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################################### # # THE FIGHTERS GUILD # - Various Events # ################################### # Written by Amauri Pavo namespace = TFG # Son has served

a few years character_event = { id = TFG.1 hide_window = yes is_triggered_only = yes immediate = { set_character_flag = serving_fightersguild clr_character_flag = wants_fightersguild } option = { name = OK } } # Son wants to join the Fighter's Guild (Son) character_event = { id = TFG.2 hide_window = yes ai = yes min_age = 16 max_age = 40 capable_only = yes prisoner = no trigger = { is_landed = no in_command = no NOT = { any_spouse = { is_landed = yes } } NOT = { AND = { is_female = yes is_married = yes } } OR = { trait = assassin_1 trait = knight_1 trait = barbarian_1 trait = warrior_1 trait = assassin_2 trait = knight_2 trait = barbarian_2 trait = warrior_2 trait = assassin_3

trait trait trait trait trait trait trait } NOT = {

= = = = = = =

knight_3 barbarian_3 warrior_3 assassin_4 knight_4 barbarian_4 warrior_4

trait = arcane_student trait = thief_student trait = warrior_student has_character_flag = denied_fightersguild has_character_flag = wants_fightersguild has_character_flag = wants_thievesguild has_character_flag = wants_arcaneuniversity has_character_flag = serving_fightersguild has_character_flag = serving_thievesguild has_character_flag = serving_arcaneuniversity } father = { is_alive = yes is_ruler = yes is_liege_of = ROOT prisoner = no NOT = { trait = incapable } ROOT = { host = { character = PREVPREV } } } } mean_time_to_happen = { months = 240 modifier = { factor = 0.5 culture = colovian } modifier = { factor = 0.5 culture = imperial } modifier = { factor = 0.5 culture = nibenean } modifier = { factor = 3.0 culture = skaal } modifier = { factor = 3.0 culture = reachmen } modifier = { factor = 3.0 culture = ashlander } modifier = { factor = 1.5 culture = orsimer

} modifier = { factor = 5.0 trait = house_redoran } modifier = { factor = 0.5 trait = ambitious } modifier = { factor = 0.5 trait = brave } modifier = { factor = 0.5 OR = { trait = knight_1 trait = barbarian_1 trait = warrior_1 } } modifier = { factor = 0.75 OR = { trait = knight_2 trait = barbarian_2 trait = warrior_2 } } modifier = { factor = 1.5 OR = { trait = knight_4 trait = barbarian_4 trait = warrior_4 } } modifier = { factor = 0.75 culture = nord } modifier = { factor = 0.75 trait = proud } modifier = { factor = 0.75 trait = gladiator } modifier = { factor = 0.75 trait = jouster } modifier = { factor = 0.75 trait = duelist } modifier = { factor = 1.5 trait = slothful

} modifier = { factor = 1.5 trait = content } modifier = { factor = 1.5 is_primary_heir = yes } modifier = { factor = 2.0 trait = craven } } immediate = { father = { character_event = { id = TFG.3 } } set_character_flag = wants_fightersguild } option = { name = OK } } # Son wants to join the Fighter's Guild (Father) character_event = { id = TFG.3 desc =son_wants_fighters_guild picture = GFX_evt_viking_throneroom_oldgods border = GFX_event_normal_frame_war is_triggered_only = yes option = { name = son_wants_fighters_guild_deny FROM = { opinion = { modifier = opinion_very_disappointed years = 1 who = ROOT } clr_character_flag = wants_fightersguild set_character_flag = denied_fightersguild } prestige = -50 } option = { name = son_wants_fighters_guild_accept hidden_tooltip = { if = { limit = { dejure_liege_title = { title = k_argon ia } } d_fighters_argonia = { holder_scope = { FROM = { move_character = PREV } } } } if = { limit = { dejure_liege_title = { title = k_lilmo th } } d_fighters_argonia = { holder_scope = { FROM = {

move_character = PREV } } } } if = { limit = { dejure_liege_title = { title = k_storm hold } } d_fighters_argonia = { holder_scope = { FROM = { move_character = PREV } } } } if = { limit = { dejure_liege_title = { title = k_thorn } } d_fighters_argonia = { holder_scope = { FROM = { move_character = PREV } } } } if = { limit = { dejure_liege_title = { title = k_soulr est } } d_fighters_argonia = { holder_scope = { FROM = { move_character = PREV } } } } if = { limit = { dejure_liege_title = { title = k_cyrod iil } } d_fighters_cyrodiil = { holder_scope = { FROM = { move_character = PREV } } } } if = { limit = { dejure_liege_title = { title = k_colov ia } } d_fighters_cyrodiil = { holder_scope = { FROM = { move_character = PREV } } } } if = { limit = { dejure_liege_title = { title = k_niben ay } } d_fighters_cyrodiil = { holder_scope = { FROM = { move_character = PREV } } } } if = { limit = { dejure_liege_title = { title = k_cheyd inhal } } d_fighters_cyrodiil = { holder_scope = { FROM = { move_character = PREV } } } } if = { limit = { dejure_liege_title = { title = k_anvil } } d_fighters_cyrodiil = { holder_scope = { FROM = { move_character = PREV } } } } if = { limit = { dejure_liege_title = { title = k_sking rad } } d_fighters_cyrodiil = { holder_scope = { FROM = { move_character = PREV } } } } if = { limit = { dejure_liege_title = { title = k_kvatc h } } d_fighters_cyrodiil = { holder_scope = { FROM =

{ move_character = PREV } } } } if = { limit = { dejure_liege_title = { title = k_heart lands } } d_fighters_cyrodiil = { holder_scope = { FROM = { move_character = PREV } } } } if = { limit = { dejure_liege_title = { title = k_elswe yr } } d_fighters_elsweyr = { holder_scope = { FROM = { move_character = PREV } } } } if = { limit = { dejure_liege_title = { title = k_river hold } } d_fighters_elsweyr = { holder_scope = { FROM = { move_character = PREV } } } } if = { limit = { dejure_liege_title = { title = k_sench al } } d_fighters_elsweyr = { holder_scope = { FROM = { move_character = PREV } } } } if = { limit = { dejure_liege_title = { title = k_rimme n } } d_fighters_elsweyr = { holder_scope = { FROM = { move_character = PREV } } } } if = { limit = { dejure_liege_title = { title = k_anequ ina } } d_fighters_elsweyr = { holder_scope = { FROM = { move_character = PREV } } } } if = { limit = { dejure_liege_title = { title = k_pelli tine } } d_fighters_elsweyr = { holder_scope = { FROM = { move_character = PREV } } } } if = { limit = { dejure_liege_title = { title = k_summe rset } } d_fighters_summerset = { holder_scope = { FROM = { move_character = PREV } } } } if = { limit = { dejure_liege_title = { title = k_alino r } } d_fighters_summerset = { holder_scope = { FROM = { move_character = PREV } } } } if = { limit = { dejure_liege_title = { title = k_aurid on } } d_fighters_summerset = { holder_scope = { FROM =

{ move_character = PREV } } } } if = { limit = { dejure_liege_title = { title = k_shimm erene } } d_fighters_summerset = { holder_scope = { FROM = { move_character = PREV } } } } if = { limit = { dejure_liege_title = { title = k_lilla ndril } } d_fighters_summerset = { holder_scope = { FROM = { move_character = PREV } } } } if = { limit = { dejure_liege_title = { title = k_skyri m } } d_fighters_skyrim = { holder_scope = { FROM = { move_character = PREV } } } } if = { limit = { dejure_liege_title = { title = k_solit ude } } d_fighters_skyrim = { holder_scope = { FROM = { move_character = PREV } } } } if = { limit = { dejure_liege_title = { title = k_white run } } d_fighters_skyrim = { holder_scope = { FROM = { move_character = PREV } } } } if = { limit = { dejure_liege_title = { title = k_winte rhold } } d_fighters_skyrim = { holder_scope = { FROM = { move_character = PREV } } } } if = { limit = { dejure_liege_title = { title = k_eastm arch } } d_fighters_skyrim = { holder_scope = { FROM = { move_character = PREV } } } } if = { limit = { dejure_liege_title = { title = k_falkr eath } } d_fighters_skyrim = { holder_scope = { FROM = { move_character = PREV } } } } if = { limit = { dejure_liege_title = { title = k_theri ft } } d_fighters_skyrim = { holder_scope = { FROM = { move_character = PREV } } } } if = { limit = { dejure_liege_title = { title = k_there ach } } d_fighters_skyrim = { holder_scope = { FROM = {

move_character = PREV } } } } if = { limit = { dejure_liege_title = { title = k_yokud a } } d_fighters_yokudan = { holder_scope = { FROM = { move_character = PREV } } } } if = { limit = { dejure_liege_title = { title = k_valen wood } } d_fighters_valenwood = { holder_scope = { FROM = { move_character = PREV } } } } if = { limit = { dejure_liege_title = { title = k_falin esti } } d_fighters_valenwood = { holder_scope = { FROM = { move_character = PREV } } } } if = { limit = { dejure_liege_title = { title = k_elden root } } d_fighters_valenwood = { holder_scope = { FROM = { move_character = PREV } } } } if = { limit = { dejure_liege_title = { title = k_arent hia } } d_fighters_valenwood = { holder_scope = { FROM = { move_character = PREV } } } } if = { limit = { dejure_liege_title = { title = k_haven } } d_fighters_valenwood = { holder_scope = { FROM = { move_character = PREV } } } } if = { limit = { dejure_liege_title = { title = k_south point } } d_fighters_valenwood = { holder_scope = { FROM = { move_character = PREV } } } } if = { limit = { dejure_liege_title = { title = k_morro wind } } d_fighters_morrowind = { holder_scope = { FROM = { move_character = PREV } } } } if = { limit = { dejure_liege_title = { title = k_mourn hold } } d_fighters_morrowind = { holder_scope = { FROM = { move_character = PREV } } } } if = { limit = { dejure_liege_title = { title = k_black light } } d_fighters_morrowind = { holder_scope = { FROM =

{ move_character = PREV } } } } if = { limit = { dejure_liege_title = { title = k_desha an } } d_fighters_morrowind = { holder_scope = { FROM = { move_character = PREV } } } } if = { limit = { dejure_liege_title = { title = k_ebonh eart } } d_fighters_morrowind = { holder_scope = { FROM = { move_character = PREV } } } } if = { limit = { dejure_liege_title = { title = k_narsi s } } d_fighters_morrowind = { holder_scope = { FROM = { move_character = PREV } } } } if = { limit = { dejure_liege_title = { title = k_vvard enfell } } d_fighters_morrowind = { holder_scope = { FROM = { move_character = PREV } } } } if = { limit = { dejure_liege_title = { title = k_pyand onea } } d_fighters_pyandonea = { holder_scope = { FROM = { move_character = PREV } } } } if = { limit = { dejure_liege_title = { title = k_abbar bas } } d_fighters_pyandonea = { holder_scope = { FROM = { move_character = PREV } } } } if = { limit = { dejure_liege_title = { title = k_pyrra hn } } d_fighters_pyandonea = { holder_scope = { FROM = { move_character = PREV } } } } if = { limit = { dejure_liege_title = { title = k_pontu } } d_fighters_pyandonea = { holder_scope = { FROM = { move_character = PREV } } } } if = { limit = { dejure_liege_title = { title = k_hamme rfell } } d_fighters_hammerfell = { holder_scope = { FROM = { move_character = PREV } } } } if = { limit = { dejure_liege_title = { title = k_senti nel } } d_fighters_hammerfell = { holder_scope = { FROM

= { move_character = PREV } } } } if = { limit = { dejure_liege_title = { title = k_heldo rn } } d_fighters_hammerfell = { holder_scope = { FROM = { move_character = PREV } } } } if = { limit = { dejure_liege_title = { title = k_gilan e } } d_fighters_hammerfell = { holder_scope = { FROM = { move_character = PREV } } } } if = { limit = { dejure_liege_title = { title = k_rihad } } d_fighters_hammerfell = { holder_scope = { FROM = { move_character = PREV } } } } if = { limit = { dejure_liege_title = { title = k_tanet h } } d_fighters_hammerfell = { holder_scope = { FROM = { move_character = PREV } } } } if = { limit = { dejure_liege_title = { title = k_elinh ir } } d_fighters_hammerfell = { holder_scope = { FROM = { move_character = PREV } } } } if = { limit = { dejure_liege_title = { title = k_drago ntail } } d_fighters_hammerfell = { holder_scope = { FROM = { move_character = PREV } } } } if = { limit = { dejure_liege_title = { title = k_hegat he } } d_fighters_hammerfell = { holder_scope = { FROM = { move_character = PREV } } } } if = { limit = { dejure_liege_title = { title = k_highr ock } } d_fighters_highrock = { holder_scope = { FROM = { move_character = PREV } } } } if = { limit = { dejure_liege_title = { title = k_jehen na } } d_fighters_highrock = { holder_scope = { FROM = { move_character = PREV } } } } if = { limit = { dejure_liege_title = { title = k_dagge rfall } } d_fighters_highrock = { holder_scope = { FROM =

{ move_character = PREV } } } } if = { limit = { dejure_liege_title = { title = k_camlo rn } } d_fighters_highrock = { holder_scope = { FROM = { move_character = PREV } } } } if = { limit = { dejure_liege_title = { title = k_wayre st } } d_fighters_highrock = { holder_scope = { FROM = { move_character = PREV } } } } if = { limit = { dejure_liege_title = { title = k_north point } } d_fighters_highrock = { holder_scope = { FROM = { move_character = PREV } } } } if = { limit = { dejure_liege_title = { title = k_everm ore } } d_fighters_highrock = { holder_scope = { FROM = { move_character = PREV } } } } if = { limit = { dejure_liege_title = { title = k_orsin ium } } d_fighters_orsimer = { holder_scope = { FROM = { move_character = PREV } } } } if = { limit = { dejure_liege_title = { title = k_nanpo tun } } d_fighters_potun = { holder_scope = { FROM = { m ove_character = PREV } } } } if = { limit = { dejure_liege_title = { title = k_islan ds } } d_fighters_tsaesci = { holder_scope = { FROM = { move_character = PREV } } } } if = { limit = { dejure_liege_title = { title = k_human _sun } } d_fighters_tsaesci = { holder_scope = { FROM = { move_character = PREV } } } } if = { limit = { dejure_liege_title = { title = k_tsaes ci_winter } } d_fighters_tsaesci = { holder_scope = { FROM = { move_character = PREV } } } } if = { limit = { dejure_liege_title = { title = k_tsaes ci_autumn } } d_fighters_tsaesci = { holder_scope = { FROM = {

move_character = PREV } } } } if = { limit = { dejure_liege_title = { title = k_tsaes ci_spring } } d_fighters_tsaesci = { holder_scope = { FROM = { move_character = PREV } } } } if = { limit = { dejure_liege_title = { title = k_tsaes ci_elder } } d_fighters_tsaesci = { holder_scope = { FROM = { move_character = PREV } } } } if = { limit = { dejure_liege_title = { title = k_tsaes ci_summer } } d_fighters_tsaesci = { holder_scope = { FROM = { move_character = PREV } } } } if = { limit = { dejure_liege_title = { title = k_kamal eimirvuk } } d_fighters_kamal = { holder_scope = { FROM = { m ove_character = PREV } } } } if = { limit = { dejure_liege_title = { title = k_kamal einaluk } } d_fighters_kamal = { holder_scope = { FROM = { m ove_character = PREV } } } } if = { limit = { dejure_liege_title = { title = k_tangm o } } d_fighters_tangmo = { holder_scope = { FROM = { move_character = PREV } } } } FROM = { character_event = { id = TFG.1 days = 1460 } } } prestige = 100 } } # Son returns scarred but seasoned (Son) character_event = { id = TFG.4 hide_window = yes trigger = { NOT = { trait = warrior_student } has_character_flag = serving_fightersguild NOT = { trait = scarred } } mean_time_to_happen = {

months = 160 modifier = { factor = 0.75 trait = brave } modifier = { factor = 1.25 trait = craven } } immediate = { father = { character_event = { id = TFG.5 } } clr_character_flag = serving_fightersguild } option = { name = OK } } # Son returns scarred but seasoned (Father) character_event = { id = TFG.5 desc =son_returns_experienced_fighters_guild picture = GFX_evt_viking_throneroom_oldgods border = GFX_event_normal_frame_war is_triggered_only = yes option = { name = son_returns_experienced_fighters_guild_opt FROM = { move_character = ROOT add_trait = scarred add_trait = warrior_student if = { limit = { trait = warrior_1 } remove_trait = warrior_1 add_trait = warrior_2 } if = { limit = { trait = knight_1 } remove_trait = knight_1 add_trait = knight_2 } if = { limit = { trait = barbarian_1 } remove_trait = barbarian_1 add_trait = barbarian_2 } if = { limit = { trait = assassin_1 } remove_trait = assassin_1 add_trait = assassin_2 } } random_list = { 50 = { FROM = { change_martial = 1 } }

25 = { FROM = { change_martial = 2 } } 25 = { FROM = { change_martial = 3 } } } } } # Son returns with notions of Brotherly love (Son) character_event = { id = TFG.6 hide_window = yes trigger = { NOT = { trait = warrior_student } has_character_flag = serving_fightersguild NOT = { trait = homosexual } } mean_time_to_happen = { months = 180 modifier = { factor = 0.75 trait = lustful } modifier = { factor = 0.75 trait = hedonist } modifier = { factor = 0.75 trait = chaste } } immediate = { father = { character_event = { id = TFG.7 } } clr_character_flag = serving_fightersguild } option = { name = OK } } # Son returns with notions of Brotherly love (Father) character_event = { id = TFG.7 desc =son_returns_homosexual_fighters_guild picture = GFX_evt_viking_throneroom_oldgods border = GFX_event_normal_frame_war is_triggered_only = yes option = { name = son_returns_homosexual_fighters_guild_opt FROM = { move_character = ROOT add_trait = homosexual add_trait = warrior_student }

} } # Son returns wounded and blinded (Son) character_event = { id = TFG.8 hide_window = yes trigger = { NOT = { trait = warrior_student } has_character_flag = serving_fightersguild NOT = { trait = wounded trait = blinded } } mean_time_to_happen = { months = 250 } immediate = { add_trait = blinded father = { character_event = { id = TFG.9 } } clr_character_flag = serving_fightersguild } option = { name = OK } } # Son returns wounded and blinded (Father) character_event = { id = TFG.9 desc = son_returns_wounded_fighters_guild picture = GFX_evt_viking_throneroom_oldgods border = GFX_event_normal_frame_war is_triggered_only = yes option = { name = son_returns_wounded_fighters_guild_opt FROM = { move_character = ROOT tooltip = { add_trait = blinded } add_trait = wounded add_trait = warrior_student } } } # Son returns a better warrior (Son) character_event = { id = TFG.10 hide_window = yes trigger = { NOT = { trait = warrior_student } has_character_flag = serving_fightersguild

NOT = { NOT = { NOT = { NOT = { OR = {

trait trait trait trait trait trait trait trait trait trait trait trait trait trait trait trait

= = = = = = = = = = = = = = = =

knight_4 } warrior_4 } barbarian_4 } assassin_4 } knight_1 warrior_1 barbarian_1 assassin_1 knight_2 warrior_2 barbarian_2 assassin_2 knight_3 warrior_3 barbarian_3 assassin_3

} } mean_time_to_happen = { months = 160 modifier = { factor = 0.75 trait = duelist } modifier = { factor = 0.75 trait = jouster } modifier = { factor = 0.75 trait = gladiator } modifier = { factor = 0.5 trait = genius } modifier = { factor = 0.75 trait = diligent } modifier = { factor = 0.75 trait = quick } modifier = { factor = 1.5 trait = slow } modifier = { factor = 1.5 trait = imbecile } } immediate = { father = { character_event = { id = TFG.11 } } clr_character_flag = serving_fightersguild

} option = { name = OK } } # Son returns a better warrior (Father) character_event = { id = TFG.11 desc = son_returns_better_fighters_guild picture = GFX_evt_viking_throneroom_oldgods border = GFX_event_normal_frame_war is_triggered_only = yes option = { name = son_returns_better_fighters_guild_opt if = { limit = { FROM = { trait = knight_1 } } FROM = { hidden_tooltip = { remove_trait add_trait = knight_2 } } if = { limit = { FROM = { trait = knight_2 } } FROM = { hidden_tooltip = { remove_trait add_trait = knight_3 } } if = { limit = { FROM = { trait = knight_3 } } FROM = { hidden_tooltip = { remove_trait add_trait = knight_4 } } if = { limit = { FROM = { trait = barbarian_1 } } FROM = { hidden_tooltip = { remove_trait add_trait = barbarian_2

= knight_1 }

= knight_2 }

= knight_3 }

= barbarian_1 }

} } if = { limit = { FROM = { trait = barbarian_2 } } FROM = { hidden_tooltip = { remove_trait = barbarian_2 } add_trait = barbarian_3 } } if = { limit = { FROM = { trait = barbarian_3 } } FROM = { hidden_tooltip = { remove_trait = barbarian_3 } add_trait = barbarian_4 } } if = { limit = { FROM = { trait = warrior_1 } } FROM = { hidden_tooltip = { remove_trait = warrior_1 } add_trait = warrior_2 } } if = { limit = { FROM = { trait = warrior_2 } } FROM = { hidden_tooltip = { remove_trait = warrior_2 } add_trait = warrior_3 } } if = { limit = { FROM = { trait = warrior_3 } } FROM = { hidden_tooltip = { remove_trait = warrior_3 } add_trait = warrior_4 } } if = { limit = { FROM = { trait = assassin_1 } } add_trait = assassin_1

} if = { limit = { FROM = { trait = assassin_2 } } add_trait = assassin_2 } if = { limit = { FROM = { trait = assassin_3 } } add_trait = assassin_3 } if = { limit = { FROM = { trait = assassin_4 } } add_trait = assassin_4 } FROM = { add_trait = warrior_student move_character = ROOT } FROM = { change_martial = 2 } } } # Son returns with PTSD (Son) character_event = { id = TFG.12 hide_window = yes trigger = { NOT = { trait = warrior_student } has_character_flag = serving_fightersguild NOT = { trait = depressed } NOT = { trait = stressed } NOT = { trait = absent-minded } NOT = { trait = impaler } NOT = { trait = cruel } } mean_time_to_happen = { months = 180 modifier = { factor = 0.75 trait = kind } modifier = { factor = 0.75 trait = poet } modifier = { factor = 0.75 trait = just } } immediate = { father = { character_event = { id = TFG.13 } } clr_character_flag = serving_fightersguild } option = { name = OK

} } # Son returns with PTSD character_event = { id = TFG.13 desc = son_returns_depressed_fighters_guild picture = GFX_evt_viking_throneroom_oldgods border = GFX_event_normal_frame_war is_triggered_only = yes option = { name = son_returns_depressed_fighters_guild_opt FROM = { move_character = ROOT random_list = { 35 = { add_trait = stressed } 40 = { add_trait = depressed } 25 = { add_trait = lunatic } } add_trait = warrior_student } } } # Son returns home with Lowborn wife (Son) character_event = { id = TFG.14 hide_window = yes trigger = { NOT = { trait = warrior_student } has_character_flag = serving_fightersguild is_married = no } mean_time_to_happen = { months = 180 modifier = { factor = 0.75 trait = lustful } } immediate = { father = { character_event = { id = TFG.15 } } clr_character_flag = serving_fightersguild } option = { name = OK } } # Son returns home with Lowborn wife (Father) character_event = { id = TFG.15 desc = son_returns_lowborn_wife_fighters_guild

picture = GFX_evt_viking_throneroom_oldgods border = GFX_event_normal_frame_war is_triggered_only = yes option = { name = son_returns_lowborn_wife_fighters_guild_opt trigger = { FROM = { is_female = no } } create_character = { random_traits = yes dynasty = NONE female = yes age = 26 religion = FROM culture = FROM } new_character = { add_spouse = FROM } FROM = { add_trait = warrior_student move_character = ROOT } } option = { name = son_returns_lowborn_wife_fighters_guild_opt trigger = { FROM = { is_female = yes } } create_character = { random_traits = yes dynasty = NONE female = no age = 26 religion = FROM culture = FROM } new_character = { add_spouse = FROM } FROM = { add_trait = warrior_student move_character = ROOT } } } # Son returns home as a Berseker (Son) character_event = { id = TFG.16 hide_window = yes trigger = { NOT = { trait = warrior_student }

has_character_flag = serving_fightersguild father = { NOT = { trait = berseker } } NOT = { trait = berseker } NOT = { trait = craven } is_heretic = no } mean_time_to_happen = { months = 200 modifier = { factor = 1.5 trait = absent-minded } modifier = { factor = 1.5 trait = just } modifier = { factor = 0.75 trait = wroth } modifier = { factor = 0.75 trait = cruel } modifier = { factor = 0.75 trait = impaler } } immediate = { father = { character_event = { id = TFG.17 } } clr_character_flag = serving_fightersguild } option = { name = OK } } # Son returns home as a Berseker (Father) character_event = { id = TFG.17 desc = son_returns_berseker_fighters_guild picture = GFX_evt_viking_throneroom_oldgods border = GFX_event_normal_frame_war is_triggered_only = yes option = { name = son_returns_berseker_fighters_guild_opt FROM = { move_character = ROOT add_trait = berseker add_trait = warrior_student }

} } # Son returns home very ambitious (Son) character_event = { id = TFG.18 hide_window = yes trigger = { NOT = { trait = warrior_student } has_character_flag = serving_fightersguild NOT = { trait = ambitious } } mean_time_to_happen = { months = 120 modifier = { factor = 0.75 trait = hedonist } modifier = { factor = 0.75 trait = lustful } modifier = { factor = 0.75 trait = greedy } modifier = { factor = 0.75 trait = reckless } modifier = { factor = 0.75 trait = ruthless } modifier = { factor = 1.5 trait = slothful } modifier = { factor = 1.5 trait = slow } modifier = { factor = 1.5 trait = imbecile } } immediate = { father = { character_event = { id = TFG.19 } } clr_character_flag = serving_fightersguild } option = { name = OK } }

# Son returns home very ambitious character_event = { id = TFG.19 desc = son_returns_ambitious_fighters_guild picture = GFX_evt_viking_throneroom_oldgods border = GFX_event_normal_frame_war is_triggered_only = yes option = { name = son_returns_ambitious_fighters_guild_opt FROM = { move_character = ROOT add_trait = ambitious add_trait = warrior_student } FROM = { change_martial = 1 } } } # Son dies in a battle (Son) character_event = { id = TFG.20 hide_window = yes trigger = { NOT = { trait = warrior_student } has_character_flag = serving_fightersguild } mean_time_to_happen = { months = 200 modifier = { factor = 0.75 trait = brave } modifier = { factor = 0.75 trait = ruthless } modifier = { factor = 0.75 trait = reckless } modifier = { factor = 0.75 trait = wroth } modifier = { factor = 0.75 trait = berserker } modifier = { factor = 1.25 trait = craven } modifier = { factor = 0.75

trait = drunkard } modifier = { factor = 0.75 trait = has_tuberculosis } modifier = { factor = 0.75 trait = has_typhoid_fever } modifier = { factor = 0.75 trait = has_typhus } modifier = { factor = 0.75 trait = has_bubonic_plague } modifier = { factor = 0.75 trait = has_measles } modifier = { factor = 0.75 trait = has_small_pox } modifier = { factor = 0.75 trait = wounded } modifier = { factor = 0.5 trait = infirm } modifier = { factor = 0.5 trait = incapable } } immediate = { father = { character_event = { id = TFG.21 } } clr_character_flag = serving_fightersguild } option = { name = OK } } # Son dies in a battle (Father) character_event = { id = TFG.21 desc =son_dies_battle_fighters_guild picture = GFX_evt_viking_throneroom_oldgods border = GFX_event_normal_frame_war is_triggered_only = yes option = {

name = son_dies_battle_fighters_guild_opt FROM = { death = { death_reason = death_battle } move_character = ROOT } } } # Son returns with gold (Son) character_event = { id = TFG.22 hide_window = yes trigger = { NOT = { trait = warrior_student } has_character_flag = serving_fightersguild } mean_time_to_happen = { months = 160 modifier = { factor = 0.75 trait = greedy } modifier = { factor = 0.75 stewardship = 10 } modifier = { factor = 0.5 stewardship = 15 } } immediate = { father = { character_event = { id = TFG.23 } } clr_character_flag = serving_fightersguild } option = { name = OK } } # Son returns with gold (Father) character_event = { id = TFG.23 desc = son_returns_with_gold_fighters_guild picture = GFX_evt_viking_throneroom_oldgods border = GFX_event_normal_frame_war is_triggered_only = yes option = { name = son_returns_with_gold_fighters_guild_opt FROM = { move_character = ROOT add_trait = warrior_student wealth = 100

} random = { chance = 50 FROM = { change_martial = 1 } } wealth = 50 } } # Father dies, Player Son is heir (Son) character_event = { id = TFG.24 desc = father_dies_son_return_fighters_guild picture = GFX_evt_viking_throneroom_oldgods border = GFX_event_normal_frame_war trigger = { NOT = { trait = warrior_student } ai = no OR = { has_character_flag = wants_fightersguild has_character_flag = serving_fightersguild } father = { is_alive = no } } immediate = { move_character = ROOT clr_character_flag = wants_fightersguild clr_character_flag = serving_fightersguild } option = { name = father_dies_son_return_fighters_guild_opt add_trait = warrior_student prestige = 200 wealth = 200 } } # Father dies, Son gets Varangian trait (Son) character_event = { id = TFG.25 hide_window = yes trigger = { NOT = { trait = warrior_student } ai = yes OR = { has_character_flag = wants_fightersguild has_character_flag = serving_fightersguild } father = { is_alive = no } } immediate = { add_trait = warrior_student move_character = ROOT clr_character_flag = wants_fightersguild clr_character_flag = serving_fightersguild

} option = { name = OK } } # Son gets a landed title (Son) character_event = { id = TFG.26 desc = landed_title_son_return_fighters_guild picture = GFX_evt_viking_throneroom_oldgods border = GFX_event_normal_frame_war trigger = { NOT = { trait = warrior_student } OR = { has_character_flag = wants_fightersguild has_character_flag = serving_fightersguild } is_landed = yes } immediate = { move_character = ROOT clr_character_flag = wants_fightersguild clr_character_flag = serving_fightersguild } option = { name = landed_title_son_return_fighters_guild_opt add_trait = warrior_student prestige = 200 wealth = 100 } }

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