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RendertimeeffectiveGRASSinKerkythea

pleasenotethatthistutorialdoesntshowstepstogetthemosteffectiverender,itissimplifiedtoremain understandableandisaimedatshowingthedoor,whichyoullhavetopassthroughyourself 1. createagrassplanein3dmodelingapp(fromnowoninthistutorial:GoogleSketchup)

please beware: the front of the plane should be facing upwards (reverse face if not) 2. nowmakeacopyofthisplanejustabovetheoriginalone(theheightdifferenceshouldbeabout35cm inthistutorialthisisexaggerated)note: this works for curved surfaces likewise

3. nowcreateanewmaterialwhichisslightlydifferentfromtheoriginalgrass(maybe1unitdarkerit doesntmatterthatmuch),andapplythismaterialtothetopplane

4. exportthemodelusingTomaszsexporterSu2K

Kerkythea
5. openkerkytheaandloadtheexportedxmlfile 6. adjusttheneededsun,locationandskysettingsifneeded(forthistutorial>location:Vienna,Austria;sun: about5;sky:physicalskyturbulence1)thesesettingswillvarysoifitthereisenoughlighttoseethe grassitwillgetasthistutorialpromises;) 7. nowtherealtrickbegins:intheviewport,clickonthetopgrassplaneandhiteditmaterial

8. Youwillcertainlywanttoadjustcolorandmanyotherparameters,butnowyoujustgotoModifiersandadd abitmapClipMap(youcanusethisattachedClipMaporcreateyourownusingany2dgraphicsappwith theeffectofNoise)

9. settheclipmapstrengthto0.5andlatertrytoexperimentwithdifferentclipmapsandstrengthvalues

TopPlane material

note: this Clipping will make the top grass plane perforated according to black spots on the Clip map, thanks to this the top plane will cast many little shadows and make the grass feel more real
10. hitrenderandstarttuningyourgrass


FORBETTERRESULTS:ADDAPROCEDURALMAPTOTHECLIPMAPFORAMORERANDOMFEELANDPLAYWITHTHETOPGRASS TRANSLUCENCY

THISMETHODALSOAPPLIESTOTREES,FLOWERSANDSHRUBS

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