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Developing a Multiple Structure for a "Pro Style" 5 Step Pass Package Dan Robinson Northwestern High School 765-457-8101 x 2606 765-457-1740 (Home) Dan.Robinson@nwsc.k12.in.us Chicago MEGA. Football Clinic February 6, 2003 Pro-style. Passing System | . Answers for the blitz . Relative simplicity and ease of teaching with carry-over teaching 7. system of backside tags 8. 9. system of back tags full field route packages 10. 1/2 field frontside route packages 11. Tags that change the structure of the route . Ability to play action pass off the best runs and defeat the coverages you see. PASSING JOB CONSIDERATIONS LE SITUATIONS COVERAGES 3rd & Long Blitz-Cover 0 3rd & Medium 1 Free 3rd & Short 1 Double 3rd & Extra Long Cover 2 Ist & 10 Ball Control 2 Man 2nd & Short “Go for it” 3 Sky Goal Line 3 Cloud Red Zone Attack 3 Prevent Last 3 plays Cover 4 Safe-”Stall” Quarters 1/4 1/4 1/2 BLITZ ANSWERS Robber LB loops & fires LB edge blitzes 4 strong/weak DB edge DB interior Delayed Key Combo-Nickel-Dime Goal line Lanes (6-7) TIMING Can protect with 5 (long) Can protect with 6 (mod) Can not protect (short) Max needed (extra short) q =| S (Aa | 2 || es || ty | BA isi] How many pass routes is enough? | 2MAN 3 SKY 3CLD 4 PREVENT. NORTHWESTERN TIGERS fully functional passing game that can make use of numerous different actions and sets, gain leverage on coverages, create positive matchups, convert numerous situa- tions successfully, and in general provide us with a “toolbox” full of tools that gives s good answers to every defense we see. The structure of our offense allows us to do this through a series of simple building blocks that can be used in different combina- ions, These building blocks include pass actions, protections, route "packages," and modifying route tags that ze a route package's personality with little new learning. As we become masters at understanding, visualizi ments of the system, we fully expect to be able to throw the ball successfully at any time in the game, from any place on the field, and to be able to make use of a large variety of tools to give our players the best possible chance to succeed in every tion they face. ud executing the different ele- Basic Principles of Pass Offense The “Dirty Dozen” Cardinal Principles of the Tiger Pass Offense 1. Multiplicity. Atl plays can be run ont of different formations How: Sal building blocks that speak to specific players Route Adjustment. Routes are run differently vs. different types of covera How: Pre-snap coverage calls, Receivers & QB read on the move Route Conversion. Some routes ate totally changed vs. some coverages Why: Some routes simply will not work against some coverages. How. P. s, Receivers & QB tead on the move Route Exchange. Routes are ran by the players relative to their position within each forma tion, generally numbered from the outside in #1, #2, #3) on either side ofthe ball Why" Different formations and motions put players in different positions, and this flexibility is key to creating positive matchups and being able to present a multiple look while Keeping, learning simple. How: Players lear the entire route package for each position when itis initially in alled 5. Educated Freedom. Players must always have a common sense approach to operating and running their routes, understanding that thetr job, first andforemost, is to get open ina way that the QB can find them. Example: Your assignment is a 10 yd Out, but your cornerback falls down and no one can cover you deep. Common sense & educated fre deep, take the easy TD. Secondly, they must understand what their overall job is within a given route, and do what ever it takes to get that job accomplished. This is the beginning of having an “educated” freedom that enables players to use their freedom responsibly and productively. It basis upon which finer technique details are built, because technique is only a means to most effectively get this job done m say, 20 also the “Sandbox” Rules. Each player within a route, by the design of the route, has a_a specific vers must ensure that their area assigned to him in which to get open, or a “sandbox.” Re route stays out of the “sandbox” of any other player, lest that area get congested and our play ruined, making whatever adjustments necessary 7. Run After Catch. All people involved in the passing game must be aware that over 50% of rame come after the catch. ers will be trained where to ‘on coverage, and QBs will be trained to provide the specific types of 10 maximise their R.A.C. gains the yards gained in the passit g0 after the catch b throws that enables thi By and large, the ways in which we communicate and use our terminology in the passing game is discussed within the individual “series” introductions, In the most general sense, we have five basic types of “series,” each of which have their own nuances of communication: 1. The “Quick” series passing game, or “90-190” Series. This particular series has its own set of route packages, unique to this group of passes. Our 90-190 passes ave thrown off a quick rhythm, two- or three-step action, and are the highest percentage plays we have in our offense. 2. The “Drop back” series, encompassing $0-150, 60-160, 70-170, drop protections, and 80-180, 30-130 rollout protections. This series will make use of a set of route packages known as the “Read routes,” any of which have the potential to be married with any of these protections. 3. The “Bootleg” series, in which a running play is faked to one side, and the quarterback ralls or “boots” back to the opposite side. ‘The BOOT series has its own “default” set of route rules that are used, but can also be tagged (o make use of the “Read route” packages noted above. 4. The “Play Action” series, which includes both the BACKSIDE & FRONTSIDE actionsIn both of these actions/protections, the quarterback executes a play action fake and sets up on the same side as the fake. Thi of the “Read route” packages, depending on them en has a default rule like the BOOTS. series also makes use ly as neither action The “Screen” series. Any sereen we call will be assigned a name with cone for the right side version of it, one for the left. Despite the diversity of these five series, there are some basic rules of communication that hold up throughout all of then 1, Assignments are designated by RELATIVE POSITION WITHIN THE FORMATION, NOL by position. In other words, we “number” our receivers in each formation, from the outside in on either side, So the outside most receiver on the frontside is the “Frontside #1,” the next guy inside him is “Frontside 42,", and so on. On the “backside,” or side away from the call, the outside most receiver is “Backside #1,” the next inside him, “Backside #2,” etc Basic Definitions & Communication One of the key building blocks of our pass offense is a set of route packages we eall our “Read Routes.” These routes arc nearly universal in that they can and will be applied to numerous pass actions: 50,60, and 70 drop back; 80 half-rol or sprint out; 200 bootleg, and 300-400 play action Communication systems for the 200, 300, and 400 series are detailed in those specific sections; when using read routes with 50, 60, 70, or 80, protections, however, we have a simple formula for commanicat- ing the play, similar to the 90 series: 7 | Z Hinge JL ae Route tag, modifies ‘one or more players within basic route Protection modifier Indicates frontside: Indicates protection Indicates which route e.g.,"Check" call if "1", to the left, beingused, package is being used: ifnone, right. e.g. 60 e.g. the 2 package protection ‘Choice" The first digit, if there is one, tells receivers which side is the frontside. If there is no first digit and we have a two-digit call, the frontside is to the right. If the first digit is “1”, the frontside is to the left. ‘The second digit is indicative of the protection series: tells us that we're in 50, 5 man or “Hoi” protection, '6” indicates 60, or 6 man turnback protection, 7” is 70, or “Cup” 7 man protection, and '8” means we're using 80, or half-roll. “Reach and hinge” protection. The third digit tells us which “route package" is being called. Our basic route packages are numbered and named as follows 1 Route: “Drag” 2 Route: “Post-S 3 Routes “Curl” 4 Route: “Mesh” “Flood” 6 Route: “Smash” “Choice” 8 Route: “Tube” 9 Route: “Verticals”

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