Professional Documents
Culture Documents
Complete Psionic
Complete Psionic
DESIGNERS
I
STACY LONGSTREET
DEVELOPMENT TEAM
STEPHEN SCHUBERT, CHRIS THOMASSON, GWENDOLYN F.M. KESTREL
EDITORS
MICHELLE LYONS, RAY VALLESE
COVER ARTIST
RAVEN MIMURA
EDITING MANAGER
KIM MOHAN
INTERIOR ARTISTS
WAYNE ENGLAND, DAVID GRIFFITH, TON HODGSON, RALPH HORSLEY, WARREN MAHY, WILLIAM O'CONNOR, TED PENDERGRAFT, RICHARD SARDINHA, RON SPENCER
DESIGN MANAGER
CHRISTOPHER PERKINS
CARTOGRAPHER
KYLE HUNTER
DEVELOPMENT MANAGER
JESSE DECKER
GRAPHIC DESIGNER
DEE BARNETT
PRODUCTION MANAGERS
JOSH FISCHER, RANDALL CREWS
IMAGE TECHNICIAN
SVEN BOLEN
Some information in this book, is taken from or derived from Races of Eberron by Jesse Decker, Matthew Sernett, Gwendolyn F.M. Kestrel, and Keith Baker, Races of Destiny by David Noonan, Eric Cagle, and Aaron Rosenberg; Races of the Wild by Skip Williams; Frostburn by Wolfgang Baur, James Jacobs, and George Strayton; Races of Stone by David Noonan, Jesse Decker, and Michelle Lyons; Sandstorm by Bruce R. Cordell, Jennifer Clarke Wilkes, and JD Wiker; Mind Lords of Talaron Dragon #281 by Stephen Kenson; Expanded Psionics Previews in Dragon Issues #314, #316, #317, #318, #319 by Bruce R. Cordell; Minds Eye (various articles) by Mark A. Jindra and Scott Brocius Based on the original DUNGEONS & DRAGONS* rules created by E. Gary Gygax and Dave Arneson, and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This product uses updated material from the v.3.5 revision. This WIZARDS OF THE COAST game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about, the Open Gaming License and the d20 System License, please visit www. wizards.com/d20.
WotC code: 620-95367720-001-EN ISBN10: 0-7869-3911-7 First Printing: April 2006 ISBN-13: 987-0-7869-3911-4
Contents
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4 What You Need to Play . . . . . . . . . . . . . . . . . 4 New Psionic Classes . . . . . . . . . . . . . . . . . . . . 4 Chapter 1: Classes . . . . . . . . . . . . . . . . . . . . . . . .5 Ardent . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Divine Mind . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Lurk . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 Chapter 2: Prestige Classes . . . . . . . . . . . . . .17 Anarchic Initiate . . . . . . . . . . . . . . . . . . . . . . 17 Ebon Saint . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 Ectopic Adept . . . . . . . . . . . . . . . . . . . . . . . . . 26 Flayerspawn Psychic. . . . . . . . . . . . . . . . . . . 30 Illumine Soul . . . . . . . . . . . . . . . . . . . . . . . . . 33 Soulbow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 Storm Disciple . . . . . . . . . . . . . . . . . . . . . . . . 40 Zerth Cenobite. . . . . . . . . . . . . . . . . . . . . . . . 43 Chapter 3: Feats . . . . . . . . . . . . . . . . . . . . . . . . 47 Psi-like Abilities . . . . . . . . . . . . . . . . . . . . . . . 47 Psionic Feats . . . . . . . . . . . . . . . . . . . . . . . . . . 48 Dazzling Energy . . . . . . . . . . . . . . . . . . . 49 Deep Vision . . . . . . . . . . . . . . . . . . . . . . . 49 Dire Flail Mind Blade . . . . . . . . . . . . . . 49 Dire Stun. . . . . . . . . . . . . . . . . . . . . . . . . . 49 Don Mantle . . . . . . . . . . . . . . . . . . . . . . . 49 Dromite Barrier . . . . . . . . . . . . . . . . . . . 49 Dromite Ray. . . . . . . . . . . . . . . . . . . . . . . 49 Duergar Expansion . . . . . . . . . . . . . . . . 49 Duergar Invisibility. . . . . . . . . . . . . . . . 49 Dwarven Urgrosh Mind Blade . . . . . 49 Ectopic Form. . . . . . . . . . . . . . . . . . . . . . 50 Elan Repletion, Enhanced. . . . . . . . . . 52 Elan Resilience, Enhanced . . . . . . . . . 52 Elan Resistance, Enhanced . . . . . . . . . 52 Elan Retainment . . . . . . . . . . . . . . . . . . 52 Elemental Envoy . . . . . . . . . . . . . . . . . . 52 Energize Armor . . . . . . . . . . . . . . . . . . . 53 Enervation Endurance . . . . . . . . . . . . . 53 Enhanced Beneficence. . . . . . . . . . . . . 53 Envoy Cognizance . . . . . . . . . . . . . . . . . 53 Euphoric Reduction . . . . . . . . . . . . . . . 53 Extra Aura. . . . . . . . . . . . . . . . . . . . . . . . . 54 Focused Perception . . . . . . . . . . . . . . . . 54 Focused Shield . . . . . . . . . . . . . . . . . . . . 54 Focused Skill User. . . . . . . . . . . . . . . . . 54 Gestalt Anchor . . . . . . . . . . . . . . . . . . . . 54 Githyanki Charm . . . . . . . . . . . . . . . . . . 54 Githyanki Control . . . . . . . . . . . . . . . . . 54 Githyanki Dismissal . . . . . . . . . . . . . . . 54 Githyanki Ectoform . . . . . . . . . . . . . . . 54 Githzerai Burst . . . . . . . . . . . . . . . . . . . . 54 Githzerai Feedback . . . . . . . . . . . . . . . . 54 Githzerai Knock . . . . . . . . . . . . . . . . . . . 54 Githzerai Link . . . . . . . . . . . . . . . . . . . . . 55 Half-Giant Stomp. . . . . . . . . . . . . . . . . . 55 Half-Giant Thunderer. . . . . . . . . . . . . . 55 Instinctive Consummator . . . . . . . . . . 55 Invest Armor . . . . . . . . . . . . . . . . . . . . . . 55 Lurk Augment. Extra . . . . . . . . . . . . . . 55
Lurk Augment, Ranged . . . . . . . . . . . . 55 Chapter 4: Powers, Mantles, and Items . .65 Lurk Powers . . . . . . . . . . . . . . . . . . . . . . . . . . 65 Lurk Master . . . . . . . . . . . . . . . . . . . . . . . 55 Mantles. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66 Maenad Fury . . . . . . . . . . . . . . . . . . . . . . 55 Psion/Wilder Powers . . . . . . . . . . . . . . . . . . 72 Maenad Scream . . . . . . . . . . . . . . . . . . . 55 Psion Discipline Powers . . . . . . . . . . . . . . . 75 Maenad Deaiening Scream . . . . . . . . . 55 Psychic Warrior Powers . . . . . . . . . . . . . . . 76 Mantle Focus. . . . . . . . . . . . . . . . . . . . . . 55 Powers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78 Mental Juggernaut. . . . . . . . . . . . . . . . . 56 Psionic Items . . . . . . . . . . . . . . . . . . . . . . . . 105 Mind Cleave . . . . . . . . . . . . . . . . . . . . . . 56 Weapons . . . . . . . . . . . . . . . . . . . . . . . . . 105 Mind Empowerment . . . . . . . . . . . . . . 56 Psicrowns . . . . . . . . . . . . . . . . . . . . . . . . 107 Mind Strike, Focused . . . . . . . . . . . . . . 56 Crystal Masks . . . . . . . . . . . . . . . . . . . . 108 Mind Strike, Swift . . . . . . . . . . . . . . . . . 57 Psychoactive Skins . . . . . . . . . . . . . . . 109 Orc Double Axe Mind Blade . . . . . . . 57 Stacked Psionatrices . . . . . . . . . . . . . . 111 Postpone Enervation. . . . . . . . . . . . . . . 57 Psionic Bands . . . . . . . . . . . . . . . . . . . . 112 Practiced Manifester . . . . . . . . . . . . . . . 57 Other Universal Items . . . . . . . . . . . . 114 Privileged Energy. . . . . . . . . . . . . . . . . . 57 Psionic Locations as Treasure. . . . . . 116 Psymbiot . . . . . . . . . . . . . . . . . . . . . . . . . . 57 Skin of the Construct . . . . . . . . . . . . . . 57 Chapter 5: Constructs and Creatures . . . 119 Stygian Archon. . . . . . . . . . . . . . . . . . . . 57 Astral Construct. . . . . . . . . . . . . . . . . . . . . . 120 Synad Multitask. Enhanced . . . . . . . . 58 Basic Astral Constructs. . . . . . . . . . . . 120 Tap Mantle . . . . . . . . . . . . . . . . . . . . . . . . 58 Agile Loper. . . . . . . . . . . . . . . . . . . . . . . 121 Thri-Kreen Carapace. . . . . . . . . . . . . . . 58 Alabaster Aerial. . . . . . . . . . . . . . . . . . . 122 Thri-Kreen Claw. . . . . . . . . . . . . . . . . . . 58 Amber Tunneler. . . . . . . . . . . . . . . . . . 123 Thri-Kreen Displacement . . . . . . . . . . 58 Anathemic Carapace . . . . . . . . . . . . . . 124 Thri-Kreen Poison . . . . . . . . . . . . . . . . . 58 Astral Aquan . . . . . . . . . . . . . . . . . . . . . 125 Two-Bladed Mind Blade. . . . . . . . . . . . 58 Ebony Stinger . . . . . . . . . . . . . . . . . . . . 126 Volatile Escalation . . . . . . . . . . . . . . . . . 58 Emerald Gyre . . . . . . . . . . . . . . . . . . . . 127 Volatile Leech . . . . . . . . . . . . . . . . . . . . . 58 Iridescent Serpent . . . . . . . . . . . . . . . . 128 Xeph Burst, Extra. . . . . . . . . . . . . . . . . . 58 Ectoplasmic Swarm. . . . . . . . . . . . . . . . . . . 129 Xeph Celerity . . . . . . . . . . . . . . . . . . . . . 59 Elemental Stewards . . . . . . . . . . . . . . . . . . 130 General Feats. . . . . . . . . . . . . . . . . . . . . . . . . . 59 Arctine. . . . . . . . . . . . . . . . . . . . . . . . . . . 130 Dorje Mastery . . . . . . . . . . . . . . . . . . . . . 59 Emberling. . . . . . . . . . . . . . . . . . . . . . . . 130 Dual Dorje . . . . . . . . . . . . . . . . . . . . . . . . 59 Geodite . . . . . . . . . . . . . . . . . . . . . . . . . . 131 Hostile Mind, Improved . . . . . . . . . . . 59 Tempestan . . . . . . . . . . . . . . . . . . . . . . . 132 Psionic Mastery . . . . . . . . . . . . . . . . . . . 59 Larval Flayer . . . . . . . . . . . . . . . . . . . . . . . . . 133 Host Feats . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59 Shadow Eft. . . . . . . . . . . . . . . . . . . . . . . . . . . 134 Aggressive Mind . . . . . . . . . . . . . . . . . . 60 Sibyllic Guardian . . . . . . . . . . . . . . . . . . . . . 135 Antagonist . . . . . . . . . . . . . . . . . . . . . . . . 60 Spectral Savant . . . . . . . . . . . . . . . . . . . . . . . 136 Defensive Shell. . . . . . . . . . . . . . . . . . . . 60 The Transformation Ritual . . . . . . . . 138 Host Focus . . . . . . . . . . . . . . . . . . . . . . . . 60 Pacifist . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60 Chapter 6: Character Options. . . . . . . . . . .139 Psionic Races. . . . . . . . . . . . . . . . . . . . . . . . . 139 Spiritual Force. . . . . . . . . . . . . . . . . . . . . 60 New Psionic Race: Synad. . . . . . . . . . 139 Strength of Two . . . . . . . . . . . . . . . . . . . 60 The Six Hidden Houses. . . . . . . . . . . . . . . 141 Telepathic Affinity. . . . . . . . . . . . . . . . . 60 House Adon. . . . . . . . . . . . . . . . . . . . . . 141 Illithid Heritage Feats . . . . . . . . . . . . . . . . . 61 House Celare . . . . . . . . . . . . . . . . . . . . . 142 Illithid Blast. . . . . . . . . . . . . . . . . . . . . . . 61 House Cogitare. . . . . . . . . . . . . . . . . . . 142 Illithid Compulsion . . . . . . . . . . . . . . . 61 House Incendar . . . . . . . . . . . . . . . . . . 143 Illithid Enthusiast . . . . . . . . . . . . . . . . . 61 House Novar . . . . . . . . . . . . . . . . . . . . . 143 Illithid Extraction . . . . . . . . . . . . . . . . . 61 House Vaymin . . . . . . . . . . . . . . . . . . . 143 Illithid Grapple. . . . . . . . . . . . . . . . . . . . 61 Psionic Racial Classes. . . . . . . . . . . . . . . . . 144 Illithid Heritage . . . . . . . . . . . . . . . . . . . 62 Duergar Racial Class . . . . . . . . . . . . . . 144 Illithid Legacy. . . . . . . . . . . . . . . . . . . . . 62 Githyanki Racial Class . . . . . . . . . . . . 146 Illithid Legacy. Greater . . . . . . . . . . . . 62 Githzerai Racial Class . . . . . . . . . . . . . 147 Illithid Skin . . . . . . . . . . . . . . . . . . . . . . . 62 Half-Giant Racial Class. . . . . . . . . . . . 148 Metapsionic Feats . . . . . . . . . . . . . . . . . . . . . 62 Thri-Kreen Racial Class . . . . . . . . . . . 149 Knockdown Power . . . . . . . . . . . . . . . . 62 Psionic Guilds. . . . . . . . . . . . . . . . . . . . . . . . 151 Linked Power . . . . . . . . . . . . . . . . . . . . . 62 Diamond Knights . . . . . . . . . . . . . . . . 151 Metapower . . . . . . . . . . . . . . . . . . . . . . . . 63 The Lodge Luminous . . . . . . . . . . . . . 152 Paraelemental Power. . . . . . . . . . . . . . . 63 Variant Psion: The Erudite . . . . . . . . . . . . 153 Phrenic Leech . . . . . . . . . . . . . . . . . . . . . 63 Epic Psionic Characters. . . . . . . . . . . . . . . 156 Stygian Power . . . . . . . . . . . . . . . . . . . . . 64 Daily Power Points for Psionic NPCs . . 157 Transdimensional Power . . . . . . . . . . . 64
TABLE OF CONTENTS
The mindstorm moved in from the infinite reaches of the Astral, threatening the integrity of the Interface. Cursing his bad luck, Ialdabode finally closed the portal. "I won't abandon you, Mitra," the psion promised, wincing and rubbing his forehead. He'd allowed the portal to stay open a little too longthe disruption had almost manifest from the realm of the mind into the realm of the material. Ialdabode's head ached as if he'd been kicked by a steer. And what of Mitra? She was his closest friend, and the only other psionic individual who knew of the recent perturbations in the Crystal Mind's global cognizance. She was set adrift in the Astral Plane because Ialdabode hadn't foreseen the arrival of the storm front.... "It is suspicious, after all..." he murmured, then swore again. Merely entertaining the idea of a conspiracy was enough for his heightened intuition to deduce the truththe mindstorm's arrival at just the wrong moment was no accident. It had been sent against him and Mitra deliberately to foil their investigation. The psion shivered when he considered the power required to generate a mindstorm of such ferocity on demand. Who had that skill? With a sinking feeling, the answer dropped into his consciousness like the first cold drop of winter rain. The Flayer Sovereignty was operative once more. Many D&D games eventually include psionics. Although you may not realize it, pitting your characters against an illithid introduces psionics to your game, with its terrible mind blast. Other games go farther down the psionics path, and in those games Expanded Psionics Handbook has a place at the table equal to that of the Player's Handbook. Whether your game is more akin to the former or the latter, this book, Complete Psionic, will expand your understanding of psionics rules. SWIFT AND IMMEDIATE ACTIONS
The Miniatures Handbook introduced the concept of a new action type: the swift action. Likewise, Expanded Psionics Handbook introduced another new action type: the immediate action. Some of the class features, powers, and feats described in Complete Psionic use these concepts. A description of how they work follows. Swift Actions: A swift action consumes a very small amount of time, but represents a larger expenditure of effort and energy than a free action. You can perform one swift action per turn without affecting your ability to perform other actions. In that regard, a swift action is like a free action. However, you can perform only a single swift action per turn, regardless of what other actions you take. You can take a swift action any time you would normally be allowed to take a free action. Since swift actions usually involve magic or psionics, or the activation of magic or psionic items, many characters (especially those who dont use magic or psionics) will never have an opportunity to take a swift action. Casting a quickened spell or manifesting a quickened power is a swift action. In addition, casting any spell or manifesting any power with a casting time or manifesting time of 1 swift action is a swift action. Casting a spell or manifesting a power with a
Introduction
INTRODUCTION
Complete Psionic makes use of the information in the three D&D core rulebooksPlayer's Handbook (PH), Dungeon Master's Guide (DMG), and Monster Manual (MM)as well as Expanded Psionics Handbook (EPH). It doesn't directly reference any other books (aside from a single mention of Fiend Folio), but it draws on the accumulated heritage of D&D supplements published since 2000. Although possession of any or all of these supplements will enhance your enjoyment of this book, they are not strictly necessary.
Up to now, there were four standard psionic classes: The psion, the psychic warrior, the soulknife, and the wilder. In addition to the classes described in Expanded Psionics Handbook, this book introduces the following new standard psionic classes: the ardent, the divine mind, and the Lurk. In addition, a variant psion, called the erudite, is presented as an option. The ardent calls on the power of cosmic forces, drawing on "mantles," or groups of powers that are derived from those universal principles. Physically a bit stronger than a traditional psion, an ardent is limited by the number of mantles he can adopt. The divine mind is a devout warrior whose psionic abilities allow him to channel his god's beneficence into psionic powers, as well as auras that help his comrades. The lurk is a mentally empowered killer who focuses on dispatching his enemies from the shadows. The erudite is a psionic sage whose knowledge of powers is potentially unlimited, although his ability to call on that knowledge is limited to a particular subset each day.