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Resume 2014
Resume 2014
richardmarrujo.wordpress.com
Deep understanding of technical and artistic aspects of an efficient production pipeline. Earned various academic and professional recognitions for applying technical problem solving and creative thinking skills in overcoming challenging situations and being detail-oriented. Produced high quality work utilizing project organization skills to maintain effective and expeditious production. Elected to lead teams and actively participated in environments which resulted in successful project outcomes. CORE COMPETENCIES
Attention to detail Strong Visual Sense and ability to assemble elements of a visually appealing image Distinguish subtle differences which can affect elements of multiple mediums Expert-level technical skills in Autodesk Maya and rendering engines, including: Arnold, Renderman and Vray Ample knowledge of Adobe Creative Suite, Autodesk Mudbox, MEL and C++ Working knowledge of Modeling, Rigging, basic Python and Unix environments
RELATIVE EXPERIENCE Character FX and Rendering TD, I Need My Monster (short film) Digital Animation Center; Denver, CO
Anticipate the needs of the artists to streamline productivity and provide tools proactively Developed hair systems for five characters Assumed ongoing responsibility for Software Research and Development (hair and fur look/simulation and rendering engines) Troubleshoot teammates scene files and find and eliminate all errors to maintain productivity Collaborated with Professional Illustrator Howard McWilliam on overall look and color palette of shots
Lead small team to meet video game, membership and pre-ordered product sales goals Managed all daytime funds and end-of-day administrative paperwork Maintained precise organization to keep all product in order
EDUCATION University of Colorado, Denver Bachelor of Fine Arts, Emphasis on 3D Animation and Digital Effects
Expected graduation date is December 2014 Computer Science coursework
Present