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WFRP Action Markers

These markers can be photocopied onto cardstock, cut out, and placed on the table to keep track of combat effects between rounds. Only the effects that carry over to the next round are printed here. You should consult the rulebook for complete details of each Action. = Half Action = Full Action

Aiming
+10 WS or BS

Parrying Casting Stance Parrying Casting Stance Parrying Casting Stance Parrying Casting Stance Parrying Casting Stance Parrying Casting Stance

Delay

Feint
Can not be Dodged or Parried

Defensive Casting Stance


-20 WS vs.

All Out Attack


No dodge or Parry

Running Guarded -20 BS vs. Attack +20 WS vs.


+10 Dodge and Parry

Aiming
+10 WS or BS

Delay

Feint
Can not be Dodged or Parried

Defensive Casting Stance


-20 WS vs.

All Out Attack


No Dodge or Parry

Running Guarded -20 BS vs. Attack +20 WS vs.


+10 Dodge and Parry

Aiming
+10 WS or BS

Delay

Feint
Can not be Dodged or Parried

Defensive Casting Stance


-20 WS vs.

All Out Attack


No Dodge or Parry

Running Guarded -20 BS vs. Attack +20 WS vs.


+10 Dodge and Parry

Aiming
+10 WS or BS

Delay

Feint
Can not be Dodged or Parried

Defensive Casting Stance


-20 WS vs.

All Out Attack


No Dodge or Parry

Running Guarded -20 BS vs. Attack +20 WS vs.


+10 Dodge and Parry

Aiming
+10 WS or BS

Delay

Feint
Can not be Dodged or Parried

Defensive Casting Stance


-20 WS vs.

All Out Attack


No Dodge or Parry

Running Guarded -20 BS vs. Attack +20 WS vs.


+10 Dodge and Parry

Aiming
+10 WS or BS

Delay

Feint
Can not be Dodged or Parried

Defensive Casting Stance


-20 WS vs.

All Out Attack


No Dodge or Parry

Running Guarded -20 BS vs. Attack +20 WS vs.


+10 Dodge and Parry

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