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Gamegeneralrules 1.Playersmuststartatoneofthefourstartingpoints.(Highestrollerpicksfirstlocation.) 2.Secondrollisneededtoindicatewhichbuildingtheplayerwillmovetofirst.(Thisrollis onlydoneonceatthebeginningofthegame.) 3.Thirdrollindicatesplayermovementspaces. 4.Playersmaythenproceedtotheinitialdesignatedbuildingandmustdrawonequestitem cardandonebuildingcard(questcard.)(Eachplayermaycarryonlyoneitemcardandone questcardatatimetoturnin.) 5.Theplayermustgatherallitem(s)designatedtotheirspecificquest,theymaythenmake itbacktothestartingpointtoturnin,oncetheitem(s)forthatquestisobtained. 6.Gamepointsareawardedperquestturnin,theplayerwiththehighestpointsattheendof thegamewins.(Orfirsttoturnin) 7.Mysterycardsaredrawnuponlandingonamysteryspotgivingarandomincreaseof movementspeed/decreaseorateleportindicatedbyaroll.(Anegativerollorneutralroll resultsinnomovement/turnloss.

(1,2,0) 8.Teleportsworkonewayonly,eachbuildingsateleportlocationandisdeterminedbya rollandcanonlybeaccessedby2designatedpointsonthemaporamysterycard.(Each buildingwithacorrelatingnumber) 9.Combatwilloccurshouldoneplayerlandonthesquareofanotherplayer,highestroller wins,resultinginanimmediateextraturn.(Looserloosestheirnextturn.)

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