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Blender 3D: Noob to Pro/OSA 1

Blender 3D: Noob to Pro/OSA


OSA stands for oversampling, also known as anti-aliasing. It prevents "jaggies," or "aliasing" as it's called.
This occurs when you have a diagonal change of colour, which results in rough edges.
Remember drawing a diagonal line in Paint? To overcome this hindrance of square
pixels, a technique called anti-aliasing or "oversampling" is used. It blends the colours
around the rough edge to create a smooth, but defined edge. One way of doing this is to Oversampling settings in
render tab.
by creating the image twice as large, then scaling it down - oversampling. Blender can do
this for you if you select an OSA rate. Remember this will take much longer, but results
in better renders, so use this for the final product, not while testing. In some cases the scene can seem blurred due to
oversampled textures; try changing the OSA setting, or oversampling yourself.
Here's a quick illustration of how OSA changes a render (look at the edges):

The image on the left has no OSA. The one on the right has 16x (the maximum amount allowed by Blender).

OSA settings can be manipulated in from the Render Settings panel.


Article Sources and Contributors 2

Article Sources and Contributors


Blender 3D: Noob to Pro/ OSA  Source: http://en.wikibooks.org/w/index.php?oldid=1616963  Contributors: 01mf02, Adrignola, Crouch, Goeland86, Jguk, Jonon, ParallaxTZ, Popski,
Saysaknow, Soeb, ZeroOne, 8 anonymous edits

Image Sources, Licenses and Contributors


Image:Render_settings_OSA_row.png  Source: http://en.wikibooks.org/w/index.php?title=File:Render_settings_OSA_row.png  License: unknown  Contributors: Soeb, Webaware
Image:OSA_comparison.png  Source: http://en.wikibooks.org/w/index.php?title=File:OSA_comparison.png  License: unknown  Contributors: Soeb

License
Creative Commons Attribution-Share Alike 3.0 Unported
http:/ / creativecommons. org/ licenses/ by-sa/ 3. 0/

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