Age3RMNew England - DMP

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//============================================================================== // CXSDump //============================================================================== Main FunctionID=1.

File Data: Files: 2 Symbols: 843 Variables: 54 Functions: 2 RuleGroups: 0 Rules: 0 Code: 17136 6 Variable Types: Void (Value=1). Int (Value=2). Float (Value=4). Bool (Value=8). String (Value=16). Vector (Value=32). 2 Files: New England.xs (ID= 0). C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies.xs (ID= 1). 843 Symbols: EXTERN$cInvalidVector EXTERN$cOriginVector xsDisableRule xsDisableSelf xsEnableRule xsIsRuleEnabled xsSetRulePriority xsSetRulePrioritySelf xsSetRuleMinInterval xsSetRuleMinIntervalSelf xsSetRuleMaxInterval xsSetRuleMaxIntervalSelf xsEnableRuleGroup xsDisableRuleGroup xsIsRuleGroupEnabled xsVectorGetX xsVectorGetY xsVectorGetZ xsVectorSetX xsVectorSetY xsVectorSetZ xsVectorSet xsVectorLength xsVectorNormalize xsArrayCreateInt xsArraySetInt xsArrayGetInt xsArrayCreateFloat xsArraySetFloat xsArrayGetFloat xsArrayCreateBool xsArraySetBool (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= 0) 1) 2) 3) 4) 5) 6) 7) 8) 9) 10) 11) 12) 13) 14) 15) 16) 17) 18) 19) 20) 21) 22) 23) 24) 25) 26) 27) 28) 29) 30) 31) SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, SymValue=-1. SymValue=-2. SymValue=0. SymValue=1. SymValue=2. SymValue=3. SymValue=4. SymValue=5. SymValue=6. SymValue=7. SymValue=8. SymValue=9. SymValue=10. SymValue=11. SymValue=12. SymValue=13. SymValue=14. SymValue=15. SymValue=16. SymValue=17. SymValue=18. SymValue=19. SymValue=20. SymValue=21. SymValue=22. SymValue=23. SymValue=24. SymValue=25. SymValue=26. SymValue=27. SymValue=28. SymValue=29. files. symbols. variables. functions. groups. rules. bytes (MAX=32768).

xsArrayGetBool (ID= 32) SymType= 0, xsArrayCreateString (ID= 33) SymType= 0, xsArraySetString (ID= 34) SymType= 0, xsArrayGetString (ID= 35) SymType= 0, xsArrayCreateVector (ID= 36) SymType= 0, xsArraySetVector (ID= 37) SymType= 0, xsArrayGetVector (ID= 38) SymType= 0, xsArrayGetSize (ID= 39) SymType= 0, xsDumpArrays (ID= 40) SymType= 0, xsGetContextPlayer (ID= 41) SymType= 0, xsSetContextPlayer (ID= 42) SymType= 0, xsGetTime (ID= 43) SymType= 0, xsAddRuntimeEvent (ID= 44) SymType= 0, xsGetFunctionID (ID= 45) SymType= 0, rmEchoWarning (ID= 46) SymType= 0, rmEchoError (ID= 47) SymType= 0, rmEchoInfo (ID= 48) SymType= 0, rmRandFloat (ID= 49) SymType= 0, rmRandInt (ID= 50) SymType= 0, rmGetNomadStart (ID= 51) SymType= 0, rmGetIsFFA (ID= 52) SymType= 0, rmSetMapSize (ID= 53) SymType= 0, rmGetMapXSize (ID= 54) SymType= 0, rmGetMapZSize (ID= 55) SymType= 0, rmSetSeaLevel (ID= 56) SymType= 0, rmGetSeaLevel (ID= 57) SymType= 0, rmSetSeaType (ID= 58) SymType= 0, rmSetMapElevationParameters (ID= 59) SymType= 0, rmSetBaseTerrainMix (ID= 60) SymType= 0, rmAddMapTerrainByHeightInfo (ID= 61) SymType= 0, rmAddMapTerrainByAngleInfo (ID= 62) SymType= 0, rmSetMapElevationHeightBlend (ID= 63) SymType= 0, rmPlaceMapClusters (ID= 64) SymType= 0, rmSetMapClusteringPlacementParams (ID= 65) SymType= rmSetMapClusteringObjectParams (ID= 66) SymType= 0, rmSetMapClusteringNoiseParams (ID= 67) SymType= 0, rmAreaFractionToTiles (ID= 68) SymType= 0, rmAreaTilesToFraction (ID= 69) SymType= 0, rmXFractionToTiles (ID= 70) SymType= 0, rmXTilesToFraction (ID= 71) SymType= 0, rmZFractionToTiles (ID= 72) SymType= 0, rmZTilesToFraction (ID= 73) SymType= 0, rmDegreesToRadians (ID= 74) SymType= 0, rmMetersToTiles (ID= 75) SymType= 0, rmTilesToMeters (ID= 76) SymType= 0, rmXMetersToFraction (ID= 77) SymType= 0, rmZMetersToFraction (ID= 78) SymType= 0, rmXFractionToMeters (ID= 79) SymType= 0, rmZFractionToMeters (ID= 80) SymType= 0, rmCreateArea (ID= 81) SymType= 0, rmSetAreaSize (ID= 82) SymType= 0, rmSetAreaEdgeFilling (ID= 83) SymType= 0, rmSetAreaLocation (ID= 84) SymType= 0, rmSetAreaLocPlayer (ID= 85) SymType= 0, rmSetAreaLocTeam (ID= 86) SymType= 0, rmBuildArea (ID= 87) SymType= 0, rmBuildAllAreas (ID= 88) SymType= 0, rmSetAreaTerrainType (ID= 89) SymType= 0, rmSetAreaMix (ID= 90) SymType= 0, rmPaintAreaTerrain (ID= 91) SymType= 0,

SymValue=30. SymValue=31. SymValue=32. SymValue=33. SymValue=34. SymValue=35. SymValue=36. SymValue=37. SymValue=38. SymValue=39. SymValue=40. SymValue=41. SymValue=42. SymValue=43. SymValue=44. SymValue=45. SymValue=46. SymValue=47. SymValue=48. SymValue=49. SymValue=50. SymValue=51. SymValue=52. SymValue=53. SymValue=54. SymValue=55. SymValue=56. SymValue=57. SymValue=58. SymValue=59. SymValue=60. SymValue=61. SymValue=62. 0, SymValue=63. SymValue=64. SymValue=65. SymValue=66. SymValue=67. SymValue=68. SymValue=69. SymValue=70. SymValue=71. SymValue=72. SymValue=73. SymValue=74. SymValue=75. SymValue=76. SymValue=77. SymValue=78. SymValue=79. SymValue=80. SymValue=81. SymValue=82. SymValue=83. SymValue=84. SymValue=85. SymValue=86. SymValue=87. SymValue=88. SymValue=89.

rmPaintAreaTerrainByHeight (ID= 92) SymType= 0, SymValue=90. rmPaintAreaTerrainByAngle (ID= 93) SymType= 0, SymValue=91. rmSetAreaBaseHeight (ID= 94) SymType= 0, SymValue=92. rmSetAreaWarnFailure (ID= 95) SymType= 0, SymValue=93. rmSetAreaForestType (ID= 96) SymType= 0, SymValue=94. rmSetAreaForestDensity (ID= 97) SymType= 0, SymValue=95. rmSetAreaForestClumpiness (ID= 98) SymType= 0, SymValue=96. rmSetAreaForestUnderbrush (ID= 99) SymType= 0, SymValue=97. rmSetAreaWaterType (ID= 100) SymType= 0, SymValue=98. rmGetAreaClosestPoint (ID= 101) SymType= 0, SymValue=99. rmSetAreaCliffType (ID= 102) SymType= 0, SymValue=100. rmSetAreaCliffPainting (ID= 103) SymType= 0, SymValue=101. rmSetAreaCliffEdge (ID= 104) SymType= 0, SymValue=102. rmSetAreaCliffHeight (ID= 105) SymType= 0, SymValue=103. rmAddAreaCliffEdgeAvoidClass (ID= 106) SymType= 0, SymValue=104. rmRiverCreate (ID= 107) SymType= 0, SymValue=105. rmRiverSetConnections (ID= 108) SymType= 0, SymValue=106. rmRiverConnectRiver (ID= 109) SymType= 0, SymValue=107. rmRiverAddWaypoint (ID= 110) SymType= 0, SymValue=108. rmRiverSetBankNoiseParams (ID= 111) SymType= 0, SymValue=109. rmRiverSetShallowRadius (ID= 112) SymType= 0, SymValue=110. rmRiverAddShallow (ID= 113) SymType= 0, SymValue=111. rmRiverAddShallows (ID= 114) SymType= 0, SymValue=112. rmRiverAvoid (ID= 115) SymType= 0, SymValue=113. rmRiverBuild (ID= 116) SymType= 0, SymValue=114. rmRiverReveal (ID= 117) SymType= 0, SymValue=115. rmSetRiverFoundationParams (ID= 118) SymType= 0, SymValue=116. rmSetWorldCircleConstraint (ID= 119) SymType= 0, SymValue=117. rmSetAreaObeyWorldCircleConstraint (ID= 120) SymType= 0, SymValue=118. rmAddAreaTerrainLayer (ID= 121) SymType= 0, SymValue=119. rmSetAreaTerrainLayerVariance (ID= 122) SymType= 0, SymValue=120. rmSetAreaMinBlobs (ID= 123) SymType= 0, SymValue=121. rmSetAreaMaxBlobs (ID= 124) SymType= 0, SymValue=122. rmSetAreaMinBlobDistance (ID= 125) SymType= 0, SymValue=123. rmSetAreaMaxBlobDistance (ID= 126) SymType= 0, SymValue=124. rmSetAreaCoherence (ID= 127) SymType= 0, SymValue=125. rmSetAreaSmoothDistance (ID= 128) SymType= 0, SymValue=126. rmSetAreaHeightBlend (ID= 129) SymType= 0, SymValue=127. rmAreaID (ID= 130) SymType= 0, SymValue=128. rmAddAreaInfluencePoint (ID= 131) SymType= 0, SymValue=129. rmAddAreaInfluenceSegment (ID= 132) SymType= 0, SymValue=130. rmAddAreaRemoveType (ID= 133) SymType= 0, SymValue=131. rmAddAreaTerrainReplacement (ID= 134) SymType= 0, SymValue=132. rmSetAreaElevationType (ID= 135) SymType= 0, SymValue=133. rmSetAreaElevationMinFrequency (ID= 136) SymType= 0, SymValue=134. rmSetAreaElevationOctaves (ID= 137) SymType= 0, SymValue=135. rmSetAreaElevationPersistence (ID= 138) SymType= 0, SymValue=136. rmSetAreaElevationVariation (ID= 139) SymType= 0, SymValue=137. rmSetAreaElevationEdgeFalloffDist (ID= 140) SymType= 0, SymValue=138. rmSetAreaElevationNoiseBias (ID= 141) SymType= 0, SymValue=139. rmSetAreaReveal (ID= 142) SymType= 0, SymValue=140. rmSetGlobalSnow (ID= 143) SymType= 0, SymValue=141. rmSetGlobalRain (ID= 144) SymType= 0, SymValue=142. rmSetGlobalStormLength (ID= 145) SymType= 0, SymValue=143. rmSetWindMagnitude (ID= 146) SymType= 0, SymValue=144. rmTerrainInitialize (ID= 147) SymType= 0, SymValue=145. rmFillMapCorners (ID= 148) SymType= 0, SymValue=146. rmSetLightingSet (ID= 149) SymType= 0, SymValue=147. rmDoLightingFade (ID= 150) SymType= 0, SymValue=148. rmDoLightingEffect (ID= 151) SymType= 0, SymValue=149.

rmSetGaiaCiv (ID= 152) SymType= 0, SymValue=150. rmAllocateSubCivs (ID= 153) SymType= 0, SymValue=151. rmSetSubCiv (ID= 154) SymType= 0, SymValue=152. rmGetCivID (ID= 155) SymType= 0, SymValue=153. rmAddMerc (ID= 156) SymType= 0, SymValue=154. rmSetPlayerLocation (ID= 157) SymType= 0, SymValue=155. rmSetPlayerPlacementArea (ID= 158) SymType= 0, SymValue=156. rmSetTeamSpacingModifier (ID= 159) SymType= 0, SymValue=157. rmSetPlacementTeam (ID= 160) SymType= 0, SymValue=158. rmSetPlacementSection (ID= 161) SymType= 0, SymValue=159. rmPlacePlayersCircular (ID= 162) SymType= 0, SymValue=160. rmPlacePlayersSquare (ID= 163) SymType= 0, SymValue=161. rmPlacePlayersLine (ID= 164) SymType= 0, SymValue=162. rmPlacePlayersRiver (ID= 165) SymType= 0, SymValue=163. rmPlacePlayer (ID= 166) SymType= 0, SymValue=164. rmSetPlayerArea (ID= 167) SymType= 0, SymValue=165. rmPlayerLocXFraction (ID= 168) SymType= 0, SymValue=166. rmPlayerLocZFraction (ID= 169) SymType= 0, SymValue=167. rmAddFairLoc (ID= 170) SymType= 0, SymValue=168. rmPlaceFairLocs (ID= 171) SymType= 0, SymValue=169. rmResetFairLocs (ID= 172) SymType= 0, SymValue=170. rmGetNumberFairLocs (ID= 173) SymType= 0, SymValue=171. rmFairLocXFraction (ID= 174) SymType= 0, SymValue=172. rmFairLocZFraction (ID= 175) SymType= 0, SymValue=173. rmSetPlayerResource (ID= 176) SymType= 0, SymValue=174. rmAddPlayerResource (ID= 177) SymType= 0, SymValue=175. rmMultiplyPlayerResource (ID= 178) SymType= 0, SymValue=176. rmGetPlayerName (ID= 179) SymType= 0, SymValue=177. rmGetPlayerTeam (ID= 180) SymType= 0, SymValue=178. rmGetPlayerCiv (ID= 181) SymType= 0, SymValue=179. rmGetPlayerCulture (ID= 182) SymType= 0, SymValue=180. rmGetNumberPlayersOnTeam (ID= 183) SymType= 0, SymValue=181. rmSetTeamArea (ID= 184) SymType= 0, SymValue=182. rmCreateBoxConstraint (ID= 185) SymType= 0, SymValue=183. rmCreatePieConstraint (ID= 186) SymType= 0, SymValue=184. rmCreateAreaOverlapConstraint (ID= 187) SymType= 0, SymValue=185. rmCreateAreaConstraint (ID= 188) SymType= 0, SymValue=186. rmCreateAreaDistanceConstraint (ID= 189) SymType= 0, SymValue=187. rmCreateAreaMaxDistanceConstraint (ID= 190) SymType= 0, SymValue=188. rmCreateEdgeConstraint (ID= 191) SymType= 0, SymValue=189. rmCreateEdgeDistanceConstraint (ID= 192) SymType= 0, SymValue=190. rmCreateEdgeMaxDistanceConstraint (ID= 193) SymType= 0, SymValue=191. rmCreateCliffEdgeConstraint (ID= 194) SymType= 0, SymValue=192. rmCreateCliffEdgeDistanceConstraint (ID= 195) SymType= 0, SymValue=193. rmCreateCliffEdgeMaxDistanceConstraint (ID= 196) SymType= 0, SymValue=194. rmCreateCliffRampConstraint (ID= 197) SymType= 0, SymValue=195. rmCreateCliffRampDistanceConstraint (ID= 198) SymType= 0, SymValue=196. rmCreateCliffRampMaxDistanceConstraint (ID= 199) SymType= 0, SymValue=197. rmCreateClassDistanceConstraint (ID= 200) SymType= 0, SymValue=198. rmCreateTypeDistanceConstraint (ID= 201) SymType= 0, SymValue=199. rmCreateTerrainDistanceConstraint (ID= 202) SymType= 0, SymValue=200. rmCreateTerrainMaxDistanceConstraint (ID= 203) SymType= 0, SymValue=201. rmCreateCornerConstraint (ID= 204) SymType= 0, SymValue=202. rmCreateTradeRouteDistanceConstraint (ID= 205) SymType= 0, SymValue=203. rmAddAreaConstraint (ID= 206) SymType= 0, SymValue=204. rmCreateHCGPConstraint (ID= 207) SymType= 0, SymValue=205. rmCreateHCGPSelfConstraint (ID= 208) SymType= 0, SymValue=206. rmCreateHCGPAllyConstraint (ID= 209) SymType= 0, SymValue=207. rmCreateHCGPEnemyConstraint (ID= 210) SymType= 0, SymValue=208. rmCreateMaxHeightConstraint (ID= 211) SymType= 0, SymValue=209.

rmAddFairLocConstraint (ID= 212) SymType= 0, SymValue=210. rmAddObjectDefConstraint (ID= 213) SymType= 0, SymValue=211. rmDefineClass (ID= 214) SymType= 0, SymValue=212. rmAddAreaToClass (ID= 215) SymType= 0, SymValue=213. rmAddObjectDefToClass (ID= 216) SymType= 0, SymValue=214. rmClassID (ID= 217) SymType= 0, SymValue=215. rmConstraintID (ID= 218) SymType= 0, SymValue=216. rmCreateObjectDef (ID= 219) SymType= 0, SymValue=217. rmCreateStartingUnitsObjectDef (ID= 220) SymType= 0, SymValue=218. rmSetObjectDefMinDistance (ID= 221) SymType= 0, SymValue=219. rmSetObjectDefMaxDistance (ID= 222) SymType= 0, SymValue=220. rmSetObjectDefGarrisonSecondaryUnits (ID= 223) SymType= 0, SymValue=221. rmSetObjectDefGarrisonStartingUnits (ID= 224) SymType= 0, SymValue=222. rmSetObjectDefCreateHerd (ID= 225) SymType= 0, SymValue=223. rmSetObjectDefHerdAngle (ID= 226) SymType= 0, SymValue=224. rmSetObjectDefAllowOverlap (ID= 227) SymType= 0, SymValue=225. rmSetObjectDefForceFullRotation (ID= 228) SymType= 0, SymValue=226. rmAddObjectDefItem (ID= 229) SymType= 0, SymValue=227. rmAddObjectDefItemByTypeID (ID= 230) SymType= 0, SymValue=228. rmPlaceObjectDefAtLoc (ID= 231) SymType= 0, SymValue=229. rmPlaceObjectDefAtPoint (ID= 232) SymType= 0, SymValue=230. rmSetObjectDefTradeRouteID (ID= 233) SymType= 0, SymValue=231. rmPlaceObjectDefPerPlayer (ID= 234) SymType= 0, SymValue=232. rmPlaceObjectDefAtAreaLoc (ID= 235) SymType= 0, SymValue=233. rmPlaceObjectDefInArea (ID= 236) SymType= 0, SymValue=234. rmPlaceObjectDefAtRandomAreaOfClass (ID= 237) SymType= 0, SymValue=235. rmPlaceObjectDefInRandomAreaOfClass (ID= 238) SymType= 0, SymValue=236. rmCreateConnection (ID= 239) SymType= 0, SymValue=237. rmSetConnectionType (ID= 240) SymType= 0, SymValue=238. rmAddConnectionArea (ID= 241) SymType= 0, SymValue=239. rmSetConnectionPositionVariance (ID= 242) SymType= 0, SymValue=240. rmSetConnectionWidth (ID= 243) SymType= 0, SymValue=241. rmSetConnectionBaseHeight (ID= 244) SymType= 0, SymValue=242. rmSetConnectionCoherence (ID= 245) SymType= 0, SymValue=243. rmSetConnectionWarnFailure (ID= 246) SymType= 0, SymValue=244. rmSetConnectionHeightBlend (ID= 247) SymType= 0, SymValue=245. rmSetConnectionSmoothDistance (ID= 248) SymType= 0, SymValue=246. rmAddConnectionTerrainReplacement (ID= 249) SymType= 0, SymValue=247. rmSetConnectionTerrainCost (ID= 250) SymType= 0, SymValue=248. rmSetConnectionBaseTerrainCost (ID= 251) SymType= 0, SymValue=249. rmBuildConnection (ID= 252) SymType= 0, SymValue=250. rmAddConnectionToClass (ID= 253) SymType= 0, SymValue=251. rmAddConnectionConstraint (ID= 254) SymType= 0, SymValue=252. rmAddConnectionStartConstraint (ID= 255) SymType= 0, SymValue=253. rmAddConnectionEndConstraint (ID= 256) SymType= 0, SymValue=254. rmSetStatusText (ID= 257) SymType= 0, SymValue=255. sqrt (ID= 258) SymType= 0, SymValue=256. rmSetVPFile (ID= 259) SymType= 0, SymValue=257. rmCreateTrigger (ID= 260) SymType= 0, SymValue=258. rmSwitchToTrigger (ID= 261) SymType= 0, SymValue=259. rmTriggerID (ID= 262) SymType= 0, SymValue=260. rmSetTriggerPriority (ID= 263) SymType= 0, SymValue=261. rmSetTriggerActive (ID= 264) SymType= 0, SymValue=262. rmSetTriggerRunImmediately (ID= 265) SymType= 0, SymValue=263. rmSetTriggerLoop (ID= 266) SymType= 0, SymValue=264. rmAddTriggerCondition (ID= 267) SymType= 0, SymValue=265. rmSetTriggerConditionParam (ID= 268) SymType= 0, SymValue=266. rmSetTriggerConditionParamInt (ID= 269) SymType= 0, SymValue=267. rmSetTriggerConditionParamFloat (ID= 270) SymType= 0, SymValue=268. rmSetTriggerConditionParamArmy (ID= 271) SymType= 0, SymValue=269.

rmAddTriggerEffect (ID= 272) SymType= 0, SymValue=270. rmSetTriggerEffectParam (ID= 273) SymType= 0, SymValue=271. rmSetTriggerEffectParamInt (ID= 274) SymType= 0, SymValue=272. rmSetTriggerEffectParamFloat (ID= 275) SymType= 0, SymValue=273. rmSetTriggerEffectParamArmy (ID= 276) SymType= 0, SymValue=274. rmCreateArmy (ID= 277) SymType= 0, SymValue=275. rmAddUnitsToArmy (ID= 278) SymType= 0, SymValue=276. rmGetNumberUnitsPlaced (ID= 279) SymType= 0, SymValue=277. rmGetUnitPlaced (ID= 280) SymType= 0, SymValue=278. rmGetUnitPlacedOfPlayer (ID= 281) SymType= 0, SymValue=279. rmDefineConstant (ID= 282) SymType= 0, SymValue=280. rmSetIgnoreForceToGaia (ID= 283) SymType= 0, SymValue=281. rmCreateGrouping (ID= 284) SymType= 0, SymValue=282. rmAddGroupingConstraint (ID= 285) SymType= 0, SymValue=283. rmPlaceGroupingAtLoc (ID= 286) SymType= 0, SymValue=284. rmPlaceGroupingAtPoint (ID= 287) SymType= 0, SymValue=285. rmPlaceGroupingInArea (ID= 288) SymType= 0, SymValue=286. rmSetGroupingMinDistance (ID= 289) SymType= 0, SymValue=287. rmSetGroupingMaxDistance (ID= 290) SymType= 0, SymValue=288. rmAddGroupingToClass (ID= 291) SymType= 0, SymValue=289. rmCreateTradeRoute (ID= 292) SymType= 0, SymValue=290. rmAddTradeRouteWaypoint (ID= 293) SymType= 0, SymValue=291. rmAddTradeRouteWaypointVector (ID= 294) SymType= 0, SymValue=292. rmAddRandomTradeRouteWaypoints (ID= 295) SymType= 0, SymValue=293. rmAddRandomTradeRouteWaypointsVector (ID= 296) SymType= 0, SymValue=294. rmCreateTradeRouteWaypointsInArea (ID= 297) SymType= 0, SymValue=295. rmGetTradeRouteWayPoint (ID= 298) SymType= 0, SymValue=296. rmBuildTradeRoute (ID= 299) SymType= 0, SymValue=297. rmSetHomeCityGatherPoint (ID= 300) SymType= 0, SymValue=298. rmSetHomeCityWaterSpawnPoint (ID= 301) SymType= 0, SymValue=299. rmGetLowHomeCityLevel (ID= 302) SymType= 0, SymValue=300. rmGetAverageHomeCityLevel (ID= 303) SymType= 0, SymValue=301. rmGetHighHomeCityLevel (ID= 304) SymType= 0, SymValue=302. rmGetHomeCityLevel (ID= 305) SymType= 0, SymValue=303. rmGetUnitPosition (ID= 306) SymType= 0, SymValue=304. rmSetMapType (ID= 307) SymType= 0, SymValue=305. rmIsMapType (ID= 308) SymType= 0, SymValue=306. rmEnableLocalWater (ID= 309) SymType= 0, SymValue=307. rmAddClosestPointConstraint (ID= 310) SymType= 0, SymValue=308. rmClearClosestPointConstraints (ID= 311) SymType= 0, SymValue=309. rmFindClosestPoint (ID= 312) SymType= 0, SymValue=310. rmFindClosestPointVector (ID= 313) SymType= 0, SymValue=311. rmFindCloserArea (ID= 314) SymType= 0, SymValue=312. rmAddAreaCliffWaypoint (ID= 315) SymType= 0, SymValue=313. rmAddAreaCliffRandomWaypoints (ID= 316) SymType= 0, SymValue=314. rmSetNuggetDifficulty (ID= 317) SymType= 0, SymValue=315. rmSetOceanReveal (ID= 318) SymType= 0, SymValue=316. EXTERN$cNumberPlayers (ID= 319) SymType= 1, SymValue=-3. EXTERN$cNumberNonGaiaPlayers (ID= 320) SymType= 1, SymValue=-4. EXTERN$cNumberTeams (ID= 321) SymType= 1, SymValue=-5. EXTERN$cFilename (ID= 322) SymType= 1, SymValue=-6. EXTERN$cCultureNature (ID= 323) SymType= 1, SymValue=-7. EXTERN$cCultureWesternEurope (ID= 324) SymType= 1, SymValue=-8. EXTERN$cCultureMediterranean (ID= 325) SymType= 1, SymValue=-9. EXTERN$cCultureEasternEurope (ID= 326) SymType= 1, SymValue=-10. EXTERN$cCultureStone (ID= 327) SymType= 1, SymValue=-11. EXTERN$cCultureGrass (ID= 328) SymType= 1, SymValue=-12. EXTERN$cCultureWood (ID= 329) SymType= 1, SymValue=-13. EXTERN$cCultureHide (ID= 330) SymType= 1, SymValue=-14. EXTERN$cCivNature (ID= 331) SymType= 1, SymValue=-15.

EXTERN$cCivSpanish (ID= 332) SymType= 1, SymValue=-16. EXTERN$cCivBritish (ID= 333) SymType= 1, SymValue=-17. EXTERN$cCivFrench (ID= 334) SymType= 1, SymValue=-18. EXTERN$cCivPortuguese (ID= 335) SymType= 1, SymValue=-19. EXTERN$cCivDutch (ID= 336) SymType= 1, SymValue=-20. EXTERN$cCivRussians (ID= 337) SymType= 1, SymValue=-21. EXTERN$cCivGermans (ID= 338) SymType= 1, SymValue=-22. EXTERN$cCivOttomans (ID= 339) SymType= 1, SymValue=-23. EXTERN$cCivSPCAct1 (ID= 340) SymType= 1, SymValue=-24. EXTERN$cCivSPCAct2 (ID= 341) SymType= 1, SymValue=-25. EXTERN$cCivSPCAct3 (ID= 342) SymType= 1, SymValue=-26. EXTERN$cCivPirate (ID= 343) SymType= 1, SymValue=-27. EXTERN$cCivTheCircle (ID= 344) SymType= 1, SymValue=-28. EXTERN$cCivNativeAmerican (ID= 345) SymType= 1, SymValue=-29. EXTERN$cCivAztecs (ID= 346) SymType= 1, SymValue=-30. EXTERN$cCivCaribs (ID= 347) SymType= 1, SymValue=-31. EXTERN$cCivCherokee (ID= 348) SymType= 1, SymValue=-32. EXTERN$cCivComanche (ID= 349) SymType= 1, SymValue=-33. EXTERN$cCivCree (ID= 350) SymType= 1, SymValue=-34. EXTERN$cCivIncas (ID= 351) SymType= 1, SymValue=-35. EXTERN$cCivIroquois (ID= 352) SymType= 1, SymValue=-36. EXTERN$cCivLakota (ID= 353) SymType= 1, SymValue=-37. EXTERN$cCivMaya (ID= 354) SymType= 1, SymValue=-38. EXTERN$cCivNootka (ID= 355) SymType= 1, SymValue=-39. EXTERN$cCivSeminoles (ID= 356) SymType= 1, SymValue=-40. EXTERN$cCivTupi (ID= 357) SymType= 1, SymValue=-41. EXTERN$cConnectAreas (ID= 358) SymType= 1, SymValue=-42. EXTERN$cConnectPlayers (ID= 359) SymType= 1, SymValue=-43. EXTERN$cConnectAllies (ID= 360) SymType= 1, SymValue=-44. EXTERN$cConnectEnemies (ID= 361) SymType= 1, SymValue=-45. EXTERN$cMapSize (ID= 362) SymType= 1, SymValue=-46. EXTERN$cMapResources (ID= 363) SymType= 1, SymValue=-47. EXTERN$cElevNormal (ID= 364) SymType= 1, SymValue=-48. EXTERN$cElevFractalSum (ID= 365) SymType= 1, SymValue=-49. EXTERN$cElevTurbulence (ID= 366) SymType= 1, SymValue=-50. EXTERN$cClusterLand (ID= 367) SymType= 1, SymValue=-51. EXTERN$cClusterWater (ID= 368) SymType= 1, SymValue=-52. EXTERN$cClusterShallowWater (ID= 369) SymType= 1, SymValue=-53. EXTERN$cClusterEverywhere (ID= 370) SymType= 1, SymValue=-54. New England (ID= 371) SymType= 8, SymValue=0. mercenaries.xs (ID= 372) SymType= 8, SymValue=1. chooseMercs (ID= 373) SymType= 3, SymValue=0. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$L0 (ID= 374) SymType= 4, SymValue=0. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$L1 (ID= 375) SymType= 4, SymValue=1. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$TEMPVAR0 (ID= 376) SymType= 2, SymValue=0. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$L2 (ID= 377) SymType= 4, SymValue=2. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$L3 (ID= 378) SymType= 4, SymValue=3. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$TEMPVAR1 (ID= 379) SymType= 2, SymValue=1. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$L4 (ID= 380) SymType= 4, SymValue=4. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$L5 (ID= 381) SymType= 4, SymValue=5. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$TEMPVAR2 (ID= 382) SymType= 2, SymValue=2.

C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$L6 (ID= 383) SymType= 4, SymValue=6. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$L7 (ID= 384) SymType= 4, SymValue=7. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$TEMPVAR3 (ID= 385) SymType= 2, SymValue=3. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$L8 (ID= 386) SymType= 4, SymValue=8. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$L9 (ID= 387) SymType= 4, SymValue=9. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$TEMPVAR4 (ID= 388) SymType= 2, SymValue=4. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$L10 (ID= 389) SymType= 4, SymValue=10. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$L11 (ID= 390) SymType= 4, SymValue=11. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$TEMPVAR5 (ID= 391) SymType= 2, SymValue=5. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$TEMPVAR6 (ID= 392) SymType= 2, SymValue=6. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$L12 (ID= 393) SymType= 4, SymValue=12. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$L13 (ID= 394) SymType= 4, SymValue=13. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$TEMPVAR7 (ID= 395) SymType= 2, SymValue=7. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$L14 (ID= 396) SymType= 4, SymValue=14. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$L15 (ID= 397) SymType= 4, SymValue=15. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$TEMPVAR8 (ID= 398) SymType= 2, SymValue=8. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$L16 (ID= 399) SymType= 4, SymValue=16. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$L17 (ID= 400) SymType= 4, SymValue=17. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$TEMPVAR9 (ID= 401) SymType= 2, SymValue=9. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$L18 (ID= 402) SymType= 4, SymValue=18. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$L19 (ID= 403) SymType= 4, SymValue=19. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$TEMPVAR10 (ID= 404) SymType= 2, SymValue=10. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$L20 (ID= 405) SymType= 4, SymValue=20. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$L21 (ID= 406) SymType= 4, SymValue=21. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$TEMPVAR11 (ID= 407) SymType= 2, SymValue=11. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$L22 (ID= 408) SymType= 4, SymValue=22. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$L23 (ID= 409) SymType= 4, SymValue=23. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$TEMPVAR12 (ID= 410) SymType= 2, SymValue=12. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$L24 (ID= 411) SymType= 4, SymValue=24. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$L25 (ID= 412) SymType= 4, SymValue=25.

C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$TEMPVAR13 (ID= 413) SymType= 2, SymValue=13. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$L26 (ID= 414) SymType= 4, SymValue=26. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$L27 (ID= 415) SymType= 4, SymValue=27. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$TEMPVAR14 (ID= 416) SymType= 2, SymValue=14. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$TEMPVAR15 (ID= 417) SymType= 2, SymValue=15. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$L28 (ID= 418) SymType= 4, SymValue=28. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$L29 (ID= 419) SymType= 4, SymValue=29. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$TEMPVAR16 (ID= 420) SymType= 2, SymValue=16. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$L30 (ID= 421) SymType= 4, SymValue=30. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$L31 (ID= 422) SymType= 4, SymValue=31. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$TEMPVAR17 (ID= 423) SymType= 2, SymValue=17. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$L32 (ID= 424) SymType= 4, SymValue=32. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$L33 (ID= 425) SymType= 4, SymValue=33. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$TEMPVAR18 (ID= 426) SymType= 2, SymValue=18. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$L34 (ID= 427) SymType= 4, SymValue=34. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$L35 (ID= 428) SymType= 4, SymValue=35. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$TEMPVAR19 (ID= 429) SymType= 2, SymValue=19. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$L36 (ID= 430) SymType= 4, SymValue=36. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$L37 (ID= 431) SymType= 4, SymValue=37. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$TEMPVAR20 (ID= 432) SymType= 2, SymValue=20. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$L38 (ID= 433) SymType= 4, SymValue=38. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$L39 (ID= 434) SymType= 4, SymValue=39. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$TEMPVAR21 (ID= 435) SymType= 2, SymValue=21. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$L40 (ID= 436) SymType= 4, SymValue=40. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$L41 (ID= 437) SymType= 4, SymValue=41. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$TEMPVAR22 (ID= 438) SymType= 2, SymValue=22. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$L42 (ID= 439) SymType= 4, SymValue=42. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$L43 (ID= 440) SymType= 4, SymValue=43. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$TEMPVAR23 (ID= 441) SymType= 2, SymValue=23. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$TEMPVAR24 (ID= 442) SymType= 2, SymValue=24.

C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$L44 (ID= 443) SymType= 4, SymValue=44. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$L45 (ID= 444) SymType= 4, SymValue=45. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$TEMPVAR25 (ID= 445) SymType= 2, SymValue=25. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$L46 (ID= 446) SymType= 4, SymValue=46. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$L47 (ID= 447) SymType= 4, SymValue=47. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$TEMPVAR26 (ID= 448) SymType= 2, SymValue=26. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$L48 (ID= 449) SymType= 4, SymValue=48. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$L49 (ID= 450) SymType= 4, SymValue=49. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$TEMPVAR27 (ID= 451) SymType= 2, SymValue=27. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$L50 (ID= 452) SymType= 4, SymValue=50. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$L51 (ID= 453) SymType= 4, SymValue=51. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$TEMPVAR28 (ID= 454) SymType= 2, SymValue=28. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$TEMPVAR29 (ID= 455) SymType= 2, SymValue=29. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$L52 (ID= 456) SymType= 4, SymValue=52. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$L53 (ID= 457) SymType= 4, SymValue=53. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$TEMPVAR30 (ID= 458) SymType= 2, SymValue=30. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$TEMPVAR31 (ID= 459) SymType= 2, SymValue=31. main (ID= 460) SymType= 3, SymValue=1. New England$main1$TEMPVAR0 (ID= 461) SymType= 2, SymValue=0. New England$main1$subCiv0 (ID= 462) SymType= 2, SymValue=1. New England$main1$subCiv1 (ID= 463) SymType= 2, SymValue=2. New England$main1$subCiv2 (ID= 464) SymType= 2, SymValue=3. New England$main1$subCiv3 (ID= 465) SymType= 2, SymValue=4. New England$main1$vpLocation (ID= 466) SymType= 2, SymValue=5. New England$main1$whichVariation (ID= 467) SymType= 2, SymValue=6. New England$main1$whichNative (ID= 468) SymType= 2, SymValue=7. New England$main1$L54 (ID= 469) SymType= 4, SymValue=54. New England$main1$L55 (ID= 470) SymType= 4, SymValue=55. New England$main1$TEMPVAR8 (ID= 471) SymType= 2, SymValue=8. New England$main1$TEMPVAR9 (ID= 472) SymType= 2, SymValue=9. New England$main1$TEMPVAR10 (ID= 473) SymType= 2, SymValue=10. New England$main1$TEMPVAR11 (ID= 474) SymType= 2, SymValue=11. New England$main1$TEMPVAR12 (ID= 475) SymType= 2, SymValue=12. New England$main1$TEMPVAR13 (ID= 476) SymType= 2, SymValue=13. New England$main1$TEMPVAR14 (ID= 477) SymType= 2, SymValue=14. New England$main1$TEMPVAR15 (ID= 478) SymType= 2, SymValue=15. New England$main1$TEMPVAR16 (ID= 479) SymType= 2, SymValue=16. New England$main1$TEMPVAR17 (ID= 480) SymType= 2, SymValue=17. New England$main1$TEMPVAR18 (ID= 481) SymType= 2, SymValue=18. New England$main1$TEMPVAR19 (ID= 482) SymType= 2, SymValue=19. New England$main1$TEMPVAR20 (ID= 483) SymType= 2, SymValue=20. New England$main1$handedness (ID= 484) SymType= 2, SymValue=21. New England$main1$playerTiles (ID= 485) SymType= 2, SymValue=22.

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England$main1$L56 (ID= 486) SymType= 4, SymValue=56. England$main1$L57 (ID= 487) SymType= 4, SymValue=57. England$main1$TEMPVAR23 (ID= 488) SymType= 2, SymValue=23. England$main1$size (ID= 489) SymType= 2, SymValue=24. England$main1$TEMPVAR25 (ID= 490) SymType= 2, SymValue=25. England$main1$TEMPVAR26 (ID= 491) SymType= 2, SymValue=26. England$main1$TEMPVAR27 (ID= 492) SymType= 2, SymValue=27. England$main1$TEMPVAR28 (ID= 493) SymType= 2, SymValue=28. England$main1$TEMPVAR29 (ID= 494) SymType= 2, SymValue=29. England$main1$TEMPVAR30 (ID= 495) SymType= 2, SymValue=30. England$main1$TEMPVAR31 (ID= 496) SymType= 2, SymValue=31. England$main1$TEMPVAR32 (ID= 497) SymType= 2, SymValue=32. England$main1$classPlayer (ID= 498) SymType= 2, SymValue=33. England$main1$TEMPVAR34 (ID= 499) SymType= 2, SymValue=34. England$main1$TEMPVAR35 (ID= 500) SymType= 2, SymValue=35. England$main1$TEMPVAR36 (ID= 501) SymType= 2, SymValue=36. England$main1$TEMPVAR37 (ID= 502) SymType= 2, SymValue=37. England$main1$classbigContinent (ID= 503) SymType= 2, SymValue=38. England$main1$TEMPVAR39 (ID= 504) SymType= 2, SymValue=39. England$main1$TEMPVAR40 (ID= 505) SymType= 2, SymValue=40. England$main1$TEMPVAR41 (ID= 506) SymType= 2, SymValue=41. England$main1$TEMPVAR42 (ID= 507) SymType= 2, SymValue=42. England$main1$TEMPVAR43 (ID= 508) SymType= 2, SymValue=43. England$main1$TEMPVAR44 (ID= 509) SymType= 2, SymValue=44. England$main1$TEMPVAR45 (ID= 510) SymType= 2, SymValue=45. England$main1$TEMPVAR46 (ID= 511) SymType= 2, SymValue=46. England$main1$TEMPVAR47 (ID= 512) SymType= 2, SymValue=47. England$main1$playerEdgeConstraint (ID= 513) SymType= 2, SymValue=48. England$main1$TEMPVAR49 (ID= 514) SymType= 2, SymValue=49. England$main1$longPlayerConstraint (ID= 515) SymType= 2, SymValue=50. England$main1$TEMPVAR51 (ID= 516) SymType= 2, SymValue=51. England$main1$playerConstraint (ID= 517) SymType= 2, SymValue=52. England$main1$TEMPVAR53 (ID= 518) SymType= 2, SymValue=53. England$main1$smallMapPlayerConstraint (ID= 519) SymType= 2, SymValue=54. England$main1$TEMPVAR55 (ID= 520) SymType= 2, SymValue=55. England$main1$Northwestward (ID= 521) SymType= 2, SymValue=56. England$main1$TEMPVAR57 (ID= 522) SymType= 2, SymValue=57. England$main1$Southeastward (ID= 523) SymType= 2, SymValue=58. England$main1$TEMPVAR59 (ID= 524) SymType= 2, SymValue=59. England$main1$bigContinentConstraint (ID= 525) SymType= 2, SymValue=60. England$main1$TEMPVAR61 (ID= 526) SymType= 2, SymValue=61. England$main1$forestConstraint (ID= 527) SymType= 2, SymValue=62. England$main1$TEMPVAR63 (ID= 528) SymType= 2, SymValue=63. England$main1$TEMPVAR64 (ID= 529) SymType= 2, SymValue=64. England$main1$avoidDeer (ID= 530) SymType= 2, SymValue=65. England$main1$TEMPVAR66 (ID= 531) SymType= 2, SymValue=66. England$main1$TEMPVAR67 (ID= 532) SymType= 2, SymValue=67. England$main1$avoidFastCoin (ID= 533) SymType= 2, SymValue=68. England$main1$TEMPVAR69 (ID= 534) SymType= 2, SymValue=69. England$main1$TEMPVAR70 (ID= 535) SymType= 2, SymValue=70. England$main1$avoidCoin (ID= 536) SymType= 2, SymValue=71. England$main1$TEMPVAR72 (ID= 537) SymType= 2, SymValue=72. England$main1$TEMPVAR73 (ID= 538) SymType= 2, SymValue=73. England$main1$avoidNugget (ID= 539) SymType= 2, SymValue=74. England$main1$TEMPVAR75 (ID= 540) SymType= 2, SymValue=75. England$main1$TEMPVAR76 (ID= 541) SymType= 2, SymValue=76. England$main1$avoidPlayerNugget (ID= 542) SymType= 2, SymValue=77. England$main1$TEMPVAR78 (ID= 543) SymType= 2, SymValue=78. England$main1$TEMPVAR79 (ID= 544) SymType= 2, SymValue=79. England$main1$avoidNuggetSmall (ID= 545) SymType= 2, SymValue=80.

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England$main1$TEMPVAR81 (ID= 546) SymType= 2, SymValue=81. England$main1$TEMPVAR82 (ID= 547) SymType= 2, SymValue=82. England$main1$avoidImpassableLand (ID= 548) SymType= 2, SymValue=83. England$main1$TEMPVAR84 (ID= 549) SymType= 2, SymValue=84. England$main1$TEMPVAR85 (ID= 550) SymType= 2, SymValue=85. England$main1$shortAvoidImpassableLand (ID= 551) SymType= 2, SymValue=86. England$main1$TEMPVAR87 (ID= 552) SymType= 2, SymValue=87. England$main1$TEMPVAR88 (ID= 553) SymType= 2, SymValue=88. England$main1$avoidCliffs (ID= 554) SymType= 2, SymValue=89. England$main1$TEMPVAR90 (ID= 555) SymType= 2, SymValue=90. England$main1$TEMPVAR91 (ID= 556) SymType= 2, SymValue=91. England$main1$patchConstraint (ID= 557) SymType= 2, SymValue=92. England$main1$TEMPVAR93 (ID= 558) SymType= 2, SymValue=93. England$main1$TEMPVAR94 (ID= 559) SymType= 2, SymValue=94. England$main1$wallConstraint (ID= 560) SymType= 2, SymValue=95. England$main1$TEMPVAR96 (ID= 561) SymType= 2, SymValue=96. England$main1$TEMPVAR97 (ID= 562) SymType= 2, SymValue=97. England$main1$avoidSheep (ID= 563) SymType= 2, SymValue=98. England$main1$TEMPVAR99 (ID= 564) SymType= 2, SymValue=99. England$main1$TEMPVAR100 (ID= 565) SymType= 2, SymValue=100. England$main1$cornerConstraint0 (ID= 566) SymType= 2, SymValue=101. England$main1$TEMPVAR102 (ID= 567) SymType= 2, SymValue=102. England$main1$cornerConstraint1 (ID= 568) SymType= 2, SymValue=103. England$main1$TEMPVAR104 (ID= 569) SymType= 2, SymValue=104. England$main1$cornerConstraint2 (ID= 570) SymType= 2, SymValue=105. England$main1$TEMPVAR106 (ID= 571) SymType= 2, SymValue=106. England$main1$cornerConstraint3 (ID= 572) SymType= 2, SymValue=107. England$main1$TEMPVAR108 (ID= 573) SymType= 2, SymValue=108. England$main1$avoidStartingUnits (ID= 574) SymType= 2, SymValue=109. England$main1$TEMPVAR110 (ID= 575) SymType= 2, SymValue=110. England$main1$TEMPVAR111 (ID= 576) SymType= 2, SymValue=111. England$main1$avoidStartingUnitsSmall (ID= 577) SymType= 2, SymValue=112. England$main1$TEMPVAR113 (ID= 578) SymType= 2, SymValue=113. England$main1$TEMPVAR114 (ID= 579) SymType= 2, SymValue=114. England$main1$shipVsShip (ID= 580) SymType= 2, SymValue=115. England$main1$TEMPVAR116 (ID= 581) SymType= 2, SymValue=116. England$main1$TEMPVAR117 (ID= 582) SymType= 2, SymValue=117. England$main1$avoidAll (ID= 583) SymType= 2, SymValue=118. England$main1$TEMPVAR119 (ID= 584) SymType= 2, SymValue=119. England$main1$TEMPVAR120 (ID= 585) SymType= 2, SymValue=120. England$main1$avoidTradeRoute (ID= 586) SymType= 2, SymValue=121. England$main1$TEMPVAR122 (ID= 587) SymType= 2, SymValue=122. England$main1$avoidImportantItem (ID= 588) SymType= 2, SymValue=123. England$main1$TEMPVAR124 (ID= 589) SymType= 2, SymValue=124. England$main1$TEMPVAR125 (ID= 590) SymType= 2, SymValue=125. England$main1$avoidSocket (ID= 591) SymType= 2, SymValue=126. England$main1$TEMPVAR127 (ID= 592) SymType= 2, SymValue=127. England$main1$TEMPVAR128 (ID= 593) SymType= 2, SymValue=128. England$main1$avoidWater4 (ID= 594) SymType= 2, SymValue=129. England$main1$TEMPVAR130 (ID= 595) SymType= 2, SymValue=130. England$main1$TEMPVAR131 (ID= 596) SymType= 2, SymValue=131. England$main1$avoidWater15 (ID= 597) SymType= 2, SymValue=132. England$main1$TEMPVAR133 (ID= 598) SymType= 2, SymValue=133. England$main1$TEMPVAR134 (ID= 599) SymType= 2, SymValue=134. England$main1$avoidWater20 (ID= 600) SymType= 2, SymValue=135. England$main1$TEMPVAR136 (ID= 601) SymType= 2, SymValue=136. England$main1$TEMPVAR137 (ID= 602) SymType= 2, SymValue=137. England$main1$avoidWater30 (ID= 603) SymType= 2, SymValue=138. England$main1$TEMPVAR139 (ID= 604) SymType= 2, SymValue=139. England$main1$TEMPVAR140 (ID= 605) SymType= 2, SymValue=140.

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England$main1$avoidWater40 (ID= 606) SymType= 2, SymValue=141. England$main1$TEMPVAR142 (ID= 607) SymType= 2, SymValue=142. England$main1$TEMPVAR143 (ID= 608) SymType= 2, SymValue=143. England$main1$flagLand (ID= 609) SymType= 2, SymValue=144. England$main1$TEMPVAR145 (ID= 610) SymType= 2, SymValue=145. England$main1$TEMPVAR146 (ID= 611) SymType= 2, SymValue=146. England$main1$flagVsFlag (ID= 612) SymType= 2, SymValue=147. England$main1$TEMPVAR148 (ID= 613) SymType= 2, SymValue=148. England$main1$TEMPVAR149 (ID= 614) SymType= 2, SymValue=149. England$main1$flagEdgeConstraint (ID= 615) SymType= 2, SymValue=150. England$main1$TEMPVAR151 (ID= 616) SymType= 2, SymValue=151. England$main1$circleConstraint (ID= 617) SymType= 2, SymValue=152. England$main1$TEMPVAR153 (ID= 618) SymType= 2, SymValue=153. England$main1$whaleLand (ID= 619) SymType= 2, SymValue=154. England$main1$TEMPVAR155 (ID= 620) SymType= 2, SymValue=155. England$main1$TEMPVAR156 (ID= 621) SymType= 2, SymValue=156. England$main1$TEMPVAR157 (ID= 622) SymType= 2, SymValue=157. England$main1$TEMPVAR158 (ID= 623) SymType= 2, SymValue=158. England$main1$bigContinentID (ID= 624) SymType= 2, SymValue=159. England$main1$TEMPVAR160 (ID= 625) SymType= 2, SymValue=160. England$main1$TEMPVAR161 (ID= 626) SymType= 2, SymValue=161. England$main1$TEMPVAR162 (ID= 627) SymType= 2, SymValue=162. England$main1$smallContinent1ID (ID= 628) SymType= 2, SymValue=163. England$main1$TEMPVAR164 (ID= 629) SymType= 2, SymValue=164. England$main1$TEMPVAR165 (ID= 630) SymType= 2, SymValue=165. England$main1$TEMPVAR166 (ID= 631) SymType= 2, SymValue=166. England$main1$smallContinent2ID (ID= 632) SymType= 2, SymValue=167. England$main1$TEMPVAR168 (ID= 633) SymType= 2, SymValue=168. England$main1$TEMPVAR169 (ID= 634) SymType= 2, SymValue=169. England$main1$L58 (ID= 635) SymType= 4, SymValue=58. England$main1$L59 (ID= 636) SymType= 4, SymValue=59. England$main1$playerFraction (ID= 637) SymType= 2, SymValue=170. England$main1$i (ID= 638) SymType= 2, SymValue=171. England$main1$L60 (ID= 639) SymType= 4, SymValue=60. England$main1$L61 (ID= 640) SymType= 4, SymValue=61. England$main1$L62 (ID= 641) SymType= 4, SymValue=62. England$main1$id (ID= 642) SymType= 2, SymValue=172. England$main1$TEMPVAR173 (ID= 643) SymType= 2, SymValue=173. England$main1$TEMPVAR174 (ID= 644) SymType= 2, SymValue=174. England$main1$tradeRouteID (ID= 645) SymType= 2, SymValue=175. England$main1$socketID (ID= 646) SymType= 2, SymValue=176. England$main1$TEMPVAR177 (ID= 647) SymType= 2, SymValue=177. England$main1$TEMPVAR178 (ID= 648) SymType= 2, SymValue=178. England$main1$TEMPVAR179 (ID= 649) SymType= 2, SymValue=179. England$main1$L63 (ID= 650) SymType= 4, SymValue=63. England$main1$L64 (ID= 651) SymType= 4, SymValue=64. England$main1$L65 (ID= 652) SymType= 4, SymValue=65. England$main1$L66 (ID= 653) SymType= 4, SymValue=66. England$main1$L67 (ID= 654) SymType= 4, SymValue=67. England$main1$L68 (ID= 655) SymType= 4, SymValue=68. England$main1$placedTradeRoute (ID= 656) SymType= 2, SymValue=180. England$main1$TEMPVAR181 (ID= 657) SymType= 2, SymValue=181. England$main1$L69 (ID= 658) SymType= 4, SymValue=69. England$main1$L70 (ID= 659) SymType= 4, SymValue=70. England$main1$TEMPVAR182 (ID= 660) SymType= 2, SymValue=182. England$main1$socketLoc (ID= 661) SymType= 2, SymValue=183. England$main1$lakeClass (ID= 662) SymType= 2, SymValue=184. England$main1$TEMPVAR185 (ID= 663) SymType= 2, SymValue=185. England$main1$lakeConstraint (ID= 664) SymType= 2, SymValue=186. England$main1$TEMPVAR187 (ID= 665) SymType= 2, SymValue=187.

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England$main1$TEMPVAR188 (ID= 666) SymType= 2, SymValue=188. England$main1$extraLakes (ID= 667) SymType= 2, SymValue=189. England$main1$smalllakeID (ID= 668) SymType= 2, SymValue=190. England$main1$TEMPVAR191 (ID= 669) SymType= 2, SymValue=191. England$main1$L71 (ID= 670) SymType= 4, SymValue=71. England$main1$L72 (ID= 671) SymType= 4, SymValue=72. England$main1$L73 (ID= 672) SymType= 4, SymValue=73. England$main1$L74 (ID= 673) SymType= 4, SymValue=74. England$main1$TEMPVAR192 (ID= 674) SymType= 2, SymValue=192. England$main1$smalllakeID2 (ID= 675) SymType= 2, SymValue=193. England$main1$TEMPVAR194 (ID= 676) SymType= 2, SymValue=194. England$main1$L75 (ID= 677) SymType= 4, SymValue=75. England$main1$L76 (ID= 678) SymType= 4, SymValue=76. England$main1$TEMPVAR195 (ID= 679) SymType= 2, SymValue=195. England$main1$L77 (ID= 680) SymType= 4, SymValue=77. England$main1$L78 (ID= 681) SymType= 4, SymValue=78. England$main1$smallLakeID3 (ID= 682) SymType= 2, SymValue=196. England$main1$TEMPVAR197 (ID= 683) SymType= 2, SymValue=197. England$main1$TEMPVAR198 (ID= 684) SymType= 2, SymValue=198. England$main1$smallLakeID4 (ID= 685) SymType= 2, SymValue=199. England$main1$TEMPVAR200 (ID= 686) SymType= 2, SymValue=200. England$main1$TEMPVAR201 (ID= 687) SymType= 2, SymValue=201. England$main1$bonusIslandID1 (ID= 688) SymType= 2, SymValue=202. England$main1$TEMPVAR203 (ID= 689) SymType= 2, SymValue=203. England$main1$TEMPVAR204 (ID= 690) SymType= 2, SymValue=204. England$main1$TEMPVAR205 (ID= 691) SymType= 2, SymValue=205. England$main1$L79 (ID= 692) SymType= 4, SymValue=79. England$main1$L80 (ID= 693) SymType= 4, SymValue=80. England$main1$L81 (ID= 694) SymType= 4, SymValue=81. England$main1$L82 (ID= 695) SymType= 4, SymValue=82. England$main1$bonusIslandID2 (ID= 696) SymType= 2, SymValue=206. England$main1$TEMPVAR207 (ID= 697) SymType= 2, SymValue=207. England$main1$TEMPVAR208 (ID= 698) SymType= 2, SymValue=208. England$main1$TEMPVAR209 (ID= 699) SymType= 2, SymValue=209. England$main1$TEMPVAR210 (ID= 700) SymType= 2, SymValue=210. England$main1$NativeVillageLoc (ID= 701) SymType= 2, SymValue=211. England$main1$iroquoisVillageAID (ID= 702) SymType= 2, SymValue=212. England$main1$iroquoisVillageType (ID= 703) SymType= 2, SymValue=213. England$main1$L83 (ID= 704) SymType= 4, SymValue=83. England$main1$L84 (ID= 705) SymType= 4, SymValue=84. England$main1$TEMPVAR214 (ID= 706) SymType= 2, SymValue=214. England$main1$TEMPVAR215 (ID= 707) SymType= 2, SymValue=215. England$main1$TEMPVAR216 (ID= 708) SymType= 2, SymValue=216. England$main1$TEMPVAR217 (ID= 709) SymType= 2, SymValue=217. England$main1$TEMPVAR218 (ID= 710) SymType= 2, SymValue=218. England$main1$L85 (ID= 711) SymType= 4, SymValue=85. England$main1$L86 (ID= 712) SymType= 4, SymValue=86. England$main1$L87 (ID= 713) SymType= 4, SymValue=87. England$main1$L88 (ID= 714) SymType= 4, SymValue=88. England$main1$iroquoisVillageBID (ID= 715) SymType= 2, SymValue=219. England$main1$L89 (ID= 716) SymType= 4, SymValue=89. England$main1$L90 (ID= 717) SymType= 4, SymValue=90. England$main1$TEMPVAR220 (ID= 718) SymType= 2, SymValue=220. England$main1$TEMPVAR221 (ID= 719) SymType= 2, SymValue=221. England$main1$TEMPVAR222 (ID= 720) SymType= 2, SymValue=222. England$main1$TEMPVAR223 (ID= 721) SymType= 2, SymValue=223. England$main1$TEMPVAR224 (ID= 722) SymType= 2, SymValue=224. England$main1$L91 (ID= 723) SymType= 4, SymValue=91. England$main1$L92 (ID= 724) SymType= 4, SymValue=92. England$main1$L93 (ID= 725) SymType= 4, SymValue=93.

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England$main1$L94 (ID= 726) SymType= 4, SymValue=94. England$main1$L95 (ID= 727) SymType= 4, SymValue=95. England$main1$L96 (ID= 728) SymType= 4, SymValue=96. England$main1$startingUnits (ID= 729) SymType= 2, SymValue=225. England$main1$TEMPVAR226 (ID= 730) SymType= 2, SymValue=226. England$main1$startingTCID (ID= 731) SymType= 2, SymValue=227. England$main1$TEMPVAR228 (ID= 732) SymType= 2, SymValue=228. England$main1$L97 (ID= 733) SymType= 4, SymValue=97. England$main1$L98 (ID= 734) SymType= 4, SymValue=98. England$main1$TEMPVAR229 (ID= 735) SymType= 2, SymValue=229. England$main1$TEMPVAR230 (ID= 736) SymType= 2, SymValue=230. England$main1$TEMPVAR231 (ID= 737) SymType= 2, SymValue=231. England$main1$silverType (ID= 738) SymType= 2, SymValue=232. England$main1$playerGoldID (ID= 739) SymType= 2, SymValue=233. England$main1$StartAreaTreeID (ID= 740) SymType= 2, SymValue=234. England$main1$TEMPVAR235 (ID= 741) SymType= 2, SymValue=235. England$main1$TEMPVAR236 (ID= 742) SymType= 2, SymValue=236. England$main1$StartBerryBushID (ID= 743) SymType= 2, SymValue=237. England$main1$TEMPVAR238 (ID= 744) SymType= 2, SymValue=238. England$main1$TEMPVAR239 (ID= 745) SymType= 2, SymValue=239. England$main1$playerNuggetID (ID= 746) SymType= 2, SymValue=240. England$main1$TEMPVAR241 (ID= 747) SymType= 2, SymValue=241. England$main1$TEMPVAR242 (ID= 748) SymType= 2, SymValue=242. England$main1$TEMPVAR243 (ID= 749) SymType= 2, SymValue=243. England$main1$waterFlagID (ID= 750) SymType= 2, SymValue=244. England$main1$L99 (ID= 751) SymType= 4, SymValue=99. England$main1$L100 (ID= 752) SymType= 4, SymValue=100. England$main1$L101 (ID= 753) SymType= 4, SymValue=101. England$main1$TEMPVAR245 (ID= 754) SymType= 2, SymValue=245. England$main1$TEMPVAR246 (ID= 755) SymType= 2, SymValue=246. England$main1$TEMPVAR247 (ID= 756) SymType= 2, SymValue=247. England$main1$TEMPVAR248 (ID= 757) SymType= 2, SymValue=248. England$main1$TCLocation (ID= 758) SymType= 2, SymValue=249. England$main1$closestPoint (ID= 759) SymType= 2, SymValue=250. England$main1$TEMPVAR251 (ID= 760) SymType= 2, SymValue=251. England$main1$nuggetID (ID= 761) SymType= 2, SymValue=252. England$main1$TEMPVAR253 (ID= 762) SymType= 2, SymValue=253. England$main1$TEMPVAR254 (ID= 763) SymType= 2, SymValue=254. England$main1$whichCrate (ID= 764) SymType= 2, SymValue=255. England$main1$islandCrateID (ID= 765) SymType= 2, SymValue=256. England$main1$TEMPVAR257 (ID= 766) SymType= 2, SymValue=257. England$main1$L102 (ID= 767) SymType= 4, SymValue=102. England$main1$L103 (ID= 768) SymType= 4, SymValue=103. England$main1$TEMPVAR258 (ID= 769) SymType= 2, SymValue=258. England$main1$L104 (ID= 770) SymType= 4, SymValue=104. England$main1$L105 (ID= 771) SymType= 4, SymValue=105. England$main1$TEMPVAR259 (ID= 772) SymType= 2, SymValue=259. England$main1$TEMPVAR260 (ID= 773) SymType= 2, SymValue=260. England$main1$L106 (ID= 774) SymType= 4, SymValue=106. England$main1$L107 (ID= 775) SymType= 4, SymValue=107. England$main1$islandNativeID (ID= 776) SymType= 2, SymValue=261. England$main1$TEMPVAR262 (ID= 777) SymType= 2, SymValue=262. England$main1$TEMPVAR263 (ID= 778) SymType= 2, SymValue=263. England$main1$L108 (ID= 779) SymType= 4, SymValue=108. England$main1$L109 (ID= 780) SymType= 4, SymValue=109. England$main1$fishVsFishID (ID= 781) SymType= 2, SymValue=264. England$main1$TEMPVAR265 (ID= 782) SymType= 2, SymValue=265. England$main1$TEMPVAR266 (ID= 783) SymType= 2, SymValue=266. England$main1$fishLand (ID= 784) SymType= 2, SymValue=267. England$main1$TEMPVAR268 (ID= 785) SymType= 2, SymValue=268.

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England$main1$TEMPVAR269 (ID= 786) SymType= 2, SymValue=269. England$main1$whaleVsWhaleID (ID= 787) SymType= 2, SymValue=270. England$main1$TEMPVAR271 (ID= 788) SymType= 2, SymValue=271. England$main1$TEMPVAR272 (ID= 789) SymType= 2, SymValue=272. England$main1$fishID (ID= 790) SymType= 2, SymValue=273. England$main1$TEMPVAR274 (ID= 791) SymType= 2, SymValue=274. England$main1$TEMPVAR275 (ID= 792) SymType= 2, SymValue=275. England$main1$whaleID (ID= 793) SymType= 2, SymValue=276. England$main1$TEMPVAR277 (ID= 794) SymType= 2, SymValue=277. England$main1$TEMPVAR278 (ID= 795) SymType= 2, SymValue=278. England$main1$TEMPVAR279 (ID= 796) SymType= 2, SymValue=279. England$main1$silverID (ID= 797) SymType= 2, SymValue=280. England$main1$silverCount (ID= 798) SymType= 2, SymValue=281. England$main1$TEMPVAR282 (ID= 799) SymType= 2, SymValue=282. England$main1$L110 (ID= 800) SymType= 4, SymValue=110. England$main1$L111 (ID= 801) SymType= 4, SymValue=111. England$main1$L112 (ID= 802) SymType= 4, SymValue=112. England$main1$TEMPVAR283 (ID= 803) SymType= 2, SymValue=283. England$main1$TEMPVAR284 (ID= 804) SymType= 2, SymValue=284. England$main1$forestTreeID (ID= 805) SymType= 2, SymValue=285. England$main1$numTries (ID= 806) SymType= 2, SymValue=286. England$main1$failCount (ID= 807) SymType= 2, SymValue=287. England$main1$L113 (ID= 808) SymType= 4, SymValue=113. England$main1$L114 (ID= 809) SymType= 4, SymValue=114. England$main1$L115 (ID= 810) SymType= 4, SymValue=115. England$main1$forest (ID= 811) SymType= 2, SymValue=288. England$main1$TEMPVAR289 (ID= 812) SymType= 2, SymValue=289. England$main1$TEMPVAR290 (ID= 813) SymType= 2, SymValue=290. England$main1$TEMPVAR291 (ID= 814) SymType= 2, SymValue=291. England$main1$TEMPVAR292 (ID= 815) SymType= 2, SymValue=292. England$main1$L116 (ID= 816) SymType= 4, SymValue=116. England$main1$L117 (ID= 817) SymType= 4, SymValue=117. England$main1$L118 (ID= 818) SymType= 4, SymValue=118. England$main1$L119 (ID= 819) SymType= 4, SymValue=119. England$main1$TEMPVAR293 (ID= 820) SymType= 2, SymValue=293. England$main1$deerID (ID= 821) SymType= 2, SymValue=294. England$main1$TEMPVAR295 (ID= 822) SymType= 2, SymValue=295. England$main1$bonusChance (ID= 823) SymType= 2, SymValue=296. England$main1$L120 (ID= 824) SymType= 4, SymValue=120. England$main1$L121 (ID= 825) SymType= 4, SymValue=121. England$main1$TEMPVAR297 (ID= 826) SymType= 2, SymValue=297. England$main1$TEMPVAR298 (ID= 827) SymType= 2, SymValue=298. England$main1$TEMPVAR299 (ID= 828) SymType= 2, SymValue=299. England$main1$sheepID (ID= 829) SymType= 2, SymValue=300. England$main1$TEMPVAR301 (ID= 830) SymType= 2, SymValue=301. England$main1$TEMPVAR302 (ID= 831) SymType= 2, SymValue=302. England$main1$TEMPVAR303 (ID= 832) SymType= 2, SymValue=303. England$main1$stoneWallType (ID= 833) SymType= 2, SymValue=304. England$main1$stoneWallID (ID= 834) SymType= 2, SymValue=305. England$main1$stoneWallCount (ID= 835) SymType= 2, SymValue=306. England$main1$TEMPVAR307 (ID= 836) SymType= 2, SymValue=307. England$main1$L122 (ID= 837) SymType= 4, SymValue=122. England$main1$L123 (ID= 838) SymType= 4, SymValue=123. England$main1$L124 (ID= 839) SymType= 4, SymValue=124. England$main1$TEMPVAR308 (ID= 840) SymType= 2, SymValue=308. England$main1$TEMPVAR309 (ID= 841) SymType= 2, SymValue=309. England$main1$TEMPVAR310 (ID= 842) SymType= 2, SymValue=310.

54 'Global (as in not in a function)' Variables: EXTERN$cInvalidVector (SymID= 0), VECTOR, Value=(-1.000000, -1.0000

00, -1.000000). EXTERN$cOriginVector , 0.000000). EXTERN$cNumberPlayers EXTERN$cNumberNonGaiaPlayers EXTERN$cNumberTeams EXTERN$cFilename EXTERN$cCultureNature EXTERN$cCultureWesternEurope EXTERN$cCultureMediterranean EXTERN$cCultureEasternEurope EXTERN$cCultureStone EXTERN$cCultureGrass EXTERN$cCultureWood EXTERN$cCultureHide EXTERN$cCivNature EXTERN$cCivSpanish EXTERN$cCivBritish EXTERN$cCivFrench EXTERN$cCivPortuguese EXTERN$cCivDutch EXTERN$cCivRussians EXTERN$cCivGermans EXTERN$cCivOttomans EXTERN$cCivSPCAct1 EXTERN$cCivSPCAct2 EXTERN$cCivSPCAct3 EXTERN$cCivPirate EXTERN$cCivTheCircle EXTERN$cCivNativeAmerican EXTERN$cCivAztecs EXTERN$cCivCaribs EXTERN$cCivCherokee EXTERN$cCivComanche EXTERN$cCivCree EXTERN$cCivIncas EXTERN$cCivIroquois EXTERN$cCivLakota EXTERN$cCivMaya EXTERN$cCivNootka EXTERN$cCivSeminoles EXTERN$cCivTupi EXTERN$cConnectAreas EXTERN$cConnectPlayers EXTERN$cConnectAllies EXTERN$cConnectEnemies EXTERN$cMapSize EXTERN$cMapResources EXTERN$cElevNormal EXTERN$cElevFractalSum EXTERN$cElevTurbulence EXTERN$cClusterLand EXTERN$cClusterWater EXTERN$cClusterShallowWater EXTERN$cClusterEverywhere

(SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID=

1), VECTOR, Value=(0.000000, 0.000000 319), 320), 321), 322), 323), 324), 325), 326), 327), 328), 329), 330), 331), 332), 333), 334), 335), 336), 337), 338), 339), 340), 341), 342), 343), 344), 345), 346), 347), 348), 349), 350), 351), 352), 353), 354), 355), 356), 357), 358), 359), 360), 361), 362), 363), 364), 365), 366), 367), 368), 369), 370), INT, Value=5. INT, Value=4. INT, Value=2. STRING, Value=N. INT, Value=0. INT, Value=1. INT, Value=2. INT, Value=3. INT, Value=4. INT, Value=5. INT, Value=6. INT, Value=7. INT, Value=0. INT, Value=1. INT, Value=2. INT, Value=3. INT, Value=4. INT, Value=5. INT, Value=6. INT, Value=7. INT, Value=8. INT, Value=9. INT, Value=10. INT, Value=11. INT, Value=12. INT, Value=13. INT, Value=14. INT, Value=15. INT, Value=16. INT, Value=17. INT, Value=18. INT, Value=19. INT, Value=20. INT, Value=21. INT, Value=22. INT, Value=23. INT, Value=24. INT, Value=25. INT, Value=26. INT, Value=0. INT, Value=1. INT, Value=2. INT, Value=3. INT, Value=0. INT, Value=1. INT, Value=0. INT, Value=2. INT, Value=1. INT, Value=0. INT, Value=1. INT, Value=2. INT, Value=3.

125 Labels: C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$L0 (SymID= 374), Position=736. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar

ies$chooseMercs0$L1 (SymID= 375), Position=273. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$L2 (SymID= 377), Position=-1. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$L3 (SymID= 378), Position=177. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$L4 (SymID= 380), Position=-1. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$L5 (SymID= 381), Position=256. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$L6 (SymID= 383), Position=735. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$L7 (SymID= 384), Position=526. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$L8 (SymID= 386), Position=-1. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$L9 (SymID= 387), Position=430. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$L10 (SymID= 389), Position=-1. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$L11 (SymID= 390), Position=509. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$L12 (SymID= 393), Position=-1. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$L13 (SymID= 394), Position=655. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$L14 (SymID= 396), Position=-1. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$L15 (SymID= 397), Position=734. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$L16 (SymID= 399), Position=1462. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$L17 (SymID= 400), Position=999. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$L18 (SymID= 402), Position=-1. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$L19 (SymID= 403), Position=903. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$L20 (SymID= 405), Position=-1. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$L21 (SymID= 406), Position=982. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$L22 (SymID= 408), Position=1461. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$L23 (SymID= 409), Position=1252. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$L24 (SymID= 411), Position=-1. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$L25 (SymID= 412), Position=1156. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$L26 (SymID= 414), Position=-1. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$L27 (SymID= 415), Position=1235. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$L28 (SymID= 418), Position=-1. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$L29 (SymID= 419), Position=1381. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$L30 (SymID= 421), Position=-1. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar

ies$chooseMercs0$L31 (SymID= 422), Position=1460. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$L32 (SymID= 424), Position=2188. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$L33 (SymID= 425), Position=1725. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$L34 (SymID= 427), Position=-1. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$L35 (SymID= 428), Position=1629. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$L36 (SymID= 430), Position=-1. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$L37 (SymID= 431), Position=1708. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$L38 (SymID= 433), Position=2187. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$L39 (SymID= 434), Position=1978. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$L40 (SymID= 436), Position=-1. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$L41 (SymID= 437), Position=1882. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$L42 (SymID= 439), Position=-1. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$L43 (SymID= 440), Position=1961. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$L44 (SymID= 443), Position=-1. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$L45 (SymID= 444), Position=2107. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$L46 (SymID= 446), Position=-1. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$L47 (SymID= 447), Position=2186. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$L48 (SymID= 449), Position=2502. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$L49 (SymID= 450), Position=2372. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$L50 (SymID= 452), Position=-1. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$L51 (SymID= 453), Position=2355. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$L52 (SymID= 456), Position=-1. C:\Applications\Age of Empires III.app\Contents\Resources\GameData\RM\mercenar ies$chooseMercs0$L53 (SymID= 457), Position=2501. New England$main1$L54 (SymID= 469), Position=3013. New England$main1$L55 (SymID= 470), Position=2923. New England$main1$L56 (SymID= 486), Position=-1. New England$main1$L57 (SymID= 487), Position=3237. New England$main1$L58 (SymID= 635), Position=6896. New England$main1$L59 (SymID= 636), Position=6828. New England$main1$L60 (SymID= 639), Position=7158. New England$main1$L61 (SymID= 640), Position=6947. New England$main1$L62 (SymID= 641), Position=7187. New England$main1$L63 (SymID= 650), Position=7466. New England$main1$L64 (SymID= 651), Position=7440. New England$main1$L65 (SymID= 652), Position=7589. New England$main1$L66 (SymID= 653), Position=7556. New England$main1$L67 (SymID= 654), Position=7750. New England$main1$L68 (SymID= 655), Position=7705.

New New New New New New New New New New New New New New New New New New New New New New New New New New New New New New New New New New New New New New New New New New New New New New New New New New New New New New New New

England$main1$L69 England$main1$L70 England$main1$L71 England$main1$L72 England$main1$L73 England$main1$L74 England$main1$L75 England$main1$L76 England$main1$L77 England$main1$L78 England$main1$L79 England$main1$L80 England$main1$L81 England$main1$L82 England$main1$L83 England$main1$L84 England$main1$L85 England$main1$L86 England$main1$L87 England$main1$L88 England$main1$L89 England$main1$L90 England$main1$L91 England$main1$L92 England$main1$L93 England$main1$L94 England$main1$L95 England$main1$L96 England$main1$L97 England$main1$L98 England$main1$L99 England$main1$L100 England$main1$L101 England$main1$L102 England$main1$L103 England$main1$L104 England$main1$L105 England$main1$L106 England$main1$L107 England$main1$L108 England$main1$L109 England$main1$L110 England$main1$L111 England$main1$L112 England$main1$L113 England$main1$L114 England$main1$L115 England$main1$L116 England$main1$L117 England$main1$L118 England$main1$L119 England$main1$L120 England$main1$L121 England$main1$L122 England$main1$L123 England$main1$L124

(SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID=

658), 659), 670), 671), 672), 673), 677), 678), 680), 681), 692), 693), 694), 695), 704), 705), 711), 712), 713), 714), 716), 717), 723), 724), 725), 726), 727), 728), 733), 734), 751), 752), 753), 767), 768), 770), 771), 774), 775), 779), 780), 800), 801), 802), 808), 809), 810), 816), 817), 818), 819), 824), 825), 837), 838), 839),

Position=-1. Position=7820. Position=-1. Position=9678. Position=8354. Position=8320. Position=8813. Position=8779. Position=-1. Position=9677. Position=10111. Position=10083. Position=-1. Position=10520. Position=10744. Position=10704. Position=11066. Position=10941. Position=11065. Position=11020. Position=11241. Position=11201. Position=11643. Position=11438. Position=11642. Position=11517. Position=11641. Position=11596. Position=11886. Position=11848. Position=13338. Position=12413. Position=13367. Position=14021. Position=13915. Position=14020. Position=13987. Position=-1. Position=14114. Position=-1. Position=14287. Position=15241. Position=14878. Position=15270. Position=15880. Position=15361. Position=15909. Position=15874. Position=15852. Position=-1. Position=15835. Position=16099. Position=16057. Position=17101. Position=16756. Position=17130.

2 User Functions: void chooseMercs() ID=0. CodeOffset=0.

0 Parameters. 32 Variables (Parms AND Vars). V[0]: C:\Applications\Age of Empires III.app\Contents\Resou rces\GameData\RM\mercenaries$chooseMercs0$TEMPVAR0, STRING, Value=MercJaeger. V[1]: C:\Applications\Age of Empires III.app\Contents\Resou rces\GameData\RM\mercenaries$chooseMercs0$TEMPVAR1, STRING, Value=MercBlackRider . V[2]: C:\Applications\Age of Empires III.app\Contents\Resou rces\GameData\RM\mercenaries$chooseMercs0$TEMPVAR2, STRING, Value=MercLandsknech t. V[3]: C:\Applications\Age of Empires III.app\Contents\Resou rces\GameData\RM\mercenaries$chooseMercs0$TEMPVAR3, STRING, Value=MercBlackRider . V[4]: C:\Applications\Age of Empires III.app\Contents\Resou rces\GameData\RM\mercenaries$chooseMercs0$TEMPVAR4, STRING, Value=MercJaeger. V[5]: C:\Applications\Age of Empires III.app\Contents\Resou rces\GameData\RM\mercenaries$chooseMercs0$TEMPVAR5, STRING, Value=MercLandsknech t. V[6]: C:\Applications\Age of Empires III.app\Contents\Resou rces\GameData\RM\mercenaries$chooseMercs0$TEMPVAR6, STRING, Value=MercLandsknech t. V[7]: C:\Applications\Age of Empires III.app\Contents\Resou rces\GameData\RM\mercenaries$chooseMercs0$TEMPVAR7, STRING, Value=MercBlackRider . V[8]: C:\Applications\Age of Empires III.app\Contents\Resou rces\GameData\RM\mercenaries$chooseMercs0$TEMPVAR8, STRING, Value=MercJaeger. V[9]: C:\Applications\Age of Empires III.app\Contents\Resou rces\GameData\RM\mercenaries$chooseMercs0$TEMPVAR9, STRING, Value=MercHighlander . V[10]: C:\Applications\Age of Empires III.app\Contents\Reso urces\GameData\RM\mercenaries$chooseMercs0$TEMPVAR10, STRING, Value=MercHackapel l. V[11]: C:\Applications\Age of Empires III.app\Contents\Reso urces\GameData\RM\mercenaries$chooseMercs0$TEMPVAR11, STRING, Value=MercSwissPik eman. V[12]: C:\Applications\Age of Empires III.app\Contents\Reso urces\GameData\RM\mercenaries$chooseMercs0$TEMPVAR12, STRING, Value=MercHackapel l. V[13]: C:\Applications\Age of Empires III.app\Contents\Reso urces\GameData\RM\mercenaries$chooseMercs0$TEMPVAR13, STRING, Value=MercHighland er. V[14]: C:\Applications\Age of Empires III.app\Contents\Reso urces\GameData\RM\mercenaries$chooseMercs0$TEMPVAR14, STRING, Value=MercSwissPik eman. V[15]: C:\Applications\Age of Empires III.app\Contents\Reso urces\GameData\RM\mercenaries$chooseMercs0$TEMPVAR15, STRING, Value=MercSwissPik eman. V[16]: C:\Applications\Age of Empires III.app\Contents\Reso urces\GameData\RM\mercenaries$chooseMercs0$TEMPVAR16, STRING, Value=MercHackapel l. V[17]: C:\Applications\Age of Empires III.app\Contents\Reso urces\GameData\RM\mercenaries$chooseMercs0$TEMPVAR17, STRING, Value=MercHighland er. V[18]: C:\Applications\Age of Empires III.app\Contents\Reso urces\GameData\RM\mercenaries$chooseMercs0$TEMPVAR18, STRING, Value=MercBarbaryC orsair. V[19]: C:\Applications\Age of Empires III.app\Contents\Reso urces\GameData\RM\mercenaries$chooseMercs0$TEMPVAR19, STRING, Value=MercMameluke . V[20]: C:\Applications\Age of Empires III.app\Contents\Reso

urces\GameData\RM\mercenaries$chooseMercs0$TEMPVAR20, STRING, Value=MercStradiot . V[21]: C:\Applications\Age of Empires III.app\Contents\Reso urces\GameData\RM\mercenaries$chooseMercs0$TEMPVAR21, STRING, Value=MercMameluke . V[22]: C:\Applications\Age of Empires III.app\Contents\Reso urces\GameData\RM\mercenaries$chooseMercs0$TEMPVAR22, STRING, Value=MercBarbaryC orsair. V[23]: C:\Applications\Age of Empires III.app\Contents\Reso urces\GameData\RM\mercenaries$chooseMercs0$TEMPVAR23, STRING, Value=MercStradiot . V[24]: C:\Applications\Age of Empires III.app\Contents\Reso urces\GameData\RM\mercenaries$chooseMercs0$TEMPVAR24, STRING, Value=MercStradiot . V[25]: C:\Applications\Age of Empires III.app\Contents\Reso urces\GameData\RM\mercenaries$chooseMercs0$TEMPVAR25, STRING, Value=MercMameluke . V[26]: C:\Applications\Age of Empires III.app\Contents\Reso urces\GameData\RM\mercenaries$chooseMercs0$TEMPVAR26, STRING, Value=MercBarbaryC orsair. V[27]: C:\Applications\Age of Empires III.app\Contents\Reso urces\GameData\RM\mercenaries$chooseMercs0$TEMPVAR27, STRING, Value=MercRonin. V[28]: C:\Applications\Age of Empires III.app\Contents\Reso urces\GameData\RM\mercenaries$chooseMercs0$TEMPVAR28, STRING, Value=MercManchu. V[29]: C:\Applications\Age of Empires III.app\Contents\Reso urces\GameData\RM\mercenaries$chooseMercs0$TEMPVAR29, STRING, Value=MercManchu. V[30]: C:\Applications\Age of Empires III.app\Contents\Reso urces\GameData\RM\mercenaries$chooseMercs0$TEMPVAR30, STRING, Value=MercRonin. V[31]: C:\Applications\Age of Empires III.app\Contents\Reso urces\GameData\RM\mercenaries$chooseMercs0$TEMPVAR31, STRING, Value=Privateer. void main() ID=1. CodeOffset=2558. 0 Parameters. 311 Variables (Parms AND Vars). V[0]: New England$main1$TEMPVAR0, STRING, Value=. V[1]: New England$main1$subCiv0, INT, Value=0. V[2]: New England$main1$subCiv1, INT, Value=0. V[3]: New England$main1$subCiv2, INT, Value=0. V[4]: New England$main1$subCiv3, INT, Value=0. V[5]: New England$main1$vpLocation, INT, Value=0. V[6]: New England$main1$whichVariation, INT, Value=0. V[7]: New England$main1$whichNative, INT, Value=0. V[8]: New England$main1$TEMPVAR8, STRING, Value=Iroquois. V[9]: New England$main1$TEMPVAR9, STRING, Value=subCiv0 is Iroquois . V[10]: New England$main1$TEMPVAR10, STRING, Value=Iroquois. V[11]: New England$main1$TEMPVAR11, STRING, Value=subCiv1 i s Iroquois . V[12]: New England$main1$TEMPVAR12, STRING, Value=Cherokee. V[13]: New England$main1$TEMPVAR13, STRING, Value=subCiv0 i s Cherokee . V[14]: New England$main1$TEMPVAR14, STRING, Value=Cherokee. V[15]: New England$main1$TEMPVAR15, STRING, Value=subCiv1 i s Cherokee . V[16]: New England$main1$TEMPVAR16, STRING, Value=Cree. V[17]: New England$main1$TEMPVAR17, STRING, Value=subCiv2 i s Cree . V[18]: New England$main1$TEMPVAR18, STRING, Value=Cherokee. V[19]: New England$main1$TEMPVAR19, STRING, Value=Iroquois. V[20]: New England$main1$TEMPVAR20, STRING, Value=Cree.

V[21]: New England$main1$handedness, FLOAT, Value=0.000000. V[22]: New England$main1$playerTiles, INT, Value=0. V[23]: New England$main1$TEMPVAR23, STRING, Value=new engla nd coast. V[24]: New England$main1$size, INT, Value=0. V[25]: New England$main1$TEMPVAR25, STRING, Value=Map size= . V[26]: V[27]: V[28]: V[29]: d. V[30]: New England$main1$TEMPVAR30, STRING, Value=water. V[31]: New England$main1$TEMPVAR31, STRING, Value=new engla nd. V[32]: V[33]: V[34]: V[35]: f. V[36]: New England$main1$TEMPVAR36, STRING, Value=classPatc h. V[37]: New England$main1$TEMPVAR37, STRING, Value=classWall . V[38]: New England$main1$classbigContinent, INT, Value=0. V[39]: New England$main1$TEMPVAR39, STRING, Value=big conti nent. V[40]: New England$main1$TEMPVAR40, STRING, Value=corner. V[41]: New England$main1$TEMPVAR41, STRING, Value=starting settlement. V[42]: New England$main1$TEMPVAR42, STRING, Value=startingU nit. V[43]: New England$main1$TEMPVAR43, STRING, Value=classFore st. V[44]: New England$main1$TEMPVAR44, STRING, Value=important Item. V[45]: New England$main1$TEMPVAR45, STRING, Value=secrets. V[46]: New England$main1$TEMPVAR46, STRING, Value=socketCla ss. V[47]: New England$main1$TEMPVAR47, STRING, Value=nuggets. V[48]: New England$main1$playerEdgeConstraint, INT, Value=0 . V[49]: New England$main1$TEMPVAR49, STRING, Value=player ed ge of map. V[50]: New England$main1$longPlayerConstraint, INT, Value=0 . V[51]: stays away from players. V[52]: V[53]: . player. V[54]: ue=0. V[55]: from players a lot. V[56]: V[57]: MapConstraint. V[58]: V[59]: New England$main1$TEMPVAR51, STRING, Value=continent New England$main1$playerConstraint, INT, Value=0. New England$main1$TEMPVAR53, STRING, Value=player vs New England$main1$smallMapPlayerConstraint, INT, Val New England$main1$TEMPVAR55, STRING, Value=stay away New England$main1$Northwestward, INT, Value=0. New England$main1$TEMPVAR57, STRING, Value=northwest New England$main1$Southeastward, INT, Value=0. New England$main1$TEMPVAR59, STRING, Value=southeast New New New New England$main1$TEMPVAR32, STRING, Value=grass. England$main1$classPlayer, INT, Value=0. England$main1$TEMPVAR34, STRING, Value=player. England$main1$TEMPVAR35, STRING, Value=classClif New New New New England$main1$TEMPVAR26, England$main1$TEMPVAR27, England$main1$TEMPVAR28, England$main1$TEMPVAR29, STRING, STRING, STRING, STRING, Value=m x . Value=m. Value=water. Value=newEnglan

MapConstraint. V[60]: New England$main1$bigContinentConstraint, INT, Value =0. V[61]: New England$main1$TEMPVAR61, STRING, Value=avoid bon us island. V[62]: New England$main1$forestConstraint, INT, Value=0. V[63]: New England$main1$TEMPVAR63, STRING, Value=forest vs . forest. V[64]: New England$main1$TEMPVAR64, STRING, Value=classFore st. V[65]: New England$main1$avoidDeer, INT, Value=0. V[66]: New England$main1$TEMPVAR66, STRING, Value=food avoi ds food. V[67]: New England$main1$TEMPVAR67, STRING, Value=deer. V[68]: New England$main1$avoidFastCoin, INT, Value=0. V[69]: New England$main1$TEMPVAR69, STRING, Value=fast coin avoids coin. V[70]: New England$main1$TEMPVAR70, STRING, Value=gold. V[71]: New England$main1$avoidCoin, INT, Value=0. V[72]: New England$main1$TEMPVAR72, STRING, Value=coin avoi ds coin. V[73]: New England$main1$TEMPVAR73, STRING, Value=gold. V[74]: New England$main1$avoidNugget, INT, Value=0. V[75]: New England$main1$TEMPVAR75, STRING, Value=nugget av oid nugget. V[76]: New England$main1$TEMPVAR76, STRING, Value=AbstractN ugget. V[77]: New England$main1$avoidPlayerNugget, INT, Value=0. V[78]: New England$main1$TEMPVAR78, STRING, Value=player nu gget avoid nugget. V[79]: New England$main1$TEMPVAR79, STRING, Value=AbstractN ugget. V[80]: New England$main1$avoidNuggetSmall, INT, Value=0. V[81]: New England$main1$TEMPVAR81, STRING, Value=nugget av oid nugget small. V[82]: New England$main1$TEMPVAR82, STRING, Value=AbstractN ugget. V[83]: New England$main1$avoidImpassableLand, INT, Value=0. V[84]: New England$main1$TEMPVAR84, STRING, Value=avoid imp assable land. V[85]: New England$main1$TEMPVAR85, STRING, Value=Land. V[86]: New England$main1$shortAvoidImpassableLand, INT, Val ue=0. V[87]: New England$main1$TEMPVAR87, STRING, Value=short avo id impassable land. V[88]: New England$main1$TEMPVAR88, STRING, Value=Land. V[89]: New England$main1$avoidCliffs, INT, Value=0. V[90]: New England$main1$TEMPVAR90, STRING, Value=cliff vs. cliff. V[91]: New England$main1$TEMPVAR91, STRING, Value=classClif f. V[92]: New England$main1$patchConstraint, INT, Value=0. V[93]: New England$main1$TEMPVAR93, STRING, Value=patch vs. patch. V[94]: New England$main1$TEMPVAR94, STRING, Value=classPatc h. V[95]: New England$main1$wallConstraint, INT, Value=0. V[96]: New England$main1$TEMPVAR96, STRING, Value=wall vs. wall. V[97]: New England$main1$TEMPVAR97, STRING, Value=classWall

. V[98]: New England$main1$avoidSheep, INT, Value=0. V[99]: New England$main1$TEMPVAR99, STRING, Value=sheep avo ids sheep. V[100]: New England$main1$TEMPVAR100, STRING, Value=sheep. V[101]: New England$main1$cornerConstraint0, INT, Value=0. V[102]: New England$main1$TEMPVAR102, STRING, Value=in corn er 0. V[103]: New England$main1$cornerConstraint1, INT, Value=0. V[104]: New England$main1$TEMPVAR104, STRING, Value=in corn er 1. V[105]: New England$main1$cornerConstraint2, INT, Value=0. V[106]: New England$main1$TEMPVAR106, STRING, Value=in corn er 2. V[107]: New England$main1$cornerConstraint3, INT, Value=0. V[108]: New England$main1$TEMPVAR108, STRING, Value=in corn er 3. V[109]: New England$main1$avoidStartingUnits, INT, Value=0. V[110]: New England$main1$TEMPVAR110, STRING, Value=objects avoid starting units. V[111]: New England$main1$TEMPVAR111, STRING, Value=startin gUnit. V[112]: New England$main1$avoidStartingUnitsSmall, INT, Val ue=0. V[113]: New England$main1$TEMPVAR113, STRING, Value=objects avoid starting units small. V[114]: New England$main1$TEMPVAR114, STRING, Value=startin gUnit. V[115]: New England$main1$shipVsShip, INT, Value=0. V[116]: New England$main1$TEMPVAR116, STRING, Value=ships a void ship. V[117]: New England$main1$TEMPVAR117, STRING, Value=ship. V[118]: New England$main1$avoidAll, INT, Value=0. V[119]: New England$main1$TEMPVAR119, STRING, Value=avoid a ll. V[120]: New England$main1$TEMPVAR120, STRING, Value=all. V[121]: New England$main1$avoidTradeRoute, INT, Value=0. V[122]: New England$main1$TEMPVAR122, STRING, Value=trade r oute. V[123]: New England$main1$avoidImportantItem, INT, Value=0. V[124]: New England$main1$TEMPVAR124, STRING, Value=secrets etc avoid each other. V[125]: New England$main1$TEMPVAR125, STRING, Value=importa ntItem. V[126]: New England$main1$avoidSocket, INT, Value=0. V[127]: New England$main1$TEMPVAR127, STRING, Value=avoid s ockets. V[128]: New England$main1$TEMPVAR128, STRING, Value=socketC lass. V[129]: New England$main1$avoidWater4, INT, Value=0. V[130]: New England$main1$TEMPVAR130, STRING, Value=avoid w ater. V[131]: New England$main1$TEMPVAR131, STRING, Value=Land. V[132]: New England$main1$avoidWater15, INT, Value=0. V[133]: New England$main1$TEMPVAR133, STRING, Value=avoid w ater 15. V[134]: New England$main1$TEMPVAR134, STRING, Value=Land. V[135]: New England$main1$avoidWater20, INT, Value=0. V[136]: New England$main1$TEMPVAR136, STRING, Value=avoid w ater medium.

V[137]: New England$main1$TEMPVAR137, STRING, Value=Land. V[138]: New England$main1$avoidWater30, INT, Value=0. V[139]: New England$main1$TEMPVAR139, STRING, Value=avoid w ater mid-long. V[140]: New England$main1$TEMPVAR140, STRING, Value=Land. V[141]: New England$main1$avoidWater40, INT, Value=0. V[142]: New England$main1$TEMPVAR142, STRING, Value=avoid w ater long. V[143]: New England$main1$TEMPVAR143, STRING, Value=Land. V[144]: New England$main1$flagLand, INT, Value=0. V[145]: New England$main1$TEMPVAR145, STRING, Value=flag vs land. V[146]: New England$main1$TEMPVAR146, STRING, Value=land. V[147]: New England$main1$flagVsFlag, INT, Value=0. V[148]: New England$main1$TEMPVAR148, STRING, Value=flag av oid same. V[149]: New England$main1$TEMPVAR149, STRING, Value=HomeCit yWaterSpawnFlag. V[150]: New England$main1$flagEdgeConstraint, INT, Value=0. V[151]: New England$main1$TEMPVAR151, STRING, Value=flags s tay near edge of map. V[152]: New England$main1$circleConstraint, INT, Value=0. V[153]: New England$main1$TEMPVAR153, STRING, Value=circle Constraint. V[154]: New England$main1$whaleLand, INT, Value=0. V[155]: New England$main1$TEMPVAR155, STRING, Value=whale v . land. V[156]: V[157]: V[158]: V[159]: V[160]: tinent. V[161]: New England$main1$TEMPVAR161, STRING, Value=newengl and_grass. V[162]: New England$main1$TEMPVAR162, STRING, Value=. V[163]: New England$main1$smallContinent1ID, INT, Value=0. V[164]: New England$main1$TEMPVAR164, STRING, Value=small c ontinent spur 1. V[165]: New England$main1$TEMPVAR165, STRING, Value=newengl and_grass. V[166]: New England$main1$TEMPVAR166, STRING, Value=. V[167]: New England$main1$smallContinent2ID, INT, Value=0. V[168]: New England$main1$TEMPVAR168, STRING, Value=small c ontinent spur 2. V[169]: New England$main1$TEMPVAR169, STRING, Value=newengl and_grass. V[170]: New England$main1$playerFraction, FLOAT, Value=0.00 0000. V[171]: V[172]: V[173]: V[174]: V[175]: V[176]: V[177]: to dock Trade Posts. V[178]: New England$main1$TEMPVAR178, STRING, Value=SocketT radeRoute. V[179]: New England$main1$TEMPVAR179, STRING, Value=socketC New New New New New New New England$main1$i, INT, Value=0. England$main1$id, INT, Value=0. England$main1$TEMPVAR173, STRING, Value=Player. England$main1$TEMPVAR174, STRING, Value=. England$main1$tradeRouteID, INT, Value=0. England$main1$socketID, INT, Value=0. England$main1$TEMPVAR177, STRING, Value=sockets New New New New New England$main1$TEMPVAR156, STRING, Value=land. England$main1$TEMPVAR157, STRING, Value=. England$main1$TEMPVAR158, STRING, Value=. England$main1$bigContinentID, INT, Value=0. England$main1$TEMPVAR160, STRING, Value=big con

lass. V[180]: New England$main1$placedTradeRoute, BOOL, Value=0. V[181]: New England$main1$TEMPVAR181, STRING, Value=dirt. V[182]: New England$main1$TEMPVAR182, STRING, Value=Failed to place trade route. V[183]: 0, 0.000000, 0.000000). V[184]: V[185]: V[186]: V[187]: . lake. V[188]: V[189]: V[190]: V[191]: ake 1. V[192]: land lake. V[193]: V[194]: ake 2. V[195]: land lake. V[196]: V[197]: ake 3. V[198]: land lake. V[199]: V[200]: ake 4. V[201]: land lake. V[202]: V[203]: shoals 1. V[204]: land\ground1_ne. V[205]: and_grass. V[206]: V[207]: shoals 2. V[208]: land\ground1_ne. V[209]: and_grass. V[210]: V[211]: 000000. V[212]: V[213]: . V[214]: s village A. V[215]: iroquois village . V[216]: e village A. New England$main1$socketLoc, VECTOR, Value=(0.00000 New New New New New New New New England$main1$lakeClass, INT, Value=0. England$main1$TEMPVAR185, STRING, Value=lake. England$main1$lakeConstraint, INT, Value=0. England$main1$TEMPVAR187, STRING, Value=lake vs England$main1$TEMPVAR188, STRING, Value=lake. England$main1$extraLakes, INT, Value=0. England$main1$smalllakeID, INT, Value=0. England$main1$TEMPVAR191, STRING, Value=small l

New England$main1$TEMPVAR192, STRING, Value=new eng New England$main1$smalllakeID2, INT, Value=0. New England$main1$TEMPVAR194, STRING, Value=small l New England$main1$TEMPVAR195, STRING, Value=new eng New England$main1$smallLakeID3, INT, Value=0. New England$main1$TEMPVAR197, STRING, Value=small l New England$main1$TEMPVAR198, STRING, Value=new eng New England$main1$smallLakeID4, INT, Value=0. New England$main1$TEMPVAR200, STRING, Value=small l New England$main1$TEMPVAR201, STRING, Value=new eng New England$main1$bonusIslandID1, INT, Value=0. New England$main1$TEMPVAR203, STRING, Value=isle of New England$main1$TEMPVAR204, STRING, Value=new_eng New England$main1$TEMPVAR205, STRING, Value=newengl New England$main1$bonusIslandID2, INT, Value=0. New England$main1$TEMPVAR207, STRING, Value=isle of New England$main1$TEMPVAR208, STRING, Value=new_eng New England$main1$TEMPVAR209, STRING, Value=newengl New England$main1$TEMPVAR210, STRING, Value=. New England$main1$NativeVillageLoc, FLOAT, Value=0. New England$main1$iroquoisVillageAID, INT, Value=0. New England$main1$iroquoisVillageType, INT, Value=0 New England$main1$TEMPVAR214, STRING, Value=iroquoi New England$main1$TEMPVAR215, STRING, Value=native New England$main1$TEMPVAR216, STRING, Value=cheroke

V[217]: New England$main1$TEMPVAR217, STRING, Value=native cherokee village . V[218]: New England$main1$TEMPVAR218, STRING, Value=importa ntItem. V[219]: New England$main1$iroquoisVillageBID, INT, Value=0. V[220]: New England$main1$TEMPVAR220, STRING, Value=iroquoi s village B. V[221]: New England$main1$TEMPVAR221, STRING, Value=native iroquois village . V[222]: New England$main1$TEMPVAR222, STRING, Value=cheroke e village B. V[223]: New England$main1$TEMPVAR223, STRING, Value=native cherokee village . V[224]: New England$main1$TEMPVAR224, STRING, Value=importa ntItem. V[225]: New England$main1$startingUnits, INT, Value=0. V[226]: New England$main1$TEMPVAR226, STRING, Value=startin gUnit. V[227]: New England$main1$startingTCID, INT, Value=0. V[228]: New England$main1$TEMPVAR228, STRING, Value=startin gTC. V[229]: New England$main1$TEMPVAR229, STRING, Value=Covered Wagon. V[230]: New England$main1$TEMPVAR230, STRING, Value=TownCen ter. V[231]: New England$main1$TEMPVAR231, STRING, Value=startin gUnit. V[232]: V[233]: V[234]: V[235]: g trees. V[236]: New England$main1$TEMPVAR236, STRING, Value=TreeNew England. V[237]: New England$main1$StartBerryBushID, INT, Value=0. V[238]: New England$main1$TEMPVAR238, STRING, Value=startin g BerryBush. V[239]: New England$main1$TEMPVAR239, STRING, Value=BerryBu sh. V[240]: New England$main1$playerNuggetID, INT, Value=0. V[241]: New England$main1$TEMPVAR241, STRING, Value=player nugget. V[242]: New England$main1$TEMPVAR242, STRING, Value=nugget. V[243]: New England$main1$TEMPVAR243, STRING, Value=nuggets . V[244]: New England$main1$waterFlagID, INT, Value=0. V[245]: New England$main1$TEMPVAR245, STRING, Value=player silver closer . V[246]: New England$main1$TEMPVAR246, STRING, Value=mine. V[247]: New England$main1$TEMPVAR247, STRING, Value=HC wate r flag . V[248]: New England$main1$TEMPVAR248, STRING, Value=HomeCit yWaterSpawnFlag. V[249]: 00, 0.000000, 0.000000). V[250]: 0000, 0.000000, 0.000000). V[251]: V[252]: V[253]: New England$main1$TCLocation, VECTOR, Value=(0.0000 New England$main1$closestPoint, VECTOR, Value=(0.00 New England$main1$TEMPVAR251, STRING, Value=. New England$main1$nuggetID, INT, Value=0. New England$main1$TEMPVAR253, STRING, Value=nugget. New New New New England$main1$silverType, INT, Value=0. England$main1$playerGoldID, INT, Value=0. England$main1$StartAreaTreeID, INT, Value=0. England$main1$TEMPVAR235, STRING, Value=startin

V[254]: V[255]: V[256]: V[257]: crates. V[258]: V[259]: V[260]: V[261]: V[262]: natives. England.

New New New New New New New New New

England$main1$TEMPVAR254, STRING, Value=Nugget. England$main1$whichCrate, INT, Value=0. England$main1$islandCrateID, INT, Value=0. England$main1$TEMPVAR257, STRING, Value=island England$main1$TEMPVAR258, STRING, Value=Nugget. England$main1$TEMPVAR259, STRING, Value=Nugget. England$main1$TEMPVAR260, STRING, Value=Nugget. England$main1$islandNativeID, INT, Value=0. England$main1$TEMPVAR262, STRING, Value=island

V[263]: New England$main1$TEMPVAR263, STRING, Value=TreeNew V[264]: New England$main1$fishVsFishID, INT, Value=0. V[265]: New England$main1$TEMPVAR265, STRING, Value=fish v fish. V[266]: New England$main1$TEMPVAR266, STRING, Value=fish. V[267]: New England$main1$fishLand, INT, Value=0. V[268]: New England$main1$TEMPVAR268, STRING, Value=fish la nd. V[269]: New England$main1$TEMPVAR269, STRING, Value=land. V[270]: New England$main1$whaleVsWhaleID, INT, Value=0. V[271]: New England$main1$TEMPVAR271, STRING, Value=whale v whale. V[272]: New England$main1$TEMPVAR272, STRING, Value=minkeWh ale. V[273]: New England$main1$fishID, INT, Value=0. V[274]: New England$main1$TEMPVAR274, STRING, Value=fish. V[275]: New England$main1$TEMPVAR275, STRING, Value=FishCod . V[276]: New England$main1$whaleID, INT, Value=0. V[277]: New England$main1$TEMPVAR277, STRING, Value=whale. V[278]: New England$main1$TEMPVAR278, STRING, Value=minkeWh ale. V[279]: V[280]: V[281]: V[282]: count = . V[283]: New England$main1$TEMPVAR283, STRING, Value=silver . V[284]: V[285]: V[286]: V[287]: V[288]: V[289]: . V[290]: New England$main1$TEMPVAR290, STRING, Value=big con tinent. V[291]: New England$main1$TEMPVAR291, STRING, Value=new eng land forest. V[292]: New England$main1$TEMPVAR292, STRING, Value=classFo rest. V[293]: New England$main1$TEMPVAR293, STRING, Value=. V[294]: New England$main1$deerID, INT, Value=0. V[295]: New England$main1$TEMPVAR295, STRING, Value=deer he rd. V[296]: New England$main1$bonusChance, INT, Value=0. V[297]: New England$main1$TEMPVAR297, STRING, Value=deer. New New New New New New England$main1$TEMPVAR284, STRING, Value=mine. England$main1$forestTreeID, INT, Value=0. England$main1$numTries, INT, Value=0. England$main1$failCount, INT, Value=0. England$main1$forest, INT, Value=0. England$main1$TEMPVAR289, STRING, Value=forest New New New New England$main1$TEMPVAR279, STRING, Value=. England$main1$silverID, INT, Value=0. England$main1$silverCount, INT, Value=0. England$main1$TEMPVAR282, STRING, Value=silver

V[298]: V[299]: V[300]: V[301]: V[302]: V[303]: V[304]: V[305]: V[306]: V[307]: ll count = . all .

New New New New New New New New New New

England$main1$TEMPVAR298, STRING, Value=deer. England$main1$TEMPVAR299, STRING, Value=. England$main1$sheepID, INT, Value=0. England$main1$TEMPVAR301, STRING, Value=sheep. England$main1$TEMPVAR302, STRING, Value=sheep. England$main1$TEMPVAR303, STRING, Value=. England$main1$stoneWallType, INT, Value=0. England$main1$stoneWallID, INT, Value=0. England$main1$stoneWallCount, INT, Value=0. England$main1$TEMPVAR307, STRING, Value=stoneWa

V[308]: New England$main1$TEMPVAR308, STRING, Value=stone w V[309]: New England$main1$TEMPVAR309, STRING, Value=ne_rock wall . V[310]: New England$main1$TEMPVAR310, STRING, Value=classWa ll. 0 Function Overloads: 0 User Rule Groups: 0 User Rules: 317 Syscalls: void void void bool void void void void void void void void void float float float vector 00000 ) ID=16. vector 00000 ) ID=17. vector 00000 ) ID=18. vector D=19. float vector 21. int bool int int bool float int bool xsDisableRule( string= ) ID=0. xsDisableSelf() ID=1. xsEnableRule( string= ) ID=2. xsIsRuleEnabled( string= ) ID=3. xsSetRulePriority( string=, int=0 ) ID=4. xsSetRulePrioritySelf( int=0 ) ID=5. xsSetRuleMinInterval( string=, int=0 ) ID=6. xsSetRuleMinIntervalSelf( int=0 ) ID=7. xsSetRuleMaxInterval( string=, int=0 ) ID=8. xsSetRuleMaxIntervalSelf( int=0 ) ID=9. xsEnableRuleGroup( string= ) ID=10. xsDisableRuleGroup( string= ) ID=11. xsIsRuleGroupEnabled( string= ) ID=12. xsVectorGetX( vector=(0.000000, 0.000000, 0.000000) ) ID=13. xsVectorGetY( vector=(0.000000, 0.000000, 0.000000) ) ID=14. xsVectorGetZ( vector=(0.000000, 0.000000, 0.000000) ) ID=15. xsVectorSetX( vector=(0.000000, 0.000000, 0.000000), float=0.0 xsVectorSetY( vector=(0.000000, 0.000000, 0.000000), float=0.0 xsVectorSetZ( vector=(0.000000, 0.000000, 0.000000), float=0.0 xsVectorSet( float=0.000000, float=0.000000, float=0.000000 ) I xsVectorLength( vector=(0.000000, 0.000000, 0.000000) ) ID=20. xsVectorNormalize( vector=(0.000000, 0.000000, 0.000000) ) ID= xsArrayCreateInt( int=-1, int=0, string= ) ID=22. xsArraySetInt( int=-1, int=-1, int=-1 ) ID=23. xsArrayGetInt( int=-1, int=-1 ) ID=24. xsArrayCreateFloat( int=-1, float=0.000000, string= ) ID=25. xsArraySetFloat( int=-1, int=-1, float=-1.000000 ) ID=26. xsArrayGetFloat( int=-1, int=-1 ) ID=27. xsArrayCreateBool( int=-1, bool=0, string= ) ID=28. xsArraySetBool( int=-1, int=-1, bool=0 ) ID=29.

bool xsArrayGetBool( int=-1, int=-1 ) ID=30. int xsArrayCreateString( int=-1, string=<default string>, string= ) ID=31. bool xsArraySetString( int=-1, int=-1, string=<default string> ) ID= 32. string xsArrayGetString( int=-1, int=-1 ) ID=33. int xsArrayCreateVector( int=-1, vector=(-1.000000, -1.000000, -1. 000000), string= ) ID=34. bool xsArraySetVector( int=-1, int=-1, vector=(-1.000000, -1.000000 , -1.000000) ) ID=35. vector xsArrayGetVector( int=-1, int=-1 ) ID=36. int xsArrayGetSize( int=-1 ) ID=37. void xsDumpArrays() ID=38. int xsGetContextPlayer() ID=39. void xsSetContextPlayer( int=-1 ) ID=40. int xsGetTime() ID=41. bool xsAddRuntimeEvent( string=, string=, int=-1 ) ID=42. int xsGetFunctionID( string= ) ID=43. void rmEchoWarning( string=None ) ID=44. void rmEchoError( string=None ) ID=45. void rmEchoInfo( string=None ) ID=46. float rmRandFloat( float=0.000000, float=1.000000 ) ID=47. int rmRandInt( int=0, int=1 ) ID=48. bool rmGetNomadStart() ID=49. bool rmGetIsFFA() ID=50. bool rmSetMapSize( float=-1.000000, float=-1.000000 ) ID=51. int rmGetMapXSize() ID=52. int rmGetMapZSize() ID=53. void rmSetSeaLevel( float=0.000000 ) ID=54. float rmGetSeaLevel() ID=55. bool rmSetSeaType( string= ) ID=56. bool rmSetMapElevationParameters( int=0, float=0.100000, int=4, floa t=0.100000, float=6.000000 ) ID=57. bool rmSetBaseTerrainMix( string= ) ID=58. bool rmAddMapTerrainByHeightInfo( string=, float=0.000000, float=0.0 00000, float=0.000000 ) ID=59. bool rmAddMapTerrainByAngleInfo( string=, float=0.000000, float=0.00 0000, float=0.000000 ) ID=60. bool rmSetMapElevationHeightBlend( int=0 ) ID=61. bool rmPlaceMapClusters( string=, string= ) ID=62. bool rmSetMapClusteringPlacementParams( float=0.400000, float=0.4000 00, float=1.000000, int=0 ) ID=63. bool rmSetMapClusteringObjectParams( int=0, int=3, float=0.500000 ) ID=64. bool rmSetMapClusteringNoiseParams( float=0.200000, int=4, float=0.1 50000 ) ID=65. int rmAreaFractionToTiles( float=0.000000 ) ID=66. float rmAreaTilesToFraction( int=0 ) ID=67. int rmXFractionToTiles( float=0.000000 ) ID=68. float rmXTilesToFraction( int=0 ) ID=69. int rmZFractionToTiles( float=0.000000 ) ID=70. float rmZTilesToFraction( int=0 ) ID=71. float rmDegreesToRadians( float=0.000000 ) ID=72. int rmMetersToTiles( float=0.000000 ) ID=73. float rmTilesToMeters( int=0 ) ID=74. float rmXMetersToFraction( float=0.000000 ) ID=75. float rmZMetersToFraction( float=0.000000 ) ID=76. float rmXFractionToMeters( float=0.000000 ) ID=77. float rmZFractionToMeters( float=0.000000 ) ID=78. int rmCreateArea( string=, int=-1 ) ID=79.

bool rmSetAreaSize( int=-1, float=0.000000, float=0.000000 ) ID=80. bool rmSetAreaEdgeFilling( int=-1, int=0 ) ID=81. bool rmSetAreaLocation( int=-1, float=0.000000, float=0.000000 ) ID= 82. bool rmSetAreaLocPlayer( int=-1, int=-1 ) ID=83. bool rmSetAreaLocTeam( int=-1, int=-1 ) ID=84. bool rmBuildArea( int=-1 ) ID=85. int rmBuildAllAreas() ID=86. bool rmSetAreaTerrainType( int=-1, string= ) ID=87. bool rmSetAreaMix( int=-1, string= ) ID=88. bool rmPaintAreaTerrain( int=-1 ) ID=89. bool rmPaintAreaTerrainByHeight( int=-1, string=, float=0.000000, fl oat=0.000000, float=0.000000 ) ID=90. bool rmPaintAreaTerrainByAngle( int=-1, string=, float=0.000000, flo at=0.000000, float=0.000000 ) ID=91. bool rmSetAreaBaseHeight( int=-1, float=0.000000 ) ID=92. bool rmSetAreaWarnFailure( int=-1, bool=1 ) ID=93. bool rmSetAreaForestType( int=-1, string= ) ID=94. bool rmSetAreaForestDensity( int=-1, float=1.000000 ) ID=95. bool rmSetAreaForestClumpiness( int=-1, float=0.500000 ) ID=96. bool rmSetAreaForestUnderbrush( int=-1, float=0.500000 ) ID=97. bool rmSetAreaWaterType( int=-1, string= ) ID=98. vector rmGetAreaClosestPoint( int=-1, vector=(-1.000000, -1.000000, 1.000000), float=3.000000, int=-1 ) ID=99. bool rmSetAreaCliffType( int=-1, string= ) ID=100. bool rmSetAreaCliffPainting( int=-1, bool=1, bool=1, bool=1, float=1 .500000, bool=1 ) ID=101. bool rmSetAreaCliffEdge( int=-1, int=1, float=0.500000, float=0.0000 00, float=1.000000, int=0 ) ID=102. bool rmSetAreaCliffHeight( int=-1, float=4.000000, float=0.000000, f loat=0.500000 ) ID=103. bool rmAddAreaCliffEdgeAvoidClass( int=-1, int=-1, float=0.000000 ) ID=104. int rmRiverCreate( int=-1, string=, int=5, int=15, int=5, int=10 ) ID=105. bool rmRiverSetConnections( int=-1, float=0.000000, float=0.000000, float=0.000000, float=0.000000 ) ID=106. bool rmRiverConnectRiver( int=-1, int=-1, float=0.000000, float=0.00 0000, float=0.000000 ) ID=107. bool rmRiverAddWaypoint( int=-1, float=0.000000, float=0.000000 ) ID =108. bool rmRiverSetBankNoiseParams( int=-1, float=0.050000, int=5, float =0.500000, float=10.000000, float=0.667000, float=0.000000 ) ID=109. bool rmRiverSetShallowRadius( int=-1, int=3 ) ID=110. bool rmRiverAddShallow( int=-1, float=0.000000 ) ID=111. bool rmRiverAddShallows( int=-1, int=-1, int=3 ) ID=112. bool rmRiverAvoid( int=-1, int=-1, float=0.000000 ) ID=113. bool rmRiverBuild( int=-1 ) ID=114. bool rmRiverReveal( int=-1, int=0 ) ID=115. bool rmSetRiverFoundationParams( int=8, float=0.500000 ) ID=116. bool rmSetWorldCircleConstraint( bool=0 ) ID=117. bool rmSetAreaObeyWorldCircleConstraint( int=-1, bool=1 ) ID=118. bool rmAddAreaTerrainLayer( int=-1, string=, float=0.000000, float=0 .000000 ) ID=119. bool rmSetAreaTerrainLayerVariance( int=-1, bool=1 ) ID=120. bool rmSetAreaMinBlobs( int=-1, int=0 ) ID=121. bool rmSetAreaMaxBlobs( int=-1, int=0 ) ID=122. bool rmSetAreaMinBlobDistance( int=-1, float=0.000000 ) ID=123. bool rmSetAreaMaxBlobDistance( int=-1, float=0.000000 ) ID=124. bool rmSetAreaCoherence( int=-1, float=0.000000 ) ID=125.

bool rmSetAreaSmoothDistance( int=-1, int=0 ) ID=126. bool rmSetAreaHeightBlend( int=-1, int=1 ) ID=127. int rmAreaID( string= ) ID=128. bool rmAddAreaInfluencePoint( int=-1, float=0.000000, float=0.000000 ) ID=129. bool rmAddAreaInfluenceSegment( int=-1, float=0.000000, float=0.0000 00, float=0.000000, float=0.000000 ) ID=130. bool rmAddAreaRemoveType( int=-1, string= ) ID=131. bool rmAddAreaTerrainReplacement( int=-1, string=, string= ) ID=132. bool rmSetAreaElevationType( int=-1, int=0 ) ID=133. bool rmSetAreaElevationMinFrequency( int=-1, float=0.100000 ) ID=134 . bool rmSetAreaElevationOctaves( int=-1, int=4 ) ID=135. bool rmSetAreaElevationPersistence( int=-1, float=0.100000 ) ID=136. bool rmSetAreaElevationVariation( int=-1, float=6.000000 ) ID=137. bool rmSetAreaElevationEdgeFalloffDist( int=-1, float=0.000000 ) ID= 138. bool rmSetAreaElevationNoiseBias( int=-1, float=6.000000 ) ID=139. bool rmSetAreaReveal( int=-1, int=-1 ) ID=140. void rmSetGlobalSnow( float=-1.000000 ) ID=141. void rmSetGlobalRain( float=-1.000000 ) ID=142. void rmSetGlobalStormLength( int=20, int=60 ) ID=143. void rmSetWindMagnitude( float=1.000000 ) ID=144. void rmTerrainInitialize( string=, float=10.000000 ) ID=145. void rmFillMapCorners() ID=146. void rmSetLightingSet( string= ) ID=147. void rmDoLightingFade( string=None, float=0.000000 ) ID=148. void rmDoLightingEffect( string=None, float=0.000000, float=0.000000 , float=0.000000 ) ID=149. void rmSetGaiaCiv( int=0 ) ID=150. bool rmAllocateSubCivs( int=0 ) ID=151. bool rmSetSubCiv( int=0, string=, bool=0 ) ID=152. int rmGetCivID( string= ) ID=153. int rmAddMerc( string=, float=0.000000, float=0.000000, float=30.00 0000, float=2.000000, bool=1 ) ID=154. bool rmSetPlayerLocation( int=-1, float=0.000000, float=0.000000 ) I D=155. void rmSetPlayerPlacementArea( float=0.000000, float=0.000000, float =1.000000, float=1.000000 ) ID=156. void rmSetTeamSpacingModifier( float=1.000000 ) ID=157. void rmSetPlacementTeam( int=-1 ) ID=158. void rmSetPlacementSection( float=0.000000, float=1.000000 ) ID=159. bool rmPlacePlayersCircular( float=0.000000, float=0.000000, float=0 .000000 ) ID=160. bool rmPlacePlayersSquare( float=0.000000, float=0.000000, float=0.0 00000 ) ID=161. bool rmPlacePlayersLine( float=0.000000, float=0.000000, float=0.000 000, float=0.000000, float=0.000000, float=0.000000 ) ID=162. bool rmPlacePlayersRiver( int=-1, float=0.000000, float=0.000000, fl oat=0.000000 ) ID=163. bool rmPlacePlayer( int=0, float=0.000000, float=0.000000 ) ID=164. bool rmSetPlayerArea( int=-1, int=-1 ) ID=165. float rmPlayerLocXFraction( int=-1 ) ID=166. float rmPlayerLocZFraction( int=-1 ) ID=167. int rmAddFairLoc( string=, bool=1, bool=1, float=0.000000, float=0. 000000, float=0.000000, float=0.000000, bool=0, bool=0 ) ID=168. bool rmPlaceFairLocs( int=-1 ) ID=169. void rmResetFairLocs() ID=170. int rmGetNumberFairLocs( int=-1 ) ID=171. float rmFairLocXFraction( int=-1, int=-1 ) ID=172.

float rmFairLocZFraction( int=-1, int=-1 ) ID=173. bool rmSetPlayerResource( int=-1, string=, float=0.000000 ) ID=174. bool rmAddPlayerResource( int=-1, string=, float=0.000000 ) ID=175. bool rmMultiplyPlayerResource( int=-1, string=, float=0.000000 ) ID= 176. string rmGetPlayerName( int=-1 ) ID=177. int rmGetPlayerTeam( int=-1 ) ID=178. int rmGetPlayerCiv( int=-1 ) ID=179. int rmGetPlayerCulture( int=-1 ) ID=180. int rmGetNumberPlayersOnTeam( int=-1 ) ID=181. bool rmSetTeamArea( int=-1, int=-1 ) ID=182. int rmCreateBoxConstraint( string=, float=0.000000, float=0.000000, float=0.000000, float=0.000000, float=0.100000 ) ID=183. int rmCreatePieConstraint( string=, float=0.000000, float=0.000000, float=0.000000, float=0.000000, float=0.000000, float=0.000000, float=0.100000 ) ID=184. int rmCreateAreaOverlapConstraint( string=, int=-1 ) ID=185. int rmCreateAreaConstraint( string=, int=-1 ) ID=186. int rmCreateAreaDistanceConstraint( string=, int=-1, float=-1.00000 0 ) ID=187. int rmCreateAreaMaxDistanceConstraint( string=, int=-1, float=-1.00 0000 ) ID=188. int rmCreateEdgeConstraint( string=, int=-1 ) ID=189. int rmCreateEdgeDistanceConstraint( string=, int=-1, float=-1.00000 0 ) ID=190. int rmCreateEdgeMaxDistanceConstraint( string=, int=-1, float=-1.00 0000 ) ID=191. int rmCreateCliffEdgeConstraint( string=, int=-1 ) ID=192. int rmCreateCliffEdgeDistanceConstraint( string=, int=-1, float=-1. 000000 ) ID=193. int rmCreateCliffEdgeMaxDistanceConstraint( string=, int=-1, float= -1.000000 ) ID=194. int rmCreateCliffRampConstraint( string=, int=-1 ) ID=195. int rmCreateCliffRampDistanceConstraint( string=, int=-1, float=-1. 000000 ) ID=196. int rmCreateCliffRampMaxDistanceConstraint( string=, int=-1, float= -1.000000 ) ID=197. int rmCreateClassDistanceConstraint( string=, int=-1, float=-1.0000 00 ) ID=198. int rmCreateTypeDistanceConstraint( string=, string=, float=-1.0000 00 ) ID=199. int rmCreateTerrainDistanceConstraint( string=, string=, bool=0, fl oat=-1.000000 ) ID=200. int rmCreateTerrainMaxDistanceConstraint( string=, string=, bool=0, float=-1.000000 ) ID=201. int rmCreateCornerConstraint( string=, int=-1, bool=1 ) ID=202. int rmCreateTradeRouteDistanceConstraint( string=, float=0.000000 ) ID=203. bool rmAddAreaConstraint( int=-1, int=-1 ) ID=204. bool rmCreateHCGPConstraint( string=, float=0.000000 ) ID=205. bool rmCreateHCGPSelfConstraint( string=, int=-1, float=0.000000 ) I D=206. bool rmCreateHCGPAllyConstraint( string=, int=-1, float=0.000000 ) I D=207. bool rmCreateHCGPEnemyConstraint( string=, int=-1, float=0.000000 ) ID=208. int rmCreateMaxHeightConstraint( string=, float=0.000000 ) ID=209. bool rmAddFairLocConstraint( int=-1, int=-1 ) ID=210. bool rmAddObjectDefConstraint( int=-1, int=-1 ) ID=211. int rmDefineClass( string= ) ID=212.

bool rmAddAreaToClass( int=-1, int=-1 ) ID=213. bool rmAddObjectDefToClass( int=-1, int=-1 ) ID=214. int rmClassID( string= ) ID=215. int rmConstraintID( string= ) ID=216. int rmCreateObjectDef( string= ) ID=217. int rmCreateStartingUnitsObjectDef( float=3.000000 ) ID=218. bool rmSetObjectDefMinDistance( int=-1, float=0.000000 ) ID=219. bool rmSetObjectDefMaxDistance( int=-1, float=0.000000 ) ID=220. bool rmSetObjectDefGarrisonSecondaryUnits( int=-1, bool=1 ) ID=221. bool rmSetObjectDefGarrisonStartingUnits( int=-1, bool=1 ) ID=222. bool rmSetObjectDefCreateHerd( int=-1, bool=1 ) ID=223. bool rmSetObjectDefHerdAngle( int=-1, float=45.000000 ) ID=224. bool rmSetObjectDefAllowOverlap( int=-1, bool=1 ) ID=225. bool rmSetObjectDefForceFullRotation( int=-1, bool=1 ) ID=226. bool rmAddObjectDefItem( int=-1, string=, int=0, float=0.000000 ) ID =227. bool rmAddObjectDefItemByTypeID( int=-1, int=-1, int=0, float=0.0000 00 ) ID=228. int rmPlaceObjectDefAtLoc( int=-1, int=-1, float=0.000000, float=0. 000000, int=1 ) ID=229. int rmPlaceObjectDefAtPoint( int=-1, int=-1, vector=(-1.000000, -1 .000000, -1.000000), int=1 ) ID=230. int rmSetObjectDefTradeRouteID( int=-1, int=-1 ) ID=231. int rmPlaceObjectDefPerPlayer( int=-1, bool=1, int=1 ) ID=232. int rmPlaceObjectDefAtAreaLoc( int=-1, int=-1, int=-1, int=1 ) ID=2 33. int rmPlaceObjectDefInArea( int=-1, int=-1, int=-1, int=1 ) ID=234. int rmPlaceObjectDefAtRandomAreaOfClass( int=-1, int=-1, int=-1, in t=1 ) ID=235. int rmPlaceObjectDefInRandomAreaOfClass( int=-1, int=-1, int=-1, in t=1 ) ID=236. int rmCreateConnection( string= ) ID=237. int rmSetConnectionType( int=-1, int=0, bool=1, float=1.000000 ) ID =238. bool rmAddConnectionArea( int=-1, int=-1 ) ID=239. bool rmSetConnectionPositionVariance( int=-1, float=0.000000 ) ID=24 0. bool rmSetConnectionWidth( int=-1, float=0.000000, float=0.000000 ) ID=241. bool rmSetConnectionBaseHeight( int=-1, float=0.000000 ) ID=242. bool rmSetConnectionCoherence( int=-1, float=0.000000 ) ID=243. bool rmSetConnectionWarnFailure( int=-1, bool=0 ) ID=244. bool rmSetConnectionHeightBlend( int=-1, int=0 ) ID=245. bool rmSetConnectionSmoothDistance( int=-1, int=0 ) ID=246. bool rmAddConnectionTerrainReplacement( int=-1, string=, string= ) I D=247. bool rmSetConnectionTerrainCost( int=-1, string=, float=1.000000 ) I D=248. bool rmSetConnectionBaseTerrainCost( int=-1, float=1.000000 ) ID=249 . bool rmBuildConnection( int=-1 ) ID=250. bool rmAddConnectionToClass( int=-1, int=-1 ) ID=251. bool rmAddConnectionConstraint( int=-1, int=-1 ) ID=252. bool rmAddConnectionStartConstraint( int=-1, int=-1 ) ID=253. bool rmAddConnectionEndConstraint( int=-1, int=-1 ) ID=254. void rmSetStatusText( string=, float=0.000000 ) ID=255. float sqrt( float=0.000000 ) ID=256. void rmSetVPFile( string= ) ID=257. int rmCreateTrigger( string= ) ID=258. bool rmSwitchToTrigger( int=-1 ) ID=259.

int rmTriggerID( string= ) ID=260. int rmSetTriggerPriority( int=2 ) ID=261. int rmSetTriggerActive( bool=1 ) ID=262. int rmSetTriggerRunImmediately( bool=0 ) ID=263. int rmSetTriggerLoop( bool=0 ) ID=264. int rmAddTriggerCondition( string= ) ID=265. bool rmSetTriggerConditionParam( string=, string=, bool=0 ) ID=266. bool rmSetTriggerConditionParamInt( string=, int=0, bool=0 ) ID=267. bool rmSetTriggerConditionParamFloat( string=, float=0.000000, bool= 0 ) ID=268. bool rmSetTriggerConditionParamArmy( string=, int=-1, int=-1, bool=0 ) ID=269. bool rmAddTriggerEffect( string= ) ID=270. int rmSetTriggerEffectParam( string=, string=, bool=0 ) ID=271. bool rmSetTriggerEffectParamInt( string=, int=0, bool=0 ) ID=272. bool rmSetTriggerEffectParamFloat( string=, float=0.000000, bool=0 ) ID=273. bool rmSetTriggerEffectParamArmy( string=, int=-1, int=-1, bool=0 ) ID=274. int rmCreateArmy( int=-1, string= ) ID=275. bool rmAddUnitsToArmy( int=-1, int=-1, int=-1 ) ID=276. int rmGetNumberUnitsPlaced( int=-1 ) ID=277. int rmGetUnitPlaced( int=-1, int=-1 ) ID=278. int rmGetUnitPlacedOfPlayer( int=-1, int=-1 ) ID=279. bool rmDefineConstant( string=, int=-1 ) ID=280. void rmSetIgnoreForceToGaia( bool=0 ) ID=281. int rmCreateGrouping( string=, string= ) ID=282. bool rmAddGroupingConstraint( int=-1, int=-1 ) ID=283. int rmPlaceGroupingAtLoc( int=-1, int=-1, float=0.000000, float=0.0 00000, int=1 ) ID=284. int rmPlaceGroupingAtPoint( int=-1, int=-1, vector=(-1.000000, -1. 000000, -1.000000), int=1 ) ID=285. int rmPlaceGroupingInArea( int=-1, int=-1, int=-1, int=1 ) ID=286. bool rmSetGroupingMinDistance( int=-1, float=0.000000 ) ID=287. bool rmSetGroupingMaxDistance( int=-1, float=0.000000 ) ID=288. bool rmAddGroupingToClass( int=-1, int=-1 ) ID=289. int rmCreateTradeRoute() ID=290. bool rmAddTradeRouteWaypoint( int=-1, float=0.000000, float=0.000000 ) ID=291. bool rmAddTradeRouteWaypointVector( int=-1, vector=(0.000000, 0.000 000, 0.000000) ) ID=292. bool rmAddRandomTradeRouteWaypoints( int=-1, float=0.000000, float=0 .000000, int=0, float=0.000000 ) ID=293. bool rmAddRandomTradeRouteWaypointsVector( int=-1, vector=(0.000000 , 0.000000, 0.000000), int=0, float=0.000000 ) ID=294. bool rmCreateTradeRouteWaypointsInArea( int=-1, int=-1, float=0.0000 00 ) ID=295. vector rmGetTradeRouteWayPoint( int=-1, float=0.000000 ) ID=296. bool rmBuildTradeRoute( int=-1, string= ) ID=297. bool rmSetHomeCityGatherPoint( int=-1, vector=(-1.000000, -1.000000 , -1.000000) ) ID=298. bool rmSetHomeCityWaterSpawnPoint( int=-1, vector=(-1.000000, -1.00 0000, -1.000000) ) ID=299. int rmGetLowHomeCityLevel() ID=300. int rmGetAverageHomeCityLevel() ID=301. int rmGetHighHomeCityLevel() ID=302. int rmGetHomeCityLevel( int=-1 ) ID=303. vector rmGetUnitPosition( int=-1 ) ID=304. void rmSetMapType( string= ) ID=305. bool rmIsMapType( string= ) ID=306.

void rmEnableLocalWater( bool=0 ) ID=307. bool rmAddClosestPointConstraint( int=-1 ) ID=308. void rmClearClosestPointConstraints() ID=309. vector rmFindClosestPoint( float=0.000000, float=0.000000, float=0.000 000 ) ID=310. vector rmFindClosestPointVector( vector=(0.000000, 0.000000, 0.000000 ), float=0.000000 ) ID=311. int rmFindCloserArea( float=0.000000, float=0.000000, int=-1, int=1 ) ID=312. bool rmAddAreaCliffWaypoint( int=-1, float=0.000000, float=0.000000 ) ID=313. bool rmAddAreaCliffRandomWaypoints( int=-1, float=0.000000, float=0. 000000, int=0, float=0.000000 ) ID=314. void rmSetNuggetDifficulty( int=0, int=2147483647 ) ID=315. void rmSetOceanReveal( bool=1 ) ID=316. 0 User Classes:

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