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Virtual Reality Gaming

Dayshia Yang Daryll Osis Tyler Nicholson Manuel Rosales Zachary Asai

Overview
What it is? History How its Made? Usage The Future

Virtual Reality
Gaming Users

1960s: Head-Mounted Display


Ivan Sutherland The Sword of Damocles

1970s: Videoplace
Myron Krueger Artificial Reality Laboratory No gloves and goggles State Museum of Natural History

1995: Virtual Boy


Nintendo Released on July 21, 1995 Priced around $180 Commercial failure Discontinued the next year

Immersion
Depth of information Breadth of information Haptic systems

Components
Headsets Motion Controllers Sensors Accelerometers and Gyroscopes

Virtual Reality Usage


Military Tactics Training

How is it useful?
Graphics Replay Real world environment Low risk

The Future
More than a look-a-like avatar More dynamic and interactive environments Higher mobility, using less space

Future
Zero motion sickness Full immersion

Q&A

Reference
Baumann, J. (n.d.). Military applications of virtual reality. Human Interface Technology Laboratory. Retrieved from http://www.hitl.washington. edu/scivw/EVE/II.G.Military.html Bone, S. (n.d.). The benefits of virtual reality to the military. Retrieved from http://www.pitt.edu/~stb65/virtualReality.htm Jacobson, Emily (7 December 2009). A Virtually Realistic History of Virtual Reality. Retrieved November 29, 2013. from: http://www.highestfive. com/science/a-virtually-realistic-history-of-virtual-reality/ Strickland, J. (29 June 2007). How virtual reality works. Retrieved November 25, 2013 from: http://electronics.howstuffworks.com/gadgets/othergadgets/virtual-reality.htm Thier, D. (2013, October 17). CEO Promises Oculus Rift Won't Make You Sick. Forbes. Retrieved December 5, 2013, from http://www.forbes. com/sites/davidthier/2013/10/17/ceo-promises-oculus-rift-wont-make-you-sick/

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