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Player Action Hits note on beat .10 to 0 seconds off of target Hits note on beat .25 to .

11 seconds off of target Hits note on beat .5 to .26 seconds off of target Hits note on beat .51+ seconds off of target Dodge gummy arrow Player hits gummy arrow Held notes work the same as single notes and Player hits or releases hold note on beat .51 Hits 10th note in a row without a miss/failed dodge Hits 11th - 19th note in a row without a miss/failed Hits 20th note in a row without a miss/failed dodge Hits 21th - 29th note in a row without a miss/failed Rinse and Repeat for all tiers of beat chains Play fails during chain Bronze achievement earned during play Silver achievement earned during play Gold achievement earned during play Playing on easy difficulty Playing on normal difficulty Playing on hard difficulty

Scoring Result 100 75 50 0 100 0 100 x number of beats held 0 1.5 x beat score (100, 75, or 50) 1.5 x all beat scores in combo 2 x beat score (100, 75, or 50) 2 x all beat scores in combo Rinse and Repeat for all tiers of beat 0 1000 1500 2000 all base points stay the same all base points modified by 1.25 all base points modified by 1.5

Graphical Response Endurance Result Perfect! in response area Great! in response area Good! in response area Miss! in response area Smart! in response area Yuck! in response area Sweet! in response area Miss! in response area Awesome! in response area - Chain Chain messaging appears as '1(n)x Combo!' Amazing!!! in response area - Chain Chain messaging appears as '2(n)x Combo!' Rinse and Repeat for all tiers of beat Chain point total flashes - Congratulatory Achiement Earned! flash on screen Achiement Earned! flash on screen Achiement Earned! flash on screen N/A N/A N/A

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