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PCSX2 Readme 1.0.0
PCSX2 Readme 1.0.0
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Readme
Overview
PCSX2 is a PlayStation 2 emulator for Windows and Linux, started by the same team that brought you PCSX (a Sony PlayStation 1 emulator) !he PCSX2 "ro#e$t attem"ts to allow PS2 $ode to be exe$uted on your $om"uter, thus meaning you $an "ut a PS2 %&% or C% into your $om"uters dri'e, and boot it u"( !he "ro#e$t has been running for nearly 1) years now, and sin$e its initial release has grown in $om"atibility *rom initially #ust being able to run a few "ubli$ domain demos, its $urrent state enables many games to boot and a$tually go in game, su$h as the +famous+ Final Fantasy X, Devil May Cry 3 and God of War ,ou $an always 'isit the PCSX2 home"age to $he$- the latest $om"atibility status of games with more than 2))) titles tested *ollowing our new release s$heme as des$ribed here, '1 ) ) is an official, stable release
SPU2-X:
Configurable out"ut 'olume *ixes to re'erb &arious sound loo"ing fixes 2m"ro'ed time stret$her 6udio :uality fix
GSdx:
*ixed 30; mode mo'ie re$ording !exture $a$he $hange that fixes some bla$- s$reening games 2m"lemented 1&idia *X66 5 1), "age u" -ey a$ti'ates it ;etter multithreading 6r$ the Lad bad fog fix *ixed shadows in software renderer
2m"lementation of 0Sdx <Shadeboost< "ro#e$t (saturation, brightness, $ontrast settings) .ser $onfigurable ha$-s in the 0.2 *ixed fli$-ering in many */&s 2m"lementation of 0Sdx <Cutie< "ro#e$t ('arious extra C3C ha$-s)
Li !"ad:
Pad state getting stu$- with sa'estates bug fixed
US#$e%&:
3e'am"ed it a bit
Lin&x:
OnePad 'han(es:
1ew dialog $onfiguration "anel 2m"ro'ed su""ort of 'arious "ad (sixaxis)=mouse=wiimote 6dded su""ort for more $ontrollers 6dded su""ort for "ressure>sensiti'e buttons
GSdx 'han(es:
0Sdx "orted for Linux( ;ased on 4"en0L 5 5 with some ? x hardware inde"endent extensions 3e:uires 4"en0L ? 2 dri'ers Still in ex"erimental stages %on+t ex"e$t the hardware renderer to run "ro"erly, but the Software renderer should be fine 6dded su""ort for $onfiguration and -eyboard short$uts from PCSX2
))o( :
6dded su""ort for $onfiguration and -eyboard short$uts from PCSX2 6dded a 0LSL ba$-end to re"la$e C0 Li-e 0Sdx, it re:uires 4"en0L ? 2 dri'ers 4nly a'ailable with PCSX2 self>$om"ilation
PCSX2 GU*:
6dded thread timing information to see the CP. usage in the status bar *ix multi"le frame=box letters si@ing
Con,i(&ration
6 'ery detailed guide is a'ailable on the PCSX2 home"age whi$h is already translated in se'eral languages( ,ou $an $onsult it here 6 shorter :ui$->start guide has been written by a'ih whi$h is less detailed but mu$h smaller 3ead it here
Stat&s
PCSX2 has $ome a long way sin$e its starting "oint ba$- in 2))1 Current features in$ludeE Se"arate re$om"ilers for Hmotion Hngine (HH) , &e$tor .nit ) (&.)) and &e$tor .nit 1 (&.1) !ri"le $ore su""ort, with the 0ra"hi$s Synthesi@er (0S) running on a se$ond thread and the &.1 running on a third thread when /!&. is used .sage of //X, SSH1, SSH2, SSSH5, and SSH? extensions Pro"er SP.2 emulation featuring !ime S$aling and 3e'erb *ull game"ad su""ort featuring %ual Sho$- 2, analog $ontrols and e'en su""orting analog mo'ement o'er -eyboard (using some external "lugins) /any more E)
Se$tions that still need wor-E %e'A, *ireWire and .S; are all #ust "artially su""orted 2mage Pro$essing .nit (2P.) emulation (whi$h is res"onsible for the */& "layba$-) is slow and not $om"letely fixed yet /2PS $a$he $ould be "ro"erly im"lemented, but $urrently only one title is -nown to rely on it !he $om"lex timing between PS2 $om"onents is an on>going wor- in "rogress
refraction arc m(2 )re)ory )i)a#er* pse donym rama Gabest avi#
0eneral Coding %/6=&2* et$ Linux $om"atibility and "orting Linux $om"atibility, translation 0eneral $oding, s"u2gh@ (later SP.2>X), $d'd0igaher@ HH re$om"iler, 0Sdx reno'ations
0ermany 3esident ha$-er, general $oding, testing Bungary 2srael 0Sdx $reator, re$om"iler o"timi@ations 0.2 $oding, /emory Card editor
0ermany "at$h frea- EP 6ustralia Pa-istan 0eorge /oralis 0ree$e ;ra@il 6ustralia .S6 a bit of e'erything mostly handles C%&% $mds Pro#e$t leader, fixing bugs around (*P., 2nter"reter, &.sL) Pro#e$t founder, master of CP., master of bugs, general $odingL //2,*P. and general stuff obs$ure C%&% related stuff 3e$om"ilers, Mero0S, xGD>D?, Linux, o"timi@ations, general wor-
1x-tea% %e%0ers:
Nickname Real Name Place Comments
6rgentina Pro#e$t founder, master of !he 0S emulation and so many others 3e$om"iler "rogrammer general $oding .S6 *P. and &. re$om"ilers, general $oding
.S6
wx0.2, /!0S, $ounters, general $oding,SP.2>X, xGD emitter 0S "rogrammer, general $oding 0eneral $oding
9a"an
1x-tea% %e%0ers:
Chaos$ode, C"./aste3, H*X , Hlly, 9egBegy, 3a@orblade, 3P0Wi@ard, Seta San, Sna-eGFC
1SX2 teamE *or their hel" with &. Q) 3a@orbladeE *or the old PCSX2 logo P i$on Sna-eE Be -nows what for EP H$torE 6wesome emu E) Me@uE 6 good guy 0ood lu$- with your emu EP Biryu P S#ee"E *or their lib$d'd (2S4 "arsing and file system dri'er $ode) S#ee"E *or the S#%6!6 file system dri'er *NresE *or the original %HC22 im"lementation libm"eg2E *or the m"eg2 de$oding routines 6umattE *or a""lying fixes to "$sx2 /i$rosoftE *or &C 1et 2))5, 2))C, 2))G and now 2)1) 16S/ teamE *or nasm C8emuE Logos=design Land "robably to a few more S"e$ial Shadow+s than-s go to /y friendsE %imitris, 9ames, !hodoris, !hanasis and "robably to a few moreL and of $ourse to a lady somewhere out thereL