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The Al-Qadim Netbook

Version 6.48

Welcome, dear reader! Fate has given me the honor to collect various topics of interests. Some things are based on stories overheard at the bazaar, some m steries !ere discovered in m earl da s of adventuring, even other !ere found in ancient tomes. Fate !as in m heart, and the might "aladin #uram the $ust !as on m side. %o! & am proud to present ou some of the collected 'no!ledge & found. (s in an good tomes, !hen possible, sources are given. &f ou have an interesting information for me, please do visit me at the )niversit of #udid. &*d be happ for an intellectual conferences or contact. (s all sages ma 'no!, nothing has so fe! information as fore!ords, so & tr to 'eep me as short as & can. &f ou find an errors, please drop me a line. For t po*s, !ell, even the best scribes sometimes ma'e mista'es. %onetheless, & !ish ou a good time !hile reading this boo'. +a ou en,o the greatest en,o ment of all, 'no!ledge. Fate !ill guide th !a through this collection of all 'ind of things. #assan Smoothfeather -reat Sage, Scholar of the )niversit of #udid .ditor*s %ote/ #assan can also be reached at holli0pips12.informati'.uni3mannheim.de

Table of Contents

Chapter 1: New Kits, Classes and Gods 1.1 Mystic of the Breezes !ystic of "a#$

From/ holli0pips12.informati'.uni3mannheim.de 4e5uirements/ Wisdom 26 and 7e8terit 24. Weapon "roficiencies/ 9lub, Staff, $ambi a and all range3!eapons :7arts, ;lo!gun, Sling, all ;o!s...< %on!eapon "roficiencies/ ;onus/ Ventrilo5uism. +a,or (ccess/ (ll, (stral, 9reation, 7ivination, .lemental (ir, #ealing, "rotection, Sun, Weather. +inor (ccess/ 9harm, 9ombat, .lemental .arth, .lemental Fire, .lemental Water, Summoning. Special ;enefits/ 2. =he get one bonus !eapon proficienc of a ranged !eapon. 6. =he have a natural talent for ranged !eapon. =he get a >6 to hit. ?. =he are able to cast mage3spells from the province of Wind as priest spells of their original level. 4. Furthermore, the can cast additional Wind3spells. =he can cast their level in spell levels. =he spells must be chosen at the morning. =he level of a spell can e8ceed the normal castable level onl b one. :.8ample/ ( + stic of @th level can memorize @ levels of spells up to 4th level, e.g. 284>282 or 686>282 or @82< Special #indrances/ =he cannot turn )ndead. =he are not allo!ed to !ear an armor or shield. #alf of their !eapon3proficiencies must be used for ranged !eapons. %otes/ (s a m stic the spells are not gained b meditation. &nstead, it is gained for continuous various breathing technics. &n that time, the person starts to levitate for inches. =he m stic must be a follo!er of #a'u, the +aster of the 7esert Wind. 4aces/ (ll races are allo!ed. %o d!arf ever got such a m stic. %ote/ ;ased on these abilities, it is eas to create m stics for the other three elements.

1.% &l!ater -

local God fro! M$l$# 'for!er (or)otten *eal!s God+

&lmater 3 =he 9r ing -od, the Aord of the 4ac', the Bne Who .ndures, the ;ro'en -od, Son of #a,ama From/ +artin.4heaume0"W-S9.-9.9( Bne of m pla ers !ants to pla a "aladin !ho !ants to eliminate sufferance in the !orld. =o accommodate him :& am short on pla er<, & decided to use the Forgotten 4ealms -od &lmater as a local god located in +ulu'. & based it in +ulu' for the moment because m pla er are there. &t can be modified. & !ould !ant to 'no! !hat ou thin' of this ne! god and also help me !ith the special po!ers of the "aladin. (s ou !ill see later, & replace the 7etect .vil b 7etect #ealth, etc... 7o ou have an comments C %e! ideas C Suggestions C &lmater offers succor and calming !ords to those !ho are in pain, oppressed, or in great need. #e is the !illing sufferer, the one !ho ta'e the place of another to heft the other*s burden, to ta'e the other pain*s. #e is the god of the oppressed and un,ustl treated. &lmater is 5uiet, 'ind, good3spirited, and slo! to anger. When facing !ith cruelties and atrocities, his rage can boil up, and then he is a figure of frighteningl righteous !rath. #e treasures children and all oung creatures, ta'ing e8ceptional offense at those !ho !ould abuse or harm them. S mbol/ ( pair of !hite human hands bound at the !rist !ith blood3red cord. +os5ue/ +ulu' "antheon/ %o Brdered "riests/ "/ 41D ./ 41D +/ 61D Free "riests/ %one :C< &deal/ .ndurance, Suffering, +art rdom, "reseverance. .thos/ "reserver in the face of "ain. =a'e on the burdens and pain of others. Principles: &lmatari are taught to help all !ho hurt, no matter !ho the are, and that the trul hol ta'e on the suffering of others. &lmater tells them that if the suffer in his name, he !ill then support them. =he should stic' to their cause if it is right, !hatever the pain and peril. =he are to stand up to all t rant, resisting in !a s both great and small, and to allo! no in,ustice to go b unchallenged. =he believe that there is no shame in a meaningful death. The Church: =he +os5ue is ver small. 21 "riests and 2 "aladin. =he follo!ers of &lmater are perceived in +ulu' as being intentional sufferers, but in realit the concentrate a lot of effort on providing proper treatment and healing to those !ho have been hurt. =he put others ahead of themselves, are sharing, and emphasize the spiritual nature of life over the gross material bod . &lmater*s priests tend to be the most sensitive and caring of humans. &lmater*s clerg are unable to ignore or pass b others in need. .ven !hen a cause is hopeless, the must help. &lmatari are taught to be firm in their principles and fearless. =he faith of #a,ama and &lmater are on friendl terms. Day-to-day Activities: &lmatari share !hat the have !ith those in need and al!a s ta'e time to counsel those !ho are upset and give healing and tender care to the in,ured. =he spea' for the oppressed, guide the lost, feed the hungr , shelter the homeless, and gather herbs and ma'e medicines at all times doe disasters to come. "riests of &lmater see life as sacred and suffering as hol , but the do not stand in the !a of other desires or condemn them for their chosen path. &lmater bur the dead, treat the diseased, and give food, drin', and fire!ood to the poor. Holy Days/Important ceremonies: CCC Priestly Vestments: For ceremonial, &lmatari priests !ear a solid gra tunic, tabard, trousers, or gra robes decorated !ith &lmater*s s mbol stitched over the heart. Adventuring Gra : &n the field or 5uests, &lmatari priests dress up appropriatel for the mission and the !eather, but usuall !ear gra tabards decorated !ith &lmater*s s mbol stitched on the chest area. =he are never !ithout their hol s mbols and a satchel of medicines, bandages, salves, splints and slings.

Paladins o! Ilmater =he have the follo!ing po!ers/ E ( "aladin can detect the general health of an person or creature up to 61 feet a!a b concentrating in a particular direction. #e can do this as often as desired, but each person scan ta'e one round. E ( "aladin receives a >6 bonus to all saving thro!s. E ( "aladin is immune to all forms of normal disease. E ( "aladin can heal b la ing on hands. &t restores and ta'e them on himself ? hit points per e8perience level E ( "aladin can cure disease of natural origins. =his can be done onl once per !ee' for each five level of e8perience. E ( "aladin is surrounded b an aura of protection !ith a 213foot radius against evil or summoned creatures. 4eplace !ith CCC E 4eplace po!er of #ol S!ord !ith CCC E 4eplace !ar3horse for CCC (ll the other as per "aladin class.

1., "a-a!a 'The Co$ra)eo$s, Bra.e "a-a!a+, &nter!ediate /ower of 0s)ard


From/ (le8 4oberts F'gbe6G640mail.'cl.ac.u'H =his represents the ver first taste of m big pro,ect to round up all the gods not covered b the FI( series. #a,ama !as a good choice, as the specialit priests are a special case, covered in (rabian (dventures and Aand of Fate, and there*s no avatar. "ortfolio/ ;raver , heroism, daring, intuition, the night. (liases/ %one. 7omain %ame/ JsgardKWilderness of the #eart Superior/ %one. (llies/ %a,m, Lor, Selan. Foes/ %one. S mbol/ %one t picall emplo ed, but a plain dis', li'e the s mbol of the (,ami goddess = mora, is occasionall used. Worshippers (lignment/ (n , although there ma be a predominance of 9-, %- and 9% outside the "antheon, and A- and A% !ithin. #a,ama :ha3$(#3ma< is a popular and potent god. )suall depicted as male, he !ears armour or robes made from the ver substance of the night s' , and is said to !ander the deserts and to!ns of Ma'hara at !ill, adventuring in the desert. Bccasionall , especiall in the usuall 3consistent "antheist Aeague, he is depicted instead as female. &n an event, he is usuall depicted as the son of Lor the Bld and brother of %a,m. =he stories of the (l3;adia that impl :and more than impl < another relationship bet!een %a,m and #a,ama :in !hich the are of opposite se8es, b the b < are fro!ned upon and suppressed, especiall b moralists and !ithin the Aeague. #a,ama is usuall depicted as a stoc' man !ith a long, dar' beard :or as a short, s!arth !oman !ith long, flo!ing hair<, !ho goes !here he !ill and does as he must, e8ploring the depths of the deserts and anvils of the Aand of Fate. #o!ever, in 'eeping !ith Ma'haran tradition, none of these images are ever actuall reproduced, as that !ould be conducive to idolatr . #a,ama*s !orshippers loo' to him for guidance and strength !hen the are adventuring. For this reason he is especiall popular amongst the (l3;adia :nomads<, but the cit 3d!elling (l3#adhar revere him too. #a,ama is little 'no!n outside Ma'hara, and there are no 'no!n lin's bet!een him and the superficiall similar = mora. #is realm in Jsgard t picall lies close to that of ;ast3Sharess, but there is no alliance bet!een the t!oN 5uite the reverse in fact, as the moral and polite #a,ama disli'es the le!d and promiscuous cat3goddess. "ther #ani!estations #a,ama manifests in man !a s, to !orshippers, non3!orshippers and the unenlightened ali'e. #is favourite sign is an inspirational thought of courage and inspiration granted to an adventurer in dire straits. =he nomad !arrior $uleidah bint Mubeida al3)ta5i composed her famous poem *=he Aord of +idnight 9ourage* after escaping the Ja'3+en at (l3Lharg b follo!ing the instructions she received in a trance, so she believes, from =he 9ourageous Bne. #a,ama also manifests himself in starlight reflected in pools of !ater !here this !ould be impossible, and b blan' coins found near secret passages or !ater sources. #is most devoted servants are his asuras, !hose !ings are shaped li'e those of rocs, but !hich loo' li'e holes into a midnight s' . The Church 9lerg / "ragmatists, .thoists, +oralists, + stics. 9lerg *s (lign./ (n . =urn )ndead/ "rag/ Jes, .tho/ Jes, +oral/ Jes, + stic/ Jes 9ommand )ndead/ "rag/ Jes, .tho/ %o, +oral/ Jes, + stic/ %o (ll ordered :non3m stic< priests of #a,ama gain a permanent >2 to their 9onstitution :to a ma8imum of 28<, as described in the (dvenutrer*s -uide to Ma'hara. + stics of #a,ama instead are allo!ed to fight !ith short s!ords. #a,ama is !idel !orshipped in the Aand of Fate, and is a member of the "antheon, the established religion of the "antheist Aeague. .speciall in rural areas, the priests of #a,ama can be found encouraging the local people to stand firm in the face of adversit and to be unafraid to pursue the curiosit common to all people. #is mos5ues are used b the follo!ers of %a,m, and vice versa. &n smaller communities, one mos5ue ma be dedicated to the t!o of them. =he apparent overlap of portfolios bet!een the sons of Lor is not real/ the embod distinct aspects of the freedom of the spirit. "riests do not serve both e5uall unless the are "antheistsN

but a priest of #a,ama ma offer the occasional pra er to %a,m and to Lor. #a,ama*s clerg often !ander the !ilderness, either !ith a fe! companions or in compan !ith a tribe of (l3;adia, but the visit cities no! and then, and are not as isolationist as man of the (l3;adian tribes the associate !ith. #a,ama*s mos5ues are simpl adorned, and li'e all mos5ues bear no representative art!or' of an 'ind. =he usuall do have friezes depicting stars, ho!ever, andKor s' lights revealing the stars overhead at night, !hich are covered b blinds during the da . Bther!ise, the are t pical mos5ues/ s5uare or rectangular, !ith domed rooves, pointing to #uzuz. %ight3blue, blac' and silver are usuall prominent colours in the decorations. =he faith of #a,ama is not hierarchical, and be ond the universal use of *imam* to denote a particularl honoured and important priest, no special titles attach to the practitioners of the faith of ;rave #a,ama. Dogma: #a,ama*s teachings, simpl put, are that co!ardice is failure and braver and strength of !ill success, but that self3sacrifice can easil be a needless !aste. =he clerg tell the faithful *=he voice of the ;rave Bne spea's in the hearts of all the trul courageous. #onour is to be gained through determination and perseverance in the face of things daunting and disheartening.* and *&t is not brave to go to the bosom of the gods b thro!ing do!n our life !ithout cause, an more than a man !ho !al's into the desert night in onl his 'effi eh is a hero.* =he celebrate acts of particular braver , especiall so !hen the hand of #a,ama is to be seen in the deed, as !ith $uleidah al3)ta5i*s escape described above. Day-to-Day Activities: #a,ama*s priests, li'e all .nlightened people, pra three times a da to their god, turning to face #uzuz. #o!ever, unli'e other faiths, the devotees of #a,ama prostrate themselves onl in the evening, at the coming on of the night, the time most sacred to the 9ourageous Bne.. &n the morning, the pra at length, but standing, to s mbolise the necessit , rather than ,o , of their regular da time lives. ( principal service of the #a,aman faith is the offering of healing and other assistance to adventurers and others !ho travel in the !ilderness. &n frontier to!ns li'e )ta5a and 7ihliz, those travelling be ond the bounds of civilisation see' the blessing of the follo!ers of #a,ama before setting out. (nd in the high deserts, !hen adverse conditions threaten, a priest of #a,ama !ill offer her benediction upon (l3;adia !ho fear for themselves, that the ma ta'e courage in the protection of their god. Ai'e most Ma'haran faiths, the #a,amans hold their principal services !ee'l , specificall at dus', immediatel after evening pra ers. Important Ceremonies/Holy Days: Bn the five hol da s each ear up to and including Jasad, the Feast of the (scension, it is traditional for #a,amite mos5ues to hold all3night vigils, at !hich the faithful pra 5uietl for grace and protection upon themselves and upon the -rand 9aliph :ma the gods protect him!< for the coming ear. &n the far %orth of Ma'hara, !here the da s in the months Saris and =ara5 are noticeabl shorter than those in Oa!afil and Safa, the period from 61 Saris to 21 =ara5 is observed as a time of special thoughtfulness, 'no!n as #a,ama*s Watch, !hen pra ers are said for an heroes and merchants latel missing in pursuit of adventure or advancement. Similarl , in the e8treme South, the period from @ to 6@ Safa is 'ept for the same reason, but slightl offset from the Southern mid!inter to avoid clashes !ith the #igh #ol 7a s. #a$or Centers o! %orship: ( number of large mos5ues dedicated to #a,ama dot the Aand of Fate, but perhaps the greatest is that at #i al, the 9it of &ntrigue, on Su5 ;a . Further details are in the (dventurer*s -uide to Ma'hara. (s a -reat -od, #a,ama also has a mos5ue close b the -olden +os5ue in #uzuz, and as a "antheist deit , is !orshipped devoutl in the various mos5ues in the cities of the Aeague of the "antheon. A!!iliated "rders: =he .verlasting, ruled over b the sinister 9aliph of Shado!s, are a group of hol sla ers :assassins< based out of the #aunted Aands and devoted to #a,ama. =heir purposes are un'no!n, but the fre5uentl defend the follo!ers of #a,ama against violence and intrigue, acting s!iftl from the shado!s. =he 9ourt of 4h thm is a m stic organisation prominent in the South and .ast of Ma'hara, !here the sight, and especiall the sound, of their drumming adepts is !ell 'no!n. ( number of small dancing sects are allied to them, and share their devotions. &n +edina (l3(f al, the 9ourt is assisted b the Feet of %ightN in 7ihliz, b the WanderersN and on ;ari a, b =hose Who Aisten. Priestly Vestments: =here are no official vestments for #a,aman clerg , although a 'effi eh !ith a dar' blue stripe d ed into it, and an aba or ,ellaba !ith a blue hem, are commonl !orn b male clerg , !hile female priests don trousers, smoc's and opa5ue veils in the same colour scheme. #igh3ran'ing priests of #a,ama gro! long beards, and similarl 3ran'ed priestesses !ear their hair long !henever possible. (nd of course, "antheist priests !ear severe, all3enveloping blac' robes.

Adventuring Gar : %o specific adventuring garb is endorsed b the #a,aman faith/ the priests !ould rather be !ell3prepared than !ell3dressed. %evertheless, blue or blac' lamellar armour has a certain appeal due to its association in legend !ith #a,ama himself.

1.1 The Mystic of No) - i!pro.ed with new abilities


From/ "elle ;ostrPm F!estpac'.ab0solna.mail.telia.comH Improve Thac0 enables the m stic to lo!er his =haco permanentl . =he cost for this improvement in =haco increases !ith one point ever time the m stic bu s it. =he first lo!erence costs 2 spell level :from 2G to 26< , the second time it costs 6 spell levels :26 to 2@<, and so on. Sudden speed allo!s the character to ver suddenl , once per da . =his gives him or her automatic initiative for that round. =he movement ma be the dra!ing of a !eapon, a 5uic' thrust, or an actual move up to 21 feet. =he cost is three spell levels, and purchasing this abilit more than once allo!s an aditional use per da . Hands of Stone allo!s a character to cause increased damage !ith his bare hands. =he damage caused is e5ual to 274 plus 2K6 the character*s level :round up<. =his ablilit cost five spell levels. Cammouflage allo!s a character to fade in !ith his surroundings. =he change onl includes material of organic origen such as hides, !ood, rope, sna'es'in, leaf, ... +aterial such as stone, metal and craftedK!or'ed material as cloth !ill not be cammouflaged and might reveal the character. When cammouflaged the character !ill appear as an outcrop on a tree, a part of a bush, a stone, a bump on a field, ... =his ablilit onl !or's !here nature is at hand ie not inside a house or a palace, though in it*s garden. 9ammouflage fools normal, &4 and magical vision, and if the character is motionless he can onl be detected b touch. =he cammouflaged person can move 21* per round !ith onl a 2 in 21 chance to be descovered, movement above 21* per round is handled as normal. =his abilit cost ? spell levels and ma be used 21 rounds per da , purchasing this abilit more than once allo!s an aditional 21 rounds per da . enial-!est ma'es the m stic*s bod capable of !or'ing !ithout rest one da per spell level spent on this ablilit . =he + stic is able to !or' 64 hours a da !ithout penalt . 7uring this time he does not gain hit points or the abilit to stud spells :due to restfull sleep< if he doesn*t stop and rela8es for the time re5uired. #e must still eat and drin' sufficientl . =he + stic ma guard, !al' or even ,ogg for 2 da Kspell level spent on the abilit . ;ut harder activities :movement 8?, 84 and 8@< re5uires a 9B% chec' !ith a cumulativ 36 penalt ever turn. &f a chec' fails the character collapse for one hour and ma not tr harder activities than ,ogging untill the abilit is engaged again. When the abilit e8pires the + stic sleeps for 8h > 6hKda active !ith the abilit , after this time the + stic ma envoce the abilit once more. enial- amage enables the + stic to continue to function as normal no matter damage even if he is reduced to negative hit points. When this abilit is active the + stic doesn*t feel pain in an form :ph sical or magical in nature< and can continue a fight even as his bone crac' and all his blood is draind, the magic 'eeps him going. When the abilit e8pires the + stic suffers from the damage he denied, lethal if he sustained negative hit points. =he cost is five spell levels and the abilit is active 2 round for ever 6 levels of the + stic :rounded up<. enial-"ood # $ater ma'es the + stic able to go !ithout food and !ater for one da per spell level spent on the abilit . (t the end of this time he !ould feel !er hung and must eat half of !hat he denied to be able to activate the abili once more. Hold breath allo!s the + stic to hold his breath for 2 turn per spell level spent on the abilit per da . Night vision ma'es the + stic able to use the light from the moon and the stars to see as good and as far as in da light. Bther sourses of light can be used but the abilit onl doubles the range :torch range become ?1*, campfire range become G1*<. =he duration of the abilit is one hour per spell level spent on the abilit per da . &f the + stic is e8posed to sudden light or flashes :light, pyrotechnics, lightning bolt, fireball, ...< !hile the abilit is engaged, the + stic is blinded for 276 rounds. %nhanced hearing ma'es the ears of the + stic ver sensitive.=his enables the + stic to hear small and almost undetectable noises :a mole one ard under ground<. #e ma also listen through doors, !alls and do!n corridors to determine the presence of creatures, and if the are tal'ing !hat the convers over. &f the + stic concentrates he can also filtrate sound, ma'ing him able to listen to a specific sound or conversation, leaving all other sound

out :ideal !hen tr ing to hear !hat the are tal'ing about on the other end of the tavern<. =he abilities duration is 21 rounds per spell level spent on the abilit per da . &f all rounds are used on a given da the + stic must roll a 9B% chec', failiure results in a heada'e, due to input overload, for 8 hours !ith a 32 penalt on all rolls. Strength boost, !ith this abilit the + stic can increase his strength b 2 pointK? spell levels spent on the abilit , for 2 turn, per da . =here is no racial or other!ise upper limit of ho! high the increase ma be. =he + stic suffers 6 hit points of damage for ever strength point increased. "urchasing this abilit more than once allo!s the + sic to e8tend the duration !ith one turn or increase the boost b one point as he !ishes from time to time. %&es of farseeing enhances the vision b 21 times as that of a binocular. =he duration is 21 rounds per spell level spent on the abilit per da . &f all rounds are used !ithin a da the + stic must ma'e a 9B% chec', failure results in a headache for 8 hours !ith a 32 penalt on all rolls. 'imb of the snake allo!s the + stic to losen all of his $B&%=S. When the ,oints are lose he can slip through crac's, barrs and other spaces to the size of his head :ca 2@cm<. &f he is tied !ith rope or chains or put in iron he can free himself !henever he !ishes. First the + stic must concentrate for one round, as he carefull disconnects his ,oints from there original position, and then he ma operate until he reconnects his ,oints :ta'ing one round<. 7uring the time the ,oints are loose the characters strength score is reduced to 2K? :rounded up<, since the muscles are not capable of using the sceletal structure of the bod as it*s used to. =he cost is t!o spell levels. True target grants the + stic the abilit to pic' out the !ea'nesses in a target*s armour after one round of concentration. =his reduces the target*s (rmour 9lass b 2 for purposes of determining missile attac's made b the %ogian m stic. =his abilit is effective onl for the first attac' made against a target. =he cost is 2 spell level, purchasing this abilit more than once gives an additional (9 reduction of one point. $eapon proficienc& commonl gives the !izard the abilit to use another !eapon. =his !eapon !ill be instinctivel understood and usable !ithout penalt , including magical versions of these !eapons. =he cost is 2 spell level for !eapons normall allo!ed b !izards. 6 spell levels for other !eapons inflicting 23G hp of damage to man3sized creatures and 4 spell levels for !eapons inflicting 8> hp of damage to man3sized creatures, bo!s are included in this last section regardless of the t pe of arro! used. $eapon e(pertice cost 2 spell level per !eapon and ma , of course, onl be ta'en in a !eapon the !izard is allread proficient !ith. =here is no upper limit in ho! man !eapon the !izard can be e8perticed in. $eapon speciali)ation cost 2 spell level per !eapon and ma onl be chosen to a !eapon in !itch the !izard is allread experticed in. =here is no upper limit in ho! man !eapons the !izard ma be specialized in. Silent *alk+ "ast healing+ Stunning blo*+ Immovabilit&+ 'eap+ Steelskin+ and Hammer blo*, no change. A ility &mprove =hac1 Sudden Speed #ands of Stone 9ammouflage 7enial34est 7enial37amage 7enial3Food I Water #old ;reath %ight Vision .nhanced #earing Strength ;oost . es of farseeing Aimb of the Sna'e =rue =arget Weapon "roficienc Weapon .8pertice Weapon Specialization &pell cost 2K6K? ?Kusage per da @ ?K21rd 2Kda @ 2Kda 2Kturn 2Khour 2K21rd ?K>2 S=J 2K21rd 6 2K32 (9 2K6K4 2K!eapon 2K!eapon

Chapter %: Ma)ic %.1 New !a)ical ite!s


$and of -etrification From/ holli0pips12.informati'.uni3mannheim.de 7escription/ ( stone !and. (bilities/ &t fires a bro!n beam. ( creature hit b this beam is allo!ed a 7e83ad,usted saving thro! vs. !ands to avoid being turned into stone. &t can be fired once per round and has an initiative modifier of >?. !ing of Sight--orting From/ holli0pips12.informati'.uni3mannheim.de 7escription/ ( ring !ith a red diamond in it. &nscribed in it is a pointing finger. (bilities/ =his item can be used once per da as a =eleport :!ithout .rror<. &t has an initiative modifier of >2 and counts as action. =he location can be an !here !ithin sight range, even in mid3air, !ater or at the top of a minaret. Aba of $ater From/ holli0pips12.informati'.uni3mannheim.de 7escription/ =his aba appears as a gra cloa' made of !et leather. (bilities/ &t protects the !ielder li'e (9 4, the !ielder is under the effects of a Cool Strength and a Water Breathing spell. Amulet of the .ndead From/ holli0pips12.informati'.uni3mannheim.de 7escription/ ( golden amulet. (bilities/ =he !earer is protected b the amulet, gaining a >6 (9 bonus. =urning attempts are made !ith a >2 bonus. Bnce per da successful turning attempts can be used to render the undead immobile :li'e a Hold3spell for 2 turn<. Bnce per !ee' a Control Undead3spell can be invo'ed from the amulet. /racelets of %lvenkind From/ holli0pips12.informati'.uni3mannheim.de 7escription/ =hese bracelets are !oven from green vine. (bilities/ =he !earer is able to locate secret doors and compartments b placing his hands against the !all, floor, etc. =ime used for searching is halved :@ minutes per 21 feet<. "ercentage of success !ill be the same as for an elf activel searching. /o*l of $ater %lemental 0etamorphosis 7escription/ ( copper bo!l !ith marine coverings all around. )nder the bo!l is *(5uia 4egia* engraved. (bilities/ Bnce per da the user :a mage or priest< can transform himself into a !ater elemental. #e must pour !ater in the bo!l and sa the command !ord *(5uia 4egia*. =hen he changes his form for 2d4>2 turns. #e can revert to his form at an time. So he regains d26 hit points. Bn a successful Dispel Magic cast on him he is forced bac' in his normal form and must succeed a s stem shoc' roll or die. &n !ater elemental form he has (9 6, +V 6, S! 28, Q(= 2, 7 @d6. #e can move and breathe freel in !ater. #e retains his mental abilities, but cannot cast spells. /rooch of 1ust Sleep From/ holli0pips12.informati'.uni3mannheim.de 7escription/ ( small silver brooch depicting a full moon. (bilities/ =he !earer is immune to ? attac's per da that !ould cause the !earer to sleep :spells and poisons<. Furthermore, all saves that are made !hile sleeping have a >6 bonus. =he !earer is immune to the reverse of the Dream3spell, Nightmare.

Coin of Saving From/ holli0pips12.informati'.uni3mannheim.de

7escription/ ( golden coin !ith inscription/ R+a Fate guide th !a .R (bilities/ (ll saving thro!s are made !ith a >6 bonus. Bnce per !ee' a failed saving thro! or abilit can be rerolled. Spells that do not allo! a saving thro! can be saved !ith a natural 61. Coin of Improved Saving From/ holli0pips12.informati'.uni3mannheim.de 7escription/ ( golden coin !ith the inscription/ RWe have no Fate but the Fate !hich is given us!R (bilities/ (lone, it !or's li'e a Coin of Sa ing. &f used !ith the 9oin of Saving, the saving thro! bonus is >?, one failed Saving =hro! or (bilit chec' can be rerolled each da , and spells !ith no save can be saved at a roll of 2S and 61 on a d61. "lute of 2reat $eapon -ro*ess From/ ;ernard.7elhausse0ulg.ac.be :;ernard 7elhausse K 94.""< =his flute has t!o distinct purposes. &f used for a friend :or in a friendl !a < it improves a character*s s'ill of Display Weapon !ro"ess b >2 per t!o rounds spent pla ing before the e8hibition is going to ta'e place, up to a ma8imum of >@ :one turn of preparation<. &f used against enemies, it forces them to tr to displa !eapon pro!ess, even if the s'ill is not possessed. =he !eapon used has no importance, provided the foe has a !eapon in his hand :not in a scabbard<. =he number of affected hit dice is e5ual to t!ice the number of levels of the musician. %ote that a saving thro! is available, that the musician has to be proficient !ith a !ind instrument, and that the effect of the music ends as soon as the music stops. 2enie -rison - Abdol3s $ine 1ug From/ ;ernard.7elhausse0ulg.ac.be :;ernard 7elhausse K 94.""< =his is an item used normall to store !ine, it is enchanted but does not radiate magic. &t contains a couple of vo ager genies 6@D of the time. =he ,ug is difficult to discern from a normal !ine ,ug. =he onl difference is the presence of small holes near the top. =he indicate the number of free ,ourne s that the genie !ill grant. Sometimes, though, if !ell3paid the genie might !ish to transport some adventurers for ,e!els, pearls, or art items. %o dinars are accepted. ( limited number of (bdol*s Wine $ugs are still in use in Ma'hara. Ioun Stone of the Sha3ir From/ ;ernard.7elhausse0ulg.ac.be :;ernard 7elhausse K 94.""< =his ioun stone has an ovoid form, and is pale pin'. &t radiates a faint magical aura. When thro!n in the air :optionall a !ord of command is needed<, it evolves in an elliptic move. &t enables the sha*ir to have universal access to ?rd level spells :as it is the case for the first t!o spell levels<, thereb reducing the research time if these are spells he !ouldn*t have access to considering his mage level. For 'no!n spells, it also increases the chance of finding the spell for the gen b @D. Ioun Stone of 2enie Contact From/ ;ernard.7elhausse0ulg.ac.be :;ernard 7elhausse K 94.""< =his ioun stone appears as an obsidian ring :diameter of @ inches<. &t does not radiate magic. &t gives the !earer a bonus of >2@D :>? to s'ill rolls< !hen dealing !ith -enies :arguing, as'ing them services, giving them orders, etc.<. &t also modifies the reaction ad,ustment of the -enies, of one step. For e8ample, a *neutral* -enie might become *friendl * if treated correctl as soon as the group meets him, or a *hostile* -enie !ill stop and listen to the sha*ir before deciding the course of his actions. Bf course, the -enie !ill use an actions or !ords of another member of the group as a !a of escaping the effects of the ioun stone. &t further protects the sha*ir :and the sha*ir onl < against perverse interpretations of !ishes granted b -enies, that !ould be harmful to the sha*ir. :&t*s up to the 7+ to decide !hether the ioun stone negates the harmful effects or transforms them into non harmful effects.< ( malevolent -enie !ill do his best to render the ioun stone useless, other -enies !ill tr to steal it so that it !on*t be used against them an more. =his is a ver po!erful item, but its dra!bac' is that it cannot be used ,ointl !ith other protective magical items :rings, cloa', etc.< or !ith other ioun stones, e8cept the &oun Stone of the Sha*ir. When used ,ointl , the ioun stones give t!o e8tra po!ers to the sha*ir :as a matter of fact, the egg fi8es itself into the ring<. First, !hen reaching an odd level, the sha*ir gains access to a ne! spell level. (nd !hen the ioun stones are turning around him he gains the full 'no!ledge of a fe! spells of that level :the e8act number is up to the 7+, & suggest S minus the spell level, !ith no Sth spell level gained in that !a <. For e8ample, (bdol al3Mi hel, a Sth level sha*ir, has no! access to the @th spell level. ; allo!ing the ioun stones to turn around him, he gains the 'no!ledge of 4 spells of the @th level, ma be !ithout having heard of them or seen their effects. Bptionall , the spells are different each da , month or each time the sha*ir puts his ioun stones, or remain the same forever. =he

'no!ledge of these spells disappears !hen he removes one of the t!o ioun stones. When reaching the 22th level, the sha*ir gains the 'no!ledge of ? 6th level spells, but forgets the @th level ones :unless he has seen their effects, or read scrolls<. Second, it gives an additional @D :>2< bonus to all rolls concerning the search of spells b the gen, and reduces the searching time of the 2st and 6nd spell levels to the minimum. &t is said that onl a ver small number of such ioun stones e8ist in Ma'hara. -earl of the Spheres From/ ;ernard.7elhausse0ulg.ac.be :;ernard 7elhausse K 94.""< =his pearl appear as a rather ill3formed pearl !ith lots of effects, !hich can be evaluated to less than 21 dinars. &t does not radiate an magical aura. =rue seeing or more po!erful spells !ill identif it as an item of great po!er, though. &t onl !or's on clerics, no matter the t peK'it. &f s!allo!ed, it !ill melt and fuse !ith the caster*s bod . =his is the onl !a to have it produce its effects. &t grants a minor access to sphere normall unreachable b the priest :in that respect, it is as po!erful as a limited !ish<. %ote that if it is dissolved in !ine and s!allo!ed in that !a , it also !or's. &f the sphere has to be selected randoml & suggest the follo!ing table. &f ou don*t pla !ith the =B+, ignore those spheres and roll again. 1231G (ll @13@6 #ealing 18324 (nimal @G3@8 Aa! 2@326 (stral @S361 %ecromantic 2G328 9haos 62366 %umbers 2S364 9harm 6?3G1 "lant 6@366 9ombat G23G8 "rotection 6G3?2 9reation GS38@ Summoning ?63?S 7ivination 8638G Sun 4134G .lemental 8838S =hought 12361 (ir S13S2 =ime 62341 .arth S63S? =ravelers 42361 Fire S43S@ War 62381 Water S63SG Wards 823S@ (n 6 S83SS Weather S6311 (ll 4 11 (n 6 4834S -uardian Variants and suggestions/ 3 ioun stone instead of a one3time pearl :eventuall ou ma !ish to select randoml the sphere each da < or a gem inside a nec'lace, 3 a given number of pearl of the spheres s!allo!ed at the same time !ill grant ma,or access if a saving thro! versus death is successful :other!ise ... the drin'er dies...<, 3 gods might not agree !ith this and consider the priest as a traitor. &n (O, this might cause the priest :if not a m stic or assimilated< to be re,ected b the hierarch and become an a,ami, 3 a non priest drin'ing or s!allo!ing the pearl could either save vs. death or die :as above< or could be entitled to cast spells :eventuall a little bit li'e a curse, !ith spells bubbling at the surface of his mind randoml , could be fun<. $riting Tablet of 4ann From/ holli0pips12.informati'.uni3mannheim.de 7escription/ ( small !riting tablet made of mahogan !ith a silver inlaid fountain :li'e a #ol S mbol of Mann<. (bilities/ Bnce per da , the tablet can establish contact to Mann :li'e Di ination< or to another plane :li'e Contact #ther !lane<. ;oth functions are based on level 26. :(t 7+*s option, contact can be guaranteed<. T*o-Handed /attle A(e of 2rumbar 56 From/ holli0pips12.informati'.uni3mannheim.de 7escription/ a superior !eapon made of the finest materials. (bilities/ =he (8e inflicts double !eapon damage on a roll of 2632S and beheads its opponent on a natural roll of 61. &t allo!s the !ielder to cast a Stones$in once per da and gives the !ielder an (9 bonus of 34 and 6@D +agic 4esistance. &t is ver evil, a gift from -rumbar. When a good creature touches this !eapon a 26 #7 .arth .lemental is summoned to protect the !eapon.

Scimitar 3 igger3 From/ holli0pips12.informati'.uni3mannheim.de 7escription/ ( scimitar made of blue steel !ith runes on it*s blade :*7igger* in 9hun<. &t*s hilt is made of a blac' metal. (bilities/ ( >2 !eapon, >6 vs. Stone +onsters :gargo les, stone golems, earth elementals and the li'e<. Bn a natural roll of 26361 versus Stonemonsters double damage is inflicted :and possible additional critical damage<. &n this !a the !eapon gains one charge :up to a ma8imum of five<. 2 charge can be used to invo'e it*s digging po!er :li'e a Dig3spell for 6 rounds, but stone is also affected<. ( bloc' of ? cubic feet can be removed ? times a da !ithout using an charges. Special #indrances/ (irKSeaKFire3+onsters ta'e half damage from this !eapon. 7aos are immune to this !eapon. Scimitar 31udge of ead # .ndead3 From/ holli0pips12.informati'.uni3mannheim.de 7escription/ ( !eapon made from a large sharpened blac'ened bone of a giant s'eleton. (bilities/ ( >6 !eapon, >4 vs. Spirits and )ndead. 7etect Aife force !ithin 61 feet radius :?8Kda <, 7etect Feign 7eath :al!a s active<, See in %ormal and +agical 7ar'ness for 2 turn 28Kda , %egate draining attac's ?8Kda :selected b the !ielder<. &f the !ielder has a good alignment )ndead hit b the !eapon must save :li'e vs. a mace of disruption< or be disintegrated. &f the !ielder has an evil alignment )ndead can be healed :amount li'e damage<. Furthermore its possible to create special S'eletons. When 'illed b this !eapon, the spirit must ma'e a Save vs. 7eath +agic or its hama disperses. Scimitar of 2reat $eapon -ro*ess From/ ;ernard.7elhausse0ulg.ac.be :;ernard 7elhausse K 94.""< =his is a cursed scimitar !hich forces !arriors to displa !eapon pro!ess before entering the combat. =he !arrior !ill spend one round to sho! ho! s'illed he is !ith the scimitar. (s the scimitar is totall unbalanced, the !arrior suffers a malus of @ to his s'ill roll. &f the roll is failed, each person :e8cept the !arrior*s friends< acts as under a %a&nt spell, rushing to!ards the !arrior to defeat him. &f the roll succeeds, a +orale chec' is re5uired, but the *flee* result should be ignored. &nstead people sta and !atch, devoting attention to the !arrior onl , !ho continues on the second round to displa great !eapon s'ills :until he fails his roll or his comrades help him<. When in melee, the scimitar !ill in some sort command its !earer. &f the !arrior has tumbling, ,umping, or similar s'ills, he !ill use them. Furthermore, if tables, chairs, stairs and the li'e are present he !ill use them to add some thrill and e8citement to the action :a little bit li'e in the old .rroll Fl nn movies<. .ach time the character can attac' t!ice in the same round !ith the scimitar, one of his attac's !ill be devoted to displa great !eapon pro!ess :!ith a possible malus to the *to hit* roll for the remaining attac'<, !ith the above results applicable !hether the roll is successful or missed. =he scimitar is a :>4< K 3 ? !eapon. =here is no *to hit* bonus, instead it allo!s the !earer to hit creatures that could onl be hit b >4 !eapons. (fter all, it is more fun to sho! ho! s'illed ou are against po!erful creatures. =he greater the danger, the greater the re!ard. =here is a damage malus of ?, reducing the damage done, so that the combat lasts longer. =he purpose is obvious. =he scimitar !ill al!a s :it is cursed, isn*t itC< be in the hand of the !arrior in critical moments, ma'ing him feel that the best thing to do is to sho! ho! s'illed he is !ith a scimitar. &t prevents the character from using a second !eapon in his off3hand. Scimitar of the $inds From/ holli0pips12.informati'.uni3mannheim.de 7escription/ ( scimitar !ith a slightl bluish metal blade. (bilities/ &t is a >? !eapon. =he follo!ing abilities are based on spells at 8th level basis. .ach usage is a action :nothing else can be done in that round<. =he !ielder can permanentl use the 'lter Normal Winds Spell. =he !ielder can ma'e !inds :identical to the (&st of Wind spell< t!ice per da . Bnce per da the blade can be transformed into a Wind Blade.

%.% Gh$l 2ords and their special effects


From/ M(L(%J0aol.com #ere are some possible secondar effects of such dar' magics :gleaned from =he +a fair -ames R7emonsR 4ole3(id, !hich & highl recommend<. Atmospheric '!!ects: hot or cold !ind, sudden storms, dead calm, oddl shaped or colored clouds, slight tremors, solar or lunar eclipses, shooting stars. Corruption o! (nliving #aterial: rusting metal, rotting !ood, soured mil', spoiled food, fra ing ropes, crac'ing leather, sudden boiling of li5uids. Animal )eaction/ animals react suddenl and violentl to an ghul magics or to a ghul lord*s presence, cric'ets seem to come from ever !here, lizards or toads are attracted to the ghul lord, vultures circle overhead. Plant reaction/ plants !ither and die !hen touched b the ghul lord, crops are infested !ith !eeds and bristles. 'lements reaction/ fires :lamps, torches, etc.< suddenl flare or e8tinguish, !ater freezes or boils a!a , a sand storm 'ic's up, sand slides a!a from the ghul lord, the air turns heav . (s far as the primar effects of ghul magic, let the pla er do the !or'. =hat*s half the fun. +inor effects ma be offshoots of the above :corruption of materials and the damaging of living things<. "la ing a ghul lord isn*t eas , and re5uires cooperation bet!een the pla er and game master.

%., Callin) on (ate - 3pells for contact with (ate


From/ $ebauder0aol.com & thin' R(lternate 4ealit R :W?<, R+inor +alisonR :W?<, R-reater +alisonR :W4<, R+inor Spell =urningR :W4<, R)nluc'R :W4<, RAo!er 4esistanceR :W@<, R9all )pon FaithR :"2<, R+omentR :"6<, R9hoose FutureR :"?< T( ver po!erful spell, considering its levelU, R4andom 9ausalit R :"?<, R(dditionR :"?<, R9haotic 9ombatR :"4<, R"robabilit 9ontrolR :"4<, R4epeat (ctionR :"@<, R4everse =imeR :"6<, and R4eversionR :"5uest< all seem li'e good spells to put on a Calling #n )ate chart. =hese all come from the =ome of +agic :=o+<N &*m sure there are others in the "#; and scattered throughout the (O bo8ed sets. & loo' at calling on Fate as still being some!hat ris' . =hings +&-#= !or' out, but then again, the might not.

%.1 New 3pells fro! T3* so$rces


From/ "elle ;ostrPm F!estpac'.ab0solna.mail.telia.comH #ere are a fe! spells that can be included into an arabian campaign from other sources.

*evel
6 6 6 ? ? ? ? 4 4 @ 6 2 6 ? @ 8 4

&pell +ame
Flame Fur :(gannazar*s Scorcher< 9ooling ;reeze )ndead +ount +umm =ouch "aral ze "roof against =eleportation S' Write .verlasting Fire Wall of Sand 9ries of Lossuth :Shroud of Flame< Aich =ouch Aand 9all FantarVs Shoal FantarVs 4eef 9all Wind 4aise Vessel #urricane (nchor

Province
Flame Wind )niversal )niversal )niversal )niversal Wind Fire Sand Flame )niversal Sand Sea Sea Wind Sea WindKSea

,oo- / Page
"+ 22? "+K=SS 46K2@ "+ 221 "+ 221 "+ 8? "+ @6 "+ 8? "+ ?6 "+ 22S "+ 214 "+ 216 7ragon 6?@K@2 7ragon 6?@K@6 7ragon 6?@K@? 7ragon 6?@K@6 7ragon 6?@K@6 7ragon 6?@K42

.re/uency
;, 4 comm %ec, -hA (nc, %ec, -hl comm comm comm comm comm ;, 4 4 comm comm comm comm 4 comm

comm W Spell is common. (vilable at most universities. ) W Spell is rare. 7ifficult to find. , W ( spell !itch is invented b =he ;rotherhood of =rue Flame. Bpen displa of this spell is vie! upon !ith superstition b the public. =;o=F !ill see' and destro people !ho use RtheirR spell. +ec W )sed mostl b necromacers :(,ami< and the ali'e. Bpen displa of this spell is vie! upon !ith superstition b the public. Anc W Spell origens from before enlightment. Gh* W Spell is use b -houl Aords. Some people could react negative of usage of this spell. Pm W "ages from the +ages. T&& W =he Shining South.

%.4

new spell list

From/ 7ruann "agliassotti Fdruannp0chaph.usc.eduH #ere*s m (O spell list. & cut the )niversal list, added to the elemental lists, and added a R+irageR and R7eathR list because those t!o seemed to fit into the motives after & re3!atched all those bad Sinbad flic's. & restricted the R7eathR list to %"9s, although that !ould be a 7+*s decision. &*d appreciate suggestions for additions to the list I other comments that might help me before & start running the campaign. =he lists get sparse at higher levels, although truth be told, & can*t imagine !h &*d need Sth level spells in m campaign :!hat are the chances the "9s !ill ever get to the point of beingKfighting Sth levelC<. =!o notes 3 R+irageR does not necessaril e5ual Rillusion,R although the *re obviousl related. & mostl thought about bazaar entertainers and !hat spells !ould be useful to them 3 thus the Rcon,ure animalsR spell :#e , +ustafa, !atch me pull a rabbit out of m fez!< 3 or ,ust plain flash . & imagine +irage being a good match !ith Sand. Bn the other hand, & thre! the illusionist*s shado! spells into the 7eath list as having a dar'er feel than & !anted the +irage list to have 3 7eath also has most of the necromantic and other bod 3related spells. (bout "rovinces/ Spells in (l3Oadim are divided into RprovincesR for !izards. =he provinces are/ )niversal, Flame, Sand, Sea, Wind, +irage and 7eath :%"9s onl <. Bnl spells on this list can be usedN ou !ill find that some spells simpl do not e8ist in (l3Oadim. For e8ample, because magic is highl influenced b elementals and genies, RmetamagicR and RsummoningKcontrollingR spells are rare or none8istent. Spells in brac'ets cannot be ta'en !ithout the 7+*s permission. Sorcerers ma choose to specialize in an t!o provinces. =he can use spells from those t!o provinces and the )niversal province, but no others. Bne province should be Rprimar R and one Rsecondar R :see Sha*ir*s #andboo', pp. S321<. ( sorcerer ma also choose to specialize completel in those t!o elemental provinces and forgo the abilit to cast )niversal spells, in !hich case sKhe gains additional spells and the abilit to manipulate the po!er of the spells cast :see Sha*ir*s #andboo', p. 21<. Sha*irs ma re5uest an spell from the 2st3 and 6nd3level lists of all provincesN an spell of higher level can onl be re5uested if the sha*ir has personall seen the spell being cast b another :including priest spells<. .lementalists must specialize in one of the elemental provinces, and cannot learn spells from an other elemental province, or the provinces of +irage or 7eath. =he also have access to )niversal spells, and gain the 7S. special elementalist abilities. =he spells are 'e ed as follo!s/ =W=ome, (OW(l3Oadim #andboo', (OSWSha*ir*s #andboo', -#W-olden #uzuz, SAWSecrets of the Aamp, W#WWizard*s #andboo', %#W%ecromancer*s #andboo', F4WForgotten 4ealms, 7S#W7ar' Sun #andboo' :7ragon Lings<, 7S.W7ar' Sun .lemental #andboo', 78SW7ragon (ugust 2S8S, 7S1W7ragon Bct 2SS1, 7S2W7ragon +arch 2SS2, 7S6W7ragon %ovember 2SS6, )#W)nearthed (rcana, B(WBriental (dventures, Wu $en.

.niversal -rovince
.irst *evel: (larm (rmor (vert .vil . e :(O< 9antrip 9harm "erson 9omprehend Aanguages 9on,ure Spell 9omponent :=< 7ancing Aights 7etect 7isease :W#< 7etect +agic .nlarge .rase &econd *evel: ;ind 9all Societ :(OS< 9ontinual Aight 7ar'ness, 2@* 4adius 7eeppoc'ets 7etect .vil 7etect &nvisibilit 7etect Aife :W#< Third *evel: (*s F. ;rea'do!n :=< T(nal ze 7evice :(OS<U ;as'et =ric' :-#< ;lin' 9hastise :(OS< 9lairaudience 9lairvo ance 7eath =alisman :-#< 7ispel +agic 7ispel +irage :(O< Find Water :(O< .ourth *evel: 7ancing ;lade :B(< 7etect Scr ing 7imension 7oor .nchanted Weapon .ncr pt :F4< Fumble -enie 9ontract :SA< -reater +alison :=< .i!th *evel: (voidance Fabricate False Vision Force Shapechange :W#< #old +onster L*s "rocurement :=< Ao!er 4esistance :=< &i0th *evel: (nti3+agic Shell (ura :B(< ;lade of 7oom :F4< T7usts of 7eath :(OS<U .nchant an &tem Find Familiar Friends -aze 4eflection -rease #old "ortal #onor +ar' :(OS< &dentif $ump Aight +agic +issile +ending .S" TFist of the (dder :(OS<U Forget Lnoc' Lno! (lignment Aocate Bb,ect "reserve :)#< #aste #old "erson &nfravision &tem TA*s 9reeping Shado! :=<U +agnetism :B(< +inor +alison :=< T%ight*s $ambi a :(OS<U %ightscar :F4< %on37etection "hantom Steed $ac'al Ward :(OS< Aocate 9reature :=< +agic +irror T+echanical 7isruption :(OS<U +inor -lobe of &nvulnerabilit +inor Spell =urning :=< Btilu'e*s 4esilient Sphere "ol morph Bther +agic Staff :=< Bathbinding :SA< 4*s =elepathic ;ond :W#< T4econnect :(OS<U Safeguarding :=< Secure :F4< -lobe of &nvulnerabilit -uards and Wards Aegend Aore "o!er Word, Silence :F4< 4econstruction :F4< +essage +ount "rotection from .vil 4ead +agic TSecret Signs :B(<U Shield Shoc'ing -rasp Sleep Spider 9limb =aunt Wizard +ar' "rot. from 9antrips "rot. from "aral sis :=< Sense Shifting :=< Strength Vocalize :W#< Web Wizard Aoc' "roof from =eleportation :F4< "rot. .vil 21* 4adius "rot. %ormal +issiles 4itual Strength :(OS< Secret "age Sepia Sna'e Sigil Slo! =ongues Wizard Sight :=< Wood Shape :B(< "ol morph Self T"rot. from the .lements :SA<U 4emove 9urse TShado!stri'e :(OS<U Shout Vengeance :B(< Watch!are :F4< Wizard . e Sending S!ord of 7eception :B(< =ele'inesis =eleport Wall of Force Wall of &ron 4epulsion S!ord of 7ar'ness :B(< =attoo of "o!er :(OS< =enser*s =ransformation =rue Seeing

-eas &eventh *evel: 7ra!mi,*s &nstant Summons 7uo37imension Forcecage -em,ump :F4< Aimited Wish 'ighth *evel: (ntipath 3S mpath 9all :B(< 7emand .*s .vasion :F4< Fear Ward :W#< +inth *evel: Foresight &mprisonment +*s 7is,unction +*s S!ord "hase 7oor "o!er Word, Stun Se5uester Steal .nchantment :=< +ass 9harm +aze +ind ;lan' "ermanenc "ol morph (n Bb,ect "o!er Word, Lill Shape 9hange Succor Spelltrap :F4< Spell =urning TSummon Sha*ir :SA<U =eleport Without .rror "o!er Word, ;lind Screen Spell &nvulnerabilit :F4< S mbol =emporal Stasis =ime Stop

Air--rovince
.irst *evel: (lter %ormal Winds :(O< 9loud Aadder :B(< 9urse of =ongues :7S.< 7eep ;reath :7S#< &econd *evel: .lemental -uide :SA< Filter :W#< Fl ing $ambi a :(O< Fog 9loud Third *evel: 9on,ure Aesser .lt. :7S.K#< Fl -ust of Wind .ourth *evel: .lemental Form :SA< -host 4igging :(O< +irage Wall :(O< .i!th *evel: (ir Water 9loud'ill &i0th *evel: 9hain Aightning 9ontrol Weather &eventh *evel: 9reate Soundstaff :(O< 9ommand .lement :SA< 9on,ure -reater .lt. :7S#< 'ighth *evel: (irball :7S6< (irboat :=< 9loud =rapeze :B(< +inth *evel: .lemental (ura :=< .lemental ;urst :B(< Feather Fall Aasting ;reath :=< +urdoc'*s Feather Fl er :=< Aevitate 4ide the Wind :=< Smo'e Shape :B(< #old Vapor :F4< Aightning ;olt 4eveal &nvisible :opp, 7et. &.< "rot. from Weather :7S#< Solid Fog Spectral Wings :F4< 9on,ure .lemental 7eath Smo'e :(O< 7eath Fog &nvisible Stal'er 4everse -ravit Scirocco :7S.< .lt. =ransmogrification :(OS< Summoning Wind :B(< Windtomb :(O< =enser*s Floating 7isc Wind 9ompass :(O< Wall of Fog Stin'ing 9loud Wall (gainst %oise :(O< Whispering Wind Wind Shado! :(O< Wind Wall (ir ;reathing :opp, Water ;.< =hunder Staff :=< Wind ;lade :(O< Wind ;reath :W#< Shield of Winds :(O< Wind 9arpet :(O< Summon Wind 7ragons :(O< Suffocate :=< Wings :7S6< )nleash +onolith :(O< Whirl!ind :B(< Wind!ar :7S6<

"ire--rovince
.irst *evel: (ffect %ormal Fires ;urning #ands 7ancing Aights &econd *evel: (gannazar*s Scorcher :F4< ;anish 7azzle :(O< 9lues of (sh :7S.< Third *evel: (nimate Fire :B(< 9on,ure Aesser .lt. :7S.K#< 9reate Smo'e :7S.< .8plosive 4unes Fier Fists :SA< .ourth *evel: ;elt n*s ;urning ;lood :F4< 9hannel Flame :7S.< .lemental Form :SA< .nhance Fire 9reature :(O< Fire (ura :W#< .i!th *evel: 9on,ure .lemental Fire ;reath :B(< &i0th *evel: Flameproof :(O< Flame of $ustice :(O< &eventh *evel: 9ommand .lement :SA< 9on,ure -reater .lt. :7S#< 7ela ed ;last Fireball 'ighth *evel: .lt. =ransmogrification :(OS< +inth *evel: 9onflagration :(O< .lemental (ura :=< .lemental ;urst :B(< Fier . es :B(< Fire ;urst :=< .lemental -uide :SA< Fire (rro!s Fire Shuri'en :B(< Fireball Fire 4ain :B(< Fire Wings :B(< Flame (rro! Fire 9harm Fire -ate :F4< Fire Shield Fire =rap Forest*s Fier 9onstrictor :=< Fire =rac' :(O< Flame #arvest :7S.< Spirit of Flame :7S.< Summon Fire 7ragon :SA< .ruption :7S.< Flame 9hase :7S6< +alec3Leth*s Flame Fist :=< &ncendiar 9loud &nternal Fire :B(< Fire =ruth :(O< Spar' of ;linding :7S.< Smelting :SA< Sundazzle :(O< +elf*s +inute +eteors Searing Serpent :7S6< Sunblade :7S.< Sunscorch :(O< +elt +etal :B(< Sunfire :(O< Sun!arp :(O< Wall of Fire Shroud of Flame :F4< Watchfire :7S. Sun Stone :(O<

)nleash +onolith :(O< +eteor S!arm

Sand--rovince
.irst *evel: ;urning Sands :(OS< 7et. +etals I +inerals :SA< .lemental ;urst :B(< Fist of Stone :=< &econd *evel: 7ust 9urtain :(O< .lemental -uide :SA< .nlarge 7esert 9reature :(O< -litterdust Third *evel: 9on,ure Aesser .lt. :7S.K#< .ntomb :SA< #issing Sand :(O< .ourth *evel: 9on,ure Sand Aion :(O< 7ig .lemental Form :SA< 4eturn to .arth :7S.< .i!th *evel: 9on,ure .lemental 9rumble :7S.< 7esert Fist :(O< Ai5uid .arth :SA< &i0th *evel: 9la!s of the )mber #ul' :=< 7isintegrate -lassee &eventh *evel: 9ommand .lement :SA< 9on,ure -reater .lt. :7S#< 'ighth *evel: (bi37alzim*s #orrid Wilting :=< .lt. =ransmogrification :(OS< -lassteel +inth *evel: 9r stalbrittle #ail of Stone :B(< +ove Sand :(O< Sand $ambi a :(O< &nsatiable =hirst :=< &rritation +a8.*s .arthen -rasp :=< "illar of Sand +a8.*s Ston -rasp :=< Sand Seal :(OS< Sand S!ord :(O< Sandcone :(O< Sand Warriors :7S.< Stone of Sharpening :7S.< Stones'in :(O< +ove 7une :(O< "ass!all Stone 7rill :7S6< Stone Shape +ove .arth "art Sand :(O< Sand ;lade :7S.< 9reate Shade :(O< -lass Storm :7S.< Sand Worm :(O< 4iver of Sand :(O< .lemental (ura :=< Sand Slumber :(O< Sand Ouiet :(O< =raceless =ravel :(O< Sand Shado! :(O< Shatter Smelting :SA< Stone Sleep :7S6< Sand =ools :(OS< Sandspra :(OS< Whispering Sand :(O< =urn "ebble into ;oulder :=< Wall of Sand :F4< Whirlpool of 7oom :7S.< =ransmute 4oc' to +ud Wall of Stone Waves of Sand :(OS< Stone to Flesh Sand Shroud :(O< =ransmute Water to 7ust 4eturn to Sand :(OS< Statue Sin' )nleash +onolith :(O< Sand Form :(O<

Sea--rovince
.irst *evel: 9ool Strength :(O< .lemental ;urst :B(< Float :(O< Ai5uid Brb :7S6< &econd *evel: (nimate Water :B(< 9oat of +ist :7S.< 9r stallize :7S.< 7epth Warning :(O< Third *evel: 9ircle of Aife :7S.< 9on,ure Aesser .lt. :7S.K#< 9onverse !ith Sea 9r. :(O< .ourth *evel: 9urse of the 9ho'ing Sands :7S.< .lemental Form :SA< &ce Storm Aungs of Water :7S.< .i!th *evel: (ir Water 9one of 9old 9on,ure .lemental &i0th *evel: 9ommand Water Spirits :(O< Ao!er Water &eventh *evel: (cid Storm :=< 9ommand .lement :SA< 'ighth *evel: 9leanse Water :(O< )nleash +onolith :(O< +inth *evel: .lemental (ura :=< Aife Water :(O< +elt :B(< Sea Sight :(O< Still Water :B(< S!im :B(< .lemental -uide :SA< &ce Lnife :W#< +elf*s (cid (rro! Shar' ;olt :7S6< &ce Aance :F4< Steam ;last :7S6< Steam ;reath :B(< "rot. from Weather :7S#< 4everse Flo! :B(< Shatterhull :(O< Solid Fog Shipshoc' :(O< =ransmute 4oc' to +ud Btilu'e*s Freezing Sphere "art Water 9on,ure -reater .lt. :7S#< 7eh drate :7S.< 7eap 7elve :7S6< +aelstrom :(O< =sunami :B(< Wall of Fog Waterbane :(O< Water "rotection :B(< Spea' !ith Water :7S.< =rue ;earing :(O< Fog 9loud Stone #ull :(O< Water ;reathing Water 7ouble :=< Strengthen Water 9r. :(O< Wall of &ce Water =rap :7S.< Water ;last :(O< Water to "oison :B(< Ship of Fools :(O< =ransmute Water to 7ust Water Form :(O<

.lt. =ransmogrification :(OS< "o!er Word, Ai5uef :7S6<

0irage--rovince
.irst *evel: (udible -lamer 9hameleon :B(< 9hange Self 9hromatic Brb :W#< 9olor Spra &econd *evel: (pparition :B(< ;lur 9reate +irage :7S.< Fool*s -old -host "ipes :F4< Third *evel: ;lac'light :F4< 7elude 7isguise :B(< Feign 7eath .ourth *evel: 9onfusion 7uplicate :W#< .motion #allucinator =errain &llusionar Wall .i!th *evel: (dvanced &llusion 9haos 7emi3Shado! +onsters 7istance 7istortion 7ream &i0th *evel: 9on,ure (nimals . ebite +ass Suggestion +irage (rcana &eventh *evel: +ass &nvisibilit "rismatic Spra 'ighth *evel: B*s &rresistable 7ance +inth *evel: "rismatic Sphere -host Aight :B(< # pnotism % stul*s +agic (ura "hantasmal Force # pnotic "attern &mproved "hantasmal Force &nvisibilit Aeomund*s =rap +agic +outh &llusionar Script &nvisibilit , 21* 4adius A*s 7ancing 7!eomer :F4< &mproved &nvisibilit +assmorph +inor 9reation +irage of 7espair :7S.< "hantasmal Liller Flesh +irage :(O< -uise of the Ja'3+an :(OS< #eat +irage :(OS< +a,or 9reation +islead "ermanent &llusion "rogrammed &llusion "ro,ect &mage Shado!cat :=< Shado! Wal' "rismatic Wall Weird "restidigitation :B(< Spoo' )nseen Servant Ventrilo5uism +irror &mage +isdirection 4ope =ric' =asha*s ). #. Aaughter %*s -lo!ing -lobe :F4< Suggestion Wraithform "lague :F4< 4ainbo! "attern Shado! +onsters Vacanc +ind Fog :=< Seeming Servant #orde :B(< Shado! 7oor Shades Shado! Veil :SA< Veil Vanish Screen

eath--rovince
.irst *evel: (nimate 7ead (nimals :%#< 9hill =ouch 9orpselight :F4< 9orpse Ain' :%#< &econd *evel: ;lindness 9ho'e :W#< 9loa' from )ndead :F4< 9loa' )ndead :F4< 7eafness 7eath 4ecall :W#< Third *evel: ;one 9lub :W#< ;one 7ance :%#< ;one Lnit :7S2< 7ela 7eath :W#< 7ire 9harm :F4< False Face :%#< Feign 7eath .ourth *evel: (*s )nseen Aimb :78S< ;rain'ill :%#< 9ontagion 7read Whisper :(OS< .mpathic Wind =ransfer :%#< .i!th *evel: (nimate 7ead ;ind )ndead :%#< ;one ;light :%#< 9reeping 7ar'ness :B(< 9rimson Scourge :7S1< 7eath ;ump :(OS< &i0th *evel: (ccelerated +etabolism :78S< (nimate ;lood :(OS< ;lac'mantle :W#< ;loodstone*s Spectral Steed :=< 9onstruct )ndead :(OS< 9orpse #ost :%#< 7ead +an*s . es :W#< &eventh *evel: (morphous ;lob :7S1< ;*s Frightful $oining :=< 9ontrol )ndead Finger of 7eath 'ighth *evel: ;od Ain' :-#< 9lone 7eath Ain' :F4< 7eath Shroud :%#< +inth *evel: 7eath Ward :%#< 7ismind :F4< .nerg 7rain 9orpse Visage :W#< 7etect )ndead .8terminate :%#< Aocate 4emains :%#< .mbalm :%#< -houl =ouch :W#< Aiving Ain' :%#< "ast Aife :=< Scare -hastl #ands :7S2< #old )ndead #overing S'ull :W#< "ain =ouch :W#< "aral ze :F4< 4evenance :F4< .nervation Fear Aife Force =ransfer :78S< Aifesurge :(OS< +as' of 7eath :=< 7isguise )ndead :F4< 7omination Feeblemind -raft Flesh :%#< &mproved S'ull Watch :F4< +agic $ar 7eath Spell -houl -auntlet :%#< -rim!ald*s -re mantle :F4< &mbue )ndead !KSpell :F4< Aich =ouch :F4< A*s Shado! =ransformation :=< &ntensif Summoning :=< Aifeproof :(O< Shado! Wal' .8change :78S< -*s Laleidoscopic Stri'e :=< #ide #eart :-#< #omunculous Shield :=< Aife Force .8change :%#< +aster )ndead :F4< "roof (gainst )ndeath :7S#< Spectral .ars :7S2< Spectral . es :7S2< Spectral Voice :%#< S'eletal #ands :%#< Spectral #and 4ain of ;lood :(OS< 4a of .nfeeblement )ndead +ount :F4< S'ulltrap :%#< S'ull Watch :F4< Spirit (rmor :=< )ndead 9ontrol :7S1< Vampiric =ouch Ward (gainst )ndead :F4< "hantasmal Liller Sinuous #orrors :7S1< Vampire +ist :7S1< Wraithform +umm 4ot :W#< %ulathoe*s %inemen :F4< Spirit Self :B(< =hrobbing ;ones :W#< Wall of ;ones :W#< 4eincarnation =eleport 7ead :F4< =ransmute ;one to Steel :%#< =urnshado! :F4< )nliving &dentit :7S#< Vampire 7agger :78S<

Simulacrum Wound 9onferral :%#< Mombie 7ouble :W#< Aife Force =ransfer :%#< Surelife :B(< =rap the Soul )ndead Servants :7S2< Shado! Form :W#< Wail of the ;anshee :=<

%.5 3$!!onin) Malf$nctions


From/ +artin 4hXaume Fmartin.rheaume0p!gsc.gc.caH Briginal b Run'o!nR. First publish in 7ragon +agazine QCCC +odified for use in (l3Oadim b +artin 4hXaume =he original tables !here use for the !orld of 7ar' Sun. & modified the table to use them in m (l3Oadim campaign. &f an one can provide me !ith the 7ragon magazaine reference number and the !riter name, & !ill give them the propper credit. =his is !hat can happen !hen a "9 attempts to summon an .lemental or -enie. &f ou have an comments, do not hesitate to contact me. &tep 1 A mal!unction can happen 2hen: E Fails a !isdom chec' !hile using the %W" rituals E (ttempting summoning via spell .lementalists and Lahins have a @D of malfunction Sha*irs have a 21D of malfunction 4angers have a 2@D of malfunction 9lerics and Sorcerer have a 61D of malfunction Bther spellcasters have a 6@D of malfunction (n others Fighter and =hieves have a ?1D of malfunction E (n magical devices have a 21D of malfunction &tep 3 Type o! mal!unction: E Standard malfunction Bn a successful malfunction, 7+ must consult the appropriate Summoning +alfunction table and roll 6d8 to dertermine the random elemental effect. E Spectacular malfunction 4oll 2d4 for a random effect based on the attempt elemental summoning. (ll special elemental spells are treated as if the cleric had cast the spell himself. Spectular effects ta'e place immediatel !heter or not the caster controls the spell. ( caster is allo!ed a S.=. against an malevolant effect targeting the cleric but the caster must not be surprised. ( caster !ho is affected b a benevolent spell receives full 'no!ledge. =he caster cannot cast an con,urationKsummoning spells for the ne8t 2d4>6 hours. =(;A. 2/ Con7ure 'esser %lemental Summoning 0alfunctions 6d8 6 ? 4 @ 6 G 8 S 21 22 26 2? 24 2@ 26 4esult 4oll on subtable 2 for spectacular elemental spell effect ( 21 #7 para3elemental attac' the caster 9aster bod continuall e8udes small usless amount of the element for 64 hours 2d? Free -ens appears 6d4 elemental vermin .lemental beasts 2d4 elemental grues Spell functions but elemental have onl 2hp per #7 Spell functions but elemental does onl 2hp of damage Spell functions but elemental !ill be banished upon the first hp of damage 9aster is cut of from elemental sphere for 6d6 rounds 9aster is bathed in the elemental and cure for 6d8>6 hp 9aster casts all elemental spells as if 6 level higher for the ne8t 26 hours Spells function as the @th level con,ure elemental spell 4oll on subtable 2 for spectacular elemental spell effect

Subtable 2/ Spectac&lar minor elemental spell effect 2d4 2 4esult .arth/ (ir/ Fire/ Water/ .arth/ (ir/ Fire/ Water/ .arth/ (ir/ Fire/ Water/ .arth/ (ir/ Fire/ Water/

9aster grabbed b +a8imillian earth grasp Stin'ing 9loud centered on caster 9aster struc' b ;urning #ands 9aster affected b heat e8haustion 9aster affect b Fist of Stone 9aster can cast call lightning 9aster can cast Flaming Sphere 9aster can cast insatiable thirst 9aster grabbed b +a8imillian ston grasp Solid Fog centred on caster 9aster affected b heat e8haustion 9aster can cast insatiable thirst 9aster can cast Stone Shape 9aster can cast (ir Wal' 9aster can cast Fireball 9aster can cast 9urse Serious Wounds

=(;A. 6/ Con7ure %lemental Summoning 0alfunctions 3d4 6 ? 4 @ 6 G 8 S 21 22 26 2? 24 2@ 26 )esult 4oll on subtable 6 for spectacular elemental spell effect ( 26 #7 para3elemental attac' the caster 9aster receive 6d8>4 hp of damage and caster is unable to cast spellst of the element for d6 turns 6d4 Free -ens appears .lemental beasts 6d4>6 elemental grues Spells function as the ?th level con,ure lesser elemental spell Spell functions but elemental have onl 2hp per #7 Spell functions but elemental !ill be banished upon the first hp of damage 9aster casts all elemental spells as if ? level higher for the ne8t 26 hours 9aster is teleported 2 mile to random direction 9aster is healed of all !ound, diseases and poisons 9aster is transformed into a standart 26#7 elemental !ith caster hp and =#(91 Spells function as the Gth level 9on,ure -reater .lemental spell 4oll on subtable 6 for spectacular elemental spell effect

Subtable 6/ Spectac&lar elemental spell effect 1d5 2 )esult .arth/ (ir/ Fire/ Water/ .arth/ (ir/ Fire/ Water/ .arth/ (ir/ Fire/

9aster affected b &nfestation 9loud Lill centered on caster 9aster struc' b Flame (rro! 9aster affected b Aung of Water Wall of Stone in front of caster Wind Wall in fron t of caster Wall of Fire in front of caster Wall of &ce in front of caster Whirpool of 7oom centred on caster 7eath Fog centred on caster 9aster affected b Fireball

Water/ .arth/ (ir/ Fire/ Water/

&ce Storm cantered on caster 9aster can cast Stones'in 9aster can cast (irboat 9aster can cast Fire Shield 9aster can cast 9one of 9old

=(;A. ?/ Con7ure 2reater %lemental Summoning 0alfunctions 1d13 2 6 ? 4 @ 6 G 8 S 21 22 26 )esult 4oll on subtable ? for spectacular elemental spell effect ( 26 #7 para3elemental attac' the caster (nti3.lemental Sphere of 2d21 miles moves !ith caster :no casting, no memorizing< .lement is gated !ithin @1* for the ne8t 4d4 rounds 9aster is summoned b the -enies 4uler Spells function as the ?th level con,ure lesser elemental spell Spell functions but elemental !ill have onl 2 hp per #7 For the ne8t d21>21 rounds, each round d6 items are randoml transformed in the element permanentl 9aster is attac's b a -enie of the element 9aster is transformed into a fearfull 2@* elemental avatar. 9aster is healed of all damage and granted double hp, fights as a 61 #7 monster, Q(= for @d6 damage, (9 3@ and +4 of 6@D. =ransformation lasts for 2 turn then caster is unconsious. 4oll on subtable ? for spectacular elemental spell effect 7+*s choice

Subtable ?/ Spectac&lar elemental spell effect 1d5 2 )esult .arth/ (ir/ Fire/ Water/ .arth/ (ir/ Fire/ Water/ .arth/ (ir/ Fire/ Water/ "rotected from all elements for the ne8t 64 hours

-lass Storm centered on caster Siroco centered on caster &ncendiar centered on caster (cid Storm centered on caster 9aster affected b 9la!s of the )mber #ul' 9aster can cast 7eath Fog 9onflagration centered on caster 9aster can cast Aife Water Sin' centred on caster Suffocate centred on caster 7ela ed ;last Fireball is centered on caster 9aster can cast +aelstorm

%.6 /owers of the Moon


From/ +artin 4hXaume Fmartin.rheaume0p!gsc.gc.caH &n m campaign, the Aand of Fate is not located on =oril. (l3Oadim is surronded b four celestials bodies called 4ih, %ar, =urab and +o a. #oon 4ih %ar =urab +o a Translation 8 da s 68 da s ?G da s @6 da s )evolution .lemental "lane of (ir .lemental "lane of Fire .lemental "lane of .arth .lemental "lane of Water )epresentation o! Wind Fire 7ust Water

=o bind a creatures no spells are re5uired, onl a 'no!n ritual. 'clipse Sol 4ih %ar =urab +o a )esults 9an bind creatures from the Buter "lanes 9an bind creatures from the .lemental "lane of (ir 9an bind creatures from the .lemental "lane of Fire 9an bind creatures from the .lemental "lane of .arth 9an bind creatures from the .lemental "lane of Water

=o open a gate no spells are re5uired, onl a 'no!n ritual. .ull moon 4ih %ar =urab +o a 4ih3%ar3=urab3+o a )esults -ate can be open to .lemental "lane of (ir -ate can be open to .lemental "lane of Fire -ate can be open to .lemental "lane of .arth -ate can be open to .lemental "lane of Water -ates can be open to Buter "lanes

=o summon no spells are re5uired, onl a 'no!n ritual. +e2 moon 4ih %ar =urab +o a 4ih3%ar3=urab3+o a )esults 9an summon creatures from the .lemental "lane of (ir 9an summon creatures from the .lemental "lane of Fire 9an summon creatures from the .lemental "lane of .arth 9an summon creatures from the .lemental "lane of Water 9an summon creatures from the Buter "lanes

& am using i-*s 9ampaign 9alendar +a'er to create the phase of the moons as !ell as an random celestial events for an da in our campaign. =he 9ampaign 9alendar +a'er can be found at/ http/KK!!!.iron .comK!ebtools.html

Chapter ,: New Monsters ,.1 The Cat-Maiden


From/ Samuel " 9attle Fspcattle0david.!heaton.eduH Salaam (lei'um, !orth hearers! &n this time of great silence, it is good to spea' of things both strange and !onderful. "erhaps a fe! bits !ould loose such a tale from these old lipsC (h es, a tale does come to mind no!... ;ut perhaps a taste from that s!elling !ine3s'in to !et this parched old tongueC +mmmm... &n the man seasons & have spent here in #uzuz, & have heard man tales both strange and !onderful, but perhaps none so strange as that of the 9at +aiden. Jes, she is much li'e the ;ird +aiden, in a !a , but the are the most bitter of enemies. Ai'e the ;ird +aiden, the 9at +aiden is a creature !ith both human and animal forms, and she serves as a protector of nature. Ai'e the ;ird +aiden, it is said that the 9at +aiden*s po!er and ver spirit is 'ept in a to'en that she must 'eep on her person at all times. Ai'e the ;ird +aiden, the 9at +aiden is a part of a secret societ of her o!n 'ind, !ith its o!n religion, beliefs, and goals, and are attended b a species of sacred animal3beings. ;ut unli'e the ;ird +aiden, the 9at +aiden protects nature on her o!n terms, valuing the ,ungle over human life. Stories have been told of collared cats setting fire to !arehouses full of lumber, of collared ,aguars driving itinerant farmers from their fields, of collared sabretooth tigers sla ing entire logging camps. =hese stories, & tell ou, are true, and these cats are more than the seem. =he 9at +aiden is a 'ahina of truest neutralit , !hose single goal is to preserve the ,ungle and promote its gro!th. ;ut more than that, the 9at +aiden has the po!er to Shapeshift into feline form, and the more po!erful the 9at +aiden, the more po!erful feline form she can assume. &t is generall accepted that a po!erful enough 9at +aiden can assume the form of an non3magical feline of e5uivalent strength, provided she has at some time had contact !ith that particular creature. Bnl once, ho!ever, has a ,ana3'itat or fluttercat of #uzuz been found to be a 9at +aiden, and she !as immediatel slain at the order of the -reat 9aliph, ma his e es shine forever. =he po!er of the 9at +aiden resides in her cat*s e e collar, but this to'en also serves as her greatest !ea'ness. +an men have sought to procure these to'ens, as ou ma !ell 'no!, for to hold the to'en is to command the maiden. ;ut for ever man that has managed to steal a 9at +aiden*s to'en, there is a blood corpse to be found, sometimes man ears later. 9at +aidens have no love of man'ind, and even less for males. While the ;ird +aiden*s to'en is often a feathered sha!l or veil, the to'en of the 9at +aiden is e8clusivel the cat*s e e collar. =his collar or cho'er set !ith semi3precious tiger e e can be seen on the 9at +aiden in both human and feline forms. =he 9at +aiden tends to be found either alone in the ,ungle or in the compan of nature3loving adventurers, but rarel !ith other 9at +aidens. Bf course, this could simpl mean that an one !ho has met more than one 9at +aiden at once has never survived the encounter. &t is 'no!n that 9at +aidens have close lin's !ith the taba8i, and some have theorized that this is the ultimate form of the 9at +aiden, a merging of human and feline forms. Stories are told of a land deep in the ,ungle !here the taba8i instruct oung 9at +aidens in the rituals and duties of their order. &t ma be here that 9at +aidens learn to hate ;ird +aidens, their mortal enemies. While the t!o orders seem to resemble each other ver closel , the have been 'no!n to attac' each other viciousl on sight, and al!a s to the death. =he rage !ith !hich the fight each other could stem onl from an ancient !ound, and appears to be something of an ongoing ,ihad or hol !ar. (h es, & can hear it in our voice, oung one. Jou !ant to 'no! ho! a oung !oman goes about ,oining the order. &t is said that an 9at +aiden be ond the initiate level can induct another into the order, but there is al!a s an ordeal to survive, and then the ceremon of the cat*s e e. Jes, it does sound eas , at least until ou alone have to shear a male lion of his mane! Forgive me, for & digress. "erhaps !e should spea' of this later, little one. =hese old bones gro! !ear , and & must rest. &f ou !ish to learn more of this, ou !ill find me outside the cit , t!o !ee's hence, in the ,ungle under the full moon. & suggest ou bring a 'nife...

,.% Cann '/ara-7le!ental &ce Genie+


From/ 7ream=hiev0aol.com 9limate/ &ce Fre5uenc / ver rare Brganization/ Lhanate (ctivit 9 cle/ da 7iet/ Bmnivore &ntelligence/ high to genius :2?328< =reasure/ %il (lignment/ % %o. (ppearing/ 2 (9/ 6 +ovement/ S, fl 61 (, S! 28 #7/ S>6 =#(91/ S %o. attac's/ 2 7amageK(ttac'/ 4d@ Special attac's/ See belo! Special 7efenses/ See belo! +agic 4esistance/ %il Size/ A :26* tall< +orale/ 9hampion :2@326< Y" Value/ S,111

=he 9ann :plural 9anni< are the genies of the "lane of &ce. =he are pure !hite !ith blue veins sho!ing through. =he have silver e es and no hair. 9ombat/ 9anni perform as 66nd level spell casters. =he can call forth a Cone of Cold t!ice per da . =he can Detect 'lignment, Magic, and Create *ll&sions at !ill. =he are capable of producing 211 gallons of near3frozen !ater ever da . =he can Wal$ on Water at !ill, and ma call forth a po!erful sno! storm once per !ee'. =he can carr up to 811 pounds !ith little to no effort on foot or fl ing. 7ouble or more !ait causes them to tire. #abitatKSociet / =he Lhan of the 9anni ma'es tight and restrictive rules, but rarel cares !hether or not the are follo!ed. When the Lhan dies or is 'illed someho! the throne often goes empt for ears before some one claims it, no one reall cares. 9anni is lounge around the -reat &ce "alace tr ing not to do too much. Bne of the more respected 9anni has not moved more than three inches in a decade. =he onl thing the reall care about is invaders, !hich the !ill all defend against. .colog / 9anni tolerate an thing and ever thing as long as it does not ma'e too much of a stir. =he do not regard an thing as e5ual, superior, or lesser to themselves. =he are rarel summoned because it is hard to motivate them.

,., Tas#ed Genie, 8oya)er


From/ ;ernard.7elhausse0ulg.ac.be :;ernard 7elhausse K 94.""< 9limateK=errain/ (n Fre5uenc / Ver rare Brganization/ Lhanate (ctivit 9 cle/ (n 7iet/ Bmnivore &ntelligence/ %ormal:21326< =reasure/ ) (lignment/ % :tends to 9- K %-< %o. (ppearing/ 236 (9/ 6 +ovement/ 64, Fl 64 :(< #7/ 6 =#(91/ 2@ %o. attac's/ 2 7amageK(ttac'/ d8 or b !eapon Special (ttac's/ See belo! Special 7efense/ See belo! +agic 4esistance/ %il Size/ A :S* tall< +orale/ (verage:8321<

Vo ager genies once !ere d,inns. =he are believed to be some cross3breed bet!een un'no!n fl ing creatures and messenger genies. Briginall , the have served princes and shei'hs for official purpose. %o! the serve all persons !illing to travel or to e8change informations about foreign habits and !eird customs. 7uring their endless ,ourne s, the have developed some features allo!ing them to travel faster and easier. =he can !al' and fl at high speed and their moves are not hindered b the terrain t pe. =he !al' as fast in the thic'est ,ungle as if he !as !al'ing on a !ell3paved road. Bnl magical means, to !hich the have no particular resistance, can slo! them and lo!er their movement rate. =heir s'in is pale blue, and it might appear translucent sometimes. =he have !hite hair, pale blue e es and nails. (s the tend to dress in blue and !hite !hen traveling, the are not easil seen b land travelers :G@D of not seeing them<. 9ombat/ For the above mentioned reasons, land3based attac's incur a 34 to hit. When avoiding magical land3based attac's ta'ing a ph sical shape :cone, beam, ...<, the are allo!ed a saving thro! even if none applies normall , and save at >6 if a saving thro! is permitted. =hese features onl appl if the genie is fl ing at normal speed and if the attac's are land3based. =he !ill al!a s avoid direct combat, e8cept if a fello! genie is concerned. &n such case the first ma'e full use of their magical abilities. =hen, the attac' gaining a 36 to their initiative roll due to their high speed. =he al!a s tr to remain in the air as long as possible. =he vo ager genies also have the follo!ing spell3li'e abilities, each as if the !ere 22th level. =he cast the follo!ing at !ill/ 'lter Normal Winds, (&st of Wind, +ide the Wind,, M&rdoc$-s )eather )lyer,, %enser-s )loating Dis$, %raceless %ra el, Wind Compass . Bnce per da , the have the possibilit to cast/ '&ra of Comfort, .eom&nd-s %iny H&t, %eleport. (nd once per !ee' the can cast Control Weather and .eom&nd-s Sec&re Shelter. : E W =B+ spells< #abitatKSociet / 9urious, open3minded, generall friendl , polite and handsome, !ith a strong taste for endless tal's, the roamed the Aands of Fate for centuries, meeting people, as'ing about their habits, customs and !a of life. (s such the are a source of 5uasi infinite 'no!ledge, but the seldom share it. =he tend to respect the eti5uette, though the prefer meeting common people than 'ings. =he dress ver simpl , and have man of different clothes !ith them so that the can al!a s appear as if the !ere from the neighborhood. =his is not, in their mind, intended to con people but to ma'e them feel comfortable !hen dealing !ith the genies. =he are a bit naive and can be fooled easil . &n such cases, the do not learn fast and ma rarel see' vengeance. &n such case, it is onl aimed at the person !ho tric'ed them. =he do so in refined !a s, ma'ing use of the 'no!ledge the have ac5uired. .colog / Vo ager genies can often be trapped in genie prisons, because of their naive nature. =he are then more than happ to get freed and often grant a !ish that must ta'e the form of a particular ,ourne :remember this is ,ust a one3!a tic'et<. ( !ell3'no!n vo ager genie prison is (bdol*s Wine $ug. =his is an item used normall to store !ine, it is enchanted but does not radiate magic. &t contains a couple of vo ager genies 6@D of the time. =he ,ug is difficult to discern from a normal !ine ,ug. =he onl difference is the presence of small holes near the top. =he indicate the number of free ,ourne s that the genie !ill grant. Sometimes, though, if !ell3paid the genie might !ish to transport some adventurers for ,e!els, pearls, or art items. %o dinars are accepted :no che5ues and no credit cards too<. ( limited number of (bdol*s Wine $ugs are still in use in Ma'hara. =hough it has been said that originall vo ager genies !ere d,inns, it has been held b some sha*irs that d,inns are vo ager genies !ho are compelled to travel through the air. Some daos and marids have been perverted in the

same !a and have become vo ager genies too, but onl through their ver element. &t has never been proved that some efreetis have become vo ager genies too. Some !ould sa the are not handsome enough ...

,.1 Klin)ons in l-9adi!


From/ spcattle0david.!heaton.edu :Samuel " 9attle< &*ve never li'ed orcs, and so !hen & started m current (l3Oadim campaign, & globall replace all orcs !ith Llingons. -enerall , & have them as ;edouin shei's and nomadic horse3 and camel3riding t pes. 9ulturall , it*s !or'ed out ver nicel . &*ve al!a s suspected that 4oddenberr *s Llingons !ere some sort of !eird caricature of a 2S61*s (merican stereot pe of +iddle3.astern cultures, an !a . =he first place & loo'ed for info !as %he 'D/D (&ide to Star %re$, but !ith =Z4*s prohibitions, that probabl doesn*t e8ist an !here on the net an more. (t an rate, it gave Llingon stat modifiers as S=4/>? 9#(/32. & thought this !as a little e8aggerated, so & !ent !ith S=4/>2 9B%/>2 W&S/32 9#(/32. =he -uide also gives a lot of cultural information :email me, & might still have it some!here< on Llingons :being the t pe seen in the movies and since, not S=/=BS<. =he information is a conglomeration of information from the old Starfleet #fficer-s Man&al and observations from movies and %e8t -en. episodes. =here !as also a lot of info on other races, stats for characters on the first three series, and info of phasers, as !ell as a strange 7I7KS=/=BSKS=/=%- adventure !ith the ;org. (t an rate, the main Llingon character in m campaign is a "9 named #a*7&ba# :& forget !hat that translates to in .nglish...loo' it up in a good Llingon dictionar <. #e*s the son of a nomadic shei', and uses the 7esert 4ider 'it, his tribe*s main form of commerce being trading in fine (rabian horses. (s for !eapons, of course, his !eapon of choice is the betleh handed do!n to him from his father*s father, but he also fights !ith a pair of ta,, florentine st le. & don*t 'no! if an one else has ever done this, but & ruled that since the betleh :Worf*s huge s!ordKsc the blade< is such a complicated and versatile !eapon, that & give him a number of options !ith it in combat. We pla !ith proficiencies, single specialization, and !eapon speeds, so & re5uired specialization :t!o proficiencies< in betleh to avoid an penalties, and that gave him access to onl the do!ns!ipe hac' :used b Worf to sla 7uras< !ith a speed of S and a damage of 6d8K4d4. Bne other benefit from the betleh is that it is a natural parr ing !eapon, so & rule it counts as a shield in melee combat. ( third proficienc spent on betleh gives #a*7&ba# access to both slashing and ,abbing attac's, at speed of @ !ith damage of 2d8K2d6 and speed of ? !ith damage of 2d4K2d4, respectivel . =he ta, has a speed of 6 !ith damage of 2d4K2d4. #o! this !or's in combat is that the !arrior !ith his betleh at the read has until his initiative number to decide ho! he !ill attac', !hether he needs speed over damage, and allo!s a little more role3pla ing flavor. & suppose it !ould be appropriate to remove the (9 bonus !hen in the process of ma'ing a do!ns!ipe hac', as the !arrior is bus !ith the !indup for the attac' until S segments later. Well, that*s ho! & integrated Llingons into m campaign, and it has been rather successful, giving a nice bit of distinction to m campaign, and providing much more fun than standard orcs!

,.4 3ha-arran, Greater


From/ ;ernard.7elhausse0ulg.ac.be :;ernard 7elhausse K 94.""< 9limateK=errain/ =ropicalK$ungle Fre5uenc / Ver rare Brganization/ Solitar (ctivit 9 cle/ (n 7iet/ #erbivore &ntelligence/ Ver to high :22326< =reasure/ ( (lignment/ 9% :tends to!ards 9.< %o. (ppearing/ 236 (9/ 1 +ovement/ S, S! S #7/ S> :?326< =#(91/ (s fighter of the same level %o. attac's/ 2 or 6 7amageK(ttac'/ b !eapon >8 or 6d8K6d8 Special (ttac's/ See belo! Special 7efense/ See belo! +agic 4esistance/ 6@ D Size/ + :6* tall< or A :26* tall< +orale/ Fearless :61<

Sha,arrans are follo!ers of Sha,ar, the forgotten hippopotamus god. Fe! follo!ers still e8ist in the ,ungle, far above 7ihliz, near the 7oors of Sha,ar. =he tend to gather in places !here deep rivers can be found, so that the can s!im in animal form. &n some locations, huge stone buildings and !alls used to 'eep large and deep pools of !ater. =hese !ere ver special sites, !here initiation rites !ere ta'ing place. +ost of the time, the !alls have collapsed, but it is said that some sacred places still remain untouched b deca . Sha,arrans do not venture outside their sacred grounds, fe! have been seen or have been reported as, though the are herbivorous, the are fierceful creatures !hen it comes to protect their site. )ninitiated persons entering the pool and its neighborhood must die. 7ue to this secluded life, onl an old form of +idani is spo'en :and even !ith a 6@D chance for ever 21 sha,arrans< b sha,arrans. Spea'ing !ith a sha,arran, if possible, re5uires an (ncient Aanguage roll, or magical means. &t is 5uite unclear ho! a greater sha,arran comes to life. Some sa lesser sha,arran are granted this honor, others consider that through particular rituals, a man and an animal fusion to ma'e onl one being. Bther e8planations have been stated li'e the fact that these greater sha,arrans !ere in fact animals changed into humans and not the contrar . =he reports available in the +os5ue of Mann in 7ihliz do not signal an difference bet!een real hippopotamus and greater sha,arrans. (ll those e8planations share one element/ the pool. =he transformation is lin'ed to the !ater pool. &f destro ed, no greater sha,arrans can come to life an more. Ai'e man other follo!ers of the forgotten gods, sha,arrans can Shapechange at !ill :ta'ing one full round< from human to animal form, or vice versa. &t is nevertheless believed that their animal form is the most fre5uentl assumed, to be able to sta in the !ater. 9ombat/ (nother reason !h the favor !ater is that the are less vulnerable in the hol pool. =he regenerate 2 hpKturn !hile in it and save all attac's !ith a >6 bonus. Furthermore, !ater3based attac's cannot harm them. &f out of the !ater, but still on sacred ground, the do not regenerate an more and save all attac's, including !ater3based, at >2. =he fight as fighters of the same level :21th to 2?th<, using a !eapon !hile in human form or their fists in animal form, and cast spells as clerics of the same level. =he are limited to the follo!ing spheres in !hich the have ma,or access/ (nimal, 7ivination, .lemental :Water<, -uardian, #ealing, "lant and Weather. (ll other spheres are forbidden. %ote that the cannot cast Gth level spells due to their level. .ven if, b ver po!erful means, the !ere able to become 24th level priest, the !ould not be allo!ed to pra for Gth level spells. 7ue to their great resistance to pain, the fight for 6 rounds !hen their hit points are bet!een 1 and 321. =he enter in a comatose sleep at this moment, and regeneration brings them bac' to life. &f ta'en out of the pool, the regeneration stops and the slo!l deca . &f their hps fall under 321 hps, the die instantl . (t this point regeneration has no effect. #abitatKSociet / Bnl male can become a priest of Sha,ar. 9enturies ago, the !ere en,o ing a much more comfortable position in the societ than follo!ers from other gods, perceived as more cruel. %evertheless, sha,arrans have proved to be merciless too. Some shrines have no entrance e8cept b the pool. =hese are the most sacred temples devoted to Sha,ar. )suall the are protected b gl phs and other sorts of protective devices, so that a number of such unvisited temples has been reported since e8peditions are launched from 7ihliz. Smaller, less important, shrines, involving onl t!o levels and a fe! rooms, are open to visitors :peasants, pilgrims, etc.< and thus can be accessed b the ground.

.colog / -reater sha,arrans can mate !ith hippopotamus !hen in animal form. =his union is not sterile as some have believed. @1D of the time, the result is a normal hippopotamusN ?@D of the time, a lesser sha,arran comes, and the last 2@D indicate a strange creature, usuall female, mi8ing human and animal features !ith some magical abilities. =his is, to some e8tent, e5uivalent to the Juan3ti. (s this creature is female, it is abandoned rather than 'illed. &t is highl unli'el that man have survived in the ,ungle. &f the pool is destro ed, a greater sha,arran goes berser' for one full turn and then dies, or his brain crushes, losing all memories of Sha,ar. &n the latter case, the greater sha,arran becomes a true hippopotamus.

,.5 3ha-arran, 2esser


From/ ;ernard.7elhausse0ulg.ac.be :;ernard 7elhausse K 94.""< 9limateK=errain/ =ropicalK$ungle Fre5uenc / Ver rare Brganization/ 9adres (ctivit 9 cle/ (n 7iet/ #erbivore &ntelligence/ (verage :8321< =reasure/ %il (lignment/ %eutral :tends to 9%< %o. (ppearing/ 6326 (9/ 4 +ovement/ S #7/ 6>4 =#(91/ 2? %o. attac's/ 2 or 6 7amageK(ttac'/ b !eapon >? or 6d6K6d6 Special (ttac's/ See belo! Special 7efense/ See belo! +agic 4esistance/ 21D Size/ A :6* tall, but heav < +orale/ Fearless :61< or .lite :24<

Sha,arran, or hippopotaman, appear to be a cross3breed bet!een human and hippopotamus. Ai'e the Forgotten -od Sha,ar that the still !orship in the depths of the 4uined Lingdom ,ungle, the have a human bod , though more massive than its human counterpart !ith heav legs and arms, and an hippopotamus head. =heir feet are more animal than human, too. Briginall , the hippopotamen are either human, or hippopotamus. 9hosen b high priests at birth, the are bred in a particular !a , in the faith of Sha,ar, thereb undergoing ma,or ph sical change. +ost of them do not spea' +idani :G@D<, the onl spea' a difficult !ater dialect. %o human has ever been reported to have learned it. 9ombat/ (s the have undergone ma,or ph sical changes, some hippopotamen have not the abilit to handle !eapons, onl 6@D of them are still able to use normal !eapon. 7ue to their strength, the have a reduced =#(91 and gain > ? to damage. =he other hippopotamen use both fists to stri'e the opponent. =he have 21D magic resistance !hile in the immediate surroundings of Sha,ar temples. 7ue to their sturd nature and heav comple8ion, the ma'e their saving thro!s against mental spells :.S", illusions, ...< !ith a >6 bonus, but have a malus of 36 !hen ma'ing saving thro!s against directed attac's :beams, ra s, breath, ...<. #abitatKSociet / (s for segarrans, the hippopotamen are no longer able to transform into pure humans. =his implies that the have some difficulties in traveling far from their cult sites. (s the are not forced to feed on ra! flesh, this does not pose an problem. +ost of the time, the greatest activit is held at night or during the last hours of the da , during !hich the have ritual baths and feed on river plants. =he cult sites are located near !ater, the favor deep rivers. =he defend their shrines !ith the utmost ardor. &n such places their morale chec's never fail :61<, other!ise, !hen the are far from their shrine, their morale is reduced though 5uite high :24<. 21D of lesser sha,arrans have been granted an access to 2st level priest spells from the healing, plant, elemental and !eather spheres. .colog / (ll sha,arrans are herbivores. =his does not mean the are peaceful if threatened. .nemies, i.e. each intruder entering the shrine zone, are 'illed properl and their death are dedicated to Sha,ar. =he more the 'ill enemies, the sooner the !ill be able to reach a higher status, and the better the place at Sha,ar*s feast after death. When the die, the return to their original form. %ot much is 'no!n about hippopotamen but it is believed that each lesser sha,arran has onl one cult site, to !hich he holds all his life. &f the site is destro ed or desacralised, the sha,arran dies.

,.6 :erepanthers - ;isciples of Ki)a


From/ ;ernard.7elhausse0ulg.ac.be :;ernard 7elhausse K 94.""< 9limateK=errain/ =ropicalK$ungle Fre5uenc / Ver rare Brganization/ Famil (ctivit 9 cle/ %ight 7iet/ 9arnivore &ntelligence/ #igh :2?324< =reasure/ ) in 63@ different lairs (lignment/ 9. %o. (ppearing/ 2 adult > 13? oungs (9/ 4 +ovement/ 28, $ump S #7/ adult 6>4, oung 4>6 =#(91/ adult 24, oung 26 %o. attac's/ ? :@< 7amageK(ttac'/ d4>2Kd4>2K6d4 Special (ttac's/ Aeap, rear cla!s :63@<, hit and run :see belo!< Special 7efense/ #it onl b >2 !eapons, 3? on surprise rolls, camouflage +agic 4esistance/ Standard Size/ + :@36* tall< +orale/ .lite :24< Y" value/ adult 4111 Y"s, oung 6111 Y"s

Werepanthers are panthers, al!a s female, !ho can transform themselves into human forms. =hough the seldom do. =he are believed to be related to the forgotten cult of Liga, and as such to have been enchanted to fit the purpose of the evil goddess. =he ob,ective follo!ed b Liga*s priestesses has been forgotten. Some scholars believe that this l canthrop enchantment !as supposed to e8tend the domination of Liga both in cities and ,ungles. =he !ere supposed to infiltrate the administration services of the 4uined Lingdom cities. 7ue to the ver independant and selfish nature of !erepanthers this pro,ect failed. %evertheless, the attended the ceremonies devoted to Liga in human form. =he official position is that !erepanthers have been destro ed !hen the Aions of =omorro! have run through the -re $ungle. =he last ones have been defeated !hen Suhail min Mann and his companions arrived near +a,lis. ;ut some adventurers report that the still e8ist. #aving !atched rites devoted to Liga, the have e8plained that !omen in the assembl !ere obviousl not priestesses though the !ere sharing most of the offerings and pra ers. =he concluded that those !omen !ere !erepanthers. =his information cannot be confirmed an !a , as it onl comes from adventurers notes found on dead, mutilated, bodies. &n panther form, the are difficult to distinguish from real panthers. Bnl their e es are human. &n human form, the appear as beautiful, tall !omen, !ith long, natted, blac' hair, green to ello! e es, moving s!iftl !ith grace. =he spea' !ith a lo!, sensual voice &n human form, the retain their animal ph sical characteristics :26 S=4, 26 9B% and 28 7.Y<, as !ell as their higher senses :hearing, sight and smell<.=he 'eep the same organization in both forms, !hich might e8plain !h the have not succeeded in infiltrating courts in the .nlightened !orld. =he are never found !ith normal panthers, e8cept during the mating season, and rarel !ith Sabu Aords. =he are not immune to the call of the Sabu Aord, but usuall !hen the reason of the call is over, the begin to argue !ith the remaining felines. =hings do not al!a s finish in real fights, though both sides displa their po!er to assess !hich one is stronger. 9ombat/ Werepanthers al!a s hunt in pac', comprising the mother and the daughters. (ll the oungs are assumed to be able to fight, there is 6@D that one !ill fight as a 6>4 #7 monster. Bnl one daughter can be full gro!n3up at the same time. =his moment lasts onl a fe! !ee's, after !hich the !erepanther leaves her famil to find a mate. When she is alone, the !erepanther !ill usuall avoid an encounter, as her combat tactics relies in the advantage that the !hole famil gains from the 'no!ledge of the ,ungle. =his tactics is based on the *hit and run* procedure. =he onl attac' !here the ,ungle is ver dense, and tr to isolate some adventurers, easier to 'ill thereafter. ( !erepanther attac's, !ith onl one cla!, the last adventurer of the group or one of the sleeping characters, usuall b surprise, and then moves bac' into the ,ungle. =his can be repeated until the attention has been attracted b this first !erepanther, and then the second !erepanther comes into pla , doing the same. &f the gain the initiative :!hich should not prove too difficult as the attac' b surprise during the night<, the have the time to get undercover before the adventurers can stri'e bac' :a Scimitar of Speed allo!s a simultaneous attac' if the !ielder is not surprised<. &f the part is dislocated, all the !erepanthers !ill concentrate on one :sometimes t!o< adventurer, tormenting him until the !ill to live has left him. 4emember that, at night, the chance of getting lost in such conditions is high. (lternatel , one !erepanther !ill attract the stronger fighters far from the !ea'er members of the part , !ho !ill in turn be attac'ed b the remaining !erepanthers. =he move at full speed even through the thic'est ,ungle vegetation using their abilit to leap, thereb reducing the probabilities of getting caught. =his little game goes on until the part is able to sho! its

strength :e.g. b 'illing a !erepanther, or sho!ing po!erful magic<, or until the leave the !erepanthers* territor . (dopting a defensive strateg :i.e. standing bac' to bac'< !ill onl dela the !erepanthers* attac'. When fighting, the !erepanthers al!a s tr to remain undercover, !hich e8plains their lo! (9, and their lo!er =#(91 :2 point under the normal =#(91<. &f forced to fight in plain :rare and strange idea indeed<, their natural (9 is 6, and their =#(91 is raised b one :2@ and 2G<. =heir abilit to surprise disappears too. &n such a case, though, their first move !ill be to flee. =he onl e8ception is !hen the mother protects the escape of the oungs. Bther!ise, the never fight on a one3to3one basis. =he rear cla!s can be used on t!o occasions. First, if forced in a one3to3one melee, the !erepanther !ill ,ump on her adversar and tr to hit !ith her rear cla!s, regardless of the result of the front cla!s. Second, in the final melee combat resulting from the *hit and run* tactics, if both front cla!s hit, the !erepanther !ill tr to hit !ith their rear cla!s. #abitatKSociet / =he !erepanthers have several lairs scattered on their territor . =hese lairs are built above the ground in the most dense parts of the ,ungle. When the find interesting possessions on their pre s, the al!a s ta'e them bac' to the closest lair. %o lin' seems to e8ist bet!een the location of the lairs and temples devoted to Liga. =he actual !erepanthers do not seem to sho! some 'ind of attachment to the evil goddess, b roaming around sacred places to protect them. )p to no!, nobod 'no!s ho! the disease is spread. %o adventurer has lived long enough to tell he !as !ounded b !erepanthers. Some have claimed to have survived to !ounds made b !erepanthers, but a closer inspection has lead to the conclusion that the encountered beast !ere true panthers. =he are merciless and cruel. =he love to pla !ith their human pre , fooling him, getting some pleasure b seeing him lost in the ,ungle, begging for help, cr ing in vain. =he game is part of the hunt. .colog / 7uring the mating season, the !erepanther loo's for a male. Bnce the babies are born, she 'ills both the male and the babies !hich are not !erepanthers. Bnl female survive to this selection. She feels rather than she 'no!s e8actl !hich babies !ill become !erepanthers. =hat*s !h !erepanthers are ver rare, and can onl be encountered in the deepest parts of the -re $ungle. Words of the e8istence of !erepanthers have spread in 7ihliz and some scholars have argued, based on old te8ts, that !erepanther e es or ears could improve 9lairvo ance and 9lairaudience potions respectivel , and that its blood !ould nearl double the effects of a potion of Speed.

Chapter 1: Ca!pai)n and d.ent$re &deas 1.1 The new Geo!ancers - n addition to the Ruined Kingdoms-Bo<
From/ holli0pips12.informati'.uni3mannheim.de =his is !hat &*ve done in m campaign to boost up the -eomancers. &n m campaign, =isan has made pacts !ith various persons in Ma'hara to install the -eomancers again. She vie!s them as time3assistants, mostl !ea' no!ada s humanoids that could help her outside =adaburr. & used them as additional enemies that get no direct help from =isan. =he have their o!n motivations and goals :see belo!<. &n m campaign =isan !as able to summon them all :b a S&ccor3li'e spell<, so the Aions of =omorro! had to deal !ith them first before facing =isan. & made and used the follo!ing ne" -eomancers/ 2. Wihda $amsheed (vivita :human male priest 6< #e is located in 7ihliz and runs a small shrine there. #is main concern is to ma'e people leave the enlightened !a and start !orshipping -rumbar. :&n m campaign, he !as the first one the Aions met. #e !as tr ing to convert the thief he met at the bazaar. =he thief sho!ed interest and follo!ed him to the hidden shrine of -rumbar. =!o da s later the Aions charged the hidden location in the cit !hile the !as a ceremon and 'illed the leading priest. =he rest of the people :mostl 13level people< !ere !arned b the paladin not to leave the enlightened !a s and didn*t get 'illed or arrested b cit guards. With the use of a Spea$ "ith Dead spell the Aions of =omorro! 'ne! of 4e -ranite and (bir &ronhead. =he found a map depicting the location of the to!er of the Aiving Stones.< 6. &thnar n 4e -ranite :male gnome priest 8< ( !eird gnome that lives together !ith the =he Aiving Stones. #is brother !as an arch3sorcerer that created the Aiving Stones, !hich are a special sort of gargo les :improved, of course<. #e is in good relation !ith &ronhead, !ho is the onl creature he has contact !ith. #e has no interest in mone or other !orldl things. ?. =halath (bir &ronhead :male d!arf "r22 K F 21< =he ultimate d!arfen fighting machine. #is bod is ver defined :Str 28K11, 9on 2S, #" 22?< and he lives to fight. #e seldom uses his spell3casting abilities, e8cept for curing. #e !ears a d!arven full plate >6 :a spectular thing in Ma'hara<, and !ields a =!o3#anded ;attle (8e>4. =he (8e inflicts double !eapon damage on a roll of 2632S and beheads its opponent on a natural roll of 61. &t allo!s the !ielder to cast a Stones$in once per da and gives the !ielder an (9 bonus of 34 and 6@D +agic 4esistance. &t is ver evil, a gift from -rumbar. When a good creature touches this !eapon a 26 #7 .arth .lemental is summoned to protect the !eapon. &ronhead is at !ar !ith the dro!s and !ould li'e to free the slave3d!arfs. ;ut he doesn*t 'no! !here the mine is located. #e li'es the gnome. #e is al!a s on the road, often visiting the gnome, (vivita or 4e han3Bgremochi. :&n m campaign, he challenged the Aions after the had 'illed the gnome. #e offered to battle each Aion in one3 to3one melee combat<. 4. (rba* Samira Sapphire, #ouse of Aul' :female dro! "r 8< =he left hand of %ibali %umari. She controls the mines !here the d!arfes are enslaved. For her high position is her mistress responsible... @. Lhlams "hila al3Sumari :female human "r 26< Aocated in #uzuz. She !as sent there b =isan as emissar . : &n m campaign, the Aions of =omorro! used their connection !ith the "riesthood of Mann to inform the 9ourt of .nlightenment of this danger. =he Aions of =omorro! did not personall face her.< 6. Sitta Saad 4e han3-rumbari :male human Special +age 22, from the Sha*irs #andboo', he is able to cast onl Sand spells but ver faster, more effective and !ithout material components< #e has a to!er in the mountains north of the ,ungle. this is the castle Jinhani (braa,a, the place !here the 8 -eomancers !ere defeated b Suhail min3Mann. .ver creature in his to!er is guarded b a stones'in3spell. #is to!er is in a spire. =he spire can onl be entered on the top : ou*ll have to fl there<, and there are some -argo les... :&n m campaign this to!er !as a tough test for the Aions of =omorro!<.

G. Sab* Miha r =e'bat :human male "r26 K +@< (ssistant of =isan. =isan introduced to him the !a s of earth magic. She li'es his ambitions and !ants to 'eep him in the 9ouncil of %ine for a longer time. : &n m campaign his ,ob !as to find and bring the spirit of an old -eomancer bac' to =isan, an old 7ungeon adventure =arfil*s =omb, for those !ho 'no! this one< 8. =himaan a %ibali %umari, +istress of the #ouse of Aul' :female dro! "r 2@, + 8< ;anished from the )nderdar', she e8iled to Ma'hara, enslaved d!arves, and tries to get as much mone as possible to ma'e her plans for revenge possible. She hates &ronhead. She tries to have ver fe! contacts to =isan as she is not interested in an plans for Ma'hara. #er main interest is the revenge and the glorious return in the )nderdar'. (n attac' on her mines !ill enrage her ver much... : &n m campaign she !as present in the mines !hen the Aions of =omorro! found and attac'ed the mines. She escaped !ith her Word of +ecall spell, sacrificing Samira Sapphire. When the Aions faced =isan, she !as summoned b =isan. (fter one round of surprise in !hich she shouted angril at =isan, she :again< escaped b her Word of +ecall spell. (fter all, she is not interested in these Ma'haran politics... <

1.% 0:=>s /arty in ?a#hara '/arts 1-,+


From/ ean!ei0ps .u!a.edu.au :Jean Wei Bng< "art 2 -reetings all, & run a campaign !ith three of m friends as the pla ers. We use standard 6nd edition (7I7 rules !ith no supplements :so far<. =his campaign has been running for about a ear in real time, and about a ear in game time :although it*s gotten a bit complicated *cause the part has gone bac' in time<. =he part has been adventuring on the !orld of Vard :m creation<, !hich is a prett magic3poor !orld :e8cept for the .lven and -nomish lands<. =he characters started off in the #uman3ruled countr of (dar, on the south3eastern coast of a vast continent. 7ue to a series of unfortunate events :cue/ 7+ chuc'le<, the part found itself on a different !orld, !here the surface !as prett much barren !asteland, and all life !as in large underground caverns :large enough to have several flights of red dragons moving about<. =he part managed to find some friendl mages !ho offered to transport them bac' to their home !orld. )nfortunatel , the process !as still e8perimental, and the "9s ended up on their home !orld ... 2? ears in the past :& rolled to see ho! far bac'!ards or for!ards the !ould be<. (t the moment, the part :average/ ?rd level< are tr ing to gain enough po!er to/ :2< get bac' to the correct time and place, and :6< prevent the release of a gigantic monster into their home countr :an event that happened concurrentl !ith their first plane traveling incident<. %o!, little do the realize ho" po!erful the must become if the !ant to get bac' home on their o!n steam. 4ealisticall spea'ing, the !ill need several po!erful magical items to get bac'. %o!, there is an artifact called the ;lood S!ord that e8ists in this time and place. &t has t!o chief components/ a blade and a pommel. =he blade is basicall a t!o3handed s!ord of elegant ma'e. =he material appears to be some silver metalN it could be mithril or some magicall 3tempered steel. =he pommel is a perfectl cut rub the size of a fist. )n'no!n to them, some of the part members have actuall seen the theft of the blade component b some members of a fanatic cult devoted to re,oining the t!o parts of the s!ord :thus re3 activating it<. (lso un'no!n to them, the !ere in possession of the rub that is the s!ord*s pommel. &n fact, the ,ust sold it a fe! da s :real3 time< ago! :9ue/ !ic'ed 7+ grin.< .nter stage right/ a m sterious, dar'3s'inned man !ith a strangel tattooed face, !earing unusuall fine chain mail armour, and bearing a strange curved blade. =he esteemed readers of this list !ill, of course, recognize this %"9 as a mamlu'. #e !as part of an e8pedition sent to investigate the appearance of the ;lood S!ord :although the esteemed -rand 9aliph and his advisors are not a!are of its name as such<. =his blade is a ver po!erful artifact, and the -rand 9aliph has learned of its e8istence through his genie aides. With the aid of po!erful magic, an e8pedition !as sent to this other !orld :i.e., Vard< to tr to ac5uire this !eapon. )nfortunatel , this part met !ith mishap, and this mamlu', one +ahmoud al3+ali' b name, is the sole survivor. )nfortunatel , he doesn*t spea' an of the local languages. Fortunatel , he does possess a magical item that transports him :and an thing !ith him< bac' to Ma'hara. Bf course, the onl !a the "9s are going to get bac' to their right time and place is to help +ahmoud get the ;lood S!ord and return to Ma'hara !ith him. (s part of their re!ard for their aid, the !ill get sent bac' to the appropriate timeK!orld. Bf course, this is all in theor so far ... it remains to be seen !hether the pla ers !ill pic' up on this idea. &*m planning to post descriptions of the part *s actions and mishaps to this list ... mainl for light entertainment. =hese !ill include ideas that & have for scenarios, comments on the (l3Oadim material itself, and so on. +ore later! /3< "art 6 Well, the *ve finall made it :!ell, almost<. ;efore & continue, & should give ou all a run3do!n on !ho e8actl is in the part :not in an particular orderN all generated using standard (7I76 rules, e8cept for +ahmoud al3 +ali'</ :2< =alesin, a.'.a. RFlameR :"9< 3 a male half3elven transmuter :specialist mage<. Flame*s most obvious feature is his taste :or distaste< in clothes. =he colours of his suit :at an given time, e8cept !hen passing through forest, !hen he sensibl !ears green< can come from an !here in the visual spectrum. (part from fashion, Flame li'es to sing, fanc ing himself an amateur bard. #e is 5uite in5uisitive and more than a little naive. #is father :human ranger< and mother :elven mage< are both dead ... Flame !as raised b his human grandfather, !ho also taught him the !a s of magic.

:6< + rtendal :"9< 3 a male human fighter !ith heroic strength. + rtendal is of noble lineage, his famil being hereditar rulers of a small baron in (dar. + rtendal is basicall good and noble, if slightl egotistical. #e is an e8cellent !arrior, !earing plate mail : es, it*s going to be fun in Ma'hara!< and e8pertl !ielding a longs!ord and shield. + rtendal is 5uite sensible, and moderatel stubborn. #e see's fame and glor . :?< 7ere' ;attlehorn :"9< 3 a male d!arven fighterKthief !ith heroic strength. 7ere' is of rather less noble lineage than + rtendal, and has a temperament to match. 7ere' is obsessed !ith Rac5uiringR ,e!els :he follo!s the d!arven deit of ,e!els<, but this hasn*t gotten him into too much trouble et. #e li'es !ielding the battlea8e. :4< Lalanel the ;lac' :%"9< 3 a female human fighter. Lalanel has a moderatel c nical, 5uic'3!itted personalit . (t times, her fier hair matches her temper :but the "9s haven*t seen her get angr et<. #er father !as murdered a long time ago :something the "9s don*t 'no! about<, and she !as raised and trained b her mother. Bne of her main goals in life is to find her father*s 'iller:s< and do nast things to them. #o!ever, the "9s don*t 'no! an thing about this at all. + rtendal is ma'ing romantic advances on Lalanel, !hich she is amused at :but is accepting for no!<. :@< =anara of (tana :%"9< 3 a female human cleric. She is a saint in ever sense of the !ord. But!ardl !ea' and non3threatening, there is a !ell3 spring of strength !ithin her. She is 'ind and gentle, et can be firm on issues that contradict her beliefs. (tana is the human -oddess of Aove. %ot our t pical 4"-ing deit of love :read Rse8R<. Aove is something far greater than a ph sical act. So, she spends her time doing good things for others. She !as persuaded to ,oin this part b her #igh "riest :a friend of + rtendal*s father<, in the hope that she might change more people*s lives :rather than ,ust sta ing in Volan T(dar*s capital cit U<. &f onl that #igh "riest 'ne! that the part had gone plane3hopping! and for no!, :6< +ahmoud al3+ali' :%"9< 3 a male human mamlu'. #aven*t sorted out the details et, but he is probabl going to be Aa!ful %eutral, and a member of one of the less !ell 'no!n mamlu' orders. #e !as part of a group that !as sent to recover the ;lood S!ord b the -rand 9aliph Lhalil. #e is an e8pert scimitar s!ordsman, and has a level head on his shoulders, but apart from that, is not too outstanding. Well, the part managed to get to the -nomish &nformation -uild :the -&-< in the alternate realit of their home!orld. =he !ere told that various options :all !ell out of their reach< [might[ be able to bring them bac' home. =he most viable option, ho!ever, appeared to be the recover and re3activation of the ;lood S!ord. =he ;lood S!ord is an artifact of an ancient seven3fingered race that inhabited Vard. &t has t!o components33the blade and the pommel. When separated, the blade loo's li'e a silver t!o3handed s!ord :ornatel designed, runes on the blade, etc.< but it has a missing pommel. =he pommel is a perfectl fashioned, blood3red :of course< rub the size of an adult human fist. When ,oined, the redness of the rub bleeds into the blade, and the !hole s!ord becomes red. %o!, not so long ago, in this alternate Vard, the part had come across a large rub , !ell hidden in a small underground temple used b some hobgoblins. :&t ma !ell have been used b the seven3fingered race a long, long time ago.< =he of course too' the rub !ith them. %ot long after that, !hen Flame had left the rest of the part to go to the -nomish capital :!here he could get training to go up a level<, the part !ere on a barge convo :three barges carr ing te8tiles< that got ambushed ... about 211 archers on each ban' and about that man footmen as !ell. %o one got 'illed, and some 'nights in red liver bore a t!o3handed silver s!ord from one of the barges. %o one !ho had been on the barges had 'no!n that the s!ord !as there. )n'no!n to an of the pla ers at the time :and to the 7+ as !ell .. & tr to build lots of Rhoo'sR into m gamesN the ambush !as actuall originall intended to strip the "9s of some magical items that & didn*t !ant them to have an more<, the s!ord had been secretl planted on the barge to transport it to the -nomish capital. &n fact, the -&- !as the organization !hose archaeologists had uncovered the blade of the ;lood S!ord. Bf course, there !ere -&- agents !ith the barge, but the !ere unable to do an thing at the time. So, !hen the part comes to the -&- :the repositor of all possible information on Vard<, to loo' for a !a home, the get told that the ;lood S!ord is one possibilit . =he find out that the s!ord has t!o components, is believed to be multiple Wish3capable, and is other!ise a rather nice !eapon. =he find out that the components are a silver t!o3handed s!ord blade :and handle<, and that the pommel is a large rub . Bh, the pleasure & got from the pla er*s faces as the realized :or thought the realized< that the had !itnessed the theft of one component, and had been in possession of :and sold< the other component :the rub <! (h, that*s !hat ma'es 7+ing so !orth!hile! N3< (n !a , the tell the -&- all the 'no! :the -&- has no idea !here the rub is<, and in return, the -&- !ill tr to get the s!ord to return the part to their correct realit . ( fe! da s later, the are summoned to the -&-33the guild has managed to recover the blade :the -&- is 0&ite po!erful< and bu the rub bac' from the d!arves :!hom the part had sold it to<. =he part had sold the rub for 2@111 gp, and suspected that the had sold it for a fraction of its !orth ... the -&- for'ed out 61 million gp to bu it bac'. (gain, the loo' on the pla ers* faces ... N3<

=he -&- managed to verif that the part , and in fact, +ahmoud, !ere not from this plane of realit , and assembled the ;lood S!ord to tr to transport them all home. %o! the assembling of the ;lood S!ord is a prett stressful event, so after various people had failed various chec's and fallen unconscious, onl 7ere' and +ahmoud !ere left standing. Bn seeing the ;lood S!ord attain its completed form, +ahmoud realized that that !as !hat he !as sent to get :he !asn*t able to communicate !ith an one since he got to Vard, since the linguist in his part had been 'illed<. #e too' one of his golden coins out :actuall a disguised magical item< and thre! it. ( bright golden flare erupts from the coin as it stri'es the s!ord, and the part and +ahmoud disappear from the plane. =he !a'e up on a hot, dr , sand hill :i.e., a dune<. =he part and +ahmoud and the s!ord are there. =he don*t 'no! !here the are ... +ahmoud suspects that the coin !or'ed, and the have all been transported bac' to Ma'hara. (fter the all !a'e up, the find that the s!ord can communicate telepathicall . Flame, the most accident3prone part member, as's the s!ord !h it is called the ;lood S!ord. &n response, it gentl nic's his hand, and he starts bleeding. =he bleeding flo! rate increases. Flame and the others start to get !orried33even !hen the bandage it, it 'eeps bleeding. =anara cannot contact her goddess here, and so cannot get an healing spells. =he beg the ;lood S!ord to stop the bleeding, and it replies, R&*m not sure & can do that ... & thin' it !ould be against m morals.R :=he pla ers crac' up laughing, even though one of their characters is going to die soon.< & give the pla ers five minutes of real3time in !hich to communicate !ith the s!ord to tr to get its cooperation. =he don*t ma'e it, so the 7+ pulls his !ildcard, and something +ahmoud sa s to the s!ord :telepathicall < convinces it to stop the bleeding. Bf course, the pla ers don*t 'no! !hat +ahmoud said :and to tell ou the truth, & don*t either, but &*ve got one more da of real time to thin' of something<. (n !a , that*s !here the part stands at the moment ... an'le deep in hot, golden sand, !ith one of their members barel alive :at least he*s no longer bleeding<. %o!, & !as !atching Star Wars :again< the other night, and thought that it !ould be a cool idea to have a $a!a transport amble over the dune, to be attac'ed b &mperial stormtroopers !ho are loo'ing for a couple of droids ... the pla ers are all Star Wars fans, so the should get a 'ic' out of me describing the scene in fantas terms! :RJou see a massive golden3s'inned beast top the dune ... as ou gape at it, several !hite3armoured 'nights approach on giant dragon3li'e beasts, pull out !ands, and start casting coloured lightning bolts at the ello! beast. "art of the beast s!ells and bursts, spitting forth small, goblin3sized creatures. =he , too, have magical !ands, and the battle is ,oined!R< #eh heh! /3< Bf course, +ahmoud !ill have to use another coin :he has t!o left< to tr to get the s!ord bac' to Ma'hara. &*m vaguel contemplating !hether or not to send the part to the !orld of 7une before & let them get to Ma'hara ...< "art ? -reetings all, #eh heh! #ave !e been having a fun time in Ma'hara so far! N3< Well, +ahmoud used up his last inter3planar traveling coin, and the end up in :surprise, surprise< a desert. (fter a brief chat, the decided to head east. =he ;lood S!ord decided to head !est, e8cept that it didn*t tell an one about it. (fter a fe! minutes, +ahmoud noticed that the s!ord had gone :of course, it made no noise, since it !as levitating, and unli'e the part members, !as not puffing and s!eating from the e8treme heat<. #e then started heading bac' the !a the came, follo!ed closel b the rest of the part . Well, the caught up !ith the s!ord, and persuaded it to come !ith them. (fter this, the !ent for a couple of da s !ithout !ater, and !ere starting to get desperate !hen the 7+ rolled reall !ell, and the part noticed a river nearb . Fortunatel , it !as no mirage, and si8 humanoids hastil plunged into the cooling !ater. =his !as follo!ed b an amusing mud fight and several minutes of bathing. Bf course, the stuc' close to the river, and headed a!a from the mountains in the !est :i.e., tr ing to get to a coast<. (fter a fe! really 5uiet da s :nothing b sun, !ind, and sand<, the spotted !hite buildings to the east, and reached (,a ib. + rtendal tal'ed the s!ord into levitating near his bac', so that the !ouldn*t attract an attention. (fter introducing themselves to the gate'eepers, the !ere led to the 9aliph*s palace. =here, the !ere granted the magical po!er to understand +idani for a short time, and the tal'ed to +ahmoud for the first time. ;efore that, the had managed to communicate !ith a fe! hand signals, and also !ith Flame*s R9omprehend AanguagesR spell. :;ut the didn*t use that too often, since it used up e8pensive parchment in the process.< (fter freshening up, the !ere granted an audience !ith the 9aliph. =he pla ers en,o ed the description of the 9aliph, especiall 7ere'*s pla er :one !ho en,o s descriptive detail in her 4"-ing<. ( lu8urious ban5uet !as laid before them, and the !ere served coffee :!hich none e8cept +ahmoud had tasted before<. =o end the meal, Maheb turned himself into a fair maiden and recited the =ale of the +aiden :& thin' that*s !hat it !as called33it*s the first of the stories given at the end of one of the Ma'hara boo's<.

& had heaps of fun here, doing a comic interpretation of the tale. :For e8ample, R=he gods ran around the !orld Tpuff puff puffU ... the ran across the highest mountains TW#..M. W#..M.U ... and into the depths of the oceans Tblub blub blubUR and also m best old man impression !hen the maiden had disguised herself as such.< (nd that*s !here the are at the moment ... 4esting in the 9aliph #alima*s palace in (,a ib. =his !ill be the last on m campaign for a !hile, since !e !on*t be pla ing again until after &*ve completed m thesis.

1., n l 9adi! ca!pai)n


From/ (ndreas 4icardo "lath Fandreas0!ebcit.com.brH #ello all, =his is m current campaign. =he mail is 'ind of long but & hope ou don*t mind :if ou do, &*m sorr and please let me 'no!<. .n,o ! We began this game some!here around 2SS@. We*ve pla ed it for little more than a ear and then stopped. We got bac' to it a fe! months ago. =he first ear of the adventure !as the 4uined Lingdoms plot !ith some of m o!n adventures in the middle. =he group succesful 'illed =isan ;alshares'a and then the !ent on !ith their lives. =here isn*t much to tell, mainl because most of ou must be familiared !ith the 4uined Lingdoms adventure so & !ill onl describe the characters and the begining of this Rsecond seasonR of (l3Oadim adventure. The characters Faissal (l Sapu'ai, the d!arven fighter. #e !as born in the small village of Sapu'ai and decided to travel in a 5uest for fame and fortune. #e did this in order to improve his station and marr the fair Fatima, love of his life. (fter almost t!o ears of traveling and saving the !orld from =isan ;alshares'a, he decided that he had enough gold to go bac' to his love. )nfortunatel , he found his village destro ed and most of the !omen, including fair Fatima, and the oung d!arves too' into slaver . :7!arf, Fighter 3 mercenar barbarian< (' m (l m ('ola. ( oung elf sent b his father to the )niversit of #uzuz in order to learn the arts of magic and become a sorcerer. =he life of stud !as !a too hard for him and he chose !hat, in his opinion, !as the easiest path. #e became a sha*ir. Wh bother learning complicated magical theories if ou can get it easier !ith gensC What he !ould discover is that the path of the sha*ir isn*t as smooth as he once thought. :.lf, =hiefKSha*ir< (hmed #a'im, half3elf and (' m (l m*s half brother. #e !as also sent to #uzuz to learn magic and, though he !as a better student than his brother, the night life of the cit fascinated him as much as the secrets of magic. #e helped his brother and friends to defeat =isan and, after that, he bought a boat and traveled to an island in the 9ro!ded Sea !here he left the grave of his love, lost in tragical battle against an evil a,ami necromancer. :#alf elf, ;ard< =ari' R(shtare'R al #adid, devoted to brave #a,ama, found himself to be the reincarnation of (shtare', the one !ho betra ed the last group that fought =isan ;alshares'a. Wielding the famous scimitar, ;rea'er of the %inth 9hain, he helped his friends in the final battle against the evil geomancer. #e died !hile reading the cursed boo', "its of 7espair, and !as ressurrected b clerics of his order. (fter that he ,oined the brothers (hmed and (' m (l m in their ,ourne to (hmed*s lost love*s grave. :#uman, 4angerK"ragmatic priest of #a,ama< =he follo!ing t!o are characters from pla ers that pla ed the first part of the campaign but are not ,oining us during the second. =he !ere replaced b the last t!o characters, from pla ers that ,oined the campaign no!. +ufasa, the numerologist. =op student from (hmed and (' m (l m*s class in the )niversit of #uzuz he !as called b the brothers as Rthe %erdR. Well, the nerd ,oined the group as a friend of =ari' al #adid and proved himself to be ver useful in a number of ocasions. (fter destro ing =isan he !ent to 7ihliz to the house of his recentl found famil . =here he lives to this da managing famil business and stud ing sorcer . :.lf, %umerologist< $afar, the -hul Aord. ( strange man !ith strange po!ers. "roved himself to be a ver good friend and a valuable all . (s his bod became more and more corrupted b the continuous use of ghul lord magic, he became more obsessed b the idea of having one more son !ith his !ife. (fter =isan*s death he !ent bac' home to give it another tr ... :#uman, -hul Aord< %e! in the campaign... +inestrad (bdul Mattar, the sage. =his gnome is a professor at #uzuz )niversit and teached (' m (l m and (hmed classes on delightful and interesting sub,ects as R"s colog of .arth .lementals & and &&R. When returning to #uzuz from a seminar in the "earl 9ities, the teleport spell fumbled and he met the Aions of

=omorro! marooned in an island in the 9ro!ded Sea. (' m (l m and (hmed !here ver happ to meet their RbelovedR teacher again. :-nome, Sorcerer< Sagirah, the sailor. Found b the part marooned in an island in the cro!ded sea. She lost her memor and remembers nothing of her past, so she decided to ,oin the part and tr to find something about it. :#uman, LahimK9orsair< The story so !ar666 Faissal left his village !ith t!ent !arriors searching for his love and the other abducted d!arves. Follo!ing magical advice the !ent to the 9ro!ded Sea !here the also !ere captured b slave traders. =he escaped during a storm !hen the ship !here the !ere held captive sun'. =he ended up marooned in an island !here, as fate !ould have it, the found the rest of the Aions of =omorro!. #is friends !ent to the island see'ing shelter from the storm. &n the island the also met Sagirah, a sailor !ho remembers nothing of her past and +inestrad, a former professor of the brothers (' m (l m and (hmed. (fter the storm the managed to get to a nearb island !here the found a fairl sized cit . =here the bought a bigger boat and ever one decided to go !ith Faissal to save fair Fatima and the other d!arves. ;ut, !hen the !ere leavig the island !ith four !omen the met in the cit , the heard ne!s of island sultan*s daughter !ho had disapeared that morning. Bne of the four girls is the princess, !hich one the !ill find ne8t tuesda ... :Won*t include more details because one of m pla ers is in the list... isn*t it so, ValerioC<

1.1 The Ca!pai)n of @ere!y "a)ens


From/ =he "ontificating $erem F,erem .hagens0sheridanc.on.caH & can see that this a prett 5uiet list and & have some time to 'ill so & am going to tell ou all about m campaign that & am currentl running :!ell & ver rarel acctuall get to run an adventure so the game has been going for about three ears no!.< =he onl consistant charecter that has sta ed through the !hole thing a female Sha*ir named Sitara (l3%imir, and the !hole thing prett much revolves around her. :note please e8cuse m a!ful spelling< =here !ere several small adventures !hen the pc*s !ere escorting caravans bac' and forth through the desert to avoid bands of thieves. 7uring one of the advetures the ended up getting side trac'ed e8ploring an ancient ruined fort built out of the bones of a giant animal. While there, the sha*ir found that she had a plain copper ring on her hand and folded note that said essential that she !ould soon have to choose bet!een good and evil and Rnot to coose as & haveR and then at the end & thre! in a little allusion to c.s. Ae!is !ith R=he dream has ended, this is the morningR. =he Sha*ir too' it to various places to tr and figure out the ring but never got an real an!sers. Some time later the !ere investigating the old 'eep of a long dead !izard :for reasons & can*t remember< and !ere attac'ed b an (stro Sphin8, !ho said RJou again!!R and then attac'ed. =he battle !as prett tough on the pla ers :it !as much tougher than our average (stro sphin8, having a ring of invisiblit amoung other things< but eventuall it slumped to the floor and began to disappear. #o!ever, ,ust before it did one of them sa! its e es begin to glo! again and then the flap of a pair of !ings :it had gone invisible and decended into a chasm<. =he pla ers investigated the rest of the building and found an old map that of a cit !ith a location and t!o buildings mar'ed, one said Rthe deviceR and the other RFubamiziR. =he also found a s5uare stone !ith magical gl phs !ritten on it. (nd in the room !as a large arch of stone !ith similar gl phs and a triangular hole. =o the side !as a strange mechanical device !ith thin peices of metal attached to the arch. =he "c*s traveled there :it !as on the edge of (l3Oadim map on the border to the !estern lands< to find that it !as completel in ruin :even more so than it should have been< and !hen the !ent to the place mar'ed Fubamizi the found that ever !here in about a 2@1 foot radius of it !as ,ust a big crater filled !ith !ater. =here the also met an odd animal named the Fla!der !ho mumbled a little and said Rno! & understandR and gave them a letter telling them the !ould 'no! !hat to do !ith it !hen the time !as right. =he pla ers !ent a!a for a bit :again & forget e8actl !h , & thin' it !as to find something< and !hen the returned to the Fla!der, found that he had been slaughtered. When the "c*s !ent to the other place mar'ed on the map, the found a room e8actl li'e the one in the !izards 'eep e8cept that on the arch !as a triangular hole. =he "c*s put the stone in it and ever thing began to s!irl and the room fogged up and the all seemed to loose themselves. When the came to the !ere in the same room e8ept it !as much cleaner and there !as the sound of a bustling cit outside. When the left the building the found the !ere in the same cit e8ept ever thing seemed normal. Some investigaiton !ould reveal that it !as about @11 ears ago and the cit had not been destro ed. B' & don*t have an more time no! so & am going, if ou gu s are interested, & !ill finish the stor another da :this is !hen it starts to get !eird< so until then good b e.

1.4 d.ent$rin) with all l-9adi! Bo<es


From/ (le'se, (ndrievs'i, Fsolm r0'olumbus.fiH Since some people have as'ed, &*m posting ho! m (l3Oadim campaign progressed. &t included ever adventure bo8ed set ever published for Ma'hara, plus some adventures of m o!n. & refer to official adventures b their published name, and & include a reference as to !here it !as published in parentheses. =he abbreviations are as follo!s/ 9o; W 9ities of ;one 9ot-S W 9orsairs of the -reat Sea 7B( W 7ozen and Bne (dventures SotA W Secrets of the Aamp (+ W (ssassin +ountain 4L W 4uined Lingdoms 9 W 9aravans -V W -olden Vo ages B'a , here !e go. =he campaign starts !ith the "9s in some cit : ou can !or' out ho! the met beforehand<. & started them in #uzuz. ;eing lo!3level, the !ere hired b the (l37anafi merchant house to bring a rare spice from =a,ar, cit of +erchants. =he travel there and participate in the Suitable 7onations adventure :9o;<. =hen the travel bac' to #uzuz and receive their pa ment for the spice deliver . %e8t, the "9s must be moved to #i al someho!. & have used this plot/ a sha*ir named Saddam ibn #ussein N< !as pissed off b them over a minor insult and had his pet efreeti teleport them to the bac' streets of #i al. (fter the "9s get out of there, the have the adventure =o Steal the Steel :9ot-S<, !hich gets them to Oudra. %e8t, the "9s should get to +ulu'. & dropped a rumor that one "9*s long3lost father !as seen there, and off the !ent. Bn the !a , the pass through the village of Simba a and have =he Vizier*s =urban :9ot-S<. Bnce in +ulu', it*s time to start the 7ozen and Bne (dventures campaign. 4un the first three adventures :Flic' of the =ail, %ine Fla!ed Sapphires, and &nvitation to a Funeral<. (s an interlude, run %o! and Min :9ot-S<. =hen proceed !ith .leven ;aneful -ates :7B(<. Bn the !a to (l3(n!ahr, run =he #ermit*s 4iddle, Sibling 4ivalr , ( ;oasting 9ontest, =he 7,inni*s Aover, and Salt ;ond :all 7B(<, as !ell as =he -enies* =error :9o;<. (fter the head bac' to +ulu', steer them to!ard So''ar :!hich happens to be nearb < and run =he Shattered Statue :9o;<. (fter So''ar, the "9s find a bottle in the sand. =his is of course, the bottle of #azim the Fool :SotA<. (fter the are fed up !ith him, the "9s !ant to free him from their service. #e sa s that onl the 9aliph of the 7,inn can do that, but accidentall transports them to the 9it of ;rass :SotA<. (fter #azim is released, he offers to transport them bac' to "rime +aterial plane, and before the "9s can ob,ect, the are teleported to the vicinit of a desert inn close to Oudra, !here ou run When =he Wells 4un 7r :(+<. (s the "9s struggle to get bac' to +ulu', the pass through Aiham and ma participate in #eart of a Aion and 7eath on the +ountain :both (+<. #opefull this !ill gain them the .verlasting as allies. (fter that, the "9s finall reach +ulu' and can conclude their mission. While sta ing in +ulu', the "9s participate in ; the %umbers :SotA< and Weave of the 9arpet :7B(<. =he also visit 9orsair &sles in Bf Waters 7ar' and 7eep :9ot-S<. Finall , ou can run the last three adventures of 7B(/ 7ead ;earing Witness, Marastro*s =hree 7aughters, and .ndgame. & suggest ou have the main villains survive, though. =he game is far from ended, ho!ever. (s the "9s travel south!ard to #uzuz, the ta'e part in )nraveling the "attern and =errapin &sle :both 9ot-S<. =his concludes the 9orsair bo8ed set, and since the !hole thing !as a bet of t!o d,inn, the appear before the "9s, commend them on their braver , and reveal that a marid named al3 +azdaghani !ho lives on the 9ro!ded Sea, has the ans!er to a great m ster :the don*t tell !hat the m ster is, ho!ever<. (fter the "9s arrive in #uzuz, the promptl leave !ith a caravan and ta'e part in 9ourt of the %ecromancers :9o;<. #opefull the befriend Maribel !ho then sends them on &dolatr :9o;<. =he "9s are probabl high enough level at this point to gain follo!ers, and the convenientl gained a special boo' that summons a famed tas'ed genie architect :in the 7,inni*s Aover adventure<. #e can build them a magnificent palace that !ill cost as much as possible, but !ill be one of the most beautiful structures in Ma'hara. %o! is also the time to run the 4uined Lingdoms bo8ed set adventures. Jou can run them prett much in order, the first adventure starting in an cit . (fter the "9s are through !ith that :and have survived!<, drop some hints about the upcoming contest of adventurers in -ana :see Aand of Fate and -olden Vo ages for more info<. #ave the characters arrive a couple of months earl , and run them through the 9aravans bo8ed set :again, prett much in order<. When the are bac', it*s time to dig out the -olden Vo ages bo8ed set, since it comes ne8t. & have run its adventures in the follo!ing order/

2. ( %ight in =o!n 3 ta'es place in ;andar al3Sa*adat, presumabl the first place !here the "9s arrive. "ic' a distinctive3loo'ing "9 for the plot :& pic'ed a male ogre N< 6. =he &sle of Sadness 3 on $azirat al3-a!!ar ?. "raise ;e the Aoregiver 3 on Steaming &sles in the lands of animals 4. Shar' Food 3 at an point during sea vo age @. Servitude 3 (l3Mira isle. =his is !here the "9s !ill be forced to serve the noble marid (l3+azdaghani, and hopefull the !ill remember to as' him about the great m ster . #e reveals that the genie nobles 'no! !h the -rand 9aliph does not have a son, and tells that onl the sorcerer Farid al3+utan on the isle of Maratan 'no!s !here the reside :this is a some!hat altered plot of -enie*s 9urse computer game<. 6.;ro'en =alons G.=he -reat and 7read -od 3 after the "9s defeat Larrrga*s avatar, the find the -reat =reasure :there are several choices of !hat that can be in the bo8ed set<. =he "9s then return to -ana and present their discover . Bf course, the have to turn in the -reat =reasure, but are given great honor for at least several months. (fter this point, the official adventures have ended, but ,ust for fun, here*s !hat & did in m campaign/ (t some point, the "9s return to Lra' al3%iraan :from 7B(< and !rea' some havoc, possibl !ith the help of the .verlasting. =he also investigate the great m ster , loosel follo!ing the plot of -enie*s 9urse 9- :Sorcerer Farid al3 +utan, the Aab rinthine Aibrar of 4ashidin, and $aza*ir $iza, isle of the genie lords<. =he -enie lords sa that onl the genie rulers 'no! about the 9aliph*s problem. &nvestigating further, the 9aliph of the 7,inn and the "adisha of +arids 'no! nothing, but the Lhan of the 7ao 'no!s about the a'3man plot :and presumabl demands a hoard of gems as pa ment<, and the Sultan of .freet 'no!s about the ;rotherhood of the =rue Flame plot :and presumabl demands an even higher pa ment, since he*s still pissed off !ith the "9s after their last adventure in the 9it of ;rass<. For e8planation of both of these plots, see 9it of 7elights bo8ed set. & chose to utilize them both, but onl one is necessar :or ou ma come up !ith a plot of our o!n<. &t*s then up to the "9s to th!art those plots so that the 9aliph can have a son. (nother adventure involves the characters fighting a flame monolith summoned in their palace b the Flame ;rotherhood. ( lion3man charges suddenl to their help. #is name is 4a'eesh, and he as's for help in his homeland, a distant continent. =his is basicall the plot of Ouest for -lor ? computer game. (t the end of that adventure, the "9s are suddenl seized b a dar' force and teleported to 4avenloft, to the realm of #ar*('ir. =here, the meet the fearful natives, discover that horrible mummies have been capturing people, have a session of 7i'esha dice prediction, and discover that a greater mumm priest of Set has appeared in the realm, opposing the "haraoh (nh'tepot. =he then tre' through the desert to the tomb of Setiptah :the high priest<, go through a maze, almost get mummified themselves, and finall defeat Setiptah, plus his man follo!ers :mummies and minions of Set<. (fter that, (nh'tepot appears, scares the sh!it out of the "9s, and as a sign of gratitude, transports them bac' to Ma'hara. (nother adventure involves &ram, cit of Aoft "illars :presented in a 7ragon magazine, & don*t remember the Q but can loo' it up<. ;asicall , once the "9s are in, an evil mage in the cit seals it off from the !orld. =his mage should preferabl be an old enem of the "9s. (fter the defeat his plans, the "9s discover that the cit !ill be opened onl after one ear. Bf course, during that time, =.% ears pass in Ma'hara, so once the "9s get out, the immediatel age the remaining nine ears :this came 5uite a shoc' to a female sha*ir in m group<, and ever one thin's them long dead. & also had a sort of ,ihad in then "antheon, triggered after the 4evered &mam 4ima5 al3%imar !as revealed to be a bastard son :see Aand of Fate bo8ed set<. =he hol sla ers are of course active :and nobod 'no!s !hose side the are on<. Bne po!erful faction !as headed b Saddam ibn #ussein, a former sha*ir :though this !as not common 'no!ledge<. #e of course, denounced ever thing foreign and basicall considered ever one else an infidel dog and a devil !orshipper :!ell, ou get the idea<. =he "9s have a chance to th!art him b revealing :and proving< his former occupation :since the "antheists don*t li'e mages<.

=hen there !as a follo!3up on &dolatr adventure from 9o;, !here the characters ma learn about manipulations of )r the -reat S5uid :the 'ra'en !ho lives do!n in )nderdar' belo! +oradas'<. =he can the attempt to defeat his plans. =o conclude, the campaign, & had a grand battle, !here ever enem of the "9s :including the Flame ;rotherhood, a'3men, ghuls, cultists of Sha,ar and 4agarra, etc.< attac' the cities of Ma'hara. =he "9s are helped b their allies :.verlasting, corsairs, mamlu's, -rand 9aliph*s soldiers, etc.<. =he "9*s palace is the focal point of the !ar, and the "9s along !ith their most important friends fight against their enemies* leaders. (fter the :hopefull < !in, a messenger arrives !ith a letter that sa s/ the -rand 9aliph has a son. (nd so ends the campaign. "lease tell me !hether ou love this or absolutel hate this. & do appreciate feedbac' even though the campaign is alread ended.

1.5 M$ta!i>s ?a#haran settin)


From/ +utami0aol.com Aet*s start big !ith the description, then !or' do!n to the details. =he name of m cr stal sphere is %etherspace. =here are three planets/ (rcanis, 7raconis, and Aavanis. (rcanis, as its name implies, is high on magicN 7raconis, named for the dragons that once ruled the planet, is a medium level of magicN and lavanis, m planet of lava core and floating continents, is lo! on the magic scale. Ma'hara is on the planet (rcanis. :& too' it out of F4 because &*m sic' of all these great ideas ,ust getting stuc' in F4, especaill since (O can stand alone 5uite !ell. (lso, & removed Lara3tur and %etheril.< &n the center of the main continent is %etheril, the empire of magic, then to the south!est is Ma'hara, the Aand of Fate, and to the east is Lara3tur. + Ma'hara is slightl different. Sha*irs are on the rare end of magic :even in such a magic3rich !orld<, so are more feared. =he ran' side3b 3side !ith the elementalists for m ster . 4ecent times of !ar and hardship have stirred up instinctive racial hatreds, and even though the Aand of Fate is a tolerant one, elves and orcs are at best unfriendl !ith eachother, and recent events has stirred hostilit . 7!arves seem to be siding !ith the orcs, and the 'obolds are all moving to the ruins of %og, in an attempt to become adept at magic and establish themselves as a free nation. =hat*s all for no!, if ou !ant descriptions of the other t!o planets or the !ildspace surrounding, &*ll provide it.

1.6 3ha>ir societies and ad.ent$re ideas


From/ +ichael 9roft Fcroft0neosoft.comH 1@K14KS8

While there are t!o societies for Sha*ir listed in The Complete &ha7ir7s Hand oo-8 :the R9hums of the -enies Societ R and the RSha*ir*s Womens 9offee and World 9on5uering Societ R<, neither has much to do !ith ho! Sha*irs use or get their magic. #ere are a fe! &*ve thought of. The +ine #asters o! 9no2ledge Bnce a ear, nine po!erful sha*ir meet in #uzuz to s!ap spells. =he price of admission is one ne! spell to be performed in front of the group. 'd ent&re seed 12/ Bne of the "9s has been offered a slot, if he can come up !ith a spell! 'd ent&re seed 13/ =he patron of the "9s has al!a s been one of the masters, but this ear he has no ne! spell. #e sends the pla ers to fetch one. "erhaps from the 7ro! of )ndermountain. =his is a good !a to use an e8isting adventure !hich other!ise does not fit in our (l3Oadim campaign. The .ello2ship o! #agi =hese outgoing Sha*ir !ill perform magic for other mages, free. (ll the as' is a spell demonstration. 'd ent&re Seed/ =he pla ers must have a particular spell cast :such as restore, heal, or remove curse<, and the *ve crossed the local cleric. (bdallah the +ad !ill cast this cleric spell for them, but the all get the attention of the deit 33and the Ouest that goes !ith it... The Travelling ,rotherhood =hese Sha*ir spend ears abroad, tr ing to learn esoteric magics to bring bac' to their brethren. =he most advanced are planar travellers, although vo agers to an realm are possible. 'd ent&re Seed 12/ ( =ravelling ;rother has ,ust returned from an e8tensive stint off3plane gathering spells and he has incurred the !rath of a collection of e8tra3planar beings. =he "9s get mi8ed up, either through blood ties or obligations or perhaps sheer mista'en identit . 'd ent&re Seed134 =his is an ideal !a to use a Sha*ir in a setting other than (l3Oadim. Sent b her brethren to gather spells in a far3off land, she has no !a home and is adventuring to learn a spell !hich gives her the abilit to return. The Holy &ha7ir =hese Sha*ir and their gen have made a pact !ith a particular temple to serve onl their god. &n e8change, the get no chance of interventionT2UKsame D chance to cast for cleric spells available to a priest of their god. =he do!n side of this is that the cannot cast +age spells above their level at all.T6U T2U &ntervention !ould ta'e place if the spell cast !as to the disadvantage of the god, li'e a direct attac' on a templeKpriest... T6U & am not sure if this in unbalancing, it ma be. &*d use it for %"9s onl for a !hile.

1.A d.ent$re &deas


From/ M(L(%J0aol.com )nfortunatel , there is not much 'no!n about the realm of the Ja'men. Still, if it helps, here is an out3of3the3 !a site in this area... &n Em E !orld, high in the !estern World "illar mountains, is a secluded monestar of free men. +an human slaves have died tr ing to escape to this haven so near the dreaded land of the Ji'ara. Aong ago, a traveler from the north, !ith strange !a s and magic's, built this sanctuar !ith his o!n hands. #e also had a R!a R !ith the stone mountain/ the magic's !ielded b the Ja'men do not !or' hereN the vishaps fear the mountainN and the dao respect the mon's* oneness !ith the stone. =hus, the mon's and an !ho !ould escape the Ja'men ma find 5uarter here. ;ecause of the scarce resources of the terrain, the monestar can onl support ?1 people on a permanent basis :and up to ten times that number for a fe! months<. (lso, it sno!s heavil here during the !inter months. Jeti are unaffected b the monestar and can be a danger to the mon's !ho d!ell here as !ell as travelers. =hose brought up !ithin the monestar are sent a!a upon adulthood. &f the should survive and prosper, the ma return to the monestar to spend the rest of their lives as teachers. Bnl the e8ceptional ones ever are allo!ed to return. =here is no RsafeR route off the mountain, but those headed !est generall escape the realm of the Ja'men :but enter the ;urning Aands<. =hose !ho head another direction are generall captured b the Ji'ara and enslaved. =he luc' ones !ho encounter the civilization of Ma'hara are t picall unprepared for the e8perience. %ot EallE magic is s5uelched b the monestar *s presence. +ental spells and disciplines are, if an thing, enhanced b the area*s aura.

From/ ;ernard.7elhausse0ulg.ac.be :;ernard 7elhausse K 94.""< E m sterious disparitions of food and drin'/ a clandestine vo ager is hidden some!here or comes at night in the camp, might be a beautiful !oman thief !ith a romance !ith a "9, might have a hand cut b the captain of the guard and the "9s !ould have to respond of her deeds, but she is 5uite insensitive to the responsibilit of the "9s, so she continues to con and trap ever bod , E some hol sla ers :lo! level< have a contract upon a "9 or a %"9, E !ells ma be polluted along the !a and "9s find recent trac's indicating that the spoilers are near the caravan, E "9s ma have to 'eep an e e on future husband and !ife as the ma'e their !a to the "antheist Aeague to purif their souls and get the blessing of the &mam. =he future couple happens to be high :@38< level mages :!ild mage is best< or priest of 9% or 9- alignment !anting to fool the "9s :for an reason ou !ant<, so things happen at night, or during the da , disappear, reappear, ... and the "9s might !ell get accused of the troubles. & pla ed this plot line for high :21th< level "9s and it !or'ed so !ell that the never realized the future couple !as ma'ing fool out of them :C!<. &f ou choose correctl the spell boo' of the !ild mage, and the spheres of the priest ou might have lots of fun.

1.B Kedrith Thali!arr - ;escription of a 3ha>ir


From/ +ichael 9roft Fcroft0neosoft.comH, cop rights b him 4KS8 + Sha*ir follo!s. &ncluded is the bac'ground tale & !rote for him, !hich includes incidentall mentions an abandoned sea3elf cit !e placed in the vicinit of the Aand of Fate, a ne!er, active sea3elf cit in the same region, and a to!er made of !ater !hich a po!erful sea3elf Sha*ir had made in the desert and preserved b +arids. (ll of these locales are on the *to be fleshed out later !hen Ledrith returns from e8ile to reclaim his birthright* list. =he )se3%ame translates roughl to Rthe slave of fate.R %ame/ )se3%ame/ 9lass/ Ledrith =halimarr (bd3al3Oismih 9haotic -ood .lf Sha*ir 4

Statistics Str 21, &nt 24, Wis 22, 7e8 24, 9on 26 :>6 hpKlevel<, 9ha 28 :>G react< &nformation Aevel 4, (lignment 9-, #it "oints 64, =#(91 2S, (rmor 9lass 21 :6<, +ovement 26R Saving =hro!s "aralK"ois 24, 4odKWand 22, "etriK"ol 2?, ;reath Weap 2@, Spell 26, Water >6 7escription height @* SR, !eight 261 lbs, hair blac', e es blac', s'in blue, gender male Familiar/ #a55, 9- +aridan :-en< #it 7ice 6, #it "oints 26, (rmor 9lass @, Ao alt 2S, +ove SR, S!im 26R, =#(9B as 6#7, -ender Female, (dds >6 to m saves versus Water based, 9an ;reathe )nder!ater, Ai'es to sit on m shoulder "roficiencies/ S.@ -enie Aore 24, Spellcraft 26, 7ebate 24, Aanguages/ +idani :4W<, .lven :4W< and 9ommon, -enie :4W<, )ndersea 9ommon :4W<, 4eadKWrite :6<, S!imming 21, .ti5uette 28 .5uipment 9lothes, 9aftan, $ellaba, etc. richl made :? sets<, ;ac'pac', Spell components, 9amping -ear, Staff, =ravel 4ations (vailable Spells TBn a sheet at m -+s house. +ostl Water basedU. Aightning bolt is m ?rd level combat spell 9hance of Success/ +age Spells/ 2st Aevel/G1D, 2d6>2 rounds 6nd Aevel/61D, 2d6>6 rounds ?rd Aevel/@1D, 2d6>? turns 4th Aevel/41D, 2d6>4 turns @th Aevel/?1D, 2d6>@ turns 6th Aevel/61D, 2d6>6 turns Gth Aevel/21D, 2d6>G turns 8th Aevel/1D "riest Spells/ 2st Aevel /41D, 2d6>2 hours 6nd Aevel/?1D, 2d6>6 hours ?rd Aevel/61D, 2d6>? hours 4th Aevel/21D, 2d6>4 hours @th Aevel/1D

The Histor& of 8edrith Thalimarr, For G?6 ears, the people of + thalante, led b 7arma' && =halimarr, and her children :including m grandfather<, had fought the Sahuagin and their 'ing, Brantes. =he Sahuagin !ere defeated again and again, thro!n bac' b the might of the peoples of the cit of coral to!ers. =heir +arid allies turned the tide on more than one occasion, but it !as the magics of their elven mages !hich !ere the mainsta of the defense of + thalante. Brantes, stung b his humiliating defeats at the hands of the hated sea3elves, s!ore a might oath to the chief god of his peopleN Brantes !ould not rest until the last of the house of =halimarr !as dead and then he !ould raze + thalante and consecrate the site to evil. #is evil sea3god accepted his oath and sent him the means to destro the + thalanteans. + grandfather !as inspecting an outpost !hen (l3#ara5 the +arid came to him, bringing tales of a circle of e8panding madness !hich !as gripping the cit . +an fled and man more died, including +a'rith*s !ife and daughter. +a'rith =halimarr did !hat he could to organize the survivors. #e led them to the nearb Sea3.lf cit of Shaligo, !here the refugees found comfort and peace. Soon, tal' of returning to the home cit and clearing it of the evil d!indled and the people of + thalante !ere absorbed. +a'rith could not accept the destruction of + thalante so easil . Wielding po!erful protective magics, he returned to the cit !ith the +arid (l3#ara5. #e e8pected to find it overrun !ith Sahuagin, but found it deserted. .ntering his mother*s throne room, he found !hat loo'ed to be an urchin, floating there, radiating !aves of blac'ness. (l3#ara5 conversed !ith the spirit, !ho told him of the oath and that due to it, no Sahuagin could s!im into + thalante !hile +a'rith lived. &t also told him that Brantes had not rested since he made his oath and that he !as 5uite mad. +a'rith as'ed (l3#ara5 ho! to brea' the curse and !as told that he and his must leave the ocean and live in the desert until Brantes !as 'illed !ith fire b an air3breather on land. =hen the curse !ould dissipate and sea3elves could again live in + thalante. &nitiall , +a'rith refused, returning to Shaligo to see' advice there of clerics, sages, and seers. Four da s after his return, Shaligo !as attac'ed b the Sahuagin . =he !ere beaten off. When it !as discovered that the had come hunting +a'rith, he decided to leave. #e 'ne! that the 4uling 9ouncil !as debating e8iling him and he !ished to leave before the made him do so. +a'rith adventured for some time in Ma'ara, the Aand of Fate, learning much of the !a s of magic and more of the !a s of genies. (fter a fe! hundred ears, he settled do!n and chose, !ith +arid help, a spot in the high desert to claim as his home. Follo!ing an intense negotiating session !ith a +arid noble, +a'rith !as helped to build his to!er. 9onstructed entirel of !ater :some solid, some li5uid<, .arminas, the to!er of +a'rith the Sea3.lf, !as the considered b man in Ma'ara to be entirel legendar . While it can be damaged b siege e5uipment, the to!er can be repaired b an mage !ith access to the elemental plane of !ater :such as a create !ater spell<, so it has never suffered attac', much less defeat. +a'rith lived there for S66 ears, researching magics, tr ing to find a !a to defeat Brantes, and raising a famil . #is !ife !as a Sea .lf of Shaligo !hom he had 'no!n !hen she !as a child and he !as the dashing hero3prince of the people and cit of + thalante. (fter she gre! to adulthood, she left Shaligo and trac'ed him do!n. #e fell in love !ith her and the had three childrenN 7arma' :after her grandmother<, +a'rith &&, and

+arenne :after her mother<. Bne #undred =hirt =hree ears ago, +a'rith && and his !ife :a member of a local elvish tribe< had a son/ Ledrith =halimarr. +e. & gre! up in a to!er most consider a mad barber*s taleN a fountain in the sand, a refuge for sea creatures far from an ocean, an outpost of the sea elves, and a +arid*s ,est at the 7ao. &t !as all the legend said and more... + grandfather trained me, hoping & could aid a true heir, for ho! could & rule in + thalante !hen & could not breathe under !ater for more than a fe! hoursC %evertheless, & !as loved and trained b m grandfather and m parents to continue to !or' to restore our home. We !ere visited fre5uentl b sea3elven nobilit N .arminas !as the best place for them to arrange conferences !ith surface d!ellers. +an might agreements !ere struc' in +a'rith*s feast hall, although the surface d!ellers !ere never allo!ed to come to the to!er e8cept b teleportation. =hus the legends gre!. For man ears, Brantes searched in vain for the last of the #ouse of =halimarr, scouring the oceans. 7ue to his oath, he could not rest, and the madness gna!ed at him. #ad he not been 'ept alive b the same unbenificent curse, the Sahuagin !ould certainl have deposed him and found a 'ing more interested in their present affairs than a feud that none of them remembered. .ventuall , Brantes* Sahuagin captured a sea3elf courier !ho had recentl been to .arminas. =he tortured that unfortunate one for eight da s before he bro'e, revealing the location of .arminas to +a'rith*s deadl foe. Brantes consulted his shamans and the told him that the sea3god !arned him that the +arid !ould prevent his victor if he let them. #e brooded for !ee's, plotting a course, and then implemented his plan. Brantes trapped a +aridN the current favorite !ife of an advisor to the Sultana of the +arids and imprisoned her. #e bargained hard !ith the Sultana for her freedom. =he +arid !ere bound to the follo!ing oathN RJou cannot interfere to save +a'rith =halimarr of + thalante or an of the !ater3breathing elves of .arminas.R Brantes had plotted !ellN our staunchest allies !ere no! unable to save or even !arn us. %o! the stage !as set for his surprise attac'. (l3#ara5, !ho had been at the court !hen the arrangement !as struc', left immediatel for .arminas. While he !as bound b his Sultan*s oath, he sa! the loopholeN there !as still one member of #ouse =halimarr that he could save. =he Sahuagin chose treacher as their method of attac'N the disguised one of their o!n as a sea3elf ambassador of Shaligo and approached the to!er. + grandfather himself opened the gate for the agent of his destruction. =he Sahuagin assassin did his ,ob !ellN (unt 7arma' and -randmother !ere dead before the alarm !as raised. Bddl , our Sha*ir could not raise their +eridan, so all defense !as b the s!ord or magic item. =he defense too' place in the great hallN those of us considered non3combatant !atched from the balconies. ( guard died in the fight, but other!ise, the assassin !as 5uic'l dispatched. =oo 5uic'l . (s it fell to a blo! from -randfather*s staff, it said, in the common tongue of the seas, R& have ou no! +a'rith =halimarr!R =he head of the assassin e8ploded and a blac', spi' sphere, appeared. We all loo'ed, feared, and despaired. Brantes had brought the bane of + thalante to .arminas. & sa! the !ave3pulse of blac'ness coming out from it, and then the !orld turned blue. RFear not, Ledrith. Lno! that & have saved ou. + sorro! is that & could save onl ou.R &t !as m father*s friend (l3#ara5, spea'ing to me in the tongue of the +arids. While & had not before ,ourne ed to the plane of !ater, & could tell he had brought me to it. R(s long as ou live, ou are a threat to Brantes. & !ill ta'e ou far into the barbarian north. #ide ourself there.R + +aridan, #a55, appeared, and the t!o conversed. #e claimed to have obe ed the letter of the la! and told her that she should protect me and report on m !ell being to him. R.nough!,R he shouted, R!e are there. #ide ourself !ell amongst these strangers, for Brantes !ould pa dearl for information about ou. Jou ma be the last of the #ouse of =halimarr. -ood luc', oung Ledrith. +a ou be all our grandfather hoped for and all the fates have planned.R With that, (l3#ara5 disappeared, leaving me on a dust road ne8t to a ,ungle of strange aspect. =he air !as cold and the stars !ere not familiar. R#a55CR & turned to m familiar, hoping for comfort from the one being that & could trust.

R7o ou smell the !ater in the airC.R she said, R& hear that sometimes it turns solid and falls in chips from the s' in the north.R R#mf!R & snorted. &f she !as tr ing to ma'e me laugh !ith her outlandish tales, then she !as fine. RWell, little one, if this is a road, it must lead some!here. Aet us follo! it and see. ;ut first, fetch me a !aterbane spell. &t !ould not do to get m clothes !et if & am to meet the natives of this land.R (fter she returned and & cast the minor spell, !e tre''ed along the strange road, passing no one and no thing. (s the sun rose, !e crested a ridge and loo'ed do!n upon a small village of no more than 2,111 souls. =he village !as neither stoc'aded nor !atched. ;eing strangers, !e chose to !ait and discuss the village !ith !homever came along. We did not have long to !ait. =he !ere obviousl goat3herds heading into the village to the bazaar. "oor men, the had 6 goats bet!een the three of them. R#a55, R & said, RWe are certainl in strange lands. =he goats are covered !ith much fur and are ver big. We shall have to remember that the are barbarians !hen !e tal' to them.R We stepped from our concealment and spo'e to them. R-reetings, barbarians. 9an ou tell me the name of on hamlet and direct me to the local representative of the 9aliphCR Fear lit in their e es, follo!ed b something more determined. While the smallest drove the fat, furr goats a!a , the other t!o advanced upon me, menacingl brandishing their staves. =he spo'e in harsh tones, perhaps 5uestioning me. + inabilit to ans!er in their tongue soon became a problem. =he first one s!ung his staff at me. & bloc'ed and loo'ed for a retreat. & !as no match for t!o angr peasants !ith staves. & let them bac' me to an emban'ment overloo'ing a small la'e. %ot perfect, but it !ould let me escape. & turned to ,ump and almost succeeded !hen one of the peasants hit me in the bac'. & fell most a!'!ardl into their la'e. Slo!l and painfull , & s!am to the bottom, finding a suitable roc' upon !hich to sit. RWe shall hide do!n here, #a55. =he !ill be gone soon, & hope.R (n hour or so later, !e s!am to the surface and loo'ed around. =he !ere gone, but there !as a small fishing vessel on the la'e, !hich !as bigger than & had first assumed. & surfaced beside the vessel, !hich !as moving to!ards a tin harbor, perhaps a famil compound. & addressed them, but the raised a great commotion and began la ing on sail. & thin' the assumed that & !as a triton or some other less3than3pleasant person. "erhaps the ,ust disli'ed sea3elves. =he soon outpaced me. We camped on the shore of their la'e, a!a from the to!n and discussed the matter. RWe cannot seem to contact the locals, #a55, and & thin' & 'no! !h . & !ould li'e a RtonguesR spell, if ou please.R R(h, a cunning plan. &t is most clever of ou to realize that the did not spea' +idani! & !as ,ust about to suggest that! &*ll be right bac'!R .8citable as ever, m +aridan leapt from m shoulder, ,ac''nifed in the air, and, ,ust before hitting the ground, entered her o!n plane. $ust over one hour later, #a55 returned, bearing the spell. R( thousand than's, oh gem of the -en. & !ould be lost !ithout ou.R She preened, bas'ing in m praise. & had used m time !ell, finding an isolated outbuilding of a farmstead not far from the village. ( !oman had entered it not 2@ minutes previousl , carr ing t!o buc'ets. & cast m spell upon m self and, 'no!ing & did not have long, entered the building. & got as far as R-reetings...R before & had to stop and reassess the situation. =he girl !as not alone. &n fact, she !as apparentl 'eeping tr st !ith some oung man. =he t!o fled, she to the house and he to the village, and & had again failed !ith the natives. & returned to the !oods. 7e,ected, & camped again. & spent the da mending m clothes, casting armor on m self, and gathering food for m meal. & sent #a55 off to spend time !ith her o!n 'ind and & turned in earl . &f all else failed, & !ould ,ust enter the village tomorro! and see !hat happened. Bnce & thought that & sa! movement, but nothing tripped m alarm spell, so & slept soundl .

& a!o'e upon m forth morning in this cold land and had #a55 summon a spell to brea' the camp. & groomed m self and dressed, preparing to enter their village and find someone !ho !ould spea' to me. & prepared m meal and then bro'e camp. & !ent directl to!ards the village, traversing the forest and avoiding the road. +ore than once & felt that & might be !atched, but & could not spot m trac'er. -ood, & thought, let them be read for me. & !as !rong about the particulars, but right in the general. & crested a small hill and loo'ed into a clearing. Sitting on a roc' in the center !as a !oman. She !as armed !ith bo! and s!ord and loo'ed to be the dangerous t pe. She addressed me in the ancient tongue. R& !as taught that sea3elves !ere nearl crippled !hen out of !ater. &f ou are !hat ou seem, ho! is it that ou are !al'ing through these !oodsCR RSalaam, !hich is "eace unto ou, in the tongue of m land. &t is true that m father could not !al' long on land, but m mother !as as ou. & am not a !ater3breather.R RJou are scaring the locals.R R+ apologies. & meant no more harm than to approach and as' for information. & am a stranger from a ver distant land. + companion is #a55 and & should be called (bdal5ismih. &s it considered appropriate to as' our nameCR RSoon & shall tell it to ou, but first & !ish to 'no! more about #a55. What is itCR RJou*re tal'ing about me! & heard m name!R #a55 inter,ected. R& am, m precious one. (s soon as & learn the barbarian*s name & shall introduce ou.R R#a55 does not spea' .lven, or even +idani. #a55 is a +aridan. She is m traveling companion.R R& see. (nd ma & as' ou !h ou travelCR

R& have finished m apprenticeship.R & mentall added R...apparentl , and not b the choice of m self or m master, but finished !ith apprenticeship & am.R R(nd $ourne man (bdal5ismih, !hat is our tradeCR R& am a Sha*ir.R R& do not 'no! the profession. What do ou doCR R& cast spells.R R+ name is 9allindira, spellcaster. &f ou do not spea' the common tongue, then li'el & am the onl one in these parts to !hom ou !ill be able to spea'. Jou should come !ith me.R R#a55, She sa s her name is 9allindira. & thin' she is a servant of the 9aliph. We*re going !ith her.R

Chapter 4: Bac#)ro$nd &nfor!ations 4.1 Ti!eline of ?a#hara


From/ (le'sei (ndrievs'i Fsolm r0'olumbus.fiH (s ou*ve probabl noticed, =S4 didn*t provide much of a timeline to Ma'hara. %ot even a dating s stem! So here*s something & made, using all the (l3Oadim products as guidelines :& have all of them<. &*m not going to e8plain m reasons here, as that !ould be too long, but feel free to e3mail me and as', or other!ise comment. Histor& of 4akhara &n ages long past, the maiden of great beaut :later 'no!n as the Aoregiver< !as born among mortals. ;oth gods and genie lords desired her, but she managed to tric' them all !ith the aid of Fate. &nspired b Fate, the maiden !rote the scrolls of enlightened Aa! of the Aoregiver, !hich !ere destined to be discovered much later. =he Aoregiver herself remained at Fate*s side. 3@111 32111 3828 3@?4 3464 34@@ 3?8G 3?GG 3?4@ 3?16 =he cit of 4og*osto is built b locathah :the land upon !hich it stands used to be under!ater<. 4og*osto rises to the surface and is abandoned b locathah. =he cit of So''ar is founded in the ,ungles that flourished !here no! are the #aunted Aands. &ts citizens are giants and humans. =he .mpire of Ladar is founded b the -eomancers on the %ogaro 4iver. =he cit of Ladarasto :the first of man cities on the same spot< is built as its capital. =he Ladari also soon rebuild and colonize 4og*osto. =he giants of So''ar die out. =he humans continue ruling the cit . =he .mpire of %og is founded b a rival faction of the -eomancers in the upper reaches of %ogaro 4iver. &t soon e8pands east to (l3&ltifat river. =he -eomancers build the fortress of =adabbur at the northernmost point of their e8pansion. 9it 3state of (l3(n!ahr is founded in the heart of !hat is no! 'no!n as #aunted Aands, b some emigrants from So''ar. =he Fire +ost "ure, a m stic group !orshipping the purit of flame, is founded in (l3(n!ahr. (zaltin ibn &ssad ascends the throne of (l3(n!ahr. (zaltin ibn &ssad is visited b the Aoregiver and tric's her into revealing the secret of immortalit . #e becomes a lich. #is brother (ma'im, urged b the evil vizier Meenab, leads a revolt against him and the resulting civil !ar devastates (l3(n!ahr. (ma'im leads his follo!ers !est, to the shore of the -reat Sea, and founds the cit of &n*aash. =he surviving members of the Fire +ost "ure go into the heart of the -reat (nvil and found a fortress there. Some descendants of (l3(n!ahr*s people found the cit of +oradas' on the shore of $acinth Sea. "rincess Mora a of %og con5uers much of Ladar*s inland territories. She builds the cit of Jsa!is near the southern border of her e8pansion, and is given the cit to rule. "rincess Mora a uses the =alisman of Sha,ar to resurrect her beloved, Lasim. She is transformed into a giant crocodile b Sha,ar*s curse. =he =alisman is hidden in her tomb in Jsa!is. (lthough the priests of Sha,ar con5uer the cit , the never find the relic. =he people of +oradas' start !orshipping their living idols. =he "eacoc' =hrone is created for Ling %a!al abu Jashid of +oradas'. #i al, 9it of &ntrigue, is founded at the rim of Su5 ;a . =a,ar, 9it of =rade, is founded on the shore of the -olden -ulf. Si'a', 9it of 9oins, is founded on the shore of the -olden -ulf. Oudra, 9it of "o!er, is founded on the shore of the -reat Sea. &*tiraf, 9it of 9onfessions, is founded on the shore of the -olden -ulf. #uzuz, 9it of 7elights, is founded on the shore bet!een Su5 ;a and the -olden -ulf. =he ruined house of the Aoregiver stands near this spot. $umlat, 9it of +ultitudes, is founded on the eastern side of (l3Jab'i +ountains, near the -olden -ulf.

36SS 3682 36G1 3614 32SG 328@ 3264 38S 366 3@? 32G

6@ 6S ?4 46 @G 62 6@ 86 S? S4 S@ S6 212 21@ 216 222 262 2@S 261 26S 2G1 2S2 2S? 2S4 2SG 668 6?G 6@8

66? 664

(hmad al3(ssad, a oung man of the #ouse of (sad, finds the scrolls containing the Aa! of the Aoregiver. #e see's to unif Ma'harans b introducing these common la!s, but is banished b his arrogant father, shei'h of the #ouse of (sad. #e finds shelter !ith the #ouse of #anif, !ho accept his teachings :and are after!ards 'no!n as R-rand 9aliph*s hunting dogsR<. (hmad starts to get the surrounding villages under his s!a . #e preaches the Aa! to the farthest reaches of Ma'hara, although most cities do not officiall ac'no!ledge his superiorit . $amila the Virtuous, (hmad*s !ife, founds the village +adinat al3+umin on the Steaming &slesN it is there to preserve the Aa! of the Aoregiver so that it should not be forgotten. (hmad al3(ssad defeats the armies of +oradas'. Soon, the $acinth Sea becomes the Sea of Salt and the cit falls into decline. #ilm, 9it of Lindness, is founded on the shore of the -olden -ulf. ( oung man, $afar al3Samal, ta'es four genie !ives and becomes the first sha*ir. Aater, !hen genie lords tr to ta'e a!a his po!er, he crafts the Seal of $afar al3Samal, using it to control the genies. =he First 9aliph dies. #is son %asir al3%asr uses both diplomac and militar might to con5uer the areas of "antheon and the "earl 9ities. %asir is ,oined b the militar might of Oudra. =he -eomancers ruling over Ladar and %og are toppled b the farisan of the .nlightened godsN the group 'no!n as Aions of Jesterda is instrumental in the defeat of the %ine 9ouncil. (fter the fall of the -eomancers, !orship of savage gods :Sha,ar, 4agarra, and Liga< starts rising. Fahhas, 9it of Searching, is founded at the mouth of (l3%a5us river. -rand 9aliph %asir dies. #is son )mar continues the unification of Ma'hara b con5uest, !hich ma'es him ver unpopular in the land. -rand 9aliph )mar is 'illed during siege of #i al. #is son (li assumes po!er and ma'es peace !ith #i al, getting it to accept the Aa! of the Aoregiver diplomaticall . 9aliph (li starts building a grand palace in #uzuz. (s!al al3+uti5, 9aliph of &n*aash, accepts the Aa! of the Aoregiver. #e steps do!n and becomes a missionar , and his son and successor renames the cit to +ulu'. #is descendants still rule the cit . =he Fire +ost "ure are ta'en over b a m sterious figure 'no!n as ;onfire. =he are reorganized into a malicious, self3serving ;rotherhood of the =rue Flame. =he Sea*s 9hildren, a secret societ of sea !izards, is founded. =he .verlasting, a hol sla er brotherhood of #a,ama, are established. (f al, 9it of the .lephant, is founded on the &sle of the .lephant b a member of the #ouse of (lon, a branch of the -rand 9aliph*s famil . -ana, 9it of 4iches, is founded on the !estern side of (l3Jab'i +ountains. -rand 9aliph (li dies. 7uring his reign, he has brought the Aoregiver*s teachings to the farthest reaches of Ma'hara. (li is succeeded b is son #asan. (t the time of 9aliph #asan*s death, Ma'hara has established ne! trade routes to the surrounding lands. 9aliph Wasil ma'es his "roclamation of .5ualit , granting e5ual rights to all sentient races of Ma'hara. Follo!ing that, a group of human sorcerers !ho !ish to sub,ugate other races and rule Ma'hara form a secret societ 'no!n as the 4ed . es. 9aliph Wasil is assassinated b an agent of 4ed . es. -reat strife begins. (bbas, Wasil*s nephe!, rises to the throne and starts establishing a firm bureaucrac . +ahabba, 9it of 9harit , is founded on the shore of the 9ro!ded Sea. ( !ar begins bet!een the genie races. =he cit of =a'abbar re,ects the Aa! of the Aoregiver and the .nlightened -ods. &t is placed on $azirat al3-a!!ar and isolated from the gods. 9aliph (bbas is 'illed b a rogue efreeti. #is son Bthman ascends the throne. #is reign is plagued b genie battles and natural disasters. 9aliph Bthman dies. #is son )ma a ta'es over. #is reign is li'e!ise punctuated b fre5uent disasters. #udid, 9it of #umilit , is founded on the shore of the 9ro!ded Sea. (fter the death of 9aliph )ma a, his son #arun becomes ruler. #e diplomaticall resolves the conflict bet!een the genies, thus earning their friendship. =he genies magicall e8tend his life, and #arun gets the nic'name of al3Oadim, the (ncient. Since he is one of the most famous 9aliphs, this ma e8plain !h man people associate the !ord (l3Oadim !ith Ma'hara. =he 4estless Fires, a hol sla er brotherhood dedicated to %a,m, is established. =he 9onstellation, a secret societ of astrologers, is founded b a m sterious figure 'no!n as the +atriarch.

6G4 688 6SG ?2@ ?64 ?46 ?G1 ?81 ?86 ?8G 412 426 42@ 464 4?? 4?@ 44G 4@S 46? 4G? 486 484 48@ 488 4S1 4S@ @16 @62 @64 @?2 @?4 @?@ @?8 @42 @4@ @4G @@6 @@4 @66 @6@ @G1 @G6 @G? @86

( 7ancing 7!arves m stic group is founded in (l3('ara +ountains b 7oth, a d!arven priest of Lor. =he (ll3Lno!ing . e is created b a ha'ima called Jasmin Sira. Aiham, 9it of Soldiers, is founded on the shore of the -reat Sea, on (l3Sari river. #afa ah, 9it of Secrets, is founded on the far northern river (l3Lufr. First contact bet!een Faerun and Ma'hara. Aast 'no!n use of 9oin of $isan the ;ountiful, !hen (l3Wa,ib, a slave in Oudra, revolts against the corrupt emir of the cit . (l3Wa,ib creates the 7utiful, the first mamlu' organization, to serve the -rand 9aliph. (fter his death, the 9oin disappears. Some priests of #a'u from the #ouse of %asr found the 7esert +os5ue and the 7ome 7ancers m stic group. 9aliph +ansur the Lind ascends the .nlightened =hrone. #e constructs man buildings in #uzuz, including a lot of housing for the poor. Wasat, the +iddle 9it , is founded bet!een #uzuz and #i al. )mara, 9it of Lnights, is founded at the mouth of (l3Jatir river. -rand 9aliph (n!ar ascends the throne and starts sponsoring the e8ploration of fara!a lands, even those be ond =oril. =alab, 9it of Ouesting, is founded inland, on (l3+uti river. =he fortress of $abal Sarahin is built b (mir #eidar Oan, a shei'h of the ,ann. =he 4estless Fires brotherhood is corrupted b the god Lossuth and becomes the Flamedeath Fello!ship. =he all !ith the ;rotherhood of the =rue Flame. Oadib, 9it of Wands, is founded b sorcerers on the northern river (l3#aul. =he Servitors of the Meph r, a secret societ of !ind !izards, is founded. #usein, the ne! 9aliph, starts building the present "alace of the .nlightened =hrone. #al!a, 9it of Solitude, is founded inland near Wadi +alih. .8anaroth the )nifier, a moralist priest of #a,ama, proclaims the creation of the Aeague of the "antheon, centered in &*tiraf. &nterest in ancient cultures of the area gro!s. Societ of Shifting Sands is founded. )ta5a, 9it of Free +en and Ma'hara*s northernmost cit , is founded at the mouth of (l3Mulma river. Suleiman, #usein*s son, becomes the -rand 9aliph. #i ali troops launch an attac' against #uzuz, but Suleiman calls forth a great arm of genies, !ho devastate the enem , sho!ing to all the might of the .nlightened =hrone. 7ihliz, the -ate!a 9it , is founded on a plateau up the %ogaro 4iver, b the !ill of padishah of (f al. (,a ib, 9it of Wonders, is founded at the base of (l3Su5ut +ountains. (l3Lamari famil first rises to prominence. =he +echanicians* Aeague is founded. #a!a, 9it of 9haos, is officiall recognized :before, it !as merel a corsair haven<. =he 9ult of Sand, a secret societ of sand !izards, is founded as an effort to gain protection from the ;rotherhood of the =rue Flame. $a ani al3$asir, an infamous corsair captain, is first heard of. 9aliph (chmed al3(ssad commissions e8ploration parties to the #aunted Aands. =he .verlasting are driven out of their former stronghold b the forces of Oudra. #asan, -randfather of the .verlasting, !ins the fortress of $abal Sarahin from the ,ann. =he cult of &stishia, led b ghuls and evil pirates, is on the rise in #a!a. (l3;idir Sallah, the largest universit in Ma'hara, is founded in #uzuz. =alab undergoes an epidemic of !ererat l canthrop , resulting in the infection of the cit *s ruler and court. Lhalil, future -rand 9aliph, is born. -orar al3('sar, the Singing ;arber, starts operating in #uzuz. Lori al3Mafiri, shei'h of the #ouse of ;a'r, overthro!s the evil sultan of =a,ar and establishes himself as the cit *s ruler. Lhalil al3(ssad marries 7alilah al3%a'ar, his first !ife. Lhalil al3(ssad al3Mahir ascends the .nlightened =hrone after his father*s death. =he Spellsla ers secret societ is formed. +u*izzi al3Lamar is possessed b the )nspea'able, a a'3man high priest. #e becomes the first Ji'aria sp in Ma'hara. )bar 'hel +uhif, Lhan of the (sto's, sla s the caliph of )mara and ta'es over the cit . =he mamlu's of Oudra tr to attac' #a!a. =he spoo' the great zaratan !hich is the base of $a ani

@8? @84 @8@ @8S

al3$asir, causing it to dive to the bottom of the sea. =he Viziers, a secret societ of female sha*irs, is founded. =he necromancers Sumulael and Lazerabet discover the ruins of Jsa!is and settle there. =he search for the =alisman of Sha,ar. =he ;rotherhood of the =rue Flame finds the ruins of an ancient fortress and builds a ne! castle, Lra' al3%iraan, upon its foundations. =he sultan of #afa ah is poisonedN blood infighting begins. (fter all of the pretenders are 'illed, prince Saba is revealed as the sultan*s heir. Oirmiz min #udid, an agent of the ;rotherhood of the =rue Flame, places man la ers of curses :provided b ;onfire< on the -rand 9aliph, ma'ing him unable to get a child. =he )nspea'able uses his dao servants to place cursed amulets in the !alls of -rand 9aliph*s harim, preventing the conception of children therein. +a'in al3+utrattab is possessed b another Ji'aria priest. 9urrent ear :corresponds to 2?6G 7ale 4ec'oning<. (dventurers :particularl priests of #elam the Watcher< travel to Ma'hara from the north in increasing numbers.

@S1 @S6

Names and Time of !ulership of the 2rand Caliphs :ears 23@G @G386 863S? S?3262 26232@S 2@S326S 2G132SG 2SG3668 66836@8 6@83?G6 ?G63?G8 ?G83?81 ?813412 412344G 44G3484 4843@64 @643@6@ @6@3CCC Grand Caliph (hmad al3(ssad, the Aion of Faith %asir al3%asr, the -reat .agle )mar al3Fatih, the 9on5ueror (li al3Silmi, the "eaceful #asan al3=a,ir, the +erchant Wasil al3(adil, the Fair (bbas al3Oanuni, the Aa!ful Bthman al3+uta*allam, the Suffering )ma a al3Oa!i, the Strong #arun al3Oadim, the (ncient &brahim the Worthless Jusuf the Simple +ansur al3Aatif, the Lind (n!ar al3;ahhar, the Sailor #usein al3;anna, the ;uilder Suleiman al3Sa id al3$inn, the +aster of -enies (chmed al3(ssad, the .8plorer Lhalil al3(ssad al3Mahir, the current -rand 9aliph

4.%

loo# at the pop$lation of ?a#hara

From/ A ndon0pobo8.com :A ndon ;augh< While re3re3re:etc.< reading Aand of Fate, & decided to do a census and add up the population of the listed cities b area to see if loo'ing at the material ane! through the lens of number brought patterns, hints or possible stories to light. =he 6G listed cities range from #uzuz !ith 811,111 :plus seasonal traders and pilgrims< do!n to #a!a and Oadib !ith @1,111 each. =he total urban population of these is 4,@G1,111. =he 4 cities of the #eart contains 2,@@1,111 souls, and both the largest and second largest cit :#i al, 9it of &ntrigue has 611,111> ma be ?11,111 more beggars and transients<. =he %orth comes second !ith 2,211,111 in its 8 cities. =his !as surprising, as & had thought of it as a frontier. =he fortress cit of Oudra, !ith @11,111, distorts these, but the other G cities range from t!o small RspecializedR cities of @1,111 each :#a!a, 9it of 9haos and corsairs, and Oadib, 9it of Wands<, on up to t!o at 261,111 each. Oudra is incongruousl large, but that probabl because of being in addition to a great trading cit !ith the rest of Ma'hara over the isthmus, it is a fortress funded b the south. Without +amlu's, and all those m riad shops and ship!rights and suppliers to +amlu's it !ould probabl be half its size. =he si8 cities of the "antheon :five original plus one sullen con5uest< total 811,111 and range from G1,111 to 6@1,111.:the capitol of the league<. =he five 9ities of the "earl total G81,111, ranging from Si'a'*s 61,111 :!ith a gnome 9aliph< and G1,111 in the frontier cit of (,a ib :!ith the first enlightened mos5ue less than a generation old< up to ?11,111 in the cit of multitudes. =he 4 R9ities of the (ncientsR hold 421,111. While 2?1,111 are in +edina (l3(f al, !hich goes bac' almost as far as an enlightened cit , 4ogo*osto has pre3human ruins, and Ladarasto*s ;e s have strong pre3 enlightenment s mpathies. 7ihliz ho!ever, !hich is scarcel a centur old, is up to 81,111 people demonstrating there is considerable vigor in the area. Surpises of Numbers of the 4akharan -opulation Bne of the surprises !as ho! small the "antheon !as. (ll si8 :including the occupied cit < put together onl have as man as #uzuz on a slo! da . Scheming #i al has 611,111>, stolid Oudra @11,111. Further, five centuries have failed to assimilate +ahabba. &t is still a garrisoned rebellious drain rather than a source of strength, let alone an e8ample that an other cit !ould !ant to follo!. =his sho!s that even if the "antheon council is united in the idea of con5uering a neighbor, the !ould have a hard time holding it. For contrast/ 4ome had a fairl generous polic to!ards con5uests in its initial centuries of e8pansion in &tal , and con5uered cities became ,unior partners and a source of more legions. :=his is ver simplified, and after the 6nd "unic !ar there !as an increasing tendenc to treat con5uests as sources of tribute rather than as source of allies<, thus each cit added to the 4epublics po!er. +ost others found each con5uest re5uired a garrison, and stretched them thinner and thinner ... ;ased on past half3millennium sho!ing that the "antheon is having trouble RdigestingR a con5uest 61D it*s size, it is unli'el it !ill successfull gro!. Bne of the !orst disasters for the "antheon !ould be for it to con5uer a neighbor. (nd given +ahabba*s e8ample it isn*t li'el to get voluntar recruits. :"ossible e8ceptions might be the more t rannical cities, #i al 333 !here people tend to disappear in the night, or $umult !here most are in debt to life to corrupt mone lenders might !ell !elcome "antheon management ... for a !hile ...< )nless the become more generous or more ruthless, the "antheons abilit to bring others to their vie!point is going to be limited. :(lso, it has half to a 5uarter as man non3humans, !hich means adversaries !ill have a !ider variet of talent. Simpl having more scouts !ith infravision is an advantage<. Second is to remember that Ma'hara is still -4BW&%-. (,a ib !ith G1,111 has its second 9aliph. )mara in the northeast has been ta'en over b the (sto', an unenlightened tribe, this generation, !ith the result that much of the tribe has been captivated b Ma'haran civilization and that less than a generation later R=he barbarians are slightl larger and hairier than the coastal natives, and the men li'e to 'eep their full beards. Bther!ise, it !ould be difficult to distinguish the (sto's b their appearance alone. =he (sto's do have their o!n language, ho!ever, and spea' +idani !ith a harsh almost threatening accent. ... these s!eating barbarians are not onl among them, but adapting !ell.R 7uring one of the least d namicall managed generations :due to both the 9aliph*s more adventurous than administrativel responsible nature, and deliberate enem plots distracting him from ruling ... so that the land essentiall RdriftedR< the land of fate has gro!n. &n m campaign !e finall :successfull < pla ed through most of the published material, so the conspiracies have been burned up, thro!n do!n, e8posed :though some of

the information is 9onfidential at the highest levels< and the realm is no! actuall moving !ith direction against fire mages, possible geomancer remnants, ghuls, corsairs :heav diplomac here< and e8panding.

-u))les of 4akharan -opulation =he 6G cities total 4,@G1,111 in a land ?,111 miles from %orthernmost outpost to southernmost isle, and 6,111 miles east to !est :si8 million s5uare miles<. While this is less than one person to s5uare mile, man of the miles include empt ocean, deep desert, the pit of -huls, ,ungle3covered ruins, islands reputed to have -enies, tal'ing animals and giant crabs, and some more empt ocean. Saudi (rabia in 2S@G had onl G,111,111 people in 611,111 s5uare miles !ith 61th centur technolog :per 2S@G Worldboo' .nc clopedia<. (round 2,111 (.7. :sorr , don*t have &slamic calendar at m fingertips<, (rabia had about 6 millions, .g pt @ million, +esopotamia :no! &ra5< ? million ... per 9olin +c.ved *s (tlas of the 7ar' (ges. So even !ith no Rcorrection factorR, this is not a bad set of numbers. #o!ever at that time &slam had onl t!o metropoli over 211,111 :;aghdad and 9airo< and a dozen over ?1,111 bet!een "ersia and Spain. =hus the urban population of Ma'hara seems surprisingl high. =here are several choices/ 2< (ssume that, given the scale of the maps, the historians of Ma'hara !hose records !ere translated and conve ed to us b =S4 did not bur us under details, but ,ust hit the highlight. Since a cit of @1,111 is bigger than most cities in the !orld from the beginning of agriculture to the !orld3circling sailing ships of the .uropeans in the 26th centur . &t is plausible that there are a lot of cities of 21,111 to 61,111 ... perhaps half a dozen of those for each recorded cit , and dozens of @,111 to 21,111, plus to!ns and villages of a couple hundred to a couple thousand. 7etails omitted to not have a map of :at the scales given< spec'les all up and do!n the coasts. (t a guess 63? times the surve ed population could live in these lesser cities. =his is supported b the 2SS8 adventure 4.)%&B%, !hich sho!s ne! smaller cities never mentioned before. =#. 9B+"A.=. %.94B+(%9.4S #(%7;BBL has an adventure set on the island of Sahu !ith et more settlements. & li'e the idea of there being a m riad smaller cities in addition to the big 6G :more! more!< 6< (ssume that the population figures of the great cities include all subsidiar settlements, from lone farms to cities of thousands. +an of a cities population might live miles, even da s, outside the cit !alls. ?< (ssume the great cities have tended to overshado! and Rgobble upR smaller potential rivals for commerce and rulership, so that there aren*t a lot of intermediate sized settlements bet!een villages and the @1,111> great cities. Br all of the above ... & tend to lean to!ards a mi8, heavil !ith first choice :details omitted to avoid driving the mappers and game !riters craz ... but that !e can assume that for instant the &sland of the .lephant doesn*t ,ust have one metropolis of 211,111 and nothing but villages, mines and logging camps, but probabl has at least dozens of little !alled to!ns at rivers, harbors, trade and mining centers<.

4., Trac#in) the (aith


From/ +artin 4heaume F+artin.4heaume0"W-S9.-9.9(H Briginal b Aachlan +acOuarrie in 7ragon +agazine Q6?6, adaptation to (l3Oadim b +artin 4heaume #ere is a s stem to 5uantif a character*s piet . "9s of an class can gain the support and aproval of their gods. =he adaptation to (l3Oadim is not et finish. (n input !ill be appreciate. )suall in m game & gave Y" for good3rolepla ing. #o!ever 1 level character gain be pious and cold received favor from theirs gods. For the piet points s stem onl +oralist, .thoist, "ragmatist, Lahin, "aladin and Faris are considered servants of the faith. Bther classes :&ncluding #a'ima and + stic< are considered follo!ers of the faith. -iet& level *evel & && &&& &V V V& Points 1 26 ?6 64 268 6@6 Description (verage 7evoted ;lessed &nspired .8alted (scended :;ecome a planar into the outer plane<

A*ards and -enalties +a,or offense is a lose of 4 or more piet points. +oralist suffers E6 for an lost of pieties points. A2ards and Penalties !or all !ollo2ers and servants >1 >2 >2 >6 >? >2 >2 >2 >4 >21 32 32 32 36 3 6K#7 36 321 321 Follo!ing minimal standart of behavior :(ttending occasional services, giving spares change to the church, etc...< (ttending ma,or religious events :?36 times a ear !ith 23211 gp of e8penses< =ithes 21D of all income to the church :&t ma not benifit the "9 in an !a < =ithes @1D of all income to the church :&t ma not benifit the "9 in an !a < =ithes S1D of all income to the church :&t ma not benifit the "9 in an !a < 9onstruct a small shrine :9ost 211 -" or more< :ma8 of 2Kmonth< (iding servant of o!n faith :(ssists an %"9 servant in their duties or 5uests !ithout tought of re!ard< #arming or impending a member of enem faith 9onstructs a temple :9hurch, +onaster , School, etc....< "9s are responsible for building, financing and staffing it. Strongholds of #igh3levels 9haracter does not count. 9osts/ 21d21E211 dinars +art rdoom :7 ing a heroic death at the hands of an enem of the faith< Failure to ma'e re5uired tithe Failure tu uphold minimum standarsd, moc'ing the faith, brea' a minor observance %eglecting to attend ma,or event for an reasons (ids member of ennem faith #arms servant of o!n faith :7ouble penalt of servant !ho is 'illed< #arms small shrine of o!n faith #arms temple of o!n faith ;etra el of a hol cause to the enem in order to save one*s o!n life

A*ards and -enalties for all servants >1 36 32 32 32 36 36K#7 36 321 "erforming basic dut :"erforming ceremonies, giving advice, casting spells to aid follo!ers, etc....< %eglecting basic dut :"erforming ceremonies, giving advice, casting spells to aid follo!ers, etc....< Failure to ma'e re5uired tithe Failure tu uphold minimum standarsd, moc'ing the faith, brea' a minor observance %eglecting to attend ma,or event for an reasons (ids member of ennem faith #arms servantKfollo!ers of o!n faith :7ouble penalt of servant !ho is 'illed< #arms small shrine of o!n faith #arms temple of o!n faith A*ards and -enalties for specifice deities Ha$ama the Courageous ;,ravery< #arming the !ea' or defenless 9o!ardice Ha-iyah o! the &ea ,ree=es ;Honesty> Thruth< ;etra al of thrust =ell a lie 'no!ingl Ha-u> #aster o! the Desert %ind ;.reedom> Independance< (s' somebod to do something !hen ou could do it ourself

36 36

36 32

32

?auhar the Gemmed ;%ealth< >4 9reate ne! source of !ealth :=rade route , ne! compan , etc...< >2K@1 111 -" (ccumulate personal fortune 36 ;rea' a contract ?isan o! the !loods ;.ruit!ulness< >4 9reate ne! source of !ealth :=rade route , ne! compan , etc...< >2K@1 111 -" (ccumulate personal fortune >2 Aearn an e8tra craft %W" :armorer, stonemasonner , etc....< +a$m the Adventurous ;Adventure> Curiosity< ; strange and e8otic stor tell or !ritten @ann the *earned ;*earning< 7onating large amounts of mone to fund the arts 9reate ne! spells 9reate ne! magical item Write a boo' #arming an unfla!ed !or' of art 9ause =echni5ueKLno!ledge to be lost or forgotten *and >2 32 #elping an animal or naturals area !ithout thought of re!ards #arming an animal or naturals area unnecessaril :hunting for food is o'< 9or the Venera le ;%isdom< and &elan the ,eauti!ul #oon ;,eauty<

>2

>2 >2 >2 >2 32 34

CCC Servants3 benefits and penalties *evel (verage 7evoted ;lessed &nspired .8alted Granted .avor Spellcasting hampered :%o spells are available< 4aised effective spell level b 6 :7uration , range, etc...< >2 bonus to all saves, attac's and damages rolls 9ast #ol K)nhol Word 2Kda S1D +agic 4esistance versus one sphere of spells "ollo*ers3 benefits and penalties *evel (verage 7evoted ;lessed &nspired .8alted Granted .avor %o special effects >4 4eaction vs %"9 clerg of the same faith >6 to all saving thro!s -ranted one minor abilit -ranted one ma,or (bilit 0inor Abilites 2 6 ? 4 @ 6 9ast a 2st level clerical spell 2K!ee' "ermanent "rotection from .vilK-ood 9ast 4emoveK;esto! 9urse 2K!ee' 9ast 7ivination 2K!ee' >4 Saving thro!s versus &llusion &mmune to all disease 0a7or Abilites 2 6 ? 4 @ 6 "ra for and cast spells as "aladin 4adiate "rotection from .vilK-ood and ;raver KFear spell in a 21* radius =urnK9ontrol undead 4aised 7eadKSla living once a !ee' #ealK#arm b la ing hands as "aladin S1D +agic 4esistance versus one sphere of spells for spells level 2 to ? ivines Curses/ :.ffect of the curses are cumulative< 2 6 ? 4 @ 6 4educe one abilit score b ? 9lumsiness, 34 to all attac' and saving thro!s rolls Aeg shrivel, movement is reduced b 6@D Aose one sense :smell ,hearing , sight< Aose one e8perience level, cannot b restored until the curse is lifted Aose a class abilities :spell, sphere, pic' poc'et, etc...< -rocificencies notes )eligion: =his %W" give automaticall 'no!ledge of spiritual guidelines for the o!ner*s faith. ( chec' is re5uired for other faiths. Spell notes Animate Dead: C Atonement/ =he spell !ill replace one piet lost due to a minor offence Augury/ (n augur ma be cast to !arn of spiritual danger.

Commune/ ( commune ma be cast to !arn of spiritual danger. Auest/ ( ma,or past offence !ill be forgotten. &f the loss triggered a divine curse it ma not be removed. )aise Dead/ &f the target died !ith at least one divine curse, ma roll !ith a 21D penalt . ( strong pious target :Aevel && or more< ma roll !ith a 21D bonus. )eincarnation/ &f the target died !ith at least one divine curse, the ne! incarnation !ill be the least desirable one. ( strong pious target :Aevel && or more< ma roll t!ice on the table and chose the best result. )emove Curse/ ( !izard ma not removed a divine curse. ( cleric of 26th level is re5uired. )esurrection/ &f the target died !ith at least one divine curse, ma roll !ith a 61D penalt . ( strong pious target :Aevel && or more< ma roll !ith a 61D bonus. True &eeing/ =he clerical version can determine the "iet level.

4.1 l-9adi! 3hips C =f 3hips D the 3ea


From/ Ydaniel0aol.com #ello.. & recentl purchased a ne! adId product called RBf Ships I the SeaR and & love it. &t has great info on ship movement and combat and ,ust about an thing ou need to add ships to our campaign. )nfortunatel , this ne! product does not have important info :needed for ship movement and combat< on al35adim ships. :although it does include a ver generic arabic ship.< Since & onl pla al35adim and & love corsairs and ships and -olden Vo ages and 9orsairs of the -reat Sea, & deceided to !or' out all the particulars needed for the (O ships.. So, here the are :to be used !ith *Bf Ships I the Sea.*< /aglah Aength 2G@ +anv. d6>6 7ef. 9lass ( ;eam ?1 9re! 41K61K21 +arines 41 +ove 2@ 9argo 2G@ tons #ull "oints @8 Sea!orth 2@ Size A 9rip. "oints @8 "ursuit d6>@ 4F 1

/oom

Aength 26@ +anv. d6>2 7ef. 9lass (

;eam 6@ 9re! ?1K26K8 +arines ?1

+ove 26 9argo 26@ tons #ull "oints @1

Sea!orth 24 Size A 9rip. "oints @1

"ursuit d6>4 4F 1

Sambuk

Aength G@ +anv. d6>6 7ef. 9lass (

;eam 61 9re! 61K8K4 +arines 61

+ove 26 9argo G@ tons #ull "oints 41

Sea!orth 22 Size A 9rip. "oints 41

"ursuit d6>4 4F 1

4aruk

Aength @@ +anv. d6>4 7ef. 9lass (

;eam 2@ 9re! 61K8K4 +arines 26

+ove 28 9argo @@ tons #ull "oints ?@

Sea!orth 26 Size A 9rip. "oints ?@

"ursuit d6>6 4F 33

/ari7ah

Aength 41 +anv. d6>6 7ef. 9lass (K9

;eam 2@ 9re! 21K@K? +arines 8

+ove 26 9argo 41 tons #ull "oints ?1

Sea!orth 22 Size +KA 9rip. "oints ?1

"ursuit d6>4 4F 33

%ote/ %ot all of this info is set in stone. there are variations is ships 33 e8. a zaru5 for instance ma be streamlined for more speed but this !ould lo!er its sea!orthiness a little too. e86. a bari,ah could be ,ust big enough to fit into a Aarge Size and !ould then have a defense class of (.. or it might be a little smaller :+< and have a defense class of 9.

4.4 rabian M$sic and &nstr$!ents


From/ (riella Fs?16G680student.u5.edu.auH ; far the most important instrument is the *ud :imported to .urope as the RluteR 3 the name itself being a .uropean hearing of Ral *udR<. #arps and l res are also used, but are less common, although in the (O setting are more li'el to be found in less civilized parts of the countr side. Some *uds are bo!ed, and are similar to the .uropean rebec or Welsh cr!th. 7rums :tambor< are usuall large, flat, and s'inned onl on one side. -ongs and c mbals are also to be found. Wind instuments include the trumpet and a single3reeded !ood!ind li'e the sha!m :close to the modern oboe<. +ore primitive areas might also use the pan3pipe. +ore bizarre instuments include the friction drum :a drum s'inned at both ends !ith a hole in the top s'in through !hich a stic' coated in resin is dra!n. & don*t 'no! !hat to compare the sound to...< and a monochord !hich in .urope !as 'no!n as the tromba marina/ essentiall a long, s'inn hollo! !ooden shell shaped li'e a truncated p ramid !ith a single string stretched along its length. =his !ould be bo!ed, and since the string cannot be stopped along its length, the instument is capable of pla ing onl one note. &t is thus used as a drone accompaniment for other music. &t is also important not to underestimate the importance of the voice in this period. =here reall is ver little purel instrumental music produced/ it is almost al!a s to accompan singing. =he voice as a solo instrument is also much more important than it is toda . =his is even more alien to 61th centur !estern thin'ing !hen ou remember that RourR concept of harmon has not et been developed, and voices tend to sing in unison. What ou *on3t find/ an 'e boards :including the organ and the sinfon e<, valves on brass instruments :obviousl <, and !ood!inds related to the recorder or flute. From/ shatavari0erols.com :+ia Sherman< Sha!m. =he sha!m loo's ver much li'e a bassoon, and sounds much li'e an oboe !ith a rasp. 9loc'ing in at around t!o feet long for the soprano sha!m, the bass sha!ms had to be pla ed !ith one end on the floor. Sha!ms, being much cheaper than trumpets, !ere often used b night3!atchmen, etc. to do various things li'e sound alarms of all3clears, as !ell as being the instruments of choice for dance bands and processions. :=he soprano sha!m, that is33the rest !ere too big to be carried easil .< &ncidentall , the sha!m evolved into !hat !e no! 'no! as the oboe. /< Aute. =he lute, even though most ever one associates it !ith the romantic picture of !andering minstrels in medieval .urope, actuall originated in (rabia. &n fact, the !ord RluteR is a corruption of the (rabic !ord R(l*)d.R Briginall , lutes had four single strings and !ere pluc'ed !ith feathers, but b the 2@the centur the has someho! ac5uired :spC< five courses of paired strings, and !ere also ma,oritivel pla ed !ith the fingers, moving the lute from an r thmn to a melod instrument. :For the record/ "eople often get lutes and mandolins confused. Autes are the big ones, and if ou go out and bu a lute right no! it*ll have G courses of paired strings. +andolins, ho!ever, are 5uite small and have onl four courses of paired strings. For historical correctness, ignore the mandolins. =he *re Victorian3age instruments33 about 411 ears too modern for us.< Finger c mbals. &n -ree', the *re called R'rotala.R & don*t 'no! !hat the *d be called in (rabic, sorr . &*m sure !e*ve seen them all before33t!o small metal :usuall bronze< discs connected b a short cord. Jou loop the cord over the middle fingers and clang a!a . "lease note that these are EnotE happil tin'ling, delicate sounding instruments33in fact, one pair of 'rotala can be surprisingl loud and brazen3sounding. #ammered dulcimer. (lso 'no!n as the Rsantur.R ;asical , it*s a medium3sized trapezoidal bo8 !ith a huge amount of paired3string courses. &t*s pla ed !ith a small pair of hammers :hence the name< and to m opinion, sounds li'e a harp but better. /<

4ecorder. Ai'e a flute, but it onl has :sevenC< holes and is pla ed straight3on li'e an oboe or a sha!m. 9omes in all sizes, from the foot3long sporano recorder to the obscenel large bass, !hich &*ve never actuall seen. 7rums. %eed & sa moreC From/ ;ernard.7elhausse0ulg.ac.be :;ernard 7elhausse K 94.""< bar*a/ :J< dance meaning *surpassing of oneself, e8cellence and bravoure* :C!< gazel/ :=< vocal improvisation 'anun/ :=< middle3east harp 'aval/ :=< tin flute 'eman/ :=< violin 'omuz/ :Li< ?3stringed instrument le*ba/ :J< dance of the high plateau8 :meaning *game*<, frivolous connotation marfa*/ :J< cla or copper 'ettledrums, s'in of a goat, co! or calf, 24364 cm deep, 643?G cm diam. mizm\r/ :J< bouble clarinet, t!o parallel pipes mizrab/ ud plectrum sahn/ :J< metal tra of different sizes, hit !ith a metal ob,ect to accompan the le*ba dance tabl/ :J< double3headed c lindrical drum, @@361 cm long, ?1 cm diam. ta'sim/ improvisation tanbur/ :=< long3nec'ed unfretted lute t\sa/ :J< cla or copper 'ettledrums, s'in of a goat, co! or calf, 26324 cm deep, ?G34@ cm diam. ud/ :=< short3nec'ed unfretted lute Sources/ :=<W=ur'e , :Li<WL rg stan, :J<WJemen

From/ (le'se, (ndrievs'i, Fsolm r0'olumbus.fiH =here !as an article in 7ragon 2813something that gave a large amount of (rabian musical instruments :since other!ise ever one used 5anun N< =here !ere pictures and even a fe! nift magical instruments :including a nice collection of five instruments, each dedicated to a genie t pe<. & can*t reprint the article :cop right, ou 'no!, and & don*t have a scanner<, but & can list the names of the instruments and !hat the loo' li'e.

4.5 Co$rses at the Eni.ersity of "$z$z


From/ $ebauder0aol.com +ost "9s have teachersKmasters to pass information on to them. &f the do not, the )niversit could ta'e the place of that. For e8ample, loo' again at the ;arber s'ills being taught. =he correspond !ith the s'ills basic to a thief character. =he %W" s'ills available seem to be RcommonR to each character class :i.e. ;usiness and #aggling for the +erchant 4ogueN 4iding 9amels or #orses for Warriors Tone !ould hope 7esert 4iders could get training from their clansU<. + problem !ith the courses offered concern the availabilit of basic s'ills to an character !illing to spend the time and mone . &*m not sure & !ould allo! a single class #a'ima character to ta'e s'ills from =he ;arbering 9ollege. %or !ould & be li'el to allo! a single class +erchant 4ogue access to Specific Spells. &t diminishes the value of having character classes at all, not to mention the flavor of the corresponding 'its. &f a pla er could ,ustif the s'ills, ho!ever, & !ould allo! him or her to ac5uire the s'ill as a %W". )sing the ne! "la er*s Bption/ S'ills I "o!ers version of %W"s, & !ould assign the follo!ing values to the courses offered/ 9ourse &nstructors available 9ostKWee' =ime re5. &nitial 4atin g 9" 9ost

The College of Alchem& -eneral Surve :"otion Aore< -eneral "otion +a'ing :for !izards level HW8< Specific "otions :-eneral "otion +a'ing needed< The /arbering College &ntroduction to ;arbering Sleight of #and :"ic' "oc'ets< Aoc'smithing :Bpen Aoc's< Safet &nspections :FindK4emove =raps< -racefulness :+ove Silentl < Bbscurement :#ide in Shado!s< #earing &mprovement :7etect %oise< 9limbing 4eading .8otic =ongues 4ecognizing the "resence of +agic :7etect +agic< 7etection of Visual 7iscrepancies :7etect &llusion< ;ureaucratic %avigation :;riber < .8trication :.scape ;onds< G 4 @ ? 4 4 4 6 @ 6 6 @ 4 2d. @d. 61d. 21d. @d. @d. 2d. 2d. @d. 21d. 21d. 21d. @d. 6mos. 2mo. 2mo. 2mo. 2mo. 2mo. 2mo. 2mo. 2mo. ?mos. ?mos. 2mo. 2mo. nKa ? 6 2 6 2 ? 26 1 2 6 2 ? 44 46 44 44 4? 4? 44 4? 4? 46 46 4@ 4? 6 6 6 @d. 611d. 211d. ?mos. Smos. 6mos. G nKa nKa W? W4 W4

& haven*t !or'ed up an thing be ond !hat ou see hereN &*ll tr to get the rest at a later time. %o! for the e8planations. =he ma,orit of the information comes directl from 9it of 7elights but & have added the last t!o columns. &nitial 4ating is the abilit score that chec's are rolled against. 9" 9ost is the 9haracter "oint 9ost to RpurchaseR the abilit as a %W" :for e8ample, 46 means that it !ould cost a 4ogue character 6 character points to purchase the abilit <. ( character pa s for %W"s !ithin his class :or from the general categor < at the listed 9" price but must add a penalt of 6 9" for an s'ills from another class. 9haracter classes that !ould normall gain the abilit should not use this method. =hose characters should onl use the information regarding the &nstructors (vailable, 9ost per Wee', and =ime 4e5uired. &t*s a !aste of %W" slots since the alread have access to the abilit . 4 W 4ogue, W W Wizard, " W "riest, F W Warrior, and - W -eneral

For those not familiar !ith SI", use the follo!ing conversion to determine the number of 9" a character has. For each %W" slot available, multipl b t!o :a first level 4ogue has ? %W"s or 6 9"<. & !ould use the information in the follo!ing !a / (llo! an character class to Rbu R the above abilities as %W". 9haracters that purchase s'ills as %W"s suffer a 34 to the initial score. =his ad,usted initial score can be further modified b high abilit scores and the e8penditure of additional 9". 4egardless, a score must have a positive value before a character can use the abilit . (t the end of the =ime 4e5uired, have the character pass an appropriate abilit chec' to determine if the character has Rpassed the final e8am.R .8ample/ roll under de8terit to see if the character has passed the final e8am for Sleight of #andN if not, he or she !ill have an initial rating 38 instead of the standard 34. )nless the character reta'es the class, he or she !ill have to spend additional 9" to raise the score to 2 before attempting to use the abilit . & !ould allo! an character reta'ing a class a bonus of >4 at the end of the class for the subse5uent abilit chec' :and cumulative for an additional attemptsN no sense in rubbing a pla er*s nose in his poor dice rolling<. &*ll continue to !or' on a more detailed list, as time allo!s. =his s stem allo!s for greater fle8ibilit for individual characters but at a rather substantial cost. &f an (s'ar !ants to be able to bribe local officials, he certainl ma attempt to learn the abilit but it ma cost him more than he gains from it. Bn the other hand, some of these s'ills ma save a characters life. =hat !ould ma'e the cost !orth!hile. & should also note that this s stem has not been pla tested. &t*s ho! & !ould proceed to 'eep from unbalancing the game structure.

4.6 ?a#haran /otions and /rices


From/ "elle ;ostrPm F!estpac'.ab0solna.mail.telia.comH

Potion +ame
(nimal control 9limbing 7imunition 7reaming .le8ir of #ealth .S" .8tra3#ealing Fire breath Fire resistance Fl ing -aseous form -iant control -ro!th -iant strength #ealing #eroism #uman control &nvisibilit &nvulnerabilit Aevitation Bil of acid resistacne Bil of attractiveness Bil of cloa'ing Bil :aroma< of dreams Bil :curdle< of death Bil of great faith Bil of elemental invulnerabilit Bil of fier burning Bil of horridness Bil of impact Bil :+urdoc'*s< insect !ard Bil of invisibilit Bil of invulnerabilit Bil of obedience Bil of preservation Bil of romance Bil of the pic'poc'et Bil of slipperiness Bil :Starella*s (phrodisiac< Bil of sulfur "hilter of glibbness "hilter of love "hilter of persuasiveness "hilther of stammering and... "hilther of drun'enness "oison "ol morph self 4ainbo! #ues Sleeping Speed Starella*s (phrodisiac Super3#eroism S!eet !ater Vitalit

.re/uency
2 2 6 ? 6 ? 2 ? 6 6 ? ? 6 6 2 6 ? 6 6 6 6 2 ? ? 4 ? 6 ? 6 6 2 6 6 ? ? 6 ? 6 6 4 ? ? ? ? ? ? 6 2 2 6 6 ? 6 6

Price
?11 ?@1 ?11 4@1 611 @11 411 411 ?11 @11 ?11 811 ?11 @11 611 411 @11 4@1 4@1 611 611 611 411 ?@1 2111 611 ?11 ?@1 611 @11 2@1 611 4@1 611 @11 G11 611 ?11 ?@1 2111 4@1 @11 611 ?11 211 varied @11 611 611 ?11 ?@1 611 411 611

+otes
3 3 3 3 member of faith 3 member of faith 3 3 3 3 3 3 3 member of faith 7+3 7+7+3 3 3 3 =B+ =B+ member of faith 3 3 3 7+=B+ 3 3 3 =B+ 3 3 3 =B+ SoA 3 3 3 3 3 price depends poison. 3 7+(ss+ 3 =B+ 7+3 7+-

Water breathing 2 6@1 3 "o!der of 9oagulation 2 211 member of faith 7ust of 7ind 7ulling 4 4@1 =B+ .re/uencies: 2 W commonN open mar'et product, avaialble for an bod in all cities. 6 W normN available in most cities 3 re5uires some contacts :s'illfull local guide or ali'e needed<. ? W rareN normal not on the open mar'et 3 re5uires special contacts. 4 W ver rareN ver hard to find +otes: =B+ W =ome of +agic. SoA W Secrets of the Aamp. 7+- W 7ungeon +aster -uide 3 W 7ungeon +aster -uide or Aand of Fate bo8.

4.A /rices of Monsters '2i.in) or ;ead+


From/ +artin.4heaume0"W-S9.-9.9( & have discover that m "9 en,o s selling part of the animalKmonster the 'illed. So, & !ent into m archives and found a list of animal furs, s'ins, etc..... & have also !ent throught the (l3Oadim +9. &f ou see an omisions or ou have a good idea for a missing value :-"< , & !ould appreciate if ou could sent our information to me and & !ill update m list. Fur Creature ;aboon ;ear ;oar ;un ip 9ommon furs 7ebbi A n8 +anticore Sabu lords =h lacines =iger S'in Creature (fanc 7ragonne %aga Bctopus, -iant 4eptiles Sea W rm &vor Creature ;a'u .lephant .ncumbrance W 6@D-" (nimal and +onster 9arcasses Creature (l3$ahar :;lood< ;ura5 :Feather< 9oc'atrice :Feather< 9oelenite 9rab, giant 9ra fish, giant 7ragon =urtle Fire ;ettle :Aight glands< Fire thorn +ason3Wasp, -iant, .8o3S'elton +ason3Wasp, -iant, Fire glands +ason3Wasp, -iant, "oison Sac's +umm , 7ust %aga, . es %aga, =heet % mph, hair Bctopus, -iant, &n'

Pelts @ @ 2 611 6 21111 ? @

Trimming 2 61 6@ 21 ?11 61

Cape/Cloac 211 26@ 211 411 26@

Coat/)o e/,lan-et 611 6@1 611 @11 6@1

61

26@

6@1

Value 281136111

(se!ulness Scale +ail >6

6K#7 2111 to ?111

Value 611 2113611

Value

(se!ulness "otion of delusion and mind3affecting item Scrolls of protection and healing scroll +agical scrolls

2111 ?2341 423@1 #7Y2361 ?11 "oison "otion of Fire 4esistanceKBil of Fire &nvulnerabilit "otion of Fire ;reath = pe B "oison 4ottingK7isease +agic Sleeping potionK9#( ad,ustment +agical scrolls

4a'shasa, ;lood Sabu lords, hair Sa'ina, .ssence Scorpion, venom Serpent Aord, Aeft3half of brain Serpent Aord, 4ight3half of brain Serpent, Winged, Wings Shar' Simurgh, Feather =h lacine, ;rain =urtle, giant sea Whale :ambergris< Whale, all Wild games

"otion of 7elusion 9ontinual .vil . e for 61 da s "otion of Fl ing "oison .li8irs of #ealth, "otion of Aongevit "oison "rotection from Aightning scroll #7 Y 21 6@3@1 @23G1 21113 61111 #7 Y 211 #7 Y 2 4obe of Scintillating 9olor +ind blan'

=eethK9la! W 2 -"K#7 for common creatures =eethK9la! W ? -"K#7 for uncommon creatures =eethK9la! W @ -"K#7 for rare creatures =eethK9la! W 21 -"K#7 for ver rare creatures =eethK9la! ,e!elr W 6d6 Y 21 gp (ntlersK#orns of nomal creature W 2d4>2 spK#7 (ntlersK#orns of monsters W 2d4>2 gpK#7 .ggs and Joung Creature (ddrazahr (nfanc (pe, carnivorous ;aboon ;ear ;lin' 7og 9amel 9at, Winged, -reater 9at, Winged, Aesser 9oc'atrice 9ondor 9rocodile 9rocodile, giant 7ragonne .agle, -iant .el, giant .lephant Falcon #arp #a!' #orse Aizard, Fire +obat B!l B!l, giant 4haumbusun 4oc 4oc, -reat 4oc, =!o headed Sea Aion 'gg :oung @11 C 6113411K(dult #7 211136111 22326 6111 @1 4111 ?1361 211 411 ?@11 @113811 6111 6@1 @111 21361 211 @11 61132611 81134811 G@11 ?1361 611 G11 8@11 4@11 @113811 411 ?113@11 @11 22361 G@11 4113611 21361 611 2111 8111 41136411 6111

Serpent, Winged Singing =ree Sna'e, constrictor Sna'e, giant constrictor Sna'e, giant poisonousKspitting Sna'e, giant sea Sna'e, poisonous Spider, giant Spider, #uge Spider, "hase Spider, Water =al'ing ;ird

2G@ 6111 2@11 4@11 2@1 6@11 2211 ?111 2@11

@111 ?@1 @@11 61113@111 8111321111 6113@11 4411 6611 @@11 ??11

4.B The Cara.an Generator-Tables


From/ +artin.4heaume0"W-S9.-9.9( & have ta'en the caravan generator from the Forgotten 4ealms #ordes accesories. & modified it a little bit to adapt it to (l3Oadim. ;ut before doing more important modifications, & !ant our input if ou have an . Ta le 1: "rigin ;d5< 2 %orth Ta le 3: &i=e ;d1BB< 123?@ ?63G1 G23S8 SS3211

6 .ast

? South

4 West

Small +edium Aarge 4o al

6 rolls on =able ? 4 rolls on =able ? 8 rolls on =able ? 8 rolls on =able ?, 2 roll on =able ?a and 2 roll on =able ?b

Ta le C: Goods and *oads Carried ;d1BB< 12 (loes!ood :63? loads< 1631@ (rmor :634 loads< 16318 ;rass!are :236 loads< 1S326 9amels :213?1< 2? 9amphor :23? loads< 24 9ardamon :236 loads< 2@32G 9attle :21361< 2832S 9loves :2 loads< 6136@ 9otton :6326 loads< 66368 7ates :23? loads< 6S .bon :236 loads< ?1 .lephants :236< ?23?4 Felt :638 loads< ?@3?G Fine Steel :63G loads< ?8 Fran'incense :2 loads< ?S -inseng :236 loads< 4134? -lass :63@ loads< 4434G #orses #ides :6361 loads< 483@1 &ncense :23? loads< @23@6 &ndigo :236 loads< @?3@4 Ainen :234 loads< Ta le C : Goods and *oads Carried ;d1BB< 1231? (mber :2 loads< 14316 9heetahs :634< 1G31S 9oral :236 loads< 21 7iamonds :E< 22326 7!arven craftsmen :6361< 2? .merlads :E< 2432G Falcons :634< 28361 -old :E< 6236@ #a!'s :634< 663?6 #orses :613261< ?? #ostages :23?< ?4 &ron :63@ loads< ?@3?8 &vor :23? loads< ?S342 $ade :E< 46344 Aapis Auzi :E< 4@34G Aeopards :23?< 4834S Aions :234<

@@ @6 @G @8 @S361 62366 6?364 6@3G1 G2 G6 G?3G4 G@3G6 GG38@ 8638G 8838S S1 S23S6 S?3S@ S63SS 211

Aotus :2 loads< + rrh :2 loads< %utmeg :236 loads< "atchouli :236 loads< 4aisins :23? loads< 4are dogs :638< 4ose!ood :23? loads< 4ugs :638 loads< Sable furs :236 loads< Saffron :E< Sandal!ood :23? loads< Sheep :613611< Sil' :638 loads< Spear #eads :23? loads< S!ords :234 loads< =iger S'ins :2 load< Wa8 :23? loads< Wine :6326 loads< -o to =able ?b -o to =able ?c

@13@6 @?3@@ @6361 6236@ 6636G 68 6S G13G2 G63G? G43G6 GG381 82384 8@3S1 S23S? S43S@ S6311

"arrots :636< "eacoc's :638< "earls :E< "epper :236 loads< "istachios :234 loads< .lephant :236< .lephant defence :2 load< 4ubies :E< Salt :?328 loads< 7olphin s'in :236 loads< Shar's'in :23? loads< Silver :E< Slaves :6361< Sulphur :6326 loads< =ortoise shell :2 load< -o to =able ?c

Ta le Cc: Goods and *oads Carried ;d1BB< 1231@ 9opper (utomaton :2< 16321 9amel of the "earl :234< 2232G .ntertainers :2321< 28368 9oc'atrice :236< ?63?@ 7ragon blood :E< ?634@ 7ragon scale :E< 463@6 Sages :236< @?361 +anticore hide :23?<

6236G 683G@ G638@ 863S1 S23S@ S63SS 211

9riminal :234< C " thon bile :E< 4are boo's or scolls :236< Serpent !inged Aiving &dols :2< 7+*s choice

E =he value of all special items should no be more than @1D the total !orth of the caravan, according to the +onstrous 9ompendium. Ta le 5: Transport ;d1BB< &f there are an loads to be carried, roll belo! to determine the method of transport. 123@1 9amels G43S1 B8 carts @236@ +ules S2 +agical device 66368 #orses S63S8 .lephants 6S3G? "orters SS3211 +onster Ta le D: Caravan Personnel .ver caravan, no matter the size, has the follo!ing members/ ( caravan3master, scout, master3merchant, commander of the guard :6th level Fighter< =hereafter, the number of guards, merchants and dovers depends on the number of loads, t pe of transport, and value of the caravan. =o find the number of drivers, use the ratio given belo!. =he number is a ratio of drivers to animals/ Horses 2K? #ules 2K@ Camels 2K? 'lephants 2K2 "0 Carts 2K2 #onster 2K2 :minimum<

.8otic animals are al!a s carried in !agons and re5uire one handler for ever t!o animals. #erds re5uire one drover for ever 21 head of livestoc'.. &n addition to the master3merchant, there is another merchant present for each different t pe of goods carried. &f there are an items from =ables ?b or ?c, these are accompanied b an additional merchant. =he number of guards is t!ice the combined total of all other personnel. =he number of guards is doubled if the caravan carries an item from table ?b and triple from ?c. Fore ever @1 guards, there is a sub3commander of ?K4th level. For ever 211, there is a priest and a !izard of @KGth level. =here is 61D chance the caravan is accompanied b 638 travelers.

4.1F

list of desert plants

From/ 4o A. Vieira Frvieira0toto.csustan.eduH &n m o!n campaign & have compiled the follo!ing list of plants/ Sedge Smo'e =ree 9reosote ;ush &odine ;ush ;rittlebush "e ote 7evil*s 9la! "uncture Vine "eppergrass "uffball Sulphur Flo!er 9at 9la! 9rucifi8ion =horn (gave :9entur "lant< ;oo,um Stoneplant

9roton Sna'e!eed =hreadleaf -roundsel .lephant =ree :me'illot tree< Saguaro

%ote/ man of these are %. (merican plant varieties and ma not fit the flavor of an (O campaign. & originall compiled for a 7S campaign.

Chapter 5: Brin)in) ?a#haran N/Cs to 2ife


From/ ean!ei0ps .u!a.edu.au :Jean Wei Bng< 9op right ] 2SS6 Jean Wei Bng. (ll rights reserved. "ermission is granted to freel distribute this article as part of the R(l3Oadim %etboo',R as long as this notice is retained in full. (dvanced 7ungeons I 7ragons, (l3Oadim, Ma'hara, and man other names and terms used in this article are trademar's of =S4, &nc. For a full list of such terms, please refer to the references at the end of this article. 1 Introduction 161 %ho &hould )ead This ArticleE 4ole3pla ing %on3"la er 9haracters :%"9s< is one of the main roles of a 7ungeon +aster :7+<. &t is also one of the most challenging things a 7+ !ill have to do in the course of a game33even more so !hen the game setting is an unusual one for the 7+. For most 7+s, the (l3Oadim setting from =S4 &nc., set in the fictional land of Ma'hara, presents such a challenge. Ma'hara is modeled upon the (rabian region of real life33an e8otic place from most people*s points of vie!. =he histor and traditions of these lands are probabl 5uite foreign to the *t pical* 7+ :viz., one raised in a !estern culture<. =his article is meant to help ou, the 7+, become proficient !ith role3pla ing Ma'haran %"9s. .ach 7+ !ill have his or her individual st le of doing this, so this article can onl serve as a guide, or collection of recommendations, at best. 163 The Author7s '0perience 2ith Al-Aadim & first became involved !ith role3pla ing in 2S84, but didn*t 7+ until around 2SS1. (lthough the (l3Oadim setting has been around for a !hile, & didn*t reall ta'e notice of it until 2SS@, !hen m pla ers agreed that the *d li'e to role3pla in an (rabian setting. =he boo' R(l3Oadim/ (rabian (dventuresR is a must for an role3pla ing in Ma'hara. &t contains ne! rules and character classes :amongst other things< needed for (7I7 role3pla ing in the (l3Oadim setting. =he bo8ed set R(l3Oadim/ Aand of FateR is not officiall a *necessar * item, but if ou don*t have it, ou ma as !ell ma'e up our o!n (rabian lands. With these t!o items, ou can get a lot of meaningful role3pla ing done. Bverall, & am ver pleased !ith the (l3Oadim setting. &*d encourage those 7+s !ho are tired of the *conventional* mediaeval settings to have a good loo' at adventures in Ma'hara33the Aand of Fate. &t !ill ta'e some !or' to get the *feel* of the setting, but it*ll be !orth it.

3 .ive Tips !or Portraying @a-haran +PCs 361 9no2 the *and o! .ate =his isn*t lush green pasture or temperate !oods that ou*re pla ing in no!. &t*s hot33infernall hot. Searing heat assaults our face33the onl e8posed part of our bod . &t*s dr . Jou thin' that ou*re going to shrivel up into a dr hus' if ou don*t get a drin' soon. =he camels stin' ... oh bo , do the stin' ... hang on a minute33it*s &ou. (nd those I^!ZQD flies !on*t leave ou alone ... es, the high deserts, oases, and !hite3!alled coastal cities of Ma'hara are probabl 5uite unli'e an thing ou*ve ever 7+ed before. &f our pla ers are ne! to Ma'hara :i.e., the (l3Oadim setting<, then & !ould strongl encourage starting them off as a,ami :or foreigner< "9s. =his !a , the pla ers reall get to e8perience the differences bet!een an (rabian setting and a .uropean setting !ithout having it clinicall dissected for them. =hus, the pla ers get to e8perience ne! things incidentall . &f ou ta'e the other approach, starting our pla ers as Ma'haran "9s, ou !ill have to e8plain 5uite a lot to them :especiall about customs< before the can get started, and this, in m opinion, ta'es the fun out of it. &f our pla ers have pla ed in Ma'hara before, then that*s another stor , of course. Jou, as the 7+, should be at least some!hat familiar !ith the general la out of the land. Ma'haran cities are convenientl clustered into a fe! groups33the Free 9ities of the %orth, the 9ities of the #eart, the "earl 9ities, and the "antheist Aeague. =a'e some time to stud the differences bet!een these groups of cities. (lthough the ma seem fairl similar to the uninitiated, there are subtle differences bet!een them. For e8ample, the "earl 9ities are generall the oungest cities in the realm. =hus, most buildings !ill be fairl ne!, and there !ill be an air of e8citement in these cities. &n contrast, the 9ities of the "antheon are some!hat older, and their citizens more conservative. (lthough there !ill still be hustle and bustle, these cities ma not 5uite be the hives of activit that the "earl 9ities are. =he Free 9ities of the %orth are characterized b different colored cloths33 citizens of a cit !ill generall !ear clothing of these colorsN travelers !ill be easil recognizable.

=his brief e8position should give ou an idea about the depth and color of the (l3Oadim setting. Jou don*t need to 'no! things in depth :until later, an !a <, but at least be familiar !ith the superficial things33things that a ne! visitor to a cit !ould notice immediatel . Since sight is our :human beings*< primar sense, start !ith the things that might catch a visitor*s e e. &t is difficult :unless ou 'no! the (rabic language< to build up an accurate soundscape, but some appropriate music ma help. + personal favorite is 4ims' 3Lorsa'ov*s RScheherazade.R Smell is an important sense to pla upon in this setting, since a hot, dr , dust cit smells a lot different from a cool, !et one. (t an mar'et place, "9s !ill notice the e8otic spic aroma of s!eet meats and s!eets :e.g., thin' about Aebanese s!eets and their distinct smell and taste<. While these points don*t directl relate to portra ing %"9s, the form an important bac'drop to the characters. 363 9no2 the People Ma'haran %"9s fall into t!o distinct groups/ (l3;adia :desert d!ellers< and (l3#adhar :cit d!ellers<. While all are enlightened Ma'harans, the have their differences. =hin' about the differences bet!een the coastal cit d!ellers :relativel sophisticated, and sometimes impractical< and the frontier fol' :tough and do!n3to3earth< of 2811s %orth (merica. =his should give ou some idea about the relationship bet!een the (l3#adhar and the (l3 ;adia. =he (dventurer*s -uide to Ma'hara :in the Aand of Fate bo8ed set< give detailed descriptions of these t!o sub3 cultures, and ou are !ell advised to be familiar !ith the differences bet!een the t!o. =o help ou remember, thin' about the !a the t!o 'inds of people live. =he (l3;adia are nomadsN the possess onl !hat the can carr or can easil be transported. =he have little use for lu8uries :in general<. (s a people, the !ould tend to be practical to the e8treme. &f ou had to live in the desert, ou !ould soon be !orr ing more about survival :especiall !ith bandits, !ild animals, and other bands of nomads around< than about smelling nice. =he (l3;adia are less concerned about o!nership than the (l3 #adhar, since things are more often thought of as the propert of the group, and also because the Aa! has a !ea'er presence in the desert than in the cities. =he (l3#adhar are settledN the rel on safet in numbers, as do the (l3;adia, but the population of a cit is far greater than that of several nomadic bands. =he can thus afford to trul put do!n roots, and hoard their !ealth. (l3#adhar !ill, in general, be more craft than their nomadic Ma'haran counterparts. =he !ill be more concerned !ith issues li'e o!nership, and the Aa! !ill be there to settle an disputes. =o the *civilized* (l3 #adhar, lu8ur is a sign of status. ;e sure to read the section on Status :i.e., social status< in the (rabian (dventures ruleboo', as remembering to role3pla this properl can be difficult. &f ou haven*t read an thing about the (l3;adia and the (l3#adhar e8cept !hat &*ve !ritten above, ou might be tempted to thin' that the are vastl different. %ot soN !hile the do have their differences :mainl in terms of attitude and lodging<, the are greatl similar as !ell. =he both uphold the !isdom of the Aoregiver, and believe in Fate. =his is the challenge for the (l3Oadim 7+/ to role3pla their differences, et, in another sense, to portra a united people !ho spea' a common language. 36C Hide :our .ace ( significant amount of communication is non3verbal. =he term *bod language* is commonl used to indicate non3verbal communication. For e8ample, our facial e8pressions can conve our opinion about something !ithout us having to sa a !ord. We use our hands to gesture as !e spea'. =he !a in !hich !e stand can indicate ho! !e feel about a conversation. While it !ould ta'e great acting s'ills to ma'e use of all of these methods of communicating, it is !orth!hile considering a fe! related issues !hen role3pla ing Ma'haran %"9s. While not ever one is veiled in Ma'hara, a significant proportion are. &n modern Western societ , clothing does not normall cover the lo!er portion of the face. &n Ma'hara, it is not uncommon for the lo!er face to be covered. =o get an idea of the difference this ma'es !hen ou*re tal'ing to someone, tr the follo!ing/ loo' in a mirror and sa a fe! !ords, e8pressing different emotions in the meantime. %o! tr it again, but !ith our hand covering our nose and mouth :or better still, a piece of cloth<. Jou*ll notice that !hile the e es can e8press a bit, the rest of the face can give a!a much more. %o! imagine if ever one around ou !ore a veil. =he !hole situation !ould probabl feel more secretive, and ou !ould have to be more alert to subtle cues :a slight change in voice, or a narro!ing of the e es< to assess someone*s attitude or intention. =his is ho! & imagine it !ould be li'e in Ma'hara. Bf course, not ever one !ears a veil, but in the high desert :especiall !hen the !inds are blo!ing< and the "antheist Aeague :!here the are ultra3conservative<, ou can e8pect almost ever one*s faces to be so hidden. &f ou !ould li'e to role3pla this 'ind of situation, all ou have to do is cover our lo!er face. &t ma feel sill at first, but ou !ill all get used to it. (nother option, if ou have a 7ungeon +aster*s screen, is to sin' in our

seat, so that our lo!er face is actuall out of vie!. (s !ith ever thing else, these are ,ust suggestions. Feel free to disregard them if the don*t !or' for ou and our part . C Conclusion =he romantic m sti5ue and adventurous flair that man people associate !ith (rabia can be ours. &t ,ust ta'es a little bit of attention and not a little bit of reading :but it*s fun, & assure ou< on the 7+*s part, but the results !ill be !orth it. =he (rabian (dventures boo' and the Aand of Fate bo8ed set provide sufficient information for ou to 7+ an (l3Oadim campaign effectivel . &f ou !ant more detailed information, our librar should have plent of good boo's on (rabia. +ost of the information :e.g., desert living, culture< transfers across easil . &f ou can, get a couple of video documentaries on (rabia and !atch them !ith our part 33these !ill reall help set the scene. & !ish ou man pleasant hours of role3pla ing in the Aand of Fate. 5 )e!erences 9oo', 7. :2S8S<. R(dvanced 7ungeons I 7ragons/ "la er*s #andboo' :6nd ed.<.R Aa'e -eneva, W&/ =S4. 9oo', 7. :2S8S<. R(dvanced 7ungeons I 7ragons/ 7ungeon +aster*s -uide :6nd ed.<.R Aa'e -eneva, W&/ =S4. -rubb, $., and #a da , (. :2SS6<. R(l3Oadim/ (rabian (dventures.R Aa'e -eneva, W&/ =S4. -rubb, $., and #a da , (. :2SS6<. R(dventurer*s -uide to Ma'hara.R Aa'e -eneva, W&/ =S4. :&n the R(l3Oadim/ Aand of FateR bo8ed set.<

Chapter 6: 3hort 3tories 6.1 laddin and the :onderf$l 2a!p


Found some!here in the WorldWideWeb... =here once lived a poor tailor, !ho had a son called (laddin, a careless, idle bo !ho !ould do nothing but pla all da long in the streets !ith little idle bo s li'e himself. =his so grieved the father that he diedN et, in spite of his mother*s tears and pra ers, (laddin did not mend his !a s. Bne da , !hen he !as pla ing in the streets as usual, a stranger as'ed him his age, and if he !as not the son of +ustapha the tailor. R& am, sir,R replied (laddinN Rbut he died a long !hile ago.R Bn this the stranger, !ho !as a famous (frican magician, fell on his nec' and 'issed him sa ing/ R& am our uncle, and 'ne! ou from our li'eness to m brother. -o to our mother and tell her & am coming.R (laddin ran home and told his mother of his ne!l found uncle. R&ndeed, child,R she said, R our father had a brother, but & al!a s thought he !as dead.R #o!ever, she prepared supper, and bade (laddin see' his uncle, !ho came laden !ith !ine and fruit. #e fell do!n and 'issed the place !here +ustapha used to sit, bidding (laddin*s mother not to be surprised at not having seen him before, as he had been fort ears out of the countr . #e then turned to (laddin, and as'ed him his trade, at !hich the bo hung his head, !hile his mother burst into tears. Bn learning that (laddin !as idle and !ould learn no trade, he offered to ta'e a shop for him and stoc' it !ith merchandise. %e8t da he bought (laddin a fine suit of clothes and too' him all over the cit , sho!ing him the sights, and brought him home at nightfall to his mother, !ho !as over,o ed to see her son so fine. %e8t da the magician led (laddin into some beautiful gardens a long !a outside the cit gates. =he sat do!n b a fountain and the magician pulled a ca'e from his girdle, !hich he divided bet!een them. =hen the ,ourne ed on!ards till the almost reached the mountains. (laddin !as so tired that he begged to go bac', but the magician beguiled him !ith pleasant stories and lead him on in spite of himself. (t last the came to t!o mountains divided b a narro! valle . RWe !ill go no farther,R said his uncle. R& !ill sho! ou something !onderfulN onl do ou gather up stic's !hile & 'indle a fire.R When it !as lit the magician thre! on it a po!der he had about him, at the same time sa ing some magical !ords. =he earth trembled a little in front of them, disclosing a s5uare flat stone !ith a brass ring in the middle to raise it b . (laddin tried to run a!a , but the magician caught him and gave him a blo! that 'noc'ed him do!n. RWhat have & done, uncleCR he said piteousl N !hereupon the magician said more 'indl / RFear nothing, but obe me. ;eneath this stone lies a treasure !hich is to be ours, and no one else ma touch it, so ou must to e8actl as & tell ou.R (t the !ord treasure (laddin forgot his fears, and grasped the ring as he !as told, sa ing the names of his father and grandfather. =he stone came up 5uite easil , and some steps appeared. R-o do!n,R said the magicianN Rat the foot of those steps ou !ill find an open door leading into three large halls. =uc' up our go!n and go through them !ithout touching an thing, or ou !ill die instantl . =hese halls lead into a garden of fine fruit trees. Wal' on till ou come to niche in a terrace !here stands a lighted lamp. "our out the oil it contains, and bring it me.R #e dre! a ring from his finger and gave it to (laddin, bidding him prosper. (laddin found ever thing as the magician had said, gathered some fruit off the trees, and, having got the lamp, arrived at the mouth of the cave. =he magician cried out in a great hurr / R+a'e haste and give me the lamp.R =his (laddin refused to do until he !as out of the cave. =he magician fle! into a terrible passion, and thro!ing some more po!der on to the fire, he said something, and the stone rolled bac' into its place. =he man left the countr , !hich plainl sho!ed that he !as no uncle of (laddin*s but a cunning magician, !ho had read in his magic boo's of a !onderful lamp, !hich !ould ma'e him the most po!erful man in the !orld. =hough he alone 'ne! !here to find it, he could onl receive it from the hand of another. #e had pic'ed out the foolish (laddin for this purpose, intending to get the lamp and 'ill him after!ards. For t!o da s (laddin remained in the dar', cr ing and lamenting. (t last he clasped his hands in pra er, and in so doing rubbed the ring, !hich the magician had forgotten to ta'e from him. &mmediatel an enormous and frightful genie rose out of the earth, sa ing/ RWhat !ouldst thou !ith meC & am the Slave of the 4ing, and !ill obe thee in all things.R (laddin fearlessl replied, R7eliver me from this place!R !hereupon the earth opened, and he found himself outside. (s soon as his e es could bear the light he !ent home, but fainted on the threshold. When he came to himself he told his mother !hat had passed, and sho!ed her the lamp and the fruits he had gathered in the garden, !hich !ere in realit precious stones. #e then as'ed for some food. R(las! child,R she said, R& have nothing in the house, but & have spun a little cotton and !ill go sell it.R (laddin bade her 'eep her cotton, for he !ould sell the lamp instead. (s it !as ver dirt , she began to rub it, that it might fetch a higher price. &nstantl a hideous genie appeared, and as'ed !hat she !ould have. She fainted a!a , but (laddin, snatching the lamp, said boldl / RFetch me something to eat!R =he genie returned !ith a silver bo!l, t!elve silver plates containing rich meats, t!o silver cups, and t!o bottles of !ine. (laddin*s mother, !hen she came to herself, said/ RWhence comes this splendid feastCR R(s' not, but eat,R replied (laddin. So the sat at brea'fast

till it !as dinner3time, and (laddin told his mother about the lamp. She begged him to sell it, and have nothing to do !ith devils. R%o,R said (laddin, Rsince chance hath made us a!are of its virtues, !e !ill use it, and the ring li'e!ise, !hich & shall al!a s !ear on m finger.R When the had eaten all the genie had brought, (laddin sold one of the silver plates, and so on until none !ere left. #e then had recourse to the genie, !ho gave him another set of plates, and thus the lived man ears. Bne da (laddin heard an order from the Sultan proclaimed that ever one !as to sta at home and close his shutters !hile the "rincess his daughter !ent to and from the bath. (laddin !as seized b a desire to see her face, !hich !as ver difficult, as she al!a s !ent veiled. #e hid himself behind the door of the bath, and peeped through a chin'. =he "rincess lifted her veil as she !ent in, and loo'ed so beautiful that (laddin fell in love !ith her at first sight. #e !ent home so changed that his mother !as frightened. #e told her he loved the "rincess so deepl he could not live !ithout her, and meant to as' her in marriage of her father. #is mother, on hearing this, burst out laughing, but (laddin at last prevailed upon her to go before the Sultan and carr his re5uest. She fetched a nap'in and laid in it the magic fruits from the enchanted garden, !hich spar'led and shone li'e the most beautiful ,e!els. She too' these !ith her to please the Sultan, and set out, trusting in the lamp. =he -rand Vizier and the lords of council had ,ust gone in as she entered the hall and placed herself in front of the Sultan. #e, ho!ever, too' no notice of her. She !ent ever da for a !ee', and stood in the same place. When the council bro'e up on the si8th da the Sultan said to his Vizier/ R& see a certain !oman in the audience3chamber ever da carr ing something in a nap'in. 9all her ne8t time, that & ma find out !hat she !ants.R %e8t da , at a sign from the vizier, she !ent up to the foot of the throne and remained 'neeling until the Sultan said to her/ R4ise, good !oman, and tell me !hat ou !ant.R She hesitated, so the Sultan sent a!a all but the Vizier, and bade her spea' freel , promising to forgive her beforehand for an thing she might sa . She then told him of her son*s violent love for the "rincess. R& pra ed him to forget her,R she said, Rbut in vainN he threatened to do some desperate deed if & refused to go and as' our +a,est for the hand of the "rincess. %o! & pra ou to forgive not me alone, but m son (laddin.R =he Sultan as'ed her 'indl !hat she had in the nap'in, !hereupon she unfolded the ,e!els and presented them. #e !as thunderstruc', and turning to the vizier, said/ RWhat sa est thouC Bught & not to besto! the "rincess on one !ho values her at such a priceCR =he Vizier, !ho !anted her for his o!n son, begged the Sultan to !ithhold her for three months, in the course of !hich he hoped his son could contrive to ma'e him a richer present. =he Sultan granted this, and told (laddin*s mother that, though he consented to the marriage, she must not appear before him again for three months. (laddin !aited patientl for nearl three months, but after t!o had elapsed, his mother, going into the cit to bu oil, found ever one re,oicing, and as'ed !hat !as going on. R7o ou not 'no!,R !as the ans!er, Rthat the son of the -rand Vizier is to marr the Sultan*s daughter tonightCR ;reathless she ran and told (laddin, !ho !as over!helmed at first, but presentl bethought him of the lamp. #e rubbed it and the genie appeared, sa ing/ RWhat is th !illCR (laddin replied/ R=he Sultan, as thou 'no!est, has bro'en his promise to me, and the vizier*s son is to have the "rincess. + command is that to3night ou bring hither the bride and bridegroom.R R+aster, & obe ,R said the genie. (laddin then !ent to his chamber, !here, sure enough, at midnight the genie transported the bed containing the vizier*s son and the "rincess. R=a'e this ne!3married man,R he said, Rand put him outside in the cold, and return at da brea'.R Whereupon the genie too' the vizier*s son out of bed, leaving (laddin !ith the "rincess. RFear nothing,R (laddin said to herN R ou are m !ife, promised to me b our un,ust father, and no harm !ill come to ou.R =he "rincess !as too frightened to spea', and passed the most miserable night of her life, !hile (laddin la do!n beside her and slept soundl . (t the appointed hour the genie fetched in the shivering bridegroom, laid him in his place, and transported the bed bac' to the palace. "resentl the Sultan came to !ish his daughter good3morning. =he unhapp Vizier*s son ,umped up and hid himself, !hile the "rincess !ould not sa a !ord and !as ver sorro!ful. =he Sultan sent her mother to her, !ho said/ R#o! comes it, child, that ou !ill not spea' to our fatherC What has happenedCR =he "rincess sighed deepl , and at last told her mother ho!, during the night, the bed had been carried into some strange house, and !hat had passed there. #er mother did not believe her in the least, but bade her rise and consider it an idle dream. =he follo!ing night e8actl the same thing happened, and ne8t morning, on the "rincess*s refusing to spea', the Sultan threatened to cut off her head. She then confessed all, bidding him as' the Vizier*s son if it !ere not so. =he Sultan told the Vizier to as' his son, !ho o!ned the truth, adding that, dearl as he loved the "rincess, he had rather die than go through another such fearful night, and !ished to be separated from her. #is !ish !as granted, and there !as an end of feasting and re,oicing. When the three months !ere over, (laddin sent his mother to remind the Sultan of his promise. She stood in the same place as before, and the Sultan, !ho had forgotten (laddin, at once remembered him, and sent for her. Bn seeing her povert the Sultan felt less inclined than ever to 'eep his !ord, and as'ed his Vizier*s advice, !ho counselled him to set so high a value on the "rincess that no man living !ould come up to it. =he Sultan than turned to (laddin*s mother, sa ing/ R-ood !oman, a sultan must remember his promises, and & !ill remember mine, but our son must first send me fort basins of gold brimful of ,e!els, carried b fort blac' slaves, led b as man !hite ones, splendidl dressed. =ell him that & a!ait his ans!er.R =he mother of (laddin bo!ed lo! and

!ent home, thin'ing all !as lost. She gave (laddin the message adding, R#e ma !ait long enough for our ans!er!R R%ot so long, mother, as ou thin',R her son replied. R& !ould do a great deal more than that for the "rincess.R #e summoned the genie, and in a fe! moments the eight slaves arrived, and filled up the small house and garden. (laddin made them to set out to the palace, t!o b t!o, follo!ed b his mother. =he !ere so richl dressed, !ith such splendid ,e!els, that ever one cro!ded to see them and the basins of gold the carried on their heads. =he entered the palace, and, after 'neeling before the Sultan, stood in a half3circle round the throne !ith their arms crossed, !hile (laddin*s mother presented them to the Sultan. #e hesitated no longer, but said/ R-ood !oman, return and tell our son that & !ait for him !ith open arms.R She lost no time in telling (laddin, bidding him ma'e haste. ;ut (laddin first called the genie. R& !ant a scented bath,R he said, Ra richl embroidered habit, a horse surpassing the Sultan*s, and t!ent slaves to attend me. ;esides this, si8 slaves, beautifull dressed, to !ait on m motherN and lastl , ten thousand pieces of gold in ten purses.R %o sooner said then done. (laddin mounted his horse and passed through the streets, the slaves stre!ing gold as the !ent. =hose !ho had pla ed !ith him in his childhood 'ne! him not, he had gro!n so handsome. When the sultan sa! him he came do!n from his throne, embraced him, and led him into a hall !here a feast !as spread, intending to marr him to the "rincess that ver da . ;ut (laddin refused, sa ing, R& must build a palace fit for her,R and too' his leave. Bnce home, he said to the genie/ R;uild me a palace of the finest marble, set !ith ,asper, agate, and other precious stones. &n the middle ou shall build me a large hall !ith a dome, its four !alls of mass gold and silver, each side having si8 !indo!s, !hose lattices, all e8cept one !hich is to be left unfinished, must be set !ith diamonds and rubies. =here must be stables and horses and grooms and slavesN go and see about it!R =he palace !as finished the ne8t da , and the genie carried him there and sho!ed him all his orders faithfull carried out, even to the la ing of a velvet carpet from (laddin*s palace to the Sultan*s. (laddin*s mother then dressed herself carefull , and !al'ed to the palace !ith her slaves, !hile he follo!ed her on horsebac'. =he Sultan sent musicians !ith trumpets and c mbals to meet them, so that the air resounded !ith music and cheers. She !as ta'en to the "rincess, !ho saluted her and treated her !ith great honour. (t night the princess said good3 b e to her father, and set out on the carpet for (laddin*s palace, !ith his mother at her side, and follo!ed b the hundred slaves. She !as charmed at the sight of (laddin, !ho ran to receive her. R"rincess,R he said, Rblame our beaut for m boldness if & have displeased ou.R She told him that, having seen him, she !illingl obe ed her father in this matter. (fter the !edding had ta'en place, (laddin led her into the hall, !here a feast !as spread, and she supped !ith him, after !hich the danced till midnight. %e8t da (laddin invited the Sultan to see the palace. Bn entering the hall !ith the four3and3t!ent !indo!s !ith their rubies, diamonds and emeralds, he cried, R&t is a !orld*s !onder! =here is onl one thing that surprises me. Was it b accident that one !indo! !as left unfinishedCR R%o, sir, b design,R returned (laddin. R& !ished our +a,est to have the glor of finishing this palace.R =he Sultan !as pleased, and sent for the best ,e!elers in the cit . #e sho!ed them the unfinished !indo!, and bade them fit it up li'e the others. RSir,R replied their spo'esman, R!e cannot find ,e!els enough.R =he Sultan had his o!n fetched, !hich the soon used, but to no purpose, for in a month*s time the !or' !as not half done. (laddin 'no!ing that their tas' !as vain, bade them undo their !or' and carr the ,e!els bac', and the genie finished the !indo! at his command. =he Sultan !as surprised to receive his ,e!els again, and visited (laddin, !ho sho!ed him the !indo! finished. =he Sultan embraced him, the envious vizier mean!hile hinting that it !as the !or' of enchantment. (laddin had !on the hearts of the people b his gentle bearing. #e !as made captain of the Sultan*s armies, and !on several battles for him, but remained as courteous as before, and lived thus in peace and content for several ears. ;ut far a!a in (frica the magician remembered (laddin, and b his magic arts discovered that (laddin, instead of perishing miserabl in the cave, had escaped, and had married a princess, !ith !hom he !as living in great honour and !ealth. #e 'ne! that the poor tailor*s son could onl have accomplished this b means of the lamp, and travelled night and da till he reached the capital of 9hina, bent on (laddin*s ruin. (s he passed through the to!n he heard people tal'ing ever !here about a marvelous palace. RForgive m ignorance,R he as'ed, R!hat is the palace ou spea' ofCR #ave ou not heard of "rince (laddin*s palace,R !as the repl , Rthe greatest !onder in the !orldC & !ill direct ou if ou have a mind to see it.R =he magician than'ed him !ho spo'e, and having seen the palace 'ne! that it had been raised b the -enie of the Aamp, and became half mad !ith rage. #e determined to get hold of the lamp, and again plunge (laddin into the deepest povert . )nluc'il , (laddin had gone a3hunting for eight da s, !hich gave the magician plent of time. #e bought a dozen lamps, put them into a bas'et, and !ent to the palace, cr ing/ R%e! lamps for old!R follo!ed b a ,eering cro!d. =he "rincess, sitting in the hall of four3and3t!ent !indo!s, sent a slave to find out !hat the noise !as about, !ho came bac' laughing, so that the "rincess scolded her. R+adam,R replied the slave, R!ho can help laughing to see an old fool offering to e8change fine ne! lamps for old onesCR (nother slave, hearing this, said, R=here is an old one on the cornice there !hich he can have.R %o! this !as the magic lamp, !hich (laddin had left there, as he could not ta'e it out hunting !ith him. =he "rincess, not 'no!ing its value, laughingl bade the slave ta'e it and ma'e the e8change. She !ent and said to the magician/ R-ive me a ne! lamp for this.R #e

snatched it and bade the slave ta'e her choice, amid the ,eers of the cro!d. Aittle he cared, but left off cr ing his lamps, and !ent out of the cit gates to a lonel place, !here he remained till nightfall, !hen he pulled out the lamp and rubbed it. =he genie appeared, and at the magician*s command carried him, together !ith the palace and the "rincess in it, to a lonel place in (frica. %e8t morning the Sultan loo'ed out of the !indo! to!ards (laddin*s palace and rubbed his e es, for it !as gone. #e sent for the Vizier and as'ed !hat had become of the palace. =he Vizier loo'ed out too, and !as lost in astonishment. #e again put it do!n to enchantment, and this time the Sultan believed him, and sent thirt men on horsebac' to fetch (laddin bac' in chains. =he met him riding home, bound him, and forced him to go !ith them on foot. =he people, ho!ever, !ho loved him, follo!ed, armed, to see that he came to no harm. #e !as carried before the Sultan, !ho ordered the e8ecutioner to cut off his head. =he e8ecutioner made (laddin 'neel do!n, bandaged his e es, and raised his scimitar to stri'e. (t that instant the Vizier, !ho sa! that the cro!d had forced their !a into the court ard and !ere scaling the !alls to rescue (laddin, called to the e8ecutioner to sta his hand. =he people, indeed, loo'ed so threatening that the Sultan gave !a and ordered (laddin to be unbound, and pardoned him in the sight of the cro!d. (laddin no! begged to 'no! !hat he had done. RFalse !retch!R said the Sultan, Rcome hither,R and sho!ed him from the !indo! the place !here his palace had stood. (laddin !as so amazed he could not sa a !ord. RWhere is our palace and m daughterCR demanded the Sultan. RFor the first & am not so deepl concerned, but m daughter & must have, and ou must find her or lose our head.R (laddin begged for fort da s in !hich to find her, promising if he failed to return at suffer death at the Sultan*s pleasure. #is pra er !as granted, and he !ent forth sadl from the Sultan*s presence. For three da s he !andered about li'e a madman, as'ing ever one !hat had become of his palace, but the onl laughed and pitied him. #e came to the ban's of a river, and 'nelt do!n to sa his pra ers before thro!ing himself in. &n doing so he rubbed the ring he still !ore. =he genie he had seen in the cave appeared, and as'ed his !ill. RSave m life, genie,R said (laddin, Rand bring m palace bac'.R =hat is not in m po!er,R said the genieN R& am onl the Slave of the 4ingN ou must as' him of the lamp.R R.ven so,R said (laddin, Rbut thou canst ta'e me to the palace, and set me do!n under m dear !ife*s !indo!.R #e at once found himself in (frica, under the !indo! of the "rincess, and fell asleep out of sheer !eariness. #e !as a!a'ened b the singing of the birds, and his heart !as lighter. #e sa! plainl that all his misfortunes !ere o!ning to the loss of the lamp, and vainl !ondered !ho had robbed him of it. =hat morning the "rincess rose earlier than she had done since she had been carried into (frica b the magician, !hose compan she !as forced to endure once a da . She, ho!ever, treated him so harshl that he dared not live there altogether. (s she !as dressing, one of her !omen loo'ed out and sa! (laddin. =he "rincess ran and opened the !indo!, and at the noise she made, (laddin loo'ed up. She called to him to come to her, and great !as the ,o of these lovers at seeing each other again. (fter he had 'issed her (laddin said/ R& beg of ou, "rincess, in -od*s name, before !e spea' of an thing else, for our o!n sa'e and mine, tell me !hat has become of an old lamp & left on the cornice in the hall of four3and3t!ent !indo!s !hen & !ent a3hunting.R R(las,R she said, R& am the innocent cause of our sorro!s,R and told him of the e8change of the lamp. R%o! & 'no!,R cried (laddin, Rthat !e have to than' the (frican magician for this! Where is the lampCR R#e carries it about !ith him,R said the "rincess. R& 'no!, for he pulled it out of his breast to sho! me. #e !ishes me to brea' m faith !ith ou and marr him, sa ing that ou !ere beheaded b m father*s command. #e is forever spea'ing ill of ou, but & onl repl b m tears. &f & persist, & doubt not but he !ill use violence.R (laddin comforted her, and left her for a !hile. #e changed clothes !ith the first person he met in the to!n, and having bought a certain po!der returned to the "rincess, !ho let him in b a little side door. R"ut on our most beautiful dress,R he said to her, Rand receive the magician !ith smiles, leading him to believe that ou have forgotten me. &nvite him to sup !ith ou, and sa ou !ish to taste the !ine of his countr . #e !ill go for some, and !hile he is gone & !ill tell ou !hat to do.R She listened carefull to (laddin and !hen he left her, arra ed herself gail for the first time since she left 9hina. She put on a girdle and head3dress of diamonds and seeing in a glass that she !as more beautiful than ever, received the magician, sa ing, to his great amazement/ R& have made up m mind that (laddin is dead, and that all m tears !ill not bring him bac' to me, so & am resolved to mourn no more, and have therefore invited ou to sup !ith meN but & am tired of the !ines of 9hina, and !ould fain taste those of (frica.R =he magician fle! to his cellar, and the "rincess put the po!der (laddin had given her in her cup. When he returned she as'ed him to drin' her health in the !ine of (frica, handing him her cup in e8change for his, as a sign she !as reconciled to him. ;efore drin'ing the magician made her a speech in praise of her beaut , but the "rincess cut him short, sa ing/ RAet us drin' first, and ou shall sa !hat ou !ill after!ards.R She set her cup to her lips and 'ept it there, !hile the magician drained his to the dregs and fell bac' lifeless. =he "rincess then opened the door to (laddin, and flung her arms around his nec'N but (laddin !ent to the dead magician, too' the lamp out of his vest, and bade the genie carr the palace and all in it bac' to 9hina. =his !as done, and the "rincess in her chamber felt onl t!o little shoc's, and little thought she !as home again. =he Sultan, !ho !as sitting in his closet, mourning for his lost daughter, happened too loo' up, and rubbed his e es, for there stood the palace as before! #e hastened thither, and (laddin received him in the hall of the four3and3t!ent !indo!s, !ith the "rincess at his side. (laddin told him !hat had happened, and sho!ed him the dead bod of the

magician, that he might believe. ( ten da s* feast !as proclaimed, and it seemed as if (laddin might no! live the rest of his life in peaceN but it !as not meant to be. =he (frican magician had a ounger brother, !ho !as, if possible, more !ic'ed and more cunning than himself. #e travelled to 9hina to avenge his brother*s death, and !ent to visit a pious !oman called Fatima, thin'ing she might be of use to him. #e entered her cell and clapped a dagger to her breast, telling her to rise and do his bidding on pain of death. #e changed clothes !ith her, coloured his face li'e hers, put on her veil, and murdered her, that she might tell no tales. =hen he !ent to!ards the palace of (laddin, and all the people, thin'ing he !as the hol !oman, gathered round him, 'issing his hands and begging his blessing. When he got to the palace there !as such a noise going on round him that the "rincess bade her slave loo' out the !indo! and as' !hat !as the matter. =he slave said it !as the hol !oman, curing people b her touch of their ailments, !hereupon the "rincess, !ho had long desired to see Fatima, sent for her. Bn coming to the "rincess the magician offered up a pra er for her health and prosperit . When he had done the "rincess made him sit b her, and begged him to sta !ith her al!a s. =he false Fatima, !ho !ished for nothing better, consented, but 'ept his veil do!n for fear of discover . =he princess sho!ed him the hall, and as'ed him !hat he thought of it. R&t is trul beautiful,R said the false Fatima. R&n m mind it !ants but one thing.R (nd !hat is thatCR said the "rincess. R&f onl a roc*s egg,R replied he, R!ere hung up from the middle of this dome, it !ould be the !onder of the !orld.R (fter this the "rincess could thin' of nothing but the roc*s egg, and !hen (laddin returned from hunting he found her in a ver ill humour. #e begged to 'no! !hat !as amiss, and she told him that all her pleasure in the hall !as spoilt or !ant of a roc*s egg hanging from the dome. R&f that is all,R replied (laddin, R ou shall soon be happ .R #e left her and rubbed the lamp, and !hen the genie appeared commanded him to bring a roc*s egg. =he genie gave such a loud and terrible shrie' that the hall shoo'. RWretch!R he cried, Ris it not enough that & have done ever thing for ou, but ou must command me to bring m master and hang him up in the midst of this domeC Jou and our !ife and our palace deserve to be burnt to ashes, but that this re5uest does not come from ou, but from the brother of the (frican magician, !hom ou destro ed. #e is no! in our palace disguised as the hol !oman, !hom he murdered. #e it !as !ho put that !ish into our !ife*s head. =a'e care of ourself, for he means to 'ill ou.R So sa ing, the genie disappeared. (laddin !ent bac' to the "rincess, sa ing his head ached, and re5uesting that the hol Fatima should be fetched to la her hands on it. ;ut !hen the magician came near, (laddin, seizing his dagger, pierced him to the heart. RWhat have ou doneCR cried the "rincess. RJou have 'illed the hol !oman!R R%ot so,R replied (laddin, Rbut a !ic'ed magician,R and told her of ho! she had been deceived. (fter this (laddin and his !ife lived in peace. #e succeeded the Sultan !hen he died, and reigned for man ears, leaving behind him a long line of 'ings.

Chapter A: Miscellaneo$s Thin)s A.1 &nterestin) :eb /a)es


(rabian %ames can be found at the follo!ing !eb address/ http/KK!!!.lpl.arizona.eduK_'imberl KmedanceKmedance.html From $ason -riggs F,griggs0dental.ufl.eduH Jou can get a rather large list of (rabian characterKplace names off m !eb page. http/KKbiomat.dental.ufl.eduK_,ason From $oseph #oc'ing Fcomaman0conni8.comH #i, name*s ,oe. & happen to love al35adim and have actuall started some %etboo's of m o!n based on (l3 5uadim, including a short stor based on m character and a list of ne! spells he researched. When & am finished !ith those, ou can lin' to those pages. :m main page is http/KK!!!.conni8.comK_comaman , but & doubt & can finish them an time !ithin the ne8t couple of months.< Short stories/ %a,ib*s Aetters #ome, =he =ale of (n!ar http/KK!!!.2stresource.comK_misteredKdnd.htm &ntroduction of the Ma'haran !orld, onl te8t3based http/KK!!!4.ncsu.eduKeosKusersKeKeburKWWWKal5adim.html Jou can get the !hole boo' (rabian %ights under/ gopher/KKgopher.vt.edu/21121K16K@6K2 #ere is an overvie! of about 41 (rabian %ights stories from the translation of Sir 4ichard Francis ;urton. http/KK!!!.techfa'.uni3bielefeld.deKtechfa'KagsKtiKpersonenKmfreericKmKanKa[night[1.html Bne place to do!nload the incredible (l3Oadim %etboo' http/KK!!!.users.globalnet.co.u'K_chees Ku[adnd.html

A.% New Mystic of No)- bilities


/attle -ro*ness From/ M(L(%J0aol.com =hese m stics thin' of themselves as !arriors, hence man of their special abilities are melee3oriented. )nfortunatel , their =#(91 is that of a spell caster. &n order to rectif that problem, !e*ve agreed on the abilit for a m stic to better his =#(91 through e8pending spell levels. =he first =#(91 point costs one spell level, the second costs t!o, and the third =#(91 ad,ustment costs three spell levels, etc. -ranted, this ma'es the *true target* abilit some!hat less attractive until *battle pro!ness* is ta'en once or t!ice 3 but it helps the m stic live up to his heritage as a !arrior to be feared.

Chapter B: T3*>s /rod$ct 2ist


With submissions from/ M(L(%J0aol.com, brents0i8.netcom.com :;rent Stroh<, $amie %ossal F,nossal0ruf.rice.eduH, (rielleFs?16G680student.u5.edu.auH and holli0pips12.informati'.uni3mannheim.de Al-Aadim;)< Ara ian Adventures &ource oo- :=S46266, Z28.11< =he (l3Oadim:4< adventure setting describes the fol'lore, legends, traditions, and m tholog of fabled (rabia. $ourne and adventure in the land of Sinbad, (li ;aba and the (rabian %ights. #C1C> #onstrous Compendium> Al-Aadim;)< Appendi0 :=S4626S, Z21.S@< +eet the ferocious monsters and beasts of fabled (rabia in 64 pages pac'ed !ith terrors read to challenge the characters in our 'l56adim campaign. Al-Aadim - *and o! .ate ,o0ed &et :=S421GG, Z61.11< =ravel across the deserts is treacherous, and this bo8ed set details the people and perils of fabled (rabia. 9ontains poster3size maps of the land of the desert and boo'lets describing the people and their rulers. City o! Delights :=S421S2, Z61.11< =he mightiest cit of the Aand of Fate comes to life in this accessor and adventure. (ll character levels. The Complete &ha7ir7s Hand oo- :=S46246,Z28.11< 7iscover secrets about genies, find ne! 'its, ne! proficiencies, ne! sorcerous societies and ne! spells! A*A1> Golden Voyages :=S4S?66, Z28.11< =he sourcebo8 is filled !ith Sinbad3st le adventures on the high seas. "la ers are pitted against nature and the magical monsters of the deep, !hile e8ploring a m sterious chain of islands to find a great lost treasure. A*A3> Assassin #ountain :=S4S4?2, Z28.11< (dds the lair of the .verlasting, the most deadl brotherhood in the Aand of Fate, to (A3O(7&+ adventures. (ssassin +ountain 3 prett cool, the "9s run afoul of hol sla ers. Wor's best if the various bits from this set are mi8ed into a regular campaign rather than run all at once. 7etails a hol sla er retreat rife !ith politics, intrigue and :heh< bac'stabbing. Finishes !ith more of a politicalKrole3pla ing adventure rather than the old frontal assault. (n accessor and adventure for character levels @38. A*AC> A Do=en and "ne Adventures :=S4S4?6, Z28.11< ( collection of thrilling short adventures for use in the (A3O(7&+ campaign setting. 9haracter levels 6321. A*A5> &ecrets o! the *amp :=S4S4??, Z28.11< ( complete surve and e8ploration of the genies in the Aand of Fate and their !orld. =his includes detail !ith some information on the -enies .lemental "lanes, even more than in the +anual of the "lanes. =he three scenarios all involve travel to the genie*s home planes and !ere 5uite good as & recall, especiall the ,ourne to the 9it of ;rass. )uined 9ingdoms :=S4S441,Z28.11< Stop the raising cult of the -eomancers. Jou must ,ourne into the ,ungles. =he bo8 can be started at ?rd3@th level, it*s last chapter is for a part around 26th level. &n m opinion, it is the best bo8 for (l3Oadim. &t*s !onderful stor line is enough for a !hole campaign. Jou can also read m additional -eomancers in Section @.2. Corsairs o! the Great &ea :=S4S44S,Z28.11< Caravans :=S4S4@S,Z28.11< =he 643page (dventure ;oo' consists 6 episodes/ 7pisode 2. Solving the m ster of a tla'ing tent brings the "9s to the attention of Fahad al3Ma'ir, one of =a,ar*s !ealthiest and most revered dignitaries. Fahad hires the "9s for an e8pedition that !ill ta'e them across the

#igh 7esert to the "ir of -huls. =heir mission/ to locate and retrieve Fahad*s missing fiance, Sita, !hom Fahad has not seen in more than half a centur and !hom he still dearl loves. 7pisode 3. =he episode details the part *s tr' across the #igh 7esert, fraught !ith scheming genies, suspicious strangers, and fercious monsters. 7pisode 8. =he part meets an eccentric m stic !ho gives them access to a po!erful magic item, but onl if the help him deal !ith a bizarre entit from another !orld. 7pisode 9. (t a militar camp deep in the #igh 7esert, the part becomes embroiled in an ancient feud bet!een t!o !arring tribes and meets a sorcerer !ith a deadl secret. 7pisode :. (n investigation of Vahtov, the village !here Sita !as last seen, leads to an ancient cr pt and an alliance !ith a m sterious shapeshifter. 7pisode ;. ( deadl confrontation in a fier palace beneath the "it of the -huls determines the fate of Fahad*s lost love. Cities o! ,one :=S4S46G,Z28.11< &t is a collection of 6 unrelated adventures that are mostl set in tombs. Jou can connect a fe! of the adventures together. =he adventures are/ S&itable Donations/ Set in the "earl 9ities area. & haven*t run this lo! level adventure, et. &t !ould be a good supplement to 9aravans. %he %reas&re !it/ (lso set in the "earl 9ities area. ( lo!3to3mid level adventure. %he (enies- %error/ 9an be located in an !adi :dried up river bed<. ( mid3level romp that lets ou introduce a po!erful scimitar :9 clone of the Four Ouarters< to the part . %he Shattered Stat&e/ ( mid3level adventure set on the desert side of the Furro!ed +ountains. ( ery good addition to ( 7ozen and Bne (dventures :the "9s pass right b this area on their !a toKfrom Lra' al3%iraan<. & li'ed this adventure. &t helps to embellish it !ith pictures of real places ver similar to So''ar. Co&rt of the Necromancers/ ( high level adventure :higher than the suggest, if ou have rec'less "9s<. (lso, this has to be m favorite adventure to date! Set deep in the -re $ungle, ma'es a !onderful addition to the 4uined Lingdoms bo8. *dolatry/ ( high level adventure :mid3level if ou s'ip the magical !ood gathering, li'e & did<. 4un shortened, it adds to ( 7ozen and Bne (dventures :again, the "9s are passing b , on their !a to or from (l3(n!ahr<. =he onl problem & have is that & no! have t!o "9s that !orship the idol of &shistu : es, the are Shorn<. While the !ere ta'en a!a from the catacombs, the still retain their ne!found religion. &n fact, the affected "9s have tal'ed about building a shrine to &shistu in 7ihliz :or even Jsa!is, if the liberate it<. 9ities of ;one is an e8cellent bo8ed set to get for adding to other campaign bo8es. %ot onl does it add to the 4uined Lingdoms adventures, but =he Shattered Statue and =he -enies* =error add to ( 7ozen and Bne (dventures 5uite nicel . &dolatr can be a good addition to either ( 7ozen and Bne or the 4uined Lingdoms campaigns :or even as a bridge bet!een the t!o<. Finall , the adventures Suitable 7onations and =he =reasure "it can be added easil to 9aravans. )eunion :=S4 S@84, b $ac'ie 9assada I %ic' 4ea. ZS.S@, ?6 pages< =he ne! 4"-( (l3Oadim module +e&nion published b =S4 arrived in m local game store this !ee' and & snatched it up 5uic'l :voting !ith m poc'etboo' for more (l3Oadim...<. ;elo! is a first impressions revie! of the product. =he plot revolves around the attempts of three different groups from a desert tribe !ho !ere captured to attain their freedom and return to their ancestral home. .ach group is imprisoned separatel and each chapter of the adventure revolves around the escape efforts of a different group. =he groups are the men, !omen, and children of the tribe of (ltair. =he product is !ell laid out and visuall appealing, although at ?6 pages seems some!hat light. Since some significant areas of this module as described as Rfree!heelingR and RfantasticR & !ould e8pect that it re5uires a reasonabl e8perienced 7+ to evo'e the atmosphere that is desired. =here are some good role3pla ing tips at the beginning, but the could have been more liberall interspersed if this !as aimed at novice 7+s. & li'e the feel that the tr to evo'e, so & feel comfortable !ith it, although it ma not suit ever one. &t is not a module for a 7+ !ho li'es to ,ust read the bo8ed te8t and sa R!hat do ou doCR Some 7+s & 'no! !ouldn*t use this module because the don*t allo! cross gender pla due to the problems some pla ers have effectivel doing so. & onl allo! this !ith e8perienced pla ers. &f ou trust all our pla ers to cross genders and be ade5uatel pla their roles and have fun doing so, then this isn*t a do!n chec'. =here !as one ver frustrating omission in the product !hich !ould have made it difficult to run. =he authors do not specif the levels for !hich the scenario is designed, although the foes are clearl designed to balance a certain number of character3levels. While & have a feel for it, & haven*t pla tested it so & !ould feel uncomfortable guessing.

& also felt that the third section !as anti3climatic. & !ould run the first chapter, the third chapter, and then the second chapter. Bther than that, & !as pleased !ith the organization. ;ecause the adventure re5uires that all the characters are members of a particular tribe and because the pla ers pla a different character in each chapter, it is not ver suitable to e8isting (l3Oadim characters. =his is not surprising in an 4"-( tournament round, and is ver useful if the adventure is going to be used to introduce (l3 Oadim, it*s !orld, values, monsters, and concepts to ne! pla ers. &t does mean that a 7+ !ould have some !or' ahead of hirself if sie !anted to adapt the adventure for campaign use. =here is plent of opportunit to adapt the adventure for campaign use, either !ith the original premise :all are members of a captured tribe, men !omen and children are segregated and have separate adventures getting home< or !ith a modified premise sculpted to suit e8isting characters. & thin' this is a great advantage. =he adventure, li'e most tournament adventures, seems to be designed to be run in a short :6.@34 hour< slot. Since there are dealings !ith genies, cross desert travel, and cit dealings, almost an area of interest can be e8panded upon for more adventuring possibilities. %umerous (l3Oadim products could be incorporated, such as Cities of Bone or 'ssassin Mo&ntain. & might !ant to run a longer version alternating characters ever session. & thin' this could be stretched to about a 21 session adventure prett easil , !ith the last session a free3for3all including all three of each "la er*s characters. S&mmary4 =he product is !ell thought out and !ell !ritten and if it suits our talents and needs is a good bu . &f ou*re an e8perienced (7I7 7+ interested in (l3Oadim and are loo'ing for a good introduction for our pla ers or if ou*re an e8perienced (l3Oadim 7+ loo'ing for adventures for 7esert %omads, this is a good product. Aet*s hope that Wot9 gets the message that (l3Oadim is a valuable, viable campaign setting that should be resurrected. %onders o! the *and o! .ate :7ragon Q2GS, from $eff -rubb< +agic item tables and descriptions for (l Oadim. ( later version :though, in some !a s not as e8tensive< appeared in the A(%7 BF F(=. bo8ed set. Campaign ?ournal: &cimitars Against the Dar- :7ragon Q2S8, from Wolfgang ;aur< ( slightl different approach to (l Oadim. =his article details a dar'er setting for (l Oadim, appropriatel named R7ar' (rabiaR. %e! 'its, proficiencies, spirit po!ers and sample plots are included, as !ell as a monster list, and a ne! monster, the Ma'haran Lra'en. The City o! *o!ty Pillars :7ragon Q 612, from Steve Lurtz< &ram of (rabian legend, a cit in the m sterious 4ealm of 7reams is described. &ncluded are adventure hoo's and a campaign stor line. Campaign ?ournal: Ara ian Adventures GaloreF :7ragon Q616, from -regor W. 7et!iler< (n outline of five different directions for an (l Oadim campaign to ta'e. Time in a ,ottle :7ragon Q618< ( short stor about opening a -enie prison3bottle. Top-api Palace :7ragon Q622< ( palace visited b Steve Lurtz. 'cology o! the ,ird #aiden :7ragon Q 628, from "aul 9ulotta< (s the title suggests, an article dealing !ith Ma'hara*s ans!er to the S!anma . Campaign Classics: #agical &ands o! @a-hara :7ragon Q666< =!elve magical sands read for usage. The Assassin %ithin :7ungeon Q4G, from "aul 9ulotta< "rotect a college professor from a #ol Sla er of Lor. For levels ?3G, about 61 part level. The " $ect o! Desire :7ungeon Q@1, b -ar B*9onnell and Auc a Szachno!s'i< =his 7I7 (dventure is not an (l3Oadim adventure, but an arabian adventure and can easil be used. =he adventurers must protect a princess on a ship vo age. ;ut she gets 'idnapped b a cursed mage... For 436 characters of level @38, about ?@ part level.

The *ast "asis :7ungeon Q@2, from "eter (berg< ( intriguing adventure !here the "9s get into a desert storm, find themselves in the borderland, the land bet!een life and death, and race against time to reenter the land of the living. For levels 234, about 26 part level. The )ose o! ?umlat :7ungeon Q@G, from $eroen -rasd '< =he "9s !or' as caravan guards for a beautiful oung !oman and a gem !ith a terrible curse. For ?> "9s of levels ?3G, about 66 levels total. ,lood G .ire :7ungeon Q6?, from $ohn ;aichtal< Find the missing oung heir of Oa bar. +a'e a vo age into the -reat 7esert, see' the old vizier in the Lhaldun Basis and finall travel to the Valle of +ist and fight against the infamous ;rotherhood of =rue Flame to rescue the heir from the &vor =o!ers. For @3G "9s of levels G3S, about 48 total levels. Anauroch :=S4 S?61, F4 2?, Z21.S@, b .d -reen!ood< & thin' it can be used for an arabian campaign. ;ut it is ver difficult to integrate completel into the Ma'haran setting. &t has a description of the beduins living there, man descriptions of locations, and man spells :alread 'no!n from the (rabian (dventures boo'<. &t has various 4ealms creatures and groups interacting in the desert e.g. the Mhentarim. )ary> the Traitor :=S4 S?86, W-4?, ZS.S@< -re ha!' accessor .. (rabian :W desert< flavor. 4ar e8caped after 'illing the 9ircle of .ight. %o! he is ne! in the ;right 7esert... =his accessor has a describes a fe! locations and persons living there. (nd in the to!er of 4ar there is this incredible room !ith 4 7ergoloths, ? +ezzoloths, 6 (erial Servants, 2 "iscoloth and 2 )ltroloth !orth all in all 418.111 e8perience points... Day o! Al7A- ar :=S4 S2G8, Z8.11, for @321 char. of level 438< Start a revolution in a beggar3controled cit of Lhaibar and stop the caliph. $ourne through the se!ers of Lhaibar, see' the tomb of the deceased Sultan and finall fight the caliph in the ne! sultan*s palace. Desert o! Desolation :=S4 S2SS, & ?3@, Z24.11, for levels @321, b #ic'man I #ic'man< -reat ongoing campaign setting. Visit the desert and stop a great evil :W .freeti< b passing through the desert and various tombs of a great sorcerer to summon a creature of goodness. 9an easil be used in Ma'hara.

Chapter 1F: Glossary of Arabian Nights Ter!s


From/ Stac Stroud Fsstroud0u' .campus.mci.netH 4.A&-&B% Ahl al-8itab: R"eople of the ;oo'RN refers collectivel to those non3+uslims !ho have received some part of (llah*s !ritten revelation :i.e., $e!s and 9hristians, although #indus are included b some because of their Vedas<. Alim: Bne of the class of +uslim religious scholars33the Rguardians of tradition.R =he plural is ulama. Allah: =he deit of &slam :as !ell as of $udaism and 9hristianit <. =he !ord means simpl Rthe godR in (rabic, indicating that no other god e8ists. Ayatollah: Shi*a title for a highl esteemed religious teacher and administrator. /araka: ;lessing, the condition of being blessed. Bara$a includes a certain amount of charisma as !ell as an abilit to pass on good fortune :and sometimes ph sical healing< to others. Caliph: =he :theoretical< ruler of all +uslims, successor to +uhammad and R9ommander of the Faithful.R a3is: (n initiate of the &sma*ili cult. Dervish: ( !andering or monastic Sufi. (lso called a fa'ir. himmi: R"rotectedR non3+uslims. Din: RFaith,R a common component of names, such as the !ell3'no!n R(laddinR :a contraction of R(la ad37in,R or R-lor of the FaithR<. %id al-Adha: RFeast of the Sacrifice,R a festival held on the last da of the annual pilgrimage to +ecca. %id al-"itr: RFeast of the Fastbrea'ing,R a festival held on the first da of the month of Sha!!al, !hich follo!s 4amadan, the month of fasting. .a-ir: ( !andering or monastic Sufi. (lso called a dervish. "eda3is: ( suicide assassin for the radical &sma*ili cultN the plural is fedayin. Hadith: =he bod of &slamic tradition, consisting of those sa ings and actions of the "rophet !hich have been handed do!n to the present along a chain of trusted !itnesses. #adith is consulted !hen the Our*an is silent on some matter of la! or custom. Ha77: =he pilgrimage to +ecca !hich ever adult male +uslim must ma'e once in his life if at all possible. Ha77i: Bne !ho has completed the ha<<, as indicated b the !earing of a green turban. &t is a title of high honor. Halal: 4ules similar to $e!ish 'osher la!, governing the slaughter of animals and prohibiting por' to +uslims. Ha)rat: (d,ective meaning Rhol .R Hi7ra: (lso Hegira. =he emigration of +uhammad and his closest follo!ers from +ecca to Jathrib :+edina< in the ear 666 of the 9hristian calendar. =his event is the starting3point for the +uslim calendar. Houri: Bne of the beautiful and seductive maidens !ho !ill attend the men !ho achieve "aradise, according to the Our*an. (n earthl !oman !ho is ,udged to be e8tremel beautiful and alluring ma also be called a houri. I lis: =he name of the .vil Bne, according to &slam. .ither an angel or a ,inni :the accounts are not clear< !ho refused to bo! do!n before (dnan :(dam< and !as cast out of (llah*s presence to become #is great (dversar , Shaitan or Satan. Illahi: (d,ective meaning Rdivine.R Imam: &n Sunni &slam, the pra er leader of a mos5ue. &n Shi*a &slam, one of the line of true caliphs, the rightful successors of +uhammad*s son3in3la! `(li. Islam: RSubmissionRN the name for the religion founded b the "rophet +uhammad. &ts adherents are called +uslims. Isma7ili: ( minorit cult of Shi*a &slam, 'no!n as the RSevenersR because the re,ect the last five caliphs accepted b most Shi*i :R=!elversR<, declaring that &sma*il !as the seventh and last true caliph and imam. =he see' to replace the caliphate !ith a communal s stem, and are not above using e8treme means to achieve their revolutionar aims. 1ahili&a: R(ge of &gnorance,R a reference to the time before &slam. ?ihad: RStruggle,R the effort to spread &slam throughout the !orld. +ost commonl refers to the most spectacular form of that effort, the all3out hol !ar. 9aa a: =he temple in +ecca !hich +uhammad stripped of its idols and dedicated to (llah. .nshrined in the Laaba is a cube of blac' stone !hich is said to have fallen to earth from the hand of (llah. &t !as found b &brahim and &sma*il :(braham and &shmael<, !ho established the shrine. 8afir: (n unbeliever, one !ho is not a +uslim. 9ha2ari$: RSecederRN a member of an earl , puritanical +uslim sect !hich !holeheartedl embraced <ihad.

9ismet: Fate or destin , the force !hich orders events in accordance !ith the !ill of (llah. Bne*s fate is generall held to be inescapableN it is ho! one reacts to $ismet that determines one*s moral standing. #ahdi: ( messianic figure a!aited b adherents to some sects of &slam. #inaret: =he to!er of a mos5ue, used for the 9all to "ra er. #os/ue: ( place of common pra er for +uslims. 0ubarak: (d,ective meaning Rblessed.R Bccasionall used in names. #ue==in: =he individual !ho summons faithful +uslims to pra er at the appointed times. #ullah: )nofficial title of honor for an esteemed communit leader and teacher. 0umin: (d,ective meaning Rfaithful,R often used in names. =he plural, m&minin, is often used to refer to Rthe FaithfulR as a !hole. 0urid: ( disciple or follo!er, often used of Sufis !ho follo! a particular master. 0urshid: ( master or guide, often used of Sufi leaders. #uslim: RBne !ho submits,R an adherent of &slam. +a i: ( prophet. Aur7an: =he hol boo' of &slamN also spelled RLoran.R =he original Our*an is said to be 'ept in #eavenN its !ords !ere transmitted to +uhammad b the angel $ibril :-abriel<. &t is the final revelation of (llah, the completion and correction of the revelations given to the $e!s and 9hristians :!hich !ere distorted b human cop ists<. )amadan: =he ninth month of the +uslim calendar, during !hich good +uslims are re5uired to abstain from food and se8ual intercourse bet!een sunrise and sunset. &haitan: R(dversar ,R the (rabic e5uivalent of the #ebre! RSatan.R %ame for &blis after his fall. &hi7a: =he principal minorit sect of &slam, !ho regard the heirs of `(li as the true caliphsN the re,ect the other caliphs as !ell as the Sunni political and legal institutions. Shi3at 9Ali: R"art of `(li,R the group !hich supported +uhammad*s son3in3la! `(li rather than his father3in3 la! (bu ;a'r as caliph after the "rophet*s death. =he Shi*a branch of &slam is descended from them. Sidi: RAord,R sometimes used as an &slamic e5uivalent for the .uropean title RSaint.R &u!i: ( follo!er of &slam*s m stic tradition. Ai'e m stics of other faiths, Sufis see' insight into =ruth through meditation and isolation from !orldl concerns. =rul dedicated Sufis are 'no!n as dervishes or fa'irs. &unna: =he practice or tradition of the communit of believers. &unni: =he ma,orit branch of &slam, !hich recognizes the line of caliphs beginning !ith (bu ;a'r and continuing to the present da as legitimateN the developed the bod of orthodo8 +uslim tradition :s&nna< for !hich their group is named and !hich distinguishes them from the Shi*a branch. &urah: Bne of the sections into !hich the Our*an is divided. T2elvers: +a,or division of the Shi*a branch of &slam. =he recognize t!elve legitimate caliphs or imams in the line of `(li. =he line then died out, but man =!elvers believe that the true imam !ill one da reveal himself as the +ahdi. Umma: R9ommunit .R )sed to refer to +uslims as a !hole, though it can also refer to other 'inds of communities. '+'B*'N N*(H%S =.4+S/ "BA&=&9S (%7 SB9&.=J HA asid: =he d nast , descended from +uhammad*s uncle `(bbas, !hich has held the caliphate for the past fift ears. =heir capital cit is ;aghdad. Aghla id: =he d nast !hich recentl too' po!er in =unisia, Sicil , and eastern (lgeria. =heir rule is semi3 autonomous, but the ac'no!ledge the supremac of the caliph in ;aghdad. Aksakal: RWhite beardRN a tribal or village elder. /atir: ( thief, especiall a horse or camel thief. ,edouin: ( nomad desert tribesman of (rabiaN ;edouins live b hunting and raiding. /eni: =erm meaning Rsons of....R (pplied collectivel to a tribe, group, or famil !hich is descended from a !ell3'no!n or highl 3esteemed ancestor. :=he $e!s, for e8ample, are often referred to b +uslims as the Beni *srael.< ,er er: ( desert tribesman of the Sahara in %orth (frica. Cadi: ( magistrate or ,udge. ar al-Harb: R#ouse of WarRN term used for that part of the !orld !hich has et to be brought under +uslim rule. ar al-Islam: R#ouse of SubmissionRN term used for that part of the !orld !hich has alread been brought under +uslim rule. Daylami: ( people from the mountainous region of north!est "ersia, south of the 9aspian. %oted as rebellious and tough, and often emplo ed as mercenar infantr . .fforts to convert them to &slam have as et met !ith little success.

Di2an: Aiterall , Rlist.R From there, the meaning evolved to describe a collection or antholog of !ritings, then an office or government department !hich might ma'e use of such a collectionN and then a sofa :RdivanR< such as might be found in an office. '!!endi: ( title of respect, often used b a servant or slave to refer to a master. 'mir: Variant of 7amir :see the +ilitar list< used for militar commanders !ho rule their o!n provinces. 'unuch: ( castrated slave, generall emplo ed as a harem guard. .ellah: ( farmerN the plural is !ellahin. Hakim: ( RsageR33a !ise scholar, ph sician, and spiritual guide. Bften a !anderer. =he ideal +uslim intellectual. Harem: 9ollective term for the !ives and concubines of a man. (lso, the area of a ruler*s or rich man*s d!elling :the poor cannot afford such lu8uries< in !hich the !omen are secluded. Idrisid: =he ruling d nast of +orocco. =he &drisids do not consider themselves vassals of the `(bbasid caliph in ;aghdad. #aghri : %orth!est (frica, including +orocco, (lgeria, and =unisia. (lso #ogre . #ali-: (rabic for R'ing.R =he fashionable term for a monarch at present is sultan, !hich actuall means Rauthorit .R 0a*la: ( RclientR people, subservient to and protected b a con5uering (rab tribe. =he "ersians could be considered such, at present. #oor: ( person of mi8ed (rab and ;erber descent. #u!ti: (n e8pert legal advisor. !a3is: R#eadRN the ma or or civil administrator of a cit , or the captain of a ship. (lternative title/ vali or 2ali. Sa&&id: ( person of noble blood, usuall one of the "rophet*s tribe and famil . (n alternative term is sharif. &hah: "ersian term for a ruler or 'ing. &hah-in-shah: "ersian term for an emperor or high 'ing. Shari3a: RStraight pathRN &slamic la! as laid do!n in the Our*an. Aa!s and customs not specificall given in the Our*an, but traced to the sa ings or actions of +uhammad, are classed as hadith. Sharif: ( person of noble blood, usuall one of the "rophet*s tribe and famil . (n alternative term is sa&&id. &hei-h: ( tribal or village leader, or a Sufi teacher. Sidi: ( term of respect, roughl e5uivalent to RsirR or Rlord.R )sed very fre5uentl !hen spea'ing to social superiors. &ultan: =he ruler of a state or cit 3state, roughl e5uivalent to a .uropean 'ing and o!ing allegiance onl to the caliph. =he feminine is sultana. From the (rabic for Rauthorit .R Tuareg: Bne of a desert3d!elling people of %orth (frica, noted for their pride and secretiveness, and for the blue veils !orn b their menfol'. Turcoman: ( =ur'ish +uslim :not so common at this time, since (sia +inor is held b the :9hristian< ; zantine .mpire<. (mayyad: =he d nast of caliphs !hich ruled from the murder of `(li in ?S (# :(7 662< until their overthro! b the `(bbasids in 268 (# :(7 G@1<. ( )ma ad RcaliphR still rules +uslim Spain. Vali: (rabic for Rruler.R Sometimes used instead of ra3is to denote the administrator of a cit . (lternative spelling 2ali. Vi=ier: (n official adviser to a ruler. (lso spelled RvizirR or R!azir.R

'+'B*'N N*(H%S =.4+S/ FBB7 (%7 74&%L /erkouk: ( pellet of s!eetened rice. Couscous: ( lamb stuffed !ith almonds and raisins and roasted !hole. "atta: ( dish of eggs and carrots. Qumi): Fermented mare*s mil', drun' b desert horsemen. &her et: ( drin' of !atered fruit ,uice and sugar. Tharid/ ( dish of meat and bread in brothN favorite food of the "rophet.

9AB=#&%- (%7 B4%(+.%=(=&B% Agal: =he cord used to bind a headcloth in place. Attar: (n essential oil made from flo!er petals :especiall roses<. (lso, a seller of perfumes and medicines. ,urnouse: ( cloa'li'e garment !ith a hood attached. Ca!tan: ( long go!n !ith sleeves, usuall made of sil'. Chador: =he all3enveloping veiled dress for !omen, rarel seen in the 811s. 7ellaba: ( hooded, bagg robe for outdoor !ear. 7ibbah: ( topcoat. .e=: Felt cap in the shape of a flat3topped cone, named for the cit in +orocco !here these caps are made. Haik: =he combined headcloth and face mas' !orn in the desert. Henna: ( thorn3shrub and the reddish stain made from it. 8affi&eh: =he sha!l !orn over the head :instead of a turban< b ;edouin men, and b man +uslim !omen. 9ohl: (ntimon po!der used b +iddle .astern !omen to dar'en the area around the e es. From this, someho!, is derived the !ord RalcoholR :al5$ohl<. -aran7a: ( !oman*s loose dress. Tira): ( cloth armband decorated !ith !riting :often religious<N sometimes used as an amulet. Tur an: =raditional headgear of cit 3d!elling (rab males, consisting of a strip of cloth !ound repeatedl around a small cap. :ashmak: ( !oman*s veil.

=4(V.A33=4(%S"B4=, S#.A=.4, .=9. Ar*at: (n inn. ,assoura : ( hooped camel tent in !hich !omen travel. Caravanserai: ( RmotelR for those traveling b caravan. Cas ah: &n %orth (frican to!ns, a citadel and the area around it. Dar: ( house. Dho2: ( sailing ship. 7emel: ( baggage camel. .elucca: (n oared ship. 2irba: ( !aters'inN four are usuall carried on each camel in a caravan. Ho2dah: ( seat for riding on the bac' of a camel or an elephant. 8hur7in: Saddlebags. 9ra-: ( castle or citadel. #ahout: (n elephant driver. 0ehara: ( finel 3bred racing camelN the plural is mehari. 0ehariste: Bne !ho rides a mehara. Palan/uin: ( curtained litter on poles, carried b hand. !abat-bashi: (n inn'eeper. &erai: ( shelterN thus, a RcaravanseraiR is a shelter for caravans. :urt: ( semipermanent tent used b desert3d!ellers.

=.44(&% (%7 W.(=#.4 9avir: Salt desert. Sahra: Wilderness :origin of RSahara,R perhapsC<. &irocco: =he south !ind, or a !indstorm coming from the south. Tel: ( hill. %adi: ( river or stream, or the empt bed thereof.

'+'B*'N N*(H%S =.4+S/ (4+S, (4+B4, (%7 +&A&=(4J =.4+S Aina: 9ircular plate reinforcement for light bod armor :from the "ersian !ord for RmirrorR<. Al-Qutun: "added cloth bod armor :from the (rabic for RcottonR<. HAmir: ( militar officer, roughl e5uivalent to a .uropean 'night. ( cit garrison is generall headed b an `amir. Automatic .ire: %ot an (rabic term, obviousl , but it is an (rabic concept. R(utomatic fireR is a variant of -ree' fire :see belo!< !hich can be prepared so as to ignite spontaneousl in the presence of sufficient light, heat, or moisture. A&&ar: ( band of independent !arriors or adventurers. =hough all ( ar claim to follo! an honor code called f&t&""a, the actuall range in character from chivalrous brotherhoods to gangs of street bra!lers. Char aina: ( segmented plate corselet, !orn over mail :from the "ersian for Rfour mirrorsR<. Corsair: ( privateer or pirate. "urusi&&a: #orsemanshipN militar Khunting s'ills. "utu**a: =he honor code embraced b the ( ar bands. Gha=i: ( !arrior of &slamN one !ho does battle for the faith. Ghulam: ( slave3soldier in the service of a ruler. 2oum: ( light cavalr man. Gree- .ire: #ighl inflammable li5uid !hose flames cannot be e8tinguished !ith !ater. ?am iya: ( double3edged dagger. ?ihad: &n the militar sense, a !ar fought to spread +uslim rule. 8ontos: -ree' :; zantine< term for a long spear sometimes used b (rab !arriors. #amlu-: (nother term for a slave3soldier. #u$ahed: (nother term for a hol !arrior, one !ho engages in $ihad. Na*ak: ( t pe of crossbo!. Pasdar: ( guard. =he plural is pasdaran. Qalachur: ( curved, t!o3edged longs!ord, (siatic in origin. Qa*s ar-!ikab: ( stirrup crossbo!. !a))ia: ( tribal raid, usuall for livestoc'. !umh: ( short lance or long spear. Saif: ( straight longs!ord used b earl (rab troops. &cimitar: ( short, curved s!ord !ith the conve8 edge sharpened. &e$ah: (n arm . &pahi: ( horseman of the desert tribes. Tu!en-: (lso called a Rfire3siphon,R this is a !eapon designed to spra flaming li5uids at an enem . =ufen's range from simple blo!pipes to primitive pump3action Rflamethro!ers.R

+(-&9 (%7 +(-&9(A 94.(=)4.S "eisha: (n amulet or charm against evil. Ghul: ( ,inni of the !ea'est sortN the feminine is ghuleh. -huls inhabit the desert !astes and relish the taste of human flesh. 7I!rit: ( ver po!erful and fearsome sort of ,inniN the feminine is 7i!riteh and the plural is a!arit. +ost afarit are evil, hunting humans for food and sport. ?ann: ( ,inni of the most common sort, more po!erful than a ghul but less po!erful than an *ifrit or marid. +ost of the benevolent ,inn are of this t pe. ?inni: ( nonhuman spirit3being created from smo'eless fire. =he plural is $inn and the feminine, $inniyeh. =he ,inn are free3!illed beings ,ust as humans areN man are evil, but some are good +uslims. Ling Suleiman :Solomon< imprisoned man of the ,inn b magicN the remainder no! roam the lonel and forsa'en places of the !orld. =here are man races of ,inn, including the ghuls, $ann, a!arit :singular 7i!rit<, marid, and si7lat. #arid: ( ,inni of the most po!erful sortN the feminine is maridah. +ost marid are indifferent to humanit at best and do!nright evil at !orst. =he are to be avoided at all costs. +esnas: ( sorcerous abomination resembling a man cut in half length!ise. Pahari: ( sea3d!elling race !hose members ma ta'e the forms of fish, humans, or merfol'. Peri: ( beautiful female spirit3being in "ersian legend. =he peri ma be ,inni eh under another name, or else another sort of creature entirel . )a-shasa: %ame b !hich the evil ,inn are 'no!n in &ndia.

&eal o! &uleiman: Si83pointed star :Star of 7avid< used b sha3ir to !ard off or imprison ,inn. Sha3ir: ( practitioner of sihr, or true magic :as opposed to a mere alchemist or amulet3seller<. =hough there have been good sha3ir :notabl Suleiman himself<, most are regarded !ith distrust because of their dealings !ith the ,inn :a practice discouraged b the "rophet<. Sihr: =rue magic, as opposed to mere alchem or amulet3carving. Sihr is commonl supposed to involve fre5uent traffic'ing !ith the ,inn, and often does. "ractitioners of sihr are 'no!n as sha3ir. &i7lat: ( race of female ,inn, reputedl of great magical po!er. =he si*lat are under a curse !hich 'eeps them permanentl loc'ed in the forms of !ithered hags. &imurgh: =he R'ing of birds,R a fabulous avian creature of legend. :a-sha: %ame b !hich the good ,inn are 'no!n in &ndia.

'+'B*'N N*(H%S =.4+S/ =#. +B%.=(4J SJS=.+ Dana/: ( small silver coin e5ual to 21 fals, one3fifth of a dirham, or one one3hundredth of a dinar. =he plural is also dana/. Dinar: ( gold coin e5ual to 61 daharim, 211 dana5, or 2111 fals. =he plural is dinars. Dirham: Standard coin, made of silver. .5ual to @1 fals, @ dana5, or one3t!entieth of a dinar. =he plural is daharim. .als: ( copper coin !orth one3tenth of a dana5, one3fiftieth of a dirham, or one one3thousandth of a dinar. =he plural is also !als. Ha a: ( ver small copper coin !orth one3half fals. Seldom used. 9irat: ( bronze coin e5ual to one3half dana5 :ten fals<. Seldom used.

)%&=S BF +.(S)4. Cu it: ( unit of measure e5ual to the distance from one*s elbo! to one*s middle fingertip :about 28 to 66 inches<. Dirham: )nit of !eight e5ual to about 2K8 of an ounce, presumabl the !eight of a dirham coin. =he plural, again, is daharim. 0akkuk: ( unit of measure for salt, e5ual to about one3third of a bushel. !atl: ( unit of !eight appro8imatel e5ual to one pound. .;i&a: ( unit of !eight e5ual to one3t!elfth of a ratl.

4.94.(=&B%(A (9=&V&=&.S Al;uer;ues: 9hec'ers. ,a=aar: "ersian term for a cit mar'etplace. =he (rabic e5uivalent is souk. Dutar: ( t!o3stringed guitar. 'id: ( feast or festival. Hammam: ( public bath house, or a private bath such as sometimes found in the homes of the !ealth . Hashish: ( concentrated form of hemp, used as a drug. Hoo-ah: ( pipe for smo'ing, in !hich a long fle8ible tube dra!s the smo'e through !ater in a bo!l or vase and cools it, producing a smoother taste. Qat: ( mild drug, !hich acts initiall as a stimulant and later as a depressant. Auaita: ( reed instrument. !a*i: ( professional stor teller. (lso ra"&n. &alu-a: ( s!ift hunting dog. Shah-mat: 9hess :from the "ersian for R=he 'ing is deadR<. Souk: (rabic term for a cit mar'etplace, e5uivalent to the "ersian a=aar. Tam our: ( musical instrument similar to a tambourine.

)S.F)A .Y"4.SS&B%S IAf*anI: R.8emption,R the (rabic e5uivalent of RJou*re !elcomeR or R7on*t mention it.R IAleikum as-salaamI: "roper response to the traditional greeting, Ras-Salaam aleikumR. &t means roughl R(nd upon ou the peace.R IAl-Hamdu lillahI: "roper response to R8aif Hala;R :R#o! are ouCR<. Aiterall it means R"raise be to -od.R For a more concrete repl , Rbi5$hayrR :R!ellR or RfineR< ma be added before or after this phrase. IAllah 8arimI: (n e8pression of gratitude at good fortune, meaning R-od is all3beneficent.R IAllahu AkbarI: R-od is most greatRN a shout of praise used as a battle cr b +uslim !arriors. IAshkura;I: (rabic e5uivalent of R=han' ou.R =he proper response is Raf*an.R I/aliI: ( !ord meaning RJes.R I/ilhanaI: RWishing ou ,o ,R an e8pression used in greetings and leaveta'ings. I/ilshifaI: RWishing ou health,R another e8pression used in greetings and leaveta'ings. I/ismillahI: R&n the name of -odRN used as a minor blessing or invocation to avert evil influences. IInshallahI: R&f -od be !illing,R used !hen announcing plans for the future. I8aif Hala;I: (rabic e5uivalent of R#o! are ouCR =he proper response is Ral-Hamdu lillah.R I0akholI: (n e8pression of agreement :R4ight,R R=hat*s correctR<. I0in fadla;I: (rabic e5uivalent of Rplease.R Aiterall means RFrom our 'indness.R ISalaamI: R"eace,R a common minor blessing, generall accompanied b a bo! of respect :!hich is also called a salaam<. Ias-Salaam aleikumI: =raditional greeting, R"eace be upon ou.R =he proper response is RAleikum as-salaam.R ITfaddalI: R&f ou please,R a generalized polite e8pression used !hen offering something to someone, !hen motioning someone to go ahead of ou, or !hen inviting someone in. I:a AllahI: (n e8pression of shoc', disma , or horror, roughl e5uivalent to RBh, m -od.R

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