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v

8 September 1994
TUM

Lecture Notes on Project Management


Bernd Bruegge
Technische Universitt Mnchen Lehrstuhl fr Angewandte Softwaretechnik

14 July 1998

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Odds and Ends I


v

Book on CBSE Homepage


w See Post by Allen Duoit on July 13
u u u u u u

Chapter 1, Introduction Chapter 3, Software Lifecycle Chapter 5, Project Communication Chapter 6, Requirements Elicitation Chapter 7, Requirements Analysis Chapter 9, Design Rationale Chapter 8 System Design Chapter 4 Project Management

w Chapters available on August 15:


u u

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Odds and Ends II


v

Lecture Today:
w Finish System Design w Project Management (No reading available yet)

Lecture on Wednesday:
w Communication & Meeting Management
u

Reading: Bruegge-Dutoit Ch 5

Lecture next Tuesday:


w Software Lifecycle
u

Reading: Bruegge-Dutoit Ch 3

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Outline of Lecture
v v v v v v v v v v v

Concepts and terminology Purpose of Software Project Management Plans Structure of a Project Management Plan Project responsibilities Team structures Project planning Work breakdown structure Communication Management Dependencies Schedule Project Management Tools
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Laws of Project Management


v

Projects progress quickly until they are 90% complete. Then they remain at 90% complete forever. When things are going well, something will go wrong. When things just cant get worse, they will. When things appear to be going better, you have overlooked something. If project content is allowed to change freely, the rate of change will exceed the rate of progress. Project teams detest progress reporting because it manifests their lack of progress.

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How it should go
Requirements Analysis Design

Implementation

System Testing

Delivery and Installation

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How it often goes


Requirements Analysis

D E L A Y Vaporware
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Software Project Management Plan


v

Software Project:
w All technical and managerial activities required to deliver the deliverables to the client. w A software project has a specific duration, consumes resources and produces work products. w Management categories to complete a software project: u Tasks, Activities, Functions

Software Project Management Plan:


w The controlling document for a software project. w Specifies the technical and managerial approaches to develop the software product. w Companion document to requirements analysis document: Changes in either may imply changes in the other document. w SPMP may be part of project agreement.

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Project Agreement
v

Document written for a client that defines:


w the scope, duration, cost and deliverables for the project. w the exact items, quantities, delivery dates, delivery location.

v v v

Client: Individual or organization that specifies the requirements and accepts the project deliverables. Can be a contract, a statement of work, a business plan, or a project charter. Deliverables (= Work Products that will be delivered to the client:
w w w w Documents Demonstrations of function Demonstration of nonfunctional requirements Demonstrations of subsystems

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Project Agreement vs Problem Statement


Client (Sponsor) Manager Project Team

Problem Statement Project Agreement


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Software Project Management Plan

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Project: Functions, Activities and Tasks

Function Project Function

Activity Activity Task

Activity Activity Task Task

Activity Activity Task

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Functions
v

Activity or set of activities that span the duration of the project


Function Project Function

Activity

Activity

Activity

Activity Activity Activity Task Task Task Task


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Functions
v

Examples:
w w w w w Project management Configuration Management Documentation Quality Control (Verification and validation) Training

v v

Question: Is system integration a project function? Mapping of terms: Project Functions in the IEEE 1058 standard are called Integral processes in the IEEE 1074 standard. We call them cross-development processes

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Tasks
Function Project Function Smallest unit of work subject to management Small enough for adequate planning and tracking Large enough to avoid micro management
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Activity

Activity

Activity Activity

Activity Activity

Task Task Task Task

Tasks
v

Smallest unit of management accountability


w Atomic unit of planning and tracking w Finite duration, need resources, produce tangible result (documents, code)

Specification of a task: Work package


w w w w Name, description of work to be done Preconditions for starting, duration, required resources Work product to be produced, acceptance criteria for it Risk involved

Completion criteria
w Includes the acceptance criteria for the work products (deliverables) produced by the task.

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Task Sizes
v

Finding the appropriate task size is problematic


w Todo lists from previous projects w During initial planning a task is necessarily large w You may not know how to decompose the problem into tasks at first w Each software development activitity identifies more tasks and modifies existing ones

Tasks must be decomposed into sizes that allow monitoring


w Work package usually corresponds to well defined work assignment for one worker for a week or a month. w Depends on nature of work and how well task is understood.

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Examples of Tasks
v v v v v v v v v

Unit test class Foo Test subsystem Bla Write user manual Write meeting minutes and post them Write a memo on NT vs Unix Schedule the code review Develop the project plan Related tasks are grouped into hierarchical sets of functions and activities. Action item

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Action Item
v v

Definition: A task assigned to a person that has to be done within a week or less Action items
w Appear on the agenda in the Status Section (See lecture on communication) w Cover: What?, Who?, When?

Example of action items:


w Florian unit tests class Foo by next week w Marcus develops a project plan before the next meeting w Bob posts the next agenda for the Simulation team meeting before Sep 10, 12noon. w The VIP team develops the project plan by Sep 18

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Activities
Function Project Function

Activity

Activity

Activity

Major unit of work with precise dates Consists of smaller activities or tasks Culminates in project milestone.

Activity Activity Activity Task Task Task Task

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Activities
v v

Major unit of work Culminates in major project milestone:


w Internal checkpoint should not be externally visible w Scheduled event used to measure progress

Activitites may be grouped into larger activities:


w Establishes hierarchical structure for project (phase, step, ...) w Allows separation of concerns w Precedence relations often exist among activities (PERT Chart)

Milestone often produces baseline:


w formally reviewed work product w under change control (change requires formal procedures)

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Examples of Activities
v Major

Activities:

v Activities

w Planning w Requirements Analysis w System Design w Object Design w Implementation w System Testing w Delivery

during requirements analysis:


w Refine scenarios w Define Use Case model w Define object model w Define dynamic model w Design User Interface

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Structure of a Software Project Management Plan


v v v v v v v

0. Front Matter 1. Introduction 2. Project Organization 3. Managerial Process 4. Technical Process 5. Work Elements, Schedule, Budget Optional Inclusions

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SPMP Part 0: Front Matter


v Title

Page v Revision sheet (update history) v Preface: Scope and purpose v Tables of contents, figures, tables

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SPMP Part 1: Introduction


v 1.1

Project Overview Project Deliverables Evolution of the SPMP Reference Materials Definitions and Acronyms
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w Executive summary: description of project, product summary


v 1.2

w All items to be delivered, including delivery dates and location


v 1.3 v 1.4 v 1.5
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w Plans for anticipated and unanticipated change w Complete list of materials referenced in SPMP

SPMP Part 2: Project Organization


v 2.1 v 2.2 v 2.3 v 2.4

Process Model Organizational Structure Organizational Interfaces Project Responsibilities

w Relationships among project elements w Internal management, organization chart w Relations with other entities w Major functions and activities; nature of each; whos in charge

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Process Model
v Shows

among

relationships

v Visualization
v

of process model
Project Management Aids w MS Project (Microsoft) w MAC Project (Claris) w EasyTrak (Planning Control International)

w Functions, activities, tasks w Milestones w Baselines w Reviews w Work breakdown structure w Project deliverables w Sign-offs
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Example of an Organization Chart

Client

Management

Consultants

Cross-functional Teams

Development Teams

Architecture HCI Web Master Documentation Configuration Mgt

Logbook Maintenance Vehicle Travel VIP

Infrastructure Team

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Clients, Managers and Consultants


Management Malcolm Bauer Bernd Bruegge Allen Dutoit Brian Cavalier Sam Perman Isabel Torres-Yebra Alfonso Guerrero- Galan

Client Dieter Hege Brigitte Pihulak

Consultants Klaus Eitzenberger Manfred Mueller Juergen Bortolazzi, Claus Czymmek

Infrastructure Team Stephan Schoenig (CMU) Joyce Johnstone (CMU) Andreas Doerner (DB) Arno Schmackpfeffer (DB)

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Development and Cross-functional Teams


Logbook Team
Aaron Wald Herbert Stiel Michael Poole MichaelScheinholtz Nathaniel Woods Pradip Hari Uhyon Chung

Maintenance Team
Arjun Cholkar Aveek Datta Darren Mauro Joel Slovacek Steve Sprang Vincent Mak Yenni Kwek

Vehicle Team
Andrew Wang Hoda Moustapha Jaewoo You Ognjen Martinovic Paul Stadler Tze Bin Loh William Ferry

Travel Team
Ann Sluzhevsky Bin Zhou Christopher Chiappa Gordon Cheng John Doe Kalyana Prattipati Michael Samuel

VIP Team
Christopher Lumb Eric Farng Idan Waisman Li-Lun Cheng Patrick Toole Phillip Ezolt Venkatesh Natarajan

HCI Team
Darren Mauro Gordon Cheng Idan Waisman Paul Stadler Steve Sprang Tze Bin Loh Yenni Kwek

Web Master Team


Uhyon Chang (Logbook) Aveek Datta (Maintenance) Tze Bin Loh (Simulation) Kalyana Prattipati (Travel)
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Configuration Mgt Team


Michael Poole (Logbook) Darren Mauro (Maintenance) William Ferry (Simulation) Chris Chiappa (Travel) Eric Farng (VIP)
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Project Responsibilities
v v v v v v v v v v

Planner Analyst Designer Programmer Tester Maintainer Trainer Document Editor Web Master Configuration Manager

v v v v

Group leader Liaison Minute Taker Project Manager

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Project Management: Hierarchical Project Organization


Chief Executive Team Leaders

Project Members Basis of organization: Hierarchical information flow across corporate boundaries
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Example of Hierchical Organization: Chief Programmer Team


Chief Programmer

Assistant Chief Programmer

Senior Programmer

Librarian

Administration

Tester

Junior Programmer

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Another Project Organization: Egoless Programming Team(Weinberg)


Analyst

Tester

Programmer

Designer

Librarian

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Project-Based Project Organization

Project Leader Team Leaders Subsystem Team Subsystem Team Subsystem Team Team Members

Basis of organization: Nonlinear information flow across dynamically formed units


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Observations on Management Structures


v Egoless

structures don't work well

w "Ownership" is important
v Hierarchical

information flow does not work well with iterative and incremental software development process
w Manager is not necessarily always right

v Project-based

structures

w Cut down on bureaucracy reduces development time w Decisions are expected to be made at each level w Hard to manage
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Hierarchical Structure
v Projects

with high degree of certainty, stability, uniformity and repetition.


w Requires little communication w Role definitions are clear

v When?

w The more people on the project, the more need for a formal structure w Customer might insist that the test team be independent from the design team w Project manager insists on a previously successful structure
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Project-Based Structure
v Project

with degree of uncertainty

w Open communication needed among members w Roles are defined on project basis
v When?

w Requirements change during development w New technology develops during project

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Assigning Responsibilities To People


Project To Do List Item 1 Item 2 Item 3 Item 4 Item 5 Item 6 Item 7 Item 8 Item 9 Role 3 Item 3 Item 6 Item 8 Role 1 Item 1 Item 2 Item 9 Role 2 Item 4 Item 5 Item 7 Person A Role 1 Role 2

Person B

Role 3

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Possible Mappings of ToDos to People


v One-to-One

w Ideal but often not worth to be called a project


v Many-to-Few

w Each project member assumes several roles ("hats") w Danger of overcommittment w Need for load balancing
v Many-to-"Too-Many"

w Some people don't have significant roles w Bystanders w Loosing touch with project
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Project Roles: Coach


v Listen

to gripes from individual teams v Review weekly team reports v Attend weekly project meetings v Schedule and prepare meetings with client v Insist that guidelines are followed v Assign presentations (in-class project meetings, client review, client acceptance test) v Resolve conflicts if they cannot be resolved otherwise

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Project Role: Group leader


v Responsible

for intra-group communication (Meeting Management: Primary Facilitator)


w Run the weekly project meeting w Post agenda before meeting w Define and keep track of action items (who, what, when) w Measure progress (Enforce milestones) w Deliver work packages for the tasks to the project management w Present problems and status of team to project manager

v The

group leader has to be rotated among members of the team.


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Group Leader: Create an Agenda


v v v v v

Purpose of Meeting Desired Outcome Information Sharing Information Processing Meeting Critique

Action Items (Check Previous Meeting)

Issues (Check Previous Meeting & BBoards)


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Project Role: Group Liason (Architecture, HCI)


v Responsible

for inter-group communication

w Make available public definitions of subsystem developed by the team to the architecture teams (ensure consistency, etc) w Coordinate tasks spanning more than one group with other teams
v Responsible

for team negotiations

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Project Role: Planner


v Plans

the activities of an individual team and has the following responsibilities. v Define project plan for team:
w PERT chart, resource table and GANTT chart showing work packages w Enter project plan into MS Project
v Make

project plan available to management v Report group project status to group leader No explicit planner in JAMES. Responsibilities assumed by group leaders
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Project Role: Document Editor


v Collect,

proofread and distribute team documentation v Submit team documentation to Architecture team v Collect agendas v Take Minutes at meetings

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Web Master
v Maintain

team home page v Keep track of meeting history v Keep track of design rationale

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Web Master:
v

Publish Meeting Information on Team Homepage w Must contain Agenda, minutes, action items and issues w Possibilities:
u

One HTML document per meeting, with anchors (maintained by one role) Separate HTML documents for Agenda, Minutes, etc (maintained by several roles)
Agenda Agenda Minutes Minutes Action Items Action Items Issues

Date 9/9/96

Issues

9/16/96

Agenda

Minutes

Action Items

Issues
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Component-Based Software Engineering

SPMP Part 3: Managerial Processes


v

3.1 Management Objectives and Priorities


w Philosophy, goals and priorities

3.2 Assumptions, Dependencies, Constraints


w External factors

3.3 Risk Management


w Identifying, assessing, tracking, contingencies for risks

3.4 Monitoring and Controlling Mechanisms


w Reporting mechanisms and formats, information flows, reviews

v v

3.5 Staffing Plan Needed skills (what?, how much?, when?)

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Examples of Assumptions
v v v v v

There are enough cycles on the development machines Security will not be addressed There are no bugs in the CASE Tool recommended for the project A demonstration of the X system will be given by the client The CAD Model of the seat will be made available by the client

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Examples of Dependencies
v

The VIP team depends on the vehicle subsystem provided by the vehicle team The automatice code generation facility in the CASE tool Rose/Java depends on JDK. The current release of Rose/Java supports only JDK 1.0.2

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Examples of Constraints
v v v v v v

The length of the project is 3 months. limited amount of time to build the system The project consists of beginners. It will take time to learn how to use the tools Not every project member is always up-to-date with respect to the project status The use of UML and a CASE tool is required Any new code must be written in Java The system must use Java JDK 1.1

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Risk Management
v

Risk: Members in key roles drop the course.


w Contingency: Roles are assigned to somebody else. Functionality of the system is renegotiated with the client.

Risk: One subsystem does not provide the functionality needed by another subsystem.
w Contingency: ?

v v

Risk: The project is falling behind schedule.


w Contingency: Extra project meetings are scheduled.

Risk: Rose will not support JDK 1.1


w Contingency: ?

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SPMP Part 4: Technical Process


v

4.1 Methods, Tools and Techniques


w Computing system, development method, team structure, etc. w Standards, guidelines, policies.

4.2 Software Documentation


w Documentation plan, including milestones, reviews and baselines.

4.3 Project Support Functions


w Plans for functions (quality assurance, configuration management).

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SPMP Part 5: Work Elements


v

5.1 Work Packages (Work breakdown structure)


w Project decomposed into tasks; definitions of tasks

5.2 Dependencies
w Precedence relations among functions, activities and tasks

5.3 Resource Requirements


w Estimates for resources such as personnel, computer time, special hardware, support software.

5.4 Budget and Resource Allocation


w Connect costs to functions, activities and tasks.

5.5 Schedule
w Deadlines, accounting for dependencies, required milestones

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Creating Work Packages


v

Work Breakdown Structure (WBS) (Section 5.1)


w Break up project into activities (phases, steps) and tasks. w The work breakdown structure does not show the interdependence of the tasks

WBS identification is an instance of object identification

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WBS Trade-offs
v v

Work breakdown structure influences cost and schedule Thresholds for establishing WBS in terms of percentage of total effort:
w Small project (7 person-month): at least 7% or 0.5 PM w Medium project (300 person-month): at least 1% or 3 PMs w Large project (7000 person-month): at least 0.2 % or 15 PMs

Determination of work breakdown structure is incremental and iterative


WBS Schedule
Source: Software Engineering Economics, Barry W. Boehm p. 47, Prentice Hall, N.J., 1981

Cost
(Time, $$)

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Dependencies and Schedule (Section 5.2 + 5.5)


v v

An important temporal relation: must be preceded by Dependency graphs show dependencies of the tasks (hiercharchical and temporal)
w Activity Graph:
u u

Nodes of the graph are the project milestones Lines linking the nodes represent the tasks involved Nodes are tasks and milestones Lines represent temporal dependencies

w Schedule Chart (MS-Project):


u u

v v

Estimate the duration of each task Label dependency graph with the estimates

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Project Management Tools for Work Packages


v

Visualization Aids for Project Presentation


w Graphs (Schedule), Trees (WBS) w Tables (Resources)

Task Timeline
w Gantt Charts: Shows project activities and tasks in parallel. Enables the project manager to understand which tasks can be performed concurrently.

Schedule Chart (PERT Chart)


w Cornerstone in many project management tools w Graphically shows dependencies of tasks and milestones
u

PERT: Program Evaluation and Review Technique A PERT chart assumes normal distribution of tasks durations Useful for Critical Path Analysis CPM: Critical Path Method
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GANTT Chart Example for OWL Project


8/9/96 9/6/96 10/4/96 11/1/96 11/29/96 12/27/96

Start Planning Phase Requirements Analysis Phase System Design Phase Analysis Review Object Design Project Review Implementation & Unit Testing Object Design Review System Integration Internal Project Review Client Acceptance

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Project: Building a House


v

Activity 1: Landscaping the lot w Task 1.1: Clearing and grubbing w Task 1.2: Seeding the Turf w Task 1.3: Planting shrubs and trees Activity 2: Building the House w Activity 2.1 : Site preparation w Activity 2.2: Building the exterior w Activity 2.3: Finishing the interior Activity 2.1 : Site preparation w Task 2.1.1: Surveying w Task 2.1.2: Obtaining permits w Task 2.1.3: Excavating Task 2.1.4: Obtaining materials
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Activity 2: Building a House, ctd


v

Activity 2.2: Building the exterior w Task 2.2.1: Foundation w Task 2.2.2: Outside Walls w Task 2.2.3: Exterior plumbing w Task 2.2.4: Exterior electrical work w Task 2.2.5: Exterior siding w Task 2.2.6: Exteror painting w Task 2.2.7: Doors and Fixtures w Task 2.2.8: Roof

Activity 2.3 : Finishing the Interior w Task 2.3.1: Interior plumbing w Task 2.3.2: Interior electrical work w Task 2.3.3: Wallboard w Task 2.3.4: Interior painting w Task 2.3.5: Floor covering w Task 2.3.6: Doors and fixtures

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Activity Graph for Activity Building a House


START Build Outside Wall Surveying 1.2 1.1 Excavation 1.3 Buy Materials 1.4 Lay Foundation 2.1 Build Outside Wall Install Exterior Plumbing 2.3 Install Exterior Electrical 2.4 Install Exterior Siding 2.5 Paint Exterior 2.6 Install Exterior Doors 2.7 2.2 Install Interior Plumbing 3.1 Install Interior Electrical 3.2 Install Wallboard 3.3 Paint Interior Install Flooring 3.5 3.4 Install Roong Install Interior Doors 2.8 3.6

2.6
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FINISH
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Component-Based Software Engineering

PERT Chart Example for "Building a House"


12/3/94 12/21/94 1/11/95 Install Wallboard 0 9 1/22/95 Paint Interior 0 11 1/22/95 2/8/95 Install Interior Doors 0 7 2/16/95 FINISH 1/19/95 0 Install 0 Exterior Doors 15 6

Building a House:
MS Project PERTcy Chart with Duration of Activities (Pfleeger 2.3)
0 12

Install Interior Plumbing 0 15

Install Interior Electrical

Install Flooring 8/27/94 8/27/94 9/17/94 START 0 0 Survey ing 12 3 8/27/94 Request Permits 0 15 12/3/94 Start Time 8/29/94 Legend Slack Time Duration
Bernd Bruegge

10/1/94

10/15/94

11/5/94 Build Outside Wall 0 20 1/19/95

Excava tion 0 10

Buy Material 0 10

Lay Founda tion 0 15

0 18

Install Roofing 12 9 1/12/95 Paint Exterior 12 5

12/17/94

12/31/94 Install Exterior Siding 12 8


63

Install Exterior Plumbing 12 10

Install Exterior Electrical 12 10

0 0

Component-Based Software Engineering

Slack Time and Critical Path


v

Slack Time
w Available Time - Estimated (Real) Time for a task or activity w Or: Latest Start Time - Earliest Start Time

Critical Path
w The path in a project plan for which the slack time at each task is zero.

The critical path has no margin for error when performing the tasks (activities) along its route.

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How do you become a good project planner?


v

Establish a project plan


w Start with the plan based on your experience with the last project(s)

v v v

Keep track of activities and their duration Determine difference between planned and actual performance Make sure to do a post-mortem
w Lessons learned w Ask developers for feedback w Write a document about what could have been improved

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Writing the SPMP


v Example of a full SPMP for the OWL project w http://cascade1.se.cs.cmu.edu/15-413/courseDocs/spmpF96.html

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Project Management Heuristics


v

Make sure to be able to revise or dump a project plan


w Complex system development is a nonlinear activity

If project goals are unclear and complex use team-based project management. In this case
w Avoid perfect GANTT charts and PERT charts w Dont look too far into the future

v v

Avoid micro management of details Dont be surprise if current project management tools dont work:
w They were designed for projects with clear goals and fixed organizational structures

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Project Management Summary


v

Get agreement among customers, managers and teams


w w w w Problem statement Software project management plan Project agreement Make sure agreement allows for iteration

v v

Team Structures Project planning


w Start with work breakdown structure (WBS) w Identify dependencies and structure: Tasks, activities, functions

Tools and Techniques


w GANTT, Dependency graph, Schedule, Critical Path Analysis

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Communication Management
v v v v v

Communication in distributed Teams Communication Modes Communication Mechanisms Scheduled Communications Communication workflow
w Example: Distributed Document Review with Lotus Notes

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A Communication Example
v

"Two missile electrical boxes manufactured by different contractors were joined together by a pair of wires.

Box 1

Pair of Wires

Box 2

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A Communication Example ctd

Thanks to a particular thorough preflight check, it was discovered that the wires had been reversed."

Box 1

Box 2

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After the Crash...


v v

... "The postflight analysis revealed that the contractors had indeed corrected the reversed wires as instructed."

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In fact, both of them had.

Box 1

Box 2

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Communication is Important
v Communication

Mode:

Type of information exchange that has defined objectives and scope w Scheduled: Planned Communication w Event Driven:Unplanned Communication
v Communication

Mechanism

Tool or procedure that can be used to transmit or receive information w Synchronous: Sender and Receiver are available at the same time w Asynchronous: Sender and Receiver are not communicating at the same time.
Bernd Bruegge Component-Based Software Engineering 74

Classification of Communication

Communication mode

supports is supported by

Communication mechanism

Scheduled

Event driven

Synchronous

Asynchronous

Client review

Problem reporting

Smoke signals

Fax

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Scheduled Modes of Communication


v Problem

Definition

w Objective: Present Goals & Requirements (Functional, Nonfunctional) and Constraints


u

Problem Statement Presentation (JAMES Example: August 26, 97)

v Project

Review: Focus on System Model

w Objective: Assess status and review subsystem interfaces


u u u

Analysis Review (October 16, 1997) Object Design Review (November 11 & 13, 1997) Implementation Review (November 25, 1997)

v Client

Review: Focus on Requirements

w Objective: Brief Client of Progress, Confirm Changes in Requirements


u
Bernd Bruegge

System Design Review (October 23, 1997)


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Scheduled Modes of Communication


v Walkthrough

(Informal)

w Objective: Increase quality of subsystem w Developer presents to team members Informal, peerto-peer
u

To be scheduled by each team

Inspection (Formal) w Objective: Compliance with (functional and nonfunctional) requirements w Developer answers questions from the reviewers
u

Client Acceptance Test (December 9, 1997)

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Scheduled Modes of Communication


v Status

Review:

w Objective: Find deviations from schedule and correct them or identify new issues w Part of every team meeting (Status)
v Brainstorming:

w Objective: Generate and evaluate large number of solutions for a problem w Part of every team meeting (Discussion)

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Meeting as Scheduled and Synchronous Communication


v

Purpose of Meeting
w Why do we meet?

Desired Outcome
w What do we want to achieve?

Information Sharing
w Action Items

Information Processing
w Open Issues

Meeting Critique

Action Items (From previous meeting)


Issues (From previous meetings and BBoards)

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Scheduled Modes of Communication


v Release

w The result of each software development activity


u u u u u u

Software Project Management Plan (SPMP) Requirements Analysis Document (RAD) System Design Document (SDD) Object Design Document (ODD) Test Manual User Manual

v Postmortem
u

Review

w Objective: Describe Lessons Learned


Final Homework (December 16, 1997)

Bernd Bruegge

Component-Based Software Engineering

80

Event-Driven Modes of Communication


v v v

Request for Clarification Change Request Resolution of Issue

Bernd Bruegge

Component-Based Software Engineering

81

Synchronous Communication Mechanisms


v

Hallway conversation
w Unplanned face-to-face meeting

v v

Questionaire and structured interviews Meeting


w Planned Face-to-Face Meeting, Telephone conversation

Groupware
w Same time, different location groupware

Bernd Bruegge

Component-Based Software Engineering

82

Asynchronous Communication Mechanisms


v v v v

E-Mail Newsgroups Web Lotus Notes

Bernd Bruegge

Component-Based Software Engineering

83

Example of Asynchronous Documentation: Document Review


v v v v v v v v

Fill out a review form Attach document to be reviewed Distribute the review form to reviewers Wait for comments from reviewers Review comments Create action items from selected comments Revise document and post the revised version Iterate the review cycle Example:
w Review of Documents Database in JAMES Project

Bernd Bruegge

Component-Based Software Engineering

84

Review of Documents Database

Bernd Bruegge

Component-Based Software Engineering

85

NewReview Form

Bernd Bruegge

Component-Based Software Engineering

86

Fill out the Review Form


v v v v

Select reviewers Select the document to be reviewed Add comments to reviewers Determine deadline

Bernd Bruegge

Component-Based Software Engineering

87

Reviewer Notification
v

Selected reviewers get e-mail

Bernd Bruegge

Component-Based Software Engineering

88

Status of Document Review

Bernd Bruegge

Component-Based Software Engineering

89

Reviewers add their Comments

Bernd Bruegge

Component-Based Software Engineering

90

Originator Notification

Bernd Bruegge

Component-Based Software Engineering

91

Final Recipient Notification

Bernd Bruegge

Component-Based Software Engineering

92

Document Editor & Web Master Tasks


v v v v v v

Editor reviews comments Editor selects reviewed comments Web Master posts reviewed document and action items Team members complete their action items Editor integrates changes Editor posts changed document on the review database for the next review cycle

Bernd Bruegge

Component-Based Software Engineering

93

Accepted Document w/ Action Items

Bernd Bruegge

Component-Based Software Engineering

94

SPMP Action Items

Bernd Bruegge

Component-Based Software Engineering

95

Summary
v v v v

Communication Modes vs Communication Mechanisms Scheduled Communications Asynchronous Communications Team review of documents with Lotus Notes

Bernd Bruegge

Component-Based Software Engineering

96

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