You are on page 1of 12

HEROES, VILLAINS, AND MONSTERS

Chapter 1: The Heros Journey

THOUSANDS OF HEROES. ONE JOURNEY.

1. THE CALL TO ADVENTURE


Hero is young and inexperienced.

Lives in a mundane, boring place; somewhere s/he does not want to be.
But adventure calls! Come, venture into the unknown!

2. CROSSING THE THRESHOLD


Accepts mission.

Hero ventures into unknown territory.


Begins transformation Meets a helper or mentor.

3. CHALLENGES & TEMPTATIONS


Hero completes tasks, overcomes challenges, has adventures and is tempted.

4. DESCENT INTO THE ABYSS


The hero has to venture into the deepest, darkest place.

Sometimes s/he dies.


The hero has an important revelation here.

5. REBIRTH & TRANSFORMATION


The hero emerges victorious from the underworld.

Hero sometimes has new look, new body, new clothes, new something.

6. THE RETURN HOME


Hero goes back to the regular world.

Hero is different now, though.


Makes things right at home.

NOW ITS YOUR TURN!


Choose a hero from a book or movie.

Trace that heros story through all the steps of the heros journey.

Example:

1. Call to Adventure: Marlin lives in a secure anemone on a pleasant reef, but when his son Nemo is kidnapped, Marlin must embark upon a quest to rescue his son.

You might also like