Professional Documents
Culture Documents
Decision-Making Unit
Purchasing Unit
Consuming Unit
Need arousal
triggering cue
internal or external
Purchase
overcome the risk of purchase
a transitory state
Cognitive Dissonance
post-purchase feedback
seek reassurance, information to justify purchase
key to brand loyalty
Buyer Behavior
Learning Models
Stimulus Response
change behavior from experience
habits formed through repetition
Cognitive
experience not necessary for learning
Buyer Behavior
“Black Box”
culture
needs learning b
social class
e
motives h
reference groups a
wants personality v
family i
perception o
marketing mix awareness attitude preference
r
Motivation
weight or importance of a need
rational motives
economy, efficiency, dependability
emotional motives
attract opposite gender
care of loved ones
fear of rejection
Buyer Behavior
Motivation (cont..)
“The Thing”
Buyer Behavior
Awareness
yes or no
“top-of-mind” awareness
Behavior
Awareness (cont.)
Personality
Perception
selective perception
cross-sensory perception
subliminal perception
Buyer Behavior
Perception (cont..)
perceived risk
performance risk
Will it function?
Attitudes
Sociological Influences
reference groups
influence attitudes, perceptions, motives
reduce risk
primary versus secondary
formal versus informal
aspirant versus disassociative
opinion leader/celebrity effects
Buyer Behavior
Social Class
Culture
Innovation Process
Innovators – 2.5%
Early Adopters – 13.5%
Early Majority – 34%
Late Majority – 34%
Laggards – 16%
If you are a fan of statistics, you will have noticed that the percent classifications
of the Innovation Process are standard deviation percentages.