Professional Documents
Culture Documents
Dayshia Yang Daryll Osis Tyler Nicholson Manuel Rosales Zachary Asai
Overview
What it is? History How its Made? Usage The Future
Virtual Reality
Gaming Users
1970s: Videoplace
Myron Krueger Artificial Reality Laboratory No gloves and goggles State Museum of Natural History
Immersion
Depth of information Breadth of information Haptic systems
Components
Headsets Motion Controllers Sensors Accelerometers and Gyroscopes
How is it useful?
Graphics Replay Real world environment Low risk
The Future
More than a look-a-like avatar More dynamic and interactive environments Higher mobility, using less space
Future
Zero motion sickness Full immersion
Q&A
Reference
Baumann, J. (n.d.). Military applications of virtual reality. Human Interface Technology Laboratory. Retrieved from http://www.hitl.washington. edu/scivw/EVE/II.G.Military.html Bone, S. (n.d.). The benefits of virtual reality to the military. Retrieved from http://www.pitt.edu/~stb65/virtualReality.htm Jacobson, Emily (7 December 2009). A Virtually Realistic History of Virtual Reality. Retrieved November 29, 2013. from: http://www.highestfive. com/science/a-virtually-realistic-history-of-virtual-reality/ Strickland, J. (29 June 2007). How virtual reality works. Retrieved November 25, 2013 from: http://electronics.howstuffworks.com/gadgets/othergadgets/virtual-reality.htm Thier, D. (2013, October 17). CEO Promises Oculus Rift Won't Make You Sick. Forbes. Retrieved December 5, 2013, from http://www.forbes. com/sites/davidthier/2013/10/17/ceo-promises-oculus-rift-wont-make-you-sick/