You are on page 1of 1

Quick & dirty !

By Rick Miller Combat Handguns 08/1999

SCENARIO As you step off the elevator in the parking garage late one summer nightyou hear rapid footsteps and a verbal insult just behind you! You quickly turn and see armed individuals almost on top of you. PROCEDURE Stand with back to targets and with paper bag over your head. At signal pull bag from head pivot and engage all hostile targets. Fire as many rounds as necessary. Time will stop at last shot fired. SCORING Paladin Scorefive-second penalty for hitting unarmed targets and for not neutralizing all attackers. NOTES Walk shooter onto range and position so that his back is towards near targets place bag over his head. Slightly rearrange targetsthen randomly place ID props.

SCORING Each target must have at least one center hit OR any combination of hits to total seven points, Any number of shots may be fired al the discretion of the shooter. When satisfied that all targets are neutralized, the shooter may simply cease firing to stop his time. Any target that does not have at least one center hit or a combination of hits totaling seven points will add a five-second penalty to the shooters total time. Each hit on a bystander or hostage target will count for a five-second penalty, and a five-second penalty may also be given for failing to properly utilize cover, or for other serious tactical mistakes. The final score will be total time, plus any penalties assessed against the shooter. Major caliber cartridges such as the .44 Magnum, .45 Colt, .45 ACP, .40 S&W, .357 Magnum, etc., will be scored at 5-4-1 points in each target zone. Minor caliber rounds such as the .38 Special, 9mmP, etc., will be scored 5-3-1 in each zone. This roughly reflects the stopping power of the various cartridges. ALTERNATE SCORINGFOR TRAINING PURPOSES If any target does not have the required point total, the shooter will be declared DEAD at that spot.

You might also like