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Palantiri--Singular Palantir (The Seven Seeing Stones of Numenor) These are seven black orbs that are approximately

6 in diameter and very closely resemble crystal balls. Upon close inspection, the holder will see a small flame that will expand and into a myriad of tiny lights. Then the viewer will see a p icture within the orb of the place where another of the seeing stones sits. If t he viewer s intelligence and wisdom total to less than 28, he must save vs. spells with a penalty of -6 or become feebleminded (as per the spell) for 2 to 14 days . If the viewer has greater than 30 total in intelligence and wisdom, then he ca n direct the vision of the seeing stone to anywhere on the Plane of existence it currently resides. However, the vision will be a broad overview of the desired scene. For every two points above 30, the total intelligence and wisdom score of the viewer is, he can zoom to the scene. Thus a person with 18 intelligence and 1 8 wisdom could focus the scene upon one individual. The Palantir also give the following powers to those who master their power. The stones do not reveal these powers to their masters, they must be discovered by the user, who must learn the commands. 1) 2) 3) 4) 5) there. Telepathy Clairaudience True-Seeing (as the Gem of True Seeing) Infravision (90 ) Spellcasters can cast spells through the seeing stones as if they were

The Palantiri are restricted to the present world and can not be used to see the past or future.

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