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SessionType = resetServer GameProtocolVersion = 31415 DebugThreshold = off HostSetupTimeoutSeconds = 60 PoolPlayer_TimeoutSeconds = 40 PoolPlayer_MaxPlayers = 8 PoolPlayer_PlayerCountThresholds = 0:2, 5:2, 10:2, 15:2, 20:2,

25:2 PoolPlayer_PlayerFitThresholds = 0:0, 5:0, 10:0, 15:0, 20:0, 25:0, 30:0, 35:0, 4 0:0 Filter { Name = game_type MatchingGameAttrib = game_type PossibleValues = 0,1 // unranked, ranked, DefaultValue = 1 } Filter { Name = matchmaking_state MatchingGameAttrib = matchmaking_state PossibleValues = 0,1 //disbled, enabled DefaultValue = 1 } Filter { Name = room_private MatchingGameAttrib = room_private PossibleValues = 0,1 //public, private DefaultValue = 0 } Filter { Name = race_type MatchingGameAttrib = race_type PossibleValues = 0,1,2 // race_type, pursuit_type, all DefaultValue = 0 }

IntegerPreference { Name = skill MatchingGameAttrib = skill MatchingOption = Normal Weight = 3000 Scale = 700 DefaultValue = 1000 } IntegerPreference { Name = player_disc MatchingGameAttrib = player_disc

MatchingOption = Normal Weight = 500 Scale = 4 DefaultValue = 0 } //StringPreference //{ // Name = location // MatchingGameAttrib = location // MatchingOption = MatchUnusedServer // VotingMethod = Plurality // Weight = 1000 // Labels = nfs-wc, nfs-ec, nfs-eu // // fitTable_my_nfs-wc = 1.000, 0.800, 0.200 // fitTable_my_nfs-ec = 0.800, 1.000, 0.600 // fitTable_my_nfs-eu = 0.200, 0.600, 1.000 // // DefaultValue = nfs-wc //} // don't take this comment out....!

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