You are on page 1of 3

001.

Unity3d Tutorial - Health Bar 1/2

## MonoBehaviour.OnGUI function OnGUI () : void OnGUI is called for rendering and handling GUI events.

Description

OnGUI is called for rendering and handling GUI events. This means that your OnGUI implementation might be called several times per frame (one call per event). For more information on GUI events see the Event reference. If the MonoBehaviour's enabled property is set to false, OnGUI() will not be called.

function OnGUI () { if (GUI.Button (Rect (10,10,150,100), "I am a button")) print ("You clicked the button!"); }

## GUI.Box static function Box (position : Rect, text : string) : void static function Box (position : Rect, image : Texture) : void static function Box (position : Rect, content : GUIContent) : void static function Box (position : Rect, text : string, style : GUIStyle) : void static function Box (position : Rect, image : Texture, style : GUIStyle) : void static function Box (position : Rect, content : GUIContent, style : GUIStyle) : void Make a graphical box.

GUI.Box

static function Box(position: Rect, text: string): void; static function Box(position: Rect, image: Texture): void; static function Box(position: Rect, content: GUIContent): void; static function Box(position: Rect, text: string, style: GUIStyle): void; static function Box(position: Rect, image: Texture, style: GUIStyle): void; static function Box(position: Rect, content: GUIContent, style: GUIStyle): void; Parameters

position text

Rectangle on the screen to use for the box.

Text to display on the box.

image Texture to display on the box. content style Text, image and tooltip for this box. The style to use. If left out, the box style from the current GUISkin is used.

Description

Make a graphical box.

// Draws a box of the size of the screen. function OnGUI() { GUI.Box(Rect(0,0,Screen.width,Screen.height),"This is a title"); }

## Screen.width

static var width : int The current width of the screen window in pixels (Read Only).

Screen.width static var width: int; Description

The current width of the screen window in pixels (Read Only). This is the actual width of the player window (in fullscreen it is also the current resolution).

You might also like