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Command & Conquer: Yuris Revenge LATE BREAKING NEWS FROM THE FRONT

Copyright 2001 Electronic Arts Inc. All rights reserved. Westwood Studios is an Electronic Arts brand.

Version #: 1.001 ove!ber 12th" 2001 #or latest news and updates visit WWW.WESTWOO .CO! " " TOP SECRET - " Co!!ander$ %han&s 'or your continued participation in the global war e''ort against the !ad!an (uri. )ur boys at the *ab have co!e up with so!e !odi'ications 'or your arsenal that should i!prove your battle e+periences. ,eview the 'ollowing bulletin 'ro! Co!!and -ead.uarters with great care. Co!!it it to !e!ory. (our understanding o' these could be crucial to your victory or de'eat on the battle'ield/ 0ood *uc&. 112resident 3ichael 4ugan

C#$%&ES & 'E$T(RE () $TES:


&enera*: %o !a+i!i5e ga!e per'or!ance 'or all ga!e !odes" it6s best to set the ga!e6s resolution to 780 + 890 pi+els. %he higher the resolution setting" the slower the ga!e6s per'or!ance" especially on lower end 2Cs. Another way to !a+i!i5e W)* ga!e per'or!ance is to never ad:ust the Internet Connection Slider ;in W)* )ptions Screen<. %he ga!e deter!ines the opti!al setting be'ore starting the battle. %his is o'ten con'used by users in believing !oving this slider will increase the ga!e6s speed" which it does not. 2Cs with !ore than one C4 ,o! device caused the ga!e to launch slowly. %his has been 'i+ed.

(ni+s & S+ru,+ures: So!eti!es the Con (ard would disappear i' it was captured by (uri 2ri!e" and then (uri 2ri!e was &illed while the Con (ard was being pac&ed up. %his has been 'i+ed by not allowing the player to deploy=un1 deploy the Con (ard in this situation. So!eti!es an e+iting vehicle would be stuc& on the edge o' the War #actory causing the War #actory to beco!e unusable i' the vehicle were chrono6d :ust as it was about to co!e out o' the structure. %his will no longer happen. )il 4erric&s did not ani!ate on so!e !aps. %his has now been 'i+ed. So!eti!es an e+iting ,obot %an& !ay be stuc& on the edge o' the War #actory and causing the War #actory to beco!e unusable" i' the ,obot Control Center was destroyed :ust as the tan& was about to co!e out o' the structure. %his will no longer happen. I' a vehicle being repaired by a ,epair 4epot was chrono6d to a new location" that vehicle would continue to be repaired even though it was no longer on the ,epair 4epot. %his has been 'i+ed. %he player could sell a vehicle that was being repaired on an Allied ,epair 4epot" unli&e the Soviet ,epair 4epot. ow" the player can6t use either type o' ,epair 4epots to sell vehicles.

In'antry were allowed to interact ;garrison" un1garrison" engineer" and C8< with a building that was being chrono6d by a Chrono *egionnaire. 4oing so would disrupt the chrono e''ect. %hese will no longer be allowed. I' the ene!y units garrison=un1garrison a building" >oris6 laser designator could be interrupted and the 3i0s called o''. %his will no longer happen. ?sing the 0enetic 3utator on any in'antry on a bridge &illed the in'antry rather than being trans'or!ed to >rutes. ow" the in'antry will be turned into >rutes. I' the player placed an in'antry unit with a Cra5y Ivan bo!b on it into a >attle #ortress" waited 'or the ti!er to tic& down" then deployed the in'antry" the bo!b would be gone. ow" the bo!b will e+plode right a'ter the in'antry e+its the >attle #ortress. I' any unit that can attac& 'ro! within a >attle #ortress was placed in a >attle #ortress" then into an A!phibious %ransport" then !oved elsewhere" the player would still retain the ability to attac& 'ro! the location where the >attle #ortress was loaded" even though the unit is no longer there. %his has been 'i+ed. %he Air #orce Co!!and -@ can no longer have rally points. ow you can set the aval (ard6s rally point while it6s being placed=constructed. ?sing a 3agnetron to levitate" and then drop" a vehicle over a high bridge" would cause the vehicle to 'all through the bridge and land on the water below. ow" the vehicle will no longer 'all through the bridge. So!eti!es" the 3agnetron would beco!e con'used and continuously pic& up and drop an ene!y vehicle. %his has been 'i+ed. A S.uids could be pulled onto land i' it was chrono6d or !agnetron6d while attac&ing a vehicle. ow" a chrono6d s.uid will be &illedA a !agnetron6d S.uid will let go. I' a Slave 3iner were dropped into water" the 'reed Slaves would turn neutral instead o' :oining the player that 'reed the!. ow" the slaves will :oin the player that 'reed the!.

So!eti!es" when a >attle #ortress 'ull o' in'antry was deployed" the in'antry would beco!e uncontrollable as they wal&ed bac& where they ca!e 'ro! or attac& the ene!y6s base. %his has been 'i+ed. When a vehicle carrying additional units was sent into a 0rinder" the player would receive !oney only 'or that vehicle. ow" the player will receive !oney 'or all units it6s carrying" too" including %error 4rones. So!eti!es a stray unit would get stuc& in a 0rinder" causing the 0rinder to beco!e unusable. %his has been 'i+ed. When a (uri Clone was loaded into a >attle #ortress" then !ind controlled an ene!y unit" and that >attle #ortress was sent into a 0rinder" the player could still control that !ind1controlled unit even though the (uri Clone had already been destroyed. ow" the !ind1controlled unit will be returned to its previous owner. In a !ultiplayer ga!e" i' the host loaded a (uri clone" (uri 2ri!e" or 2si Co!!ando into a >attle #ortress" then !ind controlled ene!y units" then ordered this >attle #ortress into a 0rinder and e+ited the ga!e" the guest6s ga!e would receive an internal error. %his has been 'i+ed. I' a hero unit ;%anya" >oris" (uri 2ri!e< was placed into a transport" and that transport was destroyed on water" the player would not be allowed to !a&e another one o' these units. %his has been 'i+ed. %he planes 'ro! the Allied Aircra't Carrier could be !ade to attac& out o' range targets i' you switch targets while it6s 'iring its !issiles. ow" this will no longer be allowed. (uri Clone6s psychic blast used to har! nearby (uri 2ri!e units. (uri 2ri!e is i!!une to (uri Clone6s psychic blasts. ow"

When a 0I or 0uardian 0I was a''ected by the Chaos 4rone6s gas" the owner o' that unit could still continue to deploy and un1deploy it. %his will no longer be allowed. %he AI1controlled (uri 2ri!e would never sell o'' the captured buildings. ow" the AI1controlled (uri 2ri!e will sell o'' any building it captures. %he production o' the avy Seal unit will now be acco!panied with an audio announce!ent as it co!es out o' the >arrac&s. %he *AB building can now be garrisoned in !ultiplayer ga!es.

4eployed 0uardian 0Is had proble!s har!ing the 2aratroopers. the 2aratroopers will ta&e da!age. An elite 3agnetron6s 'iring range was a bit shorter than a standard 3agnetron. It now has the sa!e range. %he 0attling Cannon6s ground1target attac& range has been slightly increased.

ow"

>oris6 attac& cursor and attac& action on the occupied %an& >un&er was reversed. ow" whenever >oris attac&s an occupied %an& >un&er" the 3i0s will be called. %anya used to be allowed to attac& the vehicle inside the %an& >un&er. %his will no longer be allowed. %he Soviet6s Spy 2lane and 3i0s have been !ade !ore durable. An I#C loaded with in'antry could be !ade to loo& li&e a standard I#C by building a wall around it" then deploying it. %his will no longer be allowed. %he ,hino %an&6s build speed has been slightly decreased. %he Siege Chopper6s cost has been slightly decreased. %he Slave 3iner6s cost has been slightly increased. I' ordered 'ro! the Structure %ab" the Slave 3iner now builds slightly slower. -owever" i' ordered 'ro! the ?nits %ab" the Slave 3iner now builds slightly 'aster. %he Chaos 4rone now costs slightly !ore" builds and shoots slightly slower.

!u*+i-*a.: %rainers that re!ove the ga!e6s shroud will no longer wor&. I' any such hac& is detected" the ga!e will be 'orced out o' sync and the cheater will be logged 'or corrective action. So!eti!es" i' the host had .uit out o' the ga!e channel right a'ter it was created" the client would beco!e stuc& in the lobby and unable to respond at all. ow" the client will ti!e out and properly return to the lobby.

All screens that !ight e+perience slow Internet connection now have an active indicator to in'or! the user that the syste! has not loc&ed up during lengthy waiting periods. %he Clan Abbreviation colu!n in the W)* lobby has been e+panded to acco!!odate longer na!es=te+t.

O+/er: ?sing large 'ont can result in so!e shell screen issues. #or e+a!ple" te+t position on the buttons could be o''" start positions and tea! 'ields could be o'' in the drop1down selection bo+es" etc. %o correct this" set your syste! 'ont to the standard=s!all 'ont. D4es&top 2roperties Appearance Sche!e Windows StandardE. I' you are using Windows 2000" or Windows B2" or syste!s with !ulti1 processors" and you e+perience proble!s with the !ovie6s audio" then set the syste!6s audio -ardware Acceleration down to the >asic setting ;under Audio 2roperties<.

RE$ !E $RC#0VE SECT0O%

Command & Conquer: Yuris Revenge LATE BREAKING NEWS FROM THE FRONT
Copyright 2001 Electronic Arts Inc. All rights reserved. Westwood Studios is an Electronic Arts brand.

Cersion F$ 1.000 August G0th" 2001 #or latest news and updates visit WWW.WES%W))4.C)3

" " TOP SECRET - " Co!!ander$ Welco!e bac&/ %han& you 'or e+tending your tour o' duty. (our outstanding service is greatly appreciated by the -igh Co!!and and people all over the World. 4ue to the chaotic disruptions caused by (uri6s psychic technologies" the 'ollowing in'or!ation !ust be &ept classi'ied until you are ready 'or action. ,eview the 'ollowing bulletin 'ro! Co!!and -ead.uarters with great care. Co!!it it to !e!ory" so you can be decisive and victorious out on the battle'ield/ 0ood *uc&. 112resident 3ichael 4ugan

&E%ER$1 C#$%&ES & 'E$T(RE () $TES

&enera*: In the 0a!e )ption screen" the 0a!e ,esolution setting only sets the in1 ga!e ;battle'ield< resolution. %he ga!e shell screen resolution is loc&ed at 900 by 700 pi+els. With the Short 0a!e selected" (uri6s Slave 3iner is e+cluded 'ro! the winning condition. ow all players can see the in'antry pips o' any 'orti'iable civilian building" regardless o' which player garrisons it. When a unit is !ind controlled" all players will see the initial !ind1control line 'ro! the controller to its victi!. %he % ;unit1type select< and 2 ;all1unit select< hot1&eys will auto!atically e+clude units inside o' a %an& >un&er. In ,ed Alert 2" so!eti!es a ga!e would not end i' the last re!aining unit were in a !ind1controlled vehicle. ow" i' this should happen" the unit inside will be auto!atically &illed" and the e+1owner o' the captured unit will be declared the loser. %ab1'lash1'or1readiness has been updated. %he 'ollowing 'eatures will only 'lash the tab 'or a bit to in'or! the player when 'ully charged$ Spy 2lane" #orce Shield" 2sychic ,eveal. I' playing behind a 'irewall" the preview !aps do not get trans!itted to other players.

(ni+s & S+ru,+ures: 3agnetron can only levitate vehicles" not in'antry. %he >rute is not allowed inside o' an I#C. -owever" the >rute is allowed inside other transports" but only as a passenger. %he -ero units ;%anya" >oris" and (uri 2ri!e< are not allowed to use their special attac& 'ro! within the >attle #ortress. Hirov spinning every ti!e it ac.uires an order=target is now 'i+ed. Setting waypoints 'or planes 'ro! within the radar !ap has been disabled. #loating 4isc will auto target and shoot any base de'enses that are powered ;i.e. 2ris! %ower and %esla Coil<. -owever" the #loating 4isc

will not auto target and shoot any base de'enses that are not powered ;i.e. 2illbo+ and Sentry 0un<. 2sychic 4o!inator per!anently IcapturesJ its victi!s rather than :ust !ind controls the! 'or a short duration. )nce a unit has been psychic do!inated ;purple halo on the unit<" it can never be !ind controlled again. (uri 2ri!e and (uri Clone6s psychic blast do not har! 'riendly units. Cloning Cats allow the player to !a&e a second -ero unit ;%anya" >oris" and (uri 2ri!e<.

!u*+i-*a.: In the Westwood )nline @uic& 3atch and @uic& Co1op ga!es" the Super Weapons setting is always on" and the Crates setting is always to o''. In %ea! Alliance ga!e !ode" you !ust set your tea!s at the start. )nce the battle has started" you are not allowed to switch alliance. In *and ,ush ga!e !ode" the (uri player begins with a 'ew Attac& 4ogs a!ong his starting units. In S&ir!ish$ >attle !ode" all AI players start out on the sa!e tea! 'ighting against the hu!an player.

O+/er: Hnown proble!s with the Cirrus *ogic K878 video card$ Syste!s with this device !ay e+perience the 'ollowing proble!s$ low 'ra!e rate" slow !ovie playbac&" and audio distortion. Hnown proble!s with ?S> sound devices$ %here see!s to be so!e sort o' con'lict with ?S> sound devices. I' using these devices" the ga!e !ay load with no audio. E+a!ples o' such devices$ the Altec *ansing A4AL0 ?S> Spea&ers" 3icroso't 4igital Sound Syste! 90 ?S>. Hnown proble!s with Ensoni. SoundScape and )2%I 92C MG1$ Syste!s with this device !ay e+perience the 'ollowing proble!s$ so!e rando! audio stuttering and popping in ga!e and !ovies.

In'or!ation 'ro! the previous ,ead!e 'iles still applies. 2lease review the archive section below 'or additional in'or!ation.

Command & Conquer: Red $*er+ 2 1$TE 3RE$40%& %EWS 'RO! T#E 'RO%T
Copyright 2000 Electronic Arts Inc. All rights reserved. Westwood Studios%3 is an Electronic Arts%3 brand. 2atch 1.007 3ay 2Kth" 2001 #or latest news and updates visit WWW.WES%W))4.C)3 11111111111111111111111111111111111111111111%)2 SEC,E%11111111111111111111111111111111111111111111 Co!!ander$ %han&s 'or your continued participation in the war e''ort. We have been able to !a&e so!e !odi'ications to your tactical display that should i!prove your e+periences on the battle'ield. 0ood *uc&. 112resident 3ichael 4ugan 11111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111 1

&E%ER$1 C#$%&ES
'i5es: Chrono I#C no longer loses its target when selecting a target 'urther than his 'iring range. ow it !oves within attac& range and 'ires without losing 'ocus at any !o!ent.

3odi'ied o''icial !aps are not trans'erred over Internet ga!es. I' a player disconnects G ti!es in one ga!e 'or durations !ore than 2K seconds each" the ga!e will 'inish and be awarded to the non1 disconnector at the Grd ti!e. I' walls or other buildings bloc& the Soviet >arrac&s e+it" no unit is built even i' the user has a Cloning Cat. %he cost is re'unded to the player. o other in'antry units other than those with e+plosives can blow up buildings when :oining to a %anya co!!and waypoint.

WESTWOO

O%10%E C#$%&ES OR 'E$T(RE $

0T0O%S

%e6 'ea+ures A% ; etwor& Address %ranslation< and #irewall support (Notice: See Firewall NAT S!""ort later o# t$i% &oc!'e#t( 'i5es In 8 player Internet ga!es" ,ed Alert 2%3 now behaves correctly and continues the !atch with the re!aining players when the host loses connection. %he ga!e now behaves correctly by continuing 8 player Internet ga!es when the host gets disconnected 'ro! his IS2 but is able to reconnect in ti!e. In1ga!e chat" whenever the user types a !essage longer than a screen width the te+t is trans!itted and displayed properly.

'0REW$11 $%

%$T S())ORT

,ed Alert 2%3 now auto!atically supports 'irewalls and networ& address translating ; A%< while playing on Westwood )nline. Note: in this document the term firewall is used to refer to both firewall and network address translation products. %he 'ollowing hardware=so'tware was used in testing$ -ardware$ *in&sys >E#S,11 = >E#S,18 etgear ,%G11 = ,%G18 4*in& 4I1L01 = 4I1L02 SonicWall %ele = Soho2 So'tware$

Windows M9 ICS ;Internet Connection Sharing< Sygate -o!e etwor&ing 8.0 A%G2 2lus 1.8 ;build 1117101< Even i' your 'irewall was not listed" it is li&ely that it will wor& with this patch. 3any 'irewalls have the sa!e behavior.

$u+oma+i, 'ire6a**7%$T su--or+


,ed Alert 2%3now auto!atically supports the above 'irewalls out of the box, with no need to con'igure esoteric settings on the 'irewalls" such as port 'orwarding" triggers" static !apping or any o' the other co!plicated settings that !ight otherwise be needed. Support is co!plete and transparent" including the 'ollowing 'eatures$ 1. Supports hosting or :oining any ga!e when behind a 'irewall. 2. Supports !ultiple players behind the sa!e 'irewallA i' you have !ore than one syste! on a ho!e *A sharing a cable !ode!" 4S* or other connection you can now play against each other or against other players on the Internet. ow when a ga!e is launched on Westwood )nline" you will see a IConnecting %o )ther 2layersJ dialogue bo+. -ere you will be able to see your connectivity to the other players in the ga!e. I' any player cannot establish a connection with another" the ga!e will not launch. A !essage will appear e+plaining who is having di''iculty connecting. It is necessary on so!e 'irewalls to wait 'or pac&ets to be received 'ro! other players be'ore trying to connect. I' your 'irewall has this behavior" you will need to enable ISend 4elayJ in the networ& options. #ro! the !ain !enu" select I)ptionsJ then I etwor&J. ?sing this setting !ay cause connection proble!s with other players i' used unnecessarily. 2lease re'er to your 'irewall docu!entation to see how your 'irewall operates. (note: Netgear firewalls model numbers RT !! " RT !# were found to re$uire this setting during our testing% Note to firewall manufacturers: if &our firewall products are not among the tested firewalls we'd lo(e to hear from &ou) *ontact )a'ere%earc$*we%twoo&+co' i# We%twoo& St!&io%

!anua* 'ire6a**7%$T su--or+

In addition to the auto!atic 'irewall support 'eatures listed above" we have included an advanced setting 'or advanced users that can be used i' all else 'ails. #ro! the !ain !enu" select I)ptionsJ then I etwor&J. ?nder the IInternet #irewall SettingsJ section you6ll see a Iport nu!berJ option" which can be used to instruct ,ed Alert 2%3to always use the port speci'ied here. (ou should use a port nu!ber between 1028 and 7KKGK. Every co!puter that you want to play the ga!e on should be given a di''erent port nu!ber i' they are all behind the sa!e 'irewall. %o return to the auto!atic !ode" re!ove the port nu!ber 'ro! the Iport nu!berJ edit bo+. I' you speci'y a port 'or ,ed Alert 2%3 to use then you will have to !anually con'igure your 'irewall with static I2 and port 'orwarding to route pac&ets to the correct co!puter. Each 'irewalls con'iguration !ethod is di''erent so consult your 'irewalls docu!entation 'or instructions on how to do this. (ou will probably have to assign a static I2 to each co!puter connecting to the 'irewall otherwise the static 'orwarding rules !ay not wor& a'ter restarting a co!puter or 'irewall.

ua* %e+6or8 Cards in Windo6s 9:


A Windows M9 client can only have one gateway at a ti!e. %his !eans that i' you are running ,ed Alert 2%3 in a Windows M9 !achine that has 2 or !ore networ& cards you will need to get sure that the tra''ic is going through the right one. %he best way to do this is disabling all networ& cards e+cept the one who gives you the connectivity to the Internet=*A . )therwise you can have connectivity proble!s when running ,ed Alert 2%3.

'0%$1$1ERT 2 S()ORT $%

T0)S

#inalAlert 2%3 is a !ission editor 'or ,ed Alert 2%3. It can be downloaded 'ro! www.westwood.co! 'ree o' charge. Westwood Studios and the original #inalAlert developer have been hard at wor& adding and i!proving 'unctionality. -ere are so!e o' the ite!s we6ve been wor&ing on. #ra!ewor& !ode is now included. Allows raising and lowering o' tile place!ent heights. ,ando!i5es land tiles within the editor to i!prove open area aesthetics in the !ap. #i+es bugs 'or raising=lowering terrain. #inalAlert 2 used to create !ap holes that are very di''icult to detect and 'i+. #ra!ewor& !ode helps with this a great deal also.

Includes an indication o' current terrain height. Includes an indication o' current ore=ge! count on !ap. Includes ?ninstall. Increased ti!e allowed on Westwood )nline to trans'er !aps between players. ow up to G !inutes. )nly allows #inalAlert 2 !ap sharing in non1tourney ga!es. Allows sharing o' !ap na!es. Includes rando! tree place!ent tool. )pti!i5es the #inalAlert 2 !ap load ti!es" especially when there are lots o' custo! !aps in the ga!e 'older. ,ed Alert 2%3 will not add starting spots to a #inalAlert 2 !ap i' it has 2 or !ore prede'ined starting spots.

,ed Alert 2%3 now can now use !aps created with #inalAlert 2 in all ga!e !odes. Allows !ap na!es to appear when using #inalAlert 2 ;?ser created< !aps.

2lease note$ When a custo! !ade !ap is trans'erred to a guest player" it will not beco!e available in the !ap listing until ,ed Alert 2%3 is restarted. %here'ore" i' !ore than one ga!e is going to be set on a custo! !ap" it is reco!!ended that the guest;s< .uit the ga!e a'ter the 'irst !atch ;once the !ap has been trans'erred<. )therwise the !ap will be trans'erred every ti!e a new ga!e is started.

Command & Conquer: Red $*er+ 2

LATE BREAKING NEWS FROM THE FRONT


Copyright 2000 Electronic Arts Inc. All rights reserved. Westwood Studios is an Electronic Arts brand.

Septe!ber 2G" 2000 #or latest news and updates visit WWW.WES%W))4.C)3 " " TOP SECRET - " Co!!ander$ %han& you" 'or :oining up. (our service will not go unrecogni5ed. 2lease ta&e care to read the 'ollowing bulletin 'ro! Co!!and -ead.uarters so that you are 'ully brie'ed on the current situation. 4ue to battle'ield conditions" certain in'or!ation !ust be &ept classi'ied until you are ready 'or action. 0ood *uc&. 112resident 3ichael 4ugan 1. WI 4)WS MK=M9= %=3illeniu! 1.1. 1.2. 1.;. 1.<. 3icroso't 4irectB 3icroso't )''ice %oolbar Windows % 8.0 Windows 3E

2. %,)?>*E S-))%I 0 2.1. 2.2. 2.;. 2.<. 2.=. 2.>. 2.?. 2.:. 2.9. 2.10. Hnown Cideo Card Issues Hnown Sound Card Issues Hnown 4irect B Issues 0ateway Co!puter ?sers Cirtual 3e!ory Settings Hnown ,eal2layer Issues Auto2lay 17 bit C41,)3 drivers C41Changers and 3ulti14rivers Choppy !ovie per'or!ance

2.11. 2.12. 2.1;. 2.1<. 2.1=. 2.1>. 2.1?. ;.

2ower Saving 3ode 2eriodic Slowdown 0a!e ?pdates and 2atches Connection Speed Slider 4ual etwor& Cards and I2B Issues$ #irewall Issues etwor& Address %ranslation ; A%< 0a!es$

0A3E2*A( I #) N ?24A%ES ;.1. ;.2. ;.;. Engineers ,an&ings 'or *adders and %ourna!ents over Westwood )nline @uic& 3atch over Westwood )nline

1.

W0% OWS 9=79:7%T7!i**enium 1.1. !i,roso@+ ire,+A:

Co!!and N Con.uer$ ,ed Alert 2 is a 3icroso't 4irectB application. Cersion L.0 o' 3icroso't 4irectB is included on the C4 and you have the option to install it when Co!!and N Con.uer$ ,ed Alert 2 is installed. ?nder so!e early versions o' Windows MK" 4irectB L.0 cannot be installed directly 'ro! the Co!!and N Con.uer$ ,ed Alert 2 installer. I' this occurs" please run 4BSetup.e+e located on the C4 in the 4BSetup 'older. All 3icroso't 4irectB drivers are located in the 4BSetup 'older o'' o' the root o' the C4. %o reinstall the 3icroso't 4irectB drivers go into the 4BSetup 'older and run 4BSetup.e+e. (ou can e+plore the C4 by choosing the OE+plore the C4O option in the Auto2lay title screen. I' you have di''iculty running Windows MK=M9 a'ter these new 3icroso't 4irectB drivers have been installed" please contact your local 3icroso't subsidiary" or write$ 3icroso't Custo!er Sales and Service" )ne 3icroso't Way" ,ed!ond" WA M90K217GMM" ?SA ?SA telephone$ 1190018271M800 International telephone$ PP11207199219090 1.2. !i,roso@+ O@@i,e Too*Bar:

I' you !a&e use o' this 'eature o' 3icroso't )''ice and it appears over the ga!e screen when playing Co!!and N Con.uer$ ,ed Alert 2 you will have to disable the )''ice %oolbar be'ore playing. 1.;. Windo6s %T <.0: Co!!and N Con.uer$ ,ed Alert 2 re.uires Service 2ac& G or later versions to be installed in order to wor& with Windows % 8.0. 2lease contact your co!puter !anu'acturer i' you need to get Service 2ac& G. 1.<. Windo6s !E: Windows 3E 4irectB appears to have hardware con'licts with so!e 2!b video cards. %he cards !ay wor& well with Windows 3E itsel'" and even other ga!es" but with ,ed Alert 2 you !ay e+perience blac& screen loc&ups when loading the ga!e. %he proble! !ay be corrected by updating the video card driver to Windows 3E co!patible drivers" updating your version o' 4irectB" or upgrading to a 8!b card or higher. 2. TRO(31E S#OOT0%& 2.1. 4no6n Video Card 0ssues: Cideo !onitor settings !ay need to be ad:usted a'ter installing the 3icroso't 4irectB video drivers. I' you screen distorts" or is shi'ted hori5ontally or vertically" you can return it to nor!al by ad:usting the controls on your !onitor. 3ost video display proble!s can be corrected by installing the latest drivers 'or your particular card. 2lease consult your video card docu!entation 'or details on how to get the latest drivers 'or your card. I' you are using the 3icroso't %he!e 2ac& and have selected a custo! cursor" video corruption can occur. #or best results" please use de'ault cursors while playing Co!!and N Con.uer$ ,ed Alert 2. ?sers with integrated Intel G4 graphic cards ;23> A02< !ay e+perience re'resh proble!s at high resolutions ;above 780+890<. In order to 'i+ this proble!" !odi'y the DCI4E)E section o' the ,A2.I I 'ile located in the ,A2 root directory to include$ Video3a,83u@@erCno ;%his also includes any users with low end video cards" e+periencing any trails or re'resh proble!s at any resolution<

2.2. 4no6n Sound Card 0ssues: )ld Sound>laster AWE 78 and AWE G2 sound card drivers can cause s&ipping and repeating sound that !ay cause your co!puter to run Co!!and N Con.uer$ ,ed Alert 2 !uch slower than nor!al. I' you have one o' these sound cards and are e+periencing these sy!pto!s" please contact your card !anu'acturer 'or latest drivers. Audio !ay stutter on certain syste!s running Windows %. %o correct this proble! you !ust install the latest audio driver 'or your sound card. 3ost sound card proble!s can be corrected by installing the latest drivers 'or your particular card. 2lease consult your sound card docu!entation 'or details on how to get the latest drivers. I' you are using ?S> spea&ers" do not turn o'' the spea&ers during ga!eplay. 4oing so !ay cause your syste! to beco!e unstable and even crash. 2.;. 4no6n ire,+A 0ssues: I' another application is using the sound card while trying to install or run the ga!e" a O4BSound ErrorO will appear. I' this error occurs" please close all applications and run the install or ga!e again. 2.<. &a+e6a. Com-u+er (sers: I' you are using a 0ateway co!puter with O0ateway 0o>ac&O so'tware by Wild#ile running in the bac&ground" you !ay e+perience loc&ups in ,ed Alert 2. 0o>ac& is loaded in the Windows syste! tray ;by the cloc&< and represented by two yellow arrows. %o close out 0o>ac&" right clic& on the double yellow arrows in the syste! tray" and select close. It is reco!!ended that you close all progra!s running in the bac&ground be'ore starting ,ed Alert 2. 2.=. Vir+ua* !emor. Se++ings: Co!!and N Con.uer$ ,ed Alert 2 !ay need to use !ore ,A3 than is present on your syste!. Windows MK=M9 auto!atically ta&es care o' this by using what is &nown as OCirtual 3e!oryO 1 which uses space on your hard dis& to si!ulate the !e!ory it needs and swaps data bac& and 'orth 'ro! your hard dis& as re.uired. Windows MK=M9 allows you to !anually set the a!ount o' hard drive space it uses 'or Cirtual 3e!ory$ WE -I0-*( ,EC)33E 4 %-A% ()? 4) )% 4) %-IS/ %o let Windows MK=M9 !anage the Cirtual 3e!ory" go to the Windows MK=M9 start !enu"

select QsettingsRcontrol panelQ" then double1clic& Qsyste!Q" clic& Qper'or!anceR'ileRsyste!Rvirtual !e!oryQ and then select Q*et Windows !anage !y virtual !e!ory settings ;reco!!ended<.Q 2.>. 4no6n Rea*)*a.er 0ssues: ,eal2layer see!s to have a con'lict with the !ovie player used in ,ed Alert 2. With ,eal2layerQs OStart CenterO 'eature enabled ;which see!s to &eep ,eal2layer resident in so!e 'or!< we have 'ound stability issues when e+iting ,ed Alert 2 as it goes to the des&top. 2.?. $u+o)*a.: I' your C4 does not Auto2lay when inserted in the drive" you !ay have this 'eature disabled. %o Enable Auto2lay" right clic& on Q3y Co!puterQ and select Q2ropertiesQ then Q4evice 3anagerQ. Select your C41,)3 drive and clic& Q2ropertiesQ. Select QSettingsQ and chec& the QAuto insert noti'icationQ bo+. 2.:. 1> Bi+ C "RO! drivers: Co!!and N Con.uer$ ,ed Alert 2 !ay 'ail to start i' there is a 17 bit C41 ,)3 driver loaded 'ro! the A?%)EBEC.>A% or C) #I0.S(S. I' you have re'erences to 3SC4EB or e.uivalent drivers then try re!oving the! 'ro! your autoe+ec.bat and con'ig.sys 'iles. Windows MK=M9 does not generally need these drivers to wor& and in !ost cases will actually per'or! better without the!. 2.9. C "C/angers and !u*+i" rivers: Co!!and N Con.uer$ ,ed Alert 2 does not support !ultiple C41,)3 drives or C41changers and assu!es that you only have one C41,)3 drive. I' you have !ore than one C41,)3 drive" you should insert the Co!!and N Con.uer$ ,ed Alert 2 C4 in the 'irst C4 drive letter. #or e+a!ple" i' you have C4 drives E$" #$ and 0$" your Co!!and N Con.uer$ ,ed Alert 2 C4 should be inserted into the E$ drive. 2.10. C/o--. movie -er@orman,e: I' you 'ind that the !ovie per'or!ance is choppy or :er&y" try reducing the Windows MK=M9 C4 caching by going to the Start=Settings=Control 2anel and double1clic&ing the Syste! applet. In the Syste! 2roperties dialog" clic& the 2er'or!ance tab and then clic& the #ile Syste! button. #ro! the #ile Syste! 2roperties dialog" clic& the C41,)3 tab and note the Supple!ental Cache Si5e setting ;so that you can reset the cache si5e i'

need be<. ow set the Supple!ental Cache Si5e to S!all. %his should have a !ar&ed e''ect on !ovie per'or!ance. (ou can also try ad:usting your detail settings in the )ptions 3enu. *ow 4etail will re!ove e''ects li&e water wa&es behind ships" s!o&e and e''ect lines. ,ed Alert 2 will also dyna!ically re!ove ani!ations in certain situations on low spec !achines to ensure a high .uality ga!e per'or!ance. 2.11. )o6er Saving !odes: It is possible that your co!puter loses connection to your IS2 due to long periods o' inactivity. So!eti!es this is caused by the sleep !ode in your O2ower SavingO options. %his can cause proble!s during ga!e play or when connected to Westwood )nline. %o avoid any proble!s please disable your screen saver or power1saving !odes when running the ga!e. 2.12. )eriodi, S*o6do6ns: I' periodic slowdowns occur while playing Co!!and N Con.uer$ ,ed Alert 2 and the C4 is not being accessed please insure that there are no other applications running during your ga!e session. %his includes anti1virus so'tware. 2.1;. &ame (-da+es and )a+,/es: Co!!and N Con.uer$ ,ed Alert 2 contains an auto1updating 'eature. ?pdated versions o' the ga!e will be announced to you when playing Co!!and N Con.uer$ ,ed Alert 2 on Westwood )nline. When an updated version o' the ga!e is available you will be able to receive it and auto!atically have it installed" i' you wish. I' you do not intend to play Co!!and N Con.uer$ ,ed Alert 2 on Westwood )nline then please chec& www.westwood.co! 'or update in'or!ation. 2.1<. Conne,+ion S-eed S*ider: ,ed Alert 2 has a ga!e1latency tolerance setting in the 0a!e )ptions screen that allows players to increase the tolerance o' networ& latency on laggy connections 'or Internet ga!ing. %o ad:ust" !ove the slider to the appropriate setting. #or e+a!ple" i' you were connecting over a !ode!" the best setting 'or you would be O or!alO or O2oorO. I' you are connecting over a broadband connection ;Cable 3ode! or 4S*<" !ove the slider to O#astO. %his atte!pts to !atch your syste! with your connection 'or pea& per'or!ance. 3oving the slider 'ro! 2oor or or!al to #ast can have an adverse e''ect on ga!e per'or!ance.

2.1=.

ua* %e+6or8 Cards and 0)A 0ssues:

I' you have two networ& cards in your co!puter and both have the I2B protocol bound to the!" you can use the O etwor& )ptionsO to choose the card which youQd li&e to use. ote$ on so!e Windows MK and M9 syste!s and in so!e con'igurations" ,ed Alert 2 canQt see your second networ& card. A wor&around to this proble! is to disable your pri!ary card in Windows device !anager and reboot. ,ed Alert 2 should success'ully see and utili5e your second networ& card. 2lease re'er to your Windows docu!entation 'or !ore in'or!ation on how to disable your pri!ary networ& card. 2.1>. 'ire6a** 0ssues: I' you are playing ,ed Alert 2 behind a 'irewall and wish to host a ga!e" you !ust open the 'ollowing ports$ 2ort 12G8" 12GK" 12G7" 12GL. %hese ports use the ?42 protocol. I' you do not &now how to con'igure your 'irewall consult your 'irewall docu!entation or contact your syste! ad!inistrator or Internet 2rovider. 2.1?. %e+6or8 $ddress Trans*a+ion D%$TE &ames: I' your networ& is using etwor& Address %ranslation" two or !ore users behind the A%Qd 'irewall will be unable to play in the sa!e ga!e. %hey will" however" be able to play in di''erent ga!es.

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&$!E)1$Y 0%'O & () $TES ;.1. Engineers: Engineers ;and Engineers in I#Cs< can be placed in 0uard !ode" li&e any other unit. When in guard !ode" engineers auto!atically heal any nearby player owned structures that are da!aged into the red or capture nearby ene!y buildings. ;.2. Ran8ings @or 1adders and Tournamen+s over Wes+6ood On*ine:

Westwood o''ers !any opportunities 'or players to test their !ettle against the best players in the world. Chec& out Westwood.co! 'or the latest brea&ing news. ,an&ings 'or *adders and %ourna!ents in ,ed Alert to are de'aulted to OShort 0a!esO ;.;. Fui,8 !a+,/ over Wes+6ood On*ine:

,ed Alert 2 o''ers players an easy way to !eet players on the battle'ield. Si!ply try the O@uic& 3atchO selection in Westwood )nline. %his option will try to !atch players o' si!ilar ran&ing" si!ilar ping ti!es ;Internet connection latency to other players<" location and syste! specs.

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