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to spend the night.

A tired traveler would be welcomed


/ into a private home.

There, / after a meal, / the homeowner would offer / a place to sleep / and shelter

and food for the animals. The traveler, / in exchange, / was expected to have

news from the outside world and stories to tell. When the guest left, / he would

leave / something of value / for the family. It was only a matter of time before

carriage[krid,]
private [privit] ,

shelter[lt]
in exchange ,

be expected to ~
; ~

keeping a hotel, / with rooms to rent and food to buy, / became common / as a

of value ,

kind of business.

it is only a matter of
time before ~ ~

common[kmn] ;

||

a kind of ~


. .
.
. .
.
||

,
,

.

||

In the days [when most travelers rode on horses or in small carriages [that were

pulled by horses]], there were few places along the roads for travelers to spend
V

the night.

to

||

Here is a simple way / to draw a scenery with a lighthouse. First, you should

sketch a cylinder / in the center of your paper / and a three-dimensional box / to

()

draw[dr;]
scenery[s;nri]
lighthouse[lithus]

the right of it. Draw a flat line / for the ground. Add a double top to the cylinder /

and draw curved lines on the cylinder / as shown. Put a roof / on the small house

sketch[sket]

angled lines. Draw a door for the lighthouse. Draw one small and one
/ with


cylinder[slind]

larger rectangle

[^r;dimnnl]

/ on the lighthouse for windows. Add vertical lines / for the


railing / and draw a bell-shaped figure / for the top of the lighthouse. You can

shade the rocks and water. Your drawing is finished!


030 SSOL

three-dimensional
(3D)

flat[flt] ;
curved[k;vd] ,

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