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Renderer Device Information: NVIDIA GeForce GT 630M nvumdshim.dll RenderPath PSversion VSversion VStarget PStarget PS2xtarget maxPS20inst 3.

0 Support 3.0 Lighting Nonpowerof2textures FP16ARGB blending FP16ARGB filtering High dynamic range Bloom lighting Refraction 2.0 hairw SLI mode Water shader Water reflections Water displacement Water high res Multisample Type Transparency MS Shader Package HW Thread Count

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BSSM_SV_2_A 300 300 vs_2_0 ps_2_a ps_2_a 512 yes yes yes yes yes yes no yes yes no yes yes yes no 4 yes 13 2

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