7104=1,ATI FireGL V7200 0x5D70=1,ATI FireGL V7200 Secondary 0x7124=1,ATI FireGL V7200 Secondary 0x710E=1,ATI FireGL V7300 0x712E=1,ATI FireGL V7300 Secondary 0x710F=1,ATI FireGL V7350 0x712F=1,ATI FireGL V7350 Secondary 0x4E47=1,ATI FireGL X1 0x4E67=1,ATI FireGL X1 Secondary 0x4E4B=1,ATI FireGL X2-256/X2-256t 0x4E6B=1,ATI FireGL X2-256/X2-256t Secondary 0x4A4D=1,ATI FireGL X3-256 0x4A6D=1,ATI FireGL X3-256 Secondary 0x4147=1,ATI FireGL Z1 0x4167=1,ATI FireGL Z1 Secondary 0x5B65=1,ATI FireMV 2200 0x5B75=1,ATI FireMV 2200 Secondary 0x719B=1,ATI FireMV 2250 0x71BB=1,ATI FireMV 2250 Secondary 0x3151=1,ATI FireMV 2400 0x3171=1,ATI FireMV 2400 Secondary 0x724E=1,ATI FireStream 2U 0x726E=1,ATI FireStream 2U Secondary 0x4C58=1,ATI MOBILITY FIRE GL 7800 0x4E54=1,ATI MOBILITY FIRE GL T2/T2e 0x5464=1,ATI MOBILITY FireGL V3100

Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

0x3154=1,ATI 0x564A=1,ATI 0x564B=1,ATI 0x5D49=1,ATI 0x71C4=1,ATI 0x71D4=1,ATI 0x7106=1,ATI 0x7103=1,ATI 0x4C59=1,ATI 0x4C57=1,ATI 0x4E52=1,ATI 0x4E56=1,ATI 0x4E50=1,ATI 0x4A4E=1,ATI 0x7210=1,ATI 0x7211=1,ATI 0x94C9=2,ATI 0x94C8=2,ATI 0x9581=2,ATI 0x9583=3,ATI 0x714A=1,ATI 0x7149=1,ATI 0x714B=1,ATI 0x714C=1,ATI 0x718B=1,ATI 0x718C=1,ATI 0x7196=1,ATI 0x7145=1,ATI 0x7186=1,ATI 0x718D=1,ATI 0x71C5=2,ATI 0x71D5=2,ATI 0x71DE=2,ATI 0x71D6=2,ATI 0x7102=3,ATI 0x7101=3,ATI 0x7284=3,ATI 0x718A=2,ATI 0x7188=2,ATI 0x5461=1,ATI 0x5460=1,ATI 0x3152=1,ATI 0x3150=1,ATI 0x5462=1,ATI 0x5652=1,ATI 0x5653=1,ATI 0x5673=1,ATI 0x5D4A=1,ATI 0x5D48=1,ATI 0x4153=1,ATI 0x4173=1,ATI 0x4150=1,ATI 0x4E51=1,ATI 0x4151=1,ATI 0x4155=1,ATI 0x4152=1,ATI 0x4E71=1,ATI 0x4171=1,ATI 0x4170=1,ATI 0x4175=1,ATI

MOBILITY FireGL V3200 MOBILITY FireGL V5000 MOBILITY FireGL V5000 MOBILITY FireGL V5100 MOBILITY FireGL V5200 MOBILITY FireGL V5250 MOBILITY FireGL V7100 MOBILITY FireGL V7200 MOBILITY RADEON MOBILITY RADEON 7500 MOBILITY RADEON 9500 MOBILITY RADEON 9550 MOBILITY RADEON 9600/9700 Series MOBILITY RADEON 9800 Mobility Radeon HD 2300 Mobility Radeon HD 2300 Mobility Radeon HD 2400 Mobility Radeon HD 2400 XT Mobility Radeon HD 2600 Mobility Radeon HD 2600 XT Mobility Radeon X1300 Mobility Radeon X1300 Mobility Radeon X1300 Mobility Radeon X1300 Mobility Radeon X1350 Mobility Radeon X1350 Mobility Radeon X1350 Mobility Radeon X1400 Mobility Radeon X1450 Mobility Radeon X1450 Mobility Radeon X1600 Mobility Radeon X1700 Mobility Radeon X1700 Mobility Radeon X1700 XT Mobility Radeon X1800 Mobility Radeon X1800 XT Mobility Radeon X1900 Mobility Radeon X2300 Mobility Radeon X2300 MOBILITY RADEON X300 MOBILITY RADEON X300 MOBILITY RADEON X300 MOBILITY RADEON MOBILITY RADEON X600 SE MOBILITY RADEON X700 MOBILITY RADEON X700 MOBILITY RADEON X700 Secondary MOBILITY RADEON X800 MOBILITY RADEON X800 XT Radeon 9550/X1050 Series Radeon 9550/X1050 Series Secondary RADEON 9600 Series RADEON 9600 Series RADEON 9600 Series RADEON 9600 Series RADEON 9600 Series RADEON 9600 Series Secondary RADEON 9600 Series Secondary RADEON 9600 Series Secondary RADEON 9600 Series Secondary

Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

0x4172=1,ATI RADEON 9600 Series Secondary 0x9402=4,ATI Radeon HD 2900 XT 0x9403=4,ATI Radeon HD 2900 XT 0x9400=4,ATI Radeon HD 2900 XT 0x9401=4,ATI Radeon HD 2900 XT 0x791E=1,ATI Radeon X1200 Series 0x791F=1,ATI Radeon X1200 Series 0x7288=3,ATI Radeon X1950 GT 0x72A8=3,ATI Radeon X1950 GT Secondary 0x554E=1,ATI RADEON X800 GT 0x556E=1,ATI RADEON X800 GT Secondary 0x554D=1,ATI RADEON X800 XL 0x556D=1,ATI RADEON X800 XL Secondary 0x4B4B=1,ATI RADEON X850 PRO 0x4B6B=1,ATI RADEON X850 PRO Secondary 0x4B4A=1,ATI RADEON X850 SE 0x4B6A=1,ATI RADEON X850 SE Secondary 0x4B49=1,ATI RADEON X850 XT 0x4B4C=1,ATI RADEON X850 XT Platinum Edition 0x4B6C=1,ATI RADEON X850 XT Platinum Edition Secondary 0x4B69=1,ATI RADEON X850 XT Secondary 0x793F=1,ATI Radeon Xpress 1200 Series 0x7941=1,ATI Radeon Xpress 1200 Series 0x7942=1,ATI Radeon Xpress 1200 Series 0x5A61=1,ATI Radeon Xpress Series 0x5A63=1,ATI Radeon Xpress Series 0x5A62=1,ATI Radeon Xpress Series 0x5A41=1,ATI Radeon Xpress Series 0x5A43=1,ATI Radeon Xpress Series 0x5A42=1,ATI Radeon Xpress Series 0x5954=1,ATI Radeon Xpress Series 0x5854=1,ATI Radeon Xpress Series 0x5955=1,ATI Radeon Xpress Series 0x5974=1,ATI Radeon Xpress Series 0x5874=1,ATI Radeon Xpress Series 0x5975=1,ATI Radeon Xpress Series 0x4144=1,Radeon 9500 0x4149=1,Radeon 9500 0x4E45=1,Radeon 9500 PRO / 9700 0x4E65=1,Radeon 9500 PRO / 9700 Secondary 0x4164=1,Radeon 9500 Secondary 0x4169=1,Radeon 9500 Secondary 0x4E46=1,Radeon 9600 TX 0x4E66=1,Radeon 9600 TX Secondary 0x4146=1,Radeon 9600TX 0x4166=1,Radeon 9600TX Secondary 0x4E44=1,Radeon 9700 PRO 0x4E64=1,Radeon 9700 PRO Secondary 0x4E49=1,Radeon 9800 0x4E48=1,Radeon 9800 PRO 0x4E68=1,Radeon 9800 PRO Secondary 0x4148=1,Radeon 9800 SE 0x4168=1,Radeon 9800 SE Secondary 0x4E69=1,Radeon 9800 Secondary 0x4E4A=1,Radeon 9800 XT 0x4E6A=1,Radeon 9800 XT Secondary 0x7146=1,Radeon X1300 / X1550 Series 0x7166=1,Radeon X1300 / X1550 Series Secondary 0x714E=1,Radeon X1300 Series 0x715E=1,Radeon X1300 Series

Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

0x714D=1,Radeon 0x71C3=1,Radeon 0x718F=1,Radeon 0x716E=1,Radeon 0x717E=1,Radeon 0x716D=1,Radeon 0x71E3=1,Radeon 0x71AF=1,Radeon 0x7142=1,Radeon 0x7180=1,Radeon 0x7183=1,Radeon 0x7187=1,Radeon 0x7162=1,Radeon 0x71A0=1,Radeon 0x71A3=1,Radeon 0x71A7=1,Radeon 0x7147=1,Radeon 0x715F=1,Radeon 0x719F=1,Radeon 0x7167=1,Radeon 0x717F=1,Radeon 0x7143=1,Radeon 0x7193=1,Radeon 0x7163=1,Radeon 0x71B3=1,Radeon 0x71CE=1,Radeon 0x71EE=1,Radeon 0x7140=2,Radeon 0x71C0=2,Radeon 0x71C2=2,Radeon 0x71C6=2,Radeon 0x7181=2,Radeon 0x71CD=2,Radeon 0x7160=2,Radeon 0x71E2=2,Radeon 0x71E6=2,Radeon 0x71A1=2,Radeon 0x71ED=2,Radeon 0x71E0=2,Radeon 0x71C1=2,Radeon 0x7293=2,Radeon 0x7291=2,Radeon 0x71C7=2,Radeon 0x71E1=2,Radeon 0x72B3=2,Radeon 0x72B1=2,Radeon 0x71E7=2,Radeon 0x7100=3,Radeon 0x7108=3,Radeon 0x7109=3,Radeon 0x710A=3,Radeon 0x710B=3,Radeon 0x710C=3,Radeon 0x7120=3,Radeon 0x7128=3,Radeon 0x7129=3,Radeon 0x712A=3,Radeon 0x712B=3,Radeon 0x712C=3,Radeon 0x7243=3,Radeon

X1300 Series X1300 Series X1300 Series X1300 Series Secondary X1300 Series Secondary X1300 Series Secondary X1300 Series Secondary X1300 Series Secondary X1300/X1550 Series X1300/X1550 Series X1300/X1550 Series X1300/X1550 Series X1300/X1550 Series Secondary X1300/X1550 Series Secondary X1300/X1550 Series Secondary X1300/X1550 Series Secondary X1550 64-bit X1550 64-bit X1550 64-bit X1550 64-bit Secondary X1550 64-bit Secondary X1550 Series X1550 Series X1550 Series Secondary X1550 Series Secondary X1600 Pro / Radeon X1300 XT X1600 Pro / Radeon X1300 XT Secondary X1600 Series X1600 Series X1600 Series X1600 Series X1600 Series X1600 Series X1600 Series Secondary X1600 Series Secondary X1600 Series Secondary X1600 Series Secondary X1600 Series Secondary X1600 Series Secondary X1650 Series X1650 Series X1650 Series X1650 Series X1650 Series Secondary X1650 Series Secondary X1650 Series Secondary X1650 Series Secondary X1800 Series X1800 Series X1800 Series X1800 Series X1800 Series X1800 Series X1800 Series Secondary X1800 Series Secondary X1800 Series Secondary X1800 Series Secondary X1800 Series Secondary X1800 Series Secondary X1900 Series

Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

0x7245=3,Radeon 0x7246=3,Radeon 0x7247=3,Radeon 0x7248=3,Radeon 0x7249=3,Radeon 0x724A=3,Radeon 0x724B=3,Radeon 0x724C=3,Radeon 0x724D=3,Radeon 0x724F=3,Radeon 0x7263=3,Radeon 0x7265=3,Radeon 0x7266=3,Radeon 0x7267=3,Radeon 0x7268=3,Radeon 0x7269=3,Radeon 0x726A=3,Radeon 0x726B=3,Radeon 0x726C=3,Radeon 0x726D=3,Radeon 0x726F=3,Radeon 0x7280=3,Radeon 0x7240=3,Radeon 0x7244=3,Radeon 0x72A0=3,Radeon 0x7260=3,Radeon 0x7264=3,Radeon 0x5B60=1,Radeon 0x5B63=1,Radeon 0x5B73=1,Radeon 0x5B70=1,Radeon 0x5657=1,Radeon 0x5677=1,Radeon 0x5B62=1,Radeon 0x5B72=1,Radeon 0x3E50=1,Radeon 0x3E70=1,Radeon 0x5E4D=1,Radeon 0x5E4B=1,Radeon 0x5E6B=1,Radeon 0x5E4C=1,Radeon 0x5E6C=1,Radeon 0x5E6D=1,Radeon 0x5E4A=1,Radeon 0x5E6A=1,Radeon 0x5E4F=1,Radeon 0x5E6F=1,Radeon 0x554B=1,Radeon 0x556B=1,Radeon 0x5549=1,Radeon 0x554F=1,Radeon 0x5D4F=1,Radeon 0x5569=1,Radeon 0x556F=1,Radeon 0x5D6F=1,Radeon 0x4A49=1,Radeon 0x4A69=1,Radeon 0x4A4F=1,Radeon 0x4A6F=1,Radeon 0x4A48=1,Radeon

X1900 Series X1900 Series X1900 Series X1900 Series X1900 Series X1900 Series X1900 Series X1900 Series X1900 Series X1900 Series X1900 Series Secondary X1900 Series Secondary X1900 Series Secondary X1900 Series Secondary X1900 Series Secondary X1900 Series Secondary X1900 Series Secondary X1900 Series Secondary X1900 Series Secondary X1900 Series Secondary X1900 Series Secondary X1950 Series X1950 Series X1950 Series X1950 Series Secondary X1950 Series Secondary X1950 Series Secondary X300/X550/X1050 Series X300/X550/X1050 Series X300/X550/X1050 Series Secondary X300/X550/X1050 Series Secondary X550/X700 Series X550/X700 Series Secondary X600 Series X600 Series Secondary X600/X550 Series X600/X550 Series Secondary X700 X700 PRO X700 PRO Secondary X700 SE X700 SE Secondary X700 Secondary X700 XT X700 XT Secondary X700/X550 Series X700/X550 Series Secondary X800 GT X800 GT Secondary X800 GTO X800 GTO X800 GTO X800 GTO Secondary X800 GTO Secondary X800 GTO Secondary X800 PRO X800 PRO Secondary X800 SE X800 SE Secondary X800 Series

Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

0x4A4A=1,Radeon X800 Series 0x4A4C=1,Radeon X800 Series 0x5548=1,Radeon X800 Series 0x4A68=1,Radeon X800 Series Secondary 0x4A6A=1,Radeon X800 Series Secondary 0x4A6C=1,Radeon X800 Series Secondary 0x5568=1,Radeon X800 Series Secondary 0x4A54=1,Radeon X800 VE 0x4A74=1,Radeon X800 VE Secondary 0x4A4B=1,Radeon X800 XT 0x5D57=1,Radeon X800 XT 0x4A50=1,Radeon X800 XT Platinum Edition 0x554A=1,Radeon X800 XT Platinum Edition 0x4A70=1,Radeon X800 XT Platinum Edition Secondary 0x556A=1,Radeon X800 XT Platinum Edition Secondary 0x4A6B=1,Radeon X800 XT Secondary 0x5D77=1,Radeon X800 XT Secondary 0x5D52=1,Radeon X850 XT 0x5D4D=1,Radeon X850 XT Platinum Edition 0x5D6D=1,Radeon X850 XT Platinum Edition Secondary 0x5D72=1,Radeon X850 XT Secondary 0x9616=1,AMD 760G RS780 0x9519=1,AMD FireStream RV670 0x9452=1,AMD FireStream 0x9450=1,AMD FireStream 0x9611=2,ATI Radeon 3100 Graphics 0x9613=2,ATI Radeon 3100 Graphics 0x948F=2,ATI Radeon Graphics Processor 0x9487=2,ATI Radeon Graphics Processor 0x94C7=1,ATI Radeon HD 2350 0x94C3=1,ATI Radeon HD 2350/2400 Series 0x94C1=1,ATI Radeon HD 2400 Pro 0x94C4=1,ATI Radeon HD 2400 Series 0x94C6=1,ATI Radeon HD 2400 Series 0x94CC=1,ATI Radeon HD 2400 Series 0x9589=2,ATI Radeon HD 2600 PRO 0x9587=2,ATI Radeon HD 2600 Series 0x9586=2,ATI Radeon HD 2600 Series 0x958A=3,ATI Radeon HD 2600 X2 Series 0x9588=3,ATI Radeon HD 2600 XT 0x9405=2,ATI Radeon HD 2900 GT 0x9610=1,ATI Radeon HD 3200 Graphics 0x9612=1,ATI Radeon HD 3200 Graphics 0x9614=1,ATI Radeon HD 3300 Graphics 0x95C0=2,ATI Radeon HD 3400 Series 0x95C5=2,ATI Radeon HD 3400 Series 0x95C6=2,ATI Radeon HD 3450 0x9598=3,ATI Radeon HD 3600 Series 0x9596=3,ATI Radeon HD 3600 Series 0x9597=3,ATI Radeon HD 3600 Series 0x9501=4,ATI Radeon HD 3800 Series 0x9505=4,ATI Radeon HD 3800 Series 0x9507=3,ATI Radeon HD 3830 0x9515=4,ATI Radeon HD 3850 AGP 0x9513=4,ATI Radeon HD 3850 X2 0x9501=5,ATI Radeon HD 3870 0x950F=5,ATI Radeon HD 3870 X2 0x954F=2,ATI Radeon HD 4350 0x9540=2,ATI Radeon HD 4550 0x9495=3,ATI Radeon HD 4600

Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: ) Log: Log: Log: Log:

0x9498=4,ATI 0x9490=4,ATI 0x944E=4,ATI 0x94B3=5,ATI 0x9460=4,ATI 0x944C=4,ATI 0x9442=5,ATI 0x9443=5,ATI 0x9440=5,ATI 0x9441=5,ATI

Radeon Radeon Radeon Radeon Radeon Radeon Radeon Radeon Radeon Radeon

HD HD HD HD HD HD HD HD HD HD

4650 4670 4700 4770 4800 4830 4850 4850 4870 4870

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) Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

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Log: Log: Log: Log: 2) Log: ) Log: Log: Log: 2) Log: ) Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

FoliageDensityMultiplier=0.25 ShadowTexelsPerPixel=1.000000 TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=1024,LODBias=2) TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias= TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=2 TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=1024,LODBias=0) TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=1024,LODBias=2) TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=256,MaxLODSize=1024,LODBias= TEXTUREGROUP_LightAndShadowMap=(MinLODSize=512,MaxLODSize=4096,LODBias=0 TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=1) TEXTUREGROUP_UI=(MinLODSize=1025,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_UIStreamed=(MinLODSize=512,MaxLODSize=1024,LODBias=0) TEXTUREGROUP_Vehicle=(MinLODSize=256,MaxLODSize=2048,LODBias=2) TEXTUREGROUP_VehicleNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=2) TEXTUREGROUP_VehicleSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=2) TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=1024,LODBias=2) TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=3) TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=2) TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=1024,LODBias=2) TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=3) TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=2) PlatformThreshold=0.33 AutoCulling=0.00267 AutoCullingDrop=0.002125 AutoCullingFlythrough=0.002125 DecalCullDistanceScale=0.0625 VFXInvokeDistanceScale=0.75 [AppCompatBucket3] bAllowSHLightSynthesize=True StaticDecals=True DynamicDecals=True DynamicLights=True DynamicShadows=False LightEnvironmentShadows=True CompositeDynamicLights=True DirectionalLightmaps=True MotionBlur=True DepthOfField=True Bloom=True UseHighQualityBloom=False Distortion=True DropParticleDistortion=True SpeedTreeLeaves=True SpeedTreeFronds=True OnlyStreamInTextures=False LensFlares=True FogVolumes=True FloatingPointRenderTargets=True OneFrameThreadLag=True UseVsync=False UpscaleScreenPercentage=True Fullscreen=False SkeletalMeshLODBias=0

Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: 1) Log: ) Log: Log: Log: 1) Log: ) Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

ParticleLODBias=1 DetailMode=1 ShadowFilterQualityBias=0 MaxAnisotropy=4 MaxMultisamples=1 MinShadowResolution=32 MaxShadowResolution=128 ResX=800 ResY=600 SceneCaptureStreamingMultiplier=0.9 FoliageDensityMultiplier=0.500000 ShadowTexelsPerPixel=2.000000 TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=1024,LODBias=1) TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias= TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=1 TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=1024,LODBias=0) TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=1024,LODBias=1) TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=256,MaxLODSize=1024,LODBias= TEXTUREGROUP_LightAndShadowMap=(MinLODSize=512,MaxLODSize=4096,LODBias=0 TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=0) TEXTUREGROUP_UI=(MinLODSize=1024,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_UIStreamed=(MinLODSize=512,MaxLODSize=1024,LODBias=0) TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=2048,LODBias=1) TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=2048,LODBias=1) TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=2048,LODBias=1) TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=1024,LODBias=1) TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=2) TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=1) TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=1024,LODBias=1) TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=2) TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=1) PlatformThreshold=0.5 AutoCulling=0.002125 AutoCullingDrop=0.0.001583 AutoCullingFlythrough=0.0.001583 DecalCullDistanceScale=0.25 VFXInvokeDistanceScale=1.0 [AppCompatBucket4] bAllowSHLightSynthesize=True StaticDecals=True DynamicDecals=True DynamicLights=True DynamicShadows=True LightEnvironmentShadows=True CompositeDynamicLights=False DirectionalLightmaps=True MotionBlur=True DepthOfField=True Bloom=True UseHighQualityBloom=False Distortion=True DropParticleDistortion=False SpeedTreeLeaves=True

Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: 1) Log: ) Log: Log: Log: 0) Log: ) Log: Log: Log: Log: Log: Log: ) Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

SpeedTreeFronds=True OnlyStreamInTextures=False LensFlares=True FogVolumes=True FloatingPointRenderTargets=True OneFrameThreadLag=True UseVsync=False UpscaleScreenPercentage=True Fullscreen=False SkeletalMeshLODBias=0 ParticleLODBias=0 DetailMode=2 ShadowFilterQualityBias=0 MaxAnisotropy=4 MaxMultisamples=1 MinShadowResolution=32 MaxShadowResolution=256 ResX=1024 ResY=768 SceneCaptureStreamingMultiplier=1.000000 FoliageDensityMultiplier=0.75 ShadowTexelsPerPixel=2.000000 TEXTUREGROUP_Character=(MinLODSize=512,MaxLODSize=1024,LODBias=0) TEXTUREGROUP_CharacterNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias= TEXTUREGROUP_CharacterSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=1 TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=2048,LODBias=0) TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=2048,LODBias=0) TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=256,MaxLODSize=2048,LODBias= TEXTUREGROUP_LightAndShadowMap=(MinLODSize=512,MaxLODSize=4096,LODBias=0 TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=0) TEXTUREGROUP_UI=(MinLODSize=1024,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_UIStreamed=(MinLODSize=512,MaxLODSize=1024,LODBias=0) TEXTUREGROUP_Vehicle=(MinLODSize=1024,MaxLODSize=2048,LODBias=0) TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1024,MaxLODSize=2048,LODBias=1 TEXTUREGROUP_VehicleSpecular=(MinLODSize=1024,MaxLODSize=2048,LODBias=1) TEXTUREGROUP_Weapon=(MinLODSize=512,MaxLODSize=1024,LODBias=0) TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1024,MaxLODSize=1024,LODBias=1) TEXTUREGROUP_WeaponSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=1) TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=1024,LODBias=0) TEXTUREGROUP_WorldNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=1) TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=1) PlatformThreshold=0.66 AutoCulling=0.001583 AutoCullingDrop=0.0005 AutoCullingFlythrough=0.0005 DecalCullDistanceScale=0.5625 VFXInvokeDistanceScale=1.5 [AppCompatBucket5] bAllowSHLightSynthesize=True StaticDecals=True DynamicDecals=True DynamicLights=True

Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: 0) Log: ) Log: Log: Log: 0) Log: ) Log: Log: Log: Log: Log: Log: ) Log: Log: Log: Log: Log: Log: Log: Log: Log:

DynamicShadows=True LightEnvironmentShadows=True CompositeDynamicLights=False DirectionalLightmaps=True MotionBlur=True DepthOfField=True Bloom=True UseHighQualityBloom=True Distortion=True DropParticleDistortion=False SpeedTreeLeaves=True SpeedTreeFronds=True OnlyStreamInTextures=True LensFlares=True FogVolumes=True FloatingPointRenderTargets=True OneFrameThreadLag=False UseVsync=False UpscaleScreenPercentage=True Fullscreen=False SkeletalMeshLODBias=0 ParticleLODBias=0 DetailMode=2 ShadowFilterQualityBias=1 MaxAnisotropy=16 MaxMultisamples=4 MinShadowResolution=64 MaxShadowResolution=512 ResX=1280 ResY=1024 SceneCaptureStreamingMultiplier=1.000000 FoliageDensityMultiplier=1.000000 ShadowTexelsPerPixel=2.000000 TEXTUREGROUP_Character=(MinLODSize=512,MaxLODSize=1024,LODBias=0) TEXTUREGROUP_CharacterNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias= TEXTUREGROUP_CharacterSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0 TEXTUREGROUP_Cinematic=(MinLODSize=512,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=1024,LODBias=0) TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=256,MaxLODSize=1024,LODBias= TEXTUREGROUP_LightAndShadowMap=(MinLODSize=512,MaxLODSize=4096,LODBias=0 TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=0) TEXTUREGROUP_UI=(MinLODSize=1024,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_UIStreamed=(MinLODSize=512,MaxLODSize=1024,LODBias=0) TEXTUREGROUP_Vehicle=(MinLODSize=1024,MaxLODSize=2048,LODBias=0) TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1024,MaxLODSize=2048,LODBias=1 TEXTUREGROUP_VehicleSpecular=(MinLODSize=1024,MaxLODSize=2048,LODBias=1) TEXTUREGROUP_Weapon=(MinLODSize=512,MaxLODSize=1024,LODBias=0) TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1024,MaxLODSize=1024,LODBias=0) TEXTUREGROUP_WeaponSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0) TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=1024,LODBias=0) TEXTUREGROUP_WorldNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=1) TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=1) PlatformThreshold=1.0 AutoCulling=0.0005

Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

AutoCullingDrop=0.0005 AutoCullingFlythrough=0.0005 DecalCullDistanceScale=1 VFXInvokeDistanceScale=2.0 [IniVersion] 0=1252231466.000000 1=1252231466.000000 2=1252231466.000000

Log: FileName: ..\S8Game\Config\S8Engine.ini Log: [URL] Log: Protocol=unreal Log: Name=Player Log: Map=SPEC_Frontend.s8m Log: LocalMap=SPEC_Frontend.s8m Log: TransitionMap=SPEC_Transition.s8m Log: MapExt=s8m Log: EXEName=S8Game-R.exe Log: DebugEXEName=S8Game-D.exe Log: SaveExt=s8save Log: Port=7777 Log: GameName=Section 8 Log: GameNameShort=S8 Log: BenchmarkMap=Bench_Base.s8m Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [Engine.Engine] NetworkDevice=OnlineSubsystemLive.IpNetDriverLive ConsoleClassName=Engine.Console GameViewportClientClassName=TGEngine.TGGameViewportClient LocalPlayerClassName=Engine.LocalPlayer DataStoreClientClassName=Engine.DataStoreClient StorageDeviceManagerClassName=Engine.StorageDeviceManager Language=INT bAllowMatureLanguage=FALSE GameEngine=S8Game.S8Engine EditorEngine=Editor.EditorEngine UnrealEdEngine=TGEditor.TGUnrealEdEngine Client=WinDrv.WindowsClient Render=Render.Render Input=Engine.Input Canvas=Engine.Canvas TinyFontName=EngineFonts.TinyFont SmallFontName=EngineFonts.SmallFont MediumFontName=EngineFonts.SmallFont LargeFontName=EngineFonts.SmallFont SubtitleFontName=HUD_Fonts.FontSmallShadow WireframeMaterialName=EngineMaterials.WireframeMaterial DefaultMaterialName=EngineMaterials.DefaultMaterial DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial DefaultTextureName=EngineMaterials.DefaultDiffuse EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial GeomMaterialName=EngineMaterials.GeomMaterial DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial TickMaterialName=EditorMaterials.Tick_Mat CrossMaterialName=EditorMaterials.Cross_Mat DefaultUICaretMaterialName=UI_Common_Content.Material.EditboxCaret

Log: SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial Log: SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial Log: RandomAngleTextureName=EngineMaterials.RandomAngles Log: RandomNormalTextureName=EngineMaterials.RandomNormal Log: WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderText ure Log: LevelColorationLitMaterialName=EngineMaterials.LevelColorationLitMateria l Log: LevelColorationUnlitMaterialName=EngineMaterials.LevelColorationUnlitMat erial Log: ShadedLevelColorationUnlitMaterialName=EngineMaterials.ShadedLevelColora tionUnlitMaterial Log: ShadedLevelColorationLitMaterialName=EngineMaterials.ShadedLevelColorati onLitMaterial Log: RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial Log: VertexColorMaterialName=EngineMaterials.VertexColorMaterial Log: EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial Log: DefaultPhysMaterialName=EngineMaterials.DefaultPhysicalMaterial Log: TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStre amingBounds_MATInst Log: TerrainCollisionMaterialName=EngineMaterials.TerrainCollisionMaterial Log: TerrainErrorMaterialName=EngineMaterials.MaterialError_Mat Log: TerrainMaterialMaxTextureCount=16 Log: TerrainTessellationCheckCount=6 Log: TerrainTessellationCheckBorder=2.0 Log: TerrainTessellationCheckDistance=4096.0 Log: BeginUPTryCount=200000 Log: bStaticDecalsEnabled=True Log: bDynamicDecalsEnabled=True Log: bForceStaticTerrain=False Log: LightComplexityColors=(R=0,G=0,B=0,A=1) Log: LightComplexityColors=(R=0,G=255,B=0,A=1) Log: LightComplexityColors=(R=63,G=191,B=0,A=1) Log: LightComplexityColors=(R=127,G=127,B=0,A=1) Log: LightComplexityColors=(R=191,G=63,B=0,A=1) Log: LightComplexityColors=(R=255,G=0,B=0,A=1) Log: ShaderComplexityColors=(R=0,G=255,B=100,A=1) Log: ShaderComplexityColors=(R=0,G=255,B=0,A=1) Log: ShaderComplexityColors=(R=63,G=191,B=0,A=1) Log: ShaderComplexityColors=(R=127,G=127,B=0,A=1) Log: ShaderComplexityColors=(R=191,G=63,B=0,A=1) Log: ShaderComplexityColors=(R=255,G=0,B=0,A=1) Log: bUsePixelShaderComplexity=True Log: bUseAdditiveComplexity=True Log: MaxPixelShaderAdditiveComplexityCount=300 Log: MaxPixelShaderOpaqueComplexityCount=100 Log: MaxVertexShaderComplexityCount=100 Log: TimeBetweenPurgingPendingKillObjects=60 Log: bUseSound=True Log: bUseTextureStreaming=True Log: bUseBackgroundLevelStreaming=True Log: bSubtitlesEnabled=True Log: bSubtitlesForcedOff=FALSE Log: ScoutClassName=S8Game.S8Scout Log: DefaultPostProcessName=SPEC_DefaultPostProcess.PostProcess_ReducedMotion Blur Log: DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess Log: ThumbnailSkeletalMeshPostProcessName=SPEC_DefaultPostProcess.ThumbnailPo stProcess Log: ThumbnailParticleSystemPostProcessName=SPEC_DefaultPostProcess.Thumbnail

PostProcess Log: ThumbnailMaterialPostProcessName=SPEC_DefaultPostProcess.ThumbnailPostPr ocess Log: DefaultSoundName=EngineSounds.WhiteNoise Log: bOnScreenKismetWarnings=FALSE Log: bOnScreenKismetWarningsDev=TRUE Log: bEnableKismetLogging=FALSE Log: AllowShadowVolumes=TRUE Log: CameraRotationThreshold=45.0 Log: CameraTranslationThreshold=10000 Log: PrimitiveProbablyVisibleTime=8.0 Log: PercentUnoccludedRequeries=0.125 Log: MaxOcclusionPixelsFraction=0.001 Log: MinTextureDensity=0.0 Log: IdealTextureDensity=13.0 Log: MaxTextureDensity=55.0 Log: bDisablePhysXHardwareSupport=True Log: DemoRecordingDevice=Engine.DemoRecDriver Log: bPauseOnLossOfFocus=FALSE Log: MaxFluidNumVerts=1048576 Log: FluidSimulationTimeLimit=30.0 Log: MaxParticleResize=0 Log: MaxParticleResizeWarn=0 Log: bCheckParticleRenderSize=True Log: MaxParticleVertexMemory=172032 Log: MinParticleVertexMemory=131972 Log: MaxParticleVertexMemoryLRB=199680 Log: MinParticleVertexMemoryLRB=131972 Log: NetClientTicksPerSecond=200 Log: LensFlareMaxOcclusionIncrement=0.15 Log: LensFlareOcclusionStepSize=0.05 Log: MipLevelFadingInRate=0.3 Log: MipLevelFadingOutRate=0.1 Log: bEditorAutoCull=FALSE Log: StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)) ,(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255)))) Log: StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),( In=15.0,Out=(G=255)),(In=17.5,Out=(R=255,G=255)),(In=20.0,Out=(R=255)))) Log: StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,O ut=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)) ,(In=10.0,Out=(R=255)))) Log: PhysXGpuHeapSize=32 Log: PhysXMeshCacheSize=8 Log: bEnableColorClear=TRUE Log: bWarnOnBrokenSM2Material=FALSE Log: UsePanorama=true Log: BackupNetworkDevice=IpDrv.TcpNetDriver Log: bCookSeparateSharedMPGameContent=false Log: VertexLightingConfigs=(SizeMin=150, SizeMax=3000, VertMin=1000, VertMax= 3000) Log: ; MinLM2RecVertLight=Minimum LightMap resolution to Reccommend Vertex Li ghting Log: LMResolutionConfigs=(Slope=2.5, LMRes1=32, LMRes2=512, MinLM2RecVertLigh t=8) Log: CenterOfWorldGraceThreshold=25000 Log: VertTriRatio=1.5 Log: MinimumTriCount=1500 Log: DebugLocalizationPadding=0.20 Log: bInitialRun=true Log: WatermarkFontName=HUD_Fonts.FontSmall

Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

bFullscreenOnInitialStartup=True UseDevMode=false [Engine.StreamingMovies] RenderPriorityPS3=1001 SuspendGameIO=True [Engine.ISVHacks] bInitializeShadersOnDemand=False DisableATITextureFilterOptimizationChecks=True UseMinimalNVIDIADriverShaderOptimization=True PumpWindowMessagesWhenRenderThreadStalled=False [Engine.GameEngine] bSmoothFrameRate=TRUE MinSmoothedFrameRate=22 MaxSmoothedFrameRate=62 MaxDeltaTime=0 PendingLevelPlayerControllerClassName=TGEngine.TGPlayerController ExcludedNetPackagePrefix=PREV ExcludedNetPackagePrefix=VOI_ ExcludedNetPackagePrefix=MUS_ ExcludedNetPackagePrefix=UI_Hints_Content ExcludedNetPackagePrefix=UI_DemoSplash_Content [Engine.DemoRecDriver] AllowDownloads=True DemoSpectatorClass=Engine.PlayerController MaxClientRate=25000 ConnectionTimeout=15.0 InitialConnectTimeout=30.0 AckTimeout=1.0 KeepAliveTime=1.0 SimLatency=0 RelevantTimeout=5.0 SpawnPrioritySeconds=1.0 ServerTravelPause=4.0 NetServerMaxTickRate=30 LanServerMaxTickRate=30 MaxRewindPoints=30 RewindPointInterval=1.0 NumRecentRewindPoints=7 [Engine.PackagesToAlwaysCook] ;+Package=ExampleEntry [Engine.StartupPackages] bSerializeStartupPackagesFromMemory=TRUE bSerializeStartupPackagesFromMemoryCompressed=FALSE Package=DefaultUISkin Package=EngineMaterials Package=EngineSounds Package=EngineFonts Package=SPEC_SoundModes

Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

Package=UI_Skin Package=UI_MessageBox Package=UI_TacNet Package=UI_TacNet_Content Package=UI_Common_Content Package=MAT_UI Package=UI_FrontEndLegal Package=HUD_Generic_Content Package=SPEC_DefaultPostProcess Package=OnlineSubsystemGamespy Package=UI_Legal PackagePrefix=PREV_* [Engine.PackagesToForceCookPerMap] [Core.System] MaxObjectsNotConsideredByGC=145314 SizeOfPermanentObjectPool=0 StaleCacheDays=30 MaxStaleCacheSize=10 MaxOverallCacheSize=30 PackageSizeSoftLimit=300 AsyncIOBandwidthLimit=0 CachePath=..\S8Game\Cache CacheExt=.uxx Paths=..\Engine\Content ScriptPaths=..\S8Game\Script FRScriptPaths=..\S8Game\ScriptFinalRelease CutdownPaths=..\S8Game\CutdownPackages CutdownPaths=..\S8Game\Script ScreenShotPath=..\S8Game\ScreenShots LocalizationPaths=..\Engine\Localization Extensions=upk Extensions=u PlaceholderRoot=SPEC_Placeholders PlaceholderSubpackage=Placeholder PlaceholderString=Placeholder TextureFileCacheExtension=tfc Suppress=Dev Suppress=DevAudio Suppress=DevAudioVerbose Suppress=DevBind Suppress=DevBsp Suppress=DevCollision Suppress=DevCompile Suppress=DevComponents Suppress=DevCooking Suppress=DevDataStore Suppress=DevGarbage Suppress=DevKill Suppress=DevLoad Suppress=DevNetTraffic Suppress=DevPath Suppress=DevReplace Suppress=DevSave Suppress=DevSound Suppress=DevStats Suppress=DevTick

Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

Suppress=DevUI Suppress=DevUIStates Suppress=DevUIStyles Suppress=DevUIAnimation Suppress=DevUIFocus Suppress=DevHDDCaching Suppress=Init Suppress=Input Suppress=Inventory Suppress=Localization Suppress=LocalizationWarning Suppress=PlayerMove Suppress=DevSHA Suppress=DevAnim Suppress=DevDecals Suppress=RON_DEBUG Suppress=DevShaders Suppress=DevShadersDetailed Suppress=DevGear Paths=..\S8Game\Content Paths=..\S8Game\__Trashcan LocalizationPaths=..\S8Game\Localization SavePath=..\S8Game\Save Extensions=s8m ScriptXPaths=..\S8Game\ScriptX FRScriptXPaths=..\S8Game\ScriptXFinalRelease SeekFreePCPaths=..\S8Game\CookedPC SeekFreePCPathsFinal=..\S8Game\CookedPCFinal SeekFreeXServerPaths=..\S8Game\CookedXServer SeekFreeXServerPathsFinal=..\S8Game\CookedXServerFinal SeekFreePCExtensions=xxx Suppress=Relationship Suppress=Sensors Suppress=DevPawnState Suppress=DevDamage Suppress=DevDCM Suppress=BotState Suppress=BotBehavior Suppress=AIThreatList Suppress=AIActorList Suppress=DevSquad Suppress=AIGeneral Suppress=AIErrors Suppress=DevScoring Suppress=DevOnline Suppress=DevFeats Suppress=DevPathing Suppress=Awards Suppress=DevAwards Suppress=DevAutobalance [Engine.Client] DisplayGamma=2.2 MinDesiredFrameRate=35.000000 AggressiveLODFrameRate=25.0000 AutoCullMinEventTime=5.0 MinDesiredDetailFactor=0.75 AggressiveLODDetailFactor=0.5 AutoCullTriggerBufferFrameRate=9

Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

InitialButtonRepeatDelay=0.2 ButtonRepeatDelay=0.1 [WinDrv.WindowsClient] AudioDeviceClass=XAudio2.XAudio2Device MinAllowableResolutionX=0 MinAllowableResolutionY=0 MaxAllowableResolutionX=0 MaxAllowableResolutionY=0 MinAllowableRefreshRate=0 MaxAllowableRefreshRate=0 ParanoidDeviceLostChecking=1 AllowJoystickInput=1 [XAudio2.XAudio2Device] MaxChannels=32 CommonAudioPoolSize=0 MinCompressedDurationGame=5 MinCompressedDurationEditor=4 [Engine.Player] ConfiguredInternetSpeed=10000 ConfiguredLanSpeed=20000 PP_DesaturationMultiplier=1.0 PP_HighlightsMultiplier=1.0 PP_MidTonesMultiplier=1.0 PP_ShadowsMultiplier=1.0 [IpDrv.TcpNetDriver] AllowDownloads=True ConnectionTimeout=30.0 InitialConnectTimeout=90.0 AckTimeout=1.0 KeepAliveTime=0.2 MaxClientRate=15000 MaxInternetClientRate=10000 RelevantTimeout=5.0 SpawnPrioritySeconds=1.0 ServerTravelPause=4.0 NetServerMaxTickRate=30 LanServerMaxTickRate=35 DownloadManagers=IpDrv.HTTPDownload DownloadManagers=Engine.ChannelDownload NetConnectionClassName=OnlineSubsystemLive.IpConnectionLive BackupConnectionClassName=IpDrv.TcpipConnection [IpServer.UdpServerQuery] GameName=ut [IpDrv.UdpBeacon] DoBeacon=True BeaconTime=0.50 BeaconTimeout=5.0 BeaconProduct=ut

Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

ServerBeaconPort=8777 BeaconPort=9777 [TextureStreaming] PoolSize=140 HysteresisLimit=30 DropMipLevelsLimit=24 StopIncreasingLimit=18 StopStreamingLimit=12 MinEvictSize=12 MinFudgeFactor=1 FudgeFactorIncreaseRateOfChange=0.5 FudgeFactorDecreaseRateOfChange=-0.4 MinRequestedMipsToConsider=11 MinTimeToGuaranteeMinMipCount=2 MaxTimeToGuaranteeMinMipCount=12 UseTextureFileCache=FALSE [StreamByURL] PostLoadPause=6.0 [Editor.EditorEngine] LocalPlayerClassName=Editor.EditorPlayer bUseSound=True bSubtitlesEnabled=True GridEnabled=True SnapScaleEnabled=True ScaleGridSize=5 SnapVertices=False SnapDistance=10.000000 GridSize=(X=16.000000,Y=16.000000,Z=16.000000) RotGridEnabled=True RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024) GameCommandLine=-log FOVAngle=90.000000 GodMode=True AutoSaveDir=..\S8Game\Autosaves InvertWidgetZAxis=True UseAxisIndicator=True MatineeCurveDetail=0.1 Client=WinDrv.WindowsClient CurrentGridSz=4 bUseMayaCameraControls=True bPrefabsLocked=True HeightMapExportClassName=TerrainHeightMapExporterTextT3D EditorOnlyContentPackages=EditorMeshes EditorOnlyContentPackages=EditorMaterials EditorOnlyContentPackages=EditorResources EditPackagesInPath=..\Development\Src EditPackages=Core EditPackages=Engine EditPackages=GameFramework EditPackages=Editor EditPackages=UnrealEd EditPackages=UnrealScriptTest EditPackages=IpDrv EditPackagesOutPath=..\S8Game\Script

Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: eInfo Log: Log: Log: Log:

FRScriptOutputPath=..\S8Game\ScriptFinalRelease EditXPackagesOutPath=..\S8Game\ScriptX FRScriptXOutputPath=..\S8Game\ScriptXFinalRelease EditPackages=OnlineSubsystemLive EditPackages=OnlineSubsystemGameSpy EditPackages=TGEngine EditPackages=TGEditor EditPackages=S8Game ;+EditPackages=OnlineSubsystemPC SCREWarningTimeLimit=5 InEditorGameURLOptions= [UnrealEd.UnrealEdEngine] AutoSaveIndex=0 PackagesToBeFullyLoadedAtStartup=EditorMaterials PackagesToBeFullyLoadedAtStartup=EditorMeshes PackagesToBeFullyLoadedAtStartup=EditorResources PackagesToBeFullyLoadedAtStartup=EngineMaterials PackagesToBeFullyLoadedAtStartup=EngineFonts PackagesToBeFullyLoadedAtStartup=EngineScenes PackagesToBeFullyLoadedAtStartup=EngineResources PackagesToBeFullyLoadedAtStartup=DefaultUISkin PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders [Engine.DataStoreClient] GlobalDataStoreClasses=Engine.UIDataStore_Strings GlobalDataStoreClasses=Engine.UIDataStore_Images GlobalDataStoreClasses=TGEngine.TGUIGameResourceDataStore GlobalDataStoreClasses=TGEngine.TGDataStore_InputAlias ;;GlobalDataStoreClasses=Engine.UIDataStore_SessionSettings" ; unused GlobalDataStoreClasses=Engine.UIDataStore_Fonts GlobalDataStoreClasses=Engine.UIDataStore_Color GlobalDataStoreClasses=Engine.UIDataStore_Gamma GlobalDataStoreClasses=Engine.UIDataStore_Registry GlobalDataStoreClasses=S8Game.S8CurrentGameDataStore ;PlayerDataStoreClassNames=Engine.UIDataStore_InputAlias PlayerDataStoreClassNames=Engine.PlayerOwnerDataStore ;;PlayerDataStoreclassNames=Engine.UIDataStore_PlayerSettings" ; unused GlobalDataStoreClasses=S8Game.S8UIDataStore_GameSearch GlobalDataStoreClasses=S8Game.S8UIDataStore_GameSettings GlobalDataStoreClasses=TGEngine.TGUIDataStore_StringList PlayerDataStoreClassNames=Engine.UIDataStore_PlayerSettings PlayerDataStoreClassNames=Engine.UIDataStore_OnlinePlayerData PlayerDataStoreClassNames=TGEngine.TGPlayerResourceDataStore PlayerDataStoreClassNames=TGEngine.TGPlayerLevelResourceDataStore PlayerDataStoreClassNames=TGEngine.TGUIDataStore_StringAliasBindingsMap PlayerDataStoreClassNames=TGEngine.TGUIDataStoreColors PlayerDataStoreClassNames=S8Game.S8UIDataStore_Stats [Engine.UIDataStore_SessionSettings] SessionSettingsProviderClassNames=TGEngine.TGSessionSettingsProvider_Gam

[DevOptions.Shaders] AutoReloadChangedShaders=True bAllowMultiThreadedShaderCompile=True

Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: eys Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

NumUnusedShaderCompilingThreads=1 ThreadedShaderCompileThreshold=1 bDumpShaderPDBs=False [StatNotifyProviders] BinaryFileStatNotifyProvider=true XmlStatNotifyProvider=false CsvStatNotifyProvider=false StatsNotifyProvider_UDP=true PIXNamedCounterProvider=false [StatNotifyProviders.StatNotifyProvider_UDP] ListenPort=13000 [RemoteControl] SuppressRemoteControlAtStartup=False [LogFiles] PurgeLogsDays=3 [StatFiles] PurgeStatDays=3 [AnimationCompression] DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_RemoveTrivialK TranslationCompressionFormat=0 RotationCompressionFormat=1 AlternativeCompressionThreshold=1.f ForceRecompression=False bOnlyCheckForMissingSkeletalMeshes=False [IpDrv.OnlineSubsystemCommonImpl] MaxLocalTalkers=1 MaxRemoteTalkers=16 bIsUsingSpeechRecognition=false [IpDrv.OnlineGameInterfaceImpl] LanAnnouncePort=14001 LanQueryTimeout=5.0 [OnlineSubsystemLive.OnlineSubsystemLive] LiveSystemLinkPort=3074 LanAnnouncePort=14001 LanQueryTimeout=2.5;Per TCRs this can be no more than 3 seconds LanPacketPlatformMask=5;WINDOWS|XENON NumLogins=1 MaxLocalTalkers=1 MaxRemoteTalkers=16 ;bUseBuildIdOverride=true ;BuildIdOverride=-2073825878

Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [Engine.StaticMeshCollectionActor] bCookOutStaticMeshActors=TRUE MaxStaticMeshComponents=100 [Engine.StaticLightCollectionActor] bCookOutStaticLightActors=TRUE MaxLightComponents=100 [LiveSock] bUseVDP=True bUseSecureConnections=true MaxDgramSockets=64 MaxStreamSockets=16 DefaultRecvBufsizeInK=256 DefaultSendBufsizeInK=256 ;Can be overridden with bUsePanorama=false DefaultQosDataLimitDiv4=128 ;ServiceId=0x535007E6 ServiceId=1397753830 AdditionalSecRegMax=6 [CustomStats] LD=Streaming fudge factor LD=FrameTime LD=Terrain Foliage Time LD=Foliage Render Time LD=Terrain Smooth Time LD=Terrain Render Time LD=Decal Render Time LD=Terrain Triangles LD=Foliage Instances LD=Decal Triangles LD=Decal Draw Calls LD=Static Mesh Tris LD=Skel Mesh Tris LD=Skel Verts CPU Skin LD=Skel Verts GPU Skin LD=30+ FPS LD=Total CPU rendering time LD=Total GPU rendering time LD=Occluded primitives LD=Projected shadows LD=Visible static mesh elements LD=Visible dynamic primitives LD=Texture Pool Size LD=Physical Memory Used LD=Virtual Memory Used LD=Audio Memory Used LD=Texture Memory Used LD=360 Texture Memory Used LD=Animation Memory LD=Vertex Lighting Memory LD=StaticMesh Vertex Memory LD=StaticMesh Index Memory LD=SkeletalMesh Vertex Memory

Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

LD=SkeletalMesh Index Memory LD=Decal Vertex Memory LD=Decal Index Memory LD=Decal Interaction Memory MEMLEAN=Virtual Memory Used MEMLEAN=Audio Memory Used MEMLEAN=Animation Memory MEMLEAN=FaceFX Cur Mem MEMLEAN=Vertex Lighting Memory MEMLEAN=StaticMesh Vertex Memory MEMLEAN=StaticMesh Index Memory MEMLEAN=SkeletalMesh Vertex Memory MEMLEAN=SkeletalMesh Index Memory MEMLEAN=Decal Vertex Memory MEMLEAN=Decal Index Memory MEMLEAN=Decal Interaction Memory MEMLEAN=VertexShader Memory MEMLEAN=PixelShader Memory GameThread=Async Loading Time GameThread=Audio Update Time GameThread=FrameTime GameThread=HUD Time GameThread=Input Time GameThread=Kismet Time GameThread=Move Actor Time GameThread=RHI Game Tick GameThread=RedrawViewports GameThread=Script time GameThread=Tick Time GameThread=Update Components Time GameThread=World Tick Time GameThread=Async Work Wait GameThread=PerFrameCapture [MemorySplitClassesToTrack] Class=AnimSequence Class=AudioComponent Class=AudioDevice Class=CylinderComponent Class=DecalComponent Class=DecalLifetime Class=DecalLifetimeAge Class=DecalLifetimeData Class=DecalLifetimeDataAge Class=DecalManager Class=DecalMaterial Class=Field Class=Font Class=Level Class=Material Class=MaterialInstanceConstant Class=MaterialInstanceTimeVarying Class=Model Class=ModelComponent Class=MorphTarget Class=ObjectReferencer Class=ParticleModule Class=ParticleSystemComponent Class=PathNode

Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

Class=RB_BodyInstance Class=RB_BodySetup Class=ReachSpec Class=SkeletalMesh Class=SoundCue Class=SoundNode Class=StaticMesh Class=StaticMeshActor Class=StaticMeshComponent Class=Terrain Class=TerrainComponent Class=Texture2D Class=UIRoot [ConfigCoalesceFilter] FilterOut=S8Engine.ini FilterOut=S8Editor.ini FilterOut=S8Input.ini FilterOut=S8Game.ini FilterOut=S8UI.ini FilterOut=S8Compat.ini FilterOut=S8EditorKeyBindings.ini FilterOut=S8EditorUserSettings.ini FilterOut=UnrealEd.int FilterOut=Editor.int FilterOut=EditorTips.int FilterOut=UnrealScriptTest.int FilterOut=WinDrv.int FilterOut=XWindow.int

Log: [TaskPerfTracking] Log: bUseTaskPerfTracking=TRUE Log: RemoteConnectionIP=10.1.10.83 Log: ConnectionString=Provider=sqloledb;Data Source=DB-02;Initial Catalog=Eng ineTaskPerf;Trusted_Connection=Yes Log: RemoteConnectionStringOverride=Data Source=DB-02;Initial Catalog=EngineT askPerf;Integrated Security=True;Pooling=False;Asynchronous Processing=True;Netw ork Library=dbmssocn Log: RemoteConnectionPort=10500 Log: Log: [TaskPerfMemDatabase] Log: bUseTaskPerfMemDatabase=TRUE Log: RemoteConnectionIP=tgs-db.corp.hlx Log: ConnectionString=DRIVER={MySQL ODBC 5.1 Driver};SERVER=tgs-db;DATABASE=s 8sentinel;UID=s8perfmem;PWD=perf123;Option=3; Log: RemoteConnectionStringOverride=DRIVER={MySQL ODBC 5.1 Driver};SERVER=tgs -db;DATABASE=s8sentinel;UID=s8perfmem;PWD=perf123;Option=3; Log: RemoteConnectionPort=10500 Log: SentinelRunIDColumnName=RunID Log: NetworkStatCollectionInterval=10 Log: StatCollectionInterval=15 Log: TravelTheWorldTimeLimit=900 Log: TravelTheWorldMinPoints=15 Log: BotMatchTimeLimit=900 Log: Log: [MemoryPools]

Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

FLightPrimitiveInteractionInitialBlockSize=512 FModShadowPrimitiveInteractionInitialBlockSize=512 [SystemSettings] bAllowSHLightSynthesize=False StaticDecals=False DynamicDecals=False UnbatchedDecals=True DecalCullDistanceScale=0.000000 VFXInvokeDistanceScale=0.500000 DynamicLights=False DynamicShadows=False LightEnvironmentShadows=False CompositeDynamicLights=True DirectionalLightmaps=False MotionBlur=False DepthOfField=False AmbientOcclusion=True Bloom=False UseHighQualityBloom=False Distortion=False DropParticleDistortion=True SpeedTreeLeaves=False SpeedTreeFronds=False OnlyStreamInTextures=False LensFlares=False FogVolumes=True FloatingPointRenderTargets=True OneFrameThreadLag=True UseVsync=False UpscaleScreenPercentage=True Fullscreen=True AllowD3D10=False AllowD3D10Editor=False SkeletalMeshLODBias=1 ParticleLODBias=3 DetailMode=0 ShadowFilterQualityBias=-1 MaxAnisotropy=0 MaxMultisamples=1 MinShadowResolution=16 MaxShadowResolution=32 ShadowFadeResolution=128 ShadowFadeExponent=2.200000 ResX=1280 ResY=800 ScreenPercentage=100.000000 SceneCaptureStreamingMultiplier=0.500000 FoliageDensityMultiplier=0.000000 ShadowTexelsPerPixel=1.000000 bEnableVSMShadows=False bEnableBranchingPCFShadows=False bAllowBetterModulatedShadows=True bEnableForegroundShadowsOnWorld=True bEnableForegroundSelfShadowing=False ShadowFilterRadius=2.000000 ShadowDepthBias=0.012000 ShadowVolumeLightRadiusThreshold=1000.000000 ShadowVolumePrimitiveScreenSpacePercentageThreshold=0.250000

Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: ) Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: ) Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

bAllowFracturedDamage=True NumFracturedPartsScale=1.000000 FractureDirectSpawnChanceScale=1.000000 FractureRadialSpawnChanceScale=1.000000 FractureCullDistanceScale=1.000000 bForceCPUAccessToGPUSkinVerts=false bDisableSkeletalInstanceWeights=false TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=256,LODBias=0) TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=256,LODBias=0) TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=256,LODBias=0) TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=256,LODBias=0) TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=256,LODBias=0 TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=256,LODBias=0) TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=256,LODBias=0) TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=256,LODBias=0) TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=256,LODBias=0) TEXTUREGROUP_Vehicle=(MinLODSize=256,MaxLODSize=256,LODBias=0) TEXTUREGROUP_VehicleNormalMap=(MinLODSize=256,MaxLODSize=256,LODBias=0) TEXTUREGROUP_VehicleSpecular=(MinLODSize=256,MaxLODSize=256,LODBias=0) TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=256,LODBias=0) TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=256,LODBias=0) TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=256,MaxLODSize=256,LODBias=0 TEXTUREGROUP_Skybox=(MinLODSize=256,MaxLODSize=512,LODBias=2) TEXTUREGROUP_UI=(MinLODSize=256,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_UIStreamed=(MinLODSize=512,MaxLODSize=1024,LODBias=0) TEXTUREGROUP_LightAndShadowMap=(MinLODSize=256,MaxLODSize=512,LODBias=1) TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0) PlatformThreshold=0.250000 AutoCulling=0.003750 AutoCullingDrop=0.002670 AutoCullingFlythrough=0.002670 MaxActiveDecals=300 ActiveDecalRange=275 MaxActiveDecalsLRB=500 ActiveDecalRangeLRB=300

Log: [SystemSettingsEditor] Log: bEnableForegroundSelfShadowing=False Log: ResX=1280 Log: ResY=1024 Log: TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=1024,LODBias=0) Log: TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias= 0) Log: TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0 ) Log: TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=512,LODBias=1) Log: TEXTUREGROUP_LightAndShadowMap=(MinLODSize=512,MaxLODSize=4096,LODBias=0 ) Log: TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=0) Log: TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_UIStreamed=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMag Filter=aniso,MipFilter=point) Log: TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=1024,LODBias=0) Log: TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0) Log: TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0)

Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=1024,LODBias=0) TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0) TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0) TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=1024,LODBias=1) TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=1) TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=1) [Engine.PhysicsLODVerticalDestructible] MaxDynamicChunkCount=1000 DebrisLifetime=60.0 [Engine.PhysicsLODVerticalEmitter] ParticlePercentage=100

Log: [Engine.OnlineSubsystem] Log: +NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassNam e="Engine.OnlineRecentPlayersList") Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [Engine.OnlineRecentPlayersList] MaxRecentPlayers=100 MaxRecentParties=5 [VoIP] VolumeThreshold=0.2 bHasVoiceEnabled=true [Configuration] [Engine.ModelComponent] CullFactorBSP=1 CullFactorBSPDrop=1 [Engine.TGSharedPackages] SharedContent=GP_S8GameShared ConquestClass=S8Game.S8GameInfoConquest [TGEditor.TGAnalyzeEvents] EventNames=on* EventNames=pre* EventNames=post* EventNames=begin* EventNames=end* EventNames=tick EventNames=tginit ExportNames=is* ExportNames=set* ExportNames=get* ExportNames=calculate* ExportNames=prepare* VertTriRatio=1.5 MinimumTriCount=1500

Log: Log: [Engine.AudioDevice] Log: PackgeSoundClassMappings=(PackagePrefix=MUS, DefaultSoundClass=MASTER_Mu sic) Log: PackgeSoundClassMappings=(PackagePrefix=SFXUI, DefaultSoundClass=MASTER) ;needs to be listed before SFX Log: PackgeSoundClassMappings=(PackagePrefix=SFX, DefaultSoundClass=MASTER_SF X) Log: PackgeSoundClassMappings=(PackagePrefix=VOI, DefaultSoundClass=MASTER_Di alog) Log: SoundClasses=(Name=MASTER,Properties=(Volume=1.0,bBleedStereo=TRUE),Chil dClassNames=(MASTER_Dialog,MASTER_SFX,MASTER_Music,MASTER_UI)) Log: SoundClasses=(Name=MASTER_Music,Properties=(Volume=1.0,bBleedStereo=TRUE ),ChildClassNames=(Music_1,Music_2,Music_UI)) Log: SoundClasses=(Name=MASTER_Dialog,Properties=(Volume=2.0,bBleedStereo=TRU E),ChildClassNames=(VoiceChat,Dialog_BossAnnouncer,Dialog_SuitAnnouncer,Dialog_S cene,Dialog_Radio,Dialog_Radio_2,Dialog_Vocal,Dialog_Walla_Group,Dialog_Walla_Ca llOuts,Dialog_Ambient, Dialog_UI)) Log: SoundClasses=(Name=MASTER_SFX,Properties=(Volume=0.9,bBleedStereo=TRUE), ChildClassNames=(DST_Smash,Ambient,Special_Exception,DST_BodyFalls,Props_HealBea m,Props_SupplyDepot,Props_SensorArray,Vehicles_RepairDrone,UI_Interface,Special_ Drop,Special_Death,Special_Scene,Special_Overdrive,Special_Damage,Weapons_Fire_K nife,Weapons_Fire_AR,Weapons_Fire_Pistol,Weapons_Fire_Sniper,Weapons_Fire_Rocket ,Weapons_Fire_Turrets,Weapons_Fire_Shotgun,Weapons_Fire_LMG,Weapons_Foley,Weapon s_Fire_NPC,Weapons_NPC,Weapons_Fire_HeavyTank,Props_Pickups,Props_Interactive,Pr ops_Events,Props_Misc,DST_Grenade,DST_Explosions,DST_Impacts,DST_Collision,DST_P rojectiles,DST_Events,Foley_Footsteps_Run,Foley_Footsteps_Overdrive,Foley_Footst eps_Walk,Foley_Footsteps_Scuff,Foley_Footsteps_Sprint,Foley_Gore,Foley_Events,Fo ley_Events,Foley_Misc,Foley_NPC,Ambient,Ambient_Environment,Ambient_Fire,Ambient _Misc,Vehicles_HeavyTank,Vehicles_JetPack,Vehicles_DropShip,Vehicles_Truck,Vehic les_JetFighter,Vehicles_HeavyArmor,Weapons_BulletBy,Props_Servo,Special_Sprint, SFX_UI)) Log: SoundClasses=(Name=MASTER_UI,Properties=(bIsUISound=TRUE)) Log: SoundClasses=(Name=Music_1,Properties=(Volume=1.1,bNoReverb=TRUE,bAlways Play=TRUE,bIsMusic=True,bBleedStereo=TRUE)) Log: SoundClasses=(Name=Music_2,Properties=(Volume=1.0,bNoReverb=TRUE,bAlways Play=TRUE,bIsMusic=True,bBleedStereo=TRUE)) Log: SoundClasses=(Name=Music_UI,Properties=(Volume=1.0,bIsUISound=TRUE)) Log: SoundClasses=(Name=Dialog_Scene,Properties=(Volume=1.75,bAlwaysPlay=TRUE ,bBleedStereo=TRUE)) Log: SoundClasses=(Name=Dialog_SuitAnnouncer,Properties=(Volume=2.0,bAlwaysPl ay=TRUE)) Log: SoundClasses=(Name=Dialog_BossAnnouncer,Properties=(Volume=2.0,bAlwaysPl ay=TRUE)) Log: SoundClasses=(Name=Dialog_Radio,Properties=(Volume=1.4,bNoReverb=TRUE,bA lwaysPlay=TRUE,bBleedStereo=TRUE)) Log: SoundClasses=(Name=Dialog_Radio_2,Properties=(Volume=1.3,bNoReverb=TRUE, bAlwaysPlay=TRUE,bBleedStereo=TRUE)) Log: SoundClasses=(Name=Dialog_Vocal,Properties=(Volume=1.1,bBleedStereo=TRUE )) Log: SoundClasses=(Name=Dialog_Walla_Group,Properties=(Volume=0.75,bBleedSter eo=TRUE)) Log: SoundClasses=(Name=Dialog_Walla_CallOuts,Properties=(Volume=0.65,bBleedS tereo=TRUE)) Log: SoundClasses=(Name=Dialog_Ambient,Properties=(Volume=1.8,bBleedStereo=TR UE)) Log: SoundClasses=(Name=Dialog_UI,Properties=(bIsUISound=TRUE,Volume=1.0,bBle edStereo=TRUE)) Log: SoundClasses=(Name=VoiceChat,Properties=(bIsUISound=TRUE,Volume=1.35,bBl

eedStereo=TRUE)) Log: SoundClasses=(Name=Special_Drop,Properties=(Volume=1.0,bNoReverb=TRUE,bB leedStereo=TRUE)) Log: SoundClasses=(Name=Special_Overdrive,Properties=(Volume=1.0,bBleedStereo =TRUE)) Log: SoundClasses=(Name=Special_Scene,Properties=(Volume=1.35,bBleedStereo=TR UE)) Log: SoundClasses=(Name=Special_Sprint,Properties=(Volume=1.2,bBleedStereo=TR UE)) Log: SoundClasses=(Name=Special_Death,Properties=(Volume=0.8,bBleedStereo=TRU E)) Log: SoundClasses=(Name=Special_Damage,Properties=(Volume=1.1,bBleedStereo=TR UE)) Log: SoundClasses=(Name=Special_Exception,Properties=(Volume=1.5,bBleedStereo =TRUE)) Log: SoundClasses=(Name=Weapons_Fire_Knife,Properties=(Volume=1.2,bAlwaysPlay =TRUE,bBleedStereo=TRUE)) Log: SoundClasses=(Name=Weapons_Fire_AR,Properties=(Volume=1.65,bAlwaysPlay=T RUE,bBleedStereo=TRUE)) Log: SoundClasses=(Name=Weapons_Fire_Pistol,Properties=(Volume=1.0,bAlwaysPla y=TRUE,bBleedStereo=TRUE)) Log: SoundClasses=(Name=Weapons_Fire_Sniper,Properties=(Volume=1.35,bAlwaysPl ay=TRUE,bBleedStereo=TRUE)) Log: SoundClasses=(Name=Weapons_Fire_Rocket,Properties=(Volume=1.25,bAlwaysPl ay=TRUE,bBleedStereo=TRUE)) Log: SoundClasses=(Name=Weapons_Fire_LMG,Properties=(Volume=0.95,bAlwaysPlay= TRUE,bBleedStereo=TRUE)) Log: SoundClasses=(Name=Weapons_Fire_Shotgun,Properties=(Volume=1.0,bAlwaysPl ay=TRUE,bBleedStereo=TRUE)) Log: SoundClasses=(Name=Weapons_Fire_Turrets,Properties=(Volume=0.9,bAlwaysPl ay=TRUE,bBleedStereo=TRUE)) Log: SoundClasses=(Name=Weapons_Fire_HeavyTank,Properties=(Volume=1.5,bAlways Play=TRUE,bBleedStereo=TRUE)) Log: SoundClasses=(Name=Weapons_Foley,Properties=(Volume=1.75,bBleedStereo=TR UE)) Log: SoundClasses=(Name=Weapons_Fire_NPC,Properties=(Volume=1.0,bAlwaysPlay=T RUE,bBleedStereo=TRUE)) Log: SoundClasses=(Name=Weapons_NPC,Properties=(Volume=1.0,bBleedStereo=TRUE) ) Log: SoundClasses=(Name=Weapons_BulletBy,Properties=(Volume=1.0,bBleedStereo= TRUE)) Log: SoundClasses=(Name=Vehicles_HeavyTank,Properties=(Volume=1.75,bAlwaysPla y=TRUE,bBleedStereo=TRUE)) Log: SoundClasses=(Name=Vehicles_JetPack,Properties=(Volume=1.0,bAlwaysPlay=T RUE,bBleedStereo=TRUE)) Log: SoundClasses=(Name=Vehicles_DropShip,Properties=(Volume=1.0,bBleedStereo =TRUE)) Log: SoundClasses=(Name=Vehicles_Truck,Properties=(Volume=1.0,bAlwaysPlay=TRU E,bBleedStereo=TRUE)) Log: SoundClasses=(Name=Vehicles_JetFighter,Properties=(Volume=1.5,bAlwaysPla y=TRUE,bBleedStereo=TRUE)) Log: SoundClasses=(Name=Vehicles_HeavyArmor,Properties=(Volume=1.0,bAlwaysPla y=TRUE,bBleedStereo=TRUE)) Log: SoundClasses=(Name=Vehicles_RepairDrone,Properties=(Volume=1.0,bAlwaysPl ay=TRUE,bBleedStereo=TRUE)) Log: SoundClasses=(Name=Props_Pickups,Properties=(Volume=0.85,bBleedStereo=TR UE)) Log: SoundClasses=(Name=Props_Interactive,Properties=(Volume=1.0,bBleedStereo =TRUE)) Log: SoundClasses=(Name=Props_Events,Properties=(Volume=0.95,bBleedStereo=TRU

E)) Log: SoundClasses=(Name=Props_Misc,Properties=(Volume=0.85,bBleedStereo=TRUE) ) Log: SoundClasses=(Name=Props_Servo,Properties=(Volume=1.25,bBleedStereo=TRUE )) Log: SoundClasses=(Name=Props_SensorArray,Properties=(Volume=1.5,bBleedStereo =TRUE)) Log: SoundClasses=(Name=Props_SupplyDepot,Properties=(Volume=1.0,bBleedStereo =TRUE)) Log: SoundClasses=(Name=Props_HealBeam,Properties=(Volume=0.75,bBleedStereo=T RUE)) Log: SoundClasses=(Name=DST_Grenade,Properties=(Volume=1.1,bBleedStereo=TRUE) ) Log: SoundClasses=(Name=DST_Explosions,Properties=(Volume=1.0,bBleedStereo=TR UE)) Log: SoundClasses=(Name=DST_Impacts,Properties=(Volume=1.5,bBleedStereo=TRUE) ) Log: SoundClasses=(Name=DST_Smash,Properties=(Volume=1.0,bBleedStereo=TRUE)) Log: SoundClasses=(Name=DST_BodyFalls,Properties=(Volume=1.25,bBleedStereo=TR UE)) Log: SoundClasses=(Name=DST_Collision,Properties=(Volume=0.65,bBleedStereo=TR UE)) Log: SoundClasses=(Name=DST_Projectiles,Properties=(Volume=1.1,bBleedStereo=T RUE)) Log: SoundClasses=(Name=DST_Events,Properties=(Volume=0.95,bBleedStereo=TRUE) ) Log: SoundClasses=(Name=Foley_Footsteps_Overdrive,Properties=(Volume=1.0,bBle edStereo=TRUE)) Log: SoundClasses=(Name=Foley_Footsteps_Walk,Properties=(Volume=0.65,bBleedSt ereo=TRUE)) Log: SoundClasses=(Name=Foley_Footsteps_Scuff,Properties=(Volume=0.85,bBleedS tereo=TRUE)) Log: SoundClasses=(Name=Foley_Footsteps_sprint,Properties=(Volume=0.85,bBleed Stereo=TRUE)) Log: SoundClasses=(Name=Foley_Footsteps_Run,Properties=(Volume=0.75,bBleedSte reo=TRUE)) Log: SoundClasses=(Name=Foley_Gore,Properties=(Volume=0.9,bBleedStereo=TRUE)) Log: SoundClasses=(Name=Foley_Events,Properties=(Volume=0.85,bBleedStereo=TRU E)) Log: SoundClasses=(Name=Foley_Misc,Properties=(Volume=0.65,bBleedStereo=TRUE) ) Log: SoundClasses=(Name=Foley_NPC,Properties=(Volume=0.85,bBleedStereo=TRUE)) Log: SoundClasses=(Name=Ambient,Properties=(Volume=1.0,bBleedStereo=TRUE)) Log: SoundClasses=(Name=Ambient_Environment,Properties=(Volume=1.0,bBleedSter eo=TRUE)) Log: SoundClasses=(Name=Ambient_Fire,Properties=(Volume=0.7,bBleedStereo=TRUE )) Log: SoundClasses=(Name=Ambient_Misc,Properties=(Volume=0.675,bBleedStereo=TR UE)) Log: SoundClasses=(Name=SFX_UI,Properties=(bIsUISound=TRUE)) Log: SoundClasses=(Name=UI_Interface,Properties=(Volume=0.675,bBleedStereo=TR UE, bIsUISound=TRUE)) Log: Log: Log: Log: Log: Log: Log: [Windows.StandardUser] MyDocumentsSubDirName=Section8-Dev MyDocumentsSubDirNameFinal=Section8 MyDocumentsSubDirNameBeta=Section8-Beta MyDocumentsSubDirNameXServer=Section8-XServer MyDocumentsSubDirNameDemo=Section8-Demo

Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [Engine.UIDataStore_OnlinePlayerData] ProfileSettingsClassName=S8Game.S8ProfileSettings [MapCheckAssetBudgets] MaxCount=6000 MaxSections=7500 MaxTriangles=400000 MaxInstTriangles=3200000 MaxResourceSize=34000 MaxLightMaps=35000 MaxShadowMaps=500 MaxLMRes=90

Log: [FullScreenMovie] Log: StartupMovies=TimeGate Log: StartupMovies=Southpeak Log: StartupMovies=UE3_logo Log: StartupLegalMovie=Legal Log: StartupLegalText=(Font=HUD_Fonts.FontSmall,ScaleX=.7,ScaleY=.8,X=0.5,Y=0 .3,Width=0.8,Height=0.5,HoriAlign=Center,VertAlign=Bottom,TextColor={1.0;1.0;1.0 ;1.0}) Log: StartupLegalImage=(Image=UI_Legal.Textures.LegalScreen,X=0.1,Y=-0.0,Widt h=0.8,Height=0.30,HoriAlign=Left,VertAlign=Top) Log: StartupOptionalMovie=FELoad Log: LegalSceneName=UI_FrontEndLegal.Scene.LegalScene Log: LoadingScreenText=(Font=HUD_Fonts.FontLarge,X=0.77,Y=0.85,Width=0.7,Heig ht=0.4,HoriAlign=Right,VertAlign=Bottom,TextColor={0.7;0.94;0.98;1.0}) Log: SkippableMovies=TimeGate Log: SkippableMovies=Southpeak Log: SkippableMovies=UE3_logo Log: LoadMapMovies=FELoad Log: bShouldStopMovieAtEndOfLoadMap=false Log: BinkIOStreamReadBufferSize=6291456 Log: bDevSkipLogoTrain=FALSE Log: Log: Log: Log: [TGEngine.TGEngine] bPauseOnLossOfFocus=true

Log: [TGEngine.TGUITabPage_SettingsVideo] Log: DataStoreMappings[0]=(DataStoreName="TextureDetail", bIsRangedValue=true , DefaultValue=3, MinValue=1, MaxValue=5) ;TGVS_DETAIL_TEX TURE Log: DataStoreMappings[1]=(DataStoreName="WorldDetail", bIsRangedValue=true, DefaultValue=3, MinValue=1, MaxValue=5) ;TGVS_DETAIL_WOR LD Log: DataStoreMappings[2]=(DataStoreName="ShadowDetail", bIsRangedValue=true, DefaultValue=3, MinValue=1, MaxValue=5) ;TGVS_DETAIL_SHA DOW Log: DataStoreMappings[3]=(DataStoreName="CullFactor", bIsRangedValue=true, D efaultValue=3, MinValue=1, MaxValue=5) ;TGVS_DETAIL_CUL LING Log: DataStoreMappings[4]=(DataStoreName="VSyncValue",ValueMappings=((Id=0),( Id=1)), DefaultValue=0) ;TGVS_USE_VSYNC

Log: DataStoreMappings[5]=(DataStoreName="ScreenPercentage",bIsRangedValue=tr ue, DefaultValue=100, MinValue=50, MaxValue=100) ;TGVS_SCREEN_PERCENTAGE Log: DataStoreMappings[6]=(DataStoreName="WindowedValue",ValueMappings=((Id=0 ),(Id=1)), DefaultValue=1) ;TGVS_WINDOWED Log: DataStoreMappings[7]=(DataStoreName="ResolutionX", DefaultValue=1024) ;TGVS_RESOLUTION_X Log: DataStoreMappings[8]=(DataStoreName="ResolutionY", DefaultValue=768) ;TGVS_RESOLUTION_Y Log: Log: [TGEngine.TGUISceneFrontEndSettingsVideo] Log: DataStoreMappings[0]=(DataStoreName="TextureDetail", bIsRangedValue=true , DefaultValue=3, MinValue=1, MaxValue=5) ;TGVS_DETAIL_TEX TURE Log: DataStoreMappings[1]=(DataStoreName="WorldDetail", bIsRangedValue=true, DefaultValue=3, MinValue=1, MaxValue=5) ;TGVS_DETAIL_WOR LD Log: DataStoreMappings[2]=(DataStoreName="ShadowDetail", bIsRangedValue=true, DefaultValue=3, MinValue=1, MaxValue=5) ;TGVS_DETAIL_SHA DOW Log: DataStoreMappings[3]=(DataStoreName="CullFactor", bIsRangedValue=true, D efaultValue=3, MinValue=1, MaxValue=5) ;TGVS_DETAIL_CUL LING Log: DataStoreMappings[4]=(DataStoreName="VSyncValue",ValueMappings=((Id=0),( Id=1)), DefaultValue=0) ;TGVS_USE_VSYNC Log: DataStoreMappings[5]=(DataStoreName="ScreenPercentage",bIsRangedValue=tr ue, DefaultValue=100, MinValue=50, MaxValue=100) ;TGVS_SCREEN_PERCENTAGE Log: DataStoreMappings[6]=(DataStoreName="WindowedValue",ValueMappings=((Id=0 ),(Id=1)), DefaultValue=1) ;TGVS_WINDOWED Log: DataStoreMappings[7]=(DataStoreName="ResolutionX", DefaultValue=1024) ;TGVS_RESOLUTION_X Log: DataStoreMappings[8]=(DataStoreName="ResolutionY", DefaultValue=768) Log: Log: [TGEngine.TGUITabPage_SettingsMultiplayer] Log: VoiceSetCalloutID=400 Log: VoiceSetSoundClassOverride=Dialog_UI Log: DataStoreMappings[0]=(DataStoreName="NetConnectSpeed",ValueMappings=((Id =0),(Id=1),(Id=2),(Id=3))) Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [Engine.TGPostProcessVolumeManager] FadeInDuration=0.25 FadeOutDuration=0.25 HeadSize=20 PlatformInfo=(Platform=TGE_PLATFORM_ALL, Threshold=0.0) WeightThreshold=50 WeightThresholdRange=50 MaxVolumes=120 MinVolumes=40 [Engine.GameViewportClient] bShowWatermarkDev=true bShowWatermark=false Watermark_BuildStampY=0.04 Watermark_LegalY=0.925

Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

Watermark_TextScale=.7 bPauseWhenHidden=true [TGEngine.TGGameViewportClient] SubtitleRegionMin=(X=0.52, Y=0) SubtitleRegionMax=(X=0.96, Y=0.79) SubtitleScaleX=0.8 SubtitleScaleY=0.8 NumSubtitleLines=2 [OnlineSubsystemGamespy.OnlineSubsystemGameSpy] ProductID=11776 GameID=2566 [TGEngine.TGMetricEventsManager] bDisableMetrics=false [TGEngine.TGJoinGameManager] DefaultDurationTimeout=90 DefaultConnectionTimeout=15 [IniVersion] 0=1252231466.000000 1=1252231466.000000 2=1252231466.000000 [AppCompat] MeasuredCPUScore=366.119629 CompatLevelComposite=0 CompatLevelCPU=3 CompatLevelGPU=0

Log: FileName: ..\S8Game\Config\S8Game.ini Log: [Engine.GameInfo] Log: DefaultGame=S8Game.S8GameInfo Log: DefaultServerGame=S8Game.S8GameInfo Log: bAdminCanPause=false Log: MaxPlayers=32 Log: GameDifficulty=+2.0 Log: bChangeLevels=True Log: MaxSpectators=2 Log: MaxIdleTime=360 Log: MaxTimeMargin=+0.0 Log: TimeMarginSlack=+1.35 Log: MinTimeMargin=-1.0 Log: TotalNetBandwidth=32000 Log: MaxDynamicBandwidth=7000 Log: MinDynamicBandwidth=4000 Log: HeightStart=185000 Log: MaxPlayersAllowedDedicated=64 Log: MaxPlayersAllowedListen=16 Log: MaxPlayersAllowedStandalone=32 Log: InactivityWarningTime=300

Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

bKickLiveIdlers=true [Engine.AccessControl] IPPolicies=ACCEPT;* AdminPassword= [Engine.GameReplicationInfo] ServerName= ShortName=Server MessageOfTheDay= [DefaultPlayer] Name=Player team=255 [Engine.HUD] bMessageBeep=true HudCanvasScale=0.95 ConsoleMessageCount=5 ConsoleFontSize=5 MessageFontOffset=0 bShowHud=true DebugDisplay=AI [Engine.PlayerController] bAimingHelp=false bDynamicNetSpeed=true InteractDistance=512 DynamicPingThreshold=+400.0 bCheckRelevancyThroughPortals=true ForceFeedbackManagerClassName=WinDrv.XnaForceFeedbackManager ConnectionSpeed=2 NetSpeedMappings[0]=2600 ;TGE_NETSPEED_MODEM NetSpeedMappings[1]=7000 ;TGE_NETSPEED_ISDN NetSpeedMappings[2]=10000 ;TGE_NETSPEED_CABLE NetSpeedMappings[3]=15000 ;TGE_NETSPEED_LAN [Engine.Weapon] Priority=-1.0 [Engine.WorldInfo] DefaultGravityZ=-750.0 RBPhysicsGravityScaling=1.0 MaxPhysicsSubsteps=5 SquintModeKernelSize=128.0 EmitterPoolClassPath=Engine.EmitterPool DecalManagerClassPath=Engine.DecalManager FractureManagerClassPath=Engine.FractureManager FracturedMeshWeaponDamage=1.0 ChanceOfPhysicsChunkOverride=1.0 bEnableChanceOfPhysicsChunkOverride=FALSE FractureExplosionVelScale=1.0 NetAutoCulling=0.025

Log: AbilityDebugTime=5.0 Log: DeadActorList=(DeadActorClass=TGPawn,MinUndestroyedActors=0,MaxUndestroy edActors=3,MinUndestroyedActorsLRB=2,MaxUndestroyedActorsLRB=6) Log: DeadActorList=(DeadActorClass=TGVehicle,MinUndestroyedActors=1,MaxUndest royedActors=1,MinUndestroyedActorsLRB=1,MaxUndestroyedActorsLRB=1) Log: Log: Log: Log: Log: [Engine.DecalManager] DecalLifeSpan=10.0 ;MaxActiveDecals=0

Log: [Engine.UIDataStore_GameResource] Log: ElementProviderTypes=(ProviderTag="GameTypes",ProviderClassName="Engine. UIGameInfoSummary") Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [Engine.UISafeRegionPanel] RegionPercentages[0]=0.9 RegionPercentages[1]=0.8 [Configuration] [Engine.Camera] DroppingMaxAltitude=200000 DroppingMinAltitude=-5000

Log: [TGEngine.TGGameInfo] Log: GameSpecificMapCycles=(GameClassName="S8GameInfoConquest",Maps=()) Log: ;GameSpecificMapCycles=(GameClassName="S8GameInfoConquest",Maps=("DES01_ Base","TER02_Base","TER03_Base")) Log: bLockOnEnabled=True Log: ;TacNetCameraSpeed=5000.0 Log: RankManagerClassName=S8Game.S8RankConquest Log: ;AimCorrectionPC=1.0 Log: ;AimCorrectionConsole=1.0 Log: ;AimCorrectionPerDifficulty=0.0 Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [TGEngine.TGGameInfoTeam] VictoryMarginMinor=0.05 VictoryMarginMajor=1.0 [S8Game.S8GameInfoConquest] TimeLimit=25 bOvertimeEnabled=true OvertimeTimeLimit=5 bWarmUpEnabled=true ;Name=Player ;team=255

Log: [TGEngine.TGUIGameResourceDataStore] Log: ElementProviderTypes=(ProviderTag="Maps",ProviderClassName="TGEngine.TGU IDataProvider_MapInfo") Log: ElementProviderTypes=(ProviderTag="KeyBindings",ProviderClassName="TGEng

ine.TGUIDataProvider_KeyBinding") Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [TGEngine.TGPlayerResourceDataStore] PlayerResourceProviderClassNames=TGEngine.TGGearListProvider PlayerResourceProviderClassNames=TGEngine.TGProfileLoadoutProvider PlayerResourceProviderClassNames=S8Game.S8HUDInfoProvider PlayerResourceProviderClassNames=TGEngine.TGTeamListProvider PlayerResourceProviderClassNames=TGEngine.TGSquadsProvider PlayerResourceProviderClassNames=TGEngine.TGUIDataProvider_CampaignInfo PlayerResourceProviderClassNames=TGEngine.TGFeatProvider [TGEngine.TGPlayerLevelResourceDataStore] PlayerResourceProviderClassNames=TGEngine.TGMissionProvider

Log: [TGEngine.TGGearListProvider] Log: GearListTypes=(GearListTag="Weapons",GearTypeClassName="S8Game.S8GearWea pon",ValidCheck="Set",NumberOfSlots=2) Log: GearListTypes=(GearListTag="ActiveGear",GearTypeClassName="S8Game.S8Gear ActiveGear",ValidCheck="Set",NumberOfSlots=2) Log: GearListTypes=(GearListTag="PassiveGear",GearTypeClassName="S8Game.S8Ite mPassive",ValidCheck="Add",NumberOfSlots=1) Log: Log: [TGEngine.TGProfileSettings] Log: ;+DefaultLoadouts=S8Game.S8LoadoutSupport Log: Loadouts[0]=(DefaultClassName="S8Game.S8LoadoutAssault", CampaignDefault ClassName="S8Game.S8LoadoutCamAssault") Log: Loadouts[1]=(DefaultClassName="S8Game.S8LoadoutEngineer", CampaignDefaul tClassName="S8Game.S8LoadoutCamEngineer") Log: Loadouts[2]=(DefaultClassName="S8Game.S8LoadoutInfiltrator", CampaignDef aultClassName="S8Game.S8LoadoutCamSupport") Log: Loadouts[3]=(DefaultClassName="S8Game.S8LoadoutRecon", CampaignDefaultCl assName="S8Game.S8LoadoutCamInfiltrator") Log: Loadouts[4]=(DefaultClassName="S8Game.S8LoadoutGuardian", CampaignDefaul tClassName="S8Game.S8LoadoutCamRecon") Log: Loadouts[5]=(DefaultClassName="S8Game.S8LoadoutSupport", CampaignDefault ClassName="S8Game.S8LoadoutCamSniper") Log: DefaultMessageDisplayTime=12.0 Log: NetSpeedMappings[0]=10000 ;TGE_NETSPEED_UNKOWN Log: NetSpeedMappings[1]=2600 ;TGE_NETSPEED_MODEM Log: NetSpeedMappings[2]=7000 ;TGE_NETSPEED_ISDN Log: NetSpeedMappings[3]=10000 ;TGE_NETSPEED_CABLE Log: NetSpeedMappings[4]=15000 ;TGE_NETSPEED_LAN Log: VolumeGroupMappings[0]=(SettingID=210,VolumeGroup="MASTER") Log: VolumeGroupMappings[1]=(SettingID=211,VolumeGroup="MASTER_Music") Log: VolumeGroupMappings[2]=(SettingID=212,VolumeGroup="MASTER_SFX") Log: VolumeGroupMappings[3]=(SettingID=213,VolumeGroup="MASTER_Dialog") Log: VolumeGroupDialog=MASTER_Dialog Log: VoiceSetMappingArray[0]=(ID=207, FactionClassName="S8FactionA", VoiceSet ClassNames=("S8VoiceSetACharacter", "S8VoiceSetACharacter3", "S8VoiceSetACharact er4")) Log: VoiceSetMappingArray[1]=(ID=208, FactionClassName="S8FactionB", VoiceSet ClassNames=("S8VoiceSetBCharacter", "S8VoiceSetBCharacter2", "S8VoiceSetBCharact er3")) Log: DefaultSensitivityLow=0.575 Log: DefaultSensitivityMed=0.765 ;default for a new profile Log: DefaultSensitivityhigh=1.05

Log: Log: Log: Log: Log: Log: Log:

DefaultSubtitlesOn_FRA=true [Engine.Controller] FocusDurationForScan=2 FocusDurationForDetectedScan=0.75 FocusDurationRescan=0.5

Log: [TGEngine.TGPlayerController] Log: PlayerProfileFilename=Profile.s8 Log: PresenceUpdateInterval=60 Log: AnnouncementDetectingName=S8Game.S8AnnouncementDetecting Log: AnnouncementDetectedName=S8Game.S8AnnouncementDetected Log: TutorialBuffer=2 Log: bShowBuildstamp=true Log: DialogSoundModes[0]=DialogVolumeDuck Log: DialogVolumeThreshold=0.01 Log: AimModifiersAAEnabled[0]=(AutoAimModifier=1.0, AimFrictionModifier=1.0, ZoomMagnetModifier=1.0) Log: AimModifiersAADisabled[0]=(AutoAimModifier=0.0, AimFrictionModifier=1.0, ZoomMagnetModifier=0.0) Log: AimModifiersAAServerDisabled[0]=(AutoAimModifier=0.0, AimFrictionModifie r=1.0, ZoomMagnetModifier=0.0) Log: AimModifiersAAEnabled[1]=(AutoAimModifier=0.5, AimFrictionModifier=0.0, ZoomMagnetModifier=0.0) Log: AimModifiersAADisabled[1]=(AutoAimModifier=0.0, AimFrictionModifier=0.0, ZoomMagnetModifier=0.0) Log: AimModifiersAAServerDisabled[1]=(AutoAimModifier=0.0, AimFrictionModifie r=0.0, ZoomMagnetModifier=0.0) Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: stant Log: Log: Log: Log: Log: [TGEngine.TGSensibleComponent] PingTimeout=5.0 [Engine.TGSurfaceProperty] FallbackSurfaceName=S8Game.S8SurfaceDefault [TGEngine.TGCharacter] BobLandRecoveryAmplitude=50 BobLandRecoveryTimeFactor=0.0001 BobfrequencyY=8.613 BobfrequencyZ=17.226 BobAmplitudeY=0.01 BobAmplitudeZ=0.0015 BobMaxLandVelocity=1000 BobMinLandVelocity=200 [TGEngine.TGPawn] GlobalShieldMaterial=VFX_SurfaceShields.Materials.MAT_ShieldInvisibleCon GlobalShieldMaterialMaster=MAT_Templates.Custom.MAT_ShieldInvisible GlobalShieldMaterialDebug=MAT_Templates.Custom.MAT_ShieldPartialyVisible [TGEngine.TGUISafeRegionPanel] SafeZone=0.98

Log: Log: [TGEngine.TGMissionManager] Log: AnnouncementMissionActivatedClassPath=S8Game.S8AnnouncementMissionActiva ted Log: AnnouncementMissionActivatedCounterClassPath=S8Game.S8AnnouncementMissio nActivatedCounter Log: AnnouncementMissionSucceededActivatorClassPath=S8Game.S8AnnouncementMiss ionSucceededActivator Log: AnnouncementMissionSucceededCounterClassPath=S8Game.S8AnnouncementMissio nSucceededCounter Log: AnnouncementMissionFailedActivatorClassPath=S8Game.S8AnnouncementMission FailedActivator Log: AnnouncementMissionFailedCounterClassPath=S8Game.S8AnnouncementMissionFa iledCounter Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [TGEngine.TGMission] RewardRatio=1 RewardMax=25 [TGEngine.TGUIDataStore_StringAliasBindingsMap] FakePlatform=-1 UndefinedString=UNDEFINED [TGEngine.TGHUD] bShowDevLayerIniConst=True [TGEngine.TGHUDIndicatorInfo] FPSEnabled=1 FPSWarning=70 FPSAlert=50 VMEMEnabled=1 VMEMWarning=300 VMEMAlert=400 TriCountEnabled=1 TriCountWarning=700000 TriCountAlert=800000 TexCountEnabled=0 TexCountWarning=50 TexCountAlert=0 GameThreadEnabled=1 GameThreadWarning=12 GameThreadAlert=15 PrimCountEnabled=1 PrimCountWarning=1500 PrimCountAlert=2000 ScriptTimeEnabled=1 ScriptTimeWarning=3.0 ScriptTimeAlert=4.0 FoliageTimeEnabled=1 FoliageTimeWarning=1.5 FoliageTimeAlert=2.5 ShadowVolumeEnabled=1 ShadowVolumeWarning=0 ShadowVolumeAlert=0

Log: Log: Log: Log: Log: Log:

[TGEngine.TGUIInteraction] AttractModeIdleTime=120.0 AttractMovieName=Intro bDisableToolTips=TRUE SceneClientClassName=S8Game.S8UISceneClient

Log: [Engine.TGColorMap] Log: Crayons=(ColorName="FriendlyTeam",ColorValue=(R=0,G=115,B=255,A=255)) Log: Crayons=(ColorName="EnemyTeam",ColorValue=(R=255,G=0,B=0,A=255)) Log: Crayons=(ColorName="Neutral",ColorValue=(R=192,G=192,B=192,A=255)) Log: Crayons=(ColorName="Squad",ColorValue=(R=0,G=255,B=255,A=255)) Log: Crayons=(ColorName="OwnedObject",ColorValue=(R=128,G=255,B=128,A=255)) Log: Crayons=(ColorName="Self",ColorValue=(R=255,G=255,B=0,A=255)) Log: Crayons=(ColorName="HudColor",ColorValue=(R=55,G=165,B=131,A=255)) Log: Crayons=(ColorName="ValidColor",ColorValue=(R=83,G=200,B=234,A=255)) Log: Crayons=(ColorName="WarningColor",ColorValue=(R=254,G=210,B=4,A=255)) Log: Crayons=(ColorName="InvalidColor",ColorValue=(R=137,G=137,B=137,A=255)) Log: Crayons=(ColorName="IFF_DisabledForeground",ColorValue=(R=130,G=130,B=13 0,A=255)) Log: Crayons=(ColorName="IFF_DisabledBackground",ColorValue=(R=40,G=40,B=40,A =255)) Log: Crayons=(ColorName="IFF_ShieldForeground",ColorValue=(R=3,G=255,B=255,A= 255)) Log: Crayons=(ColorName="IFF_ShieldBackground",ColorValue=(R=40,G=40,B=40,A=2 55)) Log: Crayons=(ColorName="IFF_ArmorForeground",ColorValue=(R=0,G=255,B=0,A=255 )) Log: Crayons=(ColorName="IFF_ArmorBackground",ColorValue=(R=255,G=0,B=0,A=255 )) Log: Crayons=(ColorName="CSDInteraction",ColorValue=(R=245,G=126,B=1,A=255)) Log: Crayons=(ColorName="CSDTutorial",ColorValue=(R=72,G=255,B=69,A=255)) Log: Crayons=(ColorName="GearBackground",ColorValue=(R=0,G=0,B=0,A=255)) Log: Crayons=(ColorName="GearFill",ColorValue=(R=128,G=128,B=128,A=255)) Log: Crayons=(ColorName="GearAvailable",ColorValue=(R=255,G=100,B=0,A=255)) Log: Crayons=(ColorName="GearUnavailable",ColorValue=(R=128,G=128,B=128,A=255 )) Log: Crayons=(ColorName="GearDisabled",ColorValue=(R=255,G=0,B=0,A=255)) Log: Crayons=(ColorName="ArmorDamage",ColorValue=(R=255,G=0,B=0,A=255)) Log: Crayons=(ColorName="ArmorHealth",ColorValue=(R=0,G=255,B=0,A=255)) Log: Crayons=(ColorName="ShieldDamage",ColorValue=(R=0,G=255,B=255,A=255)) Log: Crayons=(ColorName="ShieldHealth",ColorValue=(R=0,G=255,B=255,A=255)) Log: Crayons=(ColorName="Dangerous",ColorValue=(R=255,G=50,B=50,A=255)) Log: Crayons=(ColorName="Unavailable",ColorValue=(R=255,G=0,B=0,A=160)) Log: Crayons=(ColorName="AwaitRespawn",ColorValue=(R=255,G=255,B=50,A=255)) Log: Crayons=(ColorName="CanRespawn",ColorValue=(R=50,G=255,B=50,A=255)) Log: Crayons=(ColorName="DeathIcon",ColorValue=(R=255,G=255,B=255,A=255)) Log: Crayons=(ColorName="Dropping_Normal",ColorValue=(R=0,G=0,B=0,A=0)) Log: Crayons=(ColorName="Dropping_Brake",ColorValue=(R=255,G=128,B=0,A=128)) Log: Crayons=(ColorName="Dropping_Braking",ColorValue=(R=0,G=0,B=0,A=0)) Log: Crayons=(ColorName="Purch_StatusOK",ColorValue=(R=0,G=255,B=0,A=255)) Log: Crayons=(ColorName="Purch_StatusPrice",ColorValue=(R=255,G=255,B=255,A=2 55)) Log: Crayons=(ColorName="Purch_StatusWarning",ColorValue=(R=255,G=100,B=0,A=2 55)) Log: Crayons=(ColorName="Purch_StatusFail",ColorValue=(R=255,G=0,B=0,A=255)) Log: Crayons=(ColorName="Purch_IconOK",ColorValue=(R=0,G=255,B=0,A=255)) Log: Crayons=(ColorName="Purch_IconWarning",ColorValue=(R=255,G=100,B=0,A=255 ))

Log: Crayons=(ColorName="Purch_IconDisabled",ColorValue=(R=255,G=0,B=0,A=255) ) Log: Crayons=(ColorName="Purch_IconUnavailable",ColorValue=(R=192,G=192,B=192 ,A=255)) Log: Crayons=(ColorName="FeatPoints_Static",ColorValue=(R=255,G=255,B=255,A=2 55)) Log: Crayons=(ColorName="FeatPoints_Gain",ColorValue=(R=0,G=255,B=0,A=255)) Log: Crayons=(ColorName="FeatPoints_Loss",ColorValue=(R=255,G=0,B=0,A=255)) Log: Crayons=(ColorName="Stats_Normal",ColorValue=(R=202,G=202,B=202,A=255)) Log: Crayons=(ColorName="Stats_Special",ColorValue=(R=255,G=0,B=0,A=255)) Log: Crayons=(ColorName="WA_Slug",ColorValue=(R=255,G=0,B=0,A=255)) Log: Crayons=(ColorName="WA_Rail",ColorValue=(R=120,G=255,B=255,A=255)) Log: Crayons=(ColorName="WA_Default",ColorValue=(R=192,G=192,B=192,A=255)) Log: Crayons=(ColorName="Repair",ColorValue=(R=0,G=255,B=0,A=255)) Log: Crayons=(ColorName="ListActiveBox",ColorValue=(R=255,G=200,B=0,A=255)) Log: Crayons=(ColorName="WidgetFocusBox",ColorValue=(R=255,G=200,B=0,A=255)) Log: Crayons=(ColorName="VehicleSeatEmpty",ColorValue=(R=192,G=192,B=192,A=25 5)) Log: Crayons=(ColorName="KeyBindingNotBound",ColorValue=(R=255,G=255,B=255,A= 25)) Log: Crayons=(ColorName="AmmoNormal",ColorValue=(R=255,G=128,B=0,A=255)) Log: Crayons=(ColorName="AmmoLow",ColorValue=(R=255,G=0,B=0,A=255)) Log: Crayons=(ColorName="AmmoEmpty",ColorValue=(R=128,G=128,B=128,A=255)) Log: Crayons=(ColorName="ActivatableEnabled",ColorValue=(R=7,G=255,B=191,A=25 5)) Log: Crayons=(ColorName="ActivatableDisabled",ColorValue=(R=255,G=102,B=7,A=0 )) Log: Crayons=(ColorName="VPGainedFriendly",ColorValue=(R=0,G=255,B=0,A=255)) Log: Crayons=(ColorName="VPGainedEnemy",ColorValue=(R=255,G=200,B=0,A=255)) Log: Log: [TGEngine.TGTextureMap] Log: Stamps=(TextureName="Block", TexturePath="UI_TacNet_Content.Texture.Icon Blocked") Log: Stamps=(TextureName="Invitation", TexturePath="UI_TacNet_Content.Texture .IconInvited") Log: Stamps=(TextureName="Leader", TexturePath="UI_TacNet_Content.Texture.Ico nLeader") Log: Stamps=(TextureName="Lock", TexturePath="UI_TacNet_Content.Texture.IconL ocked") Log: Stamps=(TextureName="Self", TexturePath="UI_Common_Content.Texture.Trans parentTexture") Log: Stamps=(TextureName="Swap", TexturePath="UI_TacNet_Content.Texture.IconS wap") Log: Stamps=(TextureName="IconLoadoutWeaponEmpty", TexturePath="UI_Common_Con tent.Texture.IconLoadoutWeaponEmpty") Log: Stamps=(TextureName="IconLoadoutGearEmpty", TexturePath="UI_Common_Conte nt.Texture.IconLoadoutGearEmpty") Log: Stamps=(TextureName="Invisible", TexturePath="UI_Common_Content.Texture. TransparentTexture") Log: Stamps=(TextureName="Favorite", TexturePath="UI_Common_Content.Texture.I conFilterFavorites") Log: Stamps=(TextureName="Ranked", TexturePath="UI_Common_Content.Texture.Ico nFilterRanked") Log: Stamps=(TextureName="Locked", TexturePath="UI_Common_Content.Texture.Ico nFilterLocked") Log: Stamps=(TextureName="Dedicated", TexturePath="UI_Common_Content.Texture. IconDedicatedServer") Log: Stamps=(TextureName="Dead", TexturePath="UI_TacNet_Content.Texture.IconD ead")

Log: Stamps=(TextureName="Talk", TexturePath="HUD_Generic_Content.Texture.Tal kIndicator") Log: Stamps=(TextureName="CheatProtection", TexturePath="UI_Common_Content.Te xture.IconFilterCheatProtection") Log: DefaultTexturePath=UI_Common_Content.Texture.TransparentTexture Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [Random TGUIDataProvider_MapInfo] bIsWildcard=true MapThumbnailName=UI_Common_Content.Texture.TransparentTexture ;MapName=TER02_Base-SmallB ;MapContext=4 ;MapThumbnailName=PREV_DLC1.TER02SmallB ;ControlPoints=2 ;MapSize=S8Game.S8MapSizeSmall [TER03_Base-LargeA TGUIDataProvider_MapInfo] MapName=TER03_Base-LargeA MapContext=5 MapThumbnailName=PREV_ReleaseMaps.TER03Large ControlPoints=4 MapSize=S8Game.S8MapSizeLarge [TER03_Base-SmallA TGUIDataProvider_MapInfo] MapName=TER03_Base-SmallA MapContext=6 MapThumbnailName=PREV_ReleaseMaps.TER03SmallA ControlPoints=2 MapSize=S8Game.S8MapSizeSmall [TER06_Base-LargeA TGUIDataProvider_MapInfo] MapName=TER06_Base-LargeA MapContext=10 MapThumbnailName=PREV_ReleaseMaps.TER06Large ControlPoints=4 MapSize=S8Game.S8MapSizeLarge [TER06_Base-SmallA TGUIDataProvider_MapInfo] MapName=TER06_Base-SmallA MapContext=11 MapThumbnailName=PREV_ReleaseMaps.TER06SmallA ControlPoints=3 MapSize=S8Game.S8MapSizeMedium [TER06_Base-SmallB TGUIDataProvider_MapInfo] MapName=TER06_Base-SmallB MapContext=12 MapThumbnailName=PREV_ReleaseMaps.TER06SmallB ControlPoints=2 MapSize=S8Game.S8MapSizeSmall [TER06_Base-SmallC TGUIDataProvider_MapInfo] MapName=TER06_Base-SmallC MapContext=9

Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

MapThumbnailName=PREV_ReleaseMaps.TER06SmallC ControlPoints=2 MapSize=S8Game.S8MapSizeSmall [TER07_Base-LargeA TGUIDataProvider_MapInfo] MapName=TER07_Base-LargeA MapContext=13 MapThumbnailName=PREV_ReleaseMaps.TER07Large ControlPoints=4 MapSize=S8Game.S8MapSizeLarge [TER07_Base-SmallA TGUIDataProvider_MapInfo] MapName=TER07_Base-SmallA MapContext=14 MapThumbnailName=PREV_ReleaseMaps.TER07SmallA ControlPoints=2 MapSize=S8Game.S8MapSizeSmall [TER07_Base-SmallB TGUIDataProvider_MapInfo] MapName=TER07_Base-SmallB MapContext=15 MapThumbnailName=PREV_ReleaseMaps.TER07SmallB ControlPoints=2 MapSize=S8Game.S8MapSizeSmall ;MapName=TER12_Base-SmallA ;MapContext=45 ;MapThumbnailName=PREV_ReleaseMaps.TER12Large ;ControlPoints=3 ;MapSize=S8Game.S8MapSizeMedium [TER13_Base-SmallA TGUIDataProvider_MapInfo] MapName=TER13_Base-SmallA MapContext=42 MapThumbnailName=PREV_ReleaseMaps.TER13SmallA ControlPoints=3 MapSize=S8Game.S8MapSizeMedium ;MapName=DES06_Base-SmallB ;MapContext=32 ;MapThumbnailName=PREV_ReleaseMaps.DES06SmallB ;ControlPoints=2 ;MapSize=S8Game.S8MapSizeSmall [DES07_Base-Campaign TGUIDataProvider_MapInfo] MapContext=33 [DES09_Base-Campaign TGUIDataProvider_MapInfo] MapContext=36 [DES10_Base-Campaign TGUIDataProvider_MapInfo] MapContext=39 [DES12_Base-Campaign TGUIDataProvider_MapInfo]

Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

MapContext=40 [TER13_Base-Campaign TGUIDataProvider_MapInfo] MapContext=21 [TER03_Base-Campaign TGUIDataProvider_MapInfo] MapContext=5 [TER07_Base-Campaign TGUIDataProvider_MapInfo] MapContext=13 [TER06_Base-Campaign TGUIDataProvider_MapInfo] MapContext=10 [DES07_Base-LargeA TGUIDataProvider_MapInfo] MapName=DES07_Base-LargeA MapContext=33 MapThumbnailName=PREV_ReleaseMaps.DES07Large ControlPoints=4 MapSize=S8Game.S8MapSizeLarge [DES07_Base-SmallA TGUIDataProvider_MapInfo] MapName=DES07_Base-SmallA MapContext=34 MapThumbnailName=PREV_ReleaseMaps.DES07SmallA ControlPoints=2 MapSize=S8Game.S8MapSizeSmall [DES07_Base-SmallB TGUIDataProvider_MapInfo] MapName=DES07_Base-SmallB MapContext=35 MapThumbnailName=PREV_ReleaseMaps.DES07SmallB ControlPoints=2 MapSize=S8Game.S8MapSizeSmall [DES09_Base-LargeA TGUIDataProvider_MapInfo] MapName=DES09_Base-LargeA MapContext=36 MapThumbnailName=PREV_ReleaseMaps.DES09Large ControlPoints=4 MapSize=S8Game.S8MapSizeLarge [DES09_Base-SmallA TGUIDataProvider_MapInfo] MapName=DES09_Base-SmallA MapContext=37 MapThumbnailName=PREV_ReleaseMaps.DES09SmallA ControlPoints=3 MapSize=S8Game.S8MapSizeMedium [DES09_Base-SmallB TGUIDataProvider_MapInfo]

Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

MapName=DES09_Base-SmallB MapContext=38 MapThumbnailName=PREV_ReleaseMaps.DES09SmallB ControlPoints=3 MapSize=S8Game.S8MapSizeMedium [DES10_Base-SmallA TGUIDataProvider_MapInfo] MapName=DES10_Base-SmallA MapContext=41 MapThumbnailName=PREV_ReleaseMaps.DES10Large ControlPoints=2 MapSize=S8Game.S8MapSizeSmall [DES12_Base-SmallA TGUIDataProvider_MapInfo] MapName=DES12_Base-SmallA MapContext=25 MapThumbnailName=PREV_ReleaseMaps.DES12Large ControlPoints=2 MapSize=S8Game.S8MapSizeSmall [TGEngine.TGGameSettings] ;AdditionalURLOptions=?WarmUpMode=TRUE AdditionalURLOptions= AlwaysRecordStats=false [TGEngine.TGGameSettingsInstantAction] AdditionalURLOptions= [TGEngine.TGOnlineAMCriteriaQoS] MaxQoS=300.0 WeightQoS=100.0 ExpQoS=2.0 test=test [TGEngine.TGOnlineAMCriteriaPlayerDist] WeightPD=100.0 WeightAlmostFull=0.2 [TGEngine.TGOnlineAMCriteriaGameRem] WeightGameRem=100.0 ExpGameRem=2.0 [TGUIScenePresence TitleScene] ContextId=1 [TGUIScenePresence LegalScene] ContextId=1 [TGUIScenePresence LaunchMenu] ContextId=1

Log: Log: Log: Log: Log: Log: Log: [TGUIScenePresence MultiplayerMain2] ContextId=2 [TGUIScenePresence BarracksMain] ContextId=3

Log: [Engine.GameActor] Log: NeedsRepairDelay=3 ; Delay before Flag gets set (No Damage during delay) Log: LowHealthPercent=0.7 ; When Flag gets set Log: NeedsRepairSearchRadius=5000 ; Announcement when acto r within this radius needs healed Log: NeedsRepairRenotifyDelay=60 ; Seconds until we remin d that someone STILL needs healed? Log: RepairToolClassName=S8Game.S8GearRepairTool Log: NeedsRepairAnnouncementClassName=S8Game.S8AnnouncementNeedsRepair Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [TGEngine.TGSensibleType] RepairToolClassName=S8Game.S8GearRepairTool [MoveForward TGUIDataProvider_KeyBinding] Command=GBA_MoveForward bIsCrucialBind=true [MoveBackward TGUIDataProvider_KeyBinding] Command=GBA_MoveBackward bIsCrucialBind=true [StrafeLeft TGUIDataProvider_KeyBinding] Command=GBA_StrafeLeft bIsCrucialBind=true [StrafeRight TGUIDataProvider_KeyBinding] Command=GBA_StrafeRight bIsCrucialBind=true [TurnLeft TGUIDataProvider_KeyBinding] Command=GBA_TurnLeft [TurnRight TGUIDataProvider_KeyBinding] Command=GBA_TurnRight [Jump TGUIDataProvider_KeyBinding] Command=GBA_Jump | GBA_Leap bIsCrucialBind=true [Crouch TGUIDataProvider_KeyBinding]

Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

Command=GBA_Crouch bIsCrucialBind=true [Sprint TGUIDataProvider_KeyBinding] Command=GBA_Sprint bIsCrucialBind=true [Walk TGUIDataProvider_KeyBinding] Command=GBA_Walk bIsCrucialBind=true [Use TGUIDataProvider_KeyBinding] Command=GBA_Use | GBA_SpectatorToggleCamera bIsCrucialBind=true

Log: [PrimaryGearUse TGUIDataProvider_KeyBinding] Log: Command=GBA_PrimaryGearUse | GBA_SpectatorNextPlayer | GBA_Purchase | GB A_Select Log: bIsCrucialBind=true Log: Log: [SecondaryGearUse TGUIDataProvider_KeyBinding] Log: Command=GBA_SecondaryGearUse | GBA_SecondaryGearActivate | GBA_Spectator NextHotSpot Log: bIsCrucialBind=true Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [Reload TGUIDataProvider_KeyBinding] Command=GBA_Reload bIsCrucialBind=true [Zoom TGUIDataProvider_KeyBinding] Command=GBA_Zoom | GBA_SpectatorPrevPlayer bIsCrucialBind=true [ZoomContinuous TGUIDataProvider_KeyBinding] Command=GBA_ZoomContinuous | GBA_SpectatorPrevPlayer bIsCrucialBind=true [CycleSecondary TGUIDataProvider_KeyBinding] Command=GBA_SecondaryGearCycleFoward [SwitchWeaponSeat1 TGUIDataProvider_KeyBinding] Command=GBA_SwitchToWeaponOne|GBA_SwitchToSeatOne [SwitchWeaponSeat2 TGUIDataProvider_KeyBinding] Command=GBA_SwitchToWeaponTwo|GBA_SwitchToSeatTwo [SwitchSeat3 TGUIDataProvider_KeyBinding] Command=GBA_SwitchToSeatThree

Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [SwitchSeat4 TGUIDataProvider_KeyBinding] Command=GBA_SwitchToSeatFour [CycleSeatForward TGUIDataProvider_KeyBinding] Command=GBA_CycleSeatFoward [CycleSeatBackward TGUIDataProvider_KeyBinding] Command=GBA_CycleSeatBackward [ShowScores TGUIDataProvider_KeyBinding] Command=GBA_ShowScores [ShowMenu TGUIDataProvider_KeyBinding] Command=GBA_ShowMenu bIsCrucialBind=true [Dropship TGUIDataProvider_KeyBinding] Command=GBA_Dropship [ChangeTeam TGUIDataProvider_KeyBinding] Command=GBA_ChangeTeam [Map TGUIDataProvider_KeyBinding] Command=GBA_Map [Scoreboard TGUIDataProvider_KeyBinding] Command=GBA_Scoreboard [DCM TGUIDataProvider_KeyBinding] Command=GBA_DCM [Purchasing TGUIDataProvider_KeyBinding] Command=GBA_Purchasing [CyclePurchaseNext TGUIDataProvider_KeyBinding] Command=GBA_CyclePurchasableItemNext [CyclePurchasePrev TGUIDataProvider_KeyBinding] Command=GBA_CyclePurchasableItemPrev [PTT TGUIDataProvider_KeyBinding] Command=GBA_PTT [Chat TGUIDataProvider_KeyBinding]

Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

Command=GBA_Chat [TeamChat TGUIDataProvider_KeyBinding] Command=GBA_TeamChat [SquadChat TGUIDataProvider_KeyBinding] Command=GBA_SquadChat [TGEngine.TGUISceneSystemLinkBrowser] RefreshTime=3.0;Per TCRs this can be no more than 3 seconds [TGEngine.TGGameReplicationInfo] ServerClan= [IniVersion] 0=1252231466.000000 1=1252231466.000000 2=1252231466.000000

Log: FileName: ..\S8Game\Config\S8Input.ini Log: [Engine.PlayerInput] Log: MoveForwardSpeed=1200 Log: MoveStrafeSpeed=1200 Log: LookRightScale=300 Log: LookUpScale=-300 Log: MouseSensitivity=60.0 Log: DoubleClickTime=0.250000 Log: bEnableMouseSmoothing=true Log: Bindings=(Name="GBA_MapIfNotPurchasing", Command="StartAction S8game.S8A ctionMapIfNotPurchasing") Log: Bindings=(Name="GBA_DropshipIfNotPurchasing", Command="StartAction S8gam e.S8ActionDropshipIfNotPurchasing") Log: Bindings=(Name="GBA_PurchasingIfNotPurchasing", Command="Startaction S8g ame.S8ActionPurchasingIfNotPurchasing") Log: Bindings=(Name="GBA_SecondaryGearActivateIfNotPurchasing", Command="Star tACtion S8Game.S8ActionToggleActiveSecondaryIfNotPurchasing") Log: Bindings=(Name="GBA_SecondaryGearActivate",Command="StartAction S8Game.S 8ActionToggleActiveSecondary") Log: Bindings=(Name="GBA_SmartCycleNext", Command="StartAction S8Game.S8Actio nChooseForMouseWheelNextIfNotZoomed") Log: Bindings=(Name="GBA_SmartCyclePrev", Command="StartAction S8Game.S8Actio nChooseForMouseWheelPrevIfNotZoomed") Log: Bindings=(Name="GBA_LeapIfNotPurchasing",Command="StartAction S8Game.S8A ctionLeapIfNotPurchasing") Log: Bindings=(Name="GBA_Leap",Command="StartAction S8Game.S8ActionLeap") Log: Bindings=(Name="GBA_Purchase", Command="Startaction S8game.S8ActionPurch ase | OnRelease StopAction S8Game.S8ActionPurchase") Log: Bindings=(Name="Look",Command="Button bLook") Log: Bindings=(Name="Pause",Command="Pause") Log: Bindings=(Name="LookToggle",Command="Toggle bLook") Log: Bindings=(Name="LookUp",Command="Axis aLookUp Speed=+25.0 AbsoluteAxis=1 00") Log: Bindings=(Name="LookDown",Command="Axis aLookUp Speed=-25.0 AbsoluteAxis =100")

Log: Bindings=(Name="CenterView",Command="Button bSnapLevel") Log: Bindings=(Name="Walking",Command="Button bRun") Log: Bindings=(Name="Strafe",Command="Button bStrafe") Log: Bindings=(Name="NextWeapon",Command="NextWeapon") Log: Bindings=(Name="ViewTeam",Command="ViewClass Pawn") Log: Bindings=(Name="TurnToNearest",Command="Button bTurnToNearest") Log: Bindings=(Name="Turn180",Command="Button bTurn180") Log: Bindings=(Name="GBA_CycleSeatBackward",Command="CycleVehicleSeat -1") Log: Bindings=(Name="GBA_SwitchToGearOne",Command="StartAction S8Game.S8Actio nInventoryEquipActiveGearOne") Log: Bindings=(Name="GBA_SwitchToWeaponTwo",Command="StartAction S8Game.S8Act ionInventoryEquipWeaponTwo") Log: Bindings=(Name="GBA_SwitchToWeaponOne",Command="StartAction S8Game.S8Act ionInventoryEquipWeaponOne") Log: Bindings=(Name="GBA_SecondaryGearCycleFowardIfNotPurchasing",Command="St artAction S8Game.S8ActionInventoryCycleActiveGearIfNotPurchasing | ChangeSpectat ingTeamPOV") Log: Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX") Log: Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY") Log: Bindings=(Name="GBA_SwitchToSeatOne",Command="MoveToVehicleSeat 0") Log: Bindings=(Name="GBA_PrimaryGearCycleFowardIfNotPurchasing",Command="Star tAction S8Game.S8ActionInventoryCycleWeaponIfNotPurchasing") Log: Bindings=(Name="GBA_Select",Command=" ") Log: Bindings=(Name="GBA_SwitchToSeatFive",Command="MoveToVehicleSeat 4") Log: Bindings=(Name="GBA_SwitchToSeatFour",Command="MoveToVehicleSeat 3") Log: Bindings=(Name="Escape",Command="CloseEditorViewport | onrelease ShowMen u") Log: Bindings=(Name="GBA_SwitchToGearTwo",Command="StartAction S8Game.S8Actio nInventoryEquipActiveGearTwo") Log: Bindings=(Name="GBA_SwitchToSeatThree",Command="MoveToVehicleSeat 2") Log: Bindings=(Name="GBA_SwitchToSeatTwo",Command="MoveToVehicleSeat 1") Log: Bindings=(Name="GBA_CycleSeatFoward",Command="CycleVehicleSeat 1") Log: Bindings=(Name="P",Command="TogglePhysicsMode") Log: Bindings=(Name="B",Command="ToggleSpeaking true | OnRelease ToggleSpeaki ng false") Log: Bindings=(Name="GBA_SecondaryGearCycleFoward",Command="StartAction S8Gam e.S8ActionInventoryCycleActiveGear | ChangeSpectatingTeamPOV") Log: Bindings=(Name="GBA_PrimaryGearCycleBackward",Command="StartAction S8Gam e.S8ActionInventoryCycleWeaponReverse") Log: Bindings=(Name="GBA_PrimaryGearCycleFoward",Command="StartAction S8Game. S8ActionInventoryCycleWeapon") Log: Bindings=(Name="GBA_Look_Gamepad_Inv",Command="Axis aLookup Speed=-0.8 D eadZone=0.2") Log: Bindings=(Name="GBA_Look_Gamepad",Command="Axis aLookup Speed=0.8 DeadZo ne=0.2") Log: Bindings=(Name="GBA_Turn_Gamepad",Command="Axis aTurn Speed=1.0 DeadZone =0.2") Log: ;Bindings=(Name="Insert",Command="Camera FreeCam") Log: Bindings=(Name="GBA_Move_Gamepad_Inv",Command="Axis aBaseY Speed=-1.0 De adZone=0.3") Log: Bindings=(Name="GBA_Move_Gamepad",Command="Axis aBaseY Speed=1.0 DeadZon e=0.3") Log: Bindings=(Name="GBA_Strafe_Gamepad",Command="Axis aStrafe Speed=1.0 Dead Zone=0.3") Log: Bindings=(Name="GBA_TurnRight",Command="Axis aBaseX Speed=+200.0 Absolu teAxis=100") Log: Bindings=(Name="GBA_TurnLeft",Command="Axis aBaseX Speed=-200.0 Absolute Axis=100") Log: Bindings=(Name="GBA_StrafeRight",Command="Axis aStrafe Speed=+1.0") Log: Bindings=(Name="GBA_StrafeLeft",Command="Axis aStrafe Speed=-1.0")

Log: Bindings=(Name="GBA_MoveBackward",Command="Axis aBaseY Speed=-1.0") Log: Bindings=(Name="GBA_MoveForward",Command="Axis aBaseY Speed=1.0") Log: Bindings=(Name="Home",Command="Camera FixedTracking",Alt=True) Log: Bindings=(Name="PageUp",Command="Camera Fixed",Alt=True) Log: Bindings=(Name="PageDown",Command="Camera ThirdPerson",Alt=True) Log: Bindings=(Name="End",Command="Camera FirstPerson",Alt=True) Log: Bindings=(Name="Insert",Command="Camera FreeCam",Alt=True) Log: Bindings=(Name="Delete",Command="Camera Default",Alt=True) Log: Bindings=(Name="GBA_Walk",Command="StartAction S8Game.S8ActionWalk | OnR elease StopAction S8Game.S8ActionWalk") Log: Bindings=(Name="GBA_SprintIfNotZoomed",Command="StartAction S8Game.S8Act ionSprintIfNotZoomed | OnRelease StopAction S8Game.S8ActionSprintIfNotZoomed") Log: Bindings=(Name="GBA_SprintIfNotPurchasing",Command="StartAction S8Game.S 8ActionSprintIfNotPurchasing | OnRelease StopAction S8Game.S8ActionSprintIfNotPu rchasing") Log: Bindings=(Name="GBA_SprintSwapped",Command="StartAction S8Game.S8ActionS print true | OnRelease StopAction S8Game.S8ActionSprint") Log: Bindings=(Name="GBA_Sprint",Command="StartAction S8Game.S8ActionSprint | OnRelease StopAction S8Game.S8ActionSprint") Log: Bindings=(Name="GBA_Crouch",Command="Crouch | OnRelease UnCrouch | Axis aUp Speed=-1.0") Log: Bindings=(Name="GBA_JumpIfNotPurchasing",Command="StartAction S8Game.S8A ctionJumpIfNotPurchasing | Axis aUp Speed=+1.0 AbsoluteAxis=100 | OnRelease Stop Action S8Game.S8ActionJumpIfNotPurchasing") Log: Bindings=(Name="GBA_JumpSwapped",Command="StartAction S8Game.S8ActionJum pSwapped | Axis aUp Speed=+1.0 AbsoluteAxis=100 | OnRelease StopAction S8Game.S8 ActionJumpSwapped | OnRelease StopAction S8Game.S8ActionSwapSticksForJetpack") Log: Bindings=(Name="GBA_Jump",Command="StartAction S8Game.S8ActionJump | Axi s aUp Speed=+1.0 AbsoluteAxis=100 | OnRelease StopAction S8Game.S8ActionJump") Log: Bindings=(Name="GBA_ZoomCycle",Command="StartAction S8Game.S8ActionZoomC ycleIfZoomed | OnRelease StopAction S8Game.S8ActionZoomCycleIfZoomed") Log: Bindings=(Name="GBA_ZoomContinuous",Command="StartAction S8Game.S8Action InventoryTogglePurchaserIfPurchasing | StartAction S8Game.S8ActionZoomContinuous | OnRelease StopAction S8Game.S8ActionZoomContinuous") Log: Bindings=(Name="GBA_Zoom",Command="StartAction S8Game.S8ActionInventoryT ogglePurchaserIfPurchasing | StartAction S8Game.S8ActionZoom | OnRelease StopAct ion S8Game.S8ActionZoom") Log: Bindings=(Name="GBA_Reload",Command="StartAction S8Game.S8ActionReload | OnRelease StopAction S8Game.S8ActionReload") Log: Bindings=(Name="GBA_SecondaryGearUseIfNotPurchasing",Command="StartActio n S8Game.S8ActionUseItem | OnRelease StopAction S8Game.S8ActionUseItem") Log: Bindings=(Name="GBA_SecondaryGearUse",Command="StartAction S8Game.S8Acti onUseItem | OnRelease StopAction S8Game.S8ActionUseItem") Log: Bindings=(Name="GBA_PrimaryGearUse",Command="StartAction S8Game.S8Action Fire | OnRelease StopAction S8Game.S8ActionFire ") Log: ;.Bindings=(Name="Minus",Command="GBA_ShrinkHud") Log: Bindings=(Name="GBA_Use",Command="StartActionFocus TGEngine.TGActionUse" ) Log: Bindings=(Name="GBA_DCMIfNotPurchasing", Command="StartAction S8Game.S8A ctionDCMIfNotPurchasing") Log: Bindings=(Name="GBA_PTT",Command="ToggleTalkingForPTT true | OnRelease T oggleTalkingForPTT false") Log: Bindings=(Name="GBA_Chat",Command="Talk") Log: Bindings=(Name="GBA_TeamChat",Command="TeamTalk") Log: Bindings=(Name="GBA_SquadChat",Command="SquadTalk") Log: Bindings=(Name="GBA_ShowScores",Command="ShowInGameScoreboard | OnReleas e HideInGameScoreboard") Log: Bindings=(Name="GBA_ShowMenu",Command="CloseEditorViewport | CancelMatin ee | onrelease ShowMenu") Log: Bindings=(Name="GBA_ToggleGameMenu",Command="ToggleGameMenu | CancelMati

nee ") Log: Bindings=(Name="GBA_Dropship",Command="OpenDropshipScreen") Log: Bindings=(Name="GBA_ChangeTeam",Command="OpenTeamScreen") Log: Bindings=(Name="GBA_Map",Command="OpenMapScreen") Log: Bindings=(Name="GBA_Scoreboard",Command="OpenInteractiveScoreboard") Log: Bindings=(Name="GBA_DCM",Command="OpenDCMReq") Log: Bindings=(Name="GBA_Manage",Command="ExecWarning GBA_Manage not implemen ted") Log: Bindings=(Name="GBA_Purchasing",Command="StartAction S8Game.S8ActionInve ntoryTogglePurchaser") Log: Bindings=(Name="GBA_PurchasingCancel",Command="StartAction S8Game.S8Acti onInventoryTogglePurchaserIfPurchasing") Log: Bindings=(Name="GBA_CyclePurchasableItemNext",Command="pnext") Log: Bindings=(Name="GBA_CyclePurchasableItemPrev",Command="pprev") Log: Bindings=(Name="GBA_SpectatorNextPlayer", Command="StartAction S8Game.S8 ActionSpectatorNextPlayer") Log: Bindings=(Name="GBA_SpectatorPrevPlayer", Command="StartAction S8Game.S8 ActionSpectatorPrevPlayer") Log: Bindings=(Name="GBA_SpectatorToggleCamera", Command="StartAction S8Game. S8ActionSpectatorToggleCameraMode") Log: Bindings=(Name="GBA_SpectatorNextHotSpot", Command="StartAction S8Game.S 8ActionSpectatorNextHotSpot") Log: ; .Bindings=(Name="GBA_ShrinkHud",Command="ShrinkHud") Log: Bindings=(Name="GBA_GfWL",Command="ExecWarning Pushed the games for wind ows live button") Log: Bindings=(Name="XboxTypeS_LeftX",Command="GBA_Strafe_Gamepad") Log: Bindings=(Name="XboxTypeS_LeftY",Command="GBA_Move_Gamepad") Log: Bindings=(Name="XboxTypeS_RightX",Command="GBA_Turn_Gamepad") Log: Bindings=(Name="XboxTypeS_RightY",Command="GBA_Look_Gamepad") Log: Bindings=(Name="XboxTypeS_LeftThumbstick",Command="GBA_Crouch") Log: Bindings=(Name="XboxTypeS_LeftShoulder",Command="GBA_Jump | GBA_Leap") Log: Bindings=(Name="XboxTypeS_RightTrigger", Command="GBA_PrimaryGearUse | G BA_SpectatorNextPlayer | GBA_Purchase") Log: Bindings=(Name="XboxTypeS_LeftTrigger", Command="GBA_SecondaryGearUse | GBA_SecondaryGearActivate | GBA_SpectatorNextHotSpot | GBA_PurchasingCancel") Log: Bindings=(Name="XboxTypeS_RightShoulder", Command="GBA_Sprint") Log: Bindings=(Name="XboxTypeS_Y",Command="GBA_PrimaryGearCycleFoward | GBA_C ycleSeatFoward") Log: Bindings=(Name="XboxTypeS_B",Command="GBA_SecondaryGearCycleFowardIfNotP urchasing | GBA_PurchasingCancel | GBA_CycleSeatBackward") Log: Bindings=(Name="XboxTypeS_RightThumbstick",Command="GBA_Zoom | GBA_Spect atorPrevPlayer") Log: Bindings=(Name="XboxTypeS_A",Command="GBA_Use | GBA_Purchase | GBA_Selec t | GBA_SpectatorToggleCamera") Log: Bindings=(Name="XboxTypeS_X",Command="GBA_Reload") Log: Bindings=(Name="XboxTypeS_Start",Command="GBA_ToggleGameMenu") Log: Bindings=(Name="XboxTypeS_Back",Command="GBA_Scoreboard") Log: Bindings=(Name="XboxTypeS_DPad_Up",Command="GBA_PurchasingIfNotPurchasin g") Log: Bindings=(Name="XboxTypeS_DPad_Left",Command="GBA_DropshipIfNotPurchasin g | GBA_CyclePurchasableItemPrev") Log: Bindings=(Name="XboxTypeS_DPad_Down",Command="GBA_MapIfNotPurchasing") Log: Bindings=(Name="XboxTypeS_DPad_Right",Command="GBA_DCMIfNotPurchasing | GBA_CyclePurchasableItemNext") Log: Bindings=(Name="SIXAXIS_AccelX",Command="GBA_TurnLeft_Gamepad") Log: Bindings=(Name="SIXAXIS_AccelZ",Command="GBA_Look_Gamepad") Log: Bindings=(Name="Up",Command="GBA_MoveForward") Log: Bindings=(Name="Down",Command="GBA_MoveBackward") Log: Bindings=(Name="Left",Command="GBA_StrafeLeft") Log: Bindings=(Name="Right",Command="GBA_StrafeRight")

Log: Bindings=(Name="W",Command="GBA_MoveForward") Log: Bindings=(Name="S",Command="GBA_MoveBackward") Log: Bindings=(Name="A",Command="GBA_StrafeLeft") Log: Bindings=(Name="D",Command="GBA_StrafeRight") Log: Bindings=(Name="NumPadZero",Command="GBA_Crouch") Log: Bindings=(Name="RightShift",Command="GBA_Sprint") Log: Bindings=(Name="RightControl",Command="GBA_Jump | GBA_Leap") Log: Bindings=(Name="LeftControl",Command="GBA_Walk") Log: Bindings=(Name="C",Command="GBA_Crouch") Log: Bindings=(Name="LeftShift",Command="GBA_Sprint") Log: Bindings=(Name="Spacebar",Command="GBA_Jump | GBA_Leap") Log: Bindings=(Name="LeftMouseButton", Command="GBA_PrimaryGearUse | GBA_Spec tatorNextPlayer | GBA_Purchase | GBA_Select") Log: Bindings=(Name="F", Command="GBA_SecondaryGearUse | GBA_SecondaryGearAct ivate | GBA_SpectatorNextHotSpot") Log: Bindings=(Name="End", Command="GBA_Use | GBA_SpectatorToggleCamera",ALt= False) Log: Bindings=(Name="E", Command="GBA_Use | GBA_SpectatorToggleCamera") Log: Bindings=(Name="NumPadOne",Command="GBA_Zoom | GBA_SpectatorPrevPlayer") Log: Bindings=(Name="RightMouseButton",Command="GBA_ZoomContinuous | GBA_Spec tatorPrevPlayer") Log: Bindings=(Name="Delete",Command="GBA_Reload",ALt=False) Log: Bindings=(Name="R",Command="GBA_Reload") Log: Bindings=(Name="Z",Command="GBA_Zoom | GBA_SpectatorPrevPlayer") Log: Bindings=(Name="MouseScrollDown",Command="GBA_SmartCyclePrev | GBA_ZoomC ycle") Log: Bindings=(Name="MouseScrollUp",Command="GBA_SmartCycleNext | GBA_ZoomCyc le") Log: Bindings=(Name="PageDown",Command="GBA_SecondaryGearCycleFoward",ALt=Fal se) Log: Bindings=(Name="Q",Command="GBA_SecondaryGearCycleFoward") Log: Bindings=(Name="Add",Command="GBA_CycleSeatFoward") Log: Bindings=(Name="Subtract",Command="GBA_CycleSeatBackward") Log: Bindings=(Name="LeftBracket", Command="GBA_CyclePurchasableItemPrev") Log: Bindings=(Name="RightBracket", Command="GBA_CyclePurchasableItemNext") Log: Bindings=(Name="one",Command="GBA_SwitchToWeaponOne | GBA_SwitchToSeatOn e") Log: Bindings=(Name="two",Command="GBA_SwitchToWeaponTwo | GBA_SwitchToSeatTw o") Log: Bindings=(Name="three",Command="GBA_SwitchToGearOne | GBA_SwitchToSeatTh ree") Log: Bindings=(Name="four",Command="GBA_SwitchToGearTwo | GBA_SwitchToSeatFou r") Log: Bindings=(Name="five",Command="GBA_Purchasing | GBA_SwitchToSeatFive") Log: Bindings=(Name="b",Command="GBA_Purchasing") Log: Bindings=(Name="V",Command="GBA_PTT") Log: Bindings=(Name="T",Command="GBA_Chat") Log: Bindings=(Name="Y",Command="GBA_TeamChat") Log: Bindings=(Name="U",Command="GBA_SquadChat") Log: Bindings=(Name="Escape",Command="GBA_ShowMenu") Log: Bindings=(Name="TAB",Command="GBA_ShowScores") Log: Bindings=(Name="F1",Command="GBA_Dropship") Log: Bindings=(Name="F2",Command="GBA_ChangeTeam") Log: Bindings=(Name="F3",Command="GBA_Map") Log: Bindings=(Name="F4",Command="GBA_Scoreboard") Log: Bindings=(Name="F5",Command="GBA_DCM") Log: Bindings=(Name="M",Command="GBA_Map") Log: Bindings=(Name="one",Command="slomo 1",ALT=True) Log: Bindings=(Name="two",Command="slomo 5",ALT=True) Log: Bindings=(Name="three",Command="Slomo 10",ALT=True)

Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: False", Log: True", Log: Log: Log: Log: Log:

Bindings=(Name="four",Command="stat d3d9rhi",ALT=True) Bindings=(Name="five",Command="stat engine",ALT=True) Bindings=(Name="six",Command="stat scenerendering",ALT=True) Bindings=(Name="F",Command="FreezeRendering",ALT=True) Bindings=(Name="V",Command="ToggleActorPicker",ALT=True) Bindings=(Name="F3",Command="EditPickedActor",ALT=True) Bindings=(Name="F5",Command="viewmode wireframe",ALT=True) Bindings=(Name="F6",Command="viewmode unlit",ALT=True) Bindings=(Name="F7",Command="PrevViewMode") Bindings=(Name="F7",Command="viewmode lit",ALT=True) Bindings=(Name="F8",Command="NextViewMode") Bindings=(Name="F9",Command="set D3DRenderDevice bUsePostProcessEffects Control=False,Shift=False,Alt=False) Bindings=(Name="F10",Command="set D3DRenderDevice bUsePostProcessEffects Control=False,Shift=False,Alt=False) Bindings=(Name="F10",Command="dumpdynamicshadowstats",ALT=True) Bindings=(Name="F11",Command="shot") Bindings=(Name="F11",Command="AdjustHealth 50",ALT=True) Bindings=(Name="F12",Command="AdjustHealth -50",ALT=True)

Log: [Engine.DebugCameraInput] Log: Bindings=(Name="MoveUp",Command="Axis aUp Speed=1.0") Log: Bindings=(Name="MoveDown",Command="Axis aUp Speed=-1.0") Log: Bindings=(Name="MoveForward",Command="Axis aBaseY Speed=1.0") Log: Bindings=(Name="MoveBackward",Command="Axis aBaseY Speed=-1.0") Log: Bindings=(Name="TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis =100") Log: Bindings=(Name="TurnRight",Command="Axis aBaseX Speed=+200.0 AbsoluteAx is=100") Log: Bindings=(Name="StrafeLeft",Command="Axis aStrafe Speed=-1.0") Log: Bindings=(Name="StrafeRight",Command="Axis aStrafe Speed=+1.0") Log: Bindings=(Name="Q",Command="MoveDown") Log: Bindings=(Name="E",Command="MoveUp") Log: Bindings=(Name="W",Command="MoveForward") Log: Bindings=(Name="S",Command="MoveBackward") Log: Bindings=(Name="A",Command="StrafeLeft") Log: Bindings=(Name="D",Command="StrafeRight") Log: Bindings=(Name="F",Command="FreezeRendering") Log: Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX") Log: Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY") Log: Bindings=(Name="Left",Command="TurnLeft") Log: Bindings=(Name="Right",Command="TurnRight") Log: Bindings=(Name="c",Command="ToggleDebugCamera",Control=False,Shift=False ,Alt=True) Log: Bindings=(Name="LeftShift",Command="MoreSpeed | OnRelease NormalSpeed",C ontrol=False,Shift=False,Alt=False) Log: Bindings=(Name="XboxTypeS_LeftThumbstick",Command="ToggleDebugCamera") Log: Bindings=(Name="XboxTypeS_LeftX",Command="Axis aStrafe Speed=1.0 DeadZon e=0.3") Log: Bindings=(Name="XboxTypeS_LeftY",Command="Axis aBaseY Speed=1.0 DeadZone =0.3") Log: Bindings=(Name="XboxTypeS_RightX",Command="Axis aTurn Speed=1.0 DeadZone =0.2") Log: Bindings=(Name="XboxTypeS_RightY",Command="Axis aLookup Speed=0.8 DeadZo ne=0.2") Log: Bindings=(Name="XboxTypeS_LeftTrigger",Command="MoveDown") Log: Bindings=(Name="XboxTypeS_RightTrigger",Command="MoveUp") Log: Bindings=(Name="XboxTypeS_A",Command="SetFreezeRendering") Log: Bindings=(Name="XboxTypeS_B",Command="MoreSpeed | OnRelease NormalSpeed"

) Log: Log: [Editor.EditorViewportInput] Log: Bindings=(Command="MODE WIDGETMODECYCLE",Name=SpaceBar) Log: Bindings=(Command="MODE WIDGETCOORDSYSTEMCYCLE",Name=Tilde) Log: Bindings=(Command="DELETE",Name=Delete) Log: Bindings=(Command="EDCALLBACK ACTORPROPS",Name=F4) Log: Bindings=(Command="QUIT_EDITOR",Name=F4,Alt=True) Log: Bindings=(Command="EDCALLBACK SURFPROPS",Name=F5) Log: Bindings=(Command="EDCALLBACK LEVELPROPS",Name=F6) Log: Bindings=(Command="ACTOR SELECT ALL",Name=A,Shift=True) Log: Bindings=(Command="POLY SELECT MATCHING BRUSH",Name=B,Shift=True) Log: Bindings=(Command="POLY SELECT ADJACENT COPLANARS",Name=C,Shift=True) Log: Bindings=(Command="DUPLICATE",Name=D,Shift=True) Log: Bindings=(Command="ACTOR SELECT MATCHINGSTATICMESH",Name=E,Shift=True) Log: Bindings=(Command="POLY SELECT ADJACENT FLOORS",Name=F,Shift=True) Log: Bindings=(Command="EDCALLBACK FITTEXTURETOSURFACE",Name=F,Control=True,S hift=True) Log: Bindings=(Command="POLY SELECT MATCHING GROUPS",Name=G,Shift=True) Log: Bindings=(Command="POLY SELECT MATCHING ITEMS",Name=I,Shift=True) Log: Bindings=(Command="POLY SELECT ADJACENT ALL",Name=J,Shift=True) Log: Bindings=(Command="POLY SELECT MEMORY SET",Name=M,Shift=True) Log: Bindings=(Command="ACTOR LEVELCURRENT",Name=M) Log: Bindings=(Command="ACTOR MOVETOCURRENT",Name=M,Control=True) Log: Bindings=(Command="SELECT NONE",Name=N,Shift=True) Log: Bindings=(Command="POLY SELECT MEMORY INTERSECT",Name=O,Shift=True) Log: Bindings=(Command="POLY SELECT REVERSE",Name=Q,Shift=True) Log: Bindings=(Command="POLY SELECT MEMORY RECALL",Name=R,Shift=True) Log: Bindings=(Command="POLY SELECT ALL",Name=S,Shift=True) Log: Bindings=(Command="POLY SELECT MATCHING TEXTURE",Name=T,Shift=True) Log: Bindings=(Command="POLY SELECT MEMORY UNION",Name=U,Shift=True) Log: Bindings=(Command="POLY SELECT ADJACENT WALLS",Name=W,Shift=True) Log: Bindings=(Command="POLY SELECT MEMORY XOR",Name=X,Shift=True) Log: Bindings=(Command="POLY SELECT ADJACENT SLANTS",Name=Y,Shift=True) Log: Bindings=(Command="ACTOR SELECT MATCHINGSTATICMESH ALLCLASSES",Name=Z,Sh ift=True) Log: Bindings=(Command="EDIT COPY",Name=C,Control=True) Log: Bindings=(Command="EDIT PASTE",Name=V,Control=True) Log: Bindings=(Command="DUPLICATE",Name=W,Control=True) Log: Bindings=(Command="EDIT CUT",Name=X,Control=True) Log: Bindings=(Command="TRANSACTION REDO",Name=Y,Control=True) Log: Bindings=(Command="TRANSACTION UNDO",Name=Z,Control=True) Log: Bindings=(Command="BRUSH ADD",Name=A,Control=True) Log: Bindings=(Command="BRUSH SUBTRACT",Name=S,Control=True) Log: Bindings=(Command="BRUSH FROM INTERSECTION",Name=I,Control=True) Log: Bindings=(Command="BRUSH FROM DEINTERSECTION",Name=D,Control=True) Log: Bindings=(Command="PREFAB SELECTACTORSINPREFABS",Name=P,Shift=True) Log: Bindings=(Command="ACTOR ALIGN SNAPTOFLOOR ALIGN=0",Name=End) Log: Bindings=(Command="ACTOR ALIGN MOVETOGRID",Name=End,Control=True) Log: Bindings=(Command="CAMERA ALIGN",Name=Home) Log: Bindings=(Command="CAMERA ALIGN ACTIVEVIEWPORTONLY",Name=Home,Shift=True ) Log: Bindings=(Command="MAP BRUSH GET",Name=P,Control=True) Log: Bindings=(Command="ACTOR FIND KISMET",Name=K,Control=True) Log: Bindings=(Command="ACTOR SELECT ALL FROMOBJ",Name=A,Control=True,Shift=T rue) Log: Bindings=(Command="ACTOR SYNCBROWSER",Name=B,Control=True) Log: Bindings=(Command="ACTOR DESELECT",Name=Escape) Log: Bindings=(Command="CTRLTAB SHIFTDOWN=FALSE",Name=Tab,Control=True)

Log: rue) Log: Log: Log: Log: Log: Log:

Bindings=(Command="CTRLTAB SHIFTDOWN=TRUE",Name=Tab,Control=True,Shift=T

[UnrealEd.ObjectEditorViewportInput] Bindings=(Command="TRANSACTION REDO",Name=Y,Control=True) Bindings=(Command="TRANSACTION REDO",Name=Z,Control=True,Shift=True) Bindings=(Command="TRANSACTION UNDO",Name=Z,Control=True)

Log: [Engine.Console] Log: ConsoleKey=Tilde Log: TypeKey=Equals Log: ConsoleAutoCompleteKey=Tab Log: MaxScrollbackSize=1024 Log: HistoryBot=-1 Log: ManualAutoCompleteList=Exit Log: ManualAutoCompleteInfo=Exit (Exits the game) Log: ManualAutoCompleteList=Open Log: ManualAutoCompleteInfo=Open <MapName> (Opens the specified map) Log: ManualAutoCompleteList=DisplayAll Log: ManualAutoCompleteInfo=DisplayAll <ClassName> <PropertyName> (Display pr operty values for instances of classname) Log: ManualAutoCompleteList=GetAll Log: ManualAutoCompleteInfo=GetAll <ClassName> <PropertyName> (Log property v alues of all instances of classname) Log: ManualAutoCompleteList=GetAllState Log: ManualAutoCompleteInfo=GetAllState <ClassName> (Log state names for all instances of classname) Log: ManualAutoCompleteList=Obj List Log: ManualAutoCompleteInfo=Obj List <Class=ClassName> <Type=MetaClass> <Oute r=OuterObject> <Package=InsidePackage> <Inside=InsideObject> Log: ManualAutoCompleteList=Obj ListContentRefs Log: ManualAutoCompleteInfo=Obj ListContentRefs <Class=ClassName> <ListClass= ClassName> Log: ManualAutoCompleteList=Obj Classes Log: ManualAutoCompleteInfo=Obj Classes (Shows all classes) Log: ManualAutoCompleteList=Set Log: ManualAutoCompleteInfo=Set <ObjectName> <PropertyName> <Value> (Sets pro perty to value on objectname) Log: ManualAutoCompleteList=Show BOUNDS Log: ManualAutoCompleteInfo=Show BOUNDS (Displays bounding boxes for all visi ble objects) Log: ManualAutoCompleteList=Show BSP Log: ManualAutoCompleteInfo=Show BSP (Toggles BSP rendering) Log: ManualAutoCompleteList=Show COLLISION Log: ManualAutoCompleteInfo=Show COLLISION (Toggles collision rendering) Log: ManualAutoCompleteList=Show COVER Log: ManualAutoCompleteInfo=Show COVER (Toggles cover rendering) Log: ManualAutoCompleteList=Show DECALS Log: ManualAutoCompleteInfo=Show DECALS (Toggles decal rendering) Log: ManualAutoCompleteList=Show FOG Log: ManualAutoCompleteInfo=Show FOG (Toggles fog rendering) Log: ManualAutoCompleteList=Show LEVELCOLORATION Log: ManualAutoCompleteInfo=Show LEVELCOLORATION (Toggles per-level coloratio n) Log: ManualAutoCompleteList=Show PATHS Log: ManualAutoCompleteInfo=Show PATHS (Toggles path rendering) Log: ManualAutoCompleteList=Show POSTPROCESS Log: ManualAutoCompleteInfo=Show POSTPROCESS (Toggles post process rendering)

Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: , saved Log:

ManualAutoCompleteList=Show SKELMESHES ManualAutoCompleteInfo=Show SKELMESHES (Toggles skeletal mesh rendering) ManualAutoCompleteList=Show TERRAIN ManualAutoCompleteInfo=Show TERRAIN (Toggles terrain rendering) ManualAutoCompleteList=Show VOLUMES ManualAutoCompleteInfo=Show VOLUMES (Toggles volume rendering) ManualAutoCompleteList=Stat FPS ManualAutoCompleteInfo=Stat FPS (Shows FPS counter) ManualAutoCompleteList=Stat LEVELS ManualAutoCompleteInfo=Stat LEVELS (Displays level streaming info) ManualAutoCompleteList=Stat GAME ManualAutoCompleteInfo=Stat GAME (Displays game performance stats) ManualAutoCompleteList=Stat MEMORY ManualAutoCompleteInfo=Stat MEMORY (Displays memory stats) ManualAutoCompleteList=Stat PHYSICS ManualAutoCompleteInfo=Stat PHYSICS (Displays physics performance stats) ManualAutoCompleteList=Stat STREAMING ManualAutoCompleteInfo=Stat STREAMING ManualAutoCompleteList=Stat COLLISION ManualAutoCompleteInfo=Stat COLLISION ManualAutoCompleteList=Stat PARTICLES ManualAutoCompleteInfo=Stat PARTICLES ManualAutoCompleteList=Stat SCRIPT ManualAutoCompleteInfo=Stat SCRIPT ManualAutoCompleteList=Stat AUDIO ManualAutoCompleteInfo=Stat AUDIO ManualAutoCompleteList=Stat ANIM ManualAutoCompleteInfo=Stat ANIM ManualAutoCompleteList=Stat NET ManualAutoCompleteInfo=Stat NET ManualAutoCompleteList=Stat LIST ManualAutoCompleteInfo=Stat LIST Groups/Sets/Group (List groups of stats sets, or specific stats within a specified group)

Log: [Engine.UIInputConfiguration] Log: AxisEmulationDefinitions=(AxisInputKey=MouseX,AdjacentAxisInputKey=Mouse Y,bEmulateButtonPress=False) Log: AxisEmulationDefinitions=(AxisInputKey=MouseY,AdjacentAxisInputKey=Mouse X,bEmulateButtonPress=False) Log: AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_LeftX,AdjacentAxisInput Key=XboxTypeS_LeftY,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_LeftSt ick_Right,InputKeyToEmulate[1]=Gamepad_LeftStick_Left) Log: AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_LeftY,AdjacentAxisInput Key=XboxTypeS_LeftX,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_LeftSt ick_Up,InputKeyToEmulate[1]=Gamepad_LeftStick_Down) Log: ;AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_RightX,AdjacentAxisInp utKey=XboxTypeS_RightY,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_Rig htStick_Right,InputKeyToEmulate[1]=Gamepad_RightStick_Left) Log: ;AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_RightY,AdjacentAxisInp utKey=XboxTypeS_RightX,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_Rig htStick_Down,InputKeyToEmulate[1]=Gamepad_RightStick_Up) Log: AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_RightX,AdjacentAxisInpu tKey=XboxTypeS_RightY,bEmulateButtonPress=False) Log: AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_RightY,AdjacentAxisInpu tKey=XboxTypeS_RightX,bEmulateButtonPress=False) Log: WidgetInputAliases=(WidgetClassName="Engine.UIScreenObject",WidgetStates =((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="N extControl",LinkedInputKeys=((InputKeyName="Tab"))),(InputAliasName="NavFocusUp" ,LinkedInputKeys=((InputKeyName="Up"),(InputKeyName="XboxTypeS_DPad_Up"),(InputK

eyName="Gamepad_LeftStick_Up"))),(InputAliasName="NavFocusDown",LinkedInputKeys= ((InputKeyName="Down"),(InputKeyName="XboxTypeS_DPad_Down"),(InputKeyName="Gamep ad_LeftStick_Down"))),(InputAliasName="NavFocusLeft",LinkedInputKeys=((InputKeyN ame="Left"),(InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="Gamepad_LeftStic k_Left"))),(InputAliasName="NavFocusRight",LinkedInputKeys=((InputKeyName="Right "),(InputKeyName="XboxTypeS_DPad_Right"),(InputKeyName="Gamepad_LeftStick_Right" ))),(InputAliasName="PrevControl",LinkedInputKeys=((InputKeyName="Tab",ModifierK eyFlags=28))))))) Log: WidgetInputAliases=(WidgetClassName="Engine.ConsoleEntry",WidgetStates=( (StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="Nex tControl",LinkedInputKeys=((InputKeyName="Tab"))),(InputAliasName="NavFocusUp",L inkedInputKeys=((InputKeyName="XboxTypeS_DPad_Up"),(InputKeyName="Gamepad_LeftSt ick_Up"))),(InputAliasName="NavFocusDown",LinkedInputKeys=((InputKeyName="XboxTy peS_DPad_Down"),(InputKeyName="Gamepad_LeftStick_Down"))),(InputAliasName="NavFo cusLeft",LinkedInputKeys=((InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="Ga mepad_LeftStick_Left"))),(InputAliasName="NavFocusRight",LinkedInputKeys=((Input KeyName="XboxTypeS_DPad_Right"),(InputKeyName="Gamepad_LeftStick_Right"))))))) Log: ;+WidgetInputAliases=(WidgetClassName="Engine.UITabButton",WidgetStates= ((StateClassName="Engine.UIState_TargetedTab",StateInputAliases=((InputAliasName ="Clicked",LinkedInputKeys=((InputKeyName="Enter",ModifierKeyFlags=0),(InputKeyN ame="XboxTypeS_Start",ModifierKeyFlags=0),(InputKeyName="XboxTypeS_A",ModifierKe yFlags=0))))))) Log: WidgetInputAliases=(WidgetClassName="Engine.UIButton",WidgetStates=((Sta teClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="Clicked ",LinkedInputKeys=((InputKeyName="Enter"),(InputKeyName="XboxTypeS_A"))),(InputA liasName="NextControl",LinkedInputKeys=((InputKeyName="Tab"))),(InputAliasName=" NavFocusUp",LinkedInputKeys=((InputKeyName="Up"),(InputKeyName="XboxTypeS_DPad_U p"),(InputKeyName="Gamepad_LeftStick_Up"))),(InputAliasName="NavFocusDown",Linke dInputKeys=((InputKeyName="Down"),(InputKeyName="XboxTypeS_DPad_Down"),(InputKey Name="Gamepad_LeftStick_Down"))),(InputAliasName="NavFocusLeft",LinkedInputKeys= ((InputKeyName="Left"),(InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="Gamep ad_LeftStick_Left"))),(InputAliasName="NavFocusRight",LinkedInputKeys=((InputKey Name="Right"),(InputKeyName="XboxTypeS_DPad_Right"),(InputKeyName="Gamepad_LeftS tick_Right"))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((Inp utAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton"))))))) Log: WidgetInputAliases=(WidgetClassName="Engine.UICheckbox",WidgetStates=((S tateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="Click ed",LinkedInputKeys=((InputKeyName="Enter"),(InputKeyName="XboxTypeS_A"))),(Inpu tAliasName="NextControl",LinkedInputKeys=((InputKeyName="Tab"))),(InputAliasName ="NavFocusUp",LinkedInputKeys=((InputKeyName="Up"),(InputKeyName="XboxTypeS_DPad _Up"),(InputKeyName="Gamepad_LeftStick_Up"))),(InputAliasName="NavFocusDown",Lin kedInputKeys=((InputKeyName="Down"),(InputKeyName="XboxTypeS_DPad_Down"),(InputK eyName="Gamepad_LeftStick_Down"))),(InputAliasName="NavFocusLeft",LinkedInputKey s=((InputKeyName="Left"),(InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="Gam epad_LeftStick_Left"))),(InputAliasName="NavFocusRight",LinkedInputKeys=((InputK eyName="Right"),(InputKeyName="XboxTypeS_DPad_Right"),(InputKeyName="Gamepad_Lef tStick_Right"))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((I nputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton"))))))) Log: WidgetInputAliases=(WidgetClassName="Engine.UIComboBox",WidgetStates=((S tateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NextC ontrol",LinkedInputKeys=((InputKeyName="Tab"))),(InputAliasName="NavFocusUp",Lin kedInputKeys=((InputKeyName="Up"))),(InputAliasName="NavFocusDown",LinkedInputKe ys=((InputKeyName="Down"))),(InputAliasName="NavFocusLeft",LinkedInputKeys=((Inp utKeyName="Left"))),(InputAliasName="NavFocusRight",LinkedInputKeys=((InputKeyNa me="Right"))))))) Log: WidgetInputAliases=(WidgetClassName="Engine.UIList",WidgetStates=((State ClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="Clicked", LinkedInputKeys=((InputKeyName="Enter"),(InputKeyName="XboxTypeS_A"))),(InputAli asName="NextControl",LinkedInputKeys=((InputKeyName="Tab"))),(InputAliasName="Mo veSelectionUp",LinkedInputKeys=((InputKeyName="Up",ModifierKeyFlags=24),(InputKe

yName="Gamepad_RightStick_Up"),(InputKeyName="Gamepad_LeftStick_Up"),(InputKeyNa me="XboxTypeS_DPad_Up"),(InputKeyName="MouseScrollUp"))),(InputAliasName="MoveSe lectionDown",LinkedInputKeys=((InputKeyName="Down",ModifierKeyFlags=24),(InputKe yName="Gamepad_RightStick_Down"),(InputKeyName="Gamepad_LeftStick_Down"),(InputK eyName="XboxTypeS_DPad_Down"),(InputKeyName="MouseScrollDown"))),(InputAliasName ="MoveSelectionLeft",LinkedInputKeys=((InputKeyName="Gamepad_RightStick_Left"))) ,(InputAliasName="MoveSelectionRight",LinkedInputKeys=((InputKeyName="Gamepad_Ri ghtStick_Right"))),(InputAliasName="SelectFirstElement",LinkedInputKeys=((InputK eyName="Home"))),(InputAliasName="SelectLastElement",LinkedInputKeys=((InputKeyN ame="End"))),(InputAliasName="PageUp",LinkedInputKeys=((InputKeyName="MouseScrol lUp",ModifierKeyFlags=42))),(InputAliasName="PageDown",LinkedInputKeys=((InputKe yName="MouseScrollDown",ModifierKeyFlags=42))),(InputAliasName="SelectAllItems", LinkedInputKeys=((InputKeyName="A",ModifierKeyFlags=42))),(InputAliasName="Submi tListSelection",LinkedInputKeys=()),(InputAliasName="NavFocusUp",LinkedInputKeys =()),(InputAliasName="NavFocusDown",LinkedInputKeys=()),(InputAliasName="NavFocu sLeft",LinkedInputKeys=((InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="Game pad_LeftStick_Left"),(InputKeyName="Left"))),(InputAliasName="NavFocusRight",Lin kedInputKeys=((InputKeyName="XboxTypeS_DPad_Right"),(InputKeyName="Gamepad_LeftS tick_Right"),(InputKeyName="Right"))))),(StateClassName="Engine.UIState_Active", StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="Lef tMouseButton",ModifierKeyFlags=8))),(InputAliasName="ResizeColumn",LinkedInputKe ys=((InputKeyName="MouseX",ModifierKeyFlags=0),(InputKeyName="MouseY",ModifierKe yFlags=0))))),(StateClassName="Engine.UIState_StickyFocused",StateInputAliases=( (InputAliasName="MoveSelectionUp",LinkedInputKeys=((InputKeyName="Up",ModifierKe yFlags=24),(InputKeyName="Gamepad_RightStick_Up"),(InputKeyName="Gamepad_LeftSti ck_Up"),(InputKeyName="XboxTypeS_DPad_Up"),(InputKeyName="MouseScrollUp"))),(Inp utAliasName="MoveSelectionDown",LinkedInputKeys=((InputKeyName="Down",ModifierKe yFlags=24),(InputKeyName="Gamepad_RightStick_Down"),(InputKeyName="Gamepad_LeftS tick_Down"),(InputKeyName="XboxTypeS_DPad_Down"),(InputKeyName="MouseScrollDown" ))),(InputAliasName="MoveSelectionLeft",LinkedInputKeys=((InputKeyName="Gamepad_ RightStick_Left"))),(InputAliasName="MoveSelectionRight",LinkedInputKeys=((Input KeyName="Gamepad_RightStick_Right"))),(InputAliasName="SelectFirstElement",Linke dInputKeys=((InputKeyName="Home"))),(InputAliasName="SelectLastElement",LinkedIn putKeys=((InputKeyName="End"))),(InputAliasName="PageUp",LinkedInputKeys=((Input KeyName="MouseScrollUp",ModifierKeyFlags=42))),(InputAliasName="PageDown",Linked InputKeys=((InputKeyName="MouseScrollDown",ModifierKeyFlags=42))),(InputAliasNam e="SelectAllItems",LinkedInputKeys=((InputKeyName="A",ModifierKeyFlags=42))),(In putAliasName="NavFocusLeft",LinkedInputKeys=((InputKeyName="Left"),(InputKeyName ="XboxTypeS_DPad_Left"),(InputKeyName="Gamepad_LeftStick_Left"))),(InputAliasNam e="NavFocusRight",LinkedInputKeys=((InputKeyName="Right"),(InputKeyName="XboxTyp eS_DPad_Right"),(InputKeyName="Gamepad_LeftStick_Right"))),(InputAliasName="Subm itListSelection",LinkedInputKeys=()))))) Log: WidgetInputAliases=(WidgetClassName="Engine.UIContextMenu",WidgetStates= ((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="Hi deContextMenu",LinkedInputKeys=((InputKeyName="Escape"))))))) Log: WidgetInputAliases=(WidgetClassName="Engine.UIEditBox",WidgetStates=((St ateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="Clicke d",LinkedInputKeys=((InputKeyName="LeftMouseButton"),(InputKeyName="XboxTypeS_A" ),(InputKeyName="Enter"))))),(StateClassName="Engine.UIState_StickyFocused",Stat eInputAliases=((InputAliasName="NextControl",LinkedInputKeys=((InputKeyName="Tab "))),(InputAliasName="SubmitText",LinkedInputKeys=((InputKeyName="Enter"),(Input KeyName="XboxTypeS_A"))),(InputAliasName="PrevControl",LinkedInputKeys=((InputKe yName="Tab",ModifierKeyFlags=28))),(InputAliasName="DeleteCharacter",LinkedInput Keys=((InputKeyName="Delete"))),(InputAliasName="MoveCursorLeft",LinkedInputKeys =((InputKeyName="Left",ModifierKeyFlags=0))),(InputAliasName="MoveCursorRight",L inkedInputKeys=((InputKeyName="Right",ModifierKeyFlags=0))),(InputAliasName="Mov eCursorToLineStart",LinkedInputKeys=((InputKeyName="Home",ModifierKeyFlags=0))), (InputAliasName="MoveCursorToLineEnd",LinkedInputKeys=((InputKeyName="End",Modif ierKeyFlags=0))),(InputAliasName="BackSpace",LinkedInputKeys=((InputKeyName="Bac kSpace"),(InputKeyName="XboxTypeS_X"))),(InputAliasName="Char",LinkedInputKeys=(

(InputKeyName="A"),(InputKeyName="B"),(InputKeyName="C"),(InputKeyName="D"),(Inp utKeyName="E"),(InputKeyName="F"),(InputKeyName="G"),(InputKeyName="H"),(InputKe yName="I"),(InputKeyName="J"),(InputKeyName="K"),(InputKeyName="L"),(InputKeyNam e="M"),(InputKeyName="N"),(InputKeyName="O"),(InputKeyName="P"),(InputKeyName="Q "),(InputKeyName="R"),(InputKeyName="S"),(InputKeyName="T"),(InputKeyName="U"),( InputKeyName="V"),(InputKeyName="W"),(InputKeyName="X"),(InputKeyName="Y"),(Inpu tKeyName="Z"),(InputKeyName="SpaceBar"),(InputKeyName="Zero"),(InputKeyName="One "),(InputKeyName="Two"),(InputKeyName="Three"),(InputKeyName="Four"),(InputKeyNa me="Five"),(InputKeyName="Six"),(InputKeyName="Seven"),(InputKeyName="Eight"),(I nputKeyName="Nine"),(InputKeyName="NumPadZero"),(InputKeyName="NumPadOne"),(Inpu tKeyName="NumPadTwo"),(InputKeyName="NumPadThree"),(InputKeyName="NumPadFour"),( InputKeyName="NumPadFive"),(InputKeyName="NumPadSix"),(InputKeyName="NumPadSeven "),(InputKeyName="NumPadEight"),(InputKeyName="NumPadNine"),(InputKeyName="Multi ply"),(InputKeyName="Add"),(InputKeyName="Subtract"),(InputKeyName="Decimal"),(I nputKeyName="Divide"),(InputKeyName="Semicolon"),(InputKeyName="Equals"),(InputK eyName="Comma"),(InputKeyName="Underscore"),(InputKeyName="Period"),(InputKeyNam e="Slash"),(InputKeyName="Tilde"),(InputKeyName="LeftBracket"),(InputKeyName="Ba ckslash"),(InputKeyName="RightBracket"),(InputKeyName="Quote"),(InputKeyName="Ch aracter"))),(InputAliasName="Consume",LinkedInputKeys=((InputKeyName="LeftShift" ),(InputKeyName="RightShift"),(InputKeyName="LeftControl"),(InputKeyName="RightC ontrol"),(InputKeyName="LeftAlt"),(InputKeyName="RightAlt"))))),(StateClassName= "Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInput Keys=((InputKeyName="LeftMouseButton"))))),(StateClassName="Engine.UIState_Press ed",StateInputAliases=((InputAliasName="MouseSelect",LinkedInputKeys=((InputKeyN ame="MouseX",ModifierKeyFlags=0))))))) Log: WidgetInputAliases=(WidgetClassName="Engine.UILabel",WidgetStates=((Stat eClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="Clicked" ,LinkedInputKeys=((InputKeyName="XboxTypeS_A"),(InputKeyName="Enter"))))),(State ClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",L inkedInputKeys=((InputKeyName="LeftMouseButton"))))))) Log: WidgetInputAliases=(WidgetClassName="Engine.UILabelButton",WidgetStates= ((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="Ne xtControl",LinkedInputKeys=((InputKeyName="Tab"))),(InputAliasName="Clicked",Lin kedInputKeys=((InputKeyName="Enter"),(InputKeyName="XboxTypeS_A"))),(InputAliasN ame="NavFocusUp",LinkedInputKeys=((InputKeyName="Up"),(InputKeyName="XboxTypeS_D Pad_Up"),(InputKeyName="Gamepad_LeftStick_Up"))),(InputAliasName="NavFocusDown", LinkedInputKeys=((InputKeyName="Down"),(InputKeyName="XboxTypeS_DPad_Down"),(Inp utKeyName="Gamepad_LeftStick_Down"))),(InputAliasName="NavFocusLeft",LinkedInput Keys=((InputKeyName="Left"),(InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName=" Gamepad_LeftStick_Left"))),(InputAliasName="NavFocusRight",LinkedInputKeys=((Inp utKeyName="Right"),(InputKeyName="XboxTypeS_DPad_Right"),(InputKeyName="Gamepad_ LeftStick_Right"))))),(StateClassName="Engine.UIState_Active",StateInputAliases= ((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton"))))) )) Log: WidgetInputAliases=(WidgetClassName="Engine.UINumericEditBox",WidgetStat es=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName= "NextControl",LinkedInputKeys=((InputKeyName="Tab"))),(InputAliasName="SubmitTex t",LinkedInputKeys=((InputKeyName="Enter"),(InputKeyName="XboxTypeS_A"))),(Input AliasName="DeleteCharacter",LinkedInputKeys=((InputKeyName="Delete"))),(InputAli asName="MoveCursorLeft",LinkedInputKeys=((InputKeyName="Left"),(InputKeyName="Ga mepad_RightStick_Left"))),(InputAliasName="MoveCursorRight",LinkedInputKeys=((In putKeyName="Right"),(InputKeyName="Gamepad_RightStick_Right"))),(InputAliasName= "MoveCursorToLineStart",LinkedInputKeys=((InputKeyName="Home"))),(InputAliasName ="MoveCursorToLineEnd",LinkedInputKeys=((InputKeyName="End"))),(InputAliasName=" BackSpace",LinkedInputKeys=((InputKeyName="BackSpace"),(InputKeyName="XboxTypeS_ X"))),(InputAliasName="Char",LinkedInputKeys=((InputKeyName="A"),(InputKeyName=" B"),(InputKeyName="C"),(InputKeyName="D"),(InputKeyName="E"),(InputKeyName="F"), (InputKeyName="G"),(InputKeyName="H"),(InputKeyName="I"),(InputKeyName="J"),(Inp utKeyName="K"),(InputKeyName="L"),(InputKeyName="M"),(InputKeyName="N"),(InputKe yName="O"),(InputKeyName="P"),(InputKeyName="Q"),(InputKeyName="R"),(InputKeyNam

e="S"),(InputKeyName="T"),(InputKeyName="U"),(InputKeyName="V"),(InputKeyName="W "),(InputKeyName="X"),(InputKeyName="Y"),(InputKeyName="Z"),(InputKeyName="Zero" ),(InputKeyName="One"),(InputKeyName="Two"),(InputKeyName="Three"),(InputKeyName ="Four"),(InputKeyName="Five"),(InputKeyName="Six"),(InputKeyName="Seven"),(Inpu tKeyName="Eight"),(InputKeyName="Nine"),(InputKeyName="NumPadZero"),(InputKeyNam e="NumPadOne"),(InputKeyName="NumPadTwo"),(InputKeyName="NumPadThree"),(InputKey Name="NumPadFour"),(InputKeyName="NumPadFive"),(InputKeyName="NumPadSix"),(Input KeyName="NumPadSeven"),(InputKeyName="NumPadEight"),(InputKeyName="NumPadNine"), (InputKeyName="Multiply"),(InputKeyName="Decimal"),(InputKeyName="Divide"),(Inpu tKeyName="Semicolon"),(InputKeyName="Equals"),(InputKeyName="Comma"),(InputKeyNa me="Underscore"),(InputKeyName="Period"),(InputKeyName="Slash"),(InputKeyName="T ilde"),(InputKeyName="LeftBracket"),(InputKeyName="Backslash"),(InputKeyName="Ri ghtBracket"),(InputKeyName="Quote"),(InputKeyName="Character"))),(InputAliasName ="Consume",LinkedInputKeys=((InputKeyName="LeftShift"),(InputKeyName="RightShift "),(InputKeyName="LeftControl"),(InputKeyName="RightControl"),(InputKeyName="Lef tAlt"),(InputKeyName="RightAlt"))),(InputAliasName="IncrementNumericValue",Linke dInputKeys=((InputKeyName="Gamepad_RightStick_Up"),(InputKeyName="Add"))),(Input AliasName="DecrementNumericValue",LinkedInputKeys=((InputKeyName="Gamepad_RightS tick_Down"),(InputKeyName="Subtract"))),(InputAliasName="NavFocusDown",LinkedInp utKeys=((InputKeyName="Down"),(InputKeyName="XboxTypeS_DPad_Down"),(InputKeyName ="Gamepad_LeftStick_Down"))),(InputAliasName="NavFocusUp",LinkedInputKeys=((Inpu tKeyName="Up"),(InputKeyName="XboxTypeS_DPad_Up"),(InputKeyName="Gamepad_LeftSti ck_Up"))),(InputAliasName="NavFocusLeft",LinkedInputKeys=((InputKeyName="XboxTyp eS_DPad_Left"),(InputKeyName="Gamepad_LeftStick_Left"))),(InputAliasName="NavFoc usRight",LinkedInputKeys=((InputKeyName="XboxTypeS_DPad_Right"),(InputKeyName="G amepad_LeftStick_Right"))))))) Log: WidgetInputAliases=(WidgetClassName="Engine.UIOptionListBase",WidgetStat es=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName= "MoveSelectionLeft",LinkedInputKeys=((InputKeyName="Left"),(InputKeyName="XboxTy peS_DPad_Left"),(InputKeyName="Gamepad_LeftStick_Left"))),(InputAliasName="MoveS electionRight",LinkedInputKeys=((InputKeyName="Right"),(InputKeyName="XboxTypeS_ DPad_Right"),(InputKeyName="Gamepad_LeftStick_Right"))),(InputAliasName="Clicked ",LinkedInputKeys=((InputKeyName="Enter",ModifierKeyFlags=0))))),(StateClassName ="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInpu tKeys=((InputKeyName="LeftMouseButton",ModifierKeyFlags=0))))))) Log: WidgetInputAliases=(WidgetClassName="Engine.UIPanel",WidgetStates=((Stat eClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NextCont rol",LinkedInputKeys=((InputKeyName="Tab"))))))) Log: WidgetInputAliases=(WidgetClassName="Engine.UIScene",WidgetStates=((Stat eClassName="Engine.UIState_Enabled",StateInputAliases=((InputAliasName="Clicked" ,LinkedInputKeys=((InputKeyName="LeftMouseButton",ModifierKeyFlags=0),(InputKeyN ame="RightMouseButton",ModifierKeyFlags=0),(InputKeyName="MiddleMouseButton",Mod ifierKeyFlags=0))))))) Log: WidgetInputAliases=(WidgetClassName="Engine.UIScrollbar",WidgetStates=(( StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Click ed",LinkedInputKeys=((InputKeyName="LeftMouseButton"))))))) Log: WidgetInputAliases=(WidgetClassName="Engine.UIScrollbarButton",WidgetSta tes=((StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName= "Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton"))))))) Log: WidgetInputAliases=(WidgetClassName="Engine.UIScrollbarMarkerButton",Wid getStates=((StateClassName="Engine.UIState_Pressed",StateInputAliases=((InputAli asName="DragSlider",LinkedInputKeys=((InputKeyName="MouseX"),(InputKeyName="Mous eY"))))))) Log: WidgetInputAliases=(WidgetClassName="Engine.UIScrollFrame",WidgetStates= ((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="Sc rollUp",LinkedInputKeys=((InputKeyName="MouseScrollUp"),(InputKeyName="Up"))),(I nputAliasName="ScrollDown",LinkedInputKeys=((InputKeyName="MouseScrollDown"),(In putKeyName="Down"))),(InputAliasName="ScrollTop",LinkedInputKeys=((InputKeyName= "Home"))),(InputAliasName="ScrollBottom",LinkedInputKeys=((InputKeyName="End"))) ,(InputAliasName="PageUp",LinkedInputKeys=((InputKeyName="PageUp"),(InputKeyName

="MouseScrollUp",ModifierKeyFlags=42))),(InputAliasName="PageDown",LinkedInputKe ys=((InputKeyName="MouseScrollDown",ModifierKeyFlags=42),(InputKeyName="PageDown "))))))) Log: WidgetInputAliases=(WidgetClassName="Engine.UISlider",WidgetStates=((Sta teClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NextCon trol",LinkedInputKeys=((InputKeyName="Tab"))),(InputAliasName="NavFocusUp",Linke dInputKeys=((InputKeyName="Up"),(InputKeyName="XboxTypeS_DPad_Up"),(InputKeyName ="Gamepad_LeftStick_Up"))),(InputAliasName="NavFocusDown",LinkedInputKeys=((Inpu tKeyName="Down"),(InputKeyName="XboxTypeS_DPad_Down"),(InputKeyName="Gamepad_Lef tStick_Down"))),(InputAliasName="DecrementSliderValue",LinkedInputKeys=((InputKe yName="Subtract"),(InputKeyName="Gamepad_RightStick_Left"),(InputKeyName="Gamepa d_LeftStick_Left"),(InputKeyName="Left"),(InputKeyName="XboxTypeS_DPad_Left"))), (InputAliasName="IncrementSliderValue",LinkedInputKeys=((InputKeyName="Add"),(In putKeyName="Gamepad_RightStick_Right"),(InputKeyName="Gamepad_LeftStick_Right"), (InputKeyName="Right"),(InputKeyName="XboxTypeS_DPad_Right"))),(InputAliasName=" Clicked",LinkedInputKeys=((InputKeyName="XboxTypeS_RightThumbstick"))))),(StateC lassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",Li nkedInputKeys=((InputKeyName="LeftMouseButton"))),(InputAliasName="DragSlider")) ),(StateClassName="Engine.UIState_Pressed",StateInputAliases=((InputAliasName="D ragSlider",LinkedInputKeys=((InputKeyName="MouseX"),(InputKeyName="MouseY")))))) ) Log: WidgetInputAliases=(WidgetClassName="Engine.UITabControl",WidgetStates=( (StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="Nex tPage",LinkedInputKeys=((InputKeyName="Tab",ModifierKeyFlags=42),(InputKeyName=" XboxTypeS_RightShoulder"))),(InputAliasName="PreviousPage",LinkedInputKeys=((Inp utKeyName="Tab",ModifierKeyFlags=14),(InputKeyName="XboxTypeS_LeftShoulder"))))) )) Log: WidgetInputAliases=(WidgetClassName="Engine.UIToggleButton",WidgetStates =((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="B ack",LinkedInputKeys=((InputKeyName="Escape"),(InputKeyName="XboxTypeS_B"))),(In putAliasName="Clicked",LinkedInputKeys=((InputKeyName="XboxTypeS_A"),(InputKeyNa me="Enter"))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((Inpu tAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton"))))))) Log: WidgetInputAliases=(WidgetClassName="Engine.ScriptConsoleEntry",WidgetSt ates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasNam e="NextControl",LinkedInputKeys=((InputKeyName="Tab"))))))) Log: WidgetInputAliases=(WidgetClassName="TGEngine.TGPanelMap",WidgetStates=( (StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clic k",LinkedInputKeys=((InputKeyName="LeftMouseButton"),(InputKeyName="XboxTypeS_X" ))))))) Log: WidgetInputAliases=(WidgetClassName="TGEngine.TGUIBattleMap",WidgetState s=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName=" CPDirectionX",LinkedInputKeys=((InputKeyName="XboxTypeS_RightX"))),(InputAliasNa me="CPDirectionY",LinkedInputKeys=((InputKeyName="XboxTypeS_RightY"))),(InputAli asName="CPNext",LinkedInputKeys=((InputKeyName="PageDown"),(InputKeyName="XboxTy peS_RightShoulder"))),(InputAliasName="CPPrev",LinkedInputKeys=((InputKeyName="P ageUp"),(InputKeyName="XboxTypeS_LeftShoulder"))),(InputAliasName="DropSelect",L inkedInputKeys=((InputKeyName="XboxTypeS_A"),(InputKeyName="XboxTypeS_RightTrigg er"))),(InputAliasName="DropCancel",LinkedInputKeys=((InputKeyName="XboxTypeS_B" ),(InputKeyName="XboxTypeS_LeftTrigger"))))),(StateClassName="Engine.UIState_Act ive",StateInputAliases=((InputAliasName="DropCancel",LinkedInputKeys=((InputKeyN ame="RightMouseButton"))),(InputAliasName="DropSelect",LinkedInputKeys=((InputKe yName="LeftMouseButton"))))) )) Log: WidgetInputAliases=(WidgetClassName="TGEngine.TGUIEditBoxChat",WidgetSta tes=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName ="Cancel",LinkedInputKeys=((InputKeyName="Escape"))),(InputAliasName="NextContro l",LinkedInputKeys=((InputKeyName="Tab"))),(InputAliasName="SubmitText",LinkedIn putKeys=((InputKeyName="Enter"),(InputKeyName="XboxTypeS_Start"),(InputKeyName=" XboxTypeS_A"))),(InputAliasName="DeleteCharacter",LinkedInputKeys=((InputKeyName ="Delete"))),(InputAliasName="MoveCursorLeft",LinkedInputKeys=((InputKeyName="Le

ft",ModifierKeyFlags=0))),(InputAliasName="MoveCursorRight",LinkedInputKeys=((In putKeyName="Right",ModifierKeyFlags=0))),(InputAliasName="MoveCursorToLineStart" ,LinkedInputKeys=((InputKeyName="Home",ModifierKeyFlags=0))),(InputAliasName="Mo veCursorToLineEnd",LinkedInputKeys=((InputKeyName="End",ModifierKeyFlags=0))),(I nputAliasName="BackSpace",LinkedInputKeys=((InputKeyName="BackSpace"),(InputKeyN ame="XboxTypeS_X"))),(InputAliasName="Char",LinkedInputKeys=((InputKeyName="A"), (InputKeyName="B"),(InputKeyName="C"),(InputKeyName="D"),(InputKeyName="E"),(Inp utKeyName="F"),(InputKeyName="G"),(InputKeyName="H"),(InputKeyName="I"),(InputKe yName="J"),(InputKeyName="K"),(InputKeyName="L"),(InputKeyName="M"),(InputKeyNam e="N"),(InputKeyName="O"),(InputKeyName="P"),(InputKeyName="Q"),(InputKeyName="R "),(InputKeyName="S"),(InputKeyName="T"),(InputKeyName="U"),(InputKeyName="V"),( InputKeyName="W"),(InputKeyName="X"),(InputKeyName="Y"),(InputKeyName="Z"),(Inpu tKeyName="SpaceBar"),(InputKeyName="Zero"),(InputKeyName="One"),(InputKeyName="T wo"),(InputKeyName="Three"),(InputKeyName="Four"),(InputKeyName="Five"),(InputKe yName="Six"),(InputKeyName="Seven"),(InputKeyName="Eight"),(InputKeyName="Nine") ,(InputKeyName="NumPadZero"),(InputKeyName="NumPadOne"),(InputKeyName="NumPadTwo "),(InputKeyName="NumPadThree"),(InputKeyName="NumPadFour"),(InputKeyName="NumPa dFive"),(InputKeyName="NumPadSix"),(InputKeyName="NumPadSeven"),(InputKeyName="N umPadEight"),(InputKeyName="NumPadNine"),(InputKeyName="Multiply"),(InputKeyName ="Add"),(InputKeyName="Subtract"),(InputKeyName="Decimal"),(InputKeyName="Divide "),(InputKeyName="Semicolon"),(InputKeyName="Equals"),(InputKeyName="Comma"),(In putKeyName="Underscore"),(InputKeyName="Period"),(InputKeyName="Slash"),(InputKe yName="Tilde"),(InputKeyName="LeftBracket"),(InputKeyName="Backslash"),(InputKey Name="RightBracket"),(InputKeyName="Quote"),(InputKeyName="Character"))),(InputA liasName="Consume",LinkedInputKeys=((InputKeyName="LeftShift"),(InputKeyName="Ri ghtShift"),(InputKeyName="LeftControl"),(InputKeyName="RightControl"),(InputKeyN ame="LeftAlt"),(InputKeyName="RightAlt"))))),(StateClassName="Engine.UIState_Act ive",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName ="LeftMouseButton"))))),(StateClassName="Engine.UIState_Pressed",StateInputAlias es=((InputAliasName="MouseSelect",LinkedInputKeys=((InputKeyName="MouseX",Modifi erKeyFlags=0))))))) Log: WidgetInputAliases=(WidgetClassName="TGEngine.TGUIScene",WidgetStates=(( StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="Clos eScene",LinkedInputKeys=((InputKeyName="Escape",ModifierKeyFlags=0),(InputKeyNam e="XboxTypeS_B")))))))) Log: WidgetInputAliases=(WidgetClassName="TGEngine.TGUICharacterView",WidgetS tates=((StateClassName="Engine.UIState_Enabled",StateInputAliases=((InputAliasNa me="Rotate",LinkedInputKeys=((InputKeyName="XboxTypeS_RightX"))),(InputAliasName ="DragRotate",LinkedInputKeys=((InputKeyName="MouseX"))),(InputAliasName="DragTo ggle",LinkedInputKeys=((InputKeyName="LeftMouseButton",ModifierKeyFlags=0),(Inpu tKeyName="RightMouseButton",ModifierKeyFlags=0))))))) Log: WidgetInputAliases=(WidgetClassName="TGEngine.TGUITabPage_SettingsVideo" ,WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((Inpu tAliasName="XboxTypeS_B",LinkedInputKeys=((InputKeyName="Escape"),(InputKeyName= "XboxTypeS_B"))),(InputAliasName="XboxTypeS_X",LinkedInputKeys=((InputKeyName="X boxTypeS_X"))),(InputAliasName="XboxTypeS_Y",LinkedInputKeys=((InputKeyName="Xbo xTypeS_Y"))))))) Log: WidgetInputAliases=(WidgetClassName="TGEngine.TGUISceneFrontEndSettingsV ideo",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=( (InputAliasName="XboxTypeS_B",LinkedInputKeys=((InputKeyName="Escape"),(InputKey Name="XboxTypeS_B"))),(InputAliasName="XboxTypeS_X",LinkedInputKeys=((InputKeyNa me="XboxTypeS_X"))),(InputAliasName="XboxTypeS_Y",LinkedInputKeys=((InputKeyName ="XboxTypeS_Y"))))))) Log: WidgetInputAliases=(WidgetClassName="TGEngine.TGUISceneFrontEndSettingsB indKeys",WidgetStates=((StateClassName="Engine.UIState_Enabled",StateInputAliase s=((InputAliasName="OnBack",LinkedInputKeys=((InputKeyName="Escape"),(InputKeyNa me="XboxTypeS_B"))),(InputAliasName="OnDefault",LinkedInputKeys=((InputKeyName=" XboxTypeS_X"))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((In putAliasName="OnBack",LinkedInputKeys=((InputKeyName="Escape"),(InputKeyName="Xb oxTypeS_B")))))))

Log: WidgetInputAliases=(WidgetClassName="TGEngine.TGUISceneStats",WidgetStat es=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName= "NextGear",LinkedInputKeys=((InputKeyName="XboxTypeS_RightShoulder"),(InputKeyNa me="MouseScrollDown"))),(InputAliasName="PrevGear",LinkedInputKeys=((InputKeyNam e="XboxTypeS_LeftShoulder"),(InputKeyName="MouseScrollUp"))))))) Log: WidgetInputAliases=(WidgetClassName="TGEngine.TGUISceneLaunchGame",Widge tStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAlias Name="Start",LinkedInputKeys=((InputKeyName="XboxTypeS_Start"))),(InputAliasName ="StartDedicated",LinkedInputKeys=((InputKeyName="XboxTypeS_Y"))))))) Log: WidgetInputAliases=(WidgetClassName="TGEngine.TGUISceneLeaderboards",Wid getStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAli asName="ShowGamercard",LinkedInputKeys=((InputKeyName="XboxTypeS_Y"))),(InputAli asName="ShowFriends",LinkedInputKeys=((InputKeyName="XboxTypeS_X"))),(InputAlias Name="ShowMe",LinkedInputKeys=((InputKeyName="XboxTypeS_RightShoulder"))),(Input AliasName="ShowTop",LinkedInputKeys=((InputKeyName="XboxTypeS_LeftShoulder"))),( InputAliasName="Refresh",LinkedInputKeys=((InputKeyName="F5"))))))) Log: WidgetInputAliases=(WidgetClassName="TGEngine.TGUISceneMultiplayer",Widg etStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAlia sName="ViewParty",LinkedInputKeys=((InputKeyName="XboxTypeS_X"))))))) Log: WidgetInputAliases=(WidgetClassName="TGEngine.TGUISceneMultiplayerBrowse r",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((In putAliasName="Refresh",LinkedInputKeys=((InputKeyName="XboxTypeS_Y"),(InputKeyNa me="F5"))),(InputAliasName="ShowGamercard",LinkedInputKeys=((InputKeyName="XboxT ypeS_X"))),(InputAliasName="Filters",LinkedInputKeys=((InputKeyName="XboxTypeS_S tart"),(InputKeyName="F2"))))))) Log: WidgetInputAliases=(WidgetClassName="TGEngine.TGUIDualListManager",Widge tStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAlias Name="AddRemove",LinkedInputKeys=((InputKeyName="XboxTypeS_A"))),(InputAliasName ="AddRemoveAll",LinkedInputKeys=((InputKeyName="XboxTypeS_X"))),(InputAliasName= "MoveUp",LinkedInputKeys=((InputKeyName="XboxTypeS_LeftShoulder"))),(InputAliasN ame="MoveDown",LinkedInputKeys=((InputKeyName="XboxTypeS_RightShoulder"))))))) Log: ;+WidgetGlobalKeybindings=(WidgetClassName="TGUIBattleMap", Key="XboxTyp eS_LeftTrigger") Log: Log: [Engine.UIDataStore_InputAlias] Log: InputAliases=(AliasName="Term_Controller",PlatformInputKeys[0]=(ButtonFo ntMarkupString="GAMEPAD"),PlatformInputKeys[1]=(ButtonFontMarkupString="GAMEPAD_ 360"),PlatformInputKeys[2]=(ButtonFontMarkupString="GAMEPAD_PS3")) Log: InputAliases=(AliasName="Term_GamerCard",PlatformInputKeys[0]=(ButtonFon tMarkupString="X BUTTON")) Log: InputAliases=(AliasName="CycleLeft",PlatformInputKeys[0]=(InputKeyData=( InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="<ButtonCallouts:X boxTypeS_LeftShoulder>")) Log: InputAliases=(AliasName="CycleRight",PlatformInputKeys[0]=(InputKeyData= (InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="<ButtonCallouts :XboxTypeS_RightShoulder>")) Log: InputAliases=(AliasName="Ok",PlatformInputKeys[0]=( InputKey Data=(InputKeyName="Enter"), ButtonFontMarkupString="<Strings :TGEngine.TGButtons.OK>"), PlatformInputKeys[1]=(InputKeyData=(Inpu tKeyName="XboxTypeS_A"), ButtonFontMarkupString="<images:UI_Common_Conten t.Material.IconButton360A> <Strings:TGEngine.TGButtons.OK>"), bAllTrigger=true) Log: InputAliases=(AliasName="Accept",PlatformInputKeys[0]=( InputKeyData=(In putKeyName="Enter"), ButtonFontMarkupString="<Strings:TGEngin e.TGButtons.ACCEPT>"), PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTy peS_A"), ButtonFontMarkupString="<images:UI_Common_Content.Material.IconB utton360A> <Strings:TGEngine.TGButtons.ACCEPT>")) Log: InputAliases=(AliasName="Cancel",PlatformInputKeys[0]=( InputKeyData=(In putKeyName="Escape"), ButtonFontMarkupString="<Strings:TGEngin e.TGButtons.Cancel>"), PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTy

peS_B"), ButtonFontMarkupString="<images:UI_Common_Content.Material.IconB utton360B> <Strings:TGEngine.TGButtons.Cancel>"), bAllTrigger=true) Log: InputAliases=(AliasName="CancelButton",PlatformInputKeys[0]=(InputKeyDat a=(InputKeyName="Escape"), ButtonFontMarkupString="<Strings :TGEngine.TGButtons.Cancel>"), PlatformInputKeys[1]=(InputKeyData=(InputKeyName ="XboxTypeS_B"), ButtonFontMarkupString="<Strings:TGEngin e.TGButtons.Cancel>"), bAllTrigger=true) Log: InputAliases=(AliasName="Yes",PlatformInputKeys[0]=( InputKey Data=(InputKeyName="Enter"), ButtonFontMarkupString="<Strings :TGEngine.TGButtons.YES>"), PlatformInputKeys[1]=(InputKeyData=(Inpu tKeyName="XboxTypeS_A"), ButtonFontMarkupString="<images:UI_Common_Conten t.Material.IconButton360A> <Strings:TGEngine.TGButtons.YES>")) Log: InputAliases=(AliasName="No",PlatformInputKeys[0]=( InputKey Data=(InputKeyName="Escape"), ButtonFontMarkupString="<Strings :TGEngine.TGButtons.NO>"), PlatformInputKeys[1]=(InputKeyData=(Inpu tKeyName="XboxTypeS_B"), ButtonFontMarkupString="<images:UI_Common_Conten t.Material.IconButton360B> <Strings:TGEngine.TGButtons.NO>"), bAllTrigger=true) Log: InputAliases=(AliasName="Start",PlatformInputKeys[1]=(InputKeyData=(Inpu tKeyName="XboxTypeS_Start"),ButtonFontMarkupString="START")) Log: InputAliases=(AliasName="Back",PlatformInputKeys[0]=(InputKeyData=(Input KeyName="Escape"),ButtonFontMarkupString="<Strings:S8Game.FrontEndStrings.BackCa ption>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_B"),ButtonF ontMarkupString="<images:UI_Common_Content.Material.IconButton360B> <Strings:S8G ame.FrontEndStrings.BackCaption>"), bAllTrigger=true) Log: InputAliases=(AliasName="Use",PlatformInputKeys[0]=(InputKeyData=(InputK eyName="E"),ButtonFontMarkupString="E"),PlatformInputKeys[1]=(InputKeyData=(Inpu tKeyName="Right Shoulder"),ButtonFontMarkupString="<ButtonCallouts:XboxTypeS_Rig htShoulder>")) Log: InputAliases=(AliasName="Host",PlatformInputKeys[0]=(InputKeyData=(Input KeyName=""),ButtonFontMarkupString="<Strings:S8Game.AutomatchStrings.HostCaption >"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_A"),ButtonFontMa rkupString="<Images:UI_Common_Content.Material.IconButton360A> <Strings:S8Game.A utomatchStrings.HostCaption>")) Log: InputAliases=(AliasName="WidenSearch",PlatformInputKeys[0]=(InputKeyData =(InputKeyName=""),ButtonFontMarkupString="<Strings:S8Game.AutomatchStrings.Wide nSearchCaption>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_X" ),ButtonFontMarkupString="<Images:UI_Common_Content.Material.IconButton360X> <St rings:S8Game.AutomatchStrings.WidenSearchCaption>")) Log: ;InputAliases=(AliasName="ShiftBoth",PlatformInputKeys[1]=(InputKeyData= (InputKeyName=""),ButtonFontMarkupString="")) @todo Log: InputAliases=(AliasName="DLC",PlatformInputKeys[0]=(InputKeyData=(InputK eyName=""),ButtonFontMarkupString="<Strings:TGEngine.TGButtons.BuyDLC>"),Platfor mInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_X"),ButtonFontMarkupString= "<Images:UI_Common_Content.Material.IconButton360X> <Strings:TGEngine.TGButtons. BuyDLC>")) Log: InputAliases=(AliasName="Retry",PlatformInputKeys[0]=(InputKeyData=(Inpu tKeyName=""),ButtonFontMarkupString="<Strings:TGEngine.TGButtons.Retry>"),Platfo rmInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_X"),ButtonFontMarkupString ="<Images:UI_Common_Content.Material.IconButton360X> <Strings:TGEngine.TGButtons .Retry>")) Log: InputAliases=(AliasName="ApplyFilters",PlatformInputKeys[0]=(InputKeyDat a=(InputKeyName=""),ButtonFontMarkupString="<Strings:S8Game.MultiplayerBrowserSt rings.ApplyFiltersLabel>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName=""), ButtonFontMarkupString="<Strings:S8Game.MultiplayerBrowserStrings.ApplyFiltersLa bel>")) Log: InputAliases=(AliasName="ShiftUpPage",PlatformInputKeys[0]=(InputKeyData =(InputKeyName="PageUp"),ButtonFontMarkupString="PAGEUP")) Log: InputAliases=(AliasName="ShiftDownPage",PlatformInputKeys[0]=(InputKeyDa ta=(InputKeyName="PageDown"),ButtonFontMarkupString="PAGEDOWN")) Log: InputAliases=(AliasName="MouseLeft",PlatformInputKeys[0]=(InputKeyData=(

InputKeyName="LeftMouseButton"),ButtonFontMarkupString="LEFT MOUSE")) Log: InputAliases=(AliasName="MouseRight",PlatformInputKeys[0]=(InputKeyData= (InputKeyName="RightMouseButton"),ButtonFontMarkupString="RIGHT MOUSE")) Log: InputAliases=(AliasName="ClickLeft",PlatformInputKeys[1]=(InputKeyData=( InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString="CLICK LEFT STIC K")) Log: InputAliases=(AliasName="ClickRight",PlatformInputKeys[1]=(InputKeyData= (InputKeyName="XboxTypeS_RightThumbstick"),ButtonFontMarkupString="CLICK RIGHT S TICK")) Log: InputAliases=(AliasName="XboxTypeS_A",PlatformInputKeys[1]=(InputKeyData =(InputKeyName="XboxTypeS_A"),ButtonFontMarkupString="<images:UI_Common_Content. Material.IconButton360A>")) Log: InputAliases=(AliasName="XboxTypeS_B",PlatformInputKeys[1]=(InputKeyData =(InputKeyName="XboxTypeS_B"),ButtonFontMarkupString="<images:UI_Common_Content. Material.IconButton360B>")) Log: InputAliases=(AliasName="XboxTypeS_X",PlatformInputKeys[1]=(InputKeyData =(InputKeyName="XboxTypeS_X"),ButtonFontMarkupString="<images:UI_Common_Content. Material.IconButton360X>")) Log: InputAliases=(AliasName="XboxTypeS_Y",PlatformInputKeys[1]=(InputKeyData =(InputKeyName="XboxTypeS_Y"),ButtonFontMarkupString="<images:UI_Common_Content. Material.IconButton360Y>")) Log: InputAliases=(AliasName="XboxTypeS_Back",PlatformInputKeys[1]=(InputKeyD ata=(InputKeyName="XboxTypeS_Back"),ButtonFontMarkupString="<images:UI_Common_Co ntent.Material.IconButton360Back>")) Log: InputAliases=(AliasName="XboxTypeS_Start",PlatformInputKeys[1]=(InputKey Data=(InputKeyName="XboxTypeS_Start"),ButtonFontMarkupString="<images:UI_Common_ Content.Material.IconButton360Start>")) Log: InputAliases=(AliasName="XboxTypeS_LeftShoulder",PlatformInputKeys[1]=(I nputKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="<ima ges:UI_Common_Content.Material.IconButton360LB>")) Log: InputAliases=(AliasName="XboxTypeS_RightShoulder",PlatformInputKeys[1]=( InputKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="<i mages:UI_Common_Content.Material.IconButton360RB>")) Log: InputAliases=(AliasName="XboxTypeS_DPad_Up",PlatformInputKeys[1]=(InputK eyData=(InputKeyName="XboxTypeS_DPad_Up"),ButtonFontMarkupString="<images:UI_Com mon_Content.Material.IconButton360DPadUp>")) Log: InputAliases=(AliasName="XboxTypeS_DPad_Down",PlatformInputKeys[1]=(Inpu tKeyData=(InputKeyName="XboxTypeS_DPad_Down"),ButtonFontMarkupString="<images:UI _Common_Content.Material.IconButton360DPadDown>")) Log: InputAliases=(AliasName="XboxTypeS_DPad_Left",PlatformInputKeys[1]=(Inpu tKeyData=(InputKeyName="XboxTypeS_DPad_Left"),ButtonFontMarkupString="<images:UI _Common_Content.Material.IconButton360DPadLeft>")) Log: InputAliases=(AliasName="XboxTypeS_DPad_Right",PlatformInputKeys[1]=(Inp utKeyData=(InputKeyName="XboxTypeS_DPad_Right"),ButtonFontMarkupString="<images: UI_Common_Content.Material.IconButton360DPadRight>")) Log: InputAliases=(AliasName="XboxTypeS_RightTrigger",PlatformInputKeys[1]=(I nputKeyData=(InputKeyName="XboxTypeS_RightTrigger"),ButtonFontMarkupString="<ima ges:UI_Common_Content.Material.IconButton360RT>")) Log: InputAliases=(AliasName="XboxTypeS_LeftTrigger",PlatformInputKeys[1]=(In putKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="<image s:UI_Common_Content.Material.IconButton360LT>")) Log: InputAliases=(AliasName="XboxTypeS_LeftThumbstick",PlatformInputKeys[1]= (InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString=" <images:UI_Common_Content.Material.IconButton360ThumbStickL>")) Log: InputAliases=(AliasName="XboxTypeS_RightThumbstick",PlatformInputKeys[1] =(InputKeyData=(InputKeyName="XboxTypeS_RightThumbstick"),ButtonFontMarkupString ="<images:UI_Common_Content.Material.IconButton360ThumbStickR>")) Log: InputAliases=(AliasName="XboxTypeS_LeftThumbstick_Nav",PlatformInputKeys [1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupStri ng="<images:UI_Common_Content.Material.IconButton360ThumbStickLNav>"))

Log: InputAliases=(AliasName="XboxTypeS_LeftY",PlatformInputKeys[1]=(InputKey Data=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString="<images:U I_Common_Content.Material.IconButton360ThumbStickLNav>")) Log: InputAliases=(AliasName="XboxTypeS_LeftX",PlatformInputKeys[1]=(InputKey Data=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString="<images:U I_Common_Content.Material.IconButton360ThumbStickLNav>")) Log: InputAliases=(AliasName="XboxTypeS_RightThumbstick_Nav",PlatformInputKey s[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightThumbstick"),ButtonFontMarkupSt ring="<images:UI_Common_Content.Material.IconButton360ThumbStickRNav>")) Log: InputAliases=(AliasName="XboxTypeS_RightX",PlatformInputKeys[1]=(InputKe yData=(InputKeyName="XboxTypeS_RightThumbstick"),ButtonFontMarkupString="<images :UI_Common_Content.Material.IconButton360ThumbStickRNav>")) Log: InputAliases=(AliasName="XboxTypeS_RightY",PlatformInputKeys[1]=(InputKe yData=(InputKeyName="XboxTypeS_RightThumbstick"),ButtonFontMarkupString="<images :UI_Common_Content.Material.IconButton360ThumbStickRNav>")) Log: InputAliases=(AliasName="LeftMouseButton",PlatformInputKeys[0]=(InputKey Data=(InputKeyName="LeftMouseButton"),ButtonFontMarkupString="<images:UI_Hints_D ata.Material.IconMouseLeft>")) Log: InputAliases=(AliasName="RightMouseButton",PlatformInputKeys[0]=(InputKe yData=(InputKeyName="RightMouseButton"),ButtonFontMarkupString="<images:UI_Hints _Data.Material.IconMouseRight>")) Log: InputAliases=(AliasName="MiddleMouseButton",PlatformInputKeys[0]=(InputK eyData=(InputKeyName="MiddleMouseButton"),ButtonFontMarkupString="<images:UI_Hin ts_Data.Material.IconMouseMiddle>")) Log: InputAliases=(AliasName="ThumbMouseButton",PlatformInputKeys[0]=(InputKe yData=(InputKeyName="ThumbMouseButton"),ButtonFontMarkupString="<images:UI_Hints _Data.Material.IconMouse1>")) Log: InputAliases=(AliasName="ThumbMouseButton2",PlatformInputKeys[0]=(InputK eyData=(InputKeyName="ThumbMouseButton2"),ButtonFontMarkupString="<images:UI_Hin ts_Data.Material.IconMouse2>")) Log: InputAliases=(AliasName="MouseScrollUp",PlatformInputKeys[0]=(InputKeyDa ta=(InputKeyName="MouseScrollUp"),ButtonFontMarkupString="<images:UI_Hints_Data. Material.IconMouseMiddle>")) ;PLACEHOLDER Log: InputAliases=(AliasName="MouseScrollDown",PlatformInputKeys[0]=(InputKey Data=(InputKeyName="MouseScrollDown"),ButtonFontMarkupString="<images:UI_Hints_D ata.Material.IconMouseMiddle>")) ;PLACEHOLDER Log: InputAliases=(AliasName="BackSpace",PlatformInputKeys[0]=(InputKeyData=( InputKeyName="BackSpace"),ButtonFontMarkupString="<images:UI_Hints_Data.Material .IconKeyBackspace>")) Log: InputAliases=(AliasName="Tab",PlatformInputKeys[0]=(InputKeyData=(InputK eyName="Tab"),ButtonFontMarkupString="<images:UI_Hints_Data.Material.IconKeyTab> ")) Log: InputAliases=(AliasName="Enter",PlatformInputKeys[0]=(InputKeyData=(Inpu tKeyName="Enter"),ButtonFontMarkupString="<images:UI_Hints_Data.Material.IconKey Enter>")) Log: InputAliases=(AliasName="Pause",PlatformInputKeys[0]=(InputKeyData=(Inpu tKeyName="Pause"),ButtonFontMarkupString="<images:UI_Hints_Data.Material.IconKey Pause>")) Log: InputAliases=(AliasName="CapsLock",PlatformInputKeys[0]=(InputKeyData=(I nputKeyName="CapsLock"),ButtonFontMarkupString="<images:UI_Hints_Data.Material.I conKeyCapsLock>")) Log: InputAliases=(AliasName="Escape",PlatformInputKeys[0]=(InputKeyData=(Inp utKeyName="Escape"),ButtonFontMarkupString="<images:UI_Hints_Data.Material.IconK eyEsc>")) Log: InputAliases=(AliasName="SpaceBar",PlatformInputKeys[0]=(InputKeyData=(I nputKeyName="SpaceBar"),ButtonFontMarkupString="<images:UI_Hints_Data.Material.I conKeySpace>")) Log: InputAliases=(AliasName="PageUp",PlatformInputKeys[0]=(InputKeyData=(Inp utKeyName="PageUp"),ButtonFontMarkupString="<images:UI_Hints_Data.Material.IconK eyPageUp>"))

Log: InputAliases=(AliasName="PageDown",PlatformInputKeys[0]=(InputKeyData=(I nputKeyName="PageDown"),ButtonFontMarkupString="<images:UI_Hints_Data.Material.I conKeyPageDown>")) Log: InputAliases=(AliasName="End",PlatformInputKeys[0]=(InputKeyData=(InputK eyName="End"),ButtonFontMarkupString="<images:UI_Hints_Data.Material.IconKeyEnd> ")) Log: InputAliases=(AliasName="Home",PlatformInputKeys[0]=(InputKeyData=(Input KeyName="Home"),ButtonFontMarkupString="<images:UI_Hints_Data.Material.IconKeyHo me>")) Log: InputAliases=(AliasName="Left",PlatformInputKeys[0]=(InputKeyData=(Input KeyName="Left"),ButtonFontMarkupString="<images:UI_Hints_Data.Material.IconKeyLe ft>")) Log: InputAliases=(AliasName="Up",PlatformInputKeys[0]=(InputKeyData=(InputKe yName="Up"),ButtonFontMarkupString="<images:UI_Hints_Data.Material.IconKeyUp>")) Log: InputAliases=(AliasName="Right",PlatformInputKeys[0]=(InputKeyData=(Inpu tKeyName="Right"),ButtonFontMarkupString="<images:UI_Hints_Data.Material.IconKey Right>")) Log: InputAliases=(AliasName="Down",PlatformInputKeys[0]=(InputKeyData=(Input KeyName="Down"),ButtonFontMarkupString="<images:UI_Hints_Data.Material.IconKeyDo wn>")) Log: InputAliases=(AliasName="Insert",PlatformInputKeys[0]=(InputKeyData=(Inp utKeyName="Insert"),ButtonFontMarkupString="<images:UI_Hints_Data.Material.IconK eyInsert>")) Log: InputAliases=(AliasName="Delete",PlatformInputKeys[0]=(InputKeyData=(Inp utKeyName="Delete"),ButtonFontMarkupString="<images:UI_Hints_Data.Material.IconK eyDelete>")) Log: InputAliases=(AliasName="Zero",PlatformInputKeys[0]=(InputKeyData=(Input KeyName="Zero"),ButtonFontMarkupString="<images:UI_Hints_Data.Material.IconKey0> ")) Log: InputAliases=(AliasName="One",PlatformInputKeys[0]=(InputKeyData=(InputK eyName="One"),ButtonFontMarkupString="<images:UI_Hints_Data.Material.IconKey1>") ) Log: InputAliases=(AliasName="Two",PlatformInputKeys[0]=(InputKeyData=(InputK eyName="Two"),ButtonFontMarkupString="<images:UI_Hints_Data.Material.IconKey2>") ) Log: InputAliases=(AliasName="Three",PlatformInputKeys[0]=(InputKeyData=(Inpu tKeyName="Three"),ButtonFontMarkupString="<images:UI_Hints_Data.Material.IconKey 3>")) Log: InputAliases=(AliasName="Four",PlatformInputKeys[0]=(InputKeyData=(Input KeyName="Four"),ButtonFontMarkupString="<images:UI_Hints_Data.Material.IconKey4> ")) Log: InputAliases=(AliasName="Five",PlatformInputKeys[0]=(InputKeyData=(Input KeyName="Five"),ButtonFontMarkupString="<images:UI_Hints_Data.Material.IconKey5> ")) Log: InputAliases=(AliasName="Six",PlatformInputKeys[0]=(InputKeyData=(InputK eyName="Six"),ButtonFontMarkupString="<images:UI_Hints_Data.Material.IconKey6>") ) Log: InputAliases=(AliasName="Seven",PlatformInputKeys[0]=(InputKeyData=(Inpu tKeyName="Seven"),ButtonFontMarkupString="<images:UI_Hints_Data.Material.IconKey 7>")) Log: InputAliases=(AliasName="Eight",PlatformInputKeys[0]=(InputKeyData=(Inpu tKeyName="Eight"),ButtonFontMarkupString="<images:UI_Hints_Data.Material.IconKey 8>")) Log: InputAliases=(AliasName="Nine",PlatformInputKeys[0]=(InputKeyData=(Input KeyName="Nine"),ButtonFontMarkupString="<images:UI_Hints_Data.Material.IconKey9> ")) Log: InputAliases=(AliasName="A",PlatformInputKeys[0]=(InputKeyData=(InputKey Name="A"),ButtonFontMarkupString="<images:UI_Hints_Data.Material.IconKeyA>")) Log: InputAliases=(AliasName="B",PlatformInputKeys[0]=(InputKeyData=(InputKey Name="B"),ButtonFontMarkupString="<images:UI_Hints_Data.Material.IconKeyB>"))

Log: InputAliases=(AliasName="C",PlatformInputKeys[0]=(InputKeyData=(InputKey Name="C"),ButtonFontMarkupString="<images:UI_Hints_Data.Material.IconKeyC>")) Log: InputAliases=(AliasName="D",PlatformInputKeys[0]=(InputKeyData=(InputKey Name="D"),ButtonFontMarkupString="<images:UI_Hints_Data.Material.IconKeyD>")) Log: InputAliases=(AliasName="E",PlatformInputKeys[0]=(InputKeyData=(InputKey Name="E"),ButtonFontMarkupString="<images:UI_Hints_Data.Material.IconKeyE>")) Log: InputAliases=(AliasName="F",PlatformInputKeys[0]=(InputKeyData=(InputKey Name="F"),ButtonFontMarkupString="<images:UI_Hints_Data.Material.IconKeyF>")) Log: InputAliases=(AliasName="G",PlatformInputKeys[0]=(InputKeyData=(InputKey Name="G"),ButtonFontMarkupString="<images:UI_Hints_Data.Material.IconKeyG>")) Log: InputAliases=(AliasName="H",PlatformInputKeys[0]=(InputKeyData=(InputKey Name="H"),ButtonFontMarkupString="<images:UI_Hints_Data.Material.IconKeyH>")) Log: InputAliases=(AliasName="I",PlatformInputKeys[0]=(InputKeyData=(InputKey Name="I"),ButtonFontMarkupString="<images:UI_Hints_Data.Material.IconKeyI>")) Log: InputAliases=(AliasName="J",PlatformInputKeys[0]=(InputKeyData=(InputKey Name="J"),ButtonFontMarkupString="<images:UI_Hints_Data.Material.IconKeyJ>")) Log: InputAliases=(AliasName="K",PlatformInputKeys[0]=(InputKeyData=(InputKey Name="K"),ButtonFontMarkupString="<images:UI_Hints_Data.Material.IconKeyK>")) Log: InputAliases=(AliasName="L",PlatformInputKeys[0]=(InputKeyData=(InputKey Name="L"),ButtonFontMarkupString="<images:UI_Hints_Data.Material.IconKeyL>")) Log: InputAliases=(AliasName="M",PlatformInputKeys[0]=(InputKeyData=(InputKey Name="M"),ButtonFontMarkupString="<images:UI_Hints_Data.Material.IconKeyM>")) Log: InputAliases=(AliasName="N",PlatformInputKeys[0]=(InputKeyData=(InputKey Name="N"),ButtonFontMarkupString="<images:UI_Hints_Data.Material.IconKeyN>")) Log: InputAliases=(AliasName="O",PlatformInputKeys[0]=(InputKeyData=(InputKey Name="O"),ButtonFontMarkupString="<images:UI_Hints_Data.Material.IconKeyO>")) Log: InputAliases=(AliasName="P",PlatformInputKeys[0]=(InputKeyData=(InputKey Name="P"),ButtonFontMarkupString="<images:UI_Hints_Data.Material.IconKeyP>")) Log: InputAliases=(AliasName="Q",PlatformInputKeys[0]=(InputKeyData=(InputKey Name="Q"),ButtonFontMarkupString="<images:UI_Hints_Data.Material.IconKeyQ>")) Log: InputAliases=(AliasName="R",PlatformInputKeys[0]=(InputKeyData=(InputKey Name="R"),ButtonFontMarkupString="<images:UI_Hints_Data.Material.IconKeyR>")) Log: InputAliases=(AliasName="S",PlatformInputKeys[0]=(InputKeyData=(InputKey Name="S"),ButtonFontMarkupString="<images:UI_Hints_Data.Material.IconKeyS>")) Log: InputAliases=(AliasName="T",PlatformInputKeys[0]=(InputKeyData=(InputKey Name="T"),ButtonFontMarkupString="<images:UI_Hints_Data.Material.IconKeyT>")) Log: InputAliases=(AliasName="U",PlatformInputKeys[0]=(InputKeyData=(InputKey Name="U"),ButtonFontMarkupString="<images:UI_Hints_Data.Material.IconKeyU>")) Log: InputAliases=(AliasName="V",PlatformInputKeys[0]=(InputKeyData=(InputKey Name="V"),ButtonFontMarkupString="<images:UI_Hints_Data.Material.IconKeyV>")) Log: InputAliases=(AliasName="W",PlatformInputKeys[0]=(InputKeyData=(InputKey Name="W"),ButtonFontMarkupString="<images:UI_Hints_Data.Material.IconKeyW>")) Log: InputAliases=(AliasName="X",PlatformInputKeys[0]=(InputKeyData=(InputKey Name="X"),ButtonFontMarkupString="<images:UI_Hints_Data.Material.IconKeyX>")) Log: InputAliases=(AliasName="Y",PlatformInputKeys[0]=(InputKeyData=(InputKey Name="Y"),ButtonFontMarkupString="<images:UI_Hints_Data.Material.IconKeyY>")) Log: InputAliases=(AliasName="Z",PlatformInputKeys[0]=(InputKeyData=(InputKey Name="Z"),ButtonFontMarkupString="<images:UI_Hints_Data.Material.IconKeyZ>")) Log: InputAliases=(AliasName="NumPadZero",PlatformInputKeys[0]=(InputKeyData= (InputKeyName="NumPadZero"),ButtonFontMarkupString="<images:UI_Hints_Data.Materi al.IconKey0>")) Log: InputAliases=(AliasName="NumPadOne",PlatformInputKeys[0]=(InputKeyData=( InputKeyName="NumPadOne"),ButtonFontMarkupString="<images:UI_Hints_Data.Material .IconKey1>")) Log: InputAliases=(AliasName="NumPadTwo",PlatformInputKeys[0]=(InputKeyData=( InputKeyName="NumPadTwo"),ButtonFontMarkupString="<images:UI_Hints_Data.Material .IconKey2>")) Log: InputAliases=(AliasName="NumPadThree",PlatformInputKeys[0]=(InputKeyData =(InputKeyName="NumPadThree"),ButtonFontMarkupString="<images:UI_Hints_Data.Mate rial.IconKey3>"))

Log: InputAliases=(AliasName="NumPadFour",PlatformInputKeys[0]=(InputKeyData= (InputKeyName="NumPadFour"),ButtonFontMarkupString="<images:UI_Hints_Data.Materi al.IconKey4>")) Log: InputAliases=(AliasName="NumPadFive",PlatformInputKeys[0]=(InputKeyData= (InputKeyName="NumPadFive"),ButtonFontMarkupString="<images:UI_Hints_Data.Materi al.IconKey5>")) Log: InputAliases=(AliasName="NumPadSix",PlatformInputKeys[0]=(InputKeyData=( InputKeyName="NumPadSix"),ButtonFontMarkupString="<images:UI_Hints_Data.Material .IconKey6>")) Log: InputAliases=(AliasName="NumPadSeven",PlatformInputKeys[0]=(InputKeyData =(InputKeyName="NumPadSeven"),ButtonFontMarkupString="<images:UI_Hints_Data.Mate rial.IconKey7>")) Log: InputAliases=(AliasName="NumPadEight",PlatformInputKeys[0]=(InputKeyData =(InputKeyName="NumPadEight"),ButtonFontMarkupString="<images:UI_Hints_Data.Mate rial.IconKey8>")) Log: InputAliases=(AliasName="NumPadNine",PlatformInputKeys[0]=(InputKeyData= (InputKeyName="NumPadNine"),ButtonFontMarkupString="<images:UI_Hints_Data.Materi al.IconKey9>")) Log: InputAliases=(AliasName="Multiply",PlatformInputKeys[0]=(InputKeyData=(I nputKeyName="Multiply"),ButtonFontMarkupString="<images:UI_Hints_Data.Material.I conKeyMultiply>")) Log: InputAliases=(AliasName="Add",PlatformInputKeys[0]=(InputKeyData=(InputK eyName="Add"),ButtonFontMarkupString="<images:UI_Hints_Data.Material.IconKeyPlus >")) Log: InputAliases=(AliasName="Subtract",PlatformInputKeys[0]=(InputKeyData=(I nputKeyName="Subtract"),ButtonFontMarkupString="<images:UI_Hints_Data.Material.I conKeyMinus>")) Log: InputAliases=(AliasName="Decimal",PlatformInputKeys[0]=(InputKeyData=(In putKeyName="Decimal"),ButtonFontMarkupString="<images:UI_Hints_Data.Material.Ico nKeyDecimal>")) Log: InputAliases=(AliasName="Divide",PlatformInputKeys[0]=(InputKeyData=(Inp utKeyName="Divide"),ButtonFontMarkupString="<images:UI_Hints_Data.Material.IconK eyDivide>")) Log: InputAliases=(AliasName="F1",PlatformInputKeys[0]=(InputKeyData=(InputKe yName="F1"),ButtonFontMarkupString="<images:UI_Hints_Data.Material.IconKeyF1>")) Log: InputAliases=(AliasName="F2",PlatformInputKeys[0]=(InputKeyData=(InputKe yName="F2"),ButtonFontMarkupString="<images:UI_Hints_Data.Material.IconKeyF2>")) Log: InputAliases=(AliasName="F3",PlatformInputKeys[0]=(InputKeyData=(InputKe yName="F3"),ButtonFontMarkupString="<images:UI_Hints_Data.Material.IconKeyF3>")) Log: InputAliases=(AliasName="F4",PlatformInputKeys[0]=(InputKeyData=(InputKe yName="F4"),ButtonFontMarkupString="<images:UI_Hints_Data.Material.IconKeyF4>")) Log: InputAliases=(AliasName="F5",PlatformInputKeys[0]=(InputKeyData=(InputKe yName="F5"),ButtonFontMarkupString="<images:UI_Hints_Data.Material.IconKeyF5>")) Log: InputAliases=(AliasName="F6",PlatformInputKeys[0]=(InputKeyData=(InputKe yName="F6"),ButtonFontMarkupString="<images:UI_Hints_Data.Material.IconKeyF6>")) Log: InputAliases=(AliasName="F7",PlatformInputKeys[0]=(InputKeyData=(InputKe yName="F7"),ButtonFontMarkupString="<images:UI_Hints_Data.Material.IconKeyF7>")) Log: InputAliases=(AliasName="F8",PlatformInputKeys[0]=(InputKeyData=(InputKe yName="F8"),ButtonFontMarkupString="<images:UI_Hints_Data.Material.IconKeyF8>")) Log: InputAliases=(AliasName="F9",PlatformInputKeys[0]=(InputKeyData=(InputKe yName="F9"),ButtonFontMarkupString="<images:UI_Hints_Data.Material.IconKeyF9>")) Log: InputAliases=(AliasName="F10",PlatformInputKeys[0]=(InputKeyData=(InputK eyName="F10"),ButtonFontMarkupString="<images:UI_Hints_Data.Material.IconKeyF10> ")) Log: InputAliases=(AliasName="F11",PlatformInputKeys[0]=(InputKeyData=(InputK eyName="F11"),ButtonFontMarkupString="<images:UI_Hints_Data.Material.IconKeyF11> ")) Log: InputAliases=(AliasName="F12",PlatformInputKeys[0]=(InputKeyData=(InputK eyName="F12"),ButtonFontMarkupString="<images:UI_Hints_Data.Material.IconKeyF12> "))

Log: InputAliases=(AliasName="NumLock",PlatformInputKeys[0]=(InputKeyData=(In putKeyName="NumLock"),ButtonFontMarkupString="<images:UI_Hints_Data.Material.Ico nKeyNumLock>")) Log: InputAliases=(AliasName="ScrollLock",PlatformInputKeys[0]=(InputKeyData= (InputKeyName="ScrollLock"),ButtonFontMarkupString="<images:UI_Hints_Data.Materi al.IconKeyScrollLock>")) Log: InputAliases=(AliasName="LeftShift",PlatformInputKeys[0]=(InputKeyData=( InputKeyName="LeftShift"),ButtonFontMarkupString="<images:UI_Hints_Data.Material .IconKeyLeftShift>")) Log: InputAliases=(AliasName="RightShift",PlatformInputKeys[0]=(InputKeyData= (InputKeyName="RightShift"),ButtonFontMarkupString="<images:UI_Hints_Data.Materi al.IconKeyRightShift>")) Log: InputAliases=(AliasName="LeftControl",PlatformInputKeys[0]=(InputKeyData =(InputKeyName="LeftControl"),ButtonFontMarkupString="<images:UI_Hints_Data.Mate rial.IconKeyLeftCtrl>")) Log: InputAliases=(AliasName="RightControl",PlatformInputKeys[0]=(InputKeyDat a=(InputKeyName="RightControl"),ButtonFontMarkupString="<images:UI_Hints_Data.Ma terial.IconKeyRightCtrl>")) Log: InputAliases=(AliasName="LeftAlt",PlatformInputKeys[0]=(InputKeyData=(In putKeyName="LeftAlt"),ButtonFontMarkupString="<images:UI_Hints_Data.Material.Ico nKeyLeftAlt>")) Log: InputAliases=(AliasName="RightAlt",PlatformInputKeys[0]=(InputKeyData=(I nputKeyName="RightAlt"),ButtonFontMarkupString="<images:UI_Hints_Data.Material.I conKeyRightAlt>")) Log: InputAliases=(AliasName="Semicolon",PlatformInputKeys[0]=(InputKeyData=( InputKeyName="Semicolon"),ButtonFontMarkupString="<images:UI_Hints_Data.Material .IconKeySemiColon>")) Log: InputAliases=(AliasName="Equals",PlatformInputKeys[0]=(InputKeyData=(Inp utKeyName="Equals"),ButtonFontMarkupString="<images:UI_Hints_Data.Material.IconK eyEquals>")) Log: InputAliases=(AliasName="Comma",PlatformInputKeys[0]=(InputKeyData=(Inpu tKeyName="Comma"),ButtonFontMarkupString="<images:UI_Hints_Data.Material.IconKey Comma>")) Log: InputAliases=(AliasName="Underscore",PlatformInputKeys[0]=(InputKeyData= (InputKeyName="Underscore"),ButtonFontMarkupString="<images:UI_Hints_Data.Materi al.IconKeyUnderScore>")) Log: InputAliases=(AliasName="Period",PlatformInputKeys[0]=(InputKeyData=(Inp utKeyName="Period"),ButtonFontMarkupString="<images:UI_Hints_Data.Material.IconK eyPeriod>")) Log: InputAliases=(AliasName="Slash",PlatformInputKeys[0]=(InputKeyData=(Inpu tKeyName="Slash"),ButtonFontMarkupString="<images:UI_Hints_Data.Material.IconKey ForwardSlash>")) Log: InputAliases=(AliasName="Tilde",PlatformInputKeys[0]=(InputKeyData=(Inpu tKeyName="Tilde"),ButtonFontMarkupString="<images:UI_Hints_Data.Material.IconKey Tilde>")) Log: InputAliases=(AliasName="LeftBracket",PlatformInputKeys[0]=(InputKeyData =(InputKeyName="LeftBracket"),ButtonFontMarkupString="<images:UI_Hints_Data.Mate rial.IconKeyLeftBracket>")) Log: InputAliases=(AliasName="Backslash",PlatformInputKeys[0]=(InputKeyData=( InputKeyName="Backslash"),ButtonFontMarkupString="<images:UI_Hints_Data.Material .IconKeyBackslash>")) Log: InputAliases=(AliasName="RightBracket",PlatformInputKeys[0]=(InputKeyDat a=(InputKeyName="RightBracket"),ButtonFontMarkupString="<images:UI_Hints_Data.Ma terial.IconKeyRightBracket>")) Log: InputAliases=(AliasName="Quote",PlatformInputKeys[0]=(InputKeyData=(Inpu tKeyName="Quote"),ButtonFontMarkupString="<images:UI_Hints_Data.Material.IconKey Quote>")) Log: Log: [Configuration]

Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [Engine.AutoCompleteConsole] AutoCompleteKey=Tab [TGEngine.TGPlayerInput] bStickyDuck=FALSE bTargetFrictionEnabled=TRUE bViewAccelerationEnabled=TRUE ViewAccel_YawThreshold=0.09f ViewAccel_DiagonalThreshold=0.99f ViewAccel_BaseMultiplier=1.1f ViewAccel_TimeToHoldBeforeFastAcceleration=0.03f ViewAccel_RampSpeed=0.07f ViewAccel_MaxTurnSpeed=2.2f MagicScaleForSensitivityMiddle=1.0f MagicScaleForSensitivityEdge=1.0f ViewAccel_PitchThreshold=0.66f ViewAccel_LookingUpOrDownBoundary=12000.0f ViewAccel_BackToCenterBoundary=3000.0f ViewAccel_BackToCenterSpeed=2.8f ActionCrouchContinuousClassName=S8Game.S8ActionCrouchContinuous ActionCrouchToggleClassName=S8Game.S8ActionCrouchToggle [S8Game.S8PlayerInput]

Log: [S8Game.S8PlayerInput2] Log: BindingsToModify=(Name="XboxTypeS_RightThumbstick",Command="GBA_ZoomCycl e | GBA_SprintIfNotZoomed") Log: BindingsToModify=(Name="XboxTypeS_LeftThumbstick",Command="GBA_Crouch") Log: BindingsToModify=(Name="XboxTypeS_RightShoulder",Command="GBA_SecondaryG earUseIfNotPurchasing | GBA_SecondaryGearActivateIfNotPurchasing | GBA_Spectator NextHotSpot") Log: BindingsToModify=(Name="XboxTypeS_LeftTrigger",Command="GBA_ZoomContinuo us | GBA_SpectatorPrevPlayer | GBA_PurchasingCancel") Log: BindingsToModify=(Name="XboxTypeS_LeftX",Command="GBA_Turn_Gamepad") Log: BindingsToModify=(Name="XboxTypeS_LeftY",Command="GBA_Look_Gamepad_Inv") Log: BindingsToModify=(Name="XboxTypeS_RightX",Command="GBA_Strafe_Gamepad") Log: BindingsToModify=(Name="XboxTypeS_RightY",Command="GBA_Move_Gamepad_Inv" ) Log: Log: Log: Log: Log: Log: Log: [S8Game.S8PlayerInput3] BindingsToModify=(Name="XboxTypeS_LeftX",Command="GBA_Turn_Gamepad") BindingsToModify=(Name="XboxTypeS_LeftY",Command="GBA_Move_Gamepad") BindingsToModify=(Name="XboxTypeS_RightX",Command="GBA_Strafe_Gamepad") BindingsToModify=(Name="XboxTypeS_RightY",Command="GBA_Look_Gamepad")

Log: [S8Game.S8PlayerInputLTZoom] Log: BindingsToModify=(Name="XboxTypeS_LeftThumbstick",Command="GBA_ZoomCycle | GBA_SprintIfNotZoomed") Log: BindingsToModify=(Name="XboxTypeS_RightThumbstick",Command="GBA_Crouch") Log: BindingsToModify=(Name="XboxTypeS_RightShoulder",Command="GBA_SecondaryG earUseIfNotPurchasing | GBA_SecondaryGearActivateIfNotPurchasing | GBA_Spectator NextHotSpot") Log: BindingsToModify=(Name="XboxTypeS_LeftTrigger",Command="GBA_ZoomContinuo

us | GBA_PurchasingCancel | GBA_SpectatorPrevPlayer") Log: Log: [S8Game.S8PlayerInputBumperSwaps] Log: BindingsToModify=(Name="XboxTypeS_A",Command="GBA_JumpSwapped | GBA_Purc hase") Log: BindingsToModify=(Name="XboxTypeS_Y",Command="GBA_Use | GBA_SpectatorTog gleCamera") Log: BindingsToModify=(Name="XboxTypeS_LeftShoulder",Command="GBA_SecondaryGe arCycleFowardIfNotPurchasing | GBA_CycleSeatBackward") Log: BindingsToModify=(Name="XboxTypeS_RightShoulder",Command="GBA_PrimaryGea rCycleFowardIfNotPurchasing | GBA_CycleSeatFoward") Log: BindingsToModify=(Name="XboxTypeS_X",Command="GBA_Reload") Log: BindingsToModify=(Name="XboxTypeS_B",Command="GBA_SprintSwapped | GBA_Pu rchasingCancel") Log: UnswappedLeftXBind=GBA_Strafe_Gamepad Log: SwappedLeftXBind=GBA_Turn_Gamepad Log: Log: [S8Game.S8PlayerInputSouthpawLegacy] Log: BindingsToModify=(Name="XboxTypeS_RightX",Command="GBA_Turn_Gamepad") Log: BindingsToModify=(Name="XboxTypeS_RightY",Command="GBA_Move_Gamepad_Inv" ) Log: BindingsToModify=(Name="XboxTypeS_LeftX",Command="GBA_Strafe_Gamepad") Log: BindingsToModify=(Name="XboxTypeS_LeftY",Command="GBA_Look_Gamepad_Inv") Log: BindingsToModify=(Name="XboxTypeS_LeftThumbstick",Command="GBA_Zoom | GB A_SpectatorPrevPlayer") Log: BindingsToModify=(Name="XboxTypeS_RightThumbstick",Command="GBA_Crouch") Log: Log: [S8Game.S8PlayerInputSouthpawBumperSwaps] Log: BindingsToModify=(Name="XboxTypeS_LeftX",Command="GBA_Turn_Gamepad") Log: BindingsToModify=(Name="XboxTypeS_LeftY",Command="GBA_Look_Gamepad_Inv") Log: BindingsToModify=(Name="XboxTypeS_RightX",Command="GBA_Strafe_Gamepad") Log: BindingsToModify=(Name="XboxTypeS_RightY",Command="GBA_Move_Gamepad_Inv" ) Log: BindingsToModify=(Name="XboxTypeS_A",Command="GBA_JumpIfNotPurchasing | GBA_Purchase") Log: BindingsToModify=(Name="XboxTypeS_Y",Command="GBA_Use | GBA_SpectatorTog gleCamera") Log: BindingsToModify=(Name="XboxTypeS_LeftShoulder",Command="GBA_SecondaryGe arCycleFowardIfNotPurchasing | GBA_CycleSeatBackward") Log: BindingsToModify=(Name="XboxTypeS_RightShoulder",Command="GBA_PrimaryGea rCycleFowardIfNotPurchasing | GBA_CycleSeatFoward") Log: BindingsToModify=(Name="XboxTypeS_X",Command="GBA_Reload") Log: BindingsToModify=(Name="XboxTypeS_B",Command="GBA_Sprint | GBA_Purchasin gCancel") Log: BindingsToModify=(Name="XboxTypeS_LeftThumbstick",Command="GBA_Zoom | GB A_SpectatorPrevPlayer") Log: BindingsToModify=(Name="XboxTypeS_RightThumbstick",Command="GBA_Crouch") Log: Log: [S8Game.S8PlayerInputSouthpawBumperSprint] Log: BindingsToModify=(Name="XboxTypeS_LeftX",Command="GBA_Turn_Gamepad") Log: BindingsToModify=(Name="XboxTypeS_LeftY",Command="GBA_Look_Gamepad_Inv") Log: BindingsToModify=(Name="XboxTypeS_RightX",Command="GBA_Strafe_Gamepad") Log: BindingsToModify=(Name="XboxTypeS_RightY",Command="GBA_Move_Gamepad_Inv" ) Log: BindingsToModify=(Name="XboxTypeS_LeftThumbstick",Command="GBA_Zoom | GB A_SpectatorPrevPlayer")

Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

BindingsToModify=(Name="XboxTypeS_RightThumbstick",Command="GBA_Crouch") [TGEngine.TGUIKeyBindingList] CancelKeyBind=(Name="Escape", Shift=True) [IniVersion] 0=1252231466.000000 1=1252231466.000000 2=1252231466.000000

Log: FileName: ..\S8Game\Config\S8UI.ini Log: [Engine.UIInteraction] Log: UISkinName=UI_Skin.DefaultSkin Log: UIJoystickDeadZone=0.9 Log: UIAxisMultiplier=1.0 Log: AxisRepeatDelay=0.2 Log: MouseButtonRepeatDelay=0.15 Log: DoubleClickTriggerSeconds=0.5 Log: DoubleClickPixelTolerance=1 Log: ToolTipInitialDelaySeconds=0.25 Log: ToolTipExpirationSeconds=5.0 Log: UISoundCueNames=GenericError Log: UISoundCueNames=MouseEnter Log: UISoundCueNames=MouseExit Log: UISoundCueNames=Clicked Log: UISoundCueNames=Focused Log: UISoundCueNames=SceneOpened Log: UISoundCueNames=SceneClosed Log: UISoundCueNames=ListSubmit Log: UISoundCueNames=ListUp Log: UISoundCueNames=ListDown Log: UISoundCueNames=SliderIncrement Log: UISoundCueNames=SliderDecrement Log: UISoundCueNames=NavigateUp Log: UISoundCueNames=NavigateDown Log: UISoundCueNames=NavigateLeft Log: UISoundCueNames=NavigateRight Log: UISoundCueNames=CheckboxChecked Log: UISoundCueNames=CheckboxUnchecked Log: bFocusOnActive=true Log: UISoundCueNames=Success Log: UISoundCueNames=Failure Log: UISoundCueNames=SliderLoopingMaster Log: UISoundCueNames=SliderLoopingMusic Log: UISoundCueNames=SliderLoopingSFX Log: UISoundCueNames=SliderLoopingVoice Log: UISoundCueNames=OpenDropdown Log: UISoundCueNames=CloseDropdown Log: UISoundCueNames=EditboxSubmit Log: Log: Log: Log: Log: Log: Log: [Engine.GameUISceneClient] OverlaySceneAlphaModulation=1.0 bRestrictActiveControlToFocusedScene=true bCaptureUnprocessedInput=False bEnableDebugInput=False bRenderDebugInfo=false

Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

bRenderActiveControlInfo=true bRenderFocusedControlInfo=true bRenderTargetControlInfo=true bRenderDebugInfoAtTop=true bSelectVisibleTargetsOnly=true bInteractiveMode=false bDisplayFullPaths=true bShowWidgetPath=true bShowRenderBounds=true bShowCurrentState=true bShowMousePos=true [Engine.UIScreenObject] AnimationDebugMultiplier=1.0 [Engine.UIAction_GetNATType] bAlwaysOpen=False [Engine.UITabControl] bAllowPagePreviews=true [Engine.UIComp_DrawStringEditbox] SelectionTextColor=(R=1.0,G=1.0,B=1.0,A=1.0) SelectionBackgroundColor=(R=0.0,G=0.0,B=1.0,A=0.6) [Engine.UICalloutButton] DefaultMarkupStringTemplate=<ButtonCallouts:`InputAliasTag`> [Configuration]

Log: [TGEngine.TGUIMapBase] Log: AnnouncementFlareBlinkTime=2 conds Log: AnnouncementFlareBlinkFrequency=3 per second Log: RepairToolClassName=S8Game.S8GearRepairTool Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [TGEngine.TGUISceneClient] GamepadCursorSpeed=350 GamepadCursorDeadzone=0.18 [TGEngine.TGUISceneAutomatch] AutomatchConnectionTimeout=5 AutomatchJoinDurationTimeout=15 [IniVersion] 0=1252231466.000000 1=1252231466.000000 2=1252231466.000000

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Log: Log file closed, 09/28/12 07:18:01

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