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TMKT

by Mike Berkey (michael.berkey@gmail.com), Copyright 2008-2010. For more Microlite20 awe ome!e , hea" o#er to the Microlite20 web ite at http$%%www.microlite20.!et.

Teenage Mutated Kung Fu Tortoises, of course. ;-) This is a supplement for SpyLite. Differences are noted elo!, as necessary. The design is intentionally modular, ho!e"er, so the #ey its $the mutations) should e fairly compati le !ith other Microlite%& systems, !ith a it of nudging. The only difference not listed elo! is that in com at De'terity onus is used to modify to-hit rolls and not Strength. This is a design consideration to #eep large characters from dominating the game.

Character Creation
Stats
TMKT uses three stats( Strength, Dexterity, and Mind. )oll *d+ for each score. )eroll the lo!est score, #eeping the higher of the t!o rolls. ,our stat onuses are (STAT-10)/2, rounded down. For compati ility reasons, su stitute any references to -ntelligence or .harisma !ith /Mind/.

Classes
There is one class01ero. .haracters egin at Le"el 2. 3on-player characters use a special class, 34.. 5ll classes can use any !eapon, armor or e6uipment, including "ehicles.

Background
)oll d%& on the ta le elo!...or pic# one. d20 2-* :-; <-2% Result eneti! Dri"t. ,ou7re the mutated child of normal parents, or perhaps the most recent of a line of mutants. 8% to an a ility score of your choice, or one more 9io4. #$% R$t. ,ou !ere the result of a la oratory e'periment. ,ou escaped, and ha"e een li"ing on the fringes of society e"er since. Ta#e either 8% to an a ility score or another Trained S#ill. Se!ret &x'eri(ent. ,ou !ere the result of a go"ernment, military or corporate e'periment. Trained for a specific purpose, you managed to escape your handlers. =r ha"e you> ,ou gain one more Talent. 5s an additional option, you can still e on good terms !ith your agency. Sur)i)or. ,ou stro"e and o"ercame all o stacles. Through sheer !illpo!er alone, you e"ol"ed into !hat you are no!. From no! on, !hene"er you roll for hit points, roll t!ice, ta#ing the higher of the t!o rolls. Toxi! S'ill. ,ou !ere an innocent creature !ho stum led across a pool of to'ic !aste, causing you to mutate hea"ily. Roll d*+ 2-* ,re$-ish Mut$tion. -n e'change for one o "ious mutant feature0say, al inism, or an e'tra eye, etc0you gain another 2d: 9io4. The feature has to e se"ere enough to impair you in some minor !ay or other!ise mar# you as a frea#. :-+ Ado'ted %y $ Mentor. ,ou !ere disco"ered at an early age y a mentor, adopted and trained. @ain either 8% to a stat of your choice or another Talent.

2*-2:

2?-2<

%&

.nst$%le D/A. ,our ody is e"ol"ing at an alarming rate. Start out !ith 2 9io4 less than your species indicates, ut you gain an additional 9io4 e"ery e"en le"el $%, :, +, ;, etc). 5t e"ery le"el e"enly di"isi le y :, you can spend your 9io4 points on any mutant a ility, including ones that your species !ouldn7t normally e a le to ac6uire. These points can e /stored/ and used at a future point.

Species
)oll d%& on the ta le elo! or pic# one. d20 2 % * : ? + B ; < 2& 22 2% 2* 2: 2? 2+ 2B 2; 2< %& Ty'e 5ard"ar# 9at 9ear .at, Domestic Don#ey Alephant Frog 1orse Lion Mon#ey Moose Mouse =possum 4orcupine )at )hino S6uirrel Turtle Cild 9ird Colf

See the section on Mutant .reatures for more detail. ,ou can also ma#e your o!n animals0see the end of the Species list for details. 5 more comprehensi"e list is also in the 5ppendi'.

Skills
There are fi"e s#ills ( 0o((uni!$tion, 1nowledge, 2hysi!$l, S!ien!e, and Su%ter"uge. The player chooses one as Trained, initially.

Te$( 3onuses. -f the 4. group chooses the same animal type, mutations and ac#ground for all the characters, then they get a free Talent at first le"el. .all it cross-training.

New Talent Descriptions


3lo!-. =nce per encounter, you can ma#e a 4hys 8 DAE roll "s a successful incoming melee attac#. The D. is e6ual to the damage ta#en 82&. -f successful, that attac# is a"oided. Ta#ing this Talent again allo!s multiple uses. &s!$'e. This represents training in !restling or other grappling styles. -t offers impro"ed s#ills !ith maintaining or escaping gra s( it gi"es 8% on all rolls to maintain or escape gra s, !ith an additional 8% onus e"ery ? le"els. This onus only applies for the strength chec# and not to-hit rolls.

Talents
Talents !or# the same as in SpyLite. Su stitute any references to /-ntelligence/ or /.harisma/ !ith /Mind/. This game uses @ear 4oints, so any Talents that in"ol"e @ear 4oints are in play. ,ou get % Talents at first le"el and an e'tra one e"ery % le"els thereafter. Some Talents may e ta#en more than once0in that case, the effects stac#. -f they can e stac#ed, it !ill say so in the description.

3r$wler. 9ra!ler does not increase the die siDe of ,ou also gain one additional enefit( if you roll 2& points or more than your opponent during any natural !eapons; it adds 82 to damage for each chec# to escape a gra , you ha"e the option of time it has een ta#en. immediately thro!ing them to the ground as a free action, doing damage and #noc#ing them flat.

Sni'er. -f the character is aiming !ith a ranged This may only e attempted once per day. -t can !eapon, treat it as ha"ing a scope. -f it has a scope, also, at the @M7s option, cure poisons and disease. then the attac# is at an additional 8% $on top of the 5im maneu"er). .n!on)ention$l ,ighter. Chen ma#ing Tric# Shots, you only ta#e a penalty of -: instead of -;. Tr$dition$l Medi!ine. @i"en access to her s, other medicinal materials and sufficient time, you 4e$'on S'e!i$list. .hoose a type of !eapon( can perform great acts of healing. Cith se"eral Firearms, Fnarmed or Melee Ceapons. From no! hours of care, ma#e a M3D 8 Kno! chec# "s a D. on you7re 82 to hit and damage !ith those types of e6ual to 2& 8 the amount of damage that you !ant !eapons, increasing y another 82 to hit and to heal. -f successful, !hen the patient !a#es up damage e"ery ?th le"el $i.e. ?, 2&, 2?, %&). the ne't morning, he regains that many hit points.

New Combat Maneuvers


Tri!- Shots. Declare !hat your attac# is going to do0it could e anything from shooting a !eapon from your opponent7s hand to lo!ing his hat off or e'tinguishing a lantern. =ther possi ilities could e stapling the target to the !all through his clothing, tying him up, tripping him and so on. M$-e $ to-hit roll $t -5. -f it7s against a li"e opponent, then he ma#es a sa"e $usually DAE or ST) 8 4hys) against a D. e6ual to your attac# roll $!ith the to hit penalty) and either drops the !eapon or is intimidated, !hich could ha"e effects ranging from a -% to hit on his ne't action to flat-out surrender, depending on ho! much he failed y and !hat, e'actly, you did. -f he ma#es the sa"e $i.e. his sa"e roll is higher than your to hit roll), then the attac# applies against his 5. $again !ith the -; penalty)0he still might e shot y accident. 5gainst an inanimate o Gect, use a flat D., higher for smaller o Gects or more difficult shots. 5im, range and co"er all apply to Tric# Shots.

Martial Arts Styles


-f a player !ants, he can choose a martial arts style for his character. Aach martial art has a list of Talents. -f the character has a certain num er of Talents from the list, they achie"e mastery and gain a onus !hich can e split up amongst to-hit rolls, damage, 5. and certain s#ill onuses $such as tum ling or snea#ing around). 9onus points can only e reallocated once per round, on a character7s action. 3ote that some Talents may appear multiple times on the list0this is ecause certain Talents may e ta#en more than once. Aach additional selection counts as a separate Talent for this purpose. -f a Talent is listed only once in a style e"en though it can e ta#en more than once, then it can only e counted once for that style. The player can also declare himself to e a master of se"eral martial arts, ut only the highest le"el of mastery !ill count. For e'ample, you can e a Master of Tae K!on Do and a @randmaster of Aagle Style Kung Fu, ut only the 8: onus !ould apply. They do not stac#. .reating ne! styles is simply a matter of typing up a list of ; Talents that encourage the right amount of thematic specialiDation. 6 o" T$lents ,ro( #ist % * : ? + #e)el o" M$stery 3o"ice S#illed Master @randmaster 5dept 3onus 82 8% 8* 8: 8?

-n order to ad"ance to a higher le"el of mastery, the player must also see# out and challenge a 7udo. 5gile, 9ra!ler, Defensi"e )oll, Ascape, practicioner of their style !ith that mastery le"el. -t Hudo, Specialist $Hudo 1istory or Hudo Sport), need not e a formal challenge or to the death, ut Ceapon Specialist $Fnarmed) it is a milestone in the character7s martial career.

1$r$te. 9loc#, 9ra!ler, 9ra!ler, Dura le, Martial 5rtist, 4o!er 5ttac#, Specialist $=#ina!an or Hapanese .ulture), Ceapon Specialist $Fnarmed). 1ung ,u. 5gile, 9loc#, 9ra!ler, Ascape, Hudo, Martial 5rtist, Traditional Medicine or Specialist

$.hinese .ulture), Ceapon Specialist $Fnarmed). /in8utsu. 5gile, 5gile, Defensi"e )oll, Hudo, Martial 5rtist, Specialist $in some #ind of stealth or assassination-related area), Fncon"entional Fighter, Ceapon Specialist $Melee).

Mutant Creatures
5 mutant creature is defined y certain things. The first is 3io2 $9io-mutation 4oints). 3io2 are used to / uild/ a mutant creature, ma#ing it igger or smaller or ac6uiring special a ilities. A"ery creature in the game has a ase si9e. The siDe "aries depending on the species and ho! your 9io4 points are spent. -t modifies your a ility scores and potentially affects your to-hit rolls and 5., along !ith a fe! other things. Aach creature !ill ha"e its siDe and ase 9io4 listed under its description, along !ith a ility score adGustments, special onuses or !ea#nesses. Si9e Diminuti"e Tiny Small Medium Large 1uge &x$('le Sparro! Turtle Dog Man 9ear Alephant Mod 8: 8% 82 & -2 -% Str -; -+ -% & 8; 82+ Dex 8+ 8: 8% & -% -: Mind -: -% & & & & /$tur$l A0 ----8% 8?

The /Mod/ column applies to hit and 5.. Mod ': applies to chec#s !hen attempting to hide or mo"e silently0any s#ill chec# that !ould e ad"ersely or positi"ely affected y eing "ery large or small. -n this system, this onus does not apply to grappling chec#s0that7s already factored into the Strength onus. For e'ample, a Large ear !ould apply -: to stealth attempts. :n!re$sing $ !h$r$!ter;s si9e !$tegory !osts 2 3io2 'er si9e !$tegory. De!re$sing the !h$r$!ter;s si9e gi)es %$!- 2 3io2. <u($n ,e$tures. 1uman features represent ho! far the creature has een mo"ed along the e"olutionary scale to!ards human. -mpro"ing your character7s features costs 2 for 4artial or % for Full. 3i'ed$l refers to ho! !ell the creature !al#s on its hind feet, lea"ing its hands free for other tas#s. 4artial 9ipedalism gi"es the creature the a ility to stand on its hind legs, ut it !on7t e a le to easily !al# !hile doing so. <$nds. .reatures !ith no hands can not hold things "ery !ell, if at all. Thin# of it li#e your dog trying to hold a scre!dri"er. 4artial handed creatures are li#e apes0no opposa le thum s. Full handed creatures ha"e full gripping and manipulation a ility, li#e a human. #oo-s refer to ho! closely a creature can pass for a human. -f none are ought then they are "ery clearly a mutant creature; no amount of disguising can conceal it. S'ee!h. The creature7s a ility to spea# in a human tongue. -f /none/ is selected, the character automatically has the a ility to spea# telepathically. 3o other special psionic a ility is gained other than proGecting speech0to read minds or control others, you ha"e to uy the appropriate a ilities.

3i'ed$l <$nds #oo-s S'ee!h

/one & & & &I

2$rti$l 2 2 2 2

,ull % % % %

I 9ut gi"es limited telepathy, !hich only allo!s speech and has a relati"ely short range. This sort of speech can also not e recorded y machines. =ther A%ilities+ The character can uy special a ilities from the /possi le a ilities/ entry in their species7 !rite-up. These !ill almost al!ays e 2 9io4 each. 8J-2 siDe category costs or gi"es ac# % 9io4. Lefto"er 9io4 can e spent on stats at a 2J2 ratio or hit points at % hp per 2 9io4. Talents can also e ought for % 9io4. The @M can also adGust eginning 9io4 totals ased on ho! po!erful he !ants starting characters to e in his campaign. 82d% for slightly more po!erful than the default, all the !ay up to 82d2&. 5nother common onus is to allo! characters their first Species special a ility point for free.

Species
A$rd)$r-. > 3io2 Si9e+ Medium A%ility Modi"iers+ 3one S'e!i$l+ 3one 4e$-nesses+ 4oor Ayesight 2ossi%le A%ilities+ Digger, Keen 1earing, Keen Smell, 3atural 5rmor $Thic# 1ide) 3$t. 10 3io2 Si9e+ Diminuti"e A%ility Modi"iers+ 8% De' S'e!i$l+ 1ands $4artial, 2 pt in"ested) 4e$-nesses+ 4oor Ayesight 2ossi%le A%ilities+ .lim , A'tra Lim s, Flier, Keen 1earing $.an Acholocate) 3e$r. ? 3io2 -ncludes lac#, ro!n and griDDly ears. Si9e+ Large A%ility Modi"iers+ 8: Str S'e!i$l+ 4artial 9iped Free $2 pt in"ested) 4e$-nesses+ 3one 2ossi%le A%ilities+ .lim , Keen Smell, 3atural 5rmor $Thic# 1ide), 3atural Ceapons $.la!s and 9ite) 0$t, Do(esti!. > 3io2 Si9e+ Tiny A%ility Modi"iers+ 8% De' S'e!i$l+ 3one 4e$-nesses+ 3one 2ossi%le A%ilities+ .lim , Keen 1earing, Keen Smell, 3atural Ceapons $9ite and .la!), 3ight"ision. Don-ey, @ 3io2. Si9e+ Medium A%ility Modi"iers+ 8% Str S'e!i$l+ Load- earing .reature 4e$-nesses+ 4oor Ayesight 2ossi%le A%ilities+ Keen 1earing, Keen Smell, 3atural Ceapons $1oo"es and 9ite) &le'h$nt, A 3io2. Si9e+ 1uge A%ility Modi"iers+ 8% Mind S'e!i$l+ Load- earing .reature 4e$-nesses+ 4oor Ayesight 2ossi%le A%ilities+ Keen Smell, 3atural 5rmor $Thic# 1ide), 3atural Ceapons $Tus#s), 4rehensile Lim $Trun#) ,rog, 12 3io2. Si9e+ Diminuti"e A%ility Modi"iers+ 8% De' S'e!i$l+ 3one 4e$-nesses+ .old- looded $gets lethargic in cold !eather), )e6uires Cater 2ossi%le A%ilities+ 5mphi ious, Hump, Keen 1earing, Keen Smell, Keen Kision <orse, * 3io2. Si9e+ Large A%ility Modi"iers+ 3one S'e!i$l+ Load- earing .reature 4e$-nesses+ 3one 2ossi%le A%ilities+ Keen 1earing, Keen Smell, 3atural Ceapons $1oo"es and 9ite), )unner

#ion, @ 3io2. Si9e+ Medium A%ility Modi"iers+ 8% Str S'e!i$l+ 3one 4e$-nesses+ 3one 2ossi%le A%ilities+ .lim , Keen 1earing, Keen Smell, 3atural Ceapons $.la!s and 9ite), 3atural 5rmor $Thic# 1ide), 3ight"ision Mon-ey, A 3io2. -ncludes a !ide "ariety of mon#eys( a oons, rhesus, maca6ue, ho!ler mon#eys, mandrills and !hatnot. The larger "arieties are siDe Small0adGust 9io4 do!n to : total. Small mon#ey "arieties replace the 8% De' onus !ith 8% Str. Si9e+ Tiny A%ility Modi"iers+ 8% De', 8% Mind S'e!i$l+ 4artial 9iped $2 pt in"ested), 4artial 1ands $2 pt in"ested), 4artial Loo#s $2 pt in"ested) 4e$-nesses+ 3one 2ossi%le A%ilities+ .lim , Hump, Keen Smell, 3oise 5ttac#, 3atural Ceapon $9ite), 4rehensile Lim $Tail)

R$t, 11 3io2. Si9e+ Tiny A%ility Modi"iers+ 3one S'e!i$l+ 3one 4e$-nesses+ 4oor Ayesight 2ossi%le A%ilities+ .lim , Keen 1earing, Keen Smell, 3atural Ceapon $9ite), 3ight"ision, Strong .onstitution Rhino!erus, * 3io2. Si9e+ 1uge A%ility Modi"iers+ 8% Str, -% De' S'e!i$l+ 3atural 5rmor $Thic# 1ide, 2 pt in"ested) 4e$-nesses+ 4oor Ayesight 2ossi%le A%ilities+ 3atural 5rmor $Thic# 1ide), 3atural Ceapon $1orn)

SBuirrel, 5 3io2. 5lso includes chipmun#s. Si9e+ Diminuti"e A%ility Modi"iers+ 8% De' S'e!i$l+ 4artial 9iped $2 pt in"ested), 4artial 1ands $2 pt in"ested) Moose, @ 3io2. 4e$-nesses+ 3one 5lso includes el#. Al#, do not ha"e the 4oor Aysight 2ossi%le A%ilities+ .lim , Flier, Hump, Keen !ea#ness0reduce the 9io4 total to +. Kision Si9e+ Large A%ility Modi"iers+ 3one Turtle, 10 3io2. S'e!i$l+ Load- earing .reature Si9e+ Tiny 4e$-nesses+ 4oor Ayesight A%ility Modi"iers+ 3one 2ossi%le A%ilities+ Keen 1earing, Keen Smell, S'e!i$l+ 3atural 5rmor $Shell, 2 pt in"ested) 3atural 5rmor $Thic# 1ide), 3atural Ceapons 4e$-nesses+ .old- looded $gets lethargic in cold $5ntlers and 1oo"es), )unner !eather) 2ossi%le A%ilities+ 5mphi ious, 3atural 5rmor Mouse, 11 3io2. $Shell), 3atural Ceapons $9ite and .la!) 5lso includes other diminuti"e rodents such as ger ils and hamsters. 4ild 3irds, 5 3io2. Si9e+ Diminuti"e -ncludes most small non-predatory irds, including A%ility Modi"iers+ 8% Mind udgies, chic#adees, para#eets, pigeons, finches S'e!i$l+ 3one and so on. 4e$-nesses+ 4oor Ayesight Si9e+ Diminuti"e 2ossi%le A%ilities+ .lim , Keen 1earing, Keen A%ility Modi"iers+ 8% De' Smell, 3ight"ision S'e!i$l+ 9iped $% pts in"ested) ='ossu(, 11 3io2. 4e$-nesses+ 3one Si9e+ Tiny 2ossi%le A%ilities+ A'tra Lim s, Flier, Keen A%ility Modi"iers+ 3one Kision, Mimic, 3atural Ceapons $9ea# and .la!s), S'e!i$l+ 3one 3a"igation 4e$-nesses+ 4oor Ayesight 2ossi%le A%ilities+ .lim , Digger, Feign Death, 4ol", 5 3io2. 3ight"ision, 4rehensile Lim $Tail), Strong Si9e+ Medium .onstitution. A%ility Modi"iers+ 3one S'e!i$l+ 3one 2or!u'ine, 10 3io2. 4e$-nesses+ 3one Si9e+ Small 2ossi%le A%ilities+ Keen 1earing, Keen Smell, A%ility Modi"iers+ 3one 3atural Ceapon $9ite), )unner S'e!i$l+ 3one 4e$-nesses+ 4oor Ayesight 2ossi%le A%ilities+ .lim , Digger, 3atural Ceapons $9ite and .la!s), Luills, Strong .onstitution

Building ther Species


5ll animals start out !ith ; 9io4, adGusted y their siDe. Si9e 0$tegory Diminuti"e Tiny Small Medium Large 1uge 3io2 (od 8* 8% 82 & -2 -%

Stat onuses cost 2 9io4 for e"ery 8%. Stat penalties gi"e ac# 2 9io4 for e"ery -% Special a ilities or !ea#nesses cost $or gi"e ac#) 2 9io4 each. Finally, gi"e a short list of possi le a ilities that the ase species possesses. -f you !ant all characters of that species to start out !ith any of these, then /pre- uy/ them under /Special/.

S!"C#A$ Abilities And %eaknesses


Some of these a ilities can e ta#en multiple times 0if they can, the a ility7s description !ill say so. A('hi%ious. The character is adapted to li"ing in the !ater. 8: to s!im rolls, and they can hold their reath a "ery long time. Ta#en again, the onus goes up to 8+ and the character can reathe under!ater. &xtre(e &n)iron(ent. The character is adapted to a specific en"ironment ma#ing them highly resistant to its special features $no damage from e'treme cold, heat, pressure, needing less !ater than most creatures, etc).

,eign De$th. The character is "ery good at pretending to e dead, to the point of stiffening up, drooling and passing out. This state !ill last a fe! 0$(ou"l$ge. The character has a natural minutes up to an hour. 5ttempts to see through the coloration that pro"ides 8: to all stealth rolls in the ruse !ill e at 8? to the D.. proper settings $i.e. panthers at night, polar ears in sno!y en"ironments), allo!ing them to lend ,lier. Ta#en once, the character can glide. Ta#en into their en"ironment pro"ided they are not t!ice, the character can fly. !earing much clothing. =ccasionally, this le"el is free instead of prepaid since it can e rather <e$t-sensing. Some creatures can trac# prey y situational. the heat they gi"e off. Ta#en t!ice, they can change their coloration at !ill, increasing the onus to 8; and ma#ing them "irtually in"isi le in the right conditions. 0li(%. The character is a natural clim er. 8: to .lim rolls, and they can cling to surfaces !ith ease. 0onstri!tor. The creature can grapple e'tremely !ell. 8: to all grappling chec#s and does another 8% damage !hen s6ueeDing. Digger. The character can dig e'tremely !ell. 8: to any rolls in"ol"ed !ith mo"ing earth. .an ma#e urro!s and holes in record time. They also gain 8% to damage !hen using their cla!s in com at. &le!trolo!$tion. This creature has the a ility to sense the direction and strength of magnetic fields !hen su merged. -n nature, it7s mostly used to trac# other creatures y sensing the contraction of muscle tissue. -t typically has a fairly short range. &xtr$ #i(%s. Cinged creatures !ho7"e ought the full hands feature can uy this a ility. -t gi"es them a full pair of arms, ending in hands in addition to their !ings. 7u('. The character can Gump "ery far. 8: to Hump rolls. Ta#en again, 8;. 1een <e$ring. The character has "ery sharp ears. 8: to listen chec#s. They may also e a le to hear sounds outside of human range $dog !histles or impending earth6ua#es, for e'ample). 1een S(ell. The character has a #een sense of smell. 8: to smell things, and some can e"en trac# y smell alone. 1een Tou!h. Some creatures, such as moles, ha"e #een senses of touch that allo! them to sense their surroundings and detect other creatures through the "i rations that their mo"ements cause. 8: onus to detecting "i rations and other such details. 1een Cision. 8: to spot things at a distance or discern detail.

#o$d-%e$ring 0re$ture. This creature has e"ol"ed to e capa le of lifting and carrying great !eights. They can carry t!ice as much as another creature of similar strength and siDe. Chene"er a s#ill roll comes up that might e helped y great lifting strength, they get an additional 8%. Mi(i!. The creature has a gift for mimic#ing noises, ranging from specific "oices to sounds li#e fire alarms and other random en"ironmental noises. 8: to appropriate rolls. /$tur$l Ar(or. The character has a thic# hide, protecti"e scales, a thic# shell, !hate"er. 8% to 5., 8? to 5. if ta#en again. /$tur$l 4e$'ons. Fsually cla!s or a ite, ut these aren7t the only options. 2d+ damage for medium or smaller characters. 2d; for large. 2d2& for huge. Ta#en again, they can ma#e an additional attac# per round !ith no penalty so long as that additional attac# is !ith one of their natural !eapons. /$)ig$tion. Some creatures ha"e an unerring sense of direction and ne"er get lost. -n many cases, this is a com ination of instinct and the a ility to detect magnetic fields.

2rehensile #i(%. The character has a prehensile lim that can act as an e'tra lim or possi ly e"en a spare hand. A'amples include mon#ey7s tails, elephants trun#s and e"en a chameleon7s tongue. Duills. The character is co"ered y a coat of 6uills. -t pro"ides 82 5., and also adds 8% damage to any unarmed melee attac#s. The character can also detach 6uills and thro! them as darts. 5ny attac#er that tries to hit a character co"ered !ith 6uills !ith an unarmed attac# and fails y : points or more !ill ta#e 2d: damage. Regener$tion. This creature can regenerate lost lim s and damage. Ta#en once, the creature heals 2 hp per hour. T!ice, 2 hp per 2& minutes. ReBuires 4$ter. The character needs to stay !et constantly or they egin to dry out. 5fter an hour or so !ithout !ater, -all stats are at -%. 5fter se"eral hours, the character egins to ta#e 2d+ damage per half hour until rehydrated. Runner. This creature can run t!ice as fast as a human. Ta#en again, four times as fast.

Sten!h. This creature can proGect a potent stench at one near y target. Ma#e an attac# roll0if successful the "ictim has to sa"e or e nauseated for /ight)ision. The character can see in lo!-light se"eral rounds !ith a persistent smell that lasts for conditions fairly !ell. days. The sa"e D. is the creature7s Str 8 2&. -f the attac# roll misses, there7s a ?&M chance the fluid /oise Att$!-. The creature is capa le of ma#ing a !ill drench a near y target. de"astating noise once per encounter. 2d+ damage to any ody !ithin close earshot, plus they ha"e to 3auseated targets are at -: to most s#ill and attac# sa"e "s D. 2? or e stunned for 2d* rounds. rolls and may, if they fail their sa"e spectacularly, e incapacitated from nausea for a fe! rounds. 2oison, De$dly. =ften deli"ered y a ite or poisoned cla!, this poison is relati"ely fast-acting Strong 0onstitution. These creatures are hardy and painful. -f the sa"e is failed, it causes 2d: Str and fecund. They are rarely affected y poisons or damage e"ery round until the sa"e is made or the diseases and can usually eat Gust a out anything. "ictim dies. Sa"e D. is e6ual to the creature7s Str 8: to chec#s against poison, diseases and other score 8 2&. Depending on the creature, the "enom such things. can e faster or slo!er-acting. S'it. The creature can spit. Ma#e an attac# roll0if 2oison, 2$r$ly9ing. Fsually deli"ered y a ite successful the "ictim has to sa"e or e linded for or poisoned cla!. The taget must sa"e or e se"eral rounds. The sa"e D. is the creature7s Str 8 paralyDed for a span of hours. Sa"e D. is e6ual to 2&. the creature7s Str score 8 2&. T$ll. This creature is unusually tall. They can 2oor &yesight. The character ta#es a -: to any easily reach things that other creatures can not. s#ill roll in"ol"ing "ision. Their other senses can This a ility is usually /free/ since it doesn7t gi"e a ta#e up the slac# in com at, ho!e"er, so there is no huge ad"antage. -f you trac# such things in your to-hit penalty unless the character is trying to game, this character !ill pro a ly ha"e etter perform a ranged attac#. com at reach. 2oor <e$ring. The character ta#es a -: to any s#ill roll in"ol"ing hearing.

!sionic !owers
4sionic po!ers can e used at !ill. =nly one po!er at !hich point the "ictim can sa"e again, this time can e used per round and it ta#es up a standard at 82. A"ery additional 2& minutes allo!s another action. The only e'ceptions are /-ron Cill/ and sa"e, !ith a cumulati"e 82. /9attle Mind/, !hich gi"e a persistant onus. <y'nosis 5ny effect that re6uires o"ercoming a target7s R$nge+ Aye .ontact !illpo!er !ill re6uire an opposed M-3D 8 Le"el &""e!t+ Cor#s li#e /.ontrol 5nimal/, e'cept !ith roll et!een the target and the attac#er. intelligent creatures. 5t the @M7s option, more ela orate commands can e gi"en if e'tra time $and 4sionic po!ers cost 2 9io4 each. Some can e se"eral e'tra rolls) are ta#en. ta#en multiple times. -f so, it !ill say so in the po!er7s description. :llusion R$nge+ Aye .ontact 5t the @M7s option, a ne! psionic po!er can e &""e!t+ -mprisons the target !ithin its o!n mind. chosen e"ery fifth le"el, if the player already has The attac#er can control !hat the target sees or psionic a ilities. e'periences for the duration. -nflicting damage !ithin the illusion !ill allo! another roll to resist Aur$ Sense $and snap out of it) and does 2d:82 point per le"el. R$nge+ Line of Sight The target also gets to resist after the first com at &""e!t+ Di"ulges one piece of information a out round. Su se6uent resist rolls ta#e place e"ery the target0le"el, mutations, general ac#ground, a minute and are at a cumulati"e 82. "ague description of intent. The target doesn7t need to e a!are of the attempt to ma#e a sa"e. :ron 4ill &""e!t+ 8: to sa"es against psionics or, indeed, 3$ttle Mind anything re6uiring !illpo!er to o"ercome. &""e!t+ @i"es the attac#er a 8: onus !hen ma#ing opposed rolls for psionic a ilities. Ment$l Aw$reness R$nge+ 5 fe! hundred yards 3e$st Mind &""e!t+ Chen used, allo!s the detection of psionic R$nge+ Line of Sight po!er usage and intelligent life forms. -f the other &""e!t+ 5llo!s the character to communicate !ith parties don7t !ant to e found, then roll to resist. animals of their o!n ase stoc#. 5nimals !ill regard the character as one of their o!n. -f ta#en 2ro'he!y again, this applies to all animals. &""e!t+ The character has prophetic dreams. 3ot only does it gi"e the @M a plot de"ice tool, the 0ontrol Ani($l character can also roll to see if he /remem ers/ the R$nge+ Line of Sight e"ents of the day. -n game terms, it lets him reroll &""e!t+ .an gi"e a single command to an animal any dice roll, ta#ing the etter of the t!o rolls. The that it !ill carry out to the est of its a ility. -t can first time in an ad"enture he does it, the D. to use attempt to resist. Chen the command is finished, it this a ility is 2&. A"ery su se6uent use adds re"erts ac# to normal. -f the command ta#es another 8? to the D.. longer than a fe! minutes, it gets another roll to resist e"ery ? minutes or so !ith a cumulati"e 82 S!ry e"ery su se6uent roll. =nly !or#s on the same &""e!t+ The character can see distant e"ents, animal type as the character7s ase stoc#. -f ta#en although not !ith completely relia le detail. The again, this applies to all animals. D. "aries depending on ho! close the scried e"ent is( D. 2& for right ne't door all the !ay up to D. &)il &ye *? for the other side of the planet. -t pic#s up R$nge+ Aye .ontact images, ut no sound. Mentally a!are targets &""e!t+ @i"es a curse of some sort. 9lindness, $possessing Mental 5!areness, or other .lumsiness, Deafness, Mute, 3um ness, 4ain, appropriate po!ers such as 1ypnosis, -llusion or Stun, !hate"er. The effect must e chosen !hen Telepathy) can roll to detect the scrying. the po!er is first ta#en. Aach time the po!er is ta#en again, another effect must e chosen. Tele-inesis R$nge+ Mind score 8 Le"el in feet Typically, a curse !ill gi"e a -: to all s#ill or to-hit &""e!t+ Mind score 8 Le"el in pounds can e lifted. rolls affected y the condition or simply ma#e Affects are limited to asic manipulation0an o Gect certain things impossi le. Duration is 2& minutes, can e lifted and carried, a le"er may e thro!n, a

utton pressed, ut typing a pass!ord into a #ey oard !ould e out of the 6uestion. Ta#ing this a ility again adds fine manipulation.

Tele'$thy R$nge+ Line of Sight or unlimited if the target is #no!n $might re6uire a roll "ersus a "aria le D. to /find/ the target). Tele-ineti! 3ullet &""e!t+ .an tal# to or read another mind. -f the R$nge+ Mind score 8 Le"el in yards mind is un!illing, an opposed roll is re6uired. &""e!t+ @ra s a pe le or other small o Gect and 4ro ing deeper in the mind to get at information hurls it at an enemy. )e6uires an attac# roll. Does !ill re6uire se"eral opposed rolls, some of !hich 2d:8le"el in damage. Ta#ing this a ility again the target might get a onus on, depending on the upgrades it so se"eral o Gects can e thro!n at once @M. 0the attac# ecomes a small 2&7 diameter area of effect.

Appendi&' More Critters


Ta lesN d20 2-: ?-; <-2% 2*-2+ 2B-%& T$%le Farm 5nimals 4ets Fr an Cilderness Ooo d20 2-% *-? +-; <-2& 22-2% 2*-2: 2?-2+ 2B-2; 2<-%& d100 &2-&% &*-&: &?-&; &<-22 2%-2* 2:-2B 2;-2< %&-%% %*-%+ %B-*& *&-** *:-*? *+-*; *<-:& :2-:* ::-:+ :B-:; :<-?& ?2-?* ?:-?? ?+-?; ?<-+& +2-+% +*-+: +?-+B +;-B& B2-B: B?-B+ BB-B< ;&-;* ;:-;+ .r%$n 9at .at, Domestic Dog Mouse 4igeon $see Cild 9ird) )accoon )at Sparro! $see Cild 9ird) S6uirrel 4ilderness 9adger 9at 9ear 9ea"er 9o cat .hipmun# $see S6uirrel) .ottonmouth $see Sna#e) .ougar $see .at, 9ig) .oyote .ro! or )a"en Deer Aagle $see 4redatory 9irds) Ferret Fo' $see .oyote) Frog @roundhog 1a!# $see 4redatory 9irds) Min# Mole Moose Mouse Mus#rat =possum =!l 4orcupine )a it )accoon )attlesna#e $see Sna#e) S#un# S6uirrel Turtle

d100 ,$r( Ani($ls &2-&; .at, Domestic &<-2? .hic#en 2+-%? .o! $9ull) %+-*? Dog *+-*; Don#ey *<-:* Duc# $see Cild Fo!l) ::-:< @oat ?&-?: @oose $see Cild Fo!l) ??-+: 1orse +?-++ Llama +B-+; Min# +;-B& =strich B&-;& 4ig ;&-;; )a it ;<-<? Sheep <+-2&& Tur#ey $see .hic#en) d100 2ets &2-? 9udgee $see Cild 9ird) &+-2? .at, Domestic 2+-2; .hameleon 2<-*? Dog *+-*; 4ig *<-:& @ec#o :2-:? @er il $see Mouse) :+-?& @uinea 4ig ?2-?? 1amster $see Mouse) ?+-+& 1orse +2-B& Mon#ey B2-BB Mouse B;-;% 4arrot ;*-;; )a it ;<-<: )at <?-2&& Turtle

;B-;; Ceasel $see Ferret) ;<-<% Cild 9ird <*-<+ Cild Fo!l <B-<; Colf <<-2&& Col"erine d20 &2-&? &+-2& 22-2? 2+-2B 2;-%% %*-%? %+-*& *2-*? *+-*B *;-:% :*-:B :;-?% ?* ?:-?; +<-+* +:-B* B:-B? B+-BB B;-;% ;*-;B ;;-<% <&-<: <?-&& Eoo 5lligator 5pe 9ear 9ear, 4olar 9oa $see Sna#e) .heetah .o ra $see Sna#e) Alephant @ila Monster @iraffe 1ippopotamus Koala Komodo Dragon Leopard $See .at, 9ig) Lion Mon#ey =celot 4anda 4anther $See .at, 9ig) 4arrot )hino Tiger $See .at, 9ig) )oll again on Cilderness

A'e, F 3io2. For simplicity7s sa#e includes all num er of apes, including chimpanDees, gi ons, gorillas, mandrills and orangutans. Si9e+ Medium A%ility Modi"iers+ 8: Str S'e!i$l+ 4artial 9iped $2 pt in"ested), 4artial 1ands $2 pt in"ested), 4artial Loo#s $2 pt in"ested) 4e$-nesses+ 3one 2ossi%le A%ilities+ .lim , Hump 3$dger, > 3io2. Si9e+ Small A%ility Modi"iers+ 8% Str S'e!i$l+ 3one 4e$-nesses+ 4oor Ayesight 2ossi%le A%ilities+ .lim , Digger, Keen Smell, 3atural Ceapons $.la!s and 9ite) 3e$r, 2ol$r, A 3io2. Si9e+ Large A%ility Modi"iers+ 8% Str S'e!i$l+ .amouflage $in sno!y conditions, free), 4artial 9iped Free $2 pt in"ested) 4e$-nesses+ 3one 2ossi%le A%ilities+ 5mphi ious, A'treme An"ironment $.old), Keen Smell, 3atural 5rmor $Thic# 1ide), 3atural Ceapons $.la!s and 9ite) 3e$)er, 5 3io2. Si9e+ Small A%ility Modi"iers+ 8% Mind S'e!i$l+ 4artial 1ands $2 pt in"ested) 4e$-nesses+ 4oor Ayesight 2ossi%le A%ilities+ 5mphi ious, Digger, Keen 1earing, Keen Smell, 3atural Ceapon $9ite) 3o$r, 5 3io2. Si9e+ Medium A%ility Modi"iers+ 8% Str S'e!i$l+ 3one 4e$-nesses+ 4oor Ayesight 2ossi%le A%ilities+ Keen 1earing, Keen Smell, 3atural 5rmor $Thic# 1ide), 3atural Ceapons $Tus#s), Strong .onstitution 3u""$lo, ? 3io2. Si9e+ Large A%ility Modi"iers+ 8: Str S'e!i$l+ Load- earing .reature 4e$-nesses+ 3one 2ossi%le A%ilities+ Keen 1earing, Keen Smell, 3atural 5rmor $Thic# 1ide), 3atural Ceapons $1orns), )unner $mostly for charging)

Ar($dillo, 5 3io2. Si9e+ Small A%ility Modi"iers+ 3one S'e!i$l+ 3atural 5rmor $9ony 4lates, 2 pt in"ested) 4e$-nesses+ 3one 2ossi%le A%ilities+ 5mphi ious, Digger, Keen Smell, 3atural 5rmor $9ony 4lates), Strong .onstitution Allig$tor, @ 3io2. 5lso includes crocodiles and other similar creatures. Si9e+ Large A%ility Modi"iers+ 3one S'e!i$l+ 3atural 5rmor $Scales, 2 pt in"ested) 4e$-nesses+ .old- looded $gets lethargic in cold !eather) 2ossi%le A%ilities+ 5mphi ious, Keen 1earing, Keen Smell, 3atural 5rmor $Scales), 3atural Ceapons $9ite), 3ight"ision

0$(el, * 3io2. Si9e+ Large A%ility Modi"iers+ 3one S'e!i$l+ Load- earing .reature 4e$-nesses+ 3one 2ossi%le A%ilities+ A'treme An"ironment $Desert), Keen Smell, )unner, Spit 0$t, 3ig, @ 3io2. -ncludes ig cats such as leopards, Gaguars, panthers, tigers and cougars. 4anthers must automatically spend 2 point to gain the first le"el of .hameleon. Si9e+ Medium A%ility Modi"iers+ 8% De' S'e!i$l+ 3one 4e$-nesses+ 3one 2ossi%le A%ilities+ .hameleon, .lim , Keen 1earing, Keen Smell, 3atural Ceapons $.la!s and 9ite), 3ight"ision 0$t, 4ild. 5 3io2 .o"ers smaller !ild cats, such as lyn'es, o cats, ocelots and so on. Si9e+ Small A%ility Modi"iers+ 8% De' S'e!i$l+ 3one 4e$-nesses+ 3one 2ossi%le A%ilities+ .lim , Keen 1earing, Keen Smell, 3atural Ceapons $9ite and .la!), 3ight"ision.

0ow (3ull), A 3io2. Si9e+ Large A%ility Modi"iers+ 8% Str S'e!i$l+ Load- earing .reature 4e$-nesses+ 3one 2ossi%le A%ilities+ Keen 1earing, Keen Smell, 3atural Ceapons $1orns), )unner $mostly for charging) 0oyote, > 3io2. 5lso includes fo'es and Gac#als. Si9e+ Small A%ility Modi"iers+ 3one S'e!i$l+ 3one 4e$-nesses+ 3one 2ossi%le A%ilities+ Keen 1earing, Keen Smell, 3atural Ceapon $9ite), )unner 0row, * 3io2. 5lso includes )a"ens. Si9e+ Tiny A%ility Modi"iers+ 8% Mind S'e!i$l+ 4artial Speech $2 pt in"ested), Full 9iped $% pts in"ested) 4e$-nesses+ 3one 2ossi%le A%ilities+ A'tra Lim s, Keen 1earing, Keen Kision, Mimic, 3atural Ceapons $.la! and 9ea#), Flier

Deer, @ 3io2. 5lso includes gaDelle, antelope and other similar creatures. 0h$(eleon, 11 3io2. Si9e+ Medium Si9e+ Diminuti"e A%ility Modi"iers+ 3one A%ility Modi"iers+ 3one S'e!i$l+ 3one S'e!i$l+ .hameleon $% pts in"ested) 4e$-nesses+ 3one 4e$-nesses+ .old- looded $gets lethargic in cold 2ossi%le A%ilities+ .lim , Keen 1earing, Keen !eather), 4oor 1earing Smell, 3atural 5rmor $Thic# 1ide), 3atural 2ossi%le A%ilities+ .lim , Keen Sight, 3ight Ceapons $5ntlers and 1oo"es), )unner Kision, 4rehensile Lim $its tongue is stic#y and can e used to gra and retrie"e o Gects at a fair Dog, 5 3io2. distance), )egeneration Dogs are a reed !ith !idely "arying features. 9reed siDe can "ary from Tiny all the !ay up to 0heet$h, * 3io2. Medium. 5dGust the 9io4 total accordingly $82 for Si9e+ Medium Small, 8% for Tiny). A%ility Modi"iers+ 8% De' Si9e+ Medium S'e!i$l+ )unner $2 pt in"ested) A%ility Modi"iers+ 3one 4e$-nesses+ 3one S'e!i$l+ 3one 2ossi%le A%ilities+ Keen 1earing, Keen Smell, 4e$-nesses+ 3one 3atural Ceapons $.la!s and 9ite), 3ight"ision, 2ossi%le A%ilities+ Keen 1earing, Keen Smell, )unner 3atural Ceapon $9ite), )unner 0hi!-en, @ 3io2. Tur#eys are similar, e'cept they start out as Small, ut !ith one less 9io4. Si9e+ Tiny A%ility Modi"iers+ -% Mind S'e!i$l+ Full 9iped $% pts in"ested) 4e$-nesses+ 3one 2ossi%le A%ilities+ A'tra Lim s, Flier, 3atural Ceapons $.la!s and 9ea#), 3a"igation ,erret, > 3io2. 5lso includes mongooses and !easels. Si9e+ Tiny A%ility Modi"iers+ 8: De' S'e!i$l+ 3one 4e$-nesses+ 4oor Ayesight 2ossi%le A%ilities+ .lim , Keen 1earing, Keen Smell, 3atural Ceapons $9ite), 3ight"ision

e!-o, 12 3io2. Si9e+ Diminuti"e A%ility Modi"iers+ 3one S'e!i$l+ 3one 4e$-nesses+ .old- looded $gets lethargic in cold !eather) 2ossi%le A%ilities+ .hameleon, .lim $can stic# to !alls), A'treme An"ironment $arid deserts), Keen Kision, 3ight"ision, )egeneration

1o$l$, > 3io2. Si9e+ Small A%ility Modi"iers+ 8% Str, -% De' S'e!i$l+ 4artial 1ands $2 pt in"ested) 4e$-nesses+ 4oor Ayesight 2ossi%le A%ilities+ .lim , Keen 1earing, Keen Smell, 3atural Ceapons $.la!s)

1o(odo Dr$gon, 5 3io2. Si9e+ Medium il$ Monster, 12 3io2. A%ility Modi"iers+ 8% Str Si9e+ Tiny S'e!i$l+ 3atural 5rmor $Scales, 2 pt in"ested) A%ility Modi"iers+ -% De' 4e$-nesses+ .old- looded $gets lethargic in cold S'e!i$l+ 3atural 5rmor $Scales, 2 pt in"ested) !eather), 4oor 1earing 4e$-nesses+ .old- looded $gets lethargic in cold 2ossi%le A%ilities+ Deadly 4oison $chec#s are !eather), 4oor Ayesight made daily instead of y round), A'treme 2ossi%le A%ilities+ Deadly 4oison, A'treme An"ironment $hot, arid en"ironments), Keen Smell, An"ironment $arid desert), Keen Smell, 3atural 3atural 5rmor $Scales), 3atural Ceapons $9ite) 5rmor $Scales), 3atural Ceapons $9ite) #l$($, @ 3io2. ir$""e, @ 3io2. 5lpaca are similar ut start out as Medium. 5dd 82 Si9e+ Large 9io4. A%ility Modi"iers+ 3one Si9e+ Large S'e!i$l+ Tall $free) A%ility Modi"iers+ 3one 4e$-nesses+ 3one S'e!i$l+ 3one 2ossi%le A%ilities+ A'treme An"ironment $arid 4e$-nesses+ 3one plains), Keen Ayesight, Keen 1earing, 3atural 2ossi%le A%ilities+ A'treme An"ironment $high Ceapons $1oo"es), )unner ele"ations), Load- earing .reature, Spit o$t, @ 3io2. Si9e+ Medium A%ility Modi"iers+ 8% Mind S'e!i$l+ 3one 4e$-nesses+ 3one 2ossi%le A%ilities+ .lim , Keen 1earing, Keen Smell, Keen Kision, 3atural Ceapon $1orns), )unner, Strong .onstitution roundhog, 5 3io2. Si9e+ Small A%ility Modi"iers+ 3one S'e!i$l+ 4artial 9iped $2 pt in"ested) 4e$-nesses+ 3one 2ossi%le A%ilities+ .lim , Digger, Keen 1earing, Keen Kision, 3atural Ceapon $9ite and .la!s) uine$ 2ig, 12 3io2. Si9e+ Tiny A%ility Modi"iers+ -% De' S'e!i$l+ 3one 4e$-nesses+ 4oor Ayesight 2ossi%le A%ilities+ Keen 1earing, Keen Smell <i''o'ot$(us, A 3io2. Si9e+ 1uge A%ility Modi"iers+ 8% Str S'e!i$l+ 3one 4e$-nesses+ 3one 2ossi%le A%ilities+ 5mphi ious, Keen 1earing, Keen Smell, Keen Kision, 3autral 5rmor $Thic# 1ide), 3atural Ceapons $9ite) Min-, > 3io2. 5lso includes martens and fishers. Si9e+ Tiny A%ility Modi"iers+ 8% De' S'e!i$l+ 3one 4e$-nesses+ 3one 2ossi%le A%ilities+ 5mphi ious, .lim , Keen 1earing, Keen Smell, 3atural Ceapon $9ite) Mole, 12 3io2. Si9e+ Diminuti"e A%ility Modi"iers+ 8% Mind S'e!i$l+ 3one 4e$-nesses+ 4oor Ayesight 2ossi%le A%ilities+ Digger, Keen 1earing, Keen Smell, Keen Touch, 4aralyDing 4oison Mus-r$t, 12 3io2. Si9e+ Tiny A%ility Modi"iers+ 3one S'e!i$l+ 4artial 1ands $2 pt in"ested) 4e$-nesses+ 4oor Ayesight 2ossi%le A%ilities+ 5mphi ious, Digger, Keen 1earing, Keen Smell, 3atural Ceapon $9ite)

=stri!h, * 3io2. 5lso includes emus, casso!aries, rheas and other large and aggressi"e flightless irds. Si9e+ Medium A%ility Modi"iers+ 3one S'e!i$l+ Full 9iped $% pts in"ested) 4e$-nesses+ 3one 2ossi%le A%ilities+ A'treme An"ironment $arid conditions), Hump, Keen 1earing, Keen Sight, 3atural Ceapons $.la!s), )unner =tter, @ 3io2. Si9e+ Small A%ility Modi"iers+ 8% De' S'e!i$l+ 4artial 1ands $2 pt in"ested) 4e$-nesses+ 3one 2ossi%le A%ilities+ 5mphi ious, A'treme An"ironment $cold a6uatic), Keen 1earing, Keen Smell =wl, 5 3io2. Si9e+ Tiny A%ility Modi"iers+ 3one S'e!i$l+ Full 9iped $% pts in"ested) 4e$-nesses+ 3one 2ossi%le A%ilities+ A'tra Lim s, Flier, Keen Kision, 3atural Ceapons $9ea# and Talons), 3ight"ision 2$nd$, * 3io2. Si9e+ Medium A%ility Modi"iers+ 8% Str S'e!i$l+ 4artial 9iped Free $2 pt in"ested), 4artial 1ands $2 pt in"ested) 4e$-nesses+ 4oor Ayesight 2ossi%le A%ilities+ Keen Smell, 3atural 5rmor $Thic# 1ide), 3atural Ceapons $.la!s and 9ite) 2$rrot, * 3io2. Si9e+ Tiny A%ility Modi"iers+ 8% Mind S'e!i$l+ Full 9iped $% pts in"ested), 4artial Speech $2 pt in"ested) 4e$-nesses+ 3one 2ossi%le A%ilities+ A'tra Lim s, Flier, Keen Kision, Mimic, 3atural Ceapons $9ea# and Talons) 2ig, 5 3io2. Si9e+ Medium A%ility Modi"iers+ 8% Mind S'e!i$l+ 3one 4e$-nesses+ 4oor Ayesight 2ossi%le A%ilities+ Keen 1earing, Keen Smell, Strong .onstitution

2l$ty'us, 10 3io2. Si9e+ Tiny A%ility Modi"iers+ 3one S'e!i$l+ 3one 4e$-nesses+ 3one 2ossi%le A%ilities+ 5mphi ious, Deadly 4oison $males only, hind cla!s), Alectrolocation, Keen 1earing, Keen Sight 2r$irie Dog, @ 3io2. @ophers are similar ut start out as Diminuti"e. 5dd 82 9io4. Si9e+ Tiny A%ility Modi"iers+ 8% Mind S'e!i$l+ 4artial 9iped $2 pt in"ested), 4artial 1ands $2 pt in"ested) 4e$-nesses+ 3one 2ossi%le A%ilities+ Digger, Keen 1earing, Keen Kision 2red$tory 3irds, @ 3io2. -ncludes eagles, ha!#s, falcons, ospreys, etc. Si9e+ Tiny A%ility Modi"iers+ 8% Str S'e!i$l+ Full 9iped $% pts in"ested) 4e$-nesses+ 3one 2ossi%le A%ilities+ A'tra Lim s, Flier, Keen Kision, 3atural Ceapons $9ea# and Talons) R$%%it, 5 3io2. Si9e+ Tiny A%ility Modi"iers+ 8% De' S'e!i$l+ 4artial 9iped $2 pt in"ested) 4e$-nesses+ 3one 2ossi%le A%ilities+ Hump, Keen 1earing, Keen Smell, )unner R$!!oon, A 3io2. Si9e+ Small A%ility Modi"iers+ 8: Mind S'e!i$l+ 4artial 9iped $2 pt in"ested), 4artial 1ands $2 pt in"ested) 4e$-nesses+ 3one 2ossi%le A%ilities+ .lim , Keen 1earing, Keen Smell, 3ight"ision Shee', > 3io2. Si9e+ Medium A%ility Modi"iers+ -% Mind S'e!i$l+ 3one 4e$-nesses+ 3one 2ossi%le A%ilities+ Keen 1earing, Keen Smell, 3atural Ceapons $1orns), )unner S-un-, 11 3io2. Si9e+ Tiny A%ility Modi"iers+ 3one S'e!i$l+ 3one 4e$-nesses+ 4oor Ayesight 2ossi%le A%ilities+ Keen 1earing, Keen Smell, 3ight"ision, Stench

Sn$-e, > 3io2. .o"ers a !ide "ariety of sna#es, including asps, oas, co ras, cottonmouths, mam as, rattlesna#es, coral sna#es and so on, as !ell as the more harmless "arieties such as copper ellies and garter sna#es. SiDe "aries !idely, from Diminuti"e to Medium $garter sna#e up to oa constrictor)P adGust 9io4 accordingly. Si9e+ Small A%ility Modi"iers+ 8% De' S'e!i$l+ 3one 4e$-nesses+ .old- looded $gets lethargic in cold !eather) 2ossi%le A%ilities+ 5mphi ious, .lim , .onstrictor, Deadly 4oison, Digger, 1eat-sensing, Keen Smell, 3atural 5rmor $Scales), 3atural Ceapons $9ite), 4aralyDing 4oison, )unner, Spit 4ild ,owl, 5 3io2. -ncludes such irds as duc#s, geese, pheasants and so on. 9igger irds, such as geese, can e Small0 su tract 2 9io4. Si9e+ Tiny A%ility Modi"iers+ 3one S'e!i$l+ Full 9iped $% pts in"ested) 4e$-nesses+ 3one 2ossi%le A%ilities+ 5mphi ious, A'tra Lim s, Flier, Keen Kision, 3atural Ceapons $.la!s and 9ea#), 3a"igation

4ol)erine, 5 3io2. Si9e+ Small A%ility Modi"iers+ 8: Str S'e!i$l+ 3one 4e$-nesses+ 4oor Ayesight 2ossi%le A%ilities+ A'treme An"ironment $arctic), Keen 1earing, Keen Scent, 3atural 5rmor $Thic# 1ide), 3atural Ceapons $9ite and .la!s), Strong .onstitution

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