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| BRADYGAMES OFFICIAL STRATEGY GUIDE TAI YOUR GAME FURTHER covers mienD0 os ve ESRB SOUARE ENIX.. Written by Ken Sclunid? PATALSPANTASY Il OFFICIAL STRATEGY GUIDE Table of Contents Game Basics. 2) Characters & Sub-Characlers. 5 oe 8 AB Heda, 8 ®& i. a SH tact. 0 QQ) mack seat D wat. AB watt a} FE bein, HD Draper B BR Mie. 1 GB) Bote. 9 Dvr, 8 Vii a A Mite bw é vaio ti DC Magus # 8 seaman. HB ti At Pct a Pw, 0 Fler, 8 BD Sunnon: 2 Dio a Armor. Sf Weapons 5 Magic: & lems 65 Walkthrough 66 (isto Wind. 6 (Crystal of Fite, nu Cops of Mater. g Cilla m ‘World ol Darkness, Be Enenies 138 Side Quests and Optional Areas 16 GAME Bi Getting Started Welcome to the third installment of the FINAL FANTASY series! North America has waited sixteen years for an official release of this game (which should not be confused with the renumbered ‘version of FINAL FANTASY Vi, released for the Super Nintendo Entertainment System) and the wait is worth it! The Main Menu ‘Tap the word MENU on the screen, press the X button or use the Ributton to call up the game's menu, The left side of the screen displays a brief overview of the party’ current status. The Tight side of the screen is a list of options: item, Magio, Equipment, Status, Formation, Job, Contig, Quicksave, and Save. em Item displays the inventory of items, weapons, and armor in the party's inventory that aren't currently equipped. Some ‘of the items that appear here may be used to heal party, members, or remove a negative status effect. Sort this list cften to Keep items with similar characteristics together, which makes searching more efficient. Key Items (ones that can't be used) are also shown within this menu. Megits Magic enables you to either manage the party's magic spells, cor cast certain magic spells while out of combat. FINAL FANTASY IiI has a magic system that can remove the need to constantly deliberate over filing out which magic slots with which available spells. Each character can learn three spells of each level, regardless, of the type (Black/White/Summon) but not all jobs can use these types of magic. “Learn” pulls a spell from the party's current inventory and places it in that character's spell list. "Remove" returns a learned spell back to the party's, inventory. Finally, “Exchange” enables you to swap entire spell books between characters, This cuts down the time that, would otherwise be wasted on removing and learning spells individually. For more information about magic spelis, check out the section on magic in this strategy guide. Equipment allows the selected character to change gear. A green arrow indicates an improved stat, while a red arrow means a stat is reduced Sis Status provides more information on the selected character than what is displayed at the main menu screen. Fometin Formation enables you to either change spots between two characters (select two characters with a single tap each), ‘or move a charaoter between the front and rear rows of the ‘group (tap a character portrait twice). Placing characters in the rear row reduces the damage taken from enemy melee strikes, but also reduces the potential damage inflicted with an attack da Use this option to view each character's current level for every job and switch jobs when the time is right. Stan Fmt Config, Quicksave, and Save are all system functions. Config enables you to customize your interface slightly. Quicksave is a temporary save file that works anywhere and at any time but the save is lost when itis loaded (or another game is loaded or started anew). Save works on the World Map and records your progess to one of three availabe slots The Basics:of Battle ‘While searching through dungeons and castles or travelling from town to town, your party will randomly encounter groups of enemies. There are also pre-arranged battles against boss enemies that are triggered most often by reaching certain areas inside dungeons.

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