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^/. `\ _ \\ _ \
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/ /| ___|| | \ \ / /
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| |_) || |_) | / \ \ \ / / | |_ | | \ \_/ /
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.-' '--. /_\
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/ / /\ \ \ \/ / | _| | | \ /
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\_.-';,_) _)'\ \||
/_____/ |_| \_\/_/\_\ \/ /______||_____||_|
'.
/`\ ( '._/
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`\ .; | . '.
_______ _______ _____
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| | | || _| | _| / /\ \ | | | || | ,| |
'.| |
| |__| || |___ | | / \ | |__| || |__/|| |
\ '\__
/______//______||_| /_/\_\ \____/ |_____||_|
`-._ '. _ ___________________________________________________
\`;-.` `._
\ \ `'-._\ FAQ/Walkthrough by vinheim & noz3r0
\ |
facebook.com/vinh3im
\ )
facebook.com/noz3r0
\_\
facebook.com/GameFAQersUnited
.--;

"Say that you'll stay. Till the very end."


___________________________________________________________
| |
|
Table of Contents
|
|

|
|
I. Intro
[0100] |
|
II. Game Basics
[0200] |
| III. Characters
[0300] |
|
IV. Walkthrough
[0400] |
|
- Intro: On the Precipice of Despair
[0401] |
|
- Chapter 1: Sit & Stay are Tricks for Dogs [0402] |
|
- Chapter 2: One Day, Beneath a Blue Sky
[0403] |
|
- Chapter 3: Beloved Bonds
[0404] |
|
- Chapter 4: Black and White
[0405] |
|
- Chapter 5: Yesterday's Scenery
[0406] |
|
- Chapter 6: A World of Echoes: Equal
[0407] |
|
- Chapter 7: A World of Echoes: Dash
[0408] |
|
- Chapter 8: A World of Echoes: Circle
[0409] |
|
- Finale: Flying Fairy
[0410] |
|
- The End: Bravely Default
[0411] |
|
- Dimension's Hasp
[0412] |
|
V. Tutorial Quests
[0500] |
|
VI. Sub-Scenarios
[0600] |
| VII. Appendices
[0700] |
|
- Norende
[0701] |
|
- Items
[0702] |
|
- Bestiary
[0703] |
|
- Jobs
[0704] |
| VIII. Outro
[0800] |
|_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _|

________________________//\\________________________
________________________|
Intro
|________________________
\\_________________________//
[0100]
How's it going everyone, vinheim and noz3r0 bringing you this amazing guide

for the amazing game Bravely Default. We both were going to write for the game
on our own, but one found out that the other was going to write for the game as
well and decided to co-write this guide.
We didn't play any other version of the game besides this, the US version.
We'll give it our all to bring to you one amazing guide and one hell of a
journey, so buckle up and lets start.
__________________________________________________________
\/
|
Contact
|
/________________________________________________________\

Any critics, suggestions, spelling mistakes, contributions are welcome, so


please send them at the following e-mail:
--> vinheim @ gmail .com <-Want to talk about some games!? Maybe throw out some ideas for what YOU want
to see me write about next? I have a Facebook account for this exact reason!
Give me a like at:
o facebook.com/vinh3im
o Important
----------The only sites allowed to host this FAQ are the following:
- www.cheatmasters.com
- www.gamefaqs.com
----------__________________________________________________________
\/
|
Donations
|
/________________________________________________________\

This is a little experiment of mine and I just wanna see how it goes. Well, if
you found this guide to be at least somewhat useful, think about donating some
money. I mean, I'm a student who pays his own school, and it's gastronomy and
it consumes all the money I get at home. I'm not asking for 10-20 bucks.
Whatever your heart wants to give is fine, be it 1 buck, 50 cents.
Whatever the amount you can donate, I'd truly, TRULY appreciate it and your
help would be greatly appreciated. Well, you can only donate through PayPal at
the moment, which the account is: vinheim@gmail.com
----------------Instead of buying the official guides which cost around 20 dls., better donate
half or a quarter or whatever amount to yours truly.
To those who support me, thanks.

- Alexander Paul Kleinheider


aka vinheim

________________________//\\________________________
________________________|
Game Basics
|________________________
\\_________________________//
[0200]
__________________________________________________________
\/
|
Story
|
/________________________________________________________\

Dark times have befallen the land of Luxendarc.


When a mysterious darkness overwhelms the
four elemental crystals that hold the world in balance,
the natural order crumbles into chaos.
The wind stops, seas turn to poison, and a
Great Chasm opens in the earth, consuming the entire village of Norende.
__________________________________________________________
\/
|
Controls
|
/________________________________________________________\

o--------------.--------------------------------------------------------------o
| L button
| Switch categories, Switch characters, Turn page
|
| R button
| Switch categories, Switch characters, Turn page
|
| +Control Pad | Right: Confirm, Left: Cancel/Back, Up/Down: Make a selection |
| Circle Pad | Move, Switch menus, Display detailed information
|
| Start
| Show menu
|
| A Button
| Confirm, Inspect/Talk, Enter/Exit area, Speed up text
|
| B Button
| Skip party chat, Cancel/Back
|
| X Button
| Skip events, Show menu
|
| Y Button
| Party chat, Autoplay events
|
o--------------'--------------------------------------------------------------o
________________________//\\________________________
________________________|
Characters
|________________________
\\_________________________//
[0300]
__________________________________________________________
\/
|
Agns Oblige
|
/________________________________________________________\

Initial Stats

HP - 141
MP - 61
STR - 8
VIT - 8
INT - 11
MND - 11
DEX - 8
AGI - 8

Equipment

- Dagger
- Empty
- --- Hempen Tunic
- ---

Biography

Agns watches over the Wind Crystal, one of the four crystals worshipped by the

faithful of Crystal Orthodoxy. When a dark power overruns her temple and the
world, she sets off on a quest to awaken the crystals.
__________________________________________________________
\/
|
Tiz Arrior
|
/________________________________________________________\

Initial Stats

HP - 168
MP - 48
STR - 10
VIT - 10
INT - 9
MND - 10
DEX - 10
AGI - 8

Equipment

- Dagger
- Empty
- --- Linen Cuirass
- ---

Biography

The sole survivor of Norende, Tiz Arrior is haunted by his failure to save his
brother. He won't rest until he has restored his village.
__________________________________________________________
\/
|
Edea Lee
|
/________________________________________________________\

Initial Stats

HP MP STR VIT INT MND DEX AGI -

Equipment

- --- --- --- --- ---

Biography

Initially dispatched by her father - the Grand Marshal of the Eternian Forces to capture Agns, Edea eventually joins Tiz's party in their quest to seek the
truth and restore balance to the world.
__________________________________________________________
\/
|
Ringabel
|
/________________________________________________________\

Initial Stats

HP - 240
MP - 76
STR - 11
VIT - 11

Equipment

- Spear
- Empty
- --- Leather Armor

INT
MND
DEX
AGI

12
10
13
13

- ---

Biography

Confident and charming, the rakish Ringabel remembers nothing of his past. The
future is another story this maidens' man possesses a mysterious journal that
tells him his destinations and the people he will meet.
__________________________________________________________
\/
|
Airy
|
/________________________________________________________\

Biography

This Cryst-Fairy accompanies Agns on her journey and provides valuable


information about Luxendarc and the ways of the world.
________________________//\\________________________
________________________|
Walkthrough
|________________________
\\_________________________//
[0300]
The Walkthrough covers the game on Normal and all stats are listed as such.
For Easy, all enemy stats are 75% of Normal stats. For Hard, all enemy stats are
125% of Normal stats. Regardless of difficulty, the rewards are the same. Below
is a little list of abbreviations used throughout the guide.
o Directions
=-------------------------------------.
N ----------------------------- North |
S ----------------------------- South |
NW ------------------------ Northwest |
SW ------------------------ Southwest |
=-------------------------------------'

.-------------------------------------=
| West ------------------------------ W
| East ------------------------------ E
| Northeast ------------------------ NE
| Southeast ------------------------ SE
'-------------------------------------=

o Stats
=-------------------------------------.
HP ----------------------- Hit Points |
XP ---------------- Experience Points |
JP ----------------------- Job Points |
STR ------------------------ Strength |
INT -------------------- Intelligence |
DEX ----------------------- Dexterity |
P.DEF -------------- Physical Defense |
M.DEF ----------------- Magic Defense |
=-------------------------------------'

.-------------------------------------=
| Magic Points --------------------- MP
| Peeg (Money) --------------------- PG
| Level ---------------------------- Lv
| Vitality ------------------------ VIT
| Mind ---------------------------- MND
| Agility ------------------------- AGI
| Magic Attack ------------------ M.ATK
| Evade --------------------------- EVD
'-------------------------------------=

An Introduction

Watch the scene with the little white Fairy. The opening is a fantastic
introduction to the four main characters, so don't skip it. You can also use
the AR Cards you may have received with the game to view additional scenes.
NOTE - If you played the Demo and have it on your 3DS you'll be prompted
to transfer your bonuses at the start.

__________________________________________________________
\/
.-----------|
Intro: On the Precipice of Despair
|-----------.
|
/________________________________________________________\
|
|
[0401]
|
|
|
|
Chapter Breakdown
Sub Quests
|
|

|
|
[04011] Kingdom of Caldisla
[0501] Save on the World Map
|
|
[04012] Norende Ravine
[0502] View Battle Controls Help
|
|
[04013] Ruins of Centro Keep
[0503] Change Playback Speed
|
|
[04014] Lontano Villa
[0504] Hunt for Hidden Items!
|
|
[0505] Check It Out!
|
|
[0506] Brave for a Quad-Attack
|
|
[0507] Set Job Commands
|
|
[0508] Set Support Abilities
|
|
[0509] Acquire Magic Scrolls
|
|
[0510] Rearrange Your Party
|
|
[0511] Sniff Out Hidden Passages
|
|
[0512] Net Friend Invites
|
|
[0513] Send Nemeses
|
|
[0514] Dowse for Treasure
|
|
[0515] Page Through D's Journal
|
|
[0516] Weapons in Both Hands?
|
|
[0517] Heal the Undead!
|
|
[0518] Multi-Target Magic
|
|
[0519] Update Your StreetPass Data |
|
[0520] Set Your Encounter Rate
|
|
|
'------------------------------------------------------------------------------'
__________________________________________________________
\/
|
Kingdom of Caldisla
|
/________________________________________________________\
[04011]
|||
|
Items | [ ] Potion (H)
[ ] 50pg (H)
|
|
| [ ] Antidote (H)
[ ] Potion (H)
|
|
| [ ] Phoenix Down (H)
[ ] Eye Drops (H)
|
|
| [ ] 100pg (H)
|
|------------+-----------------------------------------------------------------|
|
Enemies |
Goblin
18HP
|
|
| Slime
15HP (Weak against Fire)
|
|
| Great Bat
15HP (Weak against Wind/Light)
|
|
| Zombie
20HP (Weak against Fire/Light)
|
|____________|_________________________________________________________________|
"Aye, and all alone in the world. And past that solitude, what?
Guilt at surviving? Pitiable lad..." ~ Owen
|||
|
MAGICS
|
TRADER
|
|======================================|=======================================|
| Cure
200pg | Potion
20pg |
| Poisona
200pg | Phoenix Down
100pg |
| Blindna
200pg | Antidote
10pg |
| Fire
200pg | Eye Drops
20pg |
| Blizzard
200pg | Echo Herbs
25pg |

| Thunder
200pg | Teleport Stone
100pg |
|______________________________________|_______________________________________|
||
|
ARMORY
|
|======================================|
| Broadsword
70pg |
| Rod
60pg |
| Staff
10pg |
| Dagger
50pg |
| Buckler
50pg |
| Bronze Helm
40pg |
| Leather Cap
15pg |
| Pointy Hat
20pg |
| Leather Armor
120pg |
| Hempen Tunic
20pg |
| Kenpo Gi
100pg |
| Linen Cuirass
80pg |
| Bronze Gauntlets
40pg |
| Bronze Bangle
40pg |
|______________________________________|
The Fate of Norende

After the opening scene you take control of Tiz, a survivor of the event you
just witnessed. Check the lower right corner next to the bed to get a [POTION].
Now go downstairs and check the plant on the left side to find [50 pg]. Speak to
the people if so desired and leave the Inn.
Outside speak to the man dressed in red just outside the Inn. He's an
Adventurer. You can save your game with him so do so as often as you can. Look
at the bottom-right corner to find an [ANTIDOTE] hidden here. Go left and
looking at your map you can see all 3 shops. Don't buy anything as of yet so go
to the graveyard real quick. Search the top-left corner against the church for
a [POTION] and right of the graves is a hidden [PHOENIX DOWN]. Proceed all the
way north into the Palace.
In here check the left statue to find [EYE DROPS]. Check also the right side
of the right soldier (next to the stairs) to find [100 pg]. Now speak to the
King and it'll be time to head to Norende. Go all the way to the south and exit
to the World Map. Read the explanations given to you and you'll also be told
about Quests. You can complete the first five of them right now:
[0501]
[0502]
[0503]
[0504]
[0505]

Save on the World Map


View Battle Controls Help
Change Playback Speed
Hunt for Hidden Items!
Check It Out!

Once you are satisfied with completing these short quests, head north to the
Norende Ravine. It's not a bad idea to level up at least once before going. If
you purchased some equipment or had some of the bonus equipment from playing
the Demo be sure to equip it.
__________________________________________________________
\/
|
Norende Ravine
|
/________________________________________________________\
[04012]
|||

|
Items | [ ] Potion
[ ] 200pg
|
|
| [ ] Strange Hourglass
|
|------------+-----------------------------------------------------------------|
|
Enemies |
Goblin
18HP
|
|
| Goblin Archer
20HP
|
|
| Goblin Slasher
20HP (Weak against Lightning)
|
|
| Sky Dueler
60HP (Weak against Lightning)
|
|------------+-----------------------------------------------------------------|
| Party Chat | [ ] A Common Destination
|
|
| [ ] The Miracle Man
|
|
| [ ] Rebuilding a Village
|
|
| [ ] Agns's Intentions
|
|
| [ ] Tiz the Navigator
|
|
| [ ] Two Bumpkins
|
|
| [ ] A Man of Mystery
|
|____________|_________________________________________________________________|
Fighting with Courage

In the first battle you get into you'll be taught about Brave & Default. These
functions add so much to the battles and you'll have to master them in order to
make the most out of your turns. Since this battle is a tutorial, you won't take
any damage from the Goblins.
NOTE - You unlock the Quest "Brave for a Quad-Attack" [0506] now.
It's not explained yet, but you can also set your Encounter Rate
in this game. If you aren't fairing too well or feel overpowered
you can go to Tactics -> Config -> Difficulty and turn off random
battles.
Follow the straightforward path and soon enough you'll get to a fork. Follow
the lower path and then the upper path when you get to it to get a chest with
[POTION]. Return two forks and follow the upper path this time to get to the
next area. Follow the path and return going down a little bit to find a chest
with [200 pg] right next to the one we just got.
Agns and Airy

From here just keep on following the path until you meet up with an Adventurer.
Save up your game and he'll give you [STRANGE HOURGLASS]. He tells you about the
Bravely Second and how it consumes SP instead of BP. You're also explained how
to obtain it. Nevertheless, leave the Ravine to trigger a scene. Once it ends
Agns joins your party.
NOTE - Don't forget to equip Agns, you'll be fighting your way out of
this dungeon!
Save once again and go down from whence you came within the Ravine until you
trigger a scene. Time to fight a Sky Dueler. No big deal, just Brave yourself up
to -4 with both characters and kill it. You'll have to fight another Sky Dueler
ahead then you'll be attacked by two at once. It might be best to Default once
or twice then Brave to take them both out with minimal damage. After this battle
you'll learn about Party Chats. As you make your way out of the Norende Ravin
you'll pick up a few of them.
PARTY CHAT - A Common Destination
The Miracle Man
Rebuilding a Village
Kingdom of Caldisla


Once on the World Map, you'll be told about StreetPass and how it works. You
can even do StreetPass over the internet as if you Passed next to your friends
far away. Anyway, time to return to Caldisla, so do so. First of all, buy
whatever upgrades you need (you can upgrade all your equipment at this point)
and make sure to rest at the Inn. Now move to the Palace and speak with the
King. After talking to the King you'll be given a new direction and learn about
rebuilding Norende. Don't miss the Party Chat before you leave and the one
immediately after you leave the Palace.
PARTY CHAT - Anges's Intentions
Tiz the Navigator
Head to the lake to the southwest once you're prepared to fight Holly Whyte
and Barras.
________________________________________________________________________________
\
Barras
/
||
| Weak: N/A
P. Atk: 50
P. Def: 5
Aim: 92
PG: 120 |
| Max HP: 300
M. Atk: 20
M. Def: 10
Evade: 1
EXP: 60 |
|
INT: 10
MND: 10
SPD: 8
JP: 6
|
_|____________________________________________________________________________|_
\
Holly
/
||
| Weak: N/A
P. Atk: 45
P. Def: 5
Aim: 92
PG: 120 |
| Max HP: 250
M. Atk: 20
M. Def: 10
Evade: 3
EXP: 60 |
|
INT: 10
MND: 5
SPD: 7
JP: 6
|
|
|
| Drop: Ether, Hi-Potion
|
||
| The first boss, or rather bosses of the game -- Holly and Barras, a Monk |
| and a White Mage. Barras starts off by raising his P. Atk with Invigorate |
| while Holly raises P. Def with Protect. Barras likes to pair up Brave once |
| to Invigorate and the attack you for around 30-35 damage. Holly uses
|
| physical attacks a lot, which is good, but her Aero deals around 40 damage |
| and she can use Cure to restore about 70 HP.
|
|
|
| Focus first on Holly. We want that White Mage gone so she doesn't heal up |
| Barras. Attack her without using Brave, only one attack at a time with
|
| both characters. When you see she uses Cure it's because she's weak (~50HP |
| or less). At this point, you can risk it and Brave three times with both |
| characters and unleash 8 attacks, dealing over 100 damage, but leaving
|
| your unprotected for 3 turns if you haven't Defaulted. It's best to attack |
| once then Default when Barras uses his combination, allowing yourself to |
| mitigate damage then deal it back.
|
|
|
| Once she's done for heal up and take care of Barras, which should be
|
| really easy. Since he only attacks, just heal up when necessary and if
|
| your Freelancer job is at Lvl. 2, you should have Treat which heals a
|
| character for 20% of his/her max HP.
|
|____________________________________________________________________________|
Watch the scene after the fight and you'll get both the Monk Asterisk and the
White Mage Asterisk. These asterisks are what give you new "Jobs". Time to head
back to Caldisla.
Kingdom of Caldisla

Upon returning, visit the King of Caldisla to inform him of the events. Owen

provides some details and His Majesty suggests you get some rest. Before you
leave partake in the Party Chat.
PARTY CHAT - Two Bumpkins

Sleep at the Inn only to have a scene interject. Afterwards, Ringabel joins
the party and you now have access to "D's Journal" and another Party Chat.
PARTY CHAT - A Man of Mysteries

Now with a party of three we have more firepower, but we also have a few new
Quests:
[0507]
[0508]
[0509]
[0510]
[0511]
[0512]
[0513]
[0514]

Set Job Commands


Set Support Abilities
Acquire Magic Scrolls
Rearrange Your Party
Sniff Out Hidden Passages
Net Friend Invites
Send Nemeses
Dowse for Treasure

Before leaving Caldisla you'll want to make a few purchases. Definitely grab
Cure and Blindna, as well as an offensive Black Magic. Set Ringabel's job and
purchase for him accordingly, though a Monk is just fine using bare hands if
you choose that route. Be sure to double check on Norende, you should be able
to finish a few things or clear a path or two by now, especially if you carried
some Villagers over. Once prepared, proceed north across the once broken bridge
to the Ruins of Centro Keep.
__________________________________________________________
\/
|
Ruins of Centro Keep
|
/________________________________________________________\
[04013]
|||
|
Items | [ ] Silver Glasses
[ ] Phoenix Down
|
|
| [ ] Iron Knuckles (H)
[ ] Echo Herbs
|
|
| [ ] Wakeup Bell
[ ] Mage Masher
|
|
| [ ] Potion
|
|------------+-----------------------------------------------------------------|
|
Enemies |
Orc
80HP (Weak against Fire)
|
|
| Orc Leader
100HP (Weak against Fire)
|
|
| Cait Sith
60HP (Weak against Water)
|
|------------+-----------------------------------------------------------------|
| Party Chat | [ ] Talk of Titles
|
|
| [ ] Norende's New Beginning
|
|
| [ ] Norende's Draw
|
|
| [ ] Edea's Misunderstanding
|
|
| [ ] A Father's Care
|
|____________|_________________________________________________________________|
An Ominous Feeling

After the scene between Edea and


and activate the lever on the wall
recently opened gate and up to 2F.
following the right path to get to
north. Return to the previous fork

the Black Mage, go right in the first room


to the right. Then proceed north through the
Go south and at the next fork go south
a lever. Flip it to open the gate to the
and go south following the left path to find

a chest with [SILVER GLASSES]. Return and go north through the gate up to 3F.
Go right as soon as you get here to find a chest with [PHOENIX DOWN]. Now go
south and at the fork go right. You'll dead end but there's a hidden path if you
go south. At turn left at towards after you hit a wall and when you dead end
in the hidden passage press A to find a chest with [IRON KNUCKLES]. The middle
path has the lever that opens the gate. The upper path has a chest with [ECHO
HERBS]. Go left through the gate then proceed down both paths to find a chest
with a [WAKEUP BELL] and the lever. Now go through the north gate and back down
to 2F.
Black Magic

Go south past the gate, bypassing the fork to find a chest with [MAGE MASHER].
Backtrack and go right at the fork to find a chest with a [POTION] and the
lever. Proceed through the north gate to find an Adventurer on the other side,
so save your game and prepare yourself. Descend the staircase and watch the
scene down here, you'll be thrown into battle against the Black Mage Ominas
Crowe.
NOTE - Equipping the Silver Glasses on your strongest melee user and
using the Mage Smasher is recommended. You'll have a chance to
Silence Ominas and avoid becoming Blind.
________________________________________________________________________________
\
Ominas
/
||
| Weak: Wind
P. Atk: 45
P. Def: 10
Aim: 81
PG: 240 |
| Max HP: 1800
M. Atk: 39
M. Def: 9
Evade: 0
EXP: 120 |
|
INT: 9
MND: 9
SPD: 9
JP: 12 |
|
|
| Drop: Ether
|
||
| Ominas is a bit tougher than the previous boss battle. This fight will
|
| take a some tactics but shouldn't drag on. Ominas likes to use Fire a lot, |
| and he does use it twice - once to attack all characters for ~80 damage
|
| and then to one character to deal around 170 damage. A character can
|
| easily die when he does this. His normal physical attack deals no more
|
| than 30 damage, which is harmless.
|
|
|
| He can also Poison you, put you to Sleep and Silence you so you can't use |
| magic, which makes the boss harder. He loves to poison all 4 characters at |
| once, so that's bad. Have Agns heal up every turn and make sure all
|
| characters have White Mage Commands so you can heal up with any character |
| and you don't have to depend only on Agns.
|
|
|
| A Monk equipped with the Iron Knuckles will deal sufficient damage, be
|
| sure to use Invigorate to boost the damage even further. The other source |
| of big damage is Edea, who deals around 50 damage per hit. Overall this
|
| can be a hard fight. Keep your HP over 200 at all times and be prepared to |
| use a Phoenix Down if someone falls. The best strategy is going to involve |
| Defaulting to mitigate fire damage and using Cure every other round on all |
| party members. At 3 BP you can unleash heavy attacks to beat Ominas.
|
|____________________________________________________________________________|
You will obtain the black mage asterisk for defeating Ominas Crow. Watch the
scene that unfolds then check the Party Chat.
PARTY CHAT - Talk of Titles
Norende's New Beginning
Norende's Draw

Save the King!

Knight-Captain Heinkel is attacking the Palace, so head back to the Kingdom


of Caldisla. At the Palace you'll have a conversation with Owen, then a Party
Chat becomes available.
PARTY CHAT - Edea's Misunderstanding

Leave the Palace to trigger another scene that leaves only Edea in the party.
Head over to the graveyard where you'll find the Innkeep Karl. After a brief
conversation the group will reform and set off to Lontano Villa. Leave the
Kingdom of Caldisla and you'll learn about Special Moves. Afterwards, check out
the Party Chat:
PARTY CHAT - A Father's Care

__________________________________________________________
\/
|
Lontano Villa
|
/________________________________________________________\
[04014]
|||
|
Items | [ ] Ether
[ ] Antidote
|
|
| [ ] Potion
[ ] Spear
|
|
| [ ] 400 pg
[ ] White Cape
|
|
| [ ] Phoenix Down
|
|------------+-----------------------------------------------------------------|
|
Enemies |
Ratatoskr
80 HP (Weak against Wind/Dark)
|
|
| Wolf
80 HP (Weak against Fire)
|
|
| Orc
80 HP (Weak against Fire)
|
|
| Electro Lantern
120 HP (Weak against Earth)
|
|
| Wraith
120 HP (Weak against Fire/Light)
|
|
| Sky Dueler
120 HP (Weak against Lightning)
|
|
| Sky Pikeman
120 HP (Weak against Lightning)
|
|
| Sky Archer
120 HP (Weak against Lightning)
|
|
| Panther
160 HP (Weak against Fire)
|
|
| Cait Sith
60 HP (Weak against Water)
|
|------------+-----------------------------------------------------------------|
| Party Chat | [ ] But You're a Traitor
|
|
| [ ] Operation: Norende Rises
|
|
| [ ] Norende's Population
|
|
| [ ] A Hard Discovery
|
|
| [ ] Edea's Ire
|
|____________|_________________________________________________________________|
Into the Villa

Go back through the Ruins of Centro Keep, inspecting the door at the north
end. Edea comes up with a plan to enter the Villa easily and a Party Chat is
available:
PARTY CHAT - But You're a Traitor
Operation: Norende Rises
Norende's Population
Proceed north though the fields until you reach Lontano Villa. You'll find
plenty of new enemies, especially at night. Enter the Villa and Edea will bluff

her way in. Check the Party Chat:


PARTY CHAT - A Hard Discovery

Foiled!

Move into the Lontano Villa where the Sky Knights have discoverd Edea is a
traitor -- looks like you have to fight through! Circle around the outer
corridor to the right where you'll find a chest with an [ETHER] inside. Move to
the inner corridor and circle all the way around to a chest with an [ANTIDOTE]
then return north where you may ascend the stairs. On the second floor you are
forced to move south. Along the right side is a chest in a small room that can
be accessed from the south; the chest has a [POTION].
Move left along the outer corridor until you can descend a staircase that
leads to a chest with a [SPEAR]. Return to 2F and enter the inner corridor,
moving all the way to the center to collect [400 pg] from the chest. Exit to
the balcony and move along the outer corridor north to a chest containing a
[WHITE CAPE]. Ascend the stairs to the third floor then open the chest that's
visible to the north for a [PHOENIX DOWN]. At the north end of the floor is a
blue chest but it's locked, you cannot open it yet. At the center you'll find
the Adventurer, be sure to save before progressing to the boss fight. Before
you can fight Heinkel you'll face off against four Sky Knights, a Party Chat
follows:
PARTY CHAT - Edea's Ire

________________________________________________________________________________
\
Heinkel
/
||
| Weak: Lightning
P. Atk: 70
P. Def: 20
Aim: 92
PG: 396 |
| Max HP: 2400
M. Atk: 20
M. Def: 20
Evade: 5
EXP: 198 |
|
INT: 10
MND: 10
SPD: 14
JP: 20 |
|
|
| Drop: Gauntlets
|
||
| Heinkel boasts an annoying ability that you'll have to counter or you'll |
| take unnecessary damage. That is the Knight's ability to cover for his
|
| allies, but he cannot cover when attacks target all! Default the first
|
| round then launch a double Lightning strike to take out the two Sky Archer |
| enemies. Physical attackers are going to have a hard time with Heinkel
|
| since he uses Ironclad to boost his P. DEF. You'll want to break out any |
| Specials you may have built up to get a nice boost and focus on using
|
| Lightning magic to get the job done.
|
|
|
| When the Sky Archers fall you shouldn't have much trouble dealing with
|
| the minimal damage of Shield Strike. Don't forget to cure the Poison you |
| may incur before you defeat the Sky Archers. As the battle wears on,
|
| Heinkel will use Stomp which can deal ~175 damage to a single target, so |
| keep everyone at least above that threshold.
|
|____________________________________________________________________________|
Off to a New Land

After the battle you receive the Knight asterisk. A scene takes over where
Ringabel guides the ship to the lake. Escort the King back to Caldisla Palace
where he grants the party control of the airship Eschalot. As you leave Caldisla
you'll have a Party Chat if you've been building up Norende, there's also a
handful of Quests available:

PARTY CHAT - Delegating Work in Norende

[0515] Page Through D's Journal


[0516] Weapons in Both Hands?
[0517] Heal the Undead!
[0518] Multi-Target Magic
[0519] Update Your StreetPass Data
[0520] Set Your Encounter Rate
Once you're done with Caldisla you can return to the airship. After a scene
you'll get some instructions on how to fly the Eschalot then another Party Chat
may occur:
PARTY CHAT - About Ancheim
Ancheim's Gourmand
Fly southeast of Caldisla and land near the pier to end this Intro Chapter.
__________________________________________________________
\/
.-----------|
Chapter 1: Sit & Stay are Tricks for Dogs
|-----------.
|
/________________________________________________________\
|
|
[0402]
|
|
|
|
Chapter Breakdown
Sub Quests
|
|

|
|
[04021] Ancheim
[0521] Quick Equip with Optimum
|
|
[04022] Temple of Wind
[0522] Stop Time, then Strike!
|
|
[04023] Yulyana Woods
[0523] The SP Menu
|
|
[04024] Vestment Cave
[0524] Wield a Weapon Two-Handed
|
|
[04025] Wind Crystal's Release
[0525] Summon Your Friends
|
|
[0526] Abilink
|
|
[0527] Additional Support Abilities |
|
[0528] Change Your Sent Move
|
|
[0529] Edit Your Comment
|
|
[0530] Use a Teleport Stone
|
|
[0531] Configure Autosave
|
|
[0532] One-Handed Controls
|
|
[0601] The Thief and Merchant
|
|
[0602] The Spell Fencer and
|
|
Time Mage
|
'------------------------------------------------------------------------------'
__________________________________________________________
\/
|
Ancheim
|
/________________________________________________________\
[04021]
|||
|
Items | [ ] Ether (H)
[ ] Phoenix Down (H)
|
|
| [ ] Hi-Potion (H)
[ ] Teleport Stone (H)
|
|
| [ ] Gold Hourglass (H)
|
|------------+-----------------------------------------------------------------|
Sand Worm
600 HP (Weak against Water)
|
|
Enemies |
|
| Wraith
120 HP (Weak against Fire/Light)
|
|
| Panther
160 HP (Weak against Fire)
|
|
| Cait Sith
60 HP (Weak against Water)
|
|
| Venomous Snake
250 HP (Weak against Water/Earth)
|

|
|
Electro Lantern
120 HP (Weak against Earth)
|
| Florem Sea | Deathfish
250 HP (Weak against Lightning)
|
| Florem Sea | Vulture
400 HP (Weak against Wind)
|
|------------+-----------------------------------------------------------------|
| Party Chat | [ ] Ancheim, Land of Sand and Time
|
|
| [ ] The Cogs of Ancheim
|
|
| [ ] Agns's Angst
|
|
| [ ] What's this Temple?
|
|____________|_________________________________________________________________|
|||
|
MAGICS
|
TRADER
|
|======================================|=======================================|
| Protect
400pg | Potion
20pg |
| Shell
400pg | Hi-Potion
150pg |
| Aero
400pg | Phoenix Down
100pg |
| Silence
400pg | Antidote
10pg |
| Poison
400pg | Eye Drops
20pg |
| Sleep
400pg | Echo Herd
25pg |
| Slow
200pg | Teleport Stone
100pg |
| Regen
200pg |
|
| Quake
200pg |
|
|______________________________________|_______________________________________|
||
|
ARMORY
|
|======================================|
| Long Sword
500pg |
| Mace
300pg |
| Oaken Pole
250pg |
| Kukri
350pg |
| Iron Knuckles
280pg |
| Round Shield
300pg |
| Iron Helm
200pg |
| Tricorne
150pg |
| Feather Hat
100pg |
| Iron Armor
500pg |
| Silk Robe
350pg |
| Bronze Breastplate
400pg |
| Gauntlets
100pg |
| Iron Bangle
75pg |
| Star Pendant
500pg |
| Silver Glasses
500pg |
|______________________________________|
Land of Sand and Time

Head south from the dock to reach Ancheim. The enemies here might be a little
rough so it's best to just get to town. As you enter there is a Party Chat:
PARTY CHAT - Ancheim, Land of Sand and Time

From this chat you'll learn that the desert region is completely devoid of
wind since the Wind Crystal issues. Rest at the Inn, save with the Adventurer,
and definitely check out the shops before heading to the Palace. If you rest at
the Inn, in the morning you'll have a Party Chat:
PARTY CHAT - The Cogs of Ancheim

Head up the steps and check the corner to the left of the Magics Shop to find
a hidden [ETHER]. As you approach the Palace you'll meet Khamer VIII, King of
Ancheim. After the scene another Party Chat becomes available:
PARTY CHAT - Agns's Angst

Head into the Palace to speak with the King. After the scene you'll be given
instruction on Sub-Scenarios and a Party Chat is available:
PARTY CHAT - What's this Temple?

The Temple of Wind

Before you head out, return to the Palace and search the bottom-left of the
circular area for a hidden [PHOENIX DOWN]. Leave and head down the steps to the
right. At the bottom search the area to the left for a hidden [HI-POTION] then
proceed right to the Khamer Profiteur Merchantry. As you move up to the desk,
hug the right wall and search the white light for a hidden [TELEPORT STONE].
Also check behind the coat rack to the left of the desk for a [GOLD HOURGLASS].
If you like, you can speak with Erutus Profiteur to begin the first Sub-Scenario
called:
[0601] The Thief and Merchant
Leave Ancheim and head south to the Temple of Wind.
__________________________________________________________
\/
|
Temple of Wind
|
/________________________________________________________\
[04022]
|||
|
Items | [ ] Wind Charm
[ ] Remedy
|
|
| [ ] Hi-Potion
[ ] Turbo Ether
|
|
| [ ] Peace Ring (H)
[ ] Ether
|
|
| [ ] Mythril Rod
[ ] Mythril Dagger
|
|------------+-----------------------------------------------------------------|
|
Enemies |
Aero Lantern
400 HP (Weak against Fire)
|
|
| Gargoyle
500 HP (Weak against Wind)
|
|
| Golem
900 HP (Weak against Water)
|
|
| Cait Sith
60 HP (Weak against Water)
|
|
| Venomous Snake
250 HP (Weak against Water/Earth)
|
|
| Electro Lantern
120 HP (Weak against Earth)
|
|------------+-----------------------------------------------------------------|
| Party Chat | [ ] Vestal and Acolytes
|
|____________|_________________________________________________________________|
Monsters in the Temple

After the initial scene watch the Party Chat:


PARTY CHAT - Vestal and Acolytes

Move left through an opening to find a [WIND CHARM] in a chest. Head to the
right side through the hallway. Enter the room to the south with all the
destroyed bookshelves then Inspect them to trigger a scene. Now go right and to
B1. Follow the winding path grabbing a [REMEDY] from the chest. At the
split go north and get a [HI-POTION] from the chest. Move south through the

narrow hallway to a [TURBO ETHER] in a chest.


Return and go right to get to another split. The path to the right takes you
to a dead end so go left and up the stairs back to 1F. Enter the room to the
right as you move up the hall and Inspect it for a scene. Continue onward to
find steps that lead up to 2F. Follow the long hallway and before entering the
room in the corner, turn right into the wall for a hidden passage. Navigate
south in the darkness to find a [PEACE RING].
The Wind Crystal

Enter the room and go all the way left to get an [ETHER] from the chest.
Back out then follow the path north, progressing to the left edge and turning
north to find a [MYTHRIL ROD] in a chest. In the room next to this is the Owl
Wizard. Unless you have the Summoner Job, he'll pretty much ignore you. Head
back down to 1F using the steps to the right. Following the path gives you a
scene. Afterwards go left and activate the glowing lever. This creates a
shortcut out of the Wind Temple.
Go left all the way and get a [MYTHRIL DAGGER] from the chest. Speak and save
with the Adventurer and proceed north through the doorway. Watch the scene then
return to the previous room. Move to the room to the right and Inspect it to
start another scene. Unfortunately, the garb that Agns needs to cleanse the
Wind Crystal are tattered. You'll have to visit the Yulyana Woods to the north
east of Ancheim first. Make a pitstop at Ancheim to rest then take the Eschalot
northeast to the Yulyana Woods.
__________________________________________________________
\/
|
Yulyana Woods
|
/________________________________________________________\
[04023]
|||
|
Items | [ ] Peace Ring (H)
[ ] Antarctic Wind (H)
|
|------------+-----------------------------------------------------------------|
|
Enemies |
Wolf
80 HP (Weak against Fire)
|
|
| Greater Cait
450 HP (Weak against Water)
|
|
| Panther
160 HP (Weak against Fire)
|
|
| Zombie Wolf
700 HP (Weak against Fire/Light)
|
|
| Blood Bat
600 HP (Weak against Wind/Light)
|
|------------+-----------------------------------------------------------------|
| Party Chat | [ ] Such Sweet Sorrow
|
|____________|_________________________________________________________________|
|||
|
MAGICS
|
TRADER
|
|======================================|=======================================|
| Cure
200pg | Potion
20pg |
| Poisona
200pg | Hi-Potion
150pg |
| Blindna
200pg | Phoenix Down
100pg |
| Fire
200pg | Ether
1000pg |
| Blizzard
200pg | Antidote
10pg |
| Thunder
200pg | Eye Drops
20pg |
|
| Echo Herbs
25pg |
|
| Wakeup Bell
50pg |
|
| Teleport Stone
100pg |
|______________________________________|_______________________________________|
||

|
ARMORY
|
|======================================|
| Mythril Sword
1000pg |
| Mythril Axe
1200pg |
| Mythril Spear
900pg |
| Mythril Rod
750pg |
| Mythril Staff
600pg |
| Mythril Dagger
700pg |
| Mythril Bow
850pg |
| Mythril Knuckles
500pg |
| Mythril Shield
600pg |
| Mythril Helm
400pg |
| Cat-Ear Hood
222pg |
| Tiger Mask
250pg |
| Mythril Armor
1000pg |
| Tabby Suit
700pg |
| Mythril Plate
850pg |
| Mythril Gloves
200pg |
| Mythril Bangle
150pg |
| Mage Shell
300pg |
| White Cape
1000pg |
| Clothespin
100pg |
|______________________________________|
Yulyana Woods Needleworks

Upon entering you'll be at the Needleworks where a Sage appears and has some
funny words and gestures for the ladies. After a nights rest you'll get a quick
meal and a Party Chat before heading out to find the Rainbow Thread, as well
as a few new Tutorial Quests:
PARTY CHAT - Such Sweet Sorrow

[0521] Quick Equip with Optimum


[0522] Stop Time, then Strike!
[0523] The SP Menu
[0524] Wield a Weapon Two-Handed
[0525] Summon Your Friends
[0526] Abilink
Grab some items from the talking Fox,
it should be an upgrade. Check the room
find a hidden [PEACE RING] then inspect
hidden [ANTARCTIC WIND]. Head south and
Vestment Cave.

he sells mostly Mythril equipment so


to the left of the Sage Yulyana to
the bucket near the bridge to find a
loop around the lake until you reach the

__________________________________________________________
\/
|
Vestment Cave
|
/________________________________________________________\
[04024]
|||
|
Items | [ ] Hi-Potion
[ ] Phoenix Down
|
|
| [ ] 500 pg
[ ] Remedy
|
|
| [ ] Mage Shell
[ ] Echo Herbs
|
|
| [ ] Ether
[ ] 1000 pg
|
|
| [ ] Teleport Stone
|
|------------+-----------------------------------------------------------------|
Great Moth
600 HP (Weak against Wind)
|
|
Enemies |

|
|
Zombie Wolf
700 HP (Weak against Fire/Light)
|
|
| Blood Bat
600 HP (Weak against Wind/Light)
|
|
| Dark Lantern
600 HP (Weak against Light)
|
|------------+-----------------------------------------------------------------|
| Party Chat | [ ] Ringabel's Reconnaisance
|
|____________|_________________________________________________________________|
In Search of Thread

Move north from the steps, continuing left to an intersection. The southern
path is empty, so continue to the next intersection and go left following the
path to a chest with a [HI-POTION]. Return to the path and continue north,
turning left again to find a chest with a [PHOENIX DOWN]. Follow the path around
to the staircase and descend to B1. Move south to a chest with [500 pg] then
proceed left. At the north end is another mysterious blue chest that you can't
open yet, so continue left then up to a chest you can open -- a [REMEDY] can be
found inside.
Progress down the left corridor to a staircase that leads to a chest with a
[MAGE SHELL] inside. Backtrack up the steps and take the path to the right that
leads to steps and B2. Follow the path around and dive south where you'll find
some [ECHO HERBS] in the chest. Continue west and around to a fork, choosing to
go left takes you to an [ETHER] inside a chest. Turn around to the right then
at the intersection go south to a chest containing a [1000 pg]. The top right
path leads to a chest with a [TELEPORT STONE] and the bottom right path takes
you down to B3. Use the Adventurer to purchase any upgrades and save, then move
up to the Rainbow Thread...
________________________________________________________________________________
\
Dragon
/
||
| Weak: Water
P. Atk: 140
P. Def: 17
Aim: 93
PG: 1680 |
| Max HP: 7500
M. Atk: 30
M. Def: 17
Evade: 20
EXP: 840 |
|
INT: 10
MND: 17
SPD: 14
JP: 84 |
|
|
| Steal: Dragon Fang, Spiked Knuckles
|
| Drop: Thunder Charm
|
||
| The Dragon is a pretty ferocious monster with two hefty attacks, Bully
|
| and Mow Down. Bully is a high-damage single-target ability that strikes
|
| for upwards of 250 damage while Mow Down targets the group for over 150
|
| damage. The Dragon will sometimes use Brave and combine these two attacks |
| to deal quite a bit of damage, but with a dedicated healer it shouldn't be |
| too rough. A Black Mage with Damage Dispersion or a Knight with Cover will |
| help in minimizing KOs. Blizzard is the perfect spell for taking down this |
| beast as each strike should be about 300 damage and if you have an Iron
|
| Bow or Angel's Bow you'll be dealing plenty of damage to take this foe out.|
|____________________________________________________________________________|
With the Rainbow Thread in hand, return to Sage Yulyana. After a few scenes
you'll have what you need and a Party Chat to follow:
PARTY CHAT - Ringabel's Reconnaisance

__________________________________________________________
\/
|
Wind Crystal's Release
|
/________________________________________________________\
[04025]

|||
| Party Chat | [ ] Proof, Not Promises
|
|
| [ ] The Wind Returns
|
|____________|_________________________________________________________________|
Return to the Temple of Wind and into the Altar Room where the Bringer of Doom
has overtaken the Crystal!
________________________________________________________________________________
\
Orthros
/
||
| Weak: Fire
P. Atk: 130
P. Def: 14
Aim: 91
PG: 600 |
| Max HP: 5000
M. Atk: 34
M. Def: 17
Evade: 17
EXP: 300 |
|
INT: 17
MND: 17
SPD: 14
JP: 30 |
|
|
| Steal: Arctic Wind, Antarctic Wind
|
_|____________________________________________________________________________|_
\
Orthros
/
||
| Weak: Water
P. Atk: 130
P. Def: 14
Aim: 91
PG: 600 |
| Max HP: 5000
M. Atk: 34
M. Def: 17
Evade: 17
EXP: 300 |
|
INT: 17
MND: 17
SPD: 14
JP: 30 |
|
|
| Steal: Bomb Arm, Bomb Fragment
|
| Drop: Antarctic Wind, Potion, Bomb Fragment, Ether
|
||
| While both heads are up you'll be subject to the combination attack of
|
| Blazzard, a deadly attack that deals upwards of 400 damage to the entire |
| group. It is imperative that you defeat one of the heads as quickly as
|
| possible. Other attacks include Deep Freeze, a water-based attack that
|
| hits the whole group, and Hellfire, a fire-based attack that does the same |
| -- both attacks deal about 250 damage. Orthros has standard attacks that |
| deal about 150 damage, nothing you cannot heal through.
|
|
|
| If you can get one head down relatively fast than you'll be in good shape |
| but Orthros will begin to Brave once only one head remains and a flurry
|
| of attacks can take out the party quickly. Be sure to keep your health up |
| when this happens and Default through the attacks so you can recover then |
| counter! When Orthros' HP drops low enough be sure to Brave with everyone |
| and end the fight to avoid any unnecessary KOs.
|
|____________________________________________________________________________|
After the battle you'll have to press X repeatedly until the Wind Crystal is
released. Your support ability cost will increase by one and you're free to
return to Ancheim, but first a Party Chat and some Tutorial Quests:
PARTY CHAT - Proof, Not Promises

[0527] Additional Support Abilities


[0528] Change Your Sent Move
[0529] Edit Your Comment
[0530] Use a Teleport Stone
[0531] Configure Autosave
[0532] One-Handed Controls
Back in Ancheim you'll get a moving scene with Agns. Afterwards, a Party Chat
becomes available and a second one once you leave Ancheim:
PARTY CHAT - The Wind Returns
The Minister's Generosity

Head back to the Eschalot where you'll meet the Dark Knight Alternis Dim.
Unfortunately he's not a nice guy and busts the skystone on the ship. With that
you'll need to brave the forest east of Ancheim. If you completed the first
Sub-Scenario then the next one becomes available now:
[0602] The Spell Fencer and Time Mage
Go northeast this time to find the Miasma Woods and the start of Chapter 2.
__________________________________________________________
\/
.-----------|
Chapter 2: One Day, Beneath a Blue Sky
|-----------.
|
/________________________________________________________\
|
|
[0403]
|
|
|
|
Chapter Breakdown
Sub Quests
|
|

|
|
[04031] The Miasma Woods
[0533] Rename Your Special Moves |
|
[04032] Florem, Land of Radiant Flowers [0534] Set Special Move Dialogue |
|
[04033] Temple of Water
[0535] Check Your Combat Bonuses |
|
[04034] Mount Fragmentum
[0536] View Enemy Info in Battle |
|
[04035] Twilight Ruins
[0537] Engage Auto-battle
|
|
[04036] Temple of Water
[0538] Use the Event Viewer
|
|
[0539] View Detailed Stat Info |
|
[0540] Chain Special Moves
|
|
[0541] Rearrange Your Spells
|
|
[0542] Revise Commands
|
|
[0543] Touch and GO!
|
|
[0544] Phoenix Down -> Potion
|
|
[0545] Ether -> Magic
|
|
[0603] The Summoner
|
|
[0604] The Ranger
|
|
[0605] The Red Mage
|
|
[0606] The Valkyrie
|
'------------------------------------------------------------------------------'
__________________________________________________________
\/
|
The Miasma Woods
|
/________________________________________________________\
[04031]
|||
|
Items | [ ] Remedy x2
[ ] Phoenix Down
|
|
| [ ] Scimitar
[ ] 2000 gp
|
|
| [ ] Hi-Potion
[ ] X-Potion
|
|
| [ ] Ether
[ ] Turbo Ether
|
|------------+-----------------------------------------------------------------|
|
Enemies |
Treant
800 HP (Weak against Fire)
|
|
| Great Moth
600 HP (Weak against Wind)
|
|
| Myconid
800 HP (Weak against Fire)
|
|
| Scorpion
1000 HP (Weak against Water)
|
|------------+-----------------------------------------------------------------|
| Party Chat | [ ] Tread Carefully
|
|
| [ ] A Foul Stench
|
|____________|_________________________________________________________________|
|||
|
MAGICS
|
TRADER
|
|======================================|=======================================|

| Cure
200pg | Potion
20pg |
| Poisona
200pg | Hi-Potion
150pg |
| Blindna
200pg | Phoenix Down
100pg |
| Fire
200pg | Ether
1000pg |
| Blizzard
200pg | Antidote
10pg |
| Thunder
200pg | Eye Drops
20pg |
|
| Echo Herbs
25pg |
|
| Wakeup Bell
50pg |
|
| Teleport Stone
100pg |
|______________________________________|_______________________________________|
||
|
ARMORY
|
|======================================|
| Mythril Sword
1000pg |
| Mythril Axe
1200pg |
| Mythril Spear
900pg |
| Mythril Rod
750pg |
| Mythril Staff
600pg |
| Mythril Dagger
700pg |
| Mythril Bow
850pg |
| Mythril Knuckles
500pg |
| Mythril Shield
600pg |
| Mythril Helm
400pg |
| Cat-Ear Hood
222pg |
| Tiger Mask
250pg |
| Mythril Armor
1000pg |
| Tabby Suit
700pg |
| Mythril Plate
850pg |
| Mythril Gloves
200pg |
| Mythril Bangle
150pg |
| Mage Shell
300pg |
| White Cape
1000pg |
| Clothespin
100pg |
|______________________________________|
What Does the Fox Say?

Right from the start you'll notice that little fox is back, and he's still
selling stuff! Purchase any upgrades that you need and follow the path around,
making sure to avoid the poisonous miasma. Stepping on the miasma poisons your
whole party, so be careful. Doing so triggers a Party Chat:
PARTY CHAT - Tread Carefully

The path eventually loops around to the left where a chest containing a
[REMEDY] resides. Progress north to the next area. Go east to find a locked blue
chest, but go north and east again to find [PHOENIX DOWN]. Return and go right
this time and all the way north and around to find a chest with [2000 pg] and at
the end [SCIMITAR]. Now proceed to the upper left corner to the next area.
Follow the upper path right at the entrance for [HI-POTION]. Follow the path
south and then right to the previous area with [X-POTION]. Go left from the fork
and north for an [ETHER]. Go left and to the southwestern side to find [TURBO
ETHER]. Now go to the lower right corner of the area to find [EARTHING ROD]. Now
go to the upper left corner save with the Adventurer, but grab [REMEDY] from the
chest before him.
PARTY CHAT - A Foul Stench


Not much to do right now in the world map so go northwest across the bridges
until you find Florem.
__________________________________________________________
\/
|
Florem, Land of Radiant Flowers
|
/________________________________________________________\
[04032]
|||
|
Items | [ ] Bomb Fragment (H)
[ ] Ether (H)
|
|
| [ ] Lilith's Kiss (H)
[ ] Star Pendant (H)
|
|
| [ ] Tengu Yawn (H)
|
|------------+-----------------------------------------------------------------|
|
Enemies |
Scorpion
1000 HP (Weak against Water)
|
|
| Poison Moth
1000 HP (Weak against Wind)
|
|
| Alraune
600 HP (Weak against Dark/Fire)
|
|
| Myconid
800 HP (Weak against Fire)
|
|------------+-----------------------------------------------------------------|
| Party Chat | [ ] A Changed City
|
|
| [ ] Two Tired Boys
|
|
| [ ] The Water Vestal and Me
|
|____________|_________________________________________________________________|
|||
|
MAGICS
|
TRADER
|
|======================================|=======================================|
| Cura
800pg | Potion
20pg |
| Raise
800pg | Hi-Potion
150pg |
| Esuna
800pg | Phoenix Down
100pg |
| Fira
800pg | Ether
1000pg |
| Blizzara
800pg | Antidote
10pg |
| Thundara
800pg | Eye Drops
20pg |
| Haste
400pg | Echo Herbs
25pg |
| Teleport
400pg | Wakeup Bell
50pg |
| Quara
400pg | Balsam
100pg |
|
| Remedy
500pg |
|
| Teleport Stone
100pg |
|______________________________________|_______________________________________|
||
|
ARMORY
|
|======================================|
| Scimitar
2000pg |
| Valkyrie Halberd
1850pg |
| Rod of Fire
1500pg |
| Jade Crosier
1200pg |
| Frenzy Dagger
1200pg |
| Composite Bow
1950pg |
| Cross Shield
1000pg |
| Yggdrasil Helm
700pg |
| Laurel Wreath
650pg |
| Acorn Hat
600pg |
| Yggdrasil Armor
2000pg |
| Floral Robe
1500pg |
| Mirage Vest
1600pg |
| Earthing Rod
2000pg |
| Piece Ring
2000pg |

|______________________________________|
After the scenes with all the "beauties", look at the Party Chat and a few new
Tutorial Quests as well:
PARTY CHAT - A Changed City

[0533] Rename Your Special Moves


[0534] Set Special Move Dialogue
[0535] Check Your Combat Bonuses
[0536] View Enemy Info in Battle
[0537] Engage Auto-battle
[0538] Use the Event Viewer
We have some new goodies at the shops. At the entrance of the city there's an
[ETHER] hidden in the flowerbed. At the entrance of the Magic Shop there's a
hidden [BOMB FRAGMENT]. We finally have access to the -ra spells, as well as the
lv.3 White Magic and lv.2 Time Magic. The armory has some awesome stuff as well
but very expensive, so buy what you can for the time being. Sleeping at the Inn
nets you a Party Chat:
PARTY CHAT - Two Tired Boys

Go to the next area and to the huge platform at the end. Look at the lower
right corner to find [LILITH'S KISS]. Go see the Matriarch now.
PARTY CHAT - The Water Vestal and Me

Go back inside the Matriarch's room and search the right side for [STAR
PENDANT] and the flowers behind her for [TENGU YAWN]. Now's time to head over to
the Temple of Water. Simply go west across the bridge and south to get there.
__________________________________________________________
\/
|
Temple of Water
|
/________________________________________________________\
[04033]
|||
|
Items | [ ] Remedy
[ ] Rebuff Locket (H)
|
|
| [ ] Hi-Potion
[ ] Phoenix Down
|
|
| [ ] Ice Charm
[ ] X-Potion
|
|
| [ ] Ether
|
|------------+-----------------------------------------------------------------|
| Party Chat | [ ] A Pious Life
|
|
| [ ] Tres Fashionaaabluh
|
|
| [ ] Florem's Finest Food
|
|
| [ ] I Want This, and That, and...
|
|
| [ ] Sexy Clothes
|
|____________|_________________________________________________________________|
PARTY CHAT - A Pious Life

Similarities in Difference

The temple is intact meaning there are no monsters in sight. There are a
couple chests though, so lets get started. Hug the left wall and grab [REMEDY].

Go directly right and examine the bookshelves to trigger a little scene.


Afterwards go inbetween the bookshelves on the left side to find a secret
passage with [REBUFF LOCKET]. Go into the little alcove on the right side of
this room to find [HI-POTION] and the next one with [PHOENIX DOWN].
Examine the room on the right side to trigger another scene - then open the
chests in the alcoves to the north for [ICE CHARM] and [X-POTION]. The room next
has another scene for us, so watch it, leave and look the left side of the area
for [ETHER]. Now enter the crystal chamber - save before doing so. Time to find
Olivia, so return once more to Florem.
Finding the Water Vestal

Head straight to the Matriarch for some scenes and now's time to enter
Florem's Festival.
PARTY CHAT - Tres Fashionaaabluh

Time to go find a Spirit Hairpin. We need to speak to several people which are
listed below:
-

Girl left of the Matriarch's Room.


Enter the item shop.
Upper right girl looking at the central flowerbed.
Man standing on the south side of the entrance.
Girl standing on the left of the central flowerbed.
PARTY CHAT - Florem's Finest Food
I Want This, and That, and...

Unfortunately the party doesn't find a darn thing for the Festival, so head
back to the Matriarch with the information you've gathered. Check out the Party
Chat afterwards:
PARTY CHAT - Sexy Clothes

Now that we have access to the next dungeon, a new Sub-Scenario becomes
available now:
[0603] The Summoner
[0604] The Ranger
Leave Florem and walk as if you were going back to Miasma Woods. You'll see a
cave on the right side of the entrance. That is Mount Fragmentum.
__________________________________________________________
\/
|
Mount Fragmentum
|
/________________________________________________________\
[04034]
|||
|
Items | [ ] Ripper
[ ] Remedy
|
|
| [ ] 1000 pg
[ ] 500 pg
|
|
| [ ] Hi-Potion
[ ] Ether
|
|
| [ ] Nodachi
|
|------------+-----------------------------------------------------------------|
|
Enemies |
Chomper
600 HP (Weak against Lightning)
|
|
| Dryad
1200 HP (Weak against Fire)
|
|
| Grizzly
2400 HP (Weak against Earth)
|

|
|
White Cait
1200 HP (Weak against Water/Dark)
|
|____________|_________________________________________________________________|
Shortcut to Yulyana

Start by going left to find a [RIPPER] in the chest. Return and go right
grabbing a [REMEDY] from the chest while continuing upward. Go right at the
next intersection to find [1000 pg]. In the next area snag [500 pg] from the
chest then move right and down at the fork for a [HI-POTION]. Return and go
south this time, going south a second time to find the Owl Wizard.
He is the Anchorite of Water, mouthpiece of Ziusudra's Sin. If you've done the
Sub-Scenario "The Summoner" you can get a new summon here. The best way to
survive the attack is to mitigate the Water damage you'll incur. Continue right
and south to find an [ETHER] and use the upper right exit to get a [NODACHI] in
the next area. Return and use the lower right exit. Save at the Adventurer when
you get to him, prepare yourself, and proceed for a boss fight.
________________________________________________________________________________
\
Land Turtle
/
||
| Weak: Water
P. Atk: 160
P. Def: 60
Aim: 95
PG: 0
|
| Max HP: 15000
M. Atk: 50
M. Def: 12
Evade: 6
EXP: 1200 |
|
INT: 25
MND: 7
SPD: 20
JP: 120 |
|
|
| Steal: Hard Scale, Iron Pole
|
| Drop: Hi-Potion, Light Curtain
|
||
| Compared to the previous bosses, Land Turtle isn't that hard. Being a
|
| turtle it has really high P. Def so physical attacks aren't going to deal |
| much. Magic is the way to go in this battle, only that it likes to use
|
| Reflection Angle which casts Reflect on itself. This is goodbye to magic |
| attacks. Having and using the job Spell Fencer is the best thing to do.
|
| Use Blizzara Sword and you'll be dealing over 800 damage per hit and it
|
| doesn't matter whether Reflect is active or not. Its attack Spin Attack is |
| dangerous though dealing over 700 damage to one character so heal up as
|
| soon as you can. It has another normal physical attack that deals around |
| 350 damage which is tolerable. Overall a really easy fight.
|
|____________________________________________________________________________|
Simply go right on the world map to get to Yulyana Woods.
Yulyana Woods

Watch the scene here with the Sage, but the party leaves empty-handed. Nothing
more to do here so leave and return to Florem through Mount Fragmentum. After
the initial scene some new Sub-Scenarios will be available:
[0605] The Red Mage
[0606] The Valkyrie
Proceed north to the next area to trigger a rather long scene. Now we know
where Olivia is so prepare yourself and leave, going northwest towards the
Twilight Ruins.
__________________________________________________________
\/
|
Twilight Ruins
|
/________________________________________________________\
[04035]

|||
|
Items | [ ] 500 pg
[ ] Zeus's Wrath
|
|
| [ ] 1000 pg
[ ] Hi-Potion
|
|
| [ ] Ether x2
[ ] Birch Bow
|
|
| [ ] Hermes Sandals
[ ] Courage Ring (H)
|
|
| [ ] Turbo Ether
[ ] X-Potion
|
|
| [ ] Dark Charm
|
|------------+-----------------------------------------------------------------|
|
Enemies |
Minotaur
3000 HP (Weak against Earth)
|
|
| Imp
2000 HP (Weak against Earth/Light)
|
|
| Aqua Lantern
2000 HP (Weak against Lightning)
|
|------------+-----------------------------------------------------------------|
| Party Chat | [ ] Anxiety
|
|
| [ ] Agns's Anguish
|
|____________|_________________________________________________________________|
Looking for Olivia

As you enter the Twilight Ruins, note that you are on 1F and that there is a
Party Chat available:
PARTY CHAT - Anxiety

Make a right at your first opportunity to find a [HI-POTION]. Return and


inspect the crystal to open the door to the north closing the one you just went
through. Afterwards, follow the left path and use the crystal to open the door
where a chest holds an [ETHER]. Activate the crystal once again and proceed
north through the other door. Go right for a [REMEDY] then proceed west to the
next floor.
From B1 East, go north to find [500 pg] in the chest. Activate the yellow
crystal you just passed and continue south. Follow the path, ignoring both the
green and red crystals, to find [ZEUS'S WRATH] in a chest. Now activate the red
and green crystals (in that order) and continue. As you turn the corner, go
south all the way to the end to find [1000 pg] in the chest. From here
you can see the stairs leading to B2F.
Crystal Door Galore

Go through the door on the right and activate the green crystal to find [BIRCH
BOW]. Activate crystals in the following order: green, yellow, blue. Collect the
[HERMES SANDALS] from the chest. Activate the blue crystal again then follow the
middle path around the room. Turn left at the opening to find a blue chest, it
cannot be opened yet however. At the north end is an [ETHER] in the chest, grab
it then activate the red crystal. Continue to the northwestern part of the floor
to proceed back to 1F.
Head left to the fork and hug the lower-left corner to find a hidden passage
where you'll find a [COURAGE RING]. Return and go right, then follow the right
path and enter the room where the red crystal is to find a [TURBO ETHER]. Use
the red crystal then follow the left path to find an [X-POTION] in the chest.
Activate the green crystal now, backtrack a little bit, and activate the yellow
crystal. Move to the left side of the room and activate the blue crystal to
acquire a [DARK CHARM] from the chest. Activate the blue crystal and proceed to
the exit. Speak to the Adventurer, save your game and continue forward. Watch
the scene with Olivia and soon you'll have to fight Victor and Victoria.
________________________________________________________________________________
\
Victoria
/

||
| Weak: Light
P. Atk: 245
P. Def: 49
Aim: 99
PG: N/A |
| Max HP: 60000
M. Atk: 123
M. Def: 49
Evade: 22
EXP: N/A |
|
INT: 49
MND: 49
SPD: 40
JP: N/A |
|
|
| Steal: Force Armlet
|
_|____________________________________________________________________________|_
\
Victor
/
||
| Weak: Dark
P. Atk: 260
P. Def: 49
Aim: 99
PG: N/A |
| Max HP: 80000
M. Atk: 122
M. Def: 70
Evade: 32
EXP: N/A |
|
INT: 49
MND: 70
SPD: 40
JP: N/A |
|
|
| Steal: Amulet
|
| Drop: N/A
|
||
| This is a battle of attrition, you are not supposed to win this fight.
|
| The battle is winnable, however, there are no differences between beating |
| them and holding out long enough. To win you'll need to defeat just one of |
| these foes, to hold out you'll need to keep your health high and lower the |
| stats of Victoria since Victor will boost them. Survive for five rounds of |
| combat and these monsters will withdraw. You'll want to steal the items
|
| they are using, they benefit mages quite handily.
|
|____________________________________________________________________________|
After the battle you'll get a touching scene and a Party Chat that follows:
PARTY CHAT - Agns's Anguish

Heal up at Florem and buy any upgrades for your new Jobs. Head over to the
Temple of Water once you've prepared.
__________________________________________________________
\/
|
Temple of Water
|
/________________________________________________________\
[04036]
|||
| Party Chat | [ ] The Pendant
|
|____________|_________________________________________________________________|
Water Crystal

Run up to the Adventurer and save your game. Proceed to the crystal chamber
for a boss fight against Rusalka, the Purveyor of Doom.
________________________________________________________________________________
\
Rusalka
/
||
| Weak: Lightning
P. Atk: 155
P. Def: 31
Aim: 96
PG: 3600 |
| Max HP: 30000
M. Atk: 62
M. Def: 31
Evade: 11
EXP: 1800 |
|
INT: 31
MND: 31
SPD: 25
JP: 180 |
|
|
| Steal: Arctic Wind
|
| Drop: Turbo Ether
|
||
| Rusalka will be a challenge if you are underleveled. His attacks aren't |
| that dangerous, except Seep/Dark Flow. When he "Seeps", he goes
|
| underground and ends the turn. This is good because the turn ends and
|
| you'll save the BP instead of using it attacking nothing. The bad thing is |

| that on the next turn he uses Dark Flow, dealing over 700 damage to all
|
| characters, but that's not all! He comes out with 3 clones so that's four |
| Rusalkas for you to deal with.
|
|
|
| You can tell who's the original by pressing left on the Circle Pad as if |
| you were to look at the stats. The original one has the stats if you
|
| examined it. You'll want to destroy all the clones because they attack in |
| the same manner as the original one except for the Seep/Dark Flow move.
|
| His Aqua Regia is a weak attack that deals around 250/300 damage, but
|
| lowers your P. Def. He can also Charm your characters, so be careful.
|
|
|
| Having a Spell Fencer with Thundara and a high-attack job is the way to |
| go in this fight. Also the Red Mage job is amazing as you can use the
|
| secondary abilities for something else like Time Magic and/or Summoning. |
| Make sure to stay healed at all times, keeping your HP over 900 is good. |
| Have Shell active on your characters if you're taking too much damage.
|
|____________________________________________________________________________|
After the battle there will be another short scene and your Support Ability
Cost Limit will increase by one, a Party Chat also follows along with more
Tutorial Quests:
PARTY CHAT - The Pendant

[0539] View Detailed Stat Info


[0540] Chain Special Moves
[0541] Rearrange Your Spells
[0542] Revise Commands
[0543] Touch and GO!
[0544] Phoenix Down -> Potion
[0545] Ether -> Magic
Moving forward

Exit the Temple of Water and watch the scenes. Leave Florem and cross through
the Miasma Woods and on to the ship.
NOTE: This would be an excellent time to go back to the Temple of Wind and
to the Owl Wizard. He's the Anchorite of Wind, mouthpiece of
Hresvelgr.
Note that you can travel to many places right now, but lets continue with the
story for the time being.
__________________________________________________________
\/
.-----------|
Chapter 3: Beloved Bonds
|-----------.
|
/________________________________________________________\
|
|
[0404]
|
|
|
|
Chapter Breakdown
Sub Quests
|
|

|
|
[04041] Grandship
[0607] The Pirate
|
|
[04042] Eisenberg Region
[0608] The Performer
|
|
[04043] Hartschild
[0609] The Salve-Maker
|
|
[04044] Grapp Keep
[0610] The Swordmaster
|
|
[04045] Mythril Mine
[0611] The Ninja
|
|
[04046] Starkfort
[0546] View the Compound List
|
|
[04047] Underflow
[0547] Use Autopilot
|
|
[04048] Temple of Fire
|

|
[04049] Grandship - Engine Room
|
'------------------------------------------------------------------------------'
__________________________________________________________
\/
|
Grandship, the Sinking State
|
/________________________________________________________\
[04041]
|||
|
Items | [ ] Antartic Wind (H)
[ ] 1000 pg (H)
|
|
| [ ] X-Potion (H)
[ ] Bacchus's Wine (H)
|
|
| [ ] Flame Charm (H)
|
|------------+-----------------------------------------------------------------|
|
Enemies |
Mad Shark
4000 HP (Weak against Lightning)
|
|
| Helldiver
3000 HP (Weak against Wind)
|
|
| Monoceros
4000 HP (Weak against Lightning)
|
|
| Sea Serpent
2400 HP (Weak against Water/Earth)
|
|
| Death Pirate
3000 HP (Weak against Fire/Light)
|
|------------+-----------------------------------------------------------------|
| Party Chat | [ ] A Glamorous Life
|
|____________|_________________________________________________________________|
|||
|
MAGICS
|
TRADER
|
|======================================|=======================================|
| Cura
800pg | Potion
20pg |
| Raise
800pg | Hi-Potion
150pg |
| Esuna
800pg | Phoenix Down
100pg |
| Fira
800pg | Ether
1000pg |
| Blizzara
800pg | Antidote
10pg |
| Thundara
800pg | Eye Drops
20pg |
| Haste
400pg | Echo Herbs
25pg |
| Teleport
400pg | Wakeup Bell
50pg |
| Quara
400pg | Balsam
100pg |
|
| Remedy
500pg |
|
| Teleport Stone
100pg |
|______________________________________|_______________________________________|
||
|
ARMORY
|
|======================================|
| Viking Axe
4800pg |
| Rod of Ice
3800pg |
| Iron Pole
3000pg |
| Aeolian Bow
3600pg |
| Osafune
3500pg |
| Viking Coat
3000pg |
| Hermes Sandals
5000pg |
| Artisan Gloves
2500pg |
| Earthing Rod
2000pg |
|______________________________________|
Ringabel's Direction

Approach the objective in the center of the ocean to find a great ship. After
the short scene a Party Chat opens up:
PARTY CHAT - A Glamorous Life

Watch the scenes as you enter and you'll realize this is a "town", not a
dungeon. Anyway move to the southeast corner of the area (Upper Deck) and
examine the crates to find [ANTARTIC WIND]. Now go up the stairs and check the
upper right corner to find [1000 pg] on the crates. Now simply proceed north to
the next area - the Markets.
Buy whatever "floats your boat" although there's not a lot of new equipment.
Afterwards, speak to the little guy. Note that there's [X-POTION] in front
of the Trader, so make sure to grab it. Return to the previous screen and enter
the Drunken Pig Tavern, speaking to Zatz at the counter once inside. After the
scene check the barrels on the left side of the bar for [BACCHUS'S WINE] and the
lamp on the second floor for [FLAME CHARM]. With that complete, your time aboard
the Grandship is complete.
__________________________________________________________
\/
|
Eisenberg Region
|
/________________________________________________________\
[04042]
|||
|
Enemies |
Imp
2000 HP (Weak against Earth/Light)
|
|
| Ghost
3000 HP (Weak against Fire/Light)
|
|
| Valtora
3000 HP (Weak against Fire)
|
|
| Deathstalker
2400 HP (Weak against Water)
|
|
| Soil Eater
6000 HP (Weak against Water)
|
|------------+-----------------------------------------------------------------|
| Party Chat | [ ] The Shoreline Baths
|
|
| [ ] The Swordmaster's Sting
|
|
| [ ] Symbol of the Shieldbearers
|
|____________|_________________________________________________________________|
House by the Sea

Sail west and dock in the bay to meet Datz. You can speak with Zatz and Datz
to get some backstory on this region and the war. Exit the area and once the
scene completes check out the new Party Chat:
PARTY CHAT - The Shoreline Baths

To Eisen Bridge

Run along the shoreline until you trigger a scene with the Commander of the
Black Blades and his underlings.
PARTY CHAT - The Swordmaster's Sting

Now simply move forward to the destination marked on the map, Eisen Bridge.
After some introductions you'll end with a Party Chat:
PARTY CHAT - Symbol of the Shieldbearers

Agns is being pretty stingy, so it's no time for war and onward to Hartschild
in the west.
__________________________________________________________
\/
|
Hartschild, Bastion of the Shieldbearers
|
/________________________________________________________\
[04043]

|||
|
Items | [ ] Elixir (H)
[ ] Gale Hairpin (H)
|
|
| [ ] Kunai (H)
|
|------------+-----------------------------------------------------------------|
| Party Chat | [ ] Tragedy
|
|
| [ ] Eleanor's Home Cooking
|
|
| [ ] Keeping Up with Ringabel
|
|____________|_________________________________________________________________|
|||
|
MAGICS
|
TRADER
|
|======================================|=======================================|
| Reflect
1600pg | Potion
20pg |
| Dispel
1600pg | Hi-Potion
150pg |
| Aerora
1600pg | Phoenix Down
100pg |
| Gravity
800pg | Ether
1000pg |
| Veil
800pg | Antidote
10pg |
| Slowga
800pg | Eye Drops
20pg |
|
| Echo Herbs
25pg |
|
| Wakeup Bell
50pg |
|
| Balsam
100pg |
|
| Remedy
500pg |
|
| Teleport Stone
100pg |
|______________________________________|_______________________________________|
||
|
ARMORY
|
|======================================|
| Defender
5000pg |
| Halberd
4500pg |
| Main-Gauche
3500pg |
| Large Shield
2500pg |
| Orichalcum Helm
1500pg |
| Holy Miter
1000pg |
| Black Cowl
1200pg |
| Orichalcum Mail
5000pg |
| White Robe
4000pg |
| Force Armlets
2500pg |
| Flame Charm
3000pg |
| Ice Charm
3000pg |
| Thunder Charm
3000pg |
| Wind Charm
3000pg |
| Earth Charm
3000pg |
| Light Charm
3000pg |
| Dark Charm
3000pg |
|______________________________________|
Heart of the Shieldbearers

After the introductory scene you'll have a Party Chat available:


PARTY CHAT - Tragedy

At the northwest behind the Inn you can inspect the barrels to find an
[ELIXIR]. Stay at the Inn and shop around then head north into the Goodman
Residence. An interesting scene plays out and in the morning another Party Chat
is available:
PARTY CHAT - Eleanor's Home Cooking

Keeping Up with Ringabel

Return to the Goodman Residence and inspect the lower-left corner to find a
hidden [GALE HAIRPIN]. Head up the stairs and into the left room. Check the
upper-right corner for a hidden [KUNAI] then exit. Make for Eisen Bridge once
more and you'll be given the task of going to Grapp Keep. You can continue with
the story if you like, just know a Sub-Scenario is now available:
[0607] The Pirate
NOTE: After doing "The Pirate" Sub-Scenario, return and rest at the Inn for
a scene between Tiz and Ringabel.
When you are ready, head to the northeast to Grapp Keep.
__________________________________________________________
\/
|
Grapp Keep
|
/________________________________________________________\
[04044]
|||
|
Items | [ ] X-Potion
[ ] 2000 pg
|
|
| [ ] Turbo Ether
[ ] Glaive
|
|
| [ ] Rebuff Locket
[ ] Elixir (H)
|
|
| [ ] Bomb Fragment
[ ] Bacchus's Wine
|
|------------+-----------------------------------------------------------------|
|
Enemies |
Bone Knight
3000 HP (Weak against Fire/Light)
|
|
| Bone Hunter
3000 HP (Weak against Fire/Light)
|
|
| Bone Lancer
3000 HP (Weak against Fire/Light)
|
|
| Zombie Knight
4000 HP (Weak vs. Fire/Lightning/Light) |
|____________|_________________________________________________________________|
Ghosts of the Shieldbearer

Move up from the start to trigger a scene. Take the left path and follow it
to the end where you'll find an [X-POTION] in the chest. Head back to the right
following that path until you can move left to a room. At the left edge is a
lever that opens a door, flip it then proceed through the newly opened path.
Climb the steps to 2F where you'll spot a chest with [2000 pg] inside. At the
north end flip the lever and descend the staircase back to 1F. Flip the lever
at this location and backtrack around so you can progress through the path you
just opened.
There are two chests, but the blue one cannot be opened yet so acquire the
[TURBO ETHER] and take the stairs in the center of the floor. Move north,
using the staircase to return to 1F. Grab the [GLAIVE] from the chest then go
up two flights of stairs to 3F. Go west following the path to the end where a
chest holds a [REBUFF LOCKET]. Wrap around to the right to trigger another scene
then continue to the corner. Underneath the steps you'll find a hidden passage
that leads to an [ELIXIR]. Use the stairs to return to 2F once you've collected
everything here.
Toxic Mist

Move west to find a lever at the end that opens the center path. At the south
east corner is a chest with a [BOMB FRAGMENT] inside, grab it and move north.
Follow the path to find some [BACCHUS'S WINE] in the chest. Note the staircase
at the northeast corner, it's a shortcut out of here. Head back to 3F whence
you came and then descend again to 2F from the northern steps. Go all the way

south through the recently open gate and up the stairs. Save with the Adventurer
then move into the room, inspecting the shining item on the shelf.
________________________________________________________________________________
\
Automaton x3
/
||
| Weak: Lightning
P. Atk: 200
P. Def: 48
Aim: 96
PG: 0
|
| Max HP: 10000
M. Atk: 64
M. Def: 32
Evade: 2
EXP: 3000 |
|
INT: 32
MND: 32
SPD: 26
JP: 300 |
|
|
| Steal: Pantheon's Wrath
|
| Drop: Fulmen Shard x3
|
||
| You'll be facing three Automatons at once and they are pretty annoying. |
| Rocket Punch hits the whole group for about 300 and normal attacks are
|
| about 600 each, multiply that with the three of them and it gets messy
|
| fast. Either go all out and take them down all at once or focus one down |
| at a time using Thundara and Sword Magic Thundara combined with something |
| powerful like Judgement from a Valkyrie. You'll need to heal every single |
| round since you'll take a bunch of damage, but if you get one down it'll |
| ease up so it might be worth bursting down one with 3x Brave and letting |
| your healer tough it out for a round or two. The Automatons can use Self |
| Repair to heal 1000 HP and will use Limiter Rescission to raise P. ATK but |
| lower P. DEF as it gets lower in health.
|
|____________________________________________________________________________|
Return to Commander Goodman to trigger a scene. It seems the Mythril Mine
needs to be retaken or the Shieldbearers might fall. A new Sub-Scenario opens up
at this point:
[0608] The Performer
When you are ready to continue, head up the path left of Eisen Bridge to
reach the Mythril Mine.
__________________________________________________________
\/
|
Mythril Mine
|
/________________________________________________________\
[04045]
|||
|
Items | [ ] X-Potion
[ ] Earth Drum
|
|
| [ ] Turbo Ether
[ ] 1000 pg
|
|------------+-----------------------------------------------------------------|
|
Enemies |
Black Blade
2800 HP (Weak against Lightning)
|
|
| Black Axefighter
3000 HP (Weak against Lightning)
|
|
| Black Pikeman
2800 HP (Weak against Lightning)
|
|
| Carbuncle
2600 HP (Weak against Wind/Dark)
|
|
| Mythril Shell
5000 HP (Weak against Water)
|
|
| Succubus
2600 HP (Weak against Wind)
|
|____________|_________________________________________________________________|
Rescue Rangers

After entering you'll a forced fight with a Blackblade. Move all the way left
to trigger another battle then loot the [X-POTION] from the chest. Move south
and go right at the split to start a battle and free more of the children. Take
the left path and avoid the steps, instead choosing to go all the way left to
find another Black Axefighter. Proceed down the southern path to a chest with

an [EARTH DRUM] inside and then the southeast path to another battle. Descend
the staircase now that this floor is cleared.
Start off going left and around to another battle. North of here is the blue
chest of this area, unable to be opened. Continue around to the north end where
you'll find the Adventurer. South of him is another Black Blade foe, defeat him
and continue right. As the path turns south it splits, but go right and north
to find a chest guarded by another enemy. Open the chest for a [TURBO ETHER]
then move to the southeast corner for another fight. Now move to the center for
the final Black Blade battle and a chest with [1000 pg] inside. Leave Mythril
Mine and move all the way north to Starkfort, Lair of Swordbearers.
__________________________________________________________
\/
|
Starkfort, Lair of Swordbearers
|
/________________________________________________________\
[04046]
|||
|
Items | [ ] Earth Drum (H)
[ ] Stardust (H)
|
|
| [ ] 500 pg
[ ] Hi-Potion
|
|
| [ ] Ice Brand
|
|------------+-----------------------------------------------------------------|
|
Enemies |
Black Blade
2800 HP (Weak against Lightning)
|
|
| Black Axefighter
3000 HP (Weak against Lightning)
|
|
| Black Pikeman
2800 HP (Weak against Lightning)
|
|
| Hellhound
2800 HP (Weak against Water)
|
|
| Fire D'gon
3000 HP (Weak against Water)
|
|------------+-----------------------------------------------------------------|
| Party Chat | [ ] Faltering Foreknowledge
|
|
| [ ] Rescuing Egil
|
|
| [ ] Airy vs Egil
|
|
| [ ] Egil's Words
|
|____________|_________________________________________________________________|
|||
|
MAGICS
|
TRADER
|
|======================================|=======================================|
| Drain
1600pg | Potion
20pg |
| Aspir
1600pg | Hi-Potion
150pg |
| Fear
1600pg | Phoenix Down
100pg |
| Hastega
1600pg | Ether
1000pg |
| Veilga
1600pg | Antidote
10pg |
| Comet
1600pg | Eye Drops
20pg |
|
| Echo Herbs
25pg |
|
| Wakeup Bell
50pg |
|
| Balsam
100pg |
|
| Remedy
500pg |
|
| Teleport Stone
100pg |
|______________________________________|_______________________________________|
||
|
ARMORY
|
|======================================|
| Zweihander
7500pg |
| Battle Mace
4800pg |
| Orichal Dagger
5000pg |
| Hammer Knuckles
4200pg |
| Spiked Shield
3700pg |
| Mage's Hat
1500pg |

| Headband
1800pg |
| Black Robe
6000pg |
| Power Sash
2400pg |
| Giant's Gloves
1500pg |
| Power Bracers
4000pg |
| Amulet
4000pg |
|______________________________________|
The Missing Canary

After the scene hug the left wall and inspect it to find an [EARTH DRUM] that
is hidden here. Move to the right side where the Adventurer is and check to his
left to find a hidden [STARDUST]. Proceed inside the stronghold and start by
button hooking left to find [500 pg] in the chest. Cross over to the right
side to find a chest with a [HI-POTION]. Now proceed north to trigger a scene
and a Party Chat:
PARTY CHAT - Faltering Foreknowledge

Ahead you can either go left or right depending on what you want to do.
Follow the path to the right up to 2F to continue the story or go left to do
the Sub-Scenario:
[0609] The Salve-Maker
If you went right, follow the left path when it splits to find an [ICE BRAND]
tucked away in a chest. Continue south to trigger a scene with Egil:
PARTY CHAT - Rescuing Egil

Back to Safety

Return to Hartschild and watch the scenes. Go down the lower left stairs to
have more scenes continue. Leave Hartschild and go to the Mythril Mine only to
be stopped by a scene with Egil and a fight with a couple Blackblades:
PARTY CHAT - Airy vs Egil

Enter the Mythril Mines to trigger a scene and a Party Chat:


PARTY CHAT - Egil's Words

Proceed to B2 and to where the Adventurer is to trigger a scene. Step up and


into the Underflow.
__________________________________________________________
\/
|
Underflow
|
/________________________________________________________\
[04047]
|||
|
Items | [ ] 1000 pg
[ ] Bomb Arm
|
|
| [ ] Bomb Fragment
[ ] 2000 pg
|
|
| [ ] Safety Ring
[ ] X-Potion
|
|
| [ ] Flame Charm
[ ] Turbo Ether
|
|
| [ ] Diamond Staff
[ ] Flare Hatchet
|
|
| [ ] Gale Bow
|
|------------+-----------------------------------------------------------------|

|
Enemies |
Demon
2800 HP (Weak against Light)
|
|
| Magician
3000 HP (Weak against Earth)
|
|
| Inferno Golem
2800 HP (Weak against Water)
|
|
| Red Flan
3000 HP (Weak against Water)
|
|
| Flare Lantern
3000 HP (Weak against Water)
|
|
| Minotaur Zombie
6000 HP (Weak against Earth/Light)
|
|------------+-----------------------------------------------------------------|
| Party Chat | [ ] Don't Get Burned
|
|____________|_________________________________________________________________|
Scorching Inferno

Follow the path around, avoiding the hot spots on the ground. If you happen to
hit one you'll trigger a Party Chat:
PARTY CHAT - Don't Get Burned

At the intersection go south to find a chest holding [1000 pg]. Continue


north to a fork, left leads out but you'll want to go right to find some items
first. Move to the northeast corner to acquire a [BOMB ARM] from the chest.
Return to the previous intersection and go south then left for a chest with a
[BOMB FRAGMENT]. The right side has the unopenable blue chest for the area so
just progress to 2F East via the northwest stairs.
When you get to the intersection go south then right to find [2000 pg]. Head
back to the northern passage then move all the way west, following this path
to a chest containing a [SAFETY RING]. This area is fully looted so you'll need
to take the middle path from the northern passage to find the staircase.
The Earth Shakes

On 3F you'll find that your path continually falls into the lava so you'll
have to adjust. The path is actually straightforward until you complete the
loop coming south since the bridges collapse into the lava. Go south instead of
west here to find an [X-POTION]. Make your way to the center to collect a
[FLAME CHARM] from the chest then go to the northeast corner. Open the chest
to acquire a [TURBO ETHER] then take the staircase at the northwest.
Take the first path south, it'll lead you to the chest in the southeast corner
that holds a [DIAMOND STAFF]. Return to the northern path and follow it west,
it becomes streamlined until you reach the south end. Turn right then north to
find a chest with a [FLARE HATCHET]. Make your way to the northwest corner
where you'll find a [GALE BOW] inside the chest. Take the steps at the south
west corner to trigger a nice scene. Exit at the north end to the Temple of
Fire.
__________________________________________________________
\/
|
Temple of Fire
|
/________________________________________________________\
[04048]
|||
|
Items | [ ] Flametongue
[ ] Iceflame Shield
|
|
| [ ] X-Potion
[ ] Turbo Ether
|
|
| [ ] Elixir (H)
|
|------------+-----------------------------------------------------------------|
3400 HP (Weak against Light)
|
|
Enemies | Demon
|
| Magician
3000 HP (Weak against Earth)
|
|
| Inferno Golem
2800 HP (Weak against Water)
|

|------------+-----------------------------------------------------------------|
| Party Chat | [ ] A Place Where Times Lies Still
|
|____________|_________________________________________________________________|
Destroyed by Man

Move up and into the left passage where a chest at the south holds a
[FLAMETONGUE]. Take the eastern hallway to a room that you can inspect for a
quick scene. Continue east, bypassing the chance to turn south for a moment.
Open the chest here at the southeast corner for an [ICEFLAME SHIELD]. Equip this
shield and take that southern path now to find the Anchorite of Fire. With the
Iceflame Shield equipped you'll guarantee at least one character lives and
you'll acquire the Promethean Fire Summon.
Move north to the next room, inspect it for a scene. In the northeast corner
are two chests, loot them for an [X-POTION] and [TURBO ETHER]. Head west into
the next room and inspect it to trigger a Party Chat:
PARTY CHAT - A Place Where Time Stands Still

Enter the hall west of the Adventurer and move to the southern portion to
discover a hidden passage. Claim the [ELIXIR] from the end of the passage then
save at the Adventurer before progressing into the Altar of Fire.
________________________________________________________________________________
\
Chaugmar
/
||
| Weak: Lightning
P. Atk: 300
P. Def: 41
Aim: 98
PG: 0
|
| Max HP: 40000
M. Atk: 241
M. Def: 41
Evade: 21
EXP: 6000 |
|
INT: 41
MND: 41
SPD: 33
JP: 600 |
|
|
| Steal: Bomb Arm
|
| Drop: Reflect Ring
|
||
| Chaugmar starts the battle with his shield up. While his shield is up,
|
| the P. DEF and M. DEF of Chaugmar are 9999 though his attack will be lower |
| than normal. Throughout the battle Chaugmar will use Heart Suck, which
|
| will steal two BP, and Blood Suck, which drains about 1750 HP. Do your
|
| best to keep healed and Default as much as possible to build up BP unless |
| you have a Salve-Maker. The Salve-Maker can combine two Fulmen Shards to |
| create Pantheon's Wrath, a Lightning attack that will deal 3325 damage to |
| Chaugmar regardless of his shield being up.
|
|
|
| Chaugmar will waste one turn using Transform where he'll drop his shield |
| but on the following turn he'll unleash Energy Burst, an attack that deals |
| upwards of 3000 damage to the entire party. Obviously, you'll want to have |
| a preventive measure for this such as Jump, Auto-Life, or Default and hope |
| you live through it. You'll need to heal up immediately but you should
|
| have some BP saved up to heal and counter with a flurry of attacks. A
|
| Valkyrie with Sword Magic can use Judgement with Sword Magic Thundara for |
| a huge chunk of damage. A powerful Black Mage should Thundara as much as |
| possible to inflict maximum damage. This cycle will repeat where Chaugmar |
| Transforms again to put his shield back up.
|
|
|
| If that battle is too tough, reach Job Level 4 with all four characters |
| and use the Support Ability "Attack Item Amp." Start the battle and have |
| 32 Fulmen Shards ready so you can Brave x3 with all characters and combine |
| a Pantheon's Wrath. Twelve of these strikes is barely enough to defeat
|
| Chaugmar, and all while he has his shield up!
|
|____________________________________________________________________________|

You'll receive another increase to your Support Ability slots after the battle
and once again you'll need to awaken a crystal. Make the long haul back out of
the Mythril Mines then visit Commander Goodman with the great news, or you can
make a pitstop at the next Sub-Scenario:
[0610] The Swordmaster
The Aftermath

After visiting Commander Goodman head back to Hartschild. Visit the Goodman
Residence to drop off Egil then check the Party Chat that follows:
PARTY CHAT - Wary Airy

Your destination now is the Grandship so sail on over and into the Tavern.
Talk with the man at the table on the left side to hear that the Innkeep in
Caldisla isn't doing well. Visit him and Ringabel will check D's Journal,
leading you back to Hartschild to find Egil. After Egil agrees to go back to
Caldisla a Party Chat ensues:
PARTY CHAT - Tiz's Thoughts

Head all the way back to Caldisla and speak with the King. Once the scenes
complete you are free to leave. The Grandship is your destination if you want
to continue the story, but another Sub-Scenario is available now:
[0611] The Ninja
When you are ready, head to the Grandship.
__________________________________________________________
\/
|
Grandship - Engine Room
|
/________________________________________________________\
[04049]
|||
|
Items | [ ] Zeus's Wrath (H)
[ ] Turbo Ether (H)
|
|
| [ ] 1000 pg
[ ] Antarctic Wind
|
|
| [ ] Turbo Ether
[ ] Gold Hourglass
|
|
| [ ] 2000 pg
[ ] Cross Axe
|
|
| [ ] Trident
[ ] Hammer Mace
|
|
| [ ] Raikiri
[ ] Bacchus's Wine
|
|
| [ ] Arctic Wind
[ ] Megalixir (H)
|
|
| [ ] Barrier Shroud
|
|------------+-----------------------------------------------------------------|
|
Enemies |
Monodon
3800 HP (Weak against Lightning)
|
|
| Dark Stomper
3800 HP (Weak against Wind)
|
|
| Zombie Shark
5000 HP (Weak against Lightning/Light) |
|
| Remora
3800 HP (Weak against Lightning)
|
|------------+-----------------------------------------------------------------|
| Party Chat | [ ] Zatz's Name
|
|
| [ ] Ain't That the Truth
|
|
| [ ] The Ice of Eternia
|
|____________|_________________________________________________________________|
The Ship is Sinking

Head into the Drunken Pig Tavern for a quick scene, it turns out Grandship is
sinking. Go through the Market and up to the Bridge. When the scene completes
search the left elevator for a [ZEUS'S WRATH], there's also a hidden [TURBO
ETHER] behind the telescope just ahead of the elevator. Visit Egil in Caldisla
to obtain the Orichalcum you need to enter the Engine Room. Return to the Bridge
and inspect the door to gain entry, a Party Chat follows:
PARTY CHAT - Zatz's Name

The Engine Room

You start on B27 and you'll progress even deeper as you go. Head right down
the path, you'll pass an elevator but it's barred off. Continue left to a chest
with [1000 pg] inside then move around to the west side and claim the
[ANTARCTIC WIND] from the chest. Take the steps due south to B28, then go right
into a corner where a chest contains a [TURBO ETHER]. Move around to the north
side to find another chest holding a [GOLD HOURGLASS]. Proceed up the steps to
the right and hit the lever back on B27. Return to the south end of B27 and use
the stairs at the southeast.
Head up the hallway and turn left to spot a chest with [2000 pg]. There is
another chest to the south with a [CROSS AXE] inside, claim it then use the
stairs. Go south at the first juncture, passing by the blue chest to find a
red one with a [TRIDENT] inside. Return to the northern path but dip back down
south when the chance arises. Open the chest for a [HAMMER MACE] then continue
moving west down the hall. As you move south you'll encounter a three-way fork,
take the left path first and claim the [RAIKIRI] from the chest. Take the right
path next to find some [BACCHUS'S WINE] then finally take the center path to
reach some steps.
Accessing the Core

Follow the path all the way up then hit the lever here. Backtrack all the way
to B27 and use the elevator you passed at the very beginning. In the Core, take
the left path to a chest containing an [ARCTIC WIND]. Move along the southern
wall, hugging it so as to find the hidden passage that leads to a [MEGALIXIR].
Head up to the northwest corner and claim the [BARRIER SHROUD] from the chest
then save with the Adventurer.
________________________________________________________________________________
\
Behemoth
/
||
| Weak: Lightning
P. Atk: 299
P. Def: 46
Aim: 99
PG: 7200 |
| Max HP: 80000
M. Atk: 92
M. Def: 46
Evade: 21
EXP: 3600 |
|
INT: 46
MND: 46
SPD: 37
JP: 360 |
|
|
| Steal: Elixir
|
| Drop: X-Potion, Arctic Wind
|
||
| The Behemoth is a hard hitting foe that will require you to use some of |
| your new Jobs. A Ninja with Utsusemi and the Support Ability "Turn Tables" |
| allows you to avoid damage and gain BP, combine it with Transcience and
|
| you have a viable character to avoid some damage. A Swordmaster is also a |
| great job because you can combine it with a Pirate, using Free Lunch then |
| Amped Strike (pending you have the Abilinks). Bring a Salve-Maker because |
| you'll likely be silenced and will need a way to heal without magic, a
|
| Staff of Life is useful! Set your specials to deal Lightning and Aquatic |
| Slaying damage to get the most out of them.
|
|
|
| Behemoth uses Bite and Venomous Bite often, dealing 1500 and 700 plus
|

| poison respectively. Toothy Rend is a single target attack that strikes


|
| for about 1500, but Roar is the attack that's going to bother you. It
|
| deals high amounts of damage and can inflict Silence. If you aren't
|
| wearing a White Cape accessory then you'll have to heal without magic. A |
| Salve-Maker or Rejuvenation set to Cure Silence is probably the best idea. |
| Fight through the damage, if you have an Abilink for Ninja and Swordmaster |
| you can use Kairai to direct the Behemoth at your Swordmaster and use
|
| Know Thine Enemy, or set it to attack the Ninja with Utsusemi. The dodge |
| will trigger Transcience for a counter and Turn Tables to increase your BP |
| making it a very strong combination at this point.
|
|____________________________________________________________________________|
After the battle you'll witness the Grandship rise out of the ocean, turns out
it's an airship! There are new Party Chats and Tutorial Quests at this point:
PARTY CHAT - Ain't That the Truth
The Ice of Eternia
[0547] Use Autopilot
When you are ready, fly towards Eternia to trigger a scene and enter Chapter 4
once you land.
__________________________________________________________
\/
.-----------|
Chapter 4: Black and White
|-----------.
|
/________________________________________________________\
|
|
[0405]
|
|
|
|
Chapter Breakdown
Sub Quests
|
|

|
|
[04051] Eternia, Land of Immortality [0613] The Vampire
|
|
[04052] Eternian Central Command
|
|
[04053] Everlast Tower
|
|
[04054] Temple of Earth
|
|
[04055] Holy Pillar
|
'------------------------------------------------------------------------------'
__________________________________________________________
\/
|
Eternia, Land of Immortality
|
/________________________________________________________\
[04051]
|||
|
Items | [ ] Arctic Wind (H)
[ ] Elixir (H)
|
|
| [ ] Rebuff Locket (H)
[ ] Ice Charm (H)
|
|
| [ ] Light Curtain (H)
|
|------------+-----------------------------------------------------------------|
|
Enemies |
Silver Wolf
4700 HP (Weak against Fire)
|
|
| Hybrid
6000 HP (Weak against Earth)
|
|
| Mandragora
4000 HP (Weak against Fire/Dark)
|
|
| Fungus
4700 HP (Weak against Fire)
|
|
| Teufel
4800 HP (Weak against Earth/Light)
|
|
| Lilith
4800 HP (Weak against Wind)
|
|
| Archdemon
4800 HP (Weak against Light)
|
|------------+-----------------------------------------------------------------|
| Party Chat | [ ] Three Passages to Central Command
|
|____________|_________________________________________________________________|

|||
|
MAGICS
|
TRADER
|
|======================================|=======================================|
| Esunaga
3200pg | Potion
20pg |
| Curada
3200pg | Hi-Potion
150pg |
| Aeroga
3200pg | X-Potion
1500pg |
| Firaga
3200pg | Phoenix Down
100pg |
| Blizzaga
3200pg | Ether
1000pg |
| Thundaga
3200pg | Turbo Ether
5000pg |
| Quicken
3200pg | Antidote
10pg |
| Stop
3200pg | Eye Drops
20pg |
| Quaga
3200pg | Echo Herbs
25pg |
|
| Wakeup Bell
50pg |
|
| Balsam
100pg |
|
| Remedy
500pg |
|
| Teleport Stone
100pg |
|______________________________________|_______________________________________|
||
|
ARMORY
|
|======================================|
| Flametongue
15000pg |
| War Axe
18000pg |
| Cross Spear
14000pg |
| Wizard's Rod
9000pg |
| Staff of Life
12000pg |
| Assassin Dagger
10000pg |
| Killer Bow
14800pg |
| Kotetsu
14500pg |
| Toxic Claws
9800pg |
| Adamant Shield
7500pg |
| Adamant Helm
4500pg |
| Circlet
4000pg |
| Adamant Hat
4200pg |
| Adamant Armor
15000pg |
| Gaia Gear
11000pg |
| Adamant Vest
10000pg |
| Adamant Gauntlets
3000pg |
| Adamant Bangle
2500pg |
| Barrier Shroud
10000pg |
| Rebuff Locket
8000pg |
|______________________________________|
A Hostile Area

The enemies in this region are a bit stronger than what you've been fighting.
Do your best to tackle weaknesses and end battles fast. You'll have to walk
around the mountain since the gate is shut, this forces you into a battle with
an Ice Golem.
________________________________________________________________________________
\
Ice Golem
/
||
| Weak: Fire
P. Atk: 265
P. Def: 53
Aim: 100
PG: 4000 |
| Max HP: 60000
M. Atk: 96
M. Def: 53
Evade: 22
EXP: 2000 |
|
INT: 43
MND: 53
SPD: 43
JP: 500 |
|
|
| Steal: Permacrystal
|
| Drop: Turbo Ether, Arctic Wind
|
||

| Ice Golem appears on the World Map and he's quite tough. Bringing your
|
| characters with Ice Charms will help you out against his attacks.
|
| Equipping one of your characters with the Iceflame Shield will assure you |
| he lives through his powerful attacks. Blizzard Blast is an all-attack
|
| that damages all your charaters from 1200 up to 1600 damage. Freezing
|
| Punch is a single unit attack that deals around 2000 which is a lot. His |
| normal attack deals around 700 which is tolerable.
|
|
|
| He's affected by Stop so take advantage of it using those Gold
|
| Hourglasses you've been getting. Using the character that has the Iceflame |
| Shield provoking the Ice Golem to attack him/her is beast -- like
|
| Performer's Catch Me skill and Pirate's Provoke. Imbue your weapons with |
| Fira via Spell Fencer and unleashing powerful attacks is the way to go.
|
|____________________________________________________________________________|
After the battle head up to Eternia. Watch the scene as you enter knowing a
little bit more of Edea. Speak to the Adventurer afterwards and he'll tell you
about AI Friends. First stop by the Magic Shop -- they finally have the -ga
Black Magic. White Magic is awesome as well as the Time Magic so make sure to
buy all of them.
The Armory has some powerful weapons and really good armor. If you've been
rebuilding Norende the weapons here are useless so max yourself out. The Item
Shop now sells Turbo Ethers and X-Potions selling for 1500pg and 5000pg
respectively. Check behind the shops going in from the right side to find a
hidden [ELIXIR]. Move to the east side of town to find a hidden [ARCTIC WIND]
behind the bulding.
Three passages to Command

Now go north into the Central Healing Tower. Go up the stairs to trigger a
scene with Edea's mother, Mahzer Lee.
PARTY CHAT - Three Passages to Central Command

Return to Mahzer's room inside the Central Healing Tower and examine the upper
right corner of the room next to the cauldron to find [REBUFF LOCKET]. Now leave
Eternia from the left side of the city and you'll be at the three passages you
were told about. Below is a description of each path:
East Passage

This is the easiest passage of the 3 being that there are only normal enemies
although its longer. There's an intersection in the path -- following it west
takes you to Central Command which is where we want to go but if you take it
east you arrive at the Gravemark Village where a scene triggers with an Old Man.
Make sure to check the lower right corner to find an [ICE CHARM] and the graves
right below the Old Man for a hidden [LIGHT CURTAIN]. You can also spend the
night so its a good spot to level up.
West Passage

The "medium difficulty" passage. It's a bit shorter than the East Passage but
has a boss at the end of it. Note that taking a left at the intersection takes
you to Vampire Castle which is locked at the moment.
________________________________________________________________________________
\
Dragon Zombie
/
||
| Weak: Fire/Light
P. Atk: 282
P. Def: 65
Aim: 99
PG: 0
|

| Max HP: 25000


M. Atk: 112
M. Def: 47
Evade: 26
EXP: 6000 |
|
INT: 47
MND: 41
SPD: 38
JP: 600 |
|
|
| Steal: Permacrystal
|
| Drop: Elixir, Dark Matter
|
||
| The Dragon Zombie protecting the West Passage is very easy. Equip your
|
| characters with Star Pendants to protect against Poison because his Poison |
| Breath can deal 800+ damage to all characters plus inflict Poison. Being |
| immune to Poison already makes this battle easier. His Bite attack deals |
| from 900 to 1200 damage to one character so heal up right after the
|
| attack. If you have a lv.9 Spell Fencer you can imbue your weapons with
|
| Firaga to deal massive damage, and more if you use powerful attacks. Being |
| undead, you can use Healing Magic against it to damage it instead of
|
| healing it. You can even toss an Elixir at it to deal 9999 damage.
|
|
|
| Note that after defeating it once it'll revive with its 25000 HP so you |
| have to kill it once more. Note that its possible to defeat it in one turn |
| with all characters using 4 BP or by tossing Phoenix Downs at it.
|
|____________________________________________________________________________|
Central Passage

Shortest passage. Only the boss, harder than the Dragon Zombie.
________________________________________________________________________________
\
Guardian
/
||
| Weak: Lightning
P. Atk: 282
P. Def: 48
Aim: 99
PG: 0
|
| Max HP: 90000
M. Atk: 95
M. Def: 47
Evade: 21
EXP: 6000 |
|
INT: 47
MND: 47
SPD: 38
JP: 600 |
|
|
| Steal: Permacrystal
|
| Drop: X-Potion
|
||
| In comparison to the Ice Golem and Dragon Zombie this really is a boss. |
| He has low defense, both magically and physically but has incredible
|
| P. Atk. His normal attack can deal around 900 damage to one character
|
| while Rocket Punch deals around 900 damage to all characters making this |
| attack deadly. Also the Eternian Forces lend it a hand attacking you for |
| 1500 damage to all. His Limiter Recission lowers his P. Def and raises
|
| his P. Atk. Make sure to equip items that have high P. Def so the
|
| pummeling you take is not that bad.
|
|
|
| Bring a full time healer whether its a White/Red Mage or a Salve-Maker
|
| and also bring a Performer to have him/her raise your party's P. Def and |
| lower the Guardian's P. Atk. You could try using a Swordmaster's Squeaky |
| Wheel to lower its BP and gain some turns to heal up. The Guardian is
|
| affected by Stop so you can use the Freelancer skill Prayer then cast this |
| ability to keep the Guardian frozen. While under the effects of Stop, the |
| Eternian Forces don't assist either so this a foolproof way to defeat this |
| tough boss.
|
|____________________________________________________________________________|
After clearing any passage simply proceed to the Eternian Central Command.
The optional enemies along the path will disappear shortly after, so if you want
to fight and defeat them do it now.
__________________________________________________________
\/
|
Eternian Central Command
|

/________________________________________________________\
[04052]
|||
|
Items | [ ] 3000 pg
[ ] X-Potion
|
|
| [ ] 5000 pg
[ ] Light Curtain
|
|
| [ ] Excalibur (H)
[ ] Light Charm
|
|
| [ ] X-Potion
[ ] Dragon Fang
|
|
| [ ] Zeus's Wrath
[ ] Bacchus's Wine
|
|
| [ ] Pantheon's Wrath
[ ] Lilith's Kiss
|
|
| [ ] Gold Hourglass
[ ] Turbo Ether
|
|
| [ ] Divine Fists
[ ] Assassin Dagger
|
|
| [ ] Holy Lance
[ ] Stardust
|
|
| [ ] Elixir
|
|------------+-----------------------------------------------------------------|
|
Enemies |
Silver Wolf
4700 HP (Weak against Fire)
|
|
| Archdemon
4800 HP (Weak against Light)
|
|
| Teufel
4800 HP (Weak against Earth/Light)
|
|
| Lilith
4800 HP (Weak against Wind)
|
|
| Duchy Mage Guard
4900 HP (Weak against Lightning)
|
|
| Duchy Guardsman
4900 HP (Weak against Lightning)
|
|
| Duchy Pike Guard
4900 HP (Weak against Lightning)
|
|------------+-----------------------------------------------------------------|
| Party Chat | [ ] Let's Hurry
|
|
| [ ] Four Birds in a Cage
|
|
| [ ] Glad You're Alright, Ringabel
|
|
| [ ] Glad You're Alright, Tiz
|
|____________|_________________________________________________________________|
Avenging a Death

As you arrive a scene takes place where Victor and Victoria attack. Chase
after them and save at the Adventurer before fighting them.
________________________________________________________________________________
\
Victoria
/
||
| Weak: Light
P. Atk: 245
P. Def: 49
Aim: 99
PG: 0
|
| Max HP: 70000
M. Atk: 123
M. Def: 49
Evade: 22
EXP: 3000 |
|
INT: 49
MND: 49
SPD: 40
JP: 500 |
|
|
| Steal: Poison Rod
|
_|____________________________________________________________________________|_
\
Victor
/
||
| Weak: Dark
P. Atk: 260
P. Def: 49
Aim: 99
PG: 0
|
| Max HP: 80000
M. Atk: 122
M. Def: 70
Evade: 32
EXP: 3000 |
|
INT: 49
MND: 70
SPD: 40
JP: 500 |
|
|
| Steal: Yggdrasil Staff
|
| Drop: Force Armlets, Amulet
|
||
| Before you start this fight make sure you have a Star Pendant on the
|
| entire team, it negates Victoria's Poison attack which normally does about |
| 1000 damage to the entire party and Poisons them, setting her up for her |
| ultimate attack Exterminate that deals heavy damage but only if the target |
| is poisoned. She also uses Corpse which inflicts Doom, killing a character |
| in 4 turns. Lastly, she uses Dark, a simple magic attack that can deal
|
| around 1500 damage but can also be reflected. Victor uses Fairy's Aid
|
| which Amps up all elements, but also uses 1 BP. Holy is the same as Dark |

| except it deals light damage. Victor will use Curada when either of them |
| gets low, it heals for around 2750.
|
|
|
| Focus on taking out Victoria first to get rid of all the annoying attacks |
| she as. As she gets low on health she'll begin to Brave and combo Dark
|
| or Poison then Exterminate, so you need to be careful. Have a dedicated
|
| healer, such as a White Mage with Singing, so you can keep HP up and boost |
| the party with M. DEF among other things. A Swordmaster is useful for
|
| countering all the magic attacks and a Salve-Maker can use Shadowflare to |
| deal huge damage to Victor once Victoria is taken out. Don't forget to
|
| steal from these bosses, they have some useful items!
|
|____________________________________________________________________________|
After the battle you'll receive the Arcanist and Spiritmaster asterisks.
You'll want to combine the Arcanist with Black Magic and the Spiritmaster with
White Magic to benefit immediately. Check out the Party Chat:
PARTY CHAT - Let's Hurry

Into the Dungeon

Everyone gets tossed into the dungeon except Edea. You take control of her
but there isn't much to do besides try to leave. A bunch of scenes take place
and you regain control of Edea in the dungeon, a Party Chat follows:
PARTY CHAT - Four Birds in a Cage

Go west and open the chest in the cell for [3000 pg] then free Ringabel. The
chest in the northwest corner has an [X-POTION]. Grab it and move to the south
end, opening the chest here for [5000 pg]. Free Tiz then continue east to find
Agns. Open the chest in the southeast corner for a [LIGHT CURTAIN] then head to
the stairs. Don't go up, instead walk into the bottom-right corner for a hidden
passage. It ends in a cell where you may claim [EXCALIBUR] from the chest.
PARTY CHAT - Glad You're Alright, Ringabel
Glad You're Alright, Tiz
Head up to Prison B1, progressing to the northwest corner where a chest holds
a [LIGHT CHARM]. Continue all the way east along the north path to a chest with
an [X-POTION]. Return to the northern path and take the 2nd to last hall south,
that being the one next to where you just went. This leads to a chest containing
a [DRAGON FANG]. Head back and take the middle path, the 2nd one leads to a
dead end. Follow this path around to a chest with a [ZEUS'S WRATH] inside then
continue south. Progress to the southeast corner and loot some [BACCHUS'S WINE]
from the chest then exit to the north.
Ascension

You end up back on 1F, so you'll want to save with the Adventurer. Enter the
northwest room and claim the [PANTHEON'S WRATH] from the chest. The exit here
takes you outside, but you need to press on so go back to the right. Use the
elevator to reach 47F and trigger a scene. Make your way to the center of this
floor then take the southeast path. The lower path leads to a [LILITH'S KISS]
while the northern chest holds a [GOLD HOURGLASS]. Head up the northwest passage
then east. Loot the chest for a [TURBO ETHER] then follow the path to the left
all the way around to the staircase.
Move to the center of 48F and take the southwest passage to a chest that holds

the [DIVINE FISTS]. Back out of center and go right along the path that takes
you to the south end. Loot the chest for an [ASSASSIN DAGGER] then move to the
north end. Exit at the northeast into Edea's Room to trigger a scene. You may
use the bed to rest which is perfect if you've been grinding a little bit.
Continue up to 49F, following the path around to the east side. Go north from
the west ring to some steps, they take you back to 48F and a chest containing a
[HOLY LANCE].
Return up the steps then follow the outer ring south. Open the chest for a
[STARDUST] then turn to the center. Pass the Adventurer and claim the [ELIXIR]
from the chest then save before moving to the elevator.
________________________________________________________________________________
\
Braev the Templar
/
||
| Weak: Dark
P. Atk: 300
P. Def: 49
Aim: 99
PG: 0
|
| Max HP: 35000
M. Atk: 98
M. Def: 49
Evade: 22
EXP: 2000 |
|
INT: 49
MND: 49
SPD: 40
JP: 200 |
|
|
| Steal: Claymore
|
| Drop: Elixir
|
||
| Braev will Default often to raise his BP, this makes Iniquity perfect
|
| against him pending you aren't Defaulting until you need to. Once he
|
| achieves 2 or 3 BP, Braev will Brave and use a combination of Radiant
|
| Blast, an attack that deals 1800+ Light Damage, Giant Slayer, a single
|
| target attack that deals about 1200 damage, and Heart Strike, an ability |
| that deals upwards of 2500 damage. You'll likely lose someone to this
|
| flurry of attacks so make you default before it occurs then simply Raise |
| and heal up. Once you down Braev he'll use Recover to return to full HP, |
| he'll do this twice.
|
|
|
| Stick to Dark attacks and use the Free Lunch + Amped Strike combination |
| if you have it do deal great damage. Targeting is also a great move to
|
| bypass the Default, as well as the Support Ability "Pierce Default." If
|
| you are having trouble then use a Salve-Maker to toss Shadowflares that
|
| deal 7500 damage each to Braev.
|
|____________________________________________________________________________|
After the battle you'll receive the Templar asterisk. A scene takes over and
then a Party Chat:
PARTY CHAT - Let's Press On

You can choose to continue onward with the plot, just know that an incredibly
valuable Sub-Scenario is now available:
[0613] The Vampire
__________________________________________________________
\/
|
Everlast Tower
|
/________________________________________________________\
[04053]
|||
|
Items | [ ] Turbo Ether
[ ] Ancient Bow
|
|
| [ ] Earth Drum
[ ] Turbo Ether
|
|
| [ ] Rune Blade (H)
[ ] X-Potion
|
|
| [ ] Elixir
[ ] Kiku-Ichimonji
|

|
| [ ] Dark Shield
[ ] Gold Hourglass
|
|
| [ ] Dragon Fang
|
|------------+-----------------------------------------------------------------|
|
Enemies |
Mailed Dragon
10000 HP (Weak against Lightning)
|
|
| Daedalus
10000 HP (Weak against Earth)
|
|
| Gastric Worm
10000 HP (Weak against Water)
|
|
| Earth Lantern
5200 HP (Weak against Wind)
|
|------------+-----------------------------------------------------------------|
|
Genomes | [ ] No. 017 Gastric Juices (Obtained from Gastric Worm)
|
|____________|_________________________________________________________________|
Lots of Stairs

Start by heading up to 2F. Enter the room to the south to find a [TURBO ETHER]
and then go down the stairs on the southeast side of the floor to find an
[ANCIENT BOW]. Return and go back down to 1F using the stairs at the northeast.
Go south to find an [EARTH DRUM] then follow the path all the way to the west
side ignoring the stairs to find yourself in a fork. Follow the path on the left
to find a [TURBO ETHER].
Return to the window you just passed on the north side of the room before the
stairs and go through it. This secret passage nets you a [RUNE BLADE]. Return to
2F and check the northwestern rooms for an [X-POTION]. Now go up to 3F using the
stairs on the west side of the room. Follow the path to the southeast corner to
find an [ELIXIR] in a chest. Return north and you'll find the blue chest of the
area. Go east and follow the upper path to return to 2F. Use the stairs on the
southeast corner to return to 3F and for a [KIKU-ICHIMONJI].
To the Temple of Earth

Return to the previous floor and back to 3F. Use the stairs on the southwest
corner to return to 2F. You'll find the Anchorite of Bolts here. Equip Thunder
Charms and equip Abate Lightning from the Summoner Job so you can outstand the
hit, likewise equip a Raikiri katana that you can steal from the Mailed Dragons
here to live through the vicious attack. After surviving it you'll get the Deus
Ex Machine Summon. Return to 3F and use the staircase in the center of the floor
to 4F.
Follow the path west all the way to find [DARK SHIELD]. Go now to the east
side to find [GOLD HOURGLASS]. Proceed to the southwest side of the room to find
[DRAGON FANG]. Return to the center of the floor and go down to 3F and follow
the path until you reach the Temple of Earth.
__________________________________________________________
\/
|
Temple of Earth
|
/________________________________________________________\
[04054]
|||
|
Items | [ ] Earth Charm
[ ] Earth Mallet
|
|
| [ ] Light Curtain
|
|------------+-----------------------------------------------------------------|
|
Enemies | Mailed Dragon
10000 HP (Weak against Lightning)
|
|
| Daedalus
10000 HP (Weak against Earth)
|
|
| Gastric Worm
10000 HP (Weak against Water)
|
|
| Earth Lantern
5200 HP (Weak against Wind)
|
|------------+-----------------------------------------------------------------|
|
Genomes | [ ] No. 017 Gastric Juices (Obtained from Gastric Worm)
|
|____________|_________________________________________________________________|

Head to the right and inspect the room to read up on some reports. Grab the
[EARTH CHARM] from the southeast chest then enter the next room -- inspect to
find more reports. Check the northeast chest for an [EARTH MALLET] then enter
the final room, inspecting the notes here. Take the southern hall to the final
chest in this area, it has a [LIGHT CURTAIN] inside. Set your Specials to deal
Light and Undead damage then save with the Adventurer before entering the Altar.
________________________________________________________________________________
\
Gigas Lich
/
||
| Weak: Light
P. Atk: 260
P. Def: 52
Aim: 98
PG: 0
|
| Max HP: 80000
M. Atk: 84
M. Def: 42
Evade: 12
EXP: 6000 |
|
INT: 42
MND: 42
SPD: 42
JP: 999 |
|
|
| Steal: Giant's Gloves, Giant Axe
|
| Drop: Giant Axe
|
||
| Gigas Lich may seem intimidating and it can surely dole out it's fair
|
| share of damage, but it has many flaws that allow you to defeat it. First, |
| Gigas Lich is immune to Poison and Silence but is affected by Dread and
|
| Sleep. It casts Fear to inflict Dread often and uses Negative Power to
|
| increase it's M. ATK and P. ATK up 10% each. Negative Power can be removed |
| with Dispel though, so be sure to use it. Periodically Gigas Lich will
|
| cast Quaga to deal about 1500 Earth damage to a single target, sometimes |
| using this on itself to heal as Gigas Lich absorbs Earth damage. Lastly, |
| Gigas Lich uses Slam to hit the entire party for about 1500 damage but
|
| that isn't much compared to what you've faced in the past.
|
|____________________________________________________________________________|
After the battle your support ability cost limit will increase by one. You'll
want to take care of any Sub-Scenarios you haven't completed because they'll
disappear once you head to the next area. Return to 1F of Everlast Tower and
exit at the right. Enter Grandship and fly to the southeast corner of the map
to find the Holy Pillar.
__________________________________________________________
\/
|
Holy Pillar
|
/________________________________________________________\
[04055]
After a quick scene you'll have to check out the deck and fight Alternis Dim.
Be sure to equip the Dark Shield and three Dark Charms on the other members so
you can minimize the damage you'll take in the battle.
________________________________________________________________________________
\
Alternis
/
||
| Weak: N/A
P. Atk: 312
P. Def: 52
Aim: 105
PG: 0
|
| Max HP: 100000
M. Atk: 104
M. Def: 52
Evade: 32
EXP: 6000 |
|
INT: 52
MND: 52
SPD: 42
JP: 999 |
|
|
| Steal: Masamune
|
| Drop: Dark Matter, Megalixir
|
||
| The Dark Knight Alternis Dim will use his HP to inflict Dark damage on
|
| a single target or the entire party. Dark Bane deals about 1800 damage to |
| a single target while Black Bane does 2000+ damage to the entire party,
|
| thus having Dark Resist/Immunity is important. His normal attack only does |

| about 1200 damage but later in the fight when his HP is down, Alternis Dim |
| uses Minus Strike, an attack that deals damage equal the amount of HP he |
| is missing, which usually means 9999.
|
|
|
| The upside to this fight is that Alternis is affected by Sleep, Poison, |
| and Dread so you can exploit Exterminate and prevent Alternis from using |
| Brave to combo attacks that might otherwise destroy the entire party. You |
| can't silence him so you have to deal with Dark Bane and Black Bane but
|
| with some Dark Resistance you should be fine. Don't miss out on stealing |
| the Masamune before the battle ends, it should be an upgrade.
|
|____________________________________________________________________________|
After the battle you'll collect the Dark Knight asterisk.
__________________________________________________________
\/
.-----------|
Chapter 5: Yesterday's Scenery
|-----------.
|
/________________________________________________________\
|
|
[0406]
|
|
|
|
Chapter Breakdown
Sub Quests
|
|

|
|
[04061] Caldisla
|
|
[04062] The Wind Crystal
|
|
[04063] The Water Crystal
|
|
[04064] The Fire Crystal
|
|
[04065] The Earth Crystal
|
'------------------------------------------------------------------------------'
Shops Aboard the Grandship

The shops on Grandship have some new items! Note that the magic listed is only
the new magic, Grandship sells all available magic now. You can also visit the
fox in the Tavern if you'd like to change names.
|||
|
MAGICS
|
TRADER
|
|======================================|=======================================|
| Curaga
6400pg | Potion
20pg |
| Arisa
6400pg | Hi-Potion
150pg |
| Holy
6400pg | Phoenix Down
100pg |
| Dark
6400pg | Ether
1000pg |
| Kill
6400pg | Antidote
10pg |
| Death
6400pg | Eye Drops
20pg |
| Graviga
6400pg | Echo Herbs
25pg |
| Reraise
6400pg | Wakeup Bell
50pg |
| Meteor
6400pg | Balsam
100pg |
|
| Remedy
500pg |
|
| Teleport Stone
100pg |
|______________________________________|_______________________________________|
||
|
ARMORY
|
|======================================|
| Viking Axe
4800pg |
| Heavy Axe
40000pg |
| Rod of Ice
3800pg |
| Iron Pole
3000pg |
| Aeolian Bow
3600pg |
| Osafune
3500pg |

| Viking Coat
3000pg |
| Hermes Sandals
5000pg |
| Artisan Gloves
2500pg |
| Earthing Rod
2000pg |
|______________________________________|
__________________________________________________________
\/
|
Caldisla
|
/________________________________________________________\
[04061]
|||
|
Enemies |
Kobold
2000 HP
|
|
| Kobold Archer
2000 HP
|
|
| Kobold Slasher
2000 HP (Weak against Lightning
|
|
| Specter
4500 HP (Weak against Fire/Light)
|
|------------+-----------------------------------------------------------------|
|
Genomes | [ ] No. 14 Withering Silence (Kobold)
|
|------------+-----------------------------------------------------------------|
| Party Chat | [ ] A Recent Genesis
|
|
| [ ] The Two Journals
|
|
| [ ] The Two of You
|
|
| [ ] Naval Attachment
|
|
| [ ] Ringabel's Sleep Talk
|
|
| [ ] Who Has Changed?
|
|
| [ ] Reminds Me of Someone
|
|____________|_________________________________________________________________|
|||
|
MAGICS
|
TRADER
|
|======================================|=======================================|
| Cure
200pg | Potion
20pg |
| Poisona
200pg | Phoenix Down
100pg |
| Blindna
200pg | Antidote
10pg |
| Fire
200pg | Eye Drops
20pg |
| Blizzard
200pg | Echo Herbs
25pg |
| Thunder
200pg | Teleport Stone
100pg |
|______________________________________|_______________________________________|
||
|
ARMORY
|
|======================================|
| Broadsword
70pg |
| Claymore
30000pg |
| Rod
60pg |
| Staff
10pg |
| Dagger
50pg |
| Buckler
50pg |
| Bronze Helm
40pg |
| Leather Cap
15pg |
| Pointy Hat
20pg |
| Leather Armor
120pg |
| Hempen Tunic
20pg |
| Kenpo Gi
100pg |
| Linen Cuirass
80pg |
| Bronze Gauntlets
40pg |
| Bronze Bangle
40pg |
|______________________________________|

All a Dream?

After some scenes you'll awaken in Caldisla with the party, but everything
seems to be as if you just started from the beginning. A new Tutorial Quest is
now available:
[0549] Check This World's Shops
Talk to Karl for a quick scene then visit the King. Head over to Norende
Ravine, it's all mapped out for you and the chests are empty if you've looted
them already. Head to the Great Chasm and Agnes rejoins the party, a Party Chat
follows:
PARTY CHAT - A Recent Genesis

Return to Caldisla and speak with Ringabel, then Edea. Another Party Chat
follows:
PARTY CHAT - The Two Journals
The Two of You
If you head back to the King now you'll get an additional scene. Return to the
Inn to trigger a scene then another Party Chat once you're on Grandship.
PARTY CHAT - Naval Attachment
Ringabel's Sleep Talk
Defeating the Eternian Sky Guard

While completely optional, it is a good idea to defeat the enemies of the


Eternian Sky Guard for some easy JP and items. Visit the Caldisla Lake to find
Barras and Holly.
________________________________________________________________________________
\
Barras
/
||
| Weak: N/A
P. Atk: 330
P. Def: 83
Aim: 106
PG: 0
|
| Max HP: 80000
M. Atk: 110
M. Def: 85
Evade: 12
EXP: 0
|
|
INT: 55
MND: 55
SPD: 44
JP: 999 |
|
|
| Steal: N/A
|
_|____________________________________________________________________________|_
\
Holly
/
||
| Weak: N/A
P. Atk: 275
P. Def: 55
Aim: 106
PG: 0
|
| Max HP: 60000
M. Atk: 155
M. Def: 180
Evade: 32
EXP: 0 |
|
INT: 55
MND: 80
SPD: 44
JP: 0
|
|
|
| Steal: Turbo Ether
|
| Drop: X-Potion, Turbo Ether
|
||
| Barras and Holly will use the same strategy as before. Barras will use
|
| Invigorate repeatedly to do a bunch of damage so just raise your P. DEF
|
| to counter it. They are both affected by Poison so you can use Exterminate |
| every turn to deal a ton of easy damage. Holly will heal and use Protect |
| to mitigate damage but with four party members this fight should end fast. |
|____________________________________________________________________________|

Defeating these two leads to a Party Chat:


PARTY CHAT - Who Has Changed?

Head on over to the Ruins of Centro Keep and turn left to find Ominas Crowe.
________________________________________________________________________________
\
Ominas
/
||
| Weak: N/A
P. Atk: 275
P. Def: 55
Aim: 106
PG: 0
|
| Max HP: 80000
M. Atk: 195
M. Def: 135
Evade: 32
EXP: 0
|
|
INT: 55
MND: 55
SPD: 44
JP: 999 |
|
|
| Steal: Wizard's Rod
|
| Drop: Turbo Ether, Ise-no-Kami
|
||
| Ominas is affected by Sleep and Poison so use these to create some big
|
| damage. He still casts Thunder, it hits for over 2000 so be sure to heal |
| up. His Fira hits everyone and deals significant damage to the entire
|
| party as well. Outside of that, Ominas may Brave now and again so be sure |
| heal up after the onslaught.
|
|____________________________________________________________________________|
With Ominas defeated head to Lontano Villa. Climb up to 3F and save with the
Adventurer before taking on Heinkel.
________________________________________________________________________________
\
Heinkel
/
||
| Weak: Lightning
P. Atk: 350
P. Def: 100
Aim: 106
PG: 0
|
| Max HP: 80000
M. Atk: 110
M. Def: 85
Evade: 32
EXP: 0
|
|
INT: 55
MND: 55
SPD: 44
JP: 999 |
|
|
| Steal: Iceflame Shield
|
| Drop: X-Potion
|
||
| Heinkel is accompanied by two Sky Archers. Like before, he will guard
|
| them so use Thundaga on the entire group to take them out. Heinkel is also |
| affected by Poison and Sleep, as usual an Arcanist is wonderful for doing |
| some rough damage in addition to these status effects.
|
|____________________________________________________________________________|
After the battle you'll receive a Party Chat, then you can head over towards
Ancheim:
PARTY CHAT - Reminds Me of Someone

__________________________________________________________
\/
|
The Wind Crystal
|
/________________________________________________________\
[04062]
|||
|
Enemies |
Orc Zombie
4000 HP (Weak against Fire/Light)
|
|
| Black Cait
4000 HP (Weak against Water/Light)
|
|
| Lux Lantern
3000 HP (Weak against Dark)
|
|
| Orc Lord
6000 HP (Weak against Fire)
|
|
| Shield Dragon
6000 HP (Weak against Lightning)
|

|
|
Evil Idol
5000 HP (Weak against Wind)
|
|
| Specter
4500 HP (Weak against Fire/Light)
|
|------------+-----------------------------------------------------------------|
|
Genomes | [ ] No. 22 Hellfire (Orthros)
|
|
| [ ] No. 23 Deep Freeze (Orthros)
|
|------------+-----------------------------------------------------------------|
| Party Chat | [ ] Inevitability
|
|____________|_________________________________________________________________|
|||
|
MAGICS
|
TRADER
|
|======================================|=======================================|
| Protect
400pg | Potion
20pg |
| Shell
400pg | Hi-Potion
150pg |
| Aero
400pg | Phoenix Down
100pg |
| Silence
400pg | Antidote
10pg |
| Poison
400pg | Eye Drops
20pg |
| Sleep
400pg | Echo Herd
25pg |
| Slow
200pg | Teleport Stone
100pg |
| Regen
200pg |
|
| Quake
200pg |
|
|______________________________________|_______________________________________|
||
|
ARMORY
|
|======================================|
| Long Sword
500pg |
| Poison Rod
20000pg |
| Mace
300pg |
| Oaken Pole
250pg |
| Kukri
350pg |
| Iron Knuckles
280pg |
| Round Shield
300pg |
| Iron Helm
200pg |
| Tricorne
150pg |
| Feather Hat
100pg |
| Iron Armor
500pg |
| Silk Robe
350pg |
| Bronze Breastplate
400pg |
| Gauntlets
100pg |
| Iron Bangle
75pg |
| Star Pendant
500pg |
| Silver Glasses
500pg |
|______________________________________|
Land of Sand and Time

Start off by visiting Harena Ruins. Descend to B2 and enter the Thieves' Den
to fight against The Jackal and Khint.
________________________________________________________________________________
\
Khint
/
||
| Weak: N/A
P. Atk: 350
P. Def: 83
Aim: 101
PG: 0
|
| Max HP: 80000
M. Atk: 210
M. Def: 115
Evade: 32
EXP: 0
|
|
INT: 90
MND: 55
SPD: 44
JP: 0
|
|
|
| Steal: N/A
|
_|____________________________________________________________________________|_

The Jackal
/
||
| Weak: N/A
P. Atk: 325
P. Def: 83
Aim: 101
PG: 0
|
| Max HP: 80000
M. Atk: 110
M. Def: 85
Evade: 32
EXP: 0 |
|
INT: 55
MND: 55
SPD: 55
JP: 999 |
|
|
| Steal: Thief's Knife
|
| Drop: Thief Gloves
|
||
| Khint will not be here if you defeat him and Khamer first, but if he is |
| then he'll leave after either he or The Jackal are at 50% health so tear |
| through the Jackal! They are both affected by Poison and Sleep, so if you |
| can Poison The Jackal and Sleep Khint so you can focus on doing a lot of |
| damage while not taking any. The Jackal steals Potions and Khint uses his |
| Sword Magic Silence often, be sure to cleanse it if it hits your healer. |
|____________________________________________________________________________|

With The Jackal defeated head to Ancheim and visit Mr. Profiteur during the
day.
________________________________________________________________________________
\
Khint
/
||
| Weak: N/A
P. Atk: 350
P. Def: 83
Aim: 101
PG: 0
|
| Max HP: 80000
M. Atk: 210
M. Def: 115
Evade: 32
EXP: 0
|
|
INT: 90
MND: 55
SPD: 44
JP: 0
|
|
|
| Steal: N/A
|
_|____________________________________________________________________________|_
\
Chairman Profiteur
/
||
| Weak: N/A
P. Atk: 315
P. Def: 83
Aim: 101
PG: 0
|
| Max HP: 80000
M. Atk: 110
M. Def: 95
Evade: 2
EXP: 0 |
|
INT: 55
MND: 55
SPD: 44
JP: 999 |
|
|
| Steal: N/A
|
| Drop: Gold Hourglass
|
||
| Khint will not be here if you defeat him and Khamer first, but if he is |
| then he'll leave after either he or Profiteur drops below 50% HP. Focus
|
| on Profiteur and watch out for Takeover, it deals 2000 damage and can be |
| combined with Brave. Like most early battles, both foes are susceptible to |
| Poison and are thus exploited via Exterminate which should deal quite a
|
| large amount of damage.
|
|____________________________________________________________________________|
Visit Ancheim at night and enter the Grand Mill Works. Head to 3F and use the
elevator to reach the Ancheim Palace and a battle with Khamer.
________________________________________________________________________________
\
Khint
/
||
| Weak: N/A
P. Atk: 350
P. Def: 83
Aim: 101
PG: 0
|
| Max HP: 80000
M. Atk: 210
M. Def: 115
Evade: 32
EXP: 0
|
|
INT: 90
MND: 55
SPD: 44
JP: 0
|
|
|
| Steal: Rune Blade
|
_|____________________________________________________________________________|_
\
Khamer
/
||

| Weak: N/A
P. Atk: 310
P. Def: 55
Aim: 101
PG: 0
|
| Max HP: 60000
M. Atk: 195
M. Def: 115
Evade: 22
EXP: 0 |
|
INT: 55
MND: 55
SPD: 44
JP: 999 |
|
|
| Steal: N/A
|
| Drop: Turbo Ether, Gold Hourglass
|
||
| Khint doesn't flee from this battle so focus on him. Khamer uses Quara, |
| Veilga, and Stop so be sure to cure Stop. Do your best to avoid being hit |
| with Silence from Khint and Poison both of these foes so you can use the |
| Arcanist skill Exterminate. You may want to set your healers Special Move |
| to Cure Silence in case you are silenced, then you get a free action with |
| the ability to cast again.
|
|____________________________________________________________________________|
Into the Temple of Wind

With all of the Sub-Scenarios taken care of, head over to the Temple of Wind!
There are a few new enemies but that's it. Head to the Altar to square off with
Orthros again, be sure to have a Vampire in the party to pick up the Genome.
________________________________________________________________________________
\
Orthros
/
||
| Weak: Fire
P. Atk: 250
P. Def: 55
Aim: 95
PG: 0
|
| Max HP: 50000
M. Atk: 110
M. Def: 115
Evade: 12
EXP: 0
|
|
INT: 55
MND: 55
SPD: 40
JP: 0
|
|
|
| Steal: Bomb Arm, Bomb Fragment
|
_|____________________________________________________________________________|_
\
Orthros
/
||
| Weak: Water
P. Atk: 250
P. Def: 55
Aim: 95
PG: 0
|
| Max HP: 50000
M. Atk: 110
M. Def: 115
Evade: 12
EXP: 12000 |
|
INT: 55
MND: 55
SPD: 40
JP: 999
|
|
|
| Steal: Arctic Wind, Antarctic Wind
|
| Drop: Bomb Arm, Arctic Wind
|
||
| You can learn Hellfire and Deep Freeze from Orthros this fight. With an |
| Iceflame Shield equipped you should take minimal damage, be sure to do so. |
| Orthos can be put to Sleep so you should put one down then defeat the
|
| other for best results. With one asleep you also avoid being hit with the |
| powerful Blazzard attack, it's definitely a win-win.
|
|____________________________________________________________________________|
Awaken the Crystal?

You have a choice now. During the awakening of the Crystals you can actually
break one by "overcharging" it; that is, going further than Airy tells you to.
This will automatically take you to the final chapter. The final chapter is a
bit more difficult than what you are doing now so hold off until a little later
unless you've been grinding a whole bunch. A Party Chat follows once the Wind
Crystal has been awakened:
PARTY CHAT - Inevitability

__________________________________________________________
\/
|
The Water Crystal
|

/________________________________________________________\
[04063]
|||
|
Enemies |
Rukh
7000 HP (Weak against Wind)
|
|
| Rafflesia
5000 HP (Weak against Fire/Dark)
|
|
| Ghost Fungus
5000 HP (Weak against Fire)
|
|
| Hamadryad
6000 HP (Weak against Fire/Dark)
|
|
| Zwart
5500 HP (Weak against Fire)
|
|
| Griffabularis
5500 HP (Weak against Water)
|
|
| Zauberer
5500 HP (Weak against Earth)
|
|
| Orc Zombie
4000 HP (Weak against Fire/Light)
|
|
| Black Cait
4000 HP (Weak against Water/Light)
|
|
| Specter
4500 HP (Weak against Fire/Light)
|
|
| Lux Lantern
3000 HP (Weak against Dark)
|
| Florem Sea | Marine Devil
4500 HP (Weak against Lightning)
|
| Florem Sea | Hell Viper
5000 HP (Weak against Water/Earth)
|
| Florem Sea | Candiru
7000 HP (Weak against Lightning)
|
| Florem Sea | Megalodon
6000 HP (Weak against Lightning)
|
|------------+-----------------------------------------------------------------|
|
Genomes | [ ] No. 02 Spray (Marine Devil)
|
|
| [ ] No. 06 Tornado (Rukh)
|
|
| [ ] No. 10 Blaster (Zwart)
|
|
| [ ] No. 24 Aqua Regia (Rusalka)
|
|------------+-----------------------------------------------------------------|
| Party Chat | [ ] Agnes vs. Edea
|
|
| [ ] Ringabel's Tears
|
|____________|_________________________________________________________________|
Shops at Florem

|||
|
MAGICS
|
TRADER
|
|======================================|=======================================|
| Cura
800pg | Potion
20pg |
| Raise
800pg | Hi-Potion
150pg |
| Esuna
800pg | Phoenix Down
100pg |
| Fira
800pg | Ether
1000pg |
| Blizzara
800pg | Antidote
10pg |
| Thundara
800pg | Eye Drops
20pg |
| Haste
400pg | Echo Herbs
25pg |
| Teleport
400pg | Wakeup Bell
50pg |
| Quara
400pg | Balsam
100pg |
|
| Remedy
500pg |
|
| Teleport Stone
100pg |
|______________________________________|_______________________________________|
||
|
ARMORY
|
|======================================|
| Scimitar
2000pg |
| Valkyrie Halberd
1850pg |
| Rod of Fire
1500pg |
| Jade Crosier
1200pg |
| Frenzy Dagger
1200pg |
| Composite Bow
1950pg |
| Elven Bow
21000pg |
| Cross Shield
1000pg |
| Yggdrasil Helm
700pg |
| Laurel Wreath
650pg |

| Acorn Hat
600pg |
| Yggdrasil Armor
2000pg |
| Floral Robe
1500pg |
| Mirage Vest
1600pg |
| Earthing Rod
2000pg |
| Piece Ring
2000pg |
|______________________________________|
The Fox Shops

|||
|
MAGICS
|
TRADER
|
|======================================|=======================================|
| Cure
200pg | Potion
20pg |
| Poisona
200pg | Hi-Potion
150pg |
| Blindna
200pg | Phoenix Down
100pg |
| Fire
200pg | Ether
1000pg |
| Blizzard
200pg | Antidote
10pg |
| Thunder
200pg | Eye Drops
20pg |
|
| Echo Herbs
25pg |
|
| Wakeup Bell
50pg |
|
| Teleport Stone
100pg |
|______________________________________|_______________________________________|
||
|
ARMORY
|
|======================================|
| Mythril Sword
1000pg |
| Mythril Axe
1200pg |
| Mythril Spear
900pg |
| Mythril Rod
750pg |
| Mythril Staff
600pg |
| Yggdrasil Staff
230000pg |
| Mythril Dagger
700pg |
| Mythril Bow
850pg |
| Mythril Knuckles
500pg |
| Mythril Shield
600pg |
| Mythril Helm
400pg |
| Cat-Ear Hood
222pg |
| Tiger Mask
250pg |
| Mythril Armor
1000pg |
| Tabby Suit
700pg |
| Mythril Plate
850pg |
| Mythril Gloves
200pg |
| Mythril Bangle
150pg |
| Mage Shell
300pg |
| White Cape
1000pg |
| Clothespin
100pg |
|______________________________________|
Return to Florem

Visit the Matriarch for a quick scene then visit Fiore DeRosa.
________________________________________________________________________________
\
DeRosa
/
||
| Weak: N/A
P. Atk: 330
P. Def: 80
Aim: 101
PG: 0
|
| Max HP: 80000
M. Atk: 175
M. Def: 140
Evade: 32
EXP: 0
|

|
INT: 55
MND: 60
SPD: 44
JP: 999 |
|
|
| Steal: Hermes Sandals
|
| Drop: N/A
|
||
| DeRosa has Revenge so be sure to deal attacks that hit hard, you should |
| be able to hit the damage limit by now with the right combinations so a
|
| few good whacks from your best attacks should do the trick. A Swordmaster |
| with "Before Swine" is fantastic since DeRosa casts Thundara so often, the |
| free counter is just what you need in this battle. DeRosa guards against |
| Poison but can be put to Sleep so you can use that to your advantage.
|
|____________________________________________________________________________|
After the battle you unlock the [BRAVO BIKINI] for Edea. Leave Florem and head
to the Florem Gardens to fight Mephilia.
________________________________________________________________________________
\
Mephilia
/
||
| Weak: N/A
P. Atk: 275
P. Def: 55
Aim: 101
PG: 0
|
| Max HP: 60000
M. Atk: 185
M. Def: 135
Evade: 32
EXP: 0
|
|
INT: 55
MND: 55
SPD: 44
JP: 999 |
|
|
| Steal: Fairy Wing
|
| Drop: Turbo Ether
|
||
| At the start of the battle Mephilia will summon a Legion Impaler and a
|
| Legion Archer. She is weak to Poison so you'll be able to use Exterminate |
| once again. Mephilia still summons Girtablublu every three rounds so be
|
| sure to Default and heal after the attack. Otherwise, Mephilia is pretty |
| simple this time around.
|
|____________________________________________________________________________|
With Mephilia defeated head to the east of Florem to fight Artemia.
________________________________________________________________________________
\
Artemia
/
||
| Weak: Fire
P. Atk: 330
P. Def: 83
Aim: 101
PG: 0
|
| Max HP: 80000
M. Atk: 110
M. Def: 85
Evade: 32
EXP: 0
|
|
INT: 55
MND: 55
SPD: 44
JP: 999 |
|
|
| Steal: N/A
|
| Drop: Artisan Gloves
|
||
| Artemia is accompanied by a Legion Impaler and Legion Mage so take them |
| out first. Since Artemia is weak against Fire you'll want to capitalize on |
| this with Firaga or Fire-based weapons. Multiburst can be pretty painful |
| so heal up afterwards. She is affected by Poison and Sleep as are the
|
| Legion members so Sleep then Twilight isn't a bad idea to quickly get rid |
| of them then use the Exterminate strategy.
|
|____________________________________________________________________________|
You'll be taken back to Florem after the battle and a Party Chat follows:
PARTY CHAT - Agnes vs. Edea

With that taken care of, head to Witherwood and fight Einheria. You get a
different scene depending on Braev's status, defeated or not.

________________________________________________________________________________
\
Einheria
/
||
| Weak: N/A
P. Atk: 360
P. Def: 90
Aim: 101
PG: 0
|
| Max HP: 80000
M. Atk: 110
M. Def: 105
Evade: 32
EXP: 0
|
|
INT: 55
MND: 55
SPD: 44
JP: 999 |
|
|
| Steal: Holy Lance
|
| Drop: Power Bracers
|
||
| Einheria uses Crescent Moon and Jump throughout the fight and they can
|
| deal quite a bit of damage. Default until she uses one of these attacks
|
| then counter while she has negative BP. Einheria is susceptible to Poison |
| so you can use that to your advantage. There isn't much more to this fight |
| since you have new Jobs to make it much easier.
|
|____________________________________________________________________________|
With all this said and done head over to the Temple of Water. Save with the
Adventurer before tackling the boss. Be sure to have a Vampire in the party to
pick up the Genome Aqua Regia.
NOTE - You can find three new enemies at the Twilight Ruins, they don't
appear anywhere else.
________________________________________________________________________________
\
Rusalka
/
||
| Weak: Lightning
P. Atk: 275
P. Def: 83
Aim: 101
PG: 0
|
| Max HP: 60000
M. Atk: 110
M. Def: 115
Evade: 12
EXP: 12000 |
|
INT: 55
MND: 55
SPD: 44
JP: 999
|
|
|
| Steal: Arctic Wind
|
| Drop: Turbo Ether
|
||
| Rusalka will be pretty much the same as before. He still has his attacks |
| Aqua Regia (which is a Vampire Genome), Seep/Dark Flow and his clones.
|
| Bring your characters with some Water Charms equipped and/or keep your
|
| M. Def high via Performer. He still has his weakness to Lightning so a
|
| Spell Fencer with Thundaga and a high-attack job will deal incredible
|
| damage.
|
|
|
| Also take note that he's both susceptible to Poison and Sleep so
|
| Exterminate is the way to go.
|
|____________________________________________________________________________|
Remember that you can overcharge the Crystal to head to the last chapter.
Nevertheless it is time to repair the Vestal Garb so leave the Temple.
Fixing the Vestal Garb

Head over to Yulyana Forest and speak to Sage to trigger a really interesting
scene. Head over to the Vestment Cave to the southwest. Go to B3 and speak to
Sage Yulyana. If you did The Vampire sub-scenario this scene will be somewhat
familiar.
PARTY CHAT - Ringabel's Tears

__________________________________________________________
\/
|
The Fire Crystal
|

/________________________________________________________\
[04064]
|||
|
Enemies |
Samurai Zombie
6000 HP (Weak against Fire/Light)
|
|
| Skull Hunter
4500 HP (Weak against Fire/Light)
|
|
| Skull Knight
6000 HP (Weak against Fire/Light)
|
|
| Skull Lancer
5500 HP (Weak against Fire/Light)
|
|
| Gobbler
6000 HP (Weak against Lightning)
|
|
| Red Helm
7000 HP (Weak against Earth)
|
|
| Flame Moth
6000 HP (Weak against Wind)
|
|------------+-----------------------------------------------------------------|
|
Genomes | [ ] No. 05 Firestorm (Flame Moth)
|
|
| [ ] No. 13 Bone Crush (Skull Lancer)
|
|
| [ ] No. 25 Energy Burst (Chaugmar)
|
|------------+-----------------------------------------------------------------|
| Party Chat | [ ] Tiz's Dream
|
|
| [ ] Straight-Laced Agnes
|
|
| [ ] Shopping in Hartschild
|
|
| [ ] Unfathomable
|
|____________|_________________________________________________________________|
Shops of Grandship

|||
|
MAGICS
|
TRADER
|
|======================================|=======================================|
| Cura
800pg | Potion
20pg |
| Raise
800pg | Hi-Potion
150pg |
| Esuna
800pg | Phoenix Down
100pg |
| Fira
800pg | Ether
1000pg |
| Blizzara
800pg | Antidote
10pg |
| Thundara
800pg | Eye Drops
20pg |
| Haste
400pg | Echo Herbs
25pg |
| Teleport
400pg | Wakeup Bell
50pg |
| Quara
400pg | Balsam
100pg |
|
| Remedy
500pg |
|
| Teleport Stone
100pg |
|______________________________________|_______________________________________|
||
|
ARMORY
|
|======================================|
| Viking Axe
4800 pg |
| Rod of Ice
3800 pg |
| Iron Pole
3000 pg |
| Aeolian Bow
3600 pg |
| Osafune
3500 pg |
| Masamune
27000 pg |
| Viking Coat
3000 pg |
| Hermes Sandals
5000 pg |
| Artisan Gloves
2500 pg |
| Earthing Rod
2000 pg |
|______________________________________|
Hartschild Shops

|||
|
MAGICS
|
TRADER
|
|======================================|=======================================|

| Reflect
1600pg | Potion
20pg |
| Dispel
1600pg | Hi-Potion
150pg |
| Aerora
1600pg | Phoenix Down
100pg |
| Gravity
800pg | Ether
1000pg |
| Veil
800pg | Antidote
10pg |
| Slowga
800pg | Eye Drops
20pg |
|
| Echo Herbs
25pg |
|
| Wakeup Bell
50pg |
|
| Balsam
100pg |
|
| Remedy
500pg |
|
| Teleport Stone
100pg |
|______________________________________|_______________________________________|
||
|
ARMORY
|
|======================================|
| Defender
5000 pg |
| Halberd
4500 pg |
| Main-Gauche
3500 pg |
| Gladius
24000 pg |
| Large Shield
2500 pg |
| Orichalcum Helm
1500 pg |
| Holy Miter
1000 pg |
| Black Cowl
1200 pg |
| Orichalcum Mail
5000 pg |
| White Robe
4000 pg |
| Force Armlets
2500 pg |
| Flame Charm
3000 pg |
| Ice Charm
3000 pg |
| Thunder Charm
3000 pg |
| Wind Charm
3000 pg |
| Earth Charm
3000 pg |
| Light Charm
3000 pg |
| Dark Charm
3000 pg |
|______________________________________|
Starkfort Shops

|||
|
MAGICS
|
TRADER
|
|======================================|=======================================|
| Drain
1600pg | Potion
20pg |
| Aspir
1600pg | Hi-Potion
150pg |
| Fear
1600pg | Phoenix Down
100pg |
| Hastega
1600pg | Ether
1000pg |
| Veilga
1600pg | Antidote
10pg |
| Comet
1600pg | Eye Drops
20pg |
|
| Echo Herbs
25pg |
|
| Wakeup Bell
50pg |
|
| Balsam
100pg |
|
| Remedy
500pg |
|
| Teleport Stone
100pg |
|______________________________________|_______________________________________|
||
|
ARMORY
|
|======================================|
| Zweihander
7500 pg |
| Crimson Spear
27000 pg |
| Battle Mace
4800 pg |

| Orichal Dagger
5000 pg |
| Hammer Knuckles
4200 pg |
| Spiked Shield
3700 pg |
| Mage's Hat
1500 pg |
| Headband
1800 pg |
| Black Robe
6000 pg |
| Power Sash
2400 pg |
| Giant's Gloves
1500 pg |
| Power Bracers
4000 pg |
| Amulet
4000 pg |
|______________________________________|
Shieldbearers and Swordbearers

Start by going to the House by the Sea to hear about Barbarossa's ship, the
SS Funk Francesca.
________________________________________________________________________________
\
Barbarossa
/
||
| Weak: Lightning
P. Atk: 390
P. Def: 100
Aim: 96
PG: 0
|
| Max HP: 90000
M. Atk: 110
M. Def: 95
Evade: 22
EXP: 0
|
|
INT: 55
MND: 55
SPD: 44
JP: 999 |
|
|
| Steal: Heavy Axe
|
| Drop: Bacchus's Wine
|
||
| Barbarossa can shell out some damage pretty quickly with Double Damage
|
| and Shell Split. The latter will reduce your P. DEF and the former does
|
| just that, double damage -- about 2500 or so. Barbarossa usually uses
|
| these in conjunction with Brave so Default the turn prior then let him
|
| have it afterwards. Thundaga is great as is Sword Magic Thundaga coupled |
| with a good multi-hit Job like the Ranger or Ninja. As you whittle away
|
| his life, Barbarossa will incorporate Defang into the mix to lower your
|
| P. ATK. For awhile, this Pirate may lay off his pattern of Braving every |
| other turn and in exchange will eventually Brave two or three times to
|
| take out some of your party. Stand strong and revive if you need to, just |
| remember that Barbarossa is susceptible to Sleep and Poison.
|
|____________________________________________________________________________|
If you have Susano-o then Ringabel will jab at Barbarossa, a Party Chat will
follow:
PARTY CHAT - Tiz's Dream

Now head over to Eisen Bridge to trigger a scene with Commander Goodman.
Afterwards speak with him again and choose to "Let's take care of that."
________________________________________________________________________________
\
Praline
/
||
| Weak: N/A
P. Atk: 300
P. Def: 83
Aim: 101
PG: 0
|
| Max HP: 80000
M. Atk: 110
M. Def: 95
Evade: 22
EXP: 12000 |
|
INT: 55
MND: 55
SPD: 44
JP: 999
|
|
|
| Steal: Star Pendant
|
| Drop: Star Corslet, Stardust
|
||
| Praline is back and annoying as ever. She comes accompanied once again by |
| a Black Blade and a Black Axefighter. Knowing their weakness, Lightning, |
| should be the first targets. Since she'll be calling for more backup its |

| advisable to use a Gold Hourglass to stop the Black Blade/Axefighter and |


| just focus on Praline. By herself she won't deal that much damage -- ~1200 |
| per hit is not bad. Note that she's susceptible to both Sleep and Poison |
| so take that to your advantage, but she Guards against Light.
|
|
|
| Another tactic is to put the Black Blade/Axefighter to sleep and use
|
| Twilight. Overall a really easy fight. The main source of damage here are |
| the Black Blade/Axefighter so deal with them first.
|
|____________________________________________________________________________|
After the battle there is a Party Chat:
PARTY CHAT - Straight-Laced Agnes

With Praline down time to head up to Starkfort following the path on the left
to find Qada.
________________________________________________________________________________
\
Qada
/
||
| Weak: N/A
P. Atk: 320
P. Def: 83
Aim: 101
PG: 0
|
| Max HP: 60000
M. Atk: 110
M. Def: 85
Evade: 22
EXP: 0
|
|
INT: 55
MND: 55
SPD: 44
JP: 999 |
|
|
| Steal: Dragon Fang
|
| Drop: Dragon Fang
|
||
| Like the previous fight, Qada always starts the battle using Water of
|
| Life, a regen ability that heals 1800 HP every turn. Cast Dispel on Qada |
| to remove this. He has the same attacks as before -- Poison Hi-Potion
|
| still damages you for 1000 damage plus Poisons one of your characters.
|
| This isn't as bad as it used to be and you can also come with Star
|
| Pendants to keep Poison away and just take the damage.
|
|
|
| His Dark Breath on the other hand deals deals damage in the form of the |
| user's missing HP, which is usually 9999 and results in a KO. Use a White |
| Mage's Arise to bring back the character with full health or mix a Potion |
| with a Phoenix Down to revive a character with 5000 HP. Also he's immune |
| to Poison but susceptible to Sleep so put him to sleep if in a bind and
|
| heal up.
|
|____________________________________________________________________________|
Now you can go up the middle path to fight Swordmaster Kamiizumi.
NOTE - You can get additional scenes with Kamiizumi if you defeat Braev,
talk to Mahzer, and the Gossipmonger before fighting him.
________________________________________________________________________________
\
Kamiizumi
/
||
| Weak: N/A
P. Atk: 400
P. Def: 100
Aim: 101
PG: 0
|
| Max HP: 80000
M. Atk: 110
M. Def: 115
Evade: 22
EXP: 0
|
|
INT: 55
MND: 55
SPD: 44
JP: 999 |
|
|
| Steal: Rebuff Locket, Kiku-Ichimonji
|
| Drop: Masamune
|
||
| Same old Kamiizumi. He still uses Before Swine and Nothing Ventured,
|
| which counter magic and physical attacks respectively. You can go around |
| this by using Poison/Extermination. You can also make him weak against a |

| certain element so you can exploit it.


|
|
|
| A good combo is using a Dark Knight equipping the Drain Attack Up and
|
| Gloom Support Abilities (Vampire and Dark Knight respectively), using
|
| Sword Magic Drain and using the Rage command. This attacks 5 times using |
| Dark Bane while keeping your Dark Knight healed. Each attack deals
|
| 8000~9999 damage, so that's around 50,000 in one turn, or around 100,000 |
| if you use it twice.
|
|____________________________________________________________________________|
Head over to Hartschild once you're done with the bosses above and head to the
Goodman Residence. After a scene there's a Party Chat:
PARTY CHAT - Shopping in Hartschild

Leave and go back in for the fight against Kikyo.


________________________________________________________________________________
\
Kikyo
/
||
| Weak: N/A
P. Atk: 330
P. Def: 70
Aim: 101
PG: 0
|
| Max HP: 80000
M. Atk: 110
M. Def: 95
Evade: 64
EXP: 0
|
|
INT: 55
MND: 55
SPD: 80
JP: 999 |
|
|
| Steal: N/A
|
| Drop: Kunai
|
||
| Same old Kikyo but a lot stronger. Her Shippujinrai deals about 2250
|
| damage per use. She also is susceptible to both Sleep and Poison, so use |
| Exterminate to deal with her. This way you don't have to deal with her
|
| Utsusemi and being countered. You can also toss Shadowflares to deal with |
| her quickly.
|
|____________________________________________________________________________|
This is the last of the sub-scenarios so head over to the Mythril Mines, go
through it and head to the Temple of Fire. Heal up, save your game at the
Adventurer and prepare for Chaugmar.
NOTE - At the entrance of Underflow there's a shortcut to the Temple of
Fire. Proceed through the path to the left from the entrance -which was previously blocked by a boulder.
________________________________________________________________________________
\
Chaugmar
/
||
| Weak: Lightning
P. Atk: 320
P. Def: 83
Aim: 101
PG: 0
|
| Max HP: 70000
M. Atk: 310
M. Def: 115
Evade: 12
EXP: 12000 |
|
INT: 55
MND: 55
SPD: 44
JP: 999
|
|
|
| Steal: Bomb Arm
|
| Drop: Reflect Ring
|
||
| Chaugmar again. This time he's easier than before now that we have more |
| jobs and more experience. He still has his shield up which you have to
|
| wait it out. He still has Heart Suck that steals 2 BP, Blood Suck drains |
| around ~2000 HP and Soul Suck drains ~50 MP. Default as much as possible |
| to build up BP and make sure to Poison him. You can deal massive damage
|
| via Extermination even with his shield up so that's a plus. His Energy
|
| Burst, which comes after dropping his shield deals around 3000 damage to |
| the entire party, so make sure you raise your Defenses and heal up
|
| afterwards.
|
|
|

| Make good use of his Lightning weakness using Sword Magic Thundaga,
|
| Thundaga by itself and Poison/Exterminate. If you are still having trouble |
| then try having Salve-Makers mix Fulmen Shards together to deal huge
|
| damage with Pantheon's Wrath repeatedly.
|
|____________________________________________________________________________|
PARTY CHAT - Unfathomable

__________________________________________________________
\/
|
The Earth Crystal
|
/________________________________________________________\
[04065]
|||
|
Enemies |
Frosti
4500 HP (Weak against Fire/Dark/Wind)
|
|
| Ice Golem
15000 HP (Weak against Fire)
|
|
| Ice D'gon
6000 HP (Weak against Fire)
|
|
| Guzzler
9999 HP (Weak against Lightning)
|
|
| Specter
4500 HP (Weak against Fire/Light)
|
|
| Samurai Zombie
6000 HP (Weak against Fire/Light)
|
|
| Kaiser Cobra
6000 HP (Weak against Water/Earth)
|
|
| Megascolides
11000 HP (Weak against Water)
|
|
| Black Pudding
4500 HP (Weak against Light)
|
|------------+-----------------------------------------------------------------|
|
Genomes | [ ] No. 07 Blizzard Blast (Ice Golem)
|
|
| [ ] No. 18 Rock Storm (Megascolides)
|
|
| [ ] No. 19 Toxic Whirl (Kaiser Cobra)
|
|------------+-----------------------------------------------------------------|
| Party Chat | [ ] A Special Order
|
|____________|_________________________________________________________________|
Shops of Eternia

|||
|
MAGICS
|
TRADER
|
|======================================|=======================================|
| Esunaga
3200pg | Potion
20pg |
| Curada
3200pg | Hi-Potion
150pg |
| Aeroga
3200pg | X-Potion
1500pg |
| Firaga
3200pg | Phoenix Down
100pg |
| Blizzaga
3200pg | Ether
1000pg |
| Thundaga
3200pg | Turbo Ether
5000pg |
| Quicken
3200pg | Antidote
10pg |
| Stop
3200pg | Eye Drops
20pg |
| Quaga
3200pg | Echo Herbs
25pg |
|
| Wakeup Bell
50pg |
|
| Balsam
100pg |
|
| Remedy
500pg |
|
| Teleport Stone
100pg |
|______________________________________|_______________________________________|
||
|
ARMORY
|
|======================================|
| Flametongue
15000pg |
| War Axe
18000pg |
| Cross Spear
14000pg |
| Wizard's Rod
9000pg |
| Staff of Life
12000pg |

| Assassin Dagger
10000pg |
| Killer Bow
14800pg |
| Kotetsu
14500pg |
| Toxic Claws
9800pg |
| Divine Fists
18000pg |
| Adamant Shield
7500pg |
| Adamant Helm
4500pg |
| Circlet
4000pg |
| Adamant Hat
4200pg |
| Adamant Armor
15000pg |
| Gaia Gear
11000pg |
| Adamant Vest
10000pg |
| Adamant Gauntlets
3000pg |
| Adamant Bangle
2500pg |
| Barrier Shroud
10000pg |
| Rebuff Locket
8000pg |
| Courage Ring
10000pg |
|______________________________________|
Earth Crystal

Start by heading over to Eternia and enter the Central Healing Tower. Speak to
Mahzer Lee and after the scene speak to her again for another little scene. Now
leave the tower and head to the right side of town to find the Gossipmonger.
PARTY CHAT - A Special Order

Return to Mahzer and Edea just can't seem to ask her about Braev and Kamiizumi
right now. Time to leave and head to Eternian Central Command to fight Victor
and Victoria.
NOTE - There are various scenes you'll get if you talk to Mahzer before
the Gossipmonger and after, but before defeating Kamiizumi.
________________________________________________________________________________
\
Victoria
/
||
| Weak: Light
P. Atk: 275
P. Def: 55
Aim: 101
PG: 0
|
| Max HP: 70000
M. Atk: 175
M. Def: 145
Evade: 22
EXP: 0
|
|
INT: 55
MND: 55
SPD: 44
JP: 0
|
|
|
| Steal: Poison Rod
|
_|____________________________________________________________________________|_
\
Victor
/
||
| Weak: Dark
P. Atk: 275
P. Def: 55
Aim: 101
PG: 0
|
| Max HP: 80000
M. Atk: 155
M. Def: 175
Evade: 22
EXP: 0
|
|
INT: 55
MND: 55
SPD: 44
JP: 999 |
|
|
| Steal: Yggdrasil Staff
|
| Drop: Force Armlets, Amulet
|
||
| These two have the same amount of health as last time but have higher
|
| stats. That's not much of a big deal. Like last time equip a Star Pendant |
| on every character so you can negate Victoria's Exterminate. Her Corpse
|
| ability is as annoying as ever, killing a character in 4 turns. They also |
| have Dark and Holy so make sure to raise your M. Def via Performer to
|
| ensure minimal damage.
|
|
|
| A good combo is using a Dark Knight equipping the Drain Attack Up and
|

| Gloom Support Abilities (Vampire and Dark Knight respectively), using


|
| Sword Magic Drain and using the Rage command. This attacks 5 times using |
| Dark Bane while keeping your Dark Knight healed. Each attack deals
|
| 8000~9999 damage, so that's around 50,000 in one turn, or around 100,000 |
| if you use it twice. This is more than enough to take care of Victoria who |
| is the most annoying overall.
|
|
|
| As for Victor, once Victoria dies he's a pushover. Using Dark attacks or |
| simply strong physical attacks will take care of him in no time.
|
|____________________________________________________________________________|
Now head over to Vampire Castle to take on Lord DeRosso. Check each painting
as you go up and fight him at the end.
NOTE - You can fight the six dragons again if you want. If you haven't
been to Vampire Castle then you need to beat them.
________________________________________________________________________________
\
Lord DeRosso
/
||
| Weak: Light
P. Atk: 360
P. Def: 100
Aim: 102
PG: 0
|
| Max HP: 150000
M. Atk: 160
M. Def: 160
Evade: 23
EXP: 0
|
|
INT: 60
MND: 60
SPD: 60
JP: 999 |
|
|
| Steal: Megalixir
|
| Drop: Megalixir
|
||
| Lord DeRosso isn't lying, he is a formidable foe. For starters, he is
|
| affected by Sleep and Dread, but is immune to Silence and Poison. He will |
| use Battle Thirst to steal 1 BP and use Graviga to reduce the party's HP. |
| When low enough, Lord DeRosso will use Bone Crush to try and kill you so |
| keep your HP high and the attack won't deal so much damage. Unfortunately, |
| you have to deal with Energy Burst which can pack a wallop if you remember |
| the Chaugmar battle. The trick is to keep constantly healed and equip any |
| light weapons you've collected along the way like Excalibur so you can
|
| exploit his weakness.
|
|
|
| If the going gets tough you can always use the Utsusemi trick with a
|
| Ninja, all of Lord DeRosso's attacks are considered physical except for
|
| Graviga and that can't kill you. Steal the Megalixirs and try to stay
|
| focused in this long battle.
|
|____________________________________________________________________________|
Make the climb up Eternian Central Command to face Braev.
________________________________________________________________________________
\
Braev the Templar
/
||
| Weak: Dark
P. Atk: 330
P. Def: 120
Aim: 101
PG: 0
|
| Max HP: 112500
M. Atk: 110
M. Def: 105
Evade: 22
EXP: 0
|
|
INT: 55
MND: 55
SPD: 44
JP: 999 |
|
|
| Steal: Excalibur
|
| Drop: Light Curtain
|
||
| Braev uses many of the same attacks as he did previously, Defaulting his |
| way along to do more damage with the increased BP. Radiant Blast and Giant |
| Slayer are still a main stay in his arsenal, along with Heart Strike that |
| can deal upwards of 3000 damage. With the Dark Knight Job you should be
|
| able to deal significant damage to Braev this go around. He won't use the |
| Recover skill this time around so once he goes down the battle ends.
|

|____________________________________________________________________________|
With all the Sub-Scenarios taken care of, climb through to the Temple of
Earth and face off with Gigas Lich.
________________________________________________________________________________
\
Gigas Lich
/
||
| Weak: Light
P. Atk: 275
P. Def: 100
Aim: 101
PG: 0
|
| Max HP: 100000
M. Atk: 138
M. Def: 115
Evade: 12
EXP: 12000 |
|
INT: 55
MND: 55
SPD: 44
JP: 999
|
|
|
| Steal: Earth Mallet
|
| Drop: Giant Axe
|
||
| Gigas Lich may seem intimidating and it can surely dole out it's fair
|
| share of damage, but it has many flaws that allow you to defeat it. First, |
| Gigas Lich is immune to Poison and Silence but is affected by Dread and
|
| Sleep. It casts Fear to inflict Dread often and uses Negative Power to
|
| increase it's M. ATK and P. ATK up 10% each. Negative Power can be removed |
| with Dispel though, so be sure to use it. Periodically Gigas Lich will
|
| cast Quaga to deal about 1500 Earth damage to a single target, sometimes |
| using this on itself to heal as Gigas Lich absorbs Earth damage. Lastly, |
| Gigas Lich uses Slam to hit the entire party for about 1500 damage but
|
| that isn't much compared to what you've faced in the past.
|
|____________________________________________________________________________|
Now that the Holy Pillar is back, fly into it and defeat Alternis again! Don't
forget to equip any Dark Shields you have to make the battle a breeze.
________________________________________________________________________________
\
Alternis
/
||
| Weak: N/A
P. Atk: 350
P. Def: 70
Aim: 106
PG: 0
|
| Max HP: 100000
M. Atk: 110
M. Def: 95
Evade: 32
EXP: 0
|
|
INT: 55
MND: 55
SPD: 44
JP: 999 |
|
|
| Steal: Dark Matter
|
| Drop: Dark Shield
|
||
| The Dark Knight Alternis Dim will use his HP to inflict Dark damage on
|
| a single target or the entire party. Dark Bane deals about 1800 damage to |
| a single target while Black Bane does 2000+ damage to the entire party,
|
| thus having Dark Resist/Immunity is important. His normal attack only does |
| about 1200 damage but later in the fight when his HP is down, Alternis Dim |
| uses Minus Strike, an attack that deals damage equal the amount of HP he |
| is missing, which usually means 9999.
|
|
|
| The upside to this fight is that Alternis is affected by Sleep, Poison, |
| and Dread so you can exploit Exterminate and prevent Alternis from using |
| Brave to combo attacks that might otherwise destroy the entire party. You |
| can't silence him so you have to deal with Dark Bane and Black Bane but
|
| with some Dark Resistance you should be fine. Don't miss out on stealing |
| the Masamune before the battle ends, it should be an upgrade.
|
|____________________________________________________________________________|
__________________________________________________________
\/
.-----------|
Chapter 6: A World of Echoes: Equal
|-----------.
|
/________________________________________________________\
|
|
[0407]
|
|
|

|
Chapter Breakdown
Sub Quests
|
|

|
|
[04071] Caldisla
[0550] Find the Treasure Key?
|
|
[04072] The Wind Crystal
[0613] The Conjurer
|
|
[04073] The Water Crystal
|
|
[04074] The Fire Crystal
|
|
[04075] The Earth Crystal
|
'------------------------------------------------------------------------------'
Not Again!

There seems to be something amiss and new knowledge is being amassed. After
the scene you are on Grandship with a new Party Chat and Tutorial Quest:
PARTY CHAT - Nothing Brave About an Empty Stomach

[0550] Find the Treasure Key?


Pick up the [CHEST KEY] in front of you, it unlocks all those pesky Blue
Chests you've been unable to open. While you can collect them as you go it's
important to note that these items are really strong. You might want to turn
off random encounters and just go collect them all.
.-------------------------------------------.
| Location
| Item
|
|-------------------------|-----------------|
| Lontano Villa - 3F
| Lustrous Shield |
| Harena Ruins - B2
| Air Knife
|
| Vestment Cave - B1
| Luminous Robe |
| Grand Mill Works - 2F | Gale Staff
|
| Miasma Woods - Central | Death Axe
|
| Florem Garden - Central | Royal Crown
|
| Witherwood - Interior | Longinus
|
| Twilight Ruins - B2
| Yoichi's Bow
|
| Grapp Keep - 1F
| Genji Armor
|
| Mythril Mines - B2
| Genji Gloves
|
| Underflow - 1F East
| Genji Helm
|
| Starkfort - 2F
| Muramasa
|
| Engine Room - B29
| Brave Suit
|
| Central Command - 48F | Chaos Blade
|
| Vampire Castle - 1F
| Hadean Claws
|
| Everlast Tower - 3F
| Wonder Rod
|
'-------------------------------------------'
__________________________________________________________
\/
|
Caldisla
|
/________________________________________________________\
[04071]
|||
|
Enemies |
Kobold
2000 HP
|
|
| Kobold Archer
2000 HP
|
|
| Kobold Slasher
2000 HP (Weak against Lightning
|
|
| Specter
4500 HP (Weak against Fire/Light)
|
|------------+-----------------------------------------------------------------|
|
Genomes | [ ] No. 14 Withering Silence (Kobold)
|
|------------+-----------------------------------------------------------------|
| Party Chat | [ ] Two Peas in a Pod
|
|
| [ ] The True Valor of a Knight
|
|____________|_________________________________________________________________|

Who survived?

After hearing Karl the Innkeep's words you may want to check the graveyard in
Caldisla for a quick scene. Visit the King of Caldisla to learn that Til is
apparently doing what Tiz would have done. Head through Norende Ravine to see
the Great Chasm for another scene then continue on with your journey.
Defeating the Eternian Sky Guard

While completely optional, it is a good idea to defeat the enemies of the


Eternian Sky Guard for some easy JP and items. Visit the Caldisla Lake to find
Barras and Holly.
________________________________________________________________________________
\
Barras
/
||
| Weak: N/A
P. Atk: 335
P. Def: 100
Aim: 108
PG: 0
|
| Max HP: 65000
M. Atk: 130
M. Def: 95
Evade: 12
EXP: 0
|
|
INT: 65
MND: 65
SPD: 52
JP: 999 |
|
|
| Steal: N/A
|
_|____________________________________________________________________________|_
\
Holly
/
||
| Weak: N/A
P. Atk: 280
P. Def: 65
Aim: 108
PG: 0
|
| Max HP: 65000
M. Atk: 170
M. Def: 185
Evade: 32
EXP: 0 |
|
INT: 65
MND: 85
SPD: 52
JP: 0
|
|
|
| Steal: Turbo Ether
|
| Drop: X-Potion, Turbo Ether
|
||
| Barras and Holly will use the same strategy as before. Barras will use
|
| Invigorate repeatedly to do a bunch of damage so just raise your P. DEF
|
| to counter it. They are both affected by Poison so you can use Exterminate |
| every turn to deal a ton of easy damage. Holly will heal and use Protect |
| to mitigate damage but with four party members this fight should end fast. |
|____________________________________________________________________________|
Defeating these two leads to a Party Chat:
PARTY CHAT - Two Peas in a Pod

Head on over to the Ruins of Centro Keep and turn left to find Ominas Crowe.
________________________________________________________________________________
\
Ominas
/
||
| Weak: N/A
P. Atk: 280
P. Def: 65
Aim: 108
PG: 0
|
| Max HP: 85000
M. Atk: 210
M. Def: 145
Evade: 32
EXP: 0
|
|
INT: 65
MND: 65
SPD: 52
JP: 999 |
|
|
| Steal: Wizard's Rod
|
| Drop: Turbo Ether
|
||
| Ominas is affected by Sleep and Poison so use these to create some big
|
| damage. He still casts Thunder, it hits for over 2000 so be sure to heal |
| up. His Fira hits everyone and deals significant damage to the entire
|
| party as well. Outside of that, Ominas may Brave now and again so be sure |
| heal up after the onslaught.
|
|____________________________________________________________________________|

With Ominas defeated head to Lontano Villa. Climb up to 3F and save with the
Adventurer before taking on Heinkel. Be sure to grab the [LUSTROUS SHIELD] from
the Blue Chest.
________________________________________________________________________________
\
Heinkel
/
||
| Weak: Lightning
P. Atk: 355
P. Def: 100
Aim: 108
PG: 0
|
| Max HP: 85000
M. Atk: 130
M. Def: 95
Evade: 32
EXP: 0
|
|
INT: 65
MND: 65
SPD: 52
JP: 999 |
|
|
| Steal: Iceflame Shield
|
| Drop: X-Potion
|
||
| Heinkel is accompanied by two Sky Archers. Like before, he will guard
|
| them so use Thundaga on the entire group to take them out. Heinkel is also |
| affected by Poison and Sleep, as usual an Arcanist is wonderful for doing |
| some rough damage in addition to these status effects.
|
|____________________________________________________________________________|
After the battle you'll receive a Party Chat, then you can head over towards
Ancheim:
PARTY CHAT - The True Valor of a Knight

__________________________________________________________
\/
|
The Wind Crystal
|
/________________________________________________________\
[04072]
|||
|
Enemies |
Orc Zombie
4000 HP (Weak against Fire/Light)
|
|
| Black Cait
4000 HP (Weak against Water/Light)
|
|
| Lux Lantern
3000 HP (Weak against Dark)
|
|
| Orc Lord
6000 HP (Weak against Fire)
|
|
| Shield Dragon
6000 HP (Weak against Lightning)
|
|
| Evil Idol
5000 HP (Weak against Wind)
|
|
| Specter
4500 HP (Weak against Fire/Light)
|
|------------+-----------------------------------------------------------------|
|
Genomes | [ ] No. 22 Hellfire (Orthros)
|
|
| [ ] No. 23 Deep Freeze (Orthros)
|
|------------+-----------------------------------------------------------------|
| Party Chat | [ ] Spell Blades
|
|____________|_________________________________________________________________|
Land of Sand and Time

Start off by visiting Harena Ruins. Descend to B2 and enter the Thieves' Den
to fight against The Jackal and Khint. The Blue Chest here has an [AIR KNIFE].
________________________________________________________________________________
\
Khint
/
||
| Weak: N/A
P. Atk: 350
P. Def: 65
Aim: 103
PG: 0
|
| Max HP: 85000
M. Atk: 210
M. Def: 125
Evade: 32
EXP: 0
|
|
INT: 90
MND: 65
SPD: 52
JP: 0
|
|
|

| Steal: N/A
|
_|____________________________________________________________________________|_
\
The Jackal
/
||
| Weak: N/A
P. Atk: 325
P. Def: 83
Aim: 103
PG: 0
|
| Max HP: 65000
M. Atk: 130
M. Def: 95
Evade: 32
EXP: 0 |
|
INT: 65
MND: 65
SPD: 52
JP: 999 |
|
|
| Steal: Thief Gloves
|
| Drop: Thief's Knife
|
||
| Khint will not be here if you defeat him and Khamer first, but if he is |
| then he'll leave after either he or The Jackal are at 50% health so tear |
| through the Jackal! They are both affected by Poison and Sleep, so if you |
| can Poison The Jackal and Sleep Khint so you can focus on doing a lot of |
| damage while not taking any. The Jackal steals Potions and Khint uses his |
| Sword Magic Silence often, be sure to cleanse it if it hits your healer. |
|____________________________________________________________________________|
With The Jackal defeated head to Ancheim and visit Mr. Profiteur during the
day.
________________________________________________________________________________
\
Khint
/
||
| Weak: N/A
P. Atk: 350
P. Def: 65
Aim: 103
PG: 0
|
| Max HP: 85000
M. Atk: 210
M. Def: 125
Evade: 32
EXP: 0
|
|
INT: 90
MND: 65
SPD: 52
JP: 0
|
|
|
| Steal: N/A
|
_|____________________________________________________________________________|_
\
Chairman Profiteur
/
||
| Weak: N/A
P. Atk: 320
P. Def: 100
Aim: 103
PG: 0
|
| Max HP: 85000
M. Atk: 130
M. Def: 105
Evade: 2
EXP: 0 |
|
INT: 65
MND: 65
SPD: 52
JP: 999 |
|
|
| Steal: N/A
|
| Drop: Gold Hourglass
|
||
| Khint will not be here if you defeat him and Khamer first, but if he is |
| then he'll leave after either he or Profiteur drops below 50% HP. Focus
|
| on Profiteur and watch out for Takeover, it deals 2000 damage and can be |
| combined with Brave. Like most early battles, both foes are susceptible to |
| Poison and are thus exploited via Exterminate which should deal quite a
|
| large amount of damage.
|
|____________________________________________________________________________|
Visit Ancheim at night and enter the Grand Mill Works. Head to 3F and use the
elevator to reach the Ancheim Palace and a battle with Khamer. On 2F there is a
Blue Chest that contains the [GALE STAFF].
________________________________________________________________________________
\
Khint
/
||
| Weak: N/A
P. Atk: 350
P. Def: 65
Aim: 103
PG: 0
|
| Max HP: 85000
M. Atk: 210
M. Def: 125
Evade: 32
EXP: 0
|
|
INT: 90
MND: 65
SPD: 52
JP: 0
|
|
|
| Steal: Hermes Sandals
|

_|____________________________________________________________________________|_
\
Khamer
/
||
| Weak: N/A
P. Atk: 315
P. Def: 65
Aim: 103
PG: 0
|
| Max HP: 65000
M. Atk: 205
M. Def: 125
Evade: 22
EXP: 0 |
|
INT: 65
MND: 65
SPD: 52
JP: 999 |
|
|
| Steal: N/A
|
| Drop: Rune Blade, Gold Hourglass
|
||
| Khint doesn't flee from this battle so focus on him. Khamer uses Quara, |
| Veilga, and Stop so be sure to cure Stop. Do your best to avoid being hit |
| with Silence from Khint and Poison both of these foes so you can use the |
| Arcanist skill Exterminate. You may want to set your healers Special Move |
| to Cure Silence in case you are silenced, then you get a free action with |
| the ability to cast again.
|
|____________________________________________________________________________|
After the battle you'll get a Party Chat:
PARTY CHAT - Spell Blades

Into the Temple of Wind

With all of the Sub-Scenarios taken care of, head over to the Temple of Wind!
There are a few new enemies but that's it. Head to the Altar to square off with
Orthros again, be sure to have a Vampire in the party to pick up the Genome if
you didn't before.
________________________________________________________________________________
\
Orthros
/
||
| Weak: Fire
P. Atk: 255
P. Def: 100
Aim: 96
PG: 0
|
| Max HP: 65000
M. Atk: 130
M. Def: 165
Evade: 12
EXP: 0
|
|
INT: 65
MND: 65
SPD: 52
JP: 0
|
|
|
| Steal: Bomb Arm, Bomb Fragment
|
_|____________________________________________________________________________|_
\
Orthros
/
||
| Weak: Water
P. Atk: 255
P. Def: 100
Aim: 96
PG: 0
|
| Max HP: 50000
M. Atk: 130
M. Def: 165
Evade: 12
EXP: 24000 |
|
INT: 65
MND: 65
SPD: 52
JP: 999
|
|
|
| Steal: Arctic Wind, Antarctic Wind
|
| Drop: Bomb Arm, Arctic Wind
|
||
| You can learn Hellfire and Deep Freeze from Orthros this fight. With an |
| Iceflame Shield equipped you should take minimal damage, be sure to do so. |
| Orthos can be put to Sleep so you should put one down then defeat the
|
| other for best results. With one asleep you also avoid being hit with the |
| powerful Blazzard attack, it's definitely a win-win.
|
|____________________________________________________________________________|
Awaken the Crystal?

You have a choice now. During the awakening of the Crystals you can actually
break one by "overcharging" it; that is, going further than Airy tells you to.
This will automatically take you to the final chapter. The final chapter is a

bit more difficult than what you are doing now so hold off until a little later
unless you've been grinding a little bit.
__________________________________________________________
\/
|
The Water Crystal
|
/________________________________________________________\
[04073]
|||
|
Enemies |
Rukh
7000 HP (Weak against Wind)
|
|
| Rafflesia
5000 HP (Weak against Fire/Dark)
|
|
| Ghost Fungus
5000 HP (Weak against Fire)
|
|
| Hamadryad
6000 HP (Weak against Fire/Dark)
|
|
| Zwart
5500 HP (Weak against Fire)
|
|
| Griffabularis
5500 HP (Weak against Water)
|
|
| Zauberer
5500 HP (Weak against Earth)
|
|
| Orc Zombie
4000 HP (Weak against Fire/Light)
|
|
| Black Cait
4000 HP (Weak against Water/Light)
|
|
| Specter
4500 HP (Weak against Fire/Light)
|
|
| Lux Lantern
3000 HP (Weak against Dark)
|
| Florem Sea | Marine Devil
4500 HP (Weak against Lightning)
|
| Florem Sea | Hell Viper
5000 HP (Weak against Water/Earth)
|
| Florem Sea | Candiru
7000 HP (Weak against Lightning)
|
| Florem Sea | Megalodon
6000 HP (Weak against Lightning)
|
|------------+-----------------------------------------------------------------|
|
Genomes | [ ] No. 02 Spray (Marine Devil)
|
|
| [ ] No. 06 Tornado (Rukh)
|
|
| [ ] No. 10 Blaster (Zwart)
|
|
| [ ] No. 24 Aqua Regia (Rusalka)
|
|------------+-----------------------------------------------------------------|
| Party Chat | [ ] The Monkey Show
|
|
| [ ] Ringabel's Invitation
|
|
| [ ] Bird Watching
|
|
| [ ] Airy's Temper
|
|____________|_________________________________________________________________|
Return to Florem

Visit the Matriarch for a quick scene then visit Fiore DeRosa.
PARTY CHAT - The Monkey Show

________________________________________________________________________________
\
DeRosa
/
||
| Weak: N/A
P. Atk: 330
P. Def: 75
Aim: 103
PG: 0
|
| Max HP: 85000
M. Atk: 185
M. Def: 155
Evade: 32
EXP: 0
|
|
INT: 65
MND: 65
SPD: 52
JP: 999 |
|
|
| Steal: Hermes Sandals
|
| Drop: N/A
|
||
| DeRosa has Revenge so be sure to deal attacks that hit hard, you should |
| be able to hit the damage limit by now with the right combinations so a
|
| few good whacks from your best attacks should do the trick. A Swordmaster |
| with "Before Swine" is fantastic since DeRosa casts Thundara so often, the |
| free counter is just what you need in this battle. DeRosa guards against |
| Poison but can be put to Sleep so you can use that to your advantage.
|
|____________________________________________________________________________|

After the battle there is a Party Chat. Check it then head over to Witherwood
for a another:
PARTY CHAT - Ringabel's Invitation
Bird Watching
________________________________________________________________________________
\
Rusalka
/
||
| Weak: Lightning
P. Atk: 280
P. Def: 100
Aim: 103
PG: 0
|
| Max HP: 65000
M. Atk: 130
M. Def: 125
Evade: 12
EXP: 24000 |
|
INT: 65
MND: 65
SPD: 52
JP: 999
|
|
|
| Steal: Arctic Wind
|
| Drop: Turbo Ether
|
||
| Rusalka will be pretty much the same as before. He still has his attacks |
| Aqua Regia (which is a Vampire Genome), Seep/Dark Flow and his clones.
|
| Bring your characters with some Water Charms equipped and/or keep your
|
| M. Def high via Performer. He still has his weakness to Lightning so a
|
| Spell Fencer with Thundaga and a high-attack job will deal incredible
|
| damage.
|
|
|
| Also take note that he's both susceptible to Poison and Sleep so
|
| Exterminate is the way to go. Being Charmed at this level could really be |
| devastating since you might end up killing yourself. Equip Rebuff Lockets |
| if you run into this issue.
|
|____________________________________________________________________________|
Remember that you can overcharge the Crystal to head to the last chapter.
Once restored, Ringabel collapses again then a Party Chat:
PARTY CHAT - Airy's Temper

__________________________________________________________
\/
|
The Fire Crystal
|
/________________________________________________________\
[04074]
|||
|
Enemies |
Samurai Zombie
6000 HP (Weak against Fire/Light)
|
|
| Skull Hunter
4500 HP (Weak against Fire/Light)
|
|
| Skull Knight
6000 HP (Weak against Fire/Light)
|
|
| Skull Lancer
5500 HP (Weak against Fire/Light)
|
|
| Gobbler
6000 HP (Weak against Lightning)
|
|
| Red Helm
7000 HP (Weak against Earth)
|
|
| Flame Moth
6000 HP (Weak against Wind)
|
|------------+-----------------------------------------------------------------|
|
Genomes | [ ] No. 05 Firestorm (Flame Moth)
|
|
| [ ] No. 13 Bone Crush (Skull Lancer)
|
|
| [ ] No. 25 Energy Burst (Chaugmar)
|
|------------+-----------------------------------------------------------------|
| Party Chat | [ ] Edea and the Ghost Ship
|
|
| [ ] Edea's Parfait Binge
|
|____________|_________________________________________________________________|
Shieldbearers and Swordbearers

Start by going to the House by the Sea to hear about Barbarossa's ship, the

SS Funk Francesca.
________________________________________________________________________________
\
Barbarossa
/
||
| Weak: Lightning
P. Atk: 390
P. Def: 100
Aim: 103
PG: 0
|
| Max HP: 95000
M. Atk: 130
M. Def: 105
Evade: 22
EXP: 0
|
|
INT: 65
MND: 65
SPD: 52
JP: 999 |
|
|
| Steal: Heavy Axe
|
| Drop: Bacchus's Wine
|
||
| Barbarossa can shell out some damage pretty quickly with Double Damage
|
| and Shell Split. The latter will reduce your P. DEF and the former does
|
| just that, double damage -- about 2500 or so. Barbarossa usually uses
|
| these in conjunction with Brave so Default the turn prior then let him
|
| have it afterwards. Thundaga is great as is Sword Magic Thundaga coupled |
| with a good multi-hit Job like the Ranger or Ninja. As you whittle away
|
| his life, Barbarossa will incorporate Defang into the mix to lower your
|
| P. ATK. For awhile, this Pirate may lay off his pattern of Braving every |
| other turn and in exchange will eventually Brave two or three times to
|
| take out some of your party. Stand strong and revive if you need to, just |
| remember that Barbarossa is susceptible to Sleep and Poison.
|
|____________________________________________________________________________|
If you have Susano-o then Ringabel will jab at Barbarossa, a Party Chat will
follow:
PARTY CHAT - Edea and the Ghost Ship

NOTE - You may want to get the [GENJI ARMOR] from Grapp Keep now.

Now head over to Eisen Bridge to trigger a scene with Commander Goodman.
Afterwards speak with him again and choose to "Let's take care of that."
________________________________________________________________________________
\
Praline
/
||
| Weak: N/A
P. Atk: 300
P. Def: 83
Aim: 103
PG: 0
|
| Max HP: 85000
M. Atk: 130
M. Def: 105
Evade: 22
EXP: 0
|
|
INT: 65
MND: 65
SPD: 52
JP: 999
|
|
|
| Steal: Star Pendant
|
| Drop: Star Corslet, Stardust
|
||
| Praline is back and annoying as ever. She comes accompanied once again by |
| a Black Blade and a Black Axefighter. Knowing their weakness, Lightning, |
| should be the first targets. Since she'll be calling for more backup its |
| advisable to use a Gold Hourglass to stop the Black Blade/Axefighter and |
| just focus on Praline. By herself she won't deal that much damage -- ~1200 |
| per hit is not bad. Note that she's susceptible to both Sleep and Poison |
| so take that to your advantage, but she Guards against Light.
|
|
|
| Another tactic is to put the Black Blade/Axefighter to sleep and use
|
| Twilight. Overall a really easy fight. The main source of damage here are |
| the Black Blade/Axefighter so deal with them first.
|
|____________________________________________________________________________|
With Praline down, time to head up to Starkfort following the path on the left
to find Qada.
________________________________________________________________________________

Qada
/
||
| Weak: N/A
P. Atk: 325
P. Def: 100
Aim: 103
PG: 0
|
| Max HP: 65000
M. Atk: 130
M. Def: 115
Evade: 22
EXP: 0
|
|
INT: 65
MND: 65
SPD: 52
JP: 999 |
|
|
| Steal: Dragon Fang
|
| Drop: Dragon Fang
|
||
| Like the previous fight, Qada always starts the battle using Water of
|
| Life, a regen ability that heals 1800 HP every turn. Cast Dispel on Qada |
| to remove this. He has the same attacks as before -- Poison Hi-Potion
|
| still damages you for 1000 damage plus Poisons one of your characters.
|
| This isn't as bad as it used to be and you can also come with Star
|
| Pendants to keep Poison away and just take the damage.
|
|
|
| His Dark Breath on the other hand will deal damage in the form of the
|
| user's missing HP, which is usually 9999 and results in a KO. Use a White |
| Mage's Arise to bring back the character with full health or mix a Potion |
| with a Phoenix Down to revive a character with 5000 HP. Also he's immune |
| to Poison but susceptible to Sleep so put him to sleep if in a bind and
|
| heal up.
|
|____________________________________________________________________________|

Now you can go up the middle path to fight Swordmaster Kamiizumi. Be sure to
grab the [MURAMASA] from the Blue Chest on 2F, it's on the way.
________________________________________________________________________________
\
Kamiizumi
/
||
| Weak: N/A
P. Atk: 400
P. Def: 100
Aim: 103
PG: 0
|
| Max HP: 85000
M. Atk: 130
M. Def: 116
Evade: 22
EXP: 0
|
|
INT: 65
MND: 65
SPD: 52
JP: 999 |
|
|
| Steal: Kiku-Ichimonji
|
| Drop: Masamune
|
||
| Kamiizumi will use normal attacks that deal 1500+ damage and he will
|
| occasionally Brave twice to make this more lethal. He's hard to predict
|
| with Before Swine and Nothing Ventured, abilities that counter magic and |
| physical attacks respectively. These counters will likely fell a member of |
| party so just accept the KO and Raise the fallen character. Outside of
|
| that, this battle is simple to manage as long as you don't Brave often.
|
| Stick to one attack per round, using your BP for abilities instead of the |
| extra turns. Jump skills of the Valkyrie and Double Damage from a Pirate |
| are useful, but so is a Salve-Maker who can turn on a weakness then
|
| exploit it. Dark or Light are fantastic to exploit since their respective |
| attack items deal 5000 damage, amplified to 7500 if against a target that |
| is weak to the element.
|
|____________________________________________________________________________|
Head over to Hartschild once you're done with the bosses above and head to the
Goodman Residence. Leave and go back in for the fight against Kikyo.
________________________________________________________________________________
\
Kikyo
/
||
| Weak: N/A
P. Atk: 335
P. Def: 70
Aim: 103
PG: 0
|
| Max HP: 85000
M. Atk: 130
M. Def: 105
Evade: 62
EXP: 0
|
|
INT: 65
MND: 65
SPD: 52
JP: 999 |
|
|
| Steal: N/A
|

| Drop: Kunai
|
||
| Same old Kikyo but a lot stronger. Her Shippujinrai deals about 2250
|
| damage per use. She also is susceptible to both Sleep and Poison, so use |
| Exterminate to deal with her. This way you don't have to deal with her
|
| Utsusemi and being countered. You can also toss Shadowflares to deal with |
| her quickly.
|
|____________________________________________________________________________|
This is the last of the sub-scenarios so head over to the Mythril Mines. On
B2 be sure to open the Blue Chest for the [GENJI GLOVES]. Head into the
Underflow and on 1F East where you enter you can find another Blue Chest with
the [GENJI HELM].
NOTE - At the entrance of Underflow there's a shortcut to the Temple of
Fire. Proceed through the path to the left from the entrance -it was previously blocked by a boulder.
________________________________________________________________________________
\
Chaugmar
/
||
| Weak: Lightning
P. Atk: 325
P. Def: 100
Aim: 103
PG: 0
|
| Max HP: 75000
M. Atk: 325
M. Def: 165
Evade: 12
EXP: 24000 |
|
INT: 65
MND: 65
SPD: 52
JP: 999
|
|
|
| Steal: Bomb Arm
|
| Drop: Reflect Ring
|
||
| Chaugmar again. This time he's easier than before now that we have more |
| jobs and more experience. He still has his shield up which you have to
|
| wait it out. He still has Heart Suck that steals 2 BP, Blood Suck drains |
| around ~2000 HP and Soul Suck drains ~50 MP. Default as much as possible |
| to build up BP and make sure to Poison him. His Energy Burst, which comes |
| after dropping his shield via Transform, deals around 3000 damage to the |
| entire party, so make sure you raise your P. DEF and heal up.
|
|
|
| Make good use of his Lightning weakness using Sword Magic Thundaga,
|
| Thundaga by itself and Poison/Exterminate. If you are still having trouble |
| then try having Salve-Makers mix Fulmen Shards together to deal huge
|
| damage with Pantheon's Wrath repeatedly.
|
|____________________________________________________________________________|
After clearing the third Crystal you'll get an interesting scene and a Party
Chat to follow:
PARTY CHAT - Edea's Parfait Binge

__________________________________________________________
\/
|
The Earth Crystal
|
/________________________________________________________\
[04075]
|||
|
Enemies |
Frosti
4500 HP (Weak against Fire/Dark/Wind)
|
|
| Ice Golem
15000 HP (Weak against Fire)
|
|
| Ice D'gon
6000 HP (Weak against Fire)
|
|
| Guzzler
9999 HP (Weak against Lightning)
|
|
| Specter
4500 HP (Weak against Fire/Light)
|
|
| Samurai Zombie
6000 HP (Weak against Fire/Light)
|
|
| Kaiser Cobra
6000 HP (Weak against Water/Earth)
|

|
|
Megascolides
11000 HP (Weak against Water)
|
|
| Black Pudding
4500 HP (Weak against Light)
|
|------------+-----------------------------------------------------------------|
|
Genomes | [ ] No. 07 Blizzard Blast (Ice Golem)
|
|
| [ ] No. 18 Rock Storm (Megascolides)
|
|
| [ ] No. 19 Toxic Whirl (Kaiser Cobra)
|
|------------+-----------------------------------------------------------------|
| Party Chat | [ ] Without a Cherry on Top
|
|____________|_________________________________________________________________|
Earth Crystal

Start by heading over to Eternia where you'll get a Party Chat:


PARTY CHAT - Without a Cherry

NOTE - You have the option of


an additional scene if
see him. (Assuming the

on Top
visiting Sage Yulyana right now but there is
you release the Earth Crystal before going to
Earth Crystal is the last one.)

Visit Mahzer for another scene. If you gained the additional scenes with
Mahzer and Kamiizumi in Chapter 5 you can speak with Mahzer again for a follow
up scene. Head to Eternian Central Command where you'll face Victoria and Victor
once more.
________________________________________________________________________________
\
Victoria
/
||
| Weak: Light
P. Atk: 275
P. Def: 65
Aim: 103
PG: 0
|
| Max HP: 75000
M. Atk: 185
M. Def: 155
Evade: 22
EXP: 0
|
|
INT: 65
MND: 65
SPD: 52
JP: 0
|
|
|
| Steal: Magic Armlets
|
_|____________________________________________________________________________|_
\
Victor
/
||
| Weak: Dark
P. Atk: 275
P. Def: 65
Aim: 103
PG: 0
|
| Max HP: 80000
M. Atk: 165
M. Def: 185
Evade: 22
EXP: 0
|
|
INT: 65
MND: 65
SPD: 52
JP: 999 |
|
|
| Steal: Soul of Thamasa
|
| Drop: Force Armlets, Amulet
|
||
| These two have the same amount of health as last time but have higher
|
| stats. That's not much of a big deal. Like last time equip a Star Pendant |
| on every character so you can negate Victoria's Exterminate. Her Corpse
|
| ability is as annoying as ever, killing a character in 4 turns. They also |
| have Dark and Holy so make sure to raise your M. Def via Performer to
|
| ensure minimal damage.
|
|
|
| A good combo is using a Dark Knight equipping the Drain Attack Up and
|
| Gloom Support Abilities (Vampire and Dark Knight respectively), using
|
| Sword Magic Drain and using the Rage command. This attacks 5 times using |
| Dark Bane while keeping your Dark Knight healed. Each attack deals
|
| 8000~9999 damage, so that's around 50,000 in one turn, or around 100,000 |
| if you use it twice. This is more than enough to take care of Victoria who |
| is the most annoying overall.
|
|
|
| As for Victor, once Victoria dies he's a pushover. Using Dark attacks or |
| simply strong physical attacks will take care of him in no time. Don't
|
| miss out on the rare steals from these two, they aid mages.
|

|____________________________________________________________________________|
Now head over to Vampire Castle to take on Lord DeRosso. Check each painting
as you go up and fight him at the end. On 1F you can find a Blue Chest that has
the [HADEAN CLAWS] inside.
NOTE - You can fight the six dragons again if you want. If you haven't
been to Vampire Castle then you need to beat them.
________________________________________________________________________________
\
Lord DeRosso
/
||
| Weak: Light
P. Atk: 360
P. Def: 100
Aim: 102
PG: 0
|
| Max HP: 150000
M. Atk: 160
M. Def: 160
Evade: 23
EXP: 0
|
|
INT: 60
MND: 60
SPD: 60
JP: 999 |
|
|
| Steal: Megalixir
|
| Drop: Megalixir
|
||
| Lord DeRosso isn't lying, he is a formidable foe. For starters, he is
|
| affected by Sleep and Dread, but is immune to Silence and Poison. He will |
| use Battle Thirst to steal 1 BP and use Graviga to reduce the party's HP. |
| When low enough, Lord DeRosso will use Bone Crush to try and kill you so |
| keep your HP high and the attack won't deal so much damage. Unfortunately, |
| you have to deal with Energy Burst which can pack a wallop if you remember |
| the Chaugmar battle. The trick is to keep constantly healed and equip any |
| light weapons you've collected along the way like Excalibur so you can
|
| exploit his weakness.
|
|
|
| If the going gets tough you can always use the Utsusemi trick with a
|
| Ninja, all of Lord DeRosso's attacks are considered physical except for
|
| Graviga and that can't kill you. Steal the Megalixirs and try to stay
|
| focused in this long battle.
|
|____________________________________________________________________________|
Sage Yulyana, the Conjurer

With only the Main Scenario available to progress you can head to the Temple
of Earth. Pick up the [WONDER ROD] from the Blue Chest in Everlast Tower - 3F
along the way. If you try to awaken this final crystal then you'll just get a
scene, you must visit Sage Yulyana! He wants to meet in Vestment Cave again with
just one other person, Tiz. On B1 open the Blue Chest to find the [LUMINOUS
ROBE] then continue downward. Sage Yulyana implies that breaking a crystal is
not such a bad idea, so you may want to use this opportunity to break the final
one in this chapter. In addition, the final Sub-Scenario has been unlocked:
[0613] The Conjurer
The Final Crystal

Once you've visited Yulyana you can return to the Temple of Earth and finish
off Gigas Lich.
________________________________________________________________________________
\
Gigas Lich
/
||
| Weak: Light
P. Atk: 280
P. Def: 100
Aim: 103
PG: 0
|
| Max HP: 110000
M. Atk: 185
M. Def: 125
Evade: 12
EXP: 24000 |
|
INT: 65
MND: 65
SPD: 52
JP: 999
|
|
|
| Steal: Earth Mallet
|
| Drop: Giant Axe
|

||
| Gigas Lich may seem intimidating and it can surely dole out it's fair
|
| share of damage, but it has many flaws that allow you to defeat it. First, |
| Gigas Lich is immune to Poison and Silence but is affected by Dread and
|
| Sleep. It casts Fear to inflict Dread often and uses Negative Power to
|
| increase it's M. ATK and P. ATK up 10% each. Negative Power can be removed |
| with Dispel though, so be sure to use it. Periodically Gigas Lich will
|
| cast Quaga to deal about 1500 Earth damage to a single target, sometimes |
| using this on itself to heal as Gigas Lich absorbs Earth damage. Lastly, |
| Gigas Lich uses Slam to hit the entire party for about 1500 damage but
|
| that isn't much compared to what you've faced in the past.
|
|____________________________________________________________________________|
Break the Crystal here to enter the Finale or continue on to the interesting
Chapter 7.
__________________________________________________________
\/
.-----------|
Chapter 7: A World of Echoes: Dash
|-----------.
|
/________________________________________________________\
|
|
[0408]
|
|
|
|
Chapter Breakdown
Sub Quests
|
|

|
|
[04081] Caldisla
N/A
|
|
[04082] The Wind Crystal
|
|
[04083] The Water Crystal
|
|
[04084] The Fire Crystal
|
|
[04085] The Earth Crystal
|
'------------------------------------------------------------------------------'
__________________________________________________________
\/
|
Caldisla
|
/________________________________________________________\
[04081]
|||
Kobold
2000 HP
|
|
Enemies |
|
| Kobold Archer
2000 HP
|
|
| Kobold Slasher
2000 HP (Weak against Lightning
|
|
| Specter
4500 HP (Weak against Fire/Light)
|
|------------+-----------------------------------------------------------------|
|
Genomes | [ ] No. 14 Withering Silence (Kobold)
|
|------------+-----------------------------------------------------------------|
| Party Chat | [ ] Get This Over With
|
|
| [ ] To Each His Own
|
|____________|_________________________________________________________________|
A New Scenario?

As expected, the Holy Pillar doesn't save our friends but atleast they have
the courage to continue on. As you wake up a Part Chat is available:
PARTY CHAT - Get This Over With

Visit the graveyard for a quick scene then the King for another, before you
exit the city.
Defeating the Eternian Sky Guard


While completely optional, it is a good idea to defeat the enemies of the
Eternian Sky Guard for some easy JP and items. Visit the Ruins of Centro Keep
to find Ominas.
________________________________________________________________________________
\
Ominas
/
||
| Weak: N/A
P. Atk: 285
P. Def: 75
Aim: 110
PG: 0
|
| Max HP: 65000
M. Atk: 225
M. Def: 225
Evade: 13
EXP: 0
|
|
INT: 75
MND: 75
SPD: 60
JP: 0
|
|
|
| Steal: Lordly Robes
|
_|____________________________________________________________________________|_
\
Bahamut
/
||
| Weak: Water
P. Atk: 350
P. Def: 130
Aim: 104
PG: 0
|
| Max HP: 88610
M. Atk: 140
M. Def: 170
Evade: 22
EXP: 0 |
|
INT: 70
MND: 70
SPD: 56
JP: 0
|
|
|
| Steal: N/A
|
| Drop: N/A
|
||
| Ominas still uses Fira and Thundara, it just deals even more damage now. |
| Bahamut uses Pico Flare to deal single target damage and Ominas will heal |
| his pet by casting Fira on it, though it is weak to Water. Focus on taking |
| out Ominas really quick because the battle ends once he dies. Don't miss |
| out on stealing the Lordly Robes, this is their first appearance and using |
| Rob Blind is highly recommended.
|
|____________________________________________________________________________|
After a short scene you are thrown into battle once again, without a break!
________________________________________________________________________________
\
Heinkel
/
||
| Weak: Lightning
P. Atk: 360
P. Def: 100
Aim: 110
PG: 0
|
| Max HP: 70000
M. Atk: 150
M. Def: 105
Evade: 33
EXP: 0
|
|
INT: 75
MND: 75
SPD: 60
JP: 999 |
|
|
| Steal: Lustrous Shield
|
_|____________________________________________________________________________|_
\
Barras
/
||
| Weak: N/A
P. Atk: 340
P. Def: 100
Aim: 110
PG: 0
|
| Max HP: 70000
M. Atk: 150
M. Def: 105
Evade: 13
EXP: 0
|
|
INT: 75
MND: 75
SPD: 60
JP: 0
|
|
|
| Steal: Hadean Claws
|
_|____________________________________________________________________________|_
\
Ominas
/
||
| Weak: N/A
P. Atk: 285
P. Def: 75
Aim: 110
PG: 0
|
| Max HP: 90000
M. Atk: 225
M. Def: 155
Evade: 33
EXP: 0 |
|
INT: 75
MND: 75
SPD: 60
JP: 0
|
|
|
| Steal: Lordly Robes
|
| Drop: X-Potion x2, Crystal Mail, Lilith's Rod
|
||
| This follow up fight can get a little rough as well. It's difficult to
|

| get to the other first so you are forced to target Heinkel. Focus him down |
| with Lightning attacks, Thundaga or Sword Magic Thundaga help out a bunch. |
| Keep the party's defenses up and heals going every round until you get
|
| Heinkel down, Reflect works wonders if you can heal via Salve-Maker. Take |
| out Ominas next unless you are using the Reflect trick, making sure to
|
| burst down Barras to avoid unnecessary KOs.
|
|____________________________________________________________________________|
After the battle rest at the Caldisla Inn for a Party Chat:
PARTY CHAT - To Each His Own

__________________________________________________________
\/
|
The Wind Crystal
|
/________________________________________________________\
[04082]
|||
|
Enemies |
Orc Zombie
4000 HP (Weak against Fire/Light)
|
|
| Black Cait
4000 HP (Weak against Water/Light)
|
|
| Lux Lantern
3000 HP (Weak against Dark)
|
|
| Orc Lord
6000 HP (Weak against Fire)
|
|
| Shield Dragon
6000 HP (Weak against Lightning)
|
|
| Evil Idol
5000 HP (Weak against Wind)
|
|
| Specter
4500 HP (Weak against Fire/Light)
|
|------------+-----------------------------------------------------------------|
|
Genomes | [ ] No. 22 Hellfire (Orthros)
|
|
| [ ] No. 23 Deep Freeze (Orthros)
|
|------------+-----------------------------------------------------------------|
| Party Chat | [ ] Rest for the Weary
|
|____________|_________________________________________________________________|
Land of Sand and Time

There aren't any Sub-Scenarios in this area so just head over to the Wind
Crystal and awaken it (or destroy it) after the battle with Orthros.
________________________________________________________________________________
\
Orthros
/
||
| Weak: Fire
P. Atk: 260
P. Def: 100
Aim: 97
PG: 0
|
| Max HP: 70000
M. Atk: 150
M. Def: 175
Evade: 23
EXP: 0
|
|
INT: 75
MND: 75
SPD: 60
JP: 0
|
|
|
| Steal: Bomb Arm, Bomb Fragment
|
_|____________________________________________________________________________|_
\
Orthros
/
||
| Weak: Water
P. Atk: 260
P. Def: 100
Aim: 97
PG: 0
|
| Max HP: 70000
M. Atk: 150
M. Def: 175
Evade: 23
EXP: 36000 |
|
INT: 75
MND: 75
SPD: 60
JP: 999
|
|
|
| Steal: Arctic Wind, Antarctic Wind
|
| Drop: Bomb Arm, Arctic Wind
|
||
| You can learn Hellfire and Deep Freeze from Orthros this fight. With an |
| Iceflame Shield equipped you should take minimal damage, be sure to do so. |
| Orthos can be put to Sleep so you should put one down then defeat the
|
| other for best results. With one asleep you also avoid being hit with the |

| powerful Blazzard attack, it's definitely a win-win.


|
|____________________________________________________________________________|
PARTY CHAT - Rest for the Weary

__________________________________________________________
\/
|
The Water Crystal
|
/________________________________________________________\
[04083]
|||
|
Enemies |
Rukh
7000 HP (Weak against Wind)
|
|
| Rafflesia
5000 HP (Weak against Fire/Dark)
|
|
| Ghost Fungus
5000 HP (Weak against Fire)
|
|
| Hamadryad
6000 HP (Weak against Fire/Dark)
|
|
| Zwart
5500 HP (Weak against Fire)
|
|
| Griffabularis
5500 HP (Weak against Water)
|
|
| Zauberer
5500 HP (Weak against Earth)
|
|
| Orc Zombie
4000 HP (Weak against Fire/Light)
|
|
| Black Cait
4000 HP (Weak against Water/Light)
|
|
| Specter
4500 HP (Weak against Fire/Light)
|
|
| Lux Lantern
3000 HP (Weak against Dark)
|
| Florem Sea | Marine Devil
4500 HP (Weak against Lightning)
|
| Florem Sea | Hell Viper
5000 HP (Weak against Water/Earth)
|
| Florem Sea | Candiru
7000 HP (Weak against Lightning)
|
| Florem Sea | Megalodon
6000 HP (Weak against Lightning)
|
|------------+-----------------------------------------------------------------|
|
Genomes | [ ] No. 02 Spray (Marine Devil)
|
|
| [ ] No. 06 Tornado (Rukh)
|
|
| [ ] No. 10 Blaster (Zwart)
|
|
| [ ] No. 24 Aqua Regia (Rusalka)
|
|------------+-----------------------------------------------------------------|
| Party Chat | [ ] The Great Brussel Sprout Giveaway
|
|
| [ ] Time for a Rest
|
|____________|_________________________________________________________________|
Return to Florem Garden

Visit the Florem Garden to find an interesting combination.


________________________________________________________________________________
\
Victoria
/
||
| Weak: Light
P. Atk: 275
P. Def: 75
Aim: 105
PG: 0
|
| Max HP: 85000
M. Atk: 195
M. Def: 165
Evade: 23
EXP: 0
|
|
INT: 75
MND: 75
SPD: 60
JP: 999 |
|
|
| Steal: Life Ring
|
_|____________________________________________________________________________|_
\
Kikyo
/
||
| Weak: N/A
P. Atk: 340
P. Def: 70
Aim: 105
PG: 0
|
| Max HP: 70000
M. Atk: 150
M. Def: 115
Evade: 63
EXP: 0
|
|
INT: 75
MND: 75
SPD: 60
JP: 0
|
|
|
| Steal: Brave Suit
|
_|____________________________________________________________________________|_
\
Artemia
/
||

| Weak: Fire
P. Atk: 340
P. Def: 100
Aim: 105
PG: 0
|
| Max HP: 75000
M. Atk: 150
M. Def: 105
Evade: 33
EXP: 0 |
|
INT: 75
MND: 75
SPD: 60
JP: 0
|
|
|
| Steal: Yoichi's Bow
|
| Drop: Magic Armlets, Kunai, Dwarven Gloves, Crystal Helm
|
||
| Equip some Poison protection so you can avoid Victoria and her nasty
|
| Exterminate. Artemia is going to be your biggest problem so burst her down |
| as fast as possible, the fire weakness should help. Focus on Victoria next |
| to avoid the spells she casts, then take out Kikyo making sure to be
|
| cautious of the Utsusemi counter. The items you can steal are either new |
| or powerful, both even!
|
|____________________________________________________________________________|
For another interesting battle visit the Yulyana Wood Needleworks
________________________________________________________________________________
\
Barbarossa
/
||
| Weak: Lightning
P. Atk: 360
P. Def: 100
Aim: 105
PG: 0
|
| Max HP: 75000
M. Atk: 150
M. Def: 115
Evade: 23
EXP: 0
|
|
INT: 75
MND: 75
SPD: 60
JP: 999 |
|
|
| Steal: Death Axe
|
_|____________________________________________________________________________|_
\
Yulyana
/
||
| Weak: N/A
P. Atk: 280
P. Def: 75
Aim: 101
PG: 0
|
| Max HP: 70000
M. Atk: 206
M. Def: 156
Evade: 32
EXP: 0
|
|
INT: 56
MND: 56
SPD: 56
JP: 0
|
|
|
| Steal: Gold Hairpin
|
_|____________________________________________________________________________|_
\
Mephilia
/
||
| Weak: N/A
P. Atk: 275
P. Def: 75
Aim: 105
PG: 0
|
| Max HP: 65000
M. Atk: 205
M. Def: 155
Evade: 33
EXP: 0 |
|
INT: 75
MND: 75
SPD: 60
JP: 0
|
|
|
| Steal: Lamia's Tiara
|
| Drop: Bacchus's Wine, Crystal Helm, Megalixir, Crystal Vest, Turbo Ether |
||
| Yulyana will buff himself up and use Amped Strike and Meteor throughout |
| the fight so he is arguably the most dangerous but Mephilia is also hard |
| to deal with because she summons Susano-o every three turns or so. Start |
| with Mephilia, she has lower stats. Yulyana should be next, be sure to use |
| Stillness if you need to, it will help you buy time to recover. Don't fret |
| over Barbarossa, he'll use Defang and Double Damage but he isn't as much |
| a threat as the other two enemies.
|
|____________________________________________________________________________|
PARTY CHAT - The Great Brussel Sprouts Giveaway

With the optional fights out of the way, visit the Water Crystal.
________________________________________________________________________________
\
Rusalka
/
||
| Weak: Lightning
P. Atk: 285
P. Def: 100
Aim: 105
PG: 0
|
| Max HP: 70000
M. Atk: 150
M. Def: 135
Evade: 23
EXP: 36000 |

|
INT: 75
MND: 75
SPD: 60
JP: 999
|
|
|
| Steal: Arctic Wind
|
| Drop: Turbo Ether
|
||
| Rusalka will be pretty much the same as before. He still has his attacks |
| Aqua Regia (which is a Vampire Genome), Seep/Dark Flow and his clones.
|
| Bring your characters with some Water Charms equipped and/or keep your
|
| M. Def high via Performer. He still has his weakness to Lightning so a
|
| Spell Fencer with Thundaga and a high-attack job will deal incredible
|
| damage.
|
|
|
| Also take note that he's both susceptible to Poison and Sleep so
|
| Exterminate is the way to go. Being Charmed at this level could really be |
| devastating since you might end up killing yourself. Equip Rebuff Lockets |
| if you run into this issue.
|
|____________________________________________________________________________|
PARTY CHAT - Time for a Rest

__________________________________________________________
\/
|
The Fire Crystal
|
/________________________________________________________\
[04084]
|||
Samurai Zombie
6000 HP (Weak against Fire/Light)
|
|
Enemies |
|
| Skull Hunter
4500 HP (Weak against Fire/Light)
|
|
| Skull Knight
6000 HP (Weak against Fire/Light)
|
|
| Skull Lancer
5500 HP (Weak against Fire/Light)
|
|
| Gobbler
6000 HP (Weak against Lightning)
|
|
| Red Helm
7000 HP (Weak against Earth)
|
|
| Flame Moth
6000 HP (Weak against Wind)
|
|------------+-----------------------------------------------------------------|
|
Genomes | [ ] No. 05 Firestorm (Flame Moth)
|
|
| [ ] No. 13 Bone Crush (Skull Lancer)
|
|
| [ ] No. 25 Energy Burst (Chaugmar)
|
|------------+-----------------------------------------------------------------|
| Party Chat | [ ] Next Time
|
|____________|_________________________________________________________________|
Shieldbearers and Swordbearers

Head over to Eisen Bridge to face Praline once more.


________________________________________________________________________________
\
Praline
/
||
| Weak: N/A
P. Atk: 300
P. Def: 83
Aim: 105
PG: 0
|
| Max HP: 90000
M. Atk: 150
M. Def: 115
Evade: 23
EXP: 0
|
|
INT: 75
MND: 75
SPD: 60
JP: 0
|
|
|
| Steal: Star Pendant, Royal Crown
|
_|____________________________________________________________________________|_
\
The Jackal
/
||
| Weak: Fire
P. Atk: 340
P. Def: 100
Aim: 105
PG: 0
|
| Max HP: 75000
M. Atk: 150
M. Def: 105
Evade: 33
EXP: 0 |

|
INT: 75
MND: 75
SPD: 60
JP: 0
|
|
|
| Steal: N/A
|
| Drop: N/A
|
||
| This fight should be relatively simple. Take out the Black Blades or put |
| them to sleep then focus on Praline. Once her health reaches 50% The
|
| Jackal shows up to assist. He is quite the upgrade over the Black Blades |
| but often ends up just stealing your Potions. The battle ends once one of |
| them reaches 0 HP, so continue to pound Praline since she'll be low.
|
|____________________________________________________________________________|
The two retreat to Ancheim to rejoin Khamer. Visit the wind city at night
then move into the Ancheim Palace.
________________________________________________________________________________
\
Khamer
/
||
| Weak: N/A
P. Atk: 320
P. Def: 75
Aim: 105
PG: 0
|
| Max HP: 70000
M. Atk: 215
M. Def: 135
Evade: 23
EXP: 0
|
|
INT: 75
MND: 75
SPD: 60
JP: 999 |
|
|
| Steal: N/A
|
_|____________________________________________________________________________|_
\
The Jackal
/
||
| Weak: N/A
P. Atk: 325
P. Def: 83
Aim: 105
PG: 0
|
| Max HP: 70000
M. Atk: 150
M. Def: 105
Evade: 33
EXP: 0
|
|
INT: 75
MND: 75
SPD: 60
JP: 0
|
|
|
| Steal: N/A
|
_|____________________________________________________________________________|_
\
Praline
/
||
| Weak: N/A
P. Atk: 300
P. Def: 83
Aim: 105
PG: 0
|
| Max HP: 70000
M. Atk: 150
M. Def: 115
Evade: 23
EXP: 0 |
|
INT: 75
MND: 75
SPD: 60
JP: 0
|
|
|
| Steal: Star Pendant, Royal Crown
|
| Drop: Star Corslet, Stardust, Gold Hourglass, Thief Gloves, Thief's Knife |
||
| Take out Khamer first to avoid all the annoying Time Magic that he's
|
| going to cast on you. Praline has some good buffs for The Jackal but he
|
| does what he does best, steal your Potions, more often than not. Once you |
| take down Khamer the battle is pretty simple.
|
|____________________________________________________________________________|
That's all that unlocks through this area so head to the Fire Crystal.
________________________________________________________________________________
\
Chaugmar
/
||
| Weak: Lightning
P. Atk: 330
P. Def: 100
Aim: 105
PG: 0
|
| Max HP: 80000
M. Atk: 340
M. Def: 175
Evade: 23
EXP: 36000 |
|
INT: 75
MND: 75
SPD: 60
JP: 999
|
|
|
| Steal: Bomb Arm
|
| Drop: Reflect Ring
|
||
| Chaugmar again. This time he's easier than before now that we have more |
| jobs and more experience. He still has his shield up which you have to
|

| wait it out. He still has Heart Suck that steals 2 BP, Blood Suck drains |
| around ~2000 HP and Soul Suck drains ~50 MP. Default as much as possible |
| to build up BP and make sure to Poison him. His Energy Burst, which comes |
| after dropping his shield via Transform, deals around 3000 damage to the |
| entire party, so make sure you raise your P. DEF and heal up.
|
|
|
| Make good use of his Lightning weakness using Sword Magic Thundaga,
|
| Thundaga by itself and Poison/Exterminate. If you are still having trouble |
| then try having Salve-Makers mix Fulmen Shards together to deal huge
|
| damage with Pantheon's Wrath repeatedly.
|
|____________________________________________________________________________|
PARTY CHAT - Next Time

__________________________________________________________
\/
|
The Earth Crystal
|
/________________________________________________________\
[04085]
|||
|
Enemies |
Frosti
4500 HP (Weak against Fire/Dark/Wind)
|
|
| Ice Golem
15000 HP (Weak against Fire)
|
|
| Ice D'gon
6000 HP (Weak against Fire)
|
|
| Guzzler
9999 HP (Weak against Lightning)
|
|
| Specter
4500 HP (Weak against Fire/Light)
|
|
| Samurai Zombie
6000 HP (Weak against Fire/Light)
|
|
| Kaiser Cobra
6000 HP (Weak against Water/Earth)
|
|
| Megascolides
11000 HP (Weak against Water)
|
|
| Black Pudding
4500 HP (Weak against Light)
|
|------------+-----------------------------------------------------------------|
|
Genomes | [ ] No. 07 Blizzard Blast (Ice Golem)
|
|
| [ ] No. 18 Rock Storm (Megascolides)
|
|
| [ ] No. 19 Toxic Whirl (Kaiser Cobra)
|
|------------+-----------------------------------------------------------------|
| Party Chat | [ ] The Fourth Time
|
|____________|_________________________________________________________________|
Earth Crystal

Head to Eternia City and check the right side to find Khint, Einheria, and
Holly Whyte.
________________________________________________________________________________
\
Khint
/
||
| Weak: N/A
P. Atk: 350
P. Def: 75
Aim: 105
PG: 0
|
| Max HP: 75000
M. Atk: 210
M. Def: 135
Evade: 33
EXP: 0
|
|
INT: 90
MND: 75
SPD: 60
JP: 999 |
|
|
| Steal: N/A
|
_|____________________________________________________________________________|_
\
Holly
/
||
| Weak: N/A
P. Atk: 285
P. Def: 75
Aim: 110
PG: 0
|
| Max HP: 65000
M. Atk: 185
M. Def: 190
Evade: 33
EXP: 0
|
|
INT: 75
MND: 90
SPD: 60
JP: 0
|
|
|
| Steal: Luminous Robe
|
_|____________________________________________________________________________|_

Einheria
/
||
| Weak: N/A
P. Atk: 325
P. Def: 90
Aim: 105
PG: 0
|
| Max HP: 70000
M. Atk: 150
M. Def: 125
Evade: 33
EXP: 0 |
|
INT: 75
MND: 75
SPD: 60
JP: 0
|
|
|
| Steal: Longinus
|
| Drop: Turbo Ether x2, Hyper Bracers, Crystal Mail
|
||
| Holly will use Protect and Cure, it doesn't heal for much though. Khint |
| has Sword Magic Silence still and that's a problem for healing if you get |
| struck so make Khint your priority. Einheria is constantly using her BP to |
| dole out some heavy damage but it's nothing you can heal from, remember to |
| use Stillness if it becomes too much so you can fully recover without the |
| fear of wiping. Once Khint is taken down the others will follow.
|
|____________________________________________________________________________|

Head over to Vampire Castle again. If you want the Dragons are reset again so
have at them. At the top of the castle you'll find Lord DeRosso.
________________________________________________________________________________
\
Victor
/
||
| Weak: Dark
P. Atk: 275
P. Def: 75
Aim: 105
PG: 0
|
| Max HP: 80000
M. Atk: 175
M. Def: 195
Evade: 23
EXP: 0
|
|
INT: 75
MND: 75
SPD: 60
JP: 0
|
|
|
| Steal: Heart Ring
|
_|____________________________________________________________________________|_
\
Lord DeRosso
/
||
| Weak: Light
P. Atk: 360
P. Def: 100
Aim: 102
PG: 0
|
| Max HP: 99999
M. Atk: 160
M. Def: 160
Evade: 23
EXP: 0 |
|
INT: 60
MND: 60
SPD: 60
JP: 999 |
|
|
| Steal: Blood Blade
|
| Drop: Soul of Thamasa, Crystal Vest, Megalixir, Crystal Mail
|
||
| DeRosso is still the main threat, he has less HP but uses Graviga, Energy |
| Burst, and Bone Crush to quickly wipe out your party. Keep your health
|
| high and exploit the weakness of Lord DeRosso, putting him to Sleep if you |
| to get the upper hand or using Stillness to buy time to heal. Victor will |
| use Holy and shy away from his Spiritmaster buffs this battle. Be sure to |
| steal the items that are available.
|
|____________________________________________________________________________|
Go to the Prison B2 of the Central Command to find Qada, DeRosa, and the
Chairman Profiteur.
________________________________________________________________________________
\
Qada
/
||
| Weak: N/A
P. Atk: 330
P. Def: 100
Aim: 105
PG: 0
|
| Max HP: 65000
M. Atk: 150
M. Def: 125
Evade: 23
EXP: 0
|
|
INT: 75
MND: 75
SPD: 60
JP: 999 |
|
|
| Steal: Dragon Fang, Air Knife
|
_|____________________________________________________________________________|_
\
DeRosa
/
||

| Weak: N/A
P. Atk: 330
P. Def: 80
Aim: 105
PG: 0
|
| Max HP: 75000
M. Atk: 195
M. Def: 165
Evade: 33
EXP: 0
|
|
INT: 75
MND: 75
SPD: 60
JP: 0
|
|
|
| Steal: Hermes Shoes
|
_|____________________________________________________________________________|_
\
Chairman Profiteur
/
||
| Weak: N/A
P. Atk: 325
P. Def: 100
Aim: 105
PG: 0
|
| Max HP: 70000
M. Atk: 150
M. Def: 115
Evade: 3
EXP: 0 |
|
INT: 75
MND: 75
SPD: 60
JP: 0
|
|
|
| Steal: N/A
|
| Drop: Dragon Fang, Crystal Vest x2, Wonder Rod, Gold Hourglass,
|
|
Crystal Helm
|
||
| Qada can be the most vicious in this battle because of Dark Breath, so
|
| you may want to leave him for last unless you can take him out in a round |
| or two. DeRosa is a threat with Cura and Fear, not to mention Thundara to |
| deal a ton of damage. Profiteur still deals 2000 damage with Takeover and |
| that's definitely manageable so leave him for last. Dispel the Regen when |
| Qada uses it and have some protection from Poison so Qada isn't chipping |
| away at you. Do not miss the Hermes Shoes that you can steal, these are
|
| incredibly handy and are limited.
|
|____________________________________________________________________________|
Lastly, head up to the top of the Central Command to find Braev and Alternis.
________________________________________________________________________________
\
Braev the Templar
/
||
| Weak: Dark
P. Atk: 330
P. Def: 75
Aim: 105
PG: 0
|
| Max HP: 70000
M. Atk: 150
M. Def: 75
Evade: 23
EXP: 0
|
|
INT: 75
MND: 75
SPD: 60
JP: 999 |
|
|
| Steal: Rebuff Locket, Black Belt
|
_|____________________________________________________________________________|_
\
Kamiizumi
/
||
| Weak: N/A
P. Atk: 330
P. Def: 80
Aim: 105
PG: 0
|
| Max HP: 75000
M. Atk: 195
M. Def: 165
Evade: 33
EXP: 0
|
|
INT: 75
MND: 75
SPD: 60
JP: 0
|
|
|
| Steal: Hermes Shoes
|
_|____________________________________________________________________________|_
\
Alternis
/
||
| Weak: N/A
P. Atk: 350
P. Def: 75
Aim: 110
PG: 0
|
| Max HP: 90000
M. Atk: 150
M. Def: 75
Evade: 33
EXP: 0 |
|
INT: 75
MND: 75
SPD: 60
JP: 0
|
|
|
| Steal: Chaos Blade
|
| Drop: Excalibur, Crystal Mail, Crystal Helm, Genji Armor, Genji Helm
|
|
Genji Gloves, Masamune
|
||
| Equip some Dark protection and this battle becomes much simpler. Braev
|
| and Alternis begin the battle, so focus on Braev since Alternis won't be |
| doing much besides draining his HP to deal 0 damage if you equipped some |
| Dark Shields, unless he uses Minus Strike and that won't hurt if you are |
| not hitting him. Once either of them reaches 50% health, Kamiizumi will
|

| join the fun. Make sure to focus Alternis next so you are avoiding the
|
| counters that the Swordmaster will employ. Do your best to avoid them in |
| a one-on-one with Kamiizumi, though him alone is simple.
|
|____________________________________________________________________________|
With all of the quests completed, head to the Earth Crystal.
________________________________________________________________________________
\
Gigas Lich
/
||
| Weak: Light
P. Atk: 285
P. Def: 100
Aim: 105
PG: 0
|
| Max HP: 120000
M. Atk: 200
M. Def: 135
Evade: 23
EXP: 36000 |
|
INT: 75
MND: 75
SPD: 60
JP: 999
|
|
|
| Steal: Earth Mallet
|
| Drop: Giant Axe
|
||
| Gigas Lich may seem intimidating and it can surely dole out it's fair
|
| share of damage, but it has many flaws that allow you to defeat it. First, |
| Gigas Lich is immune to Poison and Silence but is affected by Dread and
|
| Sleep. It casts Fear to inflict Dread often and uses Negative Power to
|
| increase it's M. ATK and P. ATK up 10% each. Negative Power can be removed |
| with Dispel though, so be sure to use it. Periodically Gigas Lich will
|
| cast Quaga to deal about 1500 Earth damage to a single target, sometimes |
| using this on itself to heal as Gigas Lich absorbs Earth damage. Lastly, |
| Gigas Lich uses Slam to hit the entire party for about 1500 damage but
|
| that isn't much compared to what you've faced in the past.
|
|____________________________________________________________________________|
Once again, either break the crystal or awaken it to release the Holy Pillar
in this world.
PARTY CHAT - The Fourth Time

__________________________________________________________
\/
.-----------|
Chapter 8: A World of Echoes: Circle
|-----------.
|
/________________________________________________________\
|
|
[0409]
|
|
|
|
Chapter Breakdown
Sub Quests
|
|

|
|
[04091] Caldisla
N/A
|
|
[04092] The Wind Crystal
|
|
[04093] The Water Crystal
|
|
[04094] The Fire Crystal
|
|
[04095] The Earth Crystal
|
'------------------------------------------------------------------------------'
__________________________________________________________
\/
|
Caldisla
|
/________________________________________________________\
[04091]
|||
|
Enemies |
Kobold
2000 HP
|
|
| Kobold Archer
2000 HP
|
|
| Kobold Slasher
2000 HP (Weak against Lightning
|

|
|
Specter
4500 HP (Weak against Fire/Light)
|
|------------+-----------------------------------------------------------------|
|
Genomes | [ ] No. 14 Withering Silence (Kobold)
|
|------------+-----------------------------------------------------------------|
| Party Chat | [ ] Are We Dreaming?
|
|
| [ ] Long Live the Glutton Queen!
|
|____________|_________________________________________________________________|
The Final World

You awake for the final time back in the Inn of Caldisla. There is a Party
Chat that follows:
PARTY CHAT - Are We Dreaming?
Long Live the Glutton Queen!
Head to Lontano Villa to fight the Fourth Division: Knights of the Eternian
Sky!
________________________________________________________________________________
\
Holly
/
||
| Weak: N/A
P. Atk: 290
P. Def: 79
Aim: 120
PG: 0
|
| Max HP: 70000
M. Atk: 194
M. Def: 195
Evade: 33
EXP: 0
|
|
INT: 79
MND: 95
SPD: 64
JP: 999 |
|
|
| Steal: Turbo Ether, Elixir
|
_|____________________________________________________________________________|_
\
Heinkel
/
||
| Weak: Lightning
P. Atk: 365
P. Def: 100
Aim: 110
PG: 0
|
| Max HP: 80000
M. Atk: 158
M. Def: 109
Evade: 33
EXP: 0
|
|
INT: 79
MND: 79
SPD: 64
JP: 0
|
|
|
| Steal: Turbo Ether, Elixir
|
_|____________________________________________________________________________|_
\
Ominas
/
||
| Weak: N/A
P. Atk: 290
P. Def: 79
Aim: 110
PG: 0
|
| Max HP: 70000
M. Atk: 234
M. Def: 159
Evade: 33
EXP: 0
|
|
INT: 79
MND: 79
SPD: 64
JP: 0
|
|
|
| Steal: Lordly Robes
|
_|____________________________________________________________________________|_
\
Barras
/
||
| Weak: N/A
P. Atk: 345
P. Def: 100
Aim: 115
PG: 0
|
| Max HP: 75000
M. Atk: 158
M. Def: 109
Evade: 13
EXP: 0 |
|
INT: 79
MND: 79
SPD: 64
JP: 0
|
|
|
| Steal: Turbo Ether, Elixir
|
| Drop: Lilith's Rod, Turbo Ether x3
|
||
| For this battle you'll want to have status resistance to negate the Sleep |
| and Poison from Ominas. Focus on Heinkel, he guards everyone and has an
|
| elemental weakness to exploit. Keep your health topped off, healing every |
| round and do your best to burst Heinkel. Once he falls, focus on Ominas
|
| since he deals the most damage on a consistant basis. You want to kill
|
| Barras last because of his Invigorate and Holly is a threat to heal him
|
| towards the end so take her down.
|

|____________________________________________________________________________|
__________________________________________________________
\/
|
The Wind Crystal
|
/________________________________________________________\
[04092]
|||
|
Enemies |
Orc Zombie
4000 HP (Weak against Fire/Light)
|
|
| Black Cait
4000 HP (Weak against Water/Light)
|
|
| Lux Lantern
3000 HP (Weak against Dark)
|
|
| Orc Lord
6000 HP (Weak against Fire)
|
|
| Shield Dragon
6000 HP (Weak against Lightning)
|
|
| Evil Idol
5000 HP (Weak against Wind)
|
|
| Specter
4500 HP (Weak against Fire/Light)
|
|------------+-----------------------------------------------------------------|
|
Genomes | [ ] No. 22 Hellfire (Orthros)
|
|
| [ ] No. 23 Deep Freeze (Orthros)
|
|------------+-----------------------------------------------------------------|
| Party Chat | [ ] Ancheim's Super Spicy Cuisine
|
|____________|_________________________________________________________________|
Land of Sand and Time

Visit the Ancheim Palace to find the Second Division: Khamer & Profiteur
Merchantry!
PARTY CHAT - Ancheim's Super Spicy Cuisine

________________________________________________________________________________
\
Khamer
/
||
| Weak: N/A
P. Atk: 325
P. Def: 79
Aim: 105
PG: 0
|
| Max HP: 65000
M. Atk: 219
M. Def: 139
Evade: 23
EXP: 0
|
|
INT: 79
MND: 95
SPD: 64
JP: 999 |
|
|
| Steal: Turbo Ether, Elixir
|
_|____________________________________________________________________________|_
\
Khint
/
||
| Weak: N/A
P. Atk: 360
P. Def: 79
Aim: 105
PG: 0
|
| Max HP: 80000
M. Atk: 230
M. Def: 139
Evade: 33
EXP: 0
|
|
INT: 90
MND: 79
SPD: 64
JP: 0
|
|
|
| Steal: Turbo Ether, Elixir
|
_|____________________________________________________________________________|_
\
Chairman Profiteur
/
||
| Weak: N/A
P. Atk: 330
P. Def: 100
Aim: 105
PG: 0
|
| Max HP: 70000
M. Atk: 158
M. Def: 105
Evade: 3
EXP: 0
|
|
INT: 79
MND: 65
SPD: 64
JP: 0
|
|
|
| Steal: Turbo Ether, Elixir
|
_|____________________________________________________________________________|_
\
The Jackal
/
||
| Weak: N/A
P. Atk: 360
P. Def: 83
Aim: 105
PG: 0
|
| Max HP: 75000
M. Atk: 158
M. Def: 109
Evade: 34
EXP: 0 |
|
INT: 79
MND: 79
SPD: 80
JP: 0
|

|
|
| Steal: Turbo Ether, Elixir
|
| Drop: Turbo Ether x4
|
||
| Khamer is the most dangerous to the party because of Stop and Quara, so |
| equip Stop Immunity to render that useless. Khint is annoying like usual |
| with Sword Magic Silence which will affect your healer pending you don't |
| heal with a Salve-Maker. Profiteur still deals 2000 per Takeover which
|
| shouldn't be much damage at this stage of the game. Jackal will go into
|
| negative BP to attack and steal often. Defeat the division in order for a |
| much simpler fight.
|
|____________________________________________________________________________|
With the Second Division forced to retreat, visit the Wind Crystal.
________________________________________________________________________________
\
Orthros
/
||
| Weak: Fire
P. Atk: 265
P. Def: 100
Aim: 97
PG: 0
|
| Max HP: 75000
M. Atk: 158
M. Def: 179
Evade: 23
EXP: 0
|
|
INT: 79
MND: 79
SPD: 64
JP: 0
|
|
|
| Steal: Bomb Arm, Bomb Fragment
|
_|____________________________________________________________________________|_
\
Orthros
/
||
| Weak: Water
P. Atk: 265
P. Def: 100
Aim: 97
PG: 0
|
| Max HP: 75000
M. Atk: 158
M. Def: 179
Evade: 23
EXP: 48000 |
|
INT: 79
MND: 79
SPD: 60
JP: 999
|
|
|
| Steal: Arctic Wind, Antarctic Wind
|
| Drop: Bomb Arm, Arctic Wind
|
||
| You can learn Hellfire and Deep Freeze from Orthros this fight. With an |
| Iceflame Shield equipped you should take minimal damage, be sure to do so. |
| Orthos can be put to Sleep so you should put one down then defeat the
|
| other for best results. With one asleep you also avoid being hit with the |
| powerful Blazzard attack, it's definitely a win-win.
|
|____________________________________________________________________________|
__________________________________________________________
\/
|
The Water Crystal
|
/________________________________________________________\
[04093]
|||
Rukh
7000 HP (Weak against Wind)
|
|
Enemies |
|
| Rafflesia
5000 HP (Weak against Fire/Dark)
|
|
| Ghost Fungus
5000 HP (Weak against Fire)
|
|
| Hamadryad
6000 HP (Weak against Fire/Dark)
|
|
| Zwart
5500 HP (Weak against Fire)
|
|
| Griffabularis
5500 HP (Weak against Water)
|
|
| Zauberer
5500 HP (Weak against Earth)
|
|
| Orc Zombie
4000 HP (Weak against Fire/Light)
|
|
| Black Cait
4000 HP (Weak against Water/Light)
|
|
| Specter
4500 HP (Weak against Fire/Light)
|
|
| Lux Lantern
3000 HP (Weak against Dark)
|
| Florem Sea | Marine Devil
4500 HP (Weak against Lightning)
|
| Florem Sea | Hell Viper
5000 HP (Weak against Water/Earth)
|

| Florem Sea |
Candiru
7000 HP (Weak against Lightning)
|
| Florem Sea | Megalodon
6000 HP (Weak against Lightning)
|
|------------+-----------------------------------------------------------------|
|
Genomes | [ ] No. 02 Spray (Marine Devil)
|
|
| [ ] No. 06 Tornado (Rukh)
|
|
| [ ] No. 10 Blaster (Zwart)
|
|
| [ ] No. 24 Aqua Regia (Rusalka)
|
|____________|_________________________________________________________________|
Return to Florem

Visit Florem once more to find the Third Division: Bloodrose Legion!
________________________________________________________________________________
\
DeRosa
/
||
| Weak: N/A
P. Atk: 370
P. Def: 80
Aim: 105
PG: 0
|
| Max HP: 80000
M. Atk: 219
M. Def: 165
Evade: 33
EXP: 0
|
|
INT: 79
MND: 75
SPD: 64
JP: 999 |
|
|
| Steal: Turbo Ether, Elixir
|
_|____________________________________________________________________________|_
\
Einheria
/
||
| Weak: N/A
P. Atk: 360
P. Def: 90
Aim: 105
PG: 0
|
| Max HP: 70000
M. Atk: 158
M. Def: 129
Evade: 33
EXP: 0
|
|
INT: 79
MND: 79
SPD: 64
JP: 0
|
|
|
| Steal: Turbo Ether, Elixir
|
_|____________________________________________________________________________|_
\
Mephilia
/
||
| Weak: N/A
P. Atk: 300
P. Def: 79
Aim: 105
PG: 0
|
| Max HP: 65000
M. Atk: 209
M. Def: 159
Evade: 33
EXP: 0
|
|
INT: 79
MND: 79
SPD: 64
JP: 0
|
|
|
| Steal: Turbo Ether, Elixir
|
_|____________________________________________________________________________|_
\
Artemia
/
||
| Weak: Fire
P. Atk: 350
P. Def: 100
Aim: 105
PG: 0
|
| Max HP: 75000
M. Atk: 158
M. Def: 109
Evade: 33
EXP: 0 |
|
INT: 79
MND: 79
SPD: 64
JP: 0
|
|
|
| Steal: Turbo Ether, Elixir
|
| Drop: Elixir, Turbo Ether x4
|
||
| Have Rebuff Lockets equipped to negate the Charm from DeRosa. Einheria
|
| will unleash Crescent Moon and Jump throughout the battle, lowering her BP |
| quickly and rendering her inactive often. Mephilia won't cast Susano-o so |
| some elemental protection like Enigma or Greater Spirit Ward should do the |
| trick to negating her damage. Artemia actually still hits pretty hard so |
| take her out first then DeRosa, leaving Einheria for last.
|
|____________________________________________________________________________|
With the Third Division out of the way, visit the Water Crystal.
________________________________________________________________________________
\
Rusalka
/
||
| Weak: Lightning
P. Atk: 290
P. Def: 100
Aim: 105
PG: 0
|
| Max HP: 75000
M. Atk: 158
M. Def: 139
Evade: 23
EXP: 48000 |

|
INT: 79
MND: 79
SPD: 64
JP: 999
|
|
|
| Steal: Arctic Wind
|
| Drop: Turbo Ether
|
||
| Rusalka will be pretty much the same as before. He still has his attacks |
| Aqua Regia (which is a Vampire Genome), Seep/Dark Flow and his clones.
|
| Bring your characters with some Water Charms equipped and/or keep your
|
| M. Def high via Performer. He still has his weakness to Lightning so a
|
| Spell Fencer with Thundaga and a high-attack job will deal incredible
|
| damage.
|
|
|
| Also take note that he's both susceptible to Poison and Sleep so
|
| Exterminate is the way to go. Being Charmed at this level could really be |
| devastating since you might end up killing yourself. Equip Rebuff Lockets |
| if you run into this issue.
|
|____________________________________________________________________________|
__________________________________________________________
\/
|
The Fire Crystal
|
/________________________________________________________\
[04094]
|||
Samurai Zombie
6000 HP (Weak against Fire/Light)
|
|
Enemies |
|
| Skull Hunter
4500 HP (Weak against Fire/Light)
|
|
| Skull Knight
6000 HP (Weak against Fire/Light)
|
|
| Skull Lancer
5500 HP (Weak against Fire/Light)
|
|
| Gobbler
6000 HP (Weak against Lightning)
|
|
| Red Helm
7000 HP (Weak against Earth)
|
|
| Flame Moth
6000 HP (Weak against Wind)
|
|------------+-----------------------------------------------------------------|
|
Genomes | [ ] No. 05 Firestorm (Flame Moth)
|
|
| [ ] No. 13 Bone Crush (Skull Lancer)
|
|
| [ ] No. 25 Energy Burst (Chaugmar)
|
|------------+-----------------------------------------------------------------|
| Party Chat | [ ] The Wavering of Purpose
|
|____________|_________________________________________________________________|
Shieldbearers and Swordbearers

Head over to Starkfort to face the First Division: Black Blades!


________________________________________________________________________________
\
Barbarossa
/
||
| Weak: Lightning
P. Atk: 390
P. Def: 100
Aim: 105
PG: 0
|
| Max HP: 85000
M. Atk: 158
M. Def: 119
Evade: 23
EXP: 0
|
|
INT: 79
MND: 79
SPD: 64
JP: 999 |
|
|
| Steal: Turbo Ether, Elixir
|
_|____________________________________________________________________________|_
\
Qada
/
||
| Weak: N/A
P. Atk: 335
P. Def: 100
Aim: 105
PG: 0
|
| Max HP: 75000
M. Atk: 158
M. Def: 129
Evade: 23
EXP: 0
|
|
INT: 79
MND: 79
SPD: 64
JP: 0
|
|
|
| Steal: Turbo Ether, Elixir
|

_|____________________________________________________________________________|_
\
Kikyo
/
||
| Weak: N/A
P. Atk: 345
P. Def: 70
Aim: 105
PG: 0
|
| Max HP: 75000
M. Atk: 158
M. Def: 119
Evade: 63
EXP: 0
|
|
INT: 79
MND: 79
SPD: 64
JP: 0
|
|
|
| Steal: Turbo Ether, Elixir
|
_|____________________________________________________________________________|_
\
Praline
/
||
| Weak: N/A
P. Atk: 300
P. Def: 83
Aim: 105
PG: 0
|
| Max HP: 70000
M. Atk: 158
M. Def: 119
Evade: 23
EXP: 0 |
|
INT: 79
MND: 79
SPD: 64
JP: 0
|
|
|
| Steal: Turbo Ether, Elixir
|
_|____________________________________________________________________________|_
\
Kamiizumi
/
||
| Weak: N/A
P. Atk: 400
P. Def: 100
Aim: 105
PG: 0
|
| Max HP: 80000
M. Atk: 158
M. Def: 139
Evade: 23
EXP: 0 |
|
INT: 79
MND: 79
SPD: 64
JP: 0
|
|
|
| Steal: Turbo Ether, Elixir
|
| Drop: Elixir x2, Turbo Ether x5
|
||
| This is one of the battles that can be extremely hard. You need to have a |
| plan coming in and that should be to utilize Stillness or keep your team |
| heavily buffed. Depending on what you do, take out either Praline or Kikyo |
| first so you can negate the other teams buffs and BP, or because you're
|
| using Stillness take out Kikyo to avoid Shippujinrai because it acts prior |
| to all other moves. Whomever you take out first gets replaced by the
|
| Swordmaster Kamiizumi so choose wisely. Qada and Barbarossa aren't as big |
| a threat as Praline and her buffs or Kikyo the ability to strike first.
|
| Leave Qada and Kamiizumi for last, they deal the least amount of damage
|
| throughout the battle. If you aren't using Stillness then Hasten World
|
| combined with High Jump or a Rage combo can be useful combined with Sword |
| Magic Drain, both are great for dealing a ton of damage. They are all
|
| affected by Sleep so you'll want to use that to gain the upperhand.
|
|____________________________________________________________________________|
With this difficult battle out of the way, visit the Fire Crystal.
________________________________________________________________________________
\
Chaugmar
/
||
| Weak: Lightning
P. Atk: 335
P. Def: 100
Aim: 105
PG: 0
|
| Max HP: 85000
M. Atk: 349
M. Def: 179
Evade: 23
EXP: 48000 |
|
INT: 79
MND: 79
SPD: 64
JP: 999
|
|
|
| Steal: Bomb Arm
|
| Drop: Reflect Ring
|
||
| Chaugmar again. This time he's easier than before now that we have more |
| jobs and more experience. He still has his shield up which you have to
|
| wait it out. He still has Heart Suck that steals 2 BP, Blood Suck drains |
| around ~2000 HP and Soul Suck drains ~50 MP. Default as much as possible |
| to build up BP and make sure to Poison him. His Energy Burst, which comes |
| after dropping his shield via Transform, deals around 3000 damage to the |
| entire party, so make sure you raise your P. DEF and heal up.
|

|
|
| Make good use of his Lightning weakness using Sword Magic Thundaga,
|
| Thundaga by itself and Poison/Exterminate. If you are still having trouble |
| then try having Salve-Makers mix Fulmen Shards together to deal huge
|
| damage with Pantheon's Wrath repeatedly.
|
|____________________________________________________________________________|
PARTY CHAT - Wavering of Purpose

__________________________________________________________
\/
|
The Earth Crystal
|
/________________________________________________________\
[04085]
|||
|
Enemies |
Frosti
4500 HP (Weak against Fire/Dark/Wind)
|
|
| Ice Golem
15000 HP (Weak against Fire)
|
|
| Ice D'gon
6000 HP (Weak against Fire)
|
|
| Guzzler
9999 HP (Weak against Lightning)
|
|
| Specter
4500 HP (Weak against Fire/Light)
|
|
| Samurai Zombie
6000 HP (Weak against Fire/Light)
|
|
| Kaiser Cobra
6000 HP (Weak against Water/Earth)
|
|
| Megascolides
11000 HP (Weak against Water)
|
|
| Black Pudding
4500 HP (Weak against Light)
|
|------------+-----------------------------------------------------------------|
|
Genomes | [ ] No. 07 Blizzard Blast (Ice Golem)
|
|
| [ ] No. 18 Rock Storm (Megascolides)
|
|
| [ ] No. 19 Toxic Whirl (Kaiser Cobra)
|
|------------+-----------------------------------------------------------------|
| Party Chat | [ ] Wait for You
|
|____________|_________________________________________________________________|
The Land of Eternal Battles!?

There's plenty of fighting to do in this final segment. Start by fighting the


Old Council at Vampire Castle!
________________________________________________________________________________
\
Lord DeRosso
/
||
| Weak: Light
P. Atk: 360
P. Def: 100
Aim: 102
PG: 0
|
| Max HP: 99999
M. Atk: 160
M. Def: 160
Evade: 23
EXP: 0
|
|
INT: 60
MND: 60
SPD: 60
JP: 0
|
|
|
| Steal: Turbo Ether, Elixir
|
_|____________________________________________________________________________|_
\
Yulyana
/
||
| Weak: N/A
P. Atk: 280
P. Def: 79
Aim: 101
PG: 0
|
| Max HP: 95000
M. Atk: 206
M. Def: 156
Evade: 32
EXP: 0
|
|
INT: 56
MND: 56
SPD: 56
JP: 999
|
|
|
| Steal: Turbo Ether, Elixir
|
| Drop: Elixir, Turbo Ether x2
|
||
| This battle shouldn't require much strategy if you've cleared the others. |
| Take out DeRosso first since his Graviga and Bone Crush are annoying, not |
| mention Energy Burst. Yulyana will use Meteor and Amped Strike like usual |
| but on a single target scale it's not nearly as devastating as Lester can |

| be to the entire group.


|
|____________________________________________________________________________|
After you've cleared all the sub-quests you'll want to visit Eternian Central
Command where you'll find a multitude of battles. As you enter you'll be facing
off against a BP machine.
________________________________________________________________________________
\
The Jackal
/
||
| Weak: N/A
P. Atk: 360
P. Def: 83
Aim: 105
PG: 0
|
| Max HP: 99999
M. Atk: 158
M. Def: 109
Evade: 33
EXP: 0
|
|
INT: 79
MND: 79
SPD: 64
JP: 0
|
|
|
| Steal: Turbo Ether, Elixir
|
_|____________________________________________________________________________|_
\
Einheria
/
||
| Weak: N/A
P. Atk: 365
P. Def: 90
Aim: 105
PG: 0
|
| Max HP: 105000
M. Atk: 158
M. Def: 129
Evade: 33
EXP: 0
|
|
INT: 79
MND: 79
SPD: 64
JP: 0
|
|
|
| Steal: Turbo Ether, Elixir
|
_|____________________________________________________________________________|_
\
Chairman Profiteur
/
||
| Weak: N/A
P. Atk: 335
P. Def: 100
Aim: 105
PG: 0
|
| Max HP: 95000
M. Atk: 158
M. Def: 119
Evade: 3
EXP: 0
|
|
INT: 79
MND: 79
SPD: 64
JP: 999
|
|
|
| Steal: Turbo Ether, Elixir
|
| Drop: Turbo Ether x3
|
||
| Profiteur will use Large BP Drink to boost the BP of Einheria and The
|
| Jackal. They will use Godspeed Strike and Crescent Moon repeatedly so use |
| Utsusemi and Stillness to avoid the attacks and take out Profiteur. Once |
| he falls the battle becomes simple.
|
|____________________________________________________________________________|
Head up the elevator to enter another battle.
________________________________________________________________________________
\
Kamiizumi
/
||
| Weak: N/A
P. Atk: 400
P. Def: 100
Aim: 105
PG: 0
|
| Max HP: 99999
M. Atk: 158
M. Def: 139
Evade: 23
EXP: 0
|
|
INT: 79
MND: 79
SPD: 64
JP: 999 |
|
|
| Steal: Turbo Ether, Elixir
|
_|____________________________________________________________________________|_
\
Heinkel
/
||
| Weak: Lightning
P. Atk: 370
P. Def: 100
Aim: 110
PG: 0
|
| Max HP: 95000
M. Atk: 158
M. Def: 109
Evade: 33
EXP: 0
|
|
INT: 79
MND: 79
SPD: 64
JP: 0
|
|
|
| Steal: Turbo Ether, Elixir
|
_|____________________________________________________________________________|_
\
Holly
/
||
| Weak: N/A
P. Atk: 295
P. Def: 79
Aim: 110
PG: 0
|

| Max HP: 85000


M. Atk: 199
M. Def: 195
Evade: 33
EXP: 0
|
|
INT: 79
MND: 95
SPD: 64
JP: 0
|
|
|
| Steal: Turbo Ether, Elixir
|
_|____________________________________________________________________________|_
\
Kikyo
/
||
| Weak: N/A
P. Atk: 350
P. Def: 70
Aim: 105
PG: 0
|
| Max HP: 90000
M. Atk: 158
M. Def: 119
Evade: 63
EXP: 0 |
|
INT: 79
MND: 79
SPD: 64
JP: 0
|
|
|
| Steal: Turbo Ether, Elixir
|
| Drop: Elixir, Turbo Ether x4
|
||
| You have to take out Heinkel first because he protects the others, so be |
| quick about. Kikyo is annoying with Shippujinrai and Holly will cast her |
| new spell Reflect on both parties. Be sure to Dispel the Reflect if you
|
| still use White Magic for healing or use a Salve-Maker instead.
|
|____________________________________________________________________________|
Climb the steps to 48F where you'll meet a tough group.
________________________________________________________________________________
\
Barbarossa
/
||
| Weak: Lightning
P. Atk: 390
P. Def: 100
Aim: 105
PG: 0
|
| Max HP: 95000
M. Atk: 158
M. Def: 119
Evade: 23
EXP: 0
|
|
INT: 79
MND: 79
SPD: 64
JP: 999 |
|
|
| Steal: Turbo Ether, Elixir
|
_|____________________________________________________________________________|_
\
Barras
/
||
| Weak: N/A
P. Atk: 350
P. Def: 100
Aim: 110
PG: 0
|
| Max HP: 99999
M. Atk: 158
M. Def: 109
Evade: 13
EXP: 0
|
|
INT: 79
MND: 79
SPD: 64
JP: 0
|
|
|
| Steal: Turbo Ether, Elixir
|
_|____________________________________________________________________________|_
\
Praline
/
||
| Weak: N/A
P. Atk: 300
P. Def: 83
Aim: 105
PG: 0
|
| Max HP: 85000
M. Atk: 158
M. Def: 119
Evade: 23
EXP: 0
|
|
INT: 79
MND: 79
SPD: 64
JP: 0
|
|
|
| Steal: Turbo Ether, Elixir
|
_|____________________________________________________________________________|_
\
Alternis
/
||
| Weak: N/A
P. Atk: 350
P. Def: 79
Aim: 110
PG: 0
|
| Max HP: 80000
M. Atk: 158
M. Def: 79
Evade: 63
EXP: 0 |
|
INT: 79
MND: 79
SPD: 64
JP: 0
|
|
|
| Steal: Turbo Ether, Elixir
|
| Drop: Star Corslet, Turbo Ether x4
|
||
| For this fight you need to take out Praline first or you'll have to deal |
| with an endless stream of BP. Alternis is going to hurt himself so let him |
| do that while you take out Praline. Barbarossa uses Double Strike so just |
| revive if it kills you. Focus on him after Praline, then take out Alternis |

| and leave Barras for last since he starts to explode with Invigorate after |
| his little speech.
|
|____________________________________________________________________________|
Continue up the steps to fight yet another group, this one is magic powered.
________________________________________________________________________________
\
Qada
/
||
| Weak: N/A
P. Atk: 340
P. Def: 100
Aim: 105
PG: 0
|
| Max HP: 95000
M. Atk: 158
M. Def: 129
Evade: 23
EXP: 0
|
|
INT: 79
MND: 79
SPD: 64
JP: 999 |
|
|
| Steal: Turbo Ether, Elixir
|
_|____________________________________________________________________________|_
\
Ominas
/
||
| Weak: N/A
P. Atk: 295
P. Def: 79
Aim: 110
PG: 0
|
| Max HP: 90000
M. Atk: 239
M. Def: 159
Evade: 33
EXP: 0
|
|
INT: 79
MND: 79
SPD: 64
JP: 0
|
|
|
| Steal: Lordly Robes
|
_|____________________________________________________________________________|_
\
Yulyana
/
||
| Weak: N/A
P. Atk: 280
P. Def: 79
Aim: 101
PG: 0
|
| Max HP: 99999
M. Atk: 206
M. Def: 156
Evade: 32
EXP: 0
|
|
INT: 56
MND: 56
SPD: 56
JP: 0
|
|
|
| Steal: Turbo Ether, Elixir
|
_|____________________________________________________________________________|_
\
Mephilia
/
||
| Weak: N/A
P. Atk: 275
P. Def: 79
Aim: 105
PG: 0
|
| Max HP: 85000
M. Atk: 209
M. Def: 159
Evade: 33
EXP: 0 |
|
INT: 79
MND: 79
SPD: 64
JP: 0
|
|
|
| Steal: Turbo Ether, Elixir
|
| Drop: Lilith's Rod, Turbo Ether x3
|
||
| Qada will uses Fire-Weak on the entire party and Ominas will follow up
|
| with Fira, this can be devastating. Cast Shell on the entire party and
|
| use a White Mage to heal then focus on Mephilia and Yulyana before they
|
| start unleashing summons. You'll want to burst them down quickly so don't |
| be hesitant to go into negative BP, especially if you can recover some
|
| with your healer (though don't let your healer go negative, you need to
|
| keep HP high). Once you eliminate one of these enemies the battle will get |
| easier. As usual, leave Qada for last because he uses Dark Breath and it's |
| basically a OHKO once you start putting damage on him.
|
|____________________________________________________________________________|
Continue around to the north end for another battle!
________________________________________________________________________________
\
Khint
/
||
| Weak: N/A
P. Atk: 350
P. Def: 79
Aim: 105
PG: 0
|
| Max HP: 95000
M. Atk: 230
M. Def: 139
Evade: 33
EXP: 0
|
|
INT: 90
MND: 79
SPD: 64
JP: 999 |
|
|

| Steal: Turbo Ether, Elixir


|
_|____________________________________________________________________________|_
\
Lord DeRosso
/
||
| Weak: N/A
P. Atk: 360
P. Def: 100
Aim: 102
PG: 0
|
| Max HP: 99999
M. Atk: 160
M. Def: 160
Evade: 23
EXP: 0
|
|
INT: 60
MND: 60
SPD: 60
JP: 0
|
|
|
| Steal: Turbo Ether, Elixir
|
_|____________________________________________________________________________|_
\
DeRosa
/
||
| Weak: N/A
P. Atk: 370
P. Def: 80
Aim: 105
PG: 0
|
| Max HP: 90000
M. Atk: 199
M. Def: 165
Evade: 33
EXP: 0
|
|
INT: 79
MND: 75
SPD: 64
JP: 0
|
|
|
| Steal: Turbo Ether, Elixir
|
_|____________________________________________________________________________|_
\
Victoria
/
||
| Weak: N/A
P. Atk: 275
P. Def: 79
Aim: 105
PG: 0
|
| Max HP: 75000
M. Atk: 199
M. Def: 169
Evade: 23
EXP: 0 |
|
INT: 79
MND: 79
SPD: 64
JP: 0
|
|
|
| Steal: Turbo Ether, Elixir
|
| Drop: Elixir x2, Turbo Ether x4
|
||
| You should be able to deal with Poison but getting Charmed is out of the |
| question. Equip Rebuff Lockets and simply cleanse Poison/Fear whenever it |
| becomes inflicted on the party. DeRosso is still the first target you need |
| to take out because of Energy Burst and Graviga. Khint is using his Sword |
| Magic Silence to prevent you from curing the status ailments so he should |
| be next. DeRosa or Victoria, it doesn't matter once the other two are gone |
| but DeRosa has Thundara.
|
|____________________________________________________________________________|
Save with the Adventurer and use the elevator for the final battle!
________________________________________________________________________________
\
Khamer
/
||
| Weak: N/A
P. Atk: 330
P. Def: 79
Aim: 105
PG: 0
|
| Max HP: 85000
M. Atk: 219
M. Def: 139
Evade: 23
EXP: 0
|
|
INT: 79
MND: 79
SPD: 64
JP: 999 |
|
|
| Steal: Turbo Ether, Elixir
|
_|____________________________________________________________________________|_
\
Braev the Templar
/
||
| Weak: Dark
P. Atk: 330
P. Def: 79
Aim: 105
PG: 0
|
| Max HP: 99999
M. Atk: 158
M. Def: 75
Evade: 23
EXP: 0
|
|
INT: 79
MND: 75
SPD: 64
JP: 0
|
|
|
| Steal: Turbo Ether, Elixir
|
_|____________________________________________________________________________|_
\
Victor
/
||
| Weak: Dark
P. Atk: 275
P. Def: 79
Aim: 105
PG: 0
|
| Max HP: 90000
M. Atk: 179
M. Def: 199
Evade: 23
EXP: 0
|
|
INT: 79
MND: 79
SPD: 64
JP: 0
|

|
|
| Steal: Turbo Ether, Elixir
|
_|____________________________________________________________________________|_
\
Artemia
/
||
| Weak: Fire
P. Atk: 350
P. Def: 100
Aim: 105
PG: 0
|
| Max HP: 95000
M. Atk: 158
M. Def: 109
Evade: 33
EXP: 0 |
|
INT: 79
MND: 79
SPD: 64
JP: 0
|
|
|
| Steal: Turbo Ether, Elixir
|
| Drop: Turbo Ether x4
|
||
| Khamer is the main reason this battle is annoying. He uses Stop and a
|
| somewhat useless Veilga, but he has the Hasten World passive so you need |
| to use a party that can benefit from having an additional BP after each
|
| round. A party that can utilize this would be with Templars or Valkyries, |
| though a few Dark Knights with Sword Magic Drain can simply Dark Bane all |
| at once and likely wipe out the enemy completely. Regardless, you need to |
| have a sound plan as Braev uses the BP for Rampart and Victor uses the
|
| ability Moderation.
|
|____________________________________________________________________________|
With that run complete you can talk to Braev and fight everyone again without
a break inbetween. It's a tough challenge but very doable. Head over to the
Earth Crystal now and defeat Gigas Lich, then either break the crystal or
awaken it.
________________________________________________________________________________
\
Gigas Lich
/
||
| Weak: Light
P. Atk: 290
P. Def: 100
Aim: 105
PG: 0
|
| Max HP: 130000
M. Atk: 209
M. Def: 139
Evade: 23
EXP: 48000 |
|
INT: 79
MND: 79
SPD: 64
JP: 999
|
|
|
| Steal: Earth Mallet
|
| Drop: Giant Axe
|
||
| Gigas Lich may seem intimidating and it can surely dole out it's fair
|
| share of damage, but it has many flaws that allow you to defeat it. First, |
| Gigas Lich is immune to Poison and Silence but is affected by Dread and
|
| Sleep. It casts Fear to inflict Dread often and uses Negative Power to
|
| increase it's M. ATK and P. ATK up 10% each. Negative Power can be removed |
| with Dispel though, so be sure to use it. Periodically Gigas Lich will
|
| cast Quaga to deal about 1500 Earth damage to a single target, sometimes |
| using this on itself to heal as Gigas Lich absorbs Earth damage. Lastly, |
| Gigas Lich uses Slam to hit the entire party for about 1500 damage but
|
| that isn't much compared to what you've faced in the past.
|
|____________________________________________________________________________|
If you awaken the crystal then you'll receive a Party Chat:
PARTY CHAT - Wait for You

Head back to the Grandship and fly into the Holy Pillar.
__________________________________________________________
\/
.-----------|
Finale: Lying Airy
|-----------.
|
/________________________________________________________\
|
|
[0410]
|
|
|
|
Chapter Breakdown
Sub Quests
|

|
|
[04101] Dark Aurora
|
'------------------------------------------------------------------------------'
Rebirth

After choosing to shatter the crystal this is the ending section you'll be
getting. Watch the scenes and you'll start a Boss Fight.
________________________________________________________________________________
\
Airy
/
||
| Weak: Fire
P. Atk: 360
P. Def: 100
Aim: 104
PG: 0
|
| Max HP: 150000
M. Atk: 96
M. Def: 148
Evade: 27
EXP: 0
|
|
INT: 48
MND: 48
SPD: 48
JP: 0
|
|
|
| Steal: N/A
|
| Drop: N/A
|
||
| You can't win this fight, Airy will use Slaughter and that's the end.
|
|____________________________________________________________________________|
Once you regain control exit to the world map and head over to the Norende
Ravine near Caldisla and go to the Great Chasm.
FUN FACT - Once you're in this section, save your game and return to the
main menu. You'll see on the top screen that says "Bravely
Default: Where the Fairy Flies" and all of the sudden some text
disappears and you end up with "Bravely Default: Airy Lies".
__________________________________________________________
\/
|
Dark Aurora
|
/________________________________________________________\
[04101]
|||
|
Items | [ ] Safety Ring
[ ] Megalixir
|
|
| [ ] Lamia's Tiara
[ ] Life Ring
|
|
| [ ] Black Belt
[ ] Megalixir
|
|
| [ ] Heart Ring
[ ] Blood Blade
|
|
| [ ] Lordly Robes
[ ] Gold Hairpin
|
|
| [ ] Ribbon
[ ] Aegis Shield
|
|
| [ ] Lilith's Rod
[ ] Brave Suit
|
|------------+-----------------------------------------------------------------|
|
Enemies |
Amber Horn
8000 HP (Weak against Earth)
|
|
| Nightmare
6000 HP (Weak against Earth/Light)
|
|
| Adamantite Shell
10000 HP (Weak against Water)
|
|
| Diabolos
6500 HP (Weak against Light)
|
|
| Spriggan
8000 HP (Weak against Lightning)
|
|
| Mephisto
6000 HP (Weak against Earth)
|
|
| Knight Dragon
8000 HP (Weak against Lightning)
|
|____________|_________________________________________________________________|
This place is so different from the rest of the dungeons; a place full of
darkness. Grab the [SAFETY RING] from the chest to the left when you get to it
and continue to a fork. Go left to find a [MEGALIXIR] and go north afterwards
to the next floor. Go either left of right to get to a 4-way fork. Go left first
to find a [LAMIA'S TIARA] and right for a [LIFE RING].

Follow the lower left path for a [BLACK BELT] and proceed south to the next
floor. Grab both the [HEART RING] and [MEGALIXIR] and go right. The portal to
the left at the next fork takes you to a [BLOOD BLADE]. Grab it then return and
go south to 6F. There's only one fork here so take it south first for a [LORDLY
ROBES] then left to the next area.
Once at 4F go right at the start to find a [GOLD HAIRPIN] then proceed to the
southeastern corner where you'll find a 4-way split. Follow the upper right path
for a [RIBBON] then take it north to 6F once again. There are 3 paths to follow;
take the left path first and go south first to find an [AEGIS SHIELD] then go to
the end of the path, grabbing a [LILITH'S ROD] and a [BRAVE SUIT] on the way.
Now take the middle path to reach 7F
Speak and save with the Adventurer then head to the final area and the final
boss.
________________________________________________________________________________
\
Airy
/
||
| Weak: Fire
P. Atk: 365
P. Def: 100
Aim: 104
PG: 0
|
| Max HP: 150000
M. Atk: 96
M. Def: 148
Evade: 32
EXP: 0
|
|
INT: 48
MND: 48
SPD: 48
JP: 0
|
|
|
| Steal: N/A
|
| Drop: N/A
|
||
| As expected, Airy is the final boss and its pretty tough despite having an |
| elemental weakness. She hits hard and can cast both Stop and Poison so
|
| make sure to equip Stop and Poison Immunities. If you don't want to you
|
| can try a Spiritmaster's Fairy Ward to protect a character for 4 turns.
|
| Airy's normal physical attack can deal ~1600 damage. Slaughter is used
|
| again as in the beginning of the Finale but only deals ~800 damage to the |
| party which is not bad.
|
|
|
| If you can, use a Salve Maker and making some Giant's Draft by combining |
| a Beast Liver and a Dragon Fang to double your HP since Airy hits hard and |
| there's 2 phases for this battle. Using a high-attack class with a Spell |
| Fencer's Firaga works wonders. Be careful of Spike Guard, Airy will
|
| counter any physical attack for ~1900 damage and lasts for 5 turns.
|
_|____________________________________________________________________________|_
\
Airy (2nd form)
/
||
| Weak: Fire
P. Atk: 375
P. Def: 100
Aim: 104
PG: 0
|
| Max HP: 99999
M. Atk: 168
M. Def: 148
Evade: 32
EXP: 60000 |
|
INT: 48
MND: 48
SPD: 48
JP: 999
|
|
|
| Steal: N/A
|
| Drop: N/A
|
||
| Airy's second form is more magic-oriented unlike the first one. Airy
|
| has spells like Aeroga which deals ~700 damage to all characters, Flare
|
| deals ~850 to all - Quaga ~800 damage to all. She also has an attack
|
| called Accedia that makes you weak to all elemental damage so be extremely |
| careful with this. Having a Spiritmaster with Adaptation comes in really |
| handy. Once Airy reaches critical she will recover completely but the
|
| battle remains the same. This second fight comes in easier than the first |
| form.
|
|
|
| Keep a full-time healer and you can even win the battle by tossing
|
| Shadowflares over and over. Having Sword Magic Firaga and a Pirate's Amped |
| Strike which deals 9999 damage will make the battle go fast.
|

|____________________________________________________________________________|
Watch the scenes afterwards and enjoy the ending. There's still a better
ending, so keep reading. You'll be prompted to save your game and continue from
before you destroyed the crystal so you can continue and get the best ending.
__________________________________________________________
\/
.-----------|
The End: Bravely Default
|-----------.
|
/________________________________________________________\
|
|
[0411]
|
|
|
|
Chapter Breakdown
Sub Quests
|
|

|
|
[04121] Dark Aurora
|
'------------------------------------------------------------------------------'
The Great Chasm

Apparently the Great Chasm is closed. You regain control on the deck where a
Party Chat is available:
PARTY CHAT - Thanks to You

Save with the Adventurer and head out to the deck.


________________________________________________________________________________
\
Airy
/
||
| Weak: Fire
P. Atk: 420
P. Def: 100
Aim: 109
PG: 0
|
| Max HP: 150000
M. Atk: 140
M. Def: 170
Evade: 33
EXP: 0
|
|
INT: 70
MND: 70
SPD: 70
JP: 0
|
|
|
| Steal: N/A
|
| Drop: N/A
|
||
| It shouldn't come as a surprise that Airy isn't a friend. She is weak to |
| Fire but that doesn't mean you can just plow through her massive HP total. |
| Airy will use Slaughter to inflict upwards of 1000 damage to the party and |
| cause Poison, usually followed by Poison Punisher, an attack that works
|
| like Exterminate. Obviously, you need to cleanse the Poison or have some |
| immunity before this gets out of hand. She has the ability to cast Stop so |
| that also causes a problem. A Ninja with Sword Magic Firaga can inflict
|
| some heavy damage but Airy is also susceptible to Sleep, something you'll |
| want to take advantage of.
|
_|____________________________________________________________________________|_
\
Airy (2nd form)
/
||
| Weak: Fire
P. Atk: 420
P. Def: 100
Aim: 109
PG: 0
|
| Max HP: 99999
M. Atk: 270
M. Def: 170
Evade: 73
EXP: 60000 |
|
INT: 70
MND: 70
SPD: 70
JP: 999
|
|
|
| Steal: N/A
|
| Drop: N/A
|
||
| Airy's second form relies on magical damage. Airy uses Acedia to inflict |
| Weak to all elements then follows up with either Flare, Quaga, or Thundaga |
| to deal massive damage. You need to counter this by using Fairy Ward or
|
| Enigma (or Stillness), though a Group Cast All Dispel will do the job it |
| doesn't negate the damage you're going to take. Having an elemental resist |

| to all means you'll have an easy time with this battle. Irritation will
|
| inflict Berserk which will need to be Dispeled. When you drain Airy's HP |
| she casts Recover to restore all HP, she only does this once though.
|
|____________________________________________________________________________|
PARTY CHAT - Grandship

Talk to Edea on the deck after the Party Chat. Visit Agnes in the Tavern
then return to the bridge, a Party Chat follows:
PARTY CHAT - Alternis's Memory

Visit Sage Yulyana for a nice scene, you unlock the Dimension's Hasp now and
you'll want to raid it for the best items in the game before proceeding to the
Dark Aurora so read about it at [0412]. Head through Norende Ravine to the
Great Chasm, a Party Chat ensues:
PARTY CHAT - Once This is All Done

Dark Aurora

This area is exactly the same as in the Finale, which you should have
completed before reaching this chapter. Make your way to the bottom where you'll
find Airy has achieved her perfect form.
________________________________________________________________________________
\
Airy
/
||
| Weak: Fire
P. Atk: 440
P. Def: 100
Aim: 110
PG: 0
|
| Max HP: 99999
M. Atk: 275
M. Def: 175
Evade: 33
EXP: 20000 |
|
INT: 75
MND: 75
SPD: 75
JP: 999
|
|
|
| Steal: N/A
|
| Drop: N/A
|
||
| Airy is back and tougher than ever, but she's still susceptible to Sleep! |
| She has a multitude of attacks, one of which is Dark Abyss, it inflicts
|
| Dread on the entire party. Airy will also Default then use Acedia followed |
| by Zeta Flare which is enough to wipe you out, be sure to keep up some
|
| elemental resistance and use a Salve-Maker to create a Giant's Draft by
|
| combining a Beast Liver and Dragon Fang, it will surely help to double the |
| Max HP of the entire party. Airy also uses Slaughter then Plague to kill |
| anyone with a status effect, it can be brutal.
|
|
|
| Like her previous forms, countering with a Swordmaster's Before Swine or |
| just use a Ninja to avoid the physical attack Slaughter with Utsusemi. A |
| Spell Fencer's Sword Magic Firaga would aid a Ninja in getting plenty of |
| hits quickly, making it possible to deal 9999 damage with both weapons.
|
| If you continue to struggle with this fight then raise your AGI as high as |
| possible and equip Hasten World then set everyone to a Valkyrie and use
|
| High Jump repeatedly. Airy will get some help from Ouroboros, getting a
|
| Recover twice in the battle.
|
|____________________________________________________________________________|
You are afforded the opportunity to save so do so then return to face the
Bringer of Ruin, Ouroboros!
________________________________________________________________________________
\
Ouroboros
/
||

| Weak: N/A
P. Atk: 500
P. Def: 100
Aim: 110
PG: 0
|
| Max HP: 150000
M. Atk: 279
M. Def: 179
Evade: 33
EXP: 0
|
|
INT: 79
MND: 79
SPD: 79
JP: 0
|
|
|
| Steal: N/A
|
| Drop: N/A
|
||
| Ouroboros assumes the shape of your party members for this battle. He
|
| uses attacks that you have based on your classes, for example if you have |
| a Valkyrie he uses Crescent Moon repeatedly. You shouldn't be threatened |
| with this form, it isn't too difficult. You can put this terrible monster |
| to sleep though -- become it's nightmare and not vice versa. Once he is
|
| lowered to 20% health, Ouroboros will change form.
|
_|____________________________________________________________________________|_
\
Ouroboros (Second Form)
/
||
| Weak: Water
P. Atk: 500
P. Def: 100
Aim: 110
PG: 0
|
| Max HP: 100000
M. Atk: 279
M. Def: 179
Evade: 33
EXP: 0
|
|
INT: 79
MND: 79
SPD: 79
JP: 0
|
|
|
| Steal: N/A
|
| Drop: N/A
|
||
| In this new form Ouroboros can use Zero Dimension, an attack that deals |
| 100000 damage no matter what -- it even pierces through Stillness! The
|
| good news is that even though he heals completely every attack you only
|
| need to deal about 50000 damage before Ouroboros changes form once more. |
_|____________________________________________________________________________|_
\
Ouroboros (Third Form)
/
||
| Weak: Water
P. Atk: 500
P. Def: 100
Aim: 110
PG: 0
|
| Max HP: 150000
M. Atk: 279
M. Def: 179
Evade: 33
EXP: 0
|
|
INT: 79
MND: 79
SPD: 79
JP: 0
|
|
|
| Steal: N/A
|
| Drop: N/A
|
||
| This form is the same as the previous one, but Ouroboros can't use Torso |
| Regeneration anymore. He does however gain Demonic Touch, an attack that |
| reduces your BP by 1, and Celestial Touch, a buff to his P. ATK. Deal half |
| of Ouroboros' health in damage to trigger another cutscene.
|
_|____________________________________________________________________________|_
\
Ouroboros (Fourth Form)
/
||
| Weak: Water
P. Atk: 500
P. Def: 100
Aim: 110
PG: 0
|
| Max HP: 200000
M. Atk: 279
M. Def: 179
Evade: 33
EXP: 0
|
|
INT: 79
MND: 79
SPD: 79
JP: 0
|
|
|
| Steal: N/A
|
| Drop: N/A
|
||
| Much the same as the previous form, you'll be hit with Demonic Touch and |
| Celestial Touch more often now. Ouroboros now uses Armageddon however, an |
| attack that deals massive damage and restores Ouroboros to full HP. You'll |
| need to survive this attack three times so craft a Giant's Draft and try |
| to keep Stillness up. Likewise, if you are able to deal enough damage to |
| drain his HP before he uses Armageddon then the phase ends.
|
_|____________________________________________________________________________|_
\
Ouroboros (Final Form)
/
||

| Weak: Water
P. Atk: 500
P. Def: 100
Aim: 110
PG: 0
|
| Max HP: 200000
M. Atk: 279
M. Def: 179
Evade: 33
EXP: 99999 |
|
INT: 79
MND: 79
SPD: 79
JP: 999
|
|
|
| Steal: N/A
|
| Drop: N/A
|
||
| Added to his arsenal is Disaster, an attack that deals about 5000 damage, |
| and Divergence, an ability that forces one member to either Default or
|
| Summon Friends. Keep your HP high and continue to let Ouroboros have it, |
| this is the final phase so don't be stingy with your valuable items.
|
|____________________________________________________________________________|
After the credits you can save your game and return to just before you broke
or awoke the crystal. You also unlock a Special Movie and New Game+.
__________________________________________________________
\/
|
Dimension's Hasp
|
/________________________________________________________\
[0412]
|||
|
Items | [ ] Megalixir
[ ] Yatagarasu
|
|
| [ ] Longinus
[ ] Demon's Staff
|
|
| [ ] Megalixir
[ ] Lordly Robes
|
|
| [ ] Earthbreaker
[ ] Death Axe
|
|
| [ ] Wonder Rod
[ ] Gale Staff
|
|
| [ ] Demon's Rod
[ ] Brave Suit
|
|
| [ ] Yoichi's Bow
[ ] Air Knife
|
|
| [ ] Artemis's Bow
[ ] Genji Armor
|
|
| [ ] Genji Gloves
[ ] Genji Helm
|
|
| [ ] Ama-no-Murakumo
[ ] Gold Hairpin
|
|
| [ ] Luminous Robe
[ ] Kaiser Knuckles
|
|
| [ ] Chaos Blade
[ ] Gungnir
|
|
| [ ] Aegis Shield
[ ] Brave Suit
|
|
| [ ] Muramasa
[ ] Hadean Claws
|
|
| [ ] Durandal
|
|------------+-----------------------------------------------------------------|
| Enemies | Basement Floor 2
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Goblin
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| Goblin Slasher
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| Goblin Archer
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| Merchantry Blade
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| Merchantry Thug
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| Merchantry Mage
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| Venomous Snake
7000 HP (Weak against Water/Earth)
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| Sand Worm
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| Scorpion
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| Earth Lantern
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| Basement Floor 3
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| Deathfish
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| Remora
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| Sea Serpent
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| Chomper
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| Monoceros
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| Monodon
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| Mad Shark
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Zombie Shark
Mythril Shell
Death Pirate
Aqua Lantern
Basement Floor 4

Wolf
Silver Wolf
Grizzly
Hybrid
Great Bat
Blood Bat
Myconid
Fungus
Mailed Dragon
Slime
Basement Floor 5

Panther
Valtora
Helldiver
Soil Eater
Poison Moth
Killer Scorpion
Deathstalker
Mandragora
Treant
Dryad
Basement Floor 6

Catamount
Ratatoskr
Carbuncle
Cait Sith
White Cait
Vulture
Great Moth
Alraune
Succubus
Lilith
Basement Floor 7

Orc
Orc Leader
Daedalus
Imp
Teufel
D'gon
Aero Lantern
Electro Lantern
Golem
Guardian
Basement Floor 8

Minotaur

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Gastric Worm
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| Magician
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| Demon
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| Archdemon
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| Fire D'gon
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| Red Flan
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| Flare Lantern
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| Gargoyle
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| Dark Stomper
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| Inferno Golem
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| Basement Floor 9
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| Sky Dueler
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| Sky Pikeman
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| Sky Archer
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| Legion Impaler
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| Legion Archer
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| Legion Mage
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| Black Blade
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| Black Pikeman
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| Black Axefighter
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| Duchy Guardsman
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| Duchy Pike Guard
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| Duch Mage Guard
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| Guzzler
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| Basement Floor 10
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| Zombie Wolf
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| Hellhound
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| Minotaur Zombie
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| Guzzler
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| Zombie
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| Zombie Knight
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| Wraith
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| Ghost
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| Bone Knight
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| Bone Lancer
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| Bone Hunter
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| Dragon Zombie
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| Dark Lantern
|
|____________|_________________________________________________________________|
Unlocking the Dimension's Hasp

During Finale you can talk to Lord DeRosso then Sage Yulyana. During The End
you'll unlock this after speaking Sage Yulyana the first time. You can find
the Dimension's Hasp on Kustra Archipelago, the crescent island to the north
east.
Down the Rabbit Hole

In the northeast you can access the Dimension's Hasp once it's been unlocked.
B1 is the easiest floor, it has only the Adventurer. Be forewarned, you can't
use Teleport Stones to return back to the top so once you descend you'll have to
fight your way back up, unless you turn off Random Encounters. Head to the east
end of B2 to find a [MEGALIXIR]. Go all the way south and turn left, dashing
past the traps to a Blue Chest containing a [YATAGARASU]. South of here is a
chest with a [LONGINUS], grab it then exit at the east end to B3.

Follow the path to a Blue Chest, it has the [DEMON'S STAFF] inside. Go to the
northwest corner to find the [LORDLY ROBES] in the chest then turn south. In the
center is a chest containing a [MEGALIXIR], collect it then exit at the south
east to B4. Follow the western path here to a Blue Chest, it holds a powerful
[EARTHBREAKER]. Continue back east to find a [DEATH AXE] in the chest along the
way and a [WONDER ROD] off to the side before you reach the next area.
Halfway Through

Move south from the entrance of B5 to find a chest containing a [GALE STAFF].
At the southwest corner is a Blue Chest with a [DEMON'S ROD]. Move towards the
center of the bottom path to another chest, this one has a [BRAVE SUIT]. Press
on to B6, looping around to the southwest corner to find [YOICHI'S BOW] in the
chest. In the southeast is a Blue Chest with [ARTEMIS'S BOW] inside, and in the
center is an [AIR KNIFE] -- continue down to B7.
On the west side is a chest with [GENJI ARMOR] and on the right [GENJI GLOVES]
to be found. In the northwest is a chest containing [AMA-NO-MURAKUMO] and in
the center is a [GENJI HELM], grab them and proceed to B8. Take the first path
south to find a [GOLD HAIRPIN] in the chest then loop all the way around to the
southern end. Turn right at the split to find a [LUMINOUS ROBE] then trek up to
the northwest corner to find the [KAISER KNUCKLES].
Head down to B9, following the path around to a [CHAOS BLADE]. Head to the
southern end to find a Blue Chest with [GUNGNIR] inside then return to center.
From center check the southwest for an [AEGIS SHIELD] and the northwest for a
[BRAVE SUIT]. Continue down to B10, checking the western path to find a
[MURAMASA]. Venture to the eastern side for some [HADEAN CLAWS] then open the
blue chest at the end for [DURANDAL]. For the ultimate challenge, head through
the wall to the right of the final chest and follow it around.
________________________________________________________________________________
\
Adventurer
/
||
| Weak: N/A
P. Atk: 600
P. Def: 100
Aim: 109
PG: 0
|
| Max HP: 530000
M. Atk: 249
M. Def: 99
Evade: 34
EXP: 0
|
|
INT: 99
MND: 99
SPD: 99
JP: 0
|
|
|
| Steal: Tengue Sneeze, X-Potion
|
_|____________________________________________________________________________|_
\
Comrade
/
||
| Weak: N/A
P. Atk: 500
P. Def: 100
Aim: 109
PG: 0
|
| Max HP: 50000
M. Atk: 198
M. Def: 99
Evade: 34
EXP: 0
|
|
INT: 99
MND: 99
SPD: 99
JP: 0
|
|
|
| Steal: Antidote
|
| Drop: Adventurer's Mark
|
||
| First off, if you lose this battle it's not Game Over, you'll just be
|
| standing infront of the Adventurer. The Adventurer really only has two
|
| abilities and his normal attack, but it's pretty brutal. A normal attack |
| hits for about 5000 and Mass Slash hits the whole group for about 6000 if |
| you have ~150 P.Def (with 350 P.Def it becomes about 2500). In addition, |
| the Adventurer has the Call Comrade ability which will bring his buddy
|
| back in case you defeat it. The Comrade uses Blind and Dispel on your
|
| entire party so negate your buffs and force your physical attacks to wait. |
| In addition, it uses Curaga to heal about 5000 HP. These abilities aren't |
| so bad, especially when you notice that Mass Slash uses 2 BP, except the |

| Comrade uses Adventurer's Friend which gives him 3 BP and doesn't cost the |
| Comrade anything to use. It's to be expected that this will occur most
|
| rounds and the Adventurer will use Mass Slash repeatedly.
|
|
|
| With that knowledge, you need a way to counter the massive damage. You
|
| can use Hasten World with High Jump, it's a slow way to get the job done |
| but if all your characters are quick enough then it's the safest way to do |
| the deed. A quicker way is to utilize your speed but also Stillness,
|
| making one character faster than the Adventurer but slower than the rest |
| of the team. This is best done by giving the party Hermes Shoes to three |
| of the characters, Falcon Knives to three, and Red Caps to all. The one
|
| that doesn't get the Falcon Knife or Hermes Shoes gets Hermes Sandals and |
| should be a Ninja with Spiritism. One character should be a Ninja with
|
| Singing so you can constantly use My Hero to give the party 2 BP, the
|
| Support Ability Hasten World is required to do this. The tactic allows you |
| to go all out with three characters then use Stillness so you don't take |
| damage.
|
|
|
| On the following turn you should be buffing your team. To further improve |
| this, add a character with Miscellany so you can Mimic My Hero during this |
| buffing round to help out the Ninja with Singing. Group attacks work best |
| in this set up, a Dark Knight can use a Blood Blade for Sword Magic Drain |
| then cast Dark Bane repeatedly. If you choose to fight without Stillness |
| or High Jump, be sure to equip everyone with a shield to minimize damage |
| and have a Merchant use Low Leverage, this will limit the amount of damage |
| you'll take and make it more than manageable though it will be a much
|
| longer battle.
|
|____________________________________________________________________________|
________________________//\\________________________
________________________|
Tutorial Quests
|________________________
\\_________________________//
[0500]
__________________________________________________________
\/
|
Save on the World Map
|
/________________________________________________________\
[0501]
/\
< > Quest Details
\/
Did you know you can save from the world map? Try opening your map menu and
saving now. Saving before making a dungeon dive is always a good idea. You
can also turn on autosave and stop worrying about it altogether!
/\
< > Objectives
\/
- Save on the World Map
/\
< > Reward
\/
- Wakeup Bell x1
- Unlocks the "Check it Out!" Quest
Not much to this quest really and the title says it all. Just save on the
World Map to receive your reward.

_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

__________________________________________________________
\/
|
View Battle Controls Help
|
/________________________________________________________\
[0502]
/\
< > Quest Details
\/
Have you noticed the "HELP" icon on the bottom screen while entering
commands before the start of a turn? Touch it for list of all the controls!
Why not take a peek now?
/\
< > Objectives
\/
- Touch the Help icon in a battle.
/\
< > Reward
\/
- Teleport Stone x1
Simply touch the Help icon located on the upper part of the touch screen to get
your reward.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

__________________________________________________________
\/
|
Change Playback Speed
|
/________________________________________________________\
[0503]
/\
< > Quest Details
\/
You can control the speed of the combat scenes! Use left and right on the
+ Control Pad while the part or their enemies are acting to switch from 1x
to 2x to 4x speed. You can even pause - how dramatic!
/\
< > Objectives
\/
- Change playback speed.
/\
< > Reward
\/
- Phoenix Down x1
During battle, while the action is happening, use the + Control Pad to change
speed. That's it.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

__________________________________________________________

\/
|
Hunt for Hidden Items!
|
/________________________________________________________\
[0504]
/\
< > Quest Details
\/
Caches of items or money may be found in towns. Caldisla's innkeep has
tucked away 50pg somewhere in the inn... Finders keepers!
/\
< > Objectives
\/
- Find the 50pg
/\
< > Reward
\/
- Phoenix Down x1
If you've followed the guide, you should have already found it. If not, examine
the plant on the lower floor of the Inn to find the stash, completing the quest.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

__________________________________________________________
\/
|
Check It Out!
|
/________________________________________________________\
[0505]
/\
< > Quest Details
\/
Freelancers begin with the "Examine" ability, which allows you to see an
enemy's family information, HP, weaknesses, and more. After you've examined
an enemy once, you can view its family information and weaknesses any time
by moving the Circle Pad left.
/\
< > Objectives
\/
- Examine an enemy.
/\
< > Reward
\/
- Antidote x1
In battle use the Freelancer ability to examine whichever enemy you're fighting
to view stats, weaknesses, etc. This completes the quest.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

__________________________________________________________
\/
|
Brave for a Quad-Attack
|
/________________________________________________________\
[0506]

/\
< > Quest Details
\/
It doesn't matter if you save up three BP or go negative by taking them in
advance. Brave three times and launch four attacks in a row.
/\
< > Objectives
\/
- Brave up 3 times.
/\
< > Reward
\/
- Hi-Potion x1
In battle use the Brave command 3 times to have a -4 BP. Then unleash 4 attacks
to finish off the enemy.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

__________________________________________________________
\/
|
Set Job Commands
|
/________________________________________________________\
[0507]
/\
< > Quest Details
\/
Just changed jobs? Don't forget to head to "Ability" in the menu and set
your job command! You can touch the bottom screen to read more information
about each ability as well.
/\
< > Objectives
\/
- Set a command from another job using the Ability sub-menu.
/\
< > Reward
\/
- Echo Herbs x1
- Opens up the "Dowse for Treasure" Quest
Go to the menu, go in the Ability sub-menu, select Job Command on top and
select whichever you like.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

__________________________________________________________
\/
|
Set Support Abilities
|
/________________________________________________________\
[0508]
/\
< > Quest Details
\/
Be sure to set support abilities under "Abilities" in the menu. The cost
limit will increase as you progress through the game, up to a maximum of

five.
/\
< > Objectives
\/
- Set a support ability.
/\
< > Reward
\/
- Wakeup Bell x1
Simply touch the Help icon located on the upper part of the touch screen to get
your reward.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

__________________________________________________________
\/
|
Aquire Magic Scrolls
|
/________________________________________________________\
[0509]
/\
< > Quest Details
\/
You need a magic scroll before you can use a spell! Pick them up at your
friendly neighborhood magics shop. Just look for the staff icon!
/\
< > Objectives
\/
- Buy a magic scroll.
/\
< > Reward
\/
- Echo Herbs x1
Go to the magic shop (marked with a staff icon) here at Caldisla and buy a
magic scroll.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

__________________________________________________________
\/
|
Rearrange your party
|
/________________________________________________________\
[0510]
/\
< > Quest Details
\/
The characters shown on the map is the top one listed in the meny. You can
change your party's order under "Tactics" in the menu. Why not try putting
Agns in the lead for now?
/\
< > Objectives
\/
- Assign Agns as the leading character.

/\
< > Reward
\/
- Wakeup Bell x1
- Opens up the "Sniff Out Hidden Passages!" Quest
Open up the menu, go to Tactics -> Sort and put Agns on top to complete the
Quest.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

__________________________________________________________
\/
|
Sniff Out Hidden Passages!
|
/________________________________________________________\
[0511]
/\
< > Quest Details
\/
Some dungeons hold hidden passages that won't show up on your map-they're
hidden, after all! One such passage lurks in "Ruins of Centro Keep - 3F".
Hunt it down and grab the treasure chest that lies beyond it!
/\
< > Objectives
\/
- Locate the hidden passage.
/\
< > Reward
\/
- Ether x1
- Unlocks the "Net Friends Invites" Quest
Follow the path mentioned in the walkthrough for the Ruins of Centro Keep and
go south all the way and left. Press A to examine and find the chest.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

__________________________________________________________
\/
|
Net Friend Invites
|
/________________________________________________________\
[0512]
/\
< > Quest Details
\/
You can use "Net Friend Invites" once a day by talking to the Adventurer.
You can do it with "Update Data," below "Save." Once you're done, just
wait till midnight, and you'll be able to do it again!
/\
< > Objectives
\/
- Use the option Net Friend Invites
/\

< > Reward


\/
- Remedy x1
Follow the instructions to receive some new friends from the internet. This
will increase you Villager total in Norende.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

__________________________________________________________
\/
|
Send Nemeses
|
/________________________________________________________\
[0513]
/\
< > Quest Details
\/
You can send nemeses to other players using StreetPass. Just touch the
icon of the nemesis of you choice and select "Send." Don't forget to
update your StreetPass data!
/\
< > Objectives
\/
- Send a nemesis.
/\
< > Reward
\/
- Hi-Potion x1
You'll likely acquire a nemesis early in the game, such as Beelzebub. Choose
him and press Send, note that this won't get rid of the nemesis but add him to
your StreetPass data so others can receive him.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

__________________________________________________________
\/
|
Dowse for Treasure
|
/________________________________________________________\
[0514]
/\
< > Quest Details
\/
With the Freelancer's Lv. 3 support ability "Divining Rod" set, the number
of unopened treasure chests in the current dungeon will be shown on the
bottom screen map. Give it a try!
/\
< > Objectives
\/
- Use Divining Rod in a dungeon.
/\
< > Reward
\/
- Hi-Potion x1

You might not be able to complete this as soon as you get it simply because
you might not get to Freelancer Lv. 3 yet. Once you do, enter Norende Ravine or
the Ruins of Centro Keep and use Divining Rod.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

__________________________________________________________
\/
|
Page Through D's Journal
|
/________________________________________________________\
[0515]
/\
< > Quest Details
\/
There are multiple ways to turn the pages of D's Journal. You can slide
right or left on the bottom screen, or just touch to jump to the next
page. The L and R Buttons and the Circle Pad both work, too! Why not
practice now by reading up on daggers? You'll find it in the Encyclopedia's
"Weapons" section!
/\
< > Objectives
\/
- Read about Daggers in D's Journal
/\
< > Reward
\/
- Echo Herbs x1
- Unlock "Multi-Target Magic"
Open D's Journal and navigate to the Daggers in the Weapon section under the
Encyclopedia.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

__________________________________________________________
\/
|
Weapons in Both Hands?
|
/________________________________________________________\
[0516]
/\
< > Quest Details
\/
You can equip more than just shields in your left hand. If you use "Attack"
with two weapons equipped, you'll strike twice! Sadly, the power of each
weapon will be less than if you were using it alone, but it might still be
an improvement!
/\
< > Objectives
\/
- Equip two weapons on a single character.
/\
< > Reward
\/

- Eye Drops x1
Open the Equip menu and place two weapons on a character.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

__________________________________________________________
\/
|
Heal the Undead!
|
/________________________________________________________\
[0517]
/\
< > Quest Details
\/
Undead monsters can be hurt with healing magic. The next time you're
walking outside Caldisla at night and run into a pack of zombies, give it
a try.
/\
< > Objectives
\/
- Cast Cure on a Zombie.
/\
< > Reward
\/
- Teleport Stone x1
Run around Caldisla at night time until you encounter a Zombie. Cast Cure and
switch to Enemies, dealing damage to the Zombie.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

__________________________________________________________
\/
|
Multi-Target Magic
|
/________________________________________________________\
[0518]
/\
< > Quest Details
\/
Some spells can be cast on everyone at once! The more targets a spell has,
the weaker its effect, but it can still be quite handy. Try casting Cure
on the entire party via the menu, or in the next battle.
/\
< > Objectives
\/
- Cast Cure on the entire party.
/\
< > Reward
\/
- Wakeup Bell x1
- Unlocks "Update Your StreetPass Data"
Open the Menu and have a character user Magic -> Cure then choose All.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _


__________________________________________________________
\/
|
Update Your StreetPass Data
|
/________________________________________________________\
[0519]
/\
< > Quest Details
\/
To update, just touch the inbox icon in the map menu. You can also
navigate the map menu using up and down on the + Control Pad if you'd
prefer.
/\
< > Objectives
\/
- Update your StreetPass data.
/\
< > Reward
\/
- Echo Herbs x1
- Unlocks "Set Your Encounter Rate"
From the bottom menu, touch the Inbox Icon.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

__________________________________________________________
\/
|
Set Your Encounter Rate
|
/________________________________________________________\
[0520]
/\
< > Quest Details
\/
You can set the enemy encounter rate at will! Just take a look under the
difficulty settings in "Config." It's especially helpful when replaying the
game after beating it once, but remember that fewer encounters means fewer
chances to gain experience. If you feel enemies are getting too tough, try
boosting your encounter rate and gaining a few levels!
/\
< > Objectives
\/
- Change the Encounter Rate.
/\
< > Reward
\/
- Teleport Stone x1
- Unlocks "Set Your Encounter Rate"
From the Menu choose Tactics -> Config -> Difficulty -> Encounter Rate.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

__________________________________________________________
\/
|
Quick Equip with Optimum
|
/________________________________________________________\
[0521]
/\
< > Quest Details
\/
Having trouble choosing what to wear? Give "Optimum" a go! It will
automatically choose equipment that maximizes Attack and Defense based on
your current job and abilities. For mages, it will prioritize Magic Attack.
You can also use this to get recommendations for individual equipment
slots.
/\
< > Objectives
\/
- Use the Optimize function
/\
< > Reward
\/
- Antidote x1
Enter the Equip menu and choose Optimize at the bottom of the list.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

__________________________________________________________
\/
|
Stop Time, then Strike!
|
/________________________________________________________\
[0522]
/\
< > Quest Details
\/
Try using Bravely Second to attack the enemy now! You'll be using SP
instead of BP, which means you can still act even if your BP are in the
negative!
/\
< > Objectives
\/
- Use Bravely Second
/\
< > Reward
\/
- Turbo Ether x1
During battle press Start to trigger Bravely Second.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

__________________________________________________________
\/
|
The SP Menu
|
/________________________________________________________\

[0523]
/\
< > Quest Details
\/
You'll store one SP for every eight hours of Sleep Mode. If you can't wait
that long, you can also buy SP drinks, which will net you SP instantly.
Just touch the round icon on the bottom screen of the menu to learn more!
/\
< > Objectives
\/
- Read about SP
/\
< > Reward
\/
- Antidote x1
- Unlocks the "Wield a Weapon Two-Handed" Quest
Enter the Menu and tap the golden "S" on the bottom screen to read about SP.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

__________________________________________________________
\/
|
Wield a Weapon Two-Handed
|
/________________________________________________________\
[0524]
/\
< > Quest Details
\/
At job Lv. 2 as a knight, you'll learn "Two-Handed." Equip a sword, axe,
spear, staff, or katana in your right hand, then leave your left hand empty
to earn a big boost in Attack!
/\
< > Objectives
\/
- Equip the Two-Handed Support Ability and wield a viable weapon.
/\
< > Reward
\/
- Balsam x1
- Unlocks the "Summon Your Friends" Quest
Enter the Menu of a Knight and equip a single weapon in the right hand while
having Two-Handed as a Support Ability.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

__________________________________________________________
\/
|
Summon Your Friends
|
/________________________________________________________\
[0525]
/\

< > Quest Details


\/
You've probably noticed "Summon Friend" in the command list in combat. Try
selecting "Summon," then pick a friend from the list to call upon them.
/\
< > Objectives
\/
- Summon a friend
/\
< > Reward
\/
- Teleport Stone x1
- Unlocks the "Abilink" Quest
During battle simply use the Summon Friend command.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

__________________________________________________________
\/
|
Abilink
|
/________________________________________________________\
[0526]
/\
< > Quest Details
\/
You'll find "Abilink" under "Tactics" in the menu. Try setting an Abilink
with a friend now. The character you link will be able to use any of the
abilities that any of that friend's characters have learned!
/\
< > Objectives
\/
- Set up an Abilink
/\
< > Reward
\/
- Hi-Potion x1
Enter the Menu and navigate to Tactics -> Abilink and link a friend to one of
your characters.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

__________________________________________________________
\/
|
Additional Support Abilities
|
/________________________________________________________\
[0527]
/\
< > Quest Details
\/
Have you noticed that your maximum cost limit has increased? Now you can
set two support abilities with a cost of one each, or set one ability with
a cost of two. What you choose, try filling those slots now!

/\
< > Objectives
\/
- Fill both Support Ability slots.
/\
< > Reward
\/
- Gold Hourglass x1
Enter the Menu and navigate to Abilities. Choose your Support Abilities and
use both slots.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

__________________________________________________________
\/
|
Change Your Sent Move
|
/________________________________________________________\
[0528]
/\
< > Quest Details
\/
Your friends are waiting to summon you, too -- be sure you've sent your
latest move! Just select "Send" under "Summon Friend," and you're ready
to go. Then, select the action you'd like to send as normal. To cancel a
move you've sent, use "Summon Friend >> Cancel Send."
/\
< > Objectives
\/
- Update your sent move.
/\
< > Reward
\/
- Potion x1
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

__________________________________________________________
\/
|
Edit Your Comment
|
/________________________________________________________\
[0529]
/\
< > Quest Details
\/
You can write a comment for others to see when they are sent your
information. Find "Friends" under "Tactics" in the top screen menu, and
then find the Comment field. Touch the "Edit" button, then write whatever
you'd like. Just keep it respectful, hmm?
/\
< > Objectives
\/
- Update your comment!

/\
< > Reward
\/
- Hi-Potion x1
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

__________________________________________________________
\/
|
Use a Teleport Stone
|
/________________________________________________________\
[0530]
/\
< > Quest Details
\/
Teleport stones are handy items that will send you back to a dungeon's
entrance in an instant. Say you just bested the boss, but you're too hurt
to make it back out of the dungeon! With a teleport stone on hand, you've
got nothing to worry about. Give it a try!
/\
< > Objectives
\/
- Use a Teleport Stone
/\
< > Reward
\/
- Teleport Stone x1
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

__________________________________________________________
\/
|
Configure Autosave
|
/________________________________________________________\
[0531]
/\
< > Quest Details
\/
Turn autosave on to automatically save your progress at key points. When
the game is autosaving, you'll see a quill icon at the upper left of the
top screen. Go to Config to see your current settings.
/\
< > Objectives
\/
- Change the Autosave feature.
/\
< > Reward
\/
- Eye Drops x1
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

__________________________________________________________

\/
|
One-Handed Controls
|
/________________________________________________________\
[0532]
/\
< > Quest Details
\/
Most of the game can be played using just your left hand. Press right on
the +Control Pad to confirm, and left to cancel. From the menu, try
pressing right to go from Tactics >> Config >> System Settings. If you
prefer, you can disable +Control Pad confirmation while you're here.
/\
< > Objectives
\/
- Adjust +Control Pad confirmation.
/\
< > Reward
\/
- Potion x1
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

__________________________________________________________
\/
|
Rename Your Special Moves
|
/________________________________________________________\
[0533]
/\
< > Quest Details
\/
Take a look at the bottom screen after opening "Special" in the menu.
Touch a move's name, and you'll be able to change it! Why not rename your
favorite move now?
/\
< > Objectives
\/
- Update your Special Move name.
/\
< > Reward
\/
- Remedy x1
- Unlocks "Engage Auto-battle"
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

__________________________________________________________
\/
|
Set Special Move Dialogue
|
/________________________________________________________\
[0534]
/\
< > Quest Details
\/

You can decide what your characters say when using a certain move. Attack
messages follow moves that damage the enemy, while support messages follow
moves that heal or assist your party. Just remember that other players will
see it when they summon you, so keep it classy!
/\
< > Objectives
\/
- Edit Special Move Dialogue
/\
< > Reward
\/
- Antidote x1
- Unlocks "Use the Event Viewer"
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

__________________________________________________________
\/
|
Check Your Combat Bonuses
|
/________________________________________________________\
[0535]
/\
< > Quest Details
\/
Meet certain conditions in combat and you'll be rewarded with a bonus. Any
bonuses you've earned will be recorded in D's Journal for future reference.
Be sure to take a look!
/\
< > Objectives
\/
- Look at the Combat Bonuses.
/\
< > Reward
\/
- Wakeup Bell x1
- Unlocks "View Enemy Info in Battle"
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

__________________________________________________________
\/
|
View Enemy Info in Battle
|
/________________________________________________________\
[0536]
/\
< > Quest Details
\/
You can see info on foes and allies alike in battle. Move the Circle Pad
left for enemies, right for party members. Use the cursor and confirm
button to see even more details! Why not try viewing the enemy's info now?
/\
< > Objectives
\/

- Look at enemy info


/\
< > Reward
\/
- Ether x1
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

__________________________________________________________
\/
|
Engage Auto-battle
|
/________________________________________________________\
[0537]
/\
< > Quest Details
\/
Auto-battle allows you to repeat your last commands with one press of the
Y Button. If you lack the items or MP to repeat an action, it will be
replaced with "Attack" automatically. You can press the Y Button to cancel
while moving as well.
/\
< > Objectives
\/
- Use the Auto-battle function
/\
< > Reward
\/
- Eye Drops x1
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

__________________________________________________________
\/
|
Use the Event Viewer
|
/________________________________________________________\
[0538]
/\
< > Quest Details
\/
You can rewatch any event or party chat you've seen. Just look under "D's
Journal" in the map menu to relive the magic.
/\
< > Objectives
\/
- Relive the magic of an event or party chat.
/\
< > Reward
\/
- Teleport Stone x1
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

__________________________________________________________

\/
|
View Detailed Stat Info
|
/________________________________________________________\
[0539]
/\
< > Quest Details
\/
Select "Equip" from the menu, then look at the bottom screen. Touch any of
the stat buttons to see an explanation of that stat and what affects it.
For now, give "Defense" under the Stats tab a touch!
/\
< > Objectives
\/
- Check out the P. DEF stat.
/\
< > Reward
\/
- Antidote x1
- Unlocks "Revise Commands"
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

__________________________________________________________
\/
|
Chain Special Moves
|
/________________________________________________________\
[0540]
/\
< > Quest Details
\/
If you use a special move while another is still active, the effects of the
first will carry over for the duration of the second! As long as the music
plays, you can keep the chain going. Give it a try!
/\
< > Objectives
\/
- Chain together at least 2 Special Moves.
/\
< > Reward
\/
- Echo Herbs x1
- Unlocks "Ether -> Magic"
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

__________________________________________________________
\/
|
Rearrange Your Spells
|
/________________________________________________________\
[0541]
/\
< > Quest Details
\/
You can arrange the spells listed under "Magic" by level or by type. When

arranged by type, the spells you can use outside of combat are listed first
-- very handy! Press the Y Button to switch between orders.
/\
< > Objectives
\/
- Rearrange the spells listed under "Magic"
/\
< > Reward
\/
- Potion x1
- Unlocks "Touch and GO!"
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

__________________________________________________________
\/
|
Revise Commands
|
/________________________________________________________\
[0542]
/\
< > Quest Details
\/
You can revise pre-turn commands character by character. Just press up on
the +Control Pad when the cursor is on "GO!" Just remember that if you've
turned off turn start confirmation under Config, that "GO!" won't show up.
/\
< > Objectives
\/
- Revise battle commands.
/\
< > Reward
\/
- Potion x1
- Unlocks "Phoenix Down -> Potion"
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

__________________________________________________________
\/
|
Touch and GO!
|
/________________________________________________________\
[0543]
/\
< > Quest Details
\/
Have you tried touching the "GO!" button before entering commands for the
entire party? All remaining characters will be set to Default automatically. One more touch of "GO!" and the action begins!
/\
< > Objectives
\/
- Use the GO! command.
/\
< > Reward

\/
- Phoenix Down x2
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

__________________________________________________________
\/
|
Phoenix Down -> Potion
|
/________________________________________________________\
[0544]
/\
< > Quest Details
\/
If an ally is K.O.'ed, you can Brave, then use phoenix down and a potion
in the same turn to get them up and back in the fray in a hurry.
/\
< > Objectives
\/
- Brave then use a Phoenix Down and Potion.
/\
< > Reward
\/
- Phoenix Down x1
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

__________________________________________________________
\/
|
Ether -> Magic
|
/________________________________________________________\
[0545]
/\
< > Quest Details
\/
Using Brave, you can use an ether and cast magic in the same turn, allowing
you to use spells even when you lack the MP at the start of the turn! Just
be careful: that means you can also accidentally waste a turn trying to
cast a spell you can't afford, so be sure to keep an eye on the MP cost of
abilities shown in red.
/\
< > Objectives
\/
- Brave then use an Ether and cast Magic.
/\
< > Reward
\/
- Ether x2
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

__________________________________________________________
\/
|
View the Compound List
|
/________________________________________________________\
[0546]

/\
< > Quest Details
\/
Salve-makers can use the "Compounding" ability from the start. With it,
you can mix two items together to create something new! The combinations
you've made are recorded under "Abilities" in the Encyclopedia within D's
Journal for easy reference.
/\
< > Objectives
\/
- View the Abilities portion of the Encyclopedia.
/\
< > Reward
\/
- Dragon Fang x1
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

__________________________________________________________
\/
|
Use Autopilot
|
/________________________________________________________\
[0547]
/\
< > Quest Details
\/
Just set your destination, and Grandship can fly you there in no time flat!
After boarding, touch the icon a second time and select "Autopilot." Try
taking a test flight to Caldisla now!
/\
< > Objectives
\/
- Autopilot to Caldisla.
/\
< > Reward
\/
- Stardust x1
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

________________________//\\________________________
________________________|
Sub-Scenarios
|________________________
\\_________________________//
[0600]
__________________________________________________________
\/
|
The Thief and Merchant
|
/________________________________________________________\
[0601]
|||
|
Items | [ ] Star Pendant
[ ] 1 pg
|
|
| [ ] Echo Herbs
[ ] 1500 pg
|
|
| [ ] Clothespin
[ ] Thief's Knife (H)
|
|
| [ ] Ether
[ ] Thief Gloves
|
|
| [ ] Iron Bow
|

|------------+-----------------------------------------------------------------|
|
Enemies |
Sand Worm
600 HP (Weak against Water)
|
|
| Venomous Snake
250 HP (Weak against Water/Earth)
|
|
| Greater Cait
450 HP (Weak against Water)
|
|------------+-----------------------------------------------------------------|
| Party Chat | [ ] What the Eye Cannot See
|
|____________|_________________________________________________________________|
The Profiteur

At the right side of Ancheim you'll find the Profiteur's office. Speak with
him and he'll throw you out after some choice words. Inspect the water pump to
the left of the building, only to be barred from drinking! Head out to the Oasis
west of Ancheim to find a man has been robbed by thieves. They take off to the
northwest, so chase after them!
Harena Ruins

Unless you have the Dungeon Master ability from a Freelancer you'll need to
avoid the traps in here. From the start, the right path is a dead end so you'll
have to go left. At the next intersection proceed right down the hall and down
the steps. Bait the trap before going to the chest with a [STAR PENDANT]. Return
to the 1F and go left this time. As you make your way to the chest avoid the
trap and claim the whopping [1 pg] prize. It is worth getting hit by a trap
once though, if only for the Party Chat:
PARTY CHAT - What the Eye Cannot See

From the staircase, move left and avoid the trap to find a chest containing
[ECHO HERBS]. Go south to a split, heading right to find a chest with [1500 pg],
just be sure to avoid the trap. Continue south down the right path to find a
chest with a [CLOTHESPIN] in the corner. Head back left and down the steps to
the next floor.
A Thief Awaits

Head right then down from the steps. At the fork turn left to what seems to
be a dead end. Push yourself left against the wall to find the hidden passage
and navigate through the darkness to a chest containing a [THIEF'S KNIFE]. Exit
this passage and proceed right past the trap to find a chest with an [ETHER].
Go left to the blue chest, you still can't open these though. At the south end
is a split, choose left and avoid the traps by setting them off then moving
across after they dissipate. At the top left is a chest with [THIEF GLOVES] and
to the south is a chest with an [IRON BOW]. Head all the way right to the
Adventurer to save then proceed up for a boss fight.
________________________________________________________________________________
\
Khint
/
||
| Weak: N/A
P. Atk: 90
P. Def: 35
Aim: 92
PG: 360 |
| Max HP: 5000
M. Atk: 33
M. Def: 13
Evade: 20
EXP: 180 |
|
INT: 20
MND: 13
SPD: 11
JP: 18 |
_|____________________________________________________________________________|_
\
The Jackal
/
||
| Weak: N/A
P. Atk: 75
P. Def: 35
Aim: 92
PG: 360 |
| Max HP: 5000
M. Atk: 20
M. Def: 13
Evade: 30
EXP: 180 |
|
INT: 7
MND: 13
SPD: 11
JP: 18 |
|
|
| Drop: Hi-Potion
|

||
| Ciggma Khint is a Spell Fencer that will use Sword Magic Flame to light |
| his sword on fire then Brave the next turn to deal ~175 each swing. The
|
| upside is that it's fire damage so Abate Fire would help if you have the |
| Support Ability. The most important thing to note about this fight is that |
| Khint will leave after either he or The Jackal is reduced to 50% HP. This |
| means you should focus all your attention on The Jackal since he must go |
| down anyways.
|
|
|
| The Jackal is a Thief and will steal Potions. Often, he will Brave three |
| times to unleash a short flurry of damage, so it's best to Default now and |
| again to catch the perfect chance to counter with your own Brave. All-in- |
| all, a team that has the latest equipment should be able to handle this
|
| battle. Focus on Defaulting when Khint or The Jackal are Braving then just |
| counter with your best attacks. Using Specials or Summoning Friends is
|
| always a great way to get additional damage and boosts.
|
|____________________________________________________________________________|
After this battle you acquire the Thief asterisk. There is a note that
Ringabel finds that implicates Chairman Profiteur and The Jackal of some pretty
bad stuff. Return to Ancheim and rest at the Inn then save with the Adventurer
before heading to the Khamer Profiteur Merchantry.
NOTE - If you equip the Thief's Knife you can use it in battle to steal
without having a Thief. Choose Items -> Thief's Knife -> Use and
that character will use "Stab & Grab." This is a viable technique
to steal items without changing Jobs.
________________________________________________________________________________
\
Khint
/
||
| Weak: N/A
P. Atk: 95
P. Def: 35
Aim: 93
PG: 360 |
| Max HP: 5000
M. Atk: 37
M. Def: 17
Evade: 20
EXP: 180 |
|
INT: 20
MND: 17
SPD: 14
JP: 18 |
|
|
| Steal: Hi-Potion
|
_|____________________________________________________________________________|_
\
Chairman Profiteur
/
||
| Weak: N/A
P. Atk: 85
P. Def: 26
Aim: 93
PG: 360 |
| Max HP: 6000
M. Atk: 34
M. Def: 17
Evade: 0
EXP: 180 |
|
INT: 17
MND: 17
SPD: 14
JP: 18 |
|
|
| Steal: Mythril Staff
|
| Drop: Gold Hourglass
|
||
| Similar to the previous fight, Khint uses his Sword Magic Flame or Sword |
| Magic Silence then Braves for a double attack. This isn't so bad but the |
| Chairman does a bit more damage than The Jackal did so you'll be on your |
| toes often with group Cures. If you can, come into the battle with some
|
| Specials like Rejuvenation so you can get the most out of your healing.
|
| Profiteur will use the ability Takeover to deal 300 true damage, damage
|
| that cannot be mitigated. Often he will combine this with a Brave and 600 |
| damage on a single target is probably too much to survive at this point. |
|
|
| Ciggma Khint will bail out once either he or Chairman Profiteur reaches |
| 50% HP so focus on Profiteur. Don't get down if someone is KO'd and you
|
| have to use a Phoenix Down, this is a fight where you may end up taking
|
| 600 damage all at once -- unless you have Damage Dispersion which would
|
| really help for spreading the damage out. Stay strong after Khint bails
|
| out, it should be manageable with just worrying about Profiteur.
|

|____________________________________________________________________________|
After you defeat the slimeball of a merchant you'll discover that he might not
be the only one involved in this scheme. You acquire the Merchant asterisk and
the Sub-Scenario is concluded.
__________________________________________________________
\/
|
The Spell Fencer and Time Mage
|
/________________________________________________________\
[0602]
|||
|
Items | [ ] Remedy
[ ] Phoenix Down
|
|
| [ ] Thumbing Claw
[ ] Earthing Rod
|
|
| [ ] X-Potion
[ ] Hi-Potion
|
|
| [ ] Ether
|
|------------+-----------------------------------------------------------------|
|
Enemies |
Merchantry Blade
900 HP (Weak against Lightning)
|
|
| Merchantry Mage
700 HP
|
|
| Merchantry Thug
800 HP
|
|
| Greater Cait
450 HP (Weak against Water)
|
|____________|_________________________________________________________________|
The Grand Mill Works

Return to Ancheim at night and enter the building atop the left staircase,
the Grand Mill Works. Move through the initial room and open the door to reach
2F. Move up the hall to an intersection then turn south following the path to
a chest with a [REMEDY]. Go all the way north and up the steps to 3F then follow
the hallway, turning right when you can. At the junction go right to find a
[PHOENIX DOWN] inside the chest. Head left and down the steps to find three more
chests, but you can only open two -- claim the [THUMBING CLAWS] and [EARTHING
ROD] then return to the entrance.
Back at the intersection take the central steps to 3F again where you'll find
the Adventurer and a lever around the right side. Exit at the south end via the
steps and go down the hall to the left for a chest with an [X-POTION] inside.
Take the steps on the opposite end where you'll find another chest, this one
holds a [HI-POTION]. Take the steps here and loot another chest, an [ETHER],
before climbing the final set of stairs. Inspect the lever to raise the gate
in front of the Adventurer. Return to him, gear up, and save before heading in
to the elevator. Flip the lever and you can walk around to trigger a scene and
a boss fight.
________________________________________________________________________________
\
Khint
/
||
| Weak: N/A
P. Atk: 120
P. Def: 55
Aim: 94
PG: 360 |
| Max HP: 6000
M. Atk: 50
M. Def: 20
Evade: 20
EXP: 180 |
|
INT: 20
MND: 20
SPD: 16
JP: 18 |
|
|
| Steal: Hi-Potion, Scimitar
|
_|____________________________________________________________________________|_
\
Khamer
/
||
| Weak: N/A
P. Atk: 120
P. Def: 50
Aim: 94
PG: 360 |
| Max HP: 6000
M. Atk: 55
M. Def: 20
Evade: 20
EXP: 180 |
|
INT: 20
MND: 20
SPD: 16
JP: 18 |
|
|

| Steal: Ether, Jade Crosier


|
| Drop: Gold Hourglass
|
||
| Khint will fight to the death in this battle so you'll want to take him |
| out first since his Sword Magic Flame and Sword Magic Silence attacks are |
| a nuisance. Khamer on the other hand uses Quara, an attack that strikes
|
| all for about 150 damage. He also has Veilga, a defensive spell that will |
| increase Evasion by 150%. Khamer also has Stop, an annoying spell that
|
| will halt the actions of a character. Do your best to lay it all on Khint |
| so that you aren't being silenced or taking heavy damage.
|
|
|
| Once Khint goes down you'll have just Khamer and the worry of Quara and |
| stop. As you lower his HP Khamer will Default then Brave the following
|
| turn which can be tricky to deal with if your healer/s are both Stopped. |
| Heal every round to keep in good shape and when you can end it go all-in |
| with a full Brave assault. As always, Specials and Summon Friend are nice |
| ways to get out of a jam if you are having trouble.
|
|____________________________________________________________________________|
After the battle you'll receive the asterisks for Spell Fencer and Time Mage.
The Sub-Scenario ends here and with it the last thing you can do in Chapter 1.
__________________________________________________________
\/
|
The Summoner
|
/________________________________________________________\
[0603]
|||
|
Items | [ ] 500 pg
[ ] Hi-Potion
|
|
| [ ] X-Potion
[ ] Tomahawk
|
|
| [ ] 1000 pg
[ ] Ether
|
|
| [ ] Remedy
[ ] Tengu Yawn
|
|
| [ ] Turbo Ether
|
|------------+-----------------------------------------------------------------|
|
Enemies |
Legion Mage
1200 HP
|
|
| Legion Impaler
1500 HP (Weak against Lightning)
|
|
| Legion Archer
2200 HP
|
|
| Alraune
600 HP (Weak against Dark/Fire)
|
|
| Dryad
1200 HP (Weak against Fire)
|
|
| Poison Moth
1000 HP (Weak against Wind)
|
|------------+-----------------------------------------------------------------|
| Party Chat | [ ] A Spore Loser
|
|
| [ ] Overpriced Love
|
|____________|_________________________________________________________________|
The Florem Gardens

After being told to visit Sage Yulyana in Chapter 2 you'll want to head to the
Weapon Shop. After speaking with the woman leave town, heading west and north
until you start an event. The two girls that the Weapon Shop woman was talking
about are here and under attack by 6 Alraune! Defeat them and proceed west to a
plateau, Florem Gardens. You'll run into the girls again, who also again
disregard your warnings. Move up and run into the purple flower patch to trigger
a Party Chat:
PARTY CHAT - A Spore Loser

Move right and up into the corner to find a chest with [500 pg] inside.
Continue left, dodging the hushleaf to a chest with a [HI-POTION]. Keep moving

left then turn south, weaving between the hushleaf to reach a chest with an
[X-POTION]. Go north and take the right path where you'll find a [TOMAHAWK] in
the chest near a tree as you round the corner. A hushleaf path blocks your way
here, but with the Freelancer Support Ability "Dungeon Master" you can cross
over. The two chests here hold [1000 pg] and an [ETHER]. Continue past the blue
locked chest and north into the Interior.
To reach the chests here you'll have to run through the hushleaf, so start
by going left to find a [REMEDY]. Cross back over to the bottom-right where
you'll find a [TENGU YAWN] in the chest surrounded by hushleaf. Lastly, move
to the center to find a [TURBO ETHER] in the chest then save with the Adventurer
before moving to the next area.
NOTE - The battle ahead is your only shot at fighting a Legion Archer.

________________________________________________________________________________
\
Mephilia
/
||
| Weak: N/A
P. Atk: 144
P. Def: 50
Aim: 94
PG: 0
|
| Max HP: 9999
M. Atk: 48
M. Def: 24
Evade: 31
EXP: 1800 |
|
INT: 24
MND: 24
SPD: 20
JP: 180 |
|
|
| Steal: Fairy Wing, Rod of Ice
|
| Drop: Turbo Ether
|
||
| Mephilia's normal attack does about 400 damage and that's her weakest
|
| move, just to get a sense of this fight. She will summon some Legion
|
| members throughout the battle and you'll want to take them out quickly. If |
| you can, take Mephilia out in two or three turns or you'll face one of her |
| summons, Girtablulu that deals 500+ damage to the entire party. Her low
|
| defense makes her an easy target, especially after a few Specials to get |
| the stat boosts going. When she is low enough, Brave it out and take her |
| down. Mephilia will summon reinforcements throughout the battle, not just |
| the initial time. Hopefully you picked up Cura because you'll need it to |
| keep up in a sustained fight.
|
|____________________________________________________________________________|
After the battle you'll acquire the Summoner asterisk. You also receive
Mephilia's Notes for D's Journal. After being returned to town you'll receive
a Party Chat:
PARTY CHAT - Overpriced Love

NOTE - You can visit the Owl Wizard back in the Temple of
is the Anchorite of Wind, mouthpiece of Hresvelgr.
through the attack then you'll receive the summon.
done by raising a character's HP, M. DEF, and Wind

Wind now. He
If you can live
This is best
resistance.

__________________________________________________________
\/
|
The Ranger
|
/________________________________________________________\
[0604]
|||
|
Enemies |
Legion Mage
1200 HP
|
|
| Legion Impaler
1500 HP (Weak against Lightning)
|
|------------+-----------------------------------------------------------------|
| Party Chat | [ ] Her First Bow
|

|____________|_________________________________________________________________|
Fashion is King

You can start this Sub-Scenario after the Matriarch tasks you to visit the
Sage Yulyana. Talk with the woman outside of her tent then another woman who is
selling the Petalhue the first woman wanted so badly. Return to the first lady
and then visit the Trader. Continue by leaving the town then out east where the
Traveling Merchant will cut off the group. Unfortunately Edea butts in and the
Legion attacks! Continue east to the Twisted Treetop.
________________________________________________________________________________
\
Artemia
/
||
| Weak: Fire
P. Atk: 150
P. Def: 36
Aim: 94
PG: 0
|
| Max HP: 15000
M. Atk: 48
M. Def: 24
Evade: 31
EXP: 1800 |
|
INT: 24
MND: 24
SPD: 20
JP: 180 |
|
|
| Steal: Artisan Gloves
|
| Drop: X-Potion
|
||
| Artemia is aided by a Legion Impaler and Legion Mage, you'll want to kill |
| them right from the start. She has a vicious attack called Multiburst that |
| will drain a bunch of BP but does a ton of damage, so you need to Default |
| then counter or you'll have some trouble. Unleash some Specials and toss |
| group Curas to keep health high. The Artisan Gloves are a good steal so
|
| don't miss out on them. A Black Mage with Fira or Spell Fencer with the
|
| Sword Magic Fira command is perfect for dealing heavy damage fast in this |
| fight so increase your M. ATK and decrease Artemia's M. DEF for huge
|
| damage and a swift end to the battle.
|
|____________________________________________________________________________|
After the battle you acquire the Ranger asterisk. You are returned to town
and receive a Party Chat:
PARTY CHAT - Her First Bow

__________________________________________________________
\/
|
The Red Mage
|
/________________________________________________________\
[0605]
|||
|
Items | [ ] Bomb Arm (H)
|
|------------+-----------------------------------------------------------------|
| Party Chat | [ ] Ringabel's Worry
|
|____________|_________________________________________________________________|
Meeting DeRosa

Speak with DeRosa in the Florem City Entrance. When the conversation ends head
over to the Inn and stay the night. Ringabel awakes, determined to confront the
Red character DeRosa the next time they cross paths. Return to Florem at night
time and enter the Plaza. Speak with the woman along the path then follow
DeRosa ahead once you've prepared. The scene should eventually trigger with the
group following DeRosa to his hideaway. If it ends with Ringabel waking from the
Inn, simply head back outside and come back at night time to find DeRosa up in
the northern Plaza to trigger the scene once more.

________________________________________________________________________________
\
DeRosa
/
||
| Weak: N/A
P. Atk: 170
P. Def: 30
Aim: 96
PG: 0
|
| Max HP: 20000
M. Atk: 100
M. Def: 60
Evade: 31
EXP: 1800 |
|
INT: 30
MND: 60
SPD: 24
JP: 180 |
|
|
| Steal: Ether, Hermes Sandals
|
| Drop: Mirage Vest
|
||
| For starters, getting your team to Level 2 with a Summoner is going to
|
| help a lot. Equip everyone with Abate Lightning and you'll save yourself |
| a bunch of damage since DeRosa uses Thundara often. Edea starts the battle |
| charmed so have your weakest member, likely a White Mage, smack Edea to
|
| knock her out of it. The trick to this battle is to use high damage skills |
| and avoid using weak, multi-hit abilities because the Red Mage ability
|
| Revenge has a 25% chance to generate 1 BP when hit. This will let DeRosa |
| gain a significant amount of BP if you continue to use weak attacks.
|
|
|
| With all that said, DeRosa will often Brave numerous times and when he
|
| does it almost certainly means he'll use Cura. You should have the Light |
| Curtain from the Land Turtle fight. You can be pretty deceptive here and |
| avoid casting magic on DeRosa, but use the Light Curtain on him to ensure |
| the Cura hits your team instead of him! Captivating Cologne is another
|
| move that DeRosa will use, it Charms one ally. Another strategy you might |
| want to try involves letting DeRosa get to max BP then just Default the
|
| next round to avoid all the damage. The Red Mage will eventually stop
|
| healing himself and go down, so stay vigilant!
|
|____________________________________________________________________________|
After the battle you'll receive the Red Mage asterisk. There is also a Party
Chat to follow:
PARTY CHAT - Ringabel's Worry

Don't miss the hidden [BOMB ARM] on the right side of the area near the vials
before leaving!
__________________________________________________________
\/
|
The Valkyrie
|
/________________________________________________________\
[0606]
|||
|
Items | [ ] Remedy
[ ] 500 pg
|
|
| [ ] Sleep Blade
[ ] Phoenix Down
|
|
| [ ] Aeolian Bow
[ ] Teleport Stone
|
|
| [ ] 1000 pg
[ ] Ether
|
|
| [ ] Hi-Potion
[ ] X-Potion
|
|------------+-----------------------------------------------------------------|
|
Enemies |
Killer Scorpion
2200 HP (Weak against Water)
|
|
| Catamount
2200 HP (Weak against Fire)
|
|
| D'gon
2500 HP (Weak against Water)
|
|
| Legion Mage
1200 HP
|
|
| Legion Impaler
1500 HP (Weak against Lightning)
|
|
| Legion Archer
2200 HP
|
|____________|_________________________________________________________________|

Witherwood

Return to Florem after learning of Olivia's location. You'll bump into a girl
who drops a note about Witherwood being under attack by the Blood Rose Legion.
Leave Florem and go east, then all the way north to Witherwood. Move around the
path, going right to a chest with a [REMEDY] inside. Continue north where the
trail splits once more, this time go right to find [500 pg] in a chest. Exit to
the north; in this alcove you can collect a [SLEEP BLADE] from the chest then
you can double back to the previous area and to the left. Open the chest for a
[PHOENIX DOWN] then head to the next area.
Move all the way right to a chest with an [AEOLIAN BOW] inside. From here move
up then left to find a [TELEPORT STONE] then continue left and up to find a
chest holding [1000 pg]. Progress right to enter another area then move south
from the entrance to find an [ETHER] in the chest. Go back north to a chest
in the opposite corner, it holds a [HI-POTION]. You can spot the blue chest from
this spot, but like the others you can't open it yet. Move left to the last
chest, it has an [X-POTION], then continue right and around to the Adventurer.
Be sure to save then head into the final area.
________________________________________________________________________________
\
Einheria
/
||
| Weak: N/A
P. Atk: 186
P. Def: 83
Aim: 96
PG: 0
|
| Max HP: 20000
M. Atk: 62
M. Def: 20
Evade: 31
EXP: 1800 |
|
INT: 31
MND: 20
SPD: 25
JP: 180 |
|
|
| Steal: Hi-Potion, Power Bracers
|
| Drop: Valkyrie Halberd
|
||
| Einheria has a lot of HP and high P. DEF so you'll have a hard time doing |
| large chunks of physical damage. Instead focus on Defaulting when she uses |
| Crescent Moon to avoid taking a lot of damage then counter with magic.
|
| Use Specials to raise your M. ATK and lower her M. DEF even further so you |
| can be the most effective. Don't forget to heal up between Crescent Moon |
| attacks and steal the Power Bracers she is holding. Einheria will use
|
| regular attacks and Jump in addition to Crescent Moon but it's easy to
|
| with them because you can Default before Jump lands and a basic attack is |
| easy to heal with. You'll spend most of this battle Defaulting then using |
| Brave to counter heavily.
|
|____________________________________________________________________________|
After the battle you'll receive the Valkyrie asterisk.
__________________________________________________________
\/
|
The Pirate
|
/________________________________________________________\
[0607]
|||
|
Items | [ ] 2000 pg (H)
[ ] Viking Axe (H)
|
|------------+-----------------------------------------------------------------|
| Party Chat | [ ] The Four Shieldbearer Warriors
|
|____________|_________________________________________________________________|
House by the Sea

Give a visit to Zatz and Datz, they'll talk about a ship that sails around at
night. After the conversation you'll get another quick Party Chat:

PARTY CHAT - The Four Shieldbearer Warriors

SS Funky Francisca

Set sail towards Grandship and move in a triangle around it with the north,
southwest, and southeast being possible locations of mysterious fog. When you
enter it you'll have the option to "Let it pass" or "Board" so board the ship.
Head as far left as you can on the ship, then inspect the edge for [2000 pg]
that was hidden away. Search the top-right part of this tier for a hidden
[VIKING AXE] then step up to face Barbarossa.
________________________________________________________________________________
\
Barbarossa
/
||
| Weak: Lightning
P. Atk: 200
P. Def: 50
Aim: 91
PG: 0
|
| Max HP: 45000
M. Atk: 62
M. Def: 31
Evade: 21
EXP: 3000 |
|
INT: 31
MND: 31
SPD: 25
JP: 360 |
|
|
| Steal: War Axe
|
| Drop: Bacchus's Wine
|
||
| Barbarossa can shell out some damage pretty quickly with Double Damage
|
| and Shell Split. The latter will reduce your P. DEF and the former does
|
| just that, double damage -- about 1200 or so. Barbarossa usually uses
|
| these in conjunction with Brave so Default the turn prior then let him
|
| have it afterwards. Thundara is great as is Sword Magic Thundara coupled |
| with a good multi-hit Job like the Ranger or Thief. As you whittle away
|
| his life, Barbarossa will incorporate Defang into the mix to lower your
|
| P. ATK. For awhile, this Pirate may lay off his pattern of Braving every |
| other turn and in exchange will eventually Brave two or three times to
|
| take out some of your party. Stand strong and revive if you need to, just |
| remember to Summon Friends and use Specials to stay ahead of the game.
|
|____________________________________________________________________________|
Acquiring Susano-o

After the battle you acquire the Pirate asterisk. With this Sub-Scenario
complete you now have access to Susano-o. The area is pretty tough so you'll
want to set your Encounter Rate to -100% unless you really want the challenge.
Head to Kustra Archipelago, it's the crescent-shaped island in the far north
east. Dock and run around to the west end to find the Anchorite of War, the
Mouthpiece of Susano-o. You'll want to equip the Support Ability "Conservation
of Life" from a Job Level 14 White Mage or beef up your HP and M. DEF as high
as possible, else you won't survive the vicious attack.
__________________________________________________________
\/
|
The Performer
|
/________________________________________________________\
[0608]
|||
|
Enemies |
Black Blade
2800 HP (Weak against Lightning)
|
|
| Black Axefighter
3000 HP (Weak against Lightning)
|
|____________|_________________________________________________________________|
The Bard, Arca Pellar

Speak with Commander Goodman and ask him, "What is that?" to trigger a scene

with Praline a la Mode. The party is beaten back, so it's time to find a way to
best this foe. Jump aboard the Eschalot and ride over to Grandship. Visit the
Proprietress to learn a story about a bard. Talk to a man sitting at the table
to get a tip about the bard being at Ancheim. The man at the Ancheim tower
will reveal he is one of three pupils. The second pupil is in Caldisla, so make
the journey back across the ocean. At the west end before the graveyard is a
woman who teaches another trick, then mentions the third pupil in in Florem.
Once again, sail across the great sea and stop in at Florem. The best place to
dock is on the beach due east of Caldisla then you can just run over. Progress
into the Florem Plaza and speak with the man in the back. He gives the final
secret and mentions the bard left for Hartschild. Back at Hartschild speak with
the man in front of the fountain who basically refutes what the pupils had to
say and mentions all the bard's belongings were sent aboard Grandship. Visit the
Proprietress again and she will hand over Arca Pellar's baton! Return to Eisen
Bridge and save your game before talking to the Commander.
________________________________________________________________________________
\
Praline
/
||
| Weak: N/A
P. Atk: 200
P. Def: 32
Aim: 96
PG: 0
|
| Max HP: 40000
M. Atk: 64
M. Def: 52
Evade: 21
EXP: 3000 |
|
INT: 32
MND: 32
SPD: 26
JP: 360 |
|
|
| Steal: Star Pendant, Staff of Life
|
| Drop: Star Corslet, Stardust
|
||
| Praline starts off accompanied by a Black Blade and Black Axefighter.
|
| Both of these enemies are weak to Lightning so you should eliminate them |
| quickly. Praline will call for back up eventually though, so more will
|
| come -- just use group attacks like Crescent Moon or Thundara. They are
|
| affected by Stop so if you have a Gold Hourglass you can freeze them in
|
| place and focus strictly on Praline without having to worry about the
|
| reinforcements. Praline will buff her minions but doesn't hit very hard on |
| her own, about 600 damage on a normal attack.
|
|____________________________________________________________________________|
After the battle you'll acquire the Performer asterisk.
__________________________________________________________
\/
|
The Salve-Maker
|
/________________________________________________________\
[0609]
|||
|
Items | [ ] 1000 pg
|
|------------+-----------------------------------------------------------------|
| Party Chat | [ ] Organizing Items
|
|____________|_________________________________________________________________|
Curing the Toxic Mist

In Starkfort, take the left path up to 2F. Move down the hall to a chest with
[1000 pg] and save at the Adventurer. As you move towards the end of the path
you'll find Salve-Maker Qada.
________________________________________________________________________________
\
Qada
/
||

| Weak: N/A
P. Atk: 250
P. Def: 50
Aim: 97
PG: 0
|
| Max HP: 40000
M. Atk: 74
M. Def: 67
Evade: 21
EXP: 3000 |
|
INT: 37
MND: 37
SPD: 30
JP: 360 |
|
|
| Steal: Phlogiston
|
| Drop: Dragon Fang
|
||
| Qada always starts the battle using Water of Life, a regen ability that |
| heals 1200 HP every turn. Cast Dispel on Qada to remove this and begin to |
| lower Qada's stats so you can deal more damage; now is the perfect time to |
| use the Performer abilities you gained recently. His normal attacks deal |
| over 800 damage, but the attacks you need to watch out for are the Poison |
| Hi-Potion and Dark Breath. The Poison Hi-Potion targets a single character |
| and deals 1000 true damage plus Poison, so use Poisona and heal up after |
| that. The Dark Breath however cannot be avoided and deals damage in the
|
| form of the user's missing HP, which is usually 9999 and results in a KO. |
| Obviously, you'll need to revive and fix heal the character that was
|
| felled. These attacks usually follow when Qada Defaults and there isn't an |
| easy way to prevent anything from happening unless you have Acrobatics on |
| all your characters. Don't try to get overconfident and Brave for the last |
| couple thousand HP unless you know he won't Default.
|
|____________________________________________________________________________|
After the battle you receive the Salve-Maker asterisk. A Party Chat follows
and a new Tutorial Quest:
PARTY CHAT - Organizing Items

[0546] View the Compound List


__________________________________________________________
\/
|
The Swordmaster
|
/________________________________________________________\
[0610]
|||
|
Items | [ ] Dragon Fang
[ ] Bacchus's Wine
|
|
| [ ] Ice Charm
[ ] X-Potion
|
|
| [ ] Safety Ring (H)
[ ] Courage Ring
|
|
| [ ] Turbo Ether
[ ] Power Bracers
|
|------------+-----------------------------------------------------------------|
|
Enemies |
Black Blade
2800 HP (Weak against Lightning)
|
|
| Black Axefighter
3000 HP (Weak against Lightning)
|
|
| Black Pikeman
2800 HP (Weak against Lightning)
|
|
| Hellhound
2800 HP (Weak against Water)
|
|____________|_________________________________________________________________|
Return to Starkfort

If you make a return to Starkfort you'll find the central door is now open.
Head up the steps here to 2F where you'll find four chests, three red and one
blue. Loot them for a [DRAGON FANG], [BACCHUS'S WINE], and [ICE CHARM]. Ascend
at the southern end to 3F then progress down the hall to the east. Open the
chest to claim an [X-POTION] then move to the west side. It may seem like a dead
end but there is a hidden passage that goes south to a chest with a [SAFETY
RING] inside. Take the northwest staircase to 4F then follow the halls to a set
of stairs that leads to a chest back on 3F, it contains a [COURAGE RING].
Return to the other side of 3F and exit at the northeast this time. In this

area you'll want to take the first path south to acquire a [KUNAI] from the
chest. Continue to the next set of stairs, then take the southeast steps on 5F
to return to 4F and a [TURBO ETHER] in the chest. Back on 5F, move to the north
west corner to find a chest with [POWER BRACERS] inside. Save at the Adventurer
then climb up to 6F.
________________________________________________________________________________
\
Kamiizumi
/
||
| Weak: N/A
P. Atk: 380
P. Def: 70
Aim: 98
PG: 0
|
| Max HP: 60000
M. Atk: 86
M. Def: 43
Evade: 21
EXP: 3000 |
|
INT: 43
MND: 43
SPD: 35
JP: 360 |
|
|
| Steal: Rebuff Locket, Kotetsu
|
| Drop: X-Potion
|
||
| Kamiizumi will use normal attacks that deal 1500+ damage and he will
|
| occasionally Brave twice to make this more lethal. He's hard to predict
|
| with Before Swine and Nothing Ventured, abilities that counter magic and |
| physical attacks respectively. These counters will likely fell a member of |
| party so just accept the KO and Raise the fallen character. Outside of
|
| that, this battle is simple to manage as long as you don't Brave often.
|
| Stick to one attack per round, using your BP for abilities instead of the |
| extra turns. Jump skills of the Valkyrie and Double Damage from a Pirate |
| are useful, but so is a Salve-Maker who can turn on a weakness then
|
| exploit it. Dark or Light are fantastic to exploit since their respective |
| attack items deal 5000 damage, amplified to 7500 if against a target that |
| is weak to the element.
|
|____________________________________________________________________________|
After the battle you acquire the Swordmaster asterisk.
__________________________________________________________
\/
|
The Ninja
|
/________________________________________________________\
[0611]
Defending the Shieldbearers

Head to Hartschild and into the Goodman Residence. After the scenes play out
you are basically in charge of a murder mystery. Talk to Steiner, Neuer, and
Commander Goodman then talk to Eleanor. Doing this will result in Steiner being
killed. If you talk to everyone again then the group will reconvene once more
and Neuer will be killed! Eventually Kikyo reveals herself and a battle breaks
out!
NOTE - If you Inspect the corpse of Nastassja about 15 times she will pop
awake so it's possible to save both Steiner and Neuer, or just Neuer
if you let Steiner die.
________________________________________________________________________________
\
Kikyo
/
||
| Weak: N/A
P. Atk: 280
P. Def: 70
Aim: 98
PG: 0
|
| Max HP: 60000
M. Atk: 86
M. Def: 43
Evade: 61
EXP: 3000 |
|
INT: 43
MND: 43
SPD: 35
JP: 360 |
|
|
| Steal: Remedy, Kunai
|
| Drop: Kunai
|

||
| Kikyo uses Shippujinrai to deal about 1750 damage per use. She also
|
| Defaults often and will use the ability Utsusemi. You'll need to pace
|
| yourself and focus on attack items or offensive magic when Utsusemi is in |
| place or else your physical strike will be dodged and countered. You'll
|
| need to keep your health up and likely revive a few times. A Salve-Maker |
| can lighten your burden with adding an elemental weakness so your magic
|
| attacks deal more damage.
|
|____________________________________________________________________________|
After the battle you acquire the Ninja asterisk.
__________________________________________________________
\/
|
The Vampire
|
/________________________________________________________\
[0612]
|||
|
Items | [ ] Dragon Fang
[ ] Blood Blade (H)
|
|
| [ ] Safety Ring
[ ] Hermes Shoes
|
|
| [ ] Black Belt
[ ] Soul of Thamasa
|
|
| [ ] Dwarven Gloves
[ ] Hyper Bracers
|
|
| [ ] Magic Armlets
[ ] Lamia's Tiara
|
|
| [ ] Megalixir
[ ] Lilith's Rod
|
|------------+-----------------------------------------------------------------|
|
Enemies |
Magnus Bat
6000 HP (Weak against Wind/Light)
|
|
| Cerberus
7000 HP (Weak against Water)
|
|
| Melusine
6000 HP (Weak against Wind)
|
|____________|_________________________________________________________________|
Gaining Access to Vampire Castle

Make your way to Vampire Castle by branching off west before the Eternian
Central Command. The way is shut and Lord DeRosso gives the hint about six
Keystones. You've likely seen them throughout the game already and were curious
as to what they are, now you know. The first one you'll want to visit is north
of the Oasis in the Harena area. Stop at Ancheim to rest then set out to the
contrivance where a dragon awaits!
________________________________________________________________________________
\
Wyvern
/
||
| Weak: Fire
P. Atk: 360
P. Def: 100
Aim: 99
PG: 0
|
| Max HP: 99999
M. Atk: 96
M. Def: 88
Evade: 22
EXP: 6000 |
|
INT: 48
MND: 48
SPD: 48
JP: 600 |
|
|
| Steal: Tengu Sneeze, Dragon Fang
|
| Drop: Fairy Wing
|
||
| The Wyvern is very strong at this point in the game, but with your two
|
| new Jobs you should be able to take it on. A Spiritmaster is greatly
|
| needed to use Stillness (Job Level 8) when the Wyvern uses it's most
|
| powerful attack, it will stop all damage! Combine this with a Performer's |
| "One More for You" to restore BP and suddenly you're going to be pretty
|
| much invulnerable. You'll need to have your other characters act before
|
| these two do in order to get some damage in, that's where an Arcanist will |
| come into play. This dragon is susceptible to Poison which will allow you |
| to use Exterminate in between Stillness. You should be building up BP and |
| be able to Brave a few times, each Exterminate should deal about 5000 so |

| it adds up quickly.
|
|
|
| The Wyvern uses Bite often, it deals over 2000 damage but it's single
|
| target. It will also use Tempest Eye to inflict "Wind-Weak" then will use |
| Stormy Breath within the next two turns. After Tempest Eye is when you'll |
| want to cast Stillness. This pattern should allow you to defeat the
|
| Wyvern but there are some other strategies such as using a few Knights
|
| with Dual Shields and using Shield Bash repeatedly for a lot of damage
|
| while taking none. The most successful strategy for an easy win though is |
| to use 4 Ninjas with Transcience and cast Utsusemi. You can combine it
|
| with Comeback Kid and Counter Amp to make it go faster, even Turn Tables |
| to gain BP everytime you dodge. This works because all of Wyvern's attacks |
| are considered Physical, even Stormy Breath.
|
|____________________________________________________________________________|
After the battle you receive the [WIND KEYSTONE]. Next up you'll want to
visit the contrivance north of the Yulyana Needleworks where you'll face off
with Shinryu.
________________________________________________________________________________
\
Shinryu
/
||
| Weak: Dark
P. Atk: 360
P. Def: 100
Aim: 99
PG: 0
|
| Max HP: 99999
M. Atk: 96
M. Def: 88
Evade: 22
EXP: 6000 |
|
INT: 48
MND: 48
SPD: 48
JP: 600 |
|
|
| Steal: Pantheon's Wrath, Dragon Fang
|
| Drop: Glitterbug
|
||
| Shinryu uses Bite like Wyvern and it deals the same damage at about 2000 |
| per chomp. He will uses Celestial Eye to inflict "Light-Weak" then follow |
| up with Holy Breath to try and take you down. Use the Stillness strategy |
| from before or the Ninja strategy, otherwise it's a tough fight. The Holy |
| Breath inflicts Blind so you'll need to use "Blind Immunity" or Silver
|
| Glasses to negate it. Use a Salve-Maker during this fight and use the
|
| Shadowflare combination to really deal some damage fast.
|
|____________________________________________________________________________|
After the battle you receive the [LIGHT KEYSTONE]. Head over to the Caldisla
area and go east of Lontano Villa to spot the next structure. Approach it to
find the Jabberwock.
________________________________________________________________________________
\
Jabberwock
/
||
| Weak: Light
P. Atk: 360
P. Def: 100
Aim: 99
PG: 0
|
| Max HP: 99999
M. Atk: 96
M. Def: 88
Evade: 22
EXP: 12000 |
|
INT: 48
MND: 48
SPD: 48
JP: 999
|
|
|
| Steal: Dragon Fang
|
| Drop: Dark Matter
|
||
| Like the other dragons, Jabberwock uses Bite to deal about 2000 damage. |
| It uses Evil Eye to inflict "Dark-Weak" then follows up with Fearsome
|
| Breath which does the typical ton of damage and also inflicts Dread. If
|
| aren't using Stillness or Ninjas to win this battle then you'll want to
|
| cure Dread but otherwise it isn't a status effect you absolutely have to |
| get rid of. Poison isn't a good idea in this battle, in fact it heals the |
| Jabberwock. At least put a Courage Ring on your healer so you can Brave
|
| to make sure the group is healed.
|

|____________________________________________________________________________|
After the battle you'll get the [DARK KEYSTONE]. Three down, three more to go!
Fly over towards Grapp Keep and go a little west of it to find the structure.
Approach it and inspect to fight with Salamander.
________________________________________________________________________________
\
Salamander
/
||
| Weak: Water
P. Atk: 360
P. Def: 100
Aim: 99
PG: 0
|
| Max HP: 99999
M. Atk: 96
M. Def: 88
Evade: 22
EXP: 6000 |
|
INT: 48
MND: 48
SPD: 48
JP: 600 |
|
|
| Steal: Bomb Arm, Dragon Fang
|
| Drop: Phlogiston
|
||
| This battle can be fought just like Wyvern since Salamander uses the
|
| Fiery Breath attack which doesn't cause any status effect. He'll use this |
| move right after Scorching Eye which inflicts "Fire-Weak." Stick to the
|
| strategy that's been working for you, Jabberwock is affected by Poison so |
| you can exploit Exterminate on it.
|
|____________________________________________________________________________|
After the battle you receive the [FIRE KEYSTONE]. Fly over to Florem then
east to the Twisted Treetop. To the northeast you should be able to spot your
destination on an island.
________________________________________________________________________________
\
Mizuchi
/
||
| Weak: Lightning
P. Atk: 360
P. Def: 100
Aim: 99
PG: 0
|
| Max HP: 99999
M. Atk: 96
M. Def: 88
Evade: 22
EXP: 6000 |
|
INT: 48
MND: 48
SPD: 48
JP: 600 |
|
|
| Steal: Arctic Wind, Dragon Fang
|
| Drop: Permacrystal
|
||
| This battle can be fought just like the other dragons. Mizuchi uses the |
| move Freezing Eye to inflict "Water-Weak" then uses Icy Breath. This one |
| will inflict Stop so you need to use "Stop Immunity" or Fairy Ward to
|
| guard against if it you aren't using Ninjas or Stillness.
|
|____________________________________________________________________________|
After the battle you are given the [WATER KEYSTONE], just one more to go!
Fly back to Eternia and look for a small section to land on in the southwest.
Inspect this last monument to fight Ladon.
________________________________________________________________________________
\
Ladon
/
||
| Weak: Wind
P. Atk: 360
P. Def: 100
Aim: 99
PG: 0
|
| Max HP: 99999
M. Atk: 96
M. Def: 88
Evade: 22
EXP: 6000 |
|
INT: 48
MND: 48
SPD: 48
JP: 600 |
|
|
| Steal: Earth Drum, Dragon Fang
|
| Drop: Desert Rose
|
||
| This battle can be fought just like the other dragons. Ladon will use
|
| Earth Eye to inflict "Earth-Weak" then follow up with Megaton Press to do |
| big damage and Paralyze. "Paralyze Immunity" is the best way to avoid the |

| status effect.
|
|____________________________________________________________________________|
After defeating Ladon you'll receive the [EARTH KEYSTONE]. Return to Vampire
Castle and you can enter at long last.
Through Vampire Castle

Step inside to find it's freezing and enemies lurk nearby! The enemies you'll
fight here are even stronger than around Eternia, so be careful. The best way
to clear this zone is having high Agility and using Sleep with Group Cast All
then Twilight (Black Mage and Arcanist). Start off heading to the southeast
corner where a chest holds a [DRAGON FANG]. Head to the southwest corner now
to find a hidden passage that leads to a [BLOOD BLADE]. Continue up the center
path for a quick chat with Lord DeRosso. Claim the [SAFETY RING] from the chest
to the west then climb the steps to the right.
On 2F head down the right path at the split to a chest with [HERMES SHOES].
In the southwest corner is a [BLACK BELT] in a chest. The floors are small so
grab these items and inspect the painting at the north end, then head up to 3F.
From the staircase go directly south to a chest containing the [SOUL OF THAMASA]
then loop around the room and inspect the painting before going up to 4F. Go
down the hall and hook back north at the first intersection. Open the chest to
acquire the [DWARVEN GLOVES] then continue down the west path another chest that
contains [HYPER BRACERS]. Inspect the picture at the north end. Climb to 5F via
the northwest and take the right hall to a chest with some [MAGIC ARMLETS]
inside.
Move into the center to find a [LAMIA'S TIARA] in a chest then follow the
hallway around to another staircase, just past a picture that you can inspect.
On 6F move to the southeast corner and then north to a chest that holds a
[MEGALIXIR]. Follow the hallway around to the north end and inspect the picture.
Continue to the final staircase. On 7F you can inspect the large painting at the
southern hall for a scene. If you've observed all the paintings you'll receive
a Party Chat:
PARTY CHAT - Lord DeRosso's Epic Oratory

At the northeast is a chest with [LILITH'S ROD] inside. Save at the Adventurer
then approach Lord DeRosso after equipping some of your new items.
________________________________________________________________________________
\
Lord DeRosso
/
||
| Weak: Light
P. Atk: 360
P. Def: 100
Aim: 102
PG: 0
|
| Max HP: 150000
M. Atk: 160
M. Def: 160
Evade: 23
EXP: 0
|
|
INT: 60
MND: 60
SPD: 60
JP: 999 |
|
|
| Steal: Megalixir
|
| Drop: Megalixir
|
||
| Lord DeRosso isn't lying, he is a formidable foe. For starters, he is
|
| affected by Sleep and Dread, but is immune to Silence and Poison. He will |
| use Battle Thirst to steal 1 BP and use Graviga to reduce the party's HP. |
| When low enough, Lord DeRosso will use Bone Crush to try and kill you so |
| keep your HP high and the attack won't deal so much damage. Unfortunately, |
| you have to deal with Energy Burst which can pack a wallop if you remember |
| the Chaugmar battle. The trick is to keep constantly healed and equip any |
| light weapons you've collected along the way like Excalibur so you can
|
| exploit his weakness.
|

|
|
| If the going gets tough you can always use the Utsusemi trick with a
|
| Ninja, all of Lord DeRosso's attacks are considered physical except for
|
| Graviga and that can't kill you. Steal the Megalixirs and try to stay
|
| focused in this long battle.
|
|____________________________________________________________________________|
After winning the battle you acquire the Vampire asterisk. Approach the final
painting then leave to trigger a final scene. You also unlock a new Tutorial
Quest:
[0548] View Genome Abilities
There are a handful of Genomes you can pick up in this chapter:
.------------------------------------------------------------.
| No. | Genome
| Enemy
| Location
|
|-----|-------------------|--------------|-------------------|
| 001 | Curse
| Magician
| Underflow
|
| 002 | Spray
| Deathfish
| Florem Region Sea |
| 003 | Venom
| Red Flan
| Underflow
|
| 004 | Wing Scale
| Great Moth | Vestment Cave
|
| 008 | Dual Attack
| Catamount
| Witherwood
|
| 009 | Chomp
| Valtora
| Eisen Region
|
| 011 | Paralyzing Pollen | Alraune
| Florem Region
|
| 012 | Fireball
| D'gon
| Witherwood
|
| 015 | Earthquake
| Soil Eater | Eisen Region
|
| 016 | Sandstorm
| Sand Worm
| Harena Region
|
| 020 | White Wind
| Aero Lantern | Temple of Wind
|
| 021 | Lullaby
| Treant
| Miasma Woods
|
| 022 | Hellfire
| Cerberus
| Vampire Castle
|
'------------------------------------------------------------'
NOTE - To learn White Wind you need to Charm an Aero Lantern when it is
low on health (~100 HP) for it to cast White Wind on the party.
To learn Wing Scale, equip a Peace Ring so you don't become
confused and absorb the ability.
__________________________________________________________
\/
|
The Conjurer
|
/________________________________________________________\
[0613]
|||
|
Items | [ ] Chaos Blade
[ ] Yoichi's Bow
|
|------------+-----------------------------------------------------------------|
|
Enemies |
Frosti
4500 HP (Weak against Fire/Dark/Wind)
|
|
| Ice Golem
15000 HP (Weak against Fire)
|
|
| Ice D'gon
6000 HP (Weak against Fire)
|
|
| Guzzler
9999 HP (Weak against Lightning)
|
|
| Zwart
5500 HP (Weak against Fire)
|
|
| Griffabularis
5500 HP (Weak against Water)
|
|
| Zauberer
5500 HP (Weak against Earth)
|
|____________|_________________________________________________________________|
A Path for Ringabel

Talk with Sage Yulyana in Chapter 6 then return to Yulyana Wood Needleworks to
find a note. Follow the instructions to meet with the Conjurer at the Council of

Six. Climb up to the highest level, making sure to open the Blue Chest on 48F
for the [CHAOS BLADE]. Save with the Adventurer then use the elevator. Return
to Edea's Chamber for a fight with Alternis Dim.
________________________________________________________________________________
\
Alternis
/
||
| Weak: N/A
P. Atk: 350
P. Def: 65
Aim: 108
PG: 0
|
| Max HP: 100000
M. Atk: 130
M. Def: 65
Evade: 32
EXP: 0
|
|
INT: 65
MND: 65
SPD: 52
JP: 999 |
|
|
| Steal: Dark Matter
|
| Drop: Dark Shield
|
||
| The Dark Knight Alternis Dim will use his HP to inflict Dark damage on
|
| a single target or the entire party. Dark Bane deals about 1800 damage to |
| a single target while Black Bane does 2000+ damage to the entire party,
|
| thus having Dark Resist/Immunity is important. His normal attack only does |
| about 1200 damage but later in the fight when his HP is down, Alternis Dim |
| uses Minus Strike, an attack that deals damage equal the amount of HP he |
| is missing, which usually means 9999.
|
|
|
| The upside to this fight is that Alternis is affected by Sleep, Poison, |
| and Dread so you can exploit Exterminate and prevent Alternis from using |
| Brave to combo attacks that might otherwise destroy the entire party. You |
| can't silence him so you have to deal with Dark Bane and Black Bane but
|
| with some Dark Resistance you should be fine. Don't miss out on stealing |
| the Masamune before the battle ends, it should be an upgrade.
|
|____________________________________________________________________________|
A Path for Edea

An alternate path for Edea is presented, so head to Eternia and into the
Central Healing Tower. After a scene with Braev and Mahzer you'll be thrown
into another fight.
________________________________________________________________________________
\
Braev the Templar
/
||
| Weak: Dark
P. Atk: 330
P. Def: 65
Aim: 103
PG: 0
|
| Max HP: 120000
M. Atk: 130
M. Def: 65
Evade: 22
EXP: 0
|
|
INT: 65
MND: 65
SPD: 52
JP: 999 |
|
|
| Steal: Rebuff Locket, Excalibur
|
| Drop: Ise-no-Kami, Excalibur
|
||
| Braev uses many of the same attacks as he did previously, Defaulting his |
| way along to do more damage with the increased BP. Radiant Blast and Giant |
| Slayer are still a main stay in his arsenal, along with Heart Strike that |
| can deal upwards of 3000 damage. With the Dark Knight Job you should be
|
| able to deal significant damage to Braev this go around. He won't use the |
| Recover skill this time around so once he goes down the battle ends.
|
|____________________________________________________________________________|
A Path for Agnes

With Edea's path complete, head to Twilight Ruins to see Agnes' path. There is
a Blue Chest on B2 that has [YOICHI'S BOW] inside. Save with the Adventurer at
the end then head up the steps for an interesting battle.
________________________________________________________________________________
\
Artemia
/

||
| Weak: Fire
P. Atk: 335
P. Def: 100
Aim: 103
PG: 0
|
| Max HP: 60000
M. Atk: 130
M. Def: 95
Evade: 22
EXP: 0
|
|
INT: 65
MND: 65
SPD: 52
JP: 0
|
|
|
| Steal: N/A
|
_|____________________________________________________________________________|_
\
Einheria
/
||
| Weak: N/A
P. Atk: 325
P. Def: 90
Aim: 103
PG: 0
|
| Max HP: 85000
M. Atk: 130
M. Def: 115
Evade: 32
EXP: 0
|
|
INT: 65
MND: 65
SPD: 52
JP: 0
|
|
|
| Steal: Holy Lance
|
_|____________________________________________________________________________|_
\
Mephilia
/
||
| Weak: N/A
P. Atk: 275
P. Def: 65
Aim: 103
PG: 0
|
| Max HP: 60000
M. Atk: 195
M. Def: 145
Evade: 32
EXP: 0
|
|
INT: 65
MND: 65
SPD: 52
JP: 999 |
|
|
| Steal: Fairy Wing
|
| Drop: Artisan Gloves, Turbo Ether, Power Bracers
|
||
| This can actually be a challenge if you don't have the means to burst one |
| of these foes down. Start with Artemia, she uses Multishot which is pretty |
| damaging and her low health with a weakness to Fire makes her an easy
|
| choice for first to go. Next, take out Mephilia because she'll summon just |
| about every third turn. You'll want to Stillness this attack or Default
|
| and heal afterwards. Einheria is a pain with Crescent Moon but it's easy |
| to recover from, unlike the Multishot + Summon combo. Once one of the
|
| Venus sisters falls the rest will go behind much simpler.
|
|____________________________________________________________________________|
A Path for Tiz

Go through the Norende Ravine to the Great Chasm for a scene. The "boss" for
Tiz's path is somewhat of a joke, three Kobold Archers, two Kobold, and a single
Kobold Slasher. This battle should be taken care of rather easily. Head back to
where you started, Yulyana Wood Needleworks, to start a battle with Yulyana.
________________________________________________________________________________
\
Yulyana
/
||
| Weak: N/A
P. Atk: 350
P. Def: 70
Aim: 101
PG: 0
|
| Max HP: 150000
M. Atk: 206
M. Def: 156
Evade: 32
EXP: 0
|
|
INT: 56
MND: 56
SPD: 56
JP: 999 |
|
|
| Steal: N/A
|
| Drop: Elixir
|
||
| Yulyana uses some vicious moves like Amped Strike and Meteor that will
|
| deal 3000-4000 damage. In addition he'll use Summons to increase his stats |
| to deal even more damage. To counter this you'll need to Default often and |
| counter with powerful attacks of your own. If you use Compound you can
|
| make a Giant's Draft by combining a Beast Liver and Dragon Fang, it will |
| double your Max HP making it possible to withstand some of the powerful
|
| attacks. If you need to, use Stillness or High Jump in conjunction with
|
| the Hasten World Support Ability to avoid damage completely.
|
|____________________________________________________________________________|

After the battle you'll receive the Conjurer asterisk, the final one!
________________________//\\________________________
________________________|
Appendices
|________________________
\\_________________________//
[0700]
__________________________________________________________
\/
.-----------|
Norende
|-----------.
|
/________________________________________________________\
|
|
[0701]
|
|
|
| Norende is a completely optional "sidequest" in the game. You help Tiz and |
| the rest of the team rebuild Norende. There are several shops that sell
|
| items that no other store in the game sells. You can also unlock special
|
| effects when you use Special Attacks. You buy these items from the
|
| Adventurer you find throughout the game.
|
|
|
| Note that to unlock the next level of each shop time has to pass, and this |
| is real time. The more people you put upgrading each shop the faster it gets |
| done. For example, the Armor Shop Lv.1 takes 30min to get done if you put
|
| only one person to work on it. But if you put 2 persons it gets done in
|
| 15min and so on.
|
|
|
'------------------------------------------------------------------------------'
There are two shops that are available from the start:
.-------------------------------------.---------------------------------------.
|
Armor Shop
|
Trader
|
|=====================================|=======================================|
| Lv | Time | Unlocked
| Lv | Time | Unlocked
|
|----|-------|------------------------|----|-------|--------------------------|
| 1 | 00:30 | Bronze Armor
| 1 | 00:15 | Potion
|
| 2 | 01:30 | Brigandine
|
|
| Teleport Stone
|
| 3 | 03:00 | Red Cap
| 2 | 01:00 | Antidote
|
| 4 | 05:30 | Rainbow Dress
|
|
| Eye Drops
|
| 5 | 08:30 | Lambent Hat
| 3 | 02:30 | Echo Herbs
|
| 6 | 12:00 | Blessed Shield
|
|
| Phoenix Down
|
| 7 | 17:00 | Bloody Shield
| 4 | 03:30 | Wakeup Bell
|
| 8 | 24:00 | Heike Gloves
| 5 | 05:00 | Hi-Potion
|
| 9 | 36:00 | Heike Helm
| 6 | 08:00 | Ether
|
| 10 | 48:00 | Heike Armor
| 7 | 11:00 | Balsam
|
| 11 | 99:00 | Onion Shirt
| 8 | 15:00 | Remedy
|
|
|
|
| 9 | 24:00 | X-Potion
|
|
|
|
| 10 | 36:00 | Turbo Ether
|
|
|
|
| 11 | 99:00 | Knight's Tunic
|
'-------------------------------------'---------------------------------------'
From here the path splits, first is the left side:
- Ancient Boulder blocks the way!
10 Hours to clear
Unlocks: Hill Parts Shop
Weapons Shop
.-------------------------------------.-------------------------------------.
|
Weapons Shop
|
Hill Parts Shop
|

|=====================================|=====================================|
| Lv | Time | Unlocked
| Lv | Time | Unlocked
|
|----|-------|------------------------|----|-------|------------------------|
| 1 | 01:30 | Carving Knife
| 1 | 02:00 | Fire
|
| 2 | 02:30 | Simian Staff
|
|
| Fire Res Up
|
| 3 | 04:30 | Ogre's Club
|
|
| Fire Res Down
|
| 4 | 05:30 | Bastet Claws
| 2 | 03:00 | Water
|
| 5 | 09:00 | Sage's Staff
|
|
| Water Res Up
|
| 6 | 16:00 | Angel's Bow
|
|
| Water Res Down
|
| 7 | 28:00 | Lu Bu's Spear
| 3 | 05:30 | Lightning
|
| 8 | 38:00 | Grinder Axe
|
|
| Lightning Res Up
|
| 9 | 54:00 | Mutsu-no-Kami
|
|
| Lightning Res Down
|
| 10 | 60:00 | Night Emperor
| 4 | 09:00 | Wind
|
| 11 | 99:00 | Magic Knife
|
|
| Wind Res Up
|
'-------------------------------------|
|
| Wind Res Down
|
| 5 | 15:00 | Earth
|
|
|
| Earth Res Up
|
|
|
| Earth Res Down
|
| 6 | 26:00 | Speed Up
|
|
|
| Speed Down
|
| 7 | 42:00 | Light
|
|
|
| Light Res Up
|
|
|
| Light Res Down
|
| 8 | 60:00 | Evade Up
|
|
|
| Accuracy Down
|
| 9 | 90:00 | Dark
|
|
|
| Dark Res Up
|
|
|
| Dark Res Down
|
| 10 | 99:00 | Cure Doom
|
|
|
| Doom Res Up
|
|
|
| Doom Res Down
|
| 11 | 99:00 | Labrys
|
'-------------------------------------'
In this area you have two paths:
||
||
||

||
||
||

\ /
\/

\ /
\/

- Rigid Crag is blocked out!


99 Hours to clear
Unlocks: Valley Parts Shop

- Collapsed Bridge
50 Hours to clear
Unlocks: Cape Parts Shop
Combat Item Shop

.-------------------------------------.---------------------------------------.
|
Valley Parts Shop
|
Cape Parts Shop
|
|=====================================|=======================================|
| Lv | Time | Unlocked
| Lv | Time | Unlocked
|
|----|-------|------------------------|----|-------|--------------------------|
| 1 | 03:00 | 10% Power Boost
| 1 | 01:30 | HP Recovery Lv.1
|
|
|
| +1 Turn
|
|
| Poison Touch
|
| 2 | 05:00 | M. Atk Up
|
|
| Poison Res Down
|
|
|
| M. Atk Down
| 2 | 03:00 | MP Recovery Lv.1
|
| 3 | 07:30 | 20% Power Boost
|
|
| Blind Touch
|
|
|
| +2 Turns
|
|
| Blind Res Down
|
| 4 | 15:30 | P. Atk Up
| 3 | 05:30 | HP Recovery Lv.2
|

|
|
| P. Atk Down
|
|
| Silence Touch
|
| 5 | 24:00 | 30% Power Boost
|
|
| Silence Res Down
|
|
|
| +3 Turns
| 4 | 11:00 | MP Recovery Lv.2
|
| 6 | 32:00 | M.Def Up
|
|
| Sleep Touch
|
|
|
| M.Def Down
|
|
| Sleep Res Down
|
| 7 | 42:00 | 40% Power Boost
| 5 | 22:00 | HP Recovery Lv.3
|
|
|
| +4 Turns
|
|
| Paralyze Touch
|
| 8 | 75:00 | P.Def Up
|
|
| Paralyze Res Dn
|
|
|
| P.Def Down
| 6 | 32:00 | MP Recovery Lv.3
|
| 9 | 99:00 | 50% Power Boost
|
|
| Dread Touch
|
|
|
| BP Bonus Lv.1
|
|
| Dread Res Down
|
| 10 | 99:00 | +5 Turns
| 7 | 42:00 | HP Recovery Lv.4
|
|
|
| BP Bonus Lv.2
|
|
| Stop Touch
|
| 11 | 99:00 | Donnerschlag
|
|
| Stop Res Down
|
'-------------------------------------| 8 | 60:00 | MP Recovery Lv.4
|
|
|
| Confuse Touch
|
|
|
| Confuse Res Down
|
| 9 | 90:00 | HP Recovery Lv.5
|
|
|
| Charm Touch
|
|
|
| Charm Res Down
|
| 10 | 99:00 | MP Recovery Lv.5
|
|
|
| Death Touch
|
|
|
| Death Res Down
|
| 11 | 99:00 | Fox Tail
|
'---------------------------------------'
.---------------------------------------.
|
Combat Item Shop
|
|=======================================|
| Lv | Time | Unlocked
|
|----|-------|--------------------------|
| 1 | 01:00 | Bomb Fragment
|
| 2 | 02:30 | Antartic Wind
|
| 3 | 04:30 | Zeus's Wrath
|
| 4 | 08:00 | Tengu Yawn
|
| 5 | 12:00 | Earth Drum
|
| 6 | 20:00 | Bomb Arm
|
| 7 | 28:00 | Arctic Wind
|
| 8 | 45:00 | Pantheon's Wrath
|
| 9 | 60:00 | Tengu Sneeze
|
| 10 | 72:00 | Earth Mallet
|
| 11 | 99:00 | Edea's Garb
|
'---------------------------------------'

This is the right side path:


- Tangled Woods blocks the way!
2 Hours to clear
Unlocks: Special Move Shop
.-------------------------------------.
|
Special Move Shop
|
|=====================================|
| Lv | Time | Unlocked
|
|----|-------|------------------------|
| 1 | 02:00 | Infinity
|
|
|
| Rejuvenation
|

| 2 | 03:00 | Piercing Bolt


|
|
|
| Horizon
|
|
|
| Maximum Draw
|
| 3 | 03:00 | Moonbeam
|
|
|
| Grand Strike
|
|
|
| Moonshadow
|
| 4 | 48:00 | Air Splitter
|
|
|
| Blade Storm
|
| 5 | 48:00 | Overpower
|
|
|
| Withering Ripple
|
| 6 | 48:00 | Lux
|
|
|
| Rapid Fire
|
| 7 | 72:00 | Breaking Wave
|
|
|
| Maelstrom
|
|
|
| Ascendant Palm
|
| 8 | 99:00 | Holy Weapon
|
|
|
| Divine Light
|
|
|
| Cross Divide
|
| 9 | 99:00 | Megiddo Flame
|
|
|
| Angelic Pillar
|
|
|
| Thunderburst
|
| 10 | 99:00 | Sonic Wave
|
|
|
| Gigaton Swing
|
|
|
| Petal Swirl
|
| 11 | 99:00 | Falcon Knife
|
'-------------------------------------'
After unlocking the previous area you can go to the next two:
||
||
||

||
||
||

\ /
\/

\ /
\/

- Blackwater Fen blocks the way!


30 Hours to build a walkway
Unlocks: River Parts Shop
Accessory Shop

- Downstream Area's bridge is down!


70 Hours to build a bridge
Unlocks: Compound Shop

.-------------------------------------.-------------------------------------.
|
Accessory Shop
|
Compound Shop
|
|=====================================|=====================================|
| Lv | Time | Unlocked
| Lv | Time
| Unlocked
|
|----|-------|------------------------|----|------------|-------------------|
| 1 | 02:00 | Venture Badge
| 1 | 1hr
| Beast Liver
|
| 2 | 03:00 | Smily Badge
| 2 | 2hr 30min | Hard Scale
|
| 3 | 05:00 | Gale Hairpin
|
|
| Phlogiston
|
| 4 | 09:00 | Normalizer
| 3 | 4hr
| Insect Antenna
|
| 5 | 14:00 | Red Muleta
|
|
| Permacrystal
|
| 6 | 24:00 | Reflect Ring
| 4 | 5hr 30min | Monster Fiber
|
| 7 | 32:00 | Alarm Earrings
|
|
| Fairy Wing
|
| 8 | 48:00 | Taunt Bangle
| 5 | 14hr
| Spirit Bone
|
| 9 | 68:00 | Golden Egg
|
|
| Fulmen Shard
|
| 10 | 80:00 | Growth Egg
| 6 | 26hr
| Desert Rose
|
| 11 | 99:00 | Melodist's Shirt
| 7 | 35hr
| Glitterbug
|
'-------------------------------------| 8 | 56hr
| Dark Matter
|

| 9 | 78hr
| Demon Tail
|
.-------------------------------------| 10 | 84hr
| Dragon Fang
|
|
River Parts Shop
| 11 | 99hr
| Plain Tunic
|
|=====================================|-------------------------------------'
| Lv | Time | Unlocked
|
|----|-------|------------------------|
| 1 | 01:00 | Beast Slaying
|
|
|
| Cure Poison
|
|
|
| Poison Res Up
|
| 2 | 02:30 | Plant Slaying
|
|
|
| Cure Blind
|
|
|
| Blind Res Up
|
| 3 | 04:00 | Aquatic Slaying
|
|
|
| Cure Silence
|
|
|
| Silence Res Up
|
| 4 | 08:00 | Insect Slaying
|
|
|
| Cure Sleep
|
|
|
| Sleep Res Up
|
| 5 | 15:00 | Flier Slaying
|
|
|
| Cure Paralyze
|
|
|
| Paralyze Res Up
|
| 6 | 26:00 | Undead Slaying
|
|
|
| Cure Dread
|
|
|
| Dread Res Up
|
| 7 | 42:00 | Demon Slaying
|
|
|
| Cure Berserk
|
|
|
| Berserk Res Up
|
| 8 | 52:00 | Dragon Slaying
|
|
|
| Cure Stop
|
|
|
| Stop Res Up
|
| 9 | 81:00 | Crit Rate Up
|
|
|
| Cure Confuse
|
|
|
| Confuse Res Up
|
| 10 | 99:00 | Cure K.O.
|
|
|
| Cure Charm
|
|
|
| Charm Res Up
|
| 11 | 99:00 | Silver Glaive
|
'-------------------------------------'
__________________________________________________________
\/
.-----------|
Items
|-----------.
|
/________________________________________________________\
|
|
[0702]
|
|
|
| The items in the game can be found in this section. Charts/tables are
|
| designed with abbreviations, please refer to the list below for what they
|
| stand for:
|
|
|
| PA: Physical Attack
|
| MA: Magical Attack
|
| PD/P.DEF: Physical Defense
|
| MD/M.DEF: Magical Defense
|
| EV: Evasion
|
'------------------------------------------------------------------------------'
__________________________________________________________
\/
|
C O N S U M A B L E S
|
/________________________________________________________\


.-------------------------------------------------------.
| No. | Item Name
| Effect
|
|-----|------------------|------------------------------|
| 001 | Potion
| Restore 150 HP
|
| 002 | Hi-Potion
| Restore 500 HP
|
| 003 | X-Potion
| Restore 1500 HP
|
| 004 | Phoenix Down
| Revive from K.O.
|
| 005 | Ether
| Restore 40 MP
|
| 006 | Turbo Ether
| Restore 150 MP
|
| 007 | Elixir
| Restore all HP and MP to one |
| 008 | Megalixir
| Restore all HP and MP to all |
| 009 | Antidote
| Cure Poison
|
| 010 | Eye Drops
| Cure Blind
|
| 011 | Echo Herbs
| Cure Silence
|
| 012 | Wakeup Bell
| Cure Sleep
|
| 013 | Balsam
| Cure Dread
|
| 014 | Remedy
| Cure most Status Ailments
|
| 015 | Bomb Fragment
| Moderate Fire damage
|
| 016 | Bomb Arm
| Major Fire damage
|
| 017 | Antarctic Wind | Moderate Water damage
|
| 018 | Arctic Wind
| Major Water damage
|
| 019 | Zeus's Wrath
| Moderate Lightning damage
|
| 020 | Pantheon's Wrath | Major Lightning damage
|
| 021 | Tengu Yawn
| Moderate Wind damage
|
| 022 | Tengu Sneeze
| Major Wind damage
|
| 023 | Earth Drum
| Moderate Earth damage
|
| 024 | Earth Mallet
| Major Earth damage
|
| 025 | Gold Hourglass | Cast Stop
|
| 026 | Stardust
| Cast Comet
|
| 027 | Light Curtain
| Cast Reflect
|
| 028 | Lilith's Kiss
| Cast Aspir
|
| 029 | Bacchus's Wine | Cast Berserk
|
| 030 | Beast Liver
| Compounding element
|
| 031 | Hard Scale
| Compounding element
|
| 032 | Insect Antenna | Compounding element
|
| 033 | Monster Fiber
| Compounding element
|
| 034 | Spirit Bone
| Compounding element
|
| 035 | Demon Tail
| Compounding element
|
| 036 | Dragon Fang
| Compounding element
|
| 037 | Phlogiston
| Compounding element
|
| 038 | Permacrystal
| Compounding element
|
| 039 | Fairy Wing
| Compounding element
|
| 040 | Fulmen Shard
| Compounding element
|
| 041 | Desert Rose
| Compounding element
|
| 042 | Glitterbug
| Compounding element
|
| 043 | Dark Matter
| Compounding element
|
| 044 | Teleport Stone | Return to dungeon entrance |
'-------------------------------------------------------'
__________________________________________________________
\/
|
S W O R D S
|
/________________________________________________________\

.-----------------------------------------------------------------------------.
| No. | Item Name
| PA | MA | Aim | Crit | Notes
|
|-----|------------------|----|----|-----|------|-----------------------------|
| 001 | Broadsword
| 3 |
| 90 |
|
|
| 002 | Longsword
| 12 |
| 90 |
|
|
| 003 | Mythril Sword
| 18 |
| 90 |
|
|

| 004 | Scimitar
| 24 |
| 90 |
|
|
| 005 | Sleep Blade
| 27 |
| 90 |
| 25% chance to cause Sleep |
| 006 | Defender
| 27 |
| 90 |
| 10 P.DEF
|
| 007 | Ice Brand
| 32 |
| 90 |
| Deal Water damage
|
| 008 | Zweihander
| 35 |
| 90 |
|
|
| 009 | Flametongue
| 36 |
| 90 |
| Deal Fire damage
|
| 010 | Excalibur
| 39 |
| 90 |
| Deal Light damage
|
| 011 | Rune Blade
| 39 | 15 | 90 |
|
|
| 012 | Claymore
| 40 |
| 90 |
|
|
| 013 | Blood Blade
| 42 |
| 90 |
| Use: Sword Magic Drain
|
| 014 | Chaos Blade
| 44 |
| 90 |
| 25% chance to cause Confuse |
| 015 | Night Emperor
| 45 |
| 90 |
| 25% chance to cause Charm |
| 016 | Durandal
| 50 |
| 90 |
|
|
'-----------------------------------------------------------------------------'
__________________________________________________________
\/
|
A X E S
|
/________________________________________________________\

.-----------------------------------------------------------------------------.
| No. | Item Name
| PA | MA | Aim | Crit | Notes
|
|-----|------------------|----|----|-----|------|-----------------------------|
| 001 | Mythril Axe
| 22 |
| 85 | -3 |
|
| 002 | Tomahawk
| 30 |
| 85 | -3 |
|
| 003 | Viking Axe
| 36 |
| 85 | -3 | +50% damage to Aquatic
|
| 004 | Flare Hatchet
| 39 |
| 85 | -3 | Deal Fire damage
|
| 005 | Cross Axe
| 41 |
| 85 | -3 | +50% damage to Demonkind
|
| 006 | War Axe
| 44 |
| 85 | -3 |
|
| 007 | Giant Axe
| 58 |
| 60 | -3 |
|
| 008 | Heavy Axe
| 52 |
| 85 | -3 |
|
| 009 | Grinder Axe
| 50 |
| 85 | -3 | 25% chance to cause Dread |
| 010 | Death Axe
| 51 |
| 85 | -3 | Use: Kill
|
| 011 | Earthbreaker
| 60 |
| 85 | -3 | Deal Earth damage
|
'-----------------------------------------------------------------------------'
__________________________________________________________
\/
|
S P E A R S
|
/________________________________________________________\

.-----------------------------------------------------------------------------.
| No. | Item Name
| PA | MA | Aim | Crit | Notes
|
|-----|------------------|----|----|-----|------|-----------------------------|
| 001 | Spear
| 4 |
| 90 |
2 |
|
| 002 | Mythril Spear
| 17 |
| 90 |
2 |
|
| 003 | Valkyrie Halberd | 22 |
| 90 |
2 |
|
| 004 | Halberd
| 27 |
| 90 |
2 |
|
| 005 | Glaive
| 29 |
| 90 |
2 |
|
| 006 | Trident
| 31 |
| 90 |
2 | Deal Lightning damage
|
| 007 | Cross Spear
| 33 |
| 90 |
2 | +50% damage to Undead
|
| 008 | L Bu's Spear
| 35 |
| 90 |
2 |
|
| 009 | Holy Lance
| 35 |
| 90 |
2 | Deal Light damage
|
| 010 | Crimson Spear
| 37 |
| 90 |
2 |
|
| 011 | Longinus
| 39 |
| 90 |
2 | +50% damage to Aquatic
|
| 012 | Gungnir
| 45 |
| 90 |
2 |
|
'-----------------------------------------------------------------------------'
__________________________________________________________
\/
|
R O D S
|
/________________________________________________________\

.-----------------------------------------------------------------------------.
| No. | Item Name
| PA | MA | Aim | Crit | Notes
|
|-----|------------------|----|----|-----|------|-----------------------------|
| 001 | Rod
| 2 | 2 | 90 |
|
|
| 002 | Mythril Rod
| 9 | 9 | 90 |
|
|
| 003 | Rod of Fire
| 12 | 12 | 90 |
| Fire attack +10% damage
|
| 004 | Rod of Ice
| 15 | 15 | 90 |
| Water attack +10% damage
|
| 005 | Wizard's Rod
| 17 | 17 | 90 |
|
|
| 006 | Poison Rod
| 19 | 19 | 90 |
| 50% chance to cause Poison |
| 007 | Lilith's Rod
| 20 | 20 | 90 |
| Use: Aspir
|
| 008 | Wonder Rod
| 21 | 21 | 90 |
| Use: Random Black Magic
|
| 009 | Demon's Rod
| 25 | 25 | 90 |
| Dark attack +10% damage
|
| 010 | Mace
| 9 |
| 90 |
|
|
| 011 | Ogre's Club
| 10 |
| 90 |
| Lightning attack +10% damage|
| 012 | Battle Mace
| 27 |
| 90 |
|
|
| 013 | Hammer Mace
| 30 |
| 90 |
|
|
'-----------------------------------------------------------------------------'
__________________________________________________________
\/
|
S T A V E S
|
/________________________________________________________\

.-----------------------------------------------------------------------------.
| No. | Item Name
| PA | MA | Aim | Crit | Notes
|
|-----|------------------|----|----|-----|------|-----------------------------|
| 001 | Staff
| 2 |
| 90 |
| 2 MND
|
| 002 | Mythril Staff
| 11 |
| 90 |
| 2 MND
|
| 003 | Jade Crosier
| 15 |
| 90 |
| 3 MND
|
| 004 | Staff of Life
| 22 |
| 90 |
| 5 MND
|
|
|
|
|
|
|
| Use: Cure
|
| 005 | Yggdrasil Staff | 17 |
| 90 |
| 7 MND
|
|
|
|
|
|
|
| Use: Esuna
|
| 006 | Gale Staff
| 26 |
| 90 |
| 6 MND
|
|
|
|
|
|
|
| Wind attack +20% damage
|
| 007 | Demon's Staff
| 30 |
| 90 |
| 8 MND
|
|
|
|
|
|
|
| Deal Dark damage
|
| 008 | Sage's Staff
| 16 |
| 90 |
| 4 MND
|
|
|
|
|
|
|
| Use: Raise
|
| 009 | Oaken Pole
| 13 |
| 90 |
|
|
| 010 | Simian Staff
| 11 |
| 90 |
| 2x damage when attack all |
| 011 | Iron Pole
| 34 |
| 90 |
|
|
| 012 | Diamond Staff
| 38 |
| 90 |
|
|
'-----------------------------------------------------------------------------'
__________________________________________________________
\/
|
D A G G E R S
|
/________________________________________________________\

.-----------------------------------------------------------------------------.
| No. | Item Name
| PA | MA | Aim | Crit | Notes
|
|-----|------------------|----|----|-----|------|-----------------------------|
| 001 | Dagger
| 2 |
| 95 |
3 |
|
| 002 | Mage Masher
| 5 |
| 95 |
3 | 25% chance to cause Silence |
| 003 | Carving Knife
| 6 |
| 95 |
3 |
|
| 004 | Kukri
| 10 |
| 95 |
3 |
|
| 005 | Thief's Knife
| 12 |
| 95 |
3 | Use: Mug
|
| 006 | Mythril Dagger | 15 |
| 95 |
3 |
|
| 007 | Frenzy Dagger
| 20 |
| 95 |
3 | 25% chance to cause Berserk |
| 008 | Ripper
| 23 |
| 95 |
3 | +50% damage to Humanoids
|
| 009 | Main-Gauche
| 22 |
| 95 |
3 | 20 EVD
|

| 010 | Orichal Dagger | 27 |


| 95 |
3 |
|
| 011 | Kunai
| 27 |
| 95 |
3 | 20 EVD
|
| 012 | Assassin Dagger | 29 |
| 95 |
3 | 25% chance to cause Death |
| 013 | Gladius
| 32 |
| 95 |
3 |
|
| 014 | Air Knife
| 34 |
| 95 |
3 | Deal Wind damage
|
| 015 | Yatagarasu
| 40 |
| 95 |
3 | 25 EVD
|
'-----------------------------------------------------------------------------'
__________________________________________________________
\/
|
B O W S
|
/________________________________________________________\

.-----------------------------------------------------------------------------.
| No. | Item Name
| PA | MA | Aim | Crit | Notes
|
|-----|------------------|----|----|-----|------|-----------------------------|
| 001 | Iron Bow
| 22 |
| 95 |
|
|
| 002 | Mythril Bow
| 34 |
| 95 |
|
|
| 003 | Composite Bow
| 44 |
| 95 |
| 30% chance to cause Poison |
| 004 | Birch Bow
| 49 |
| 95 |
| +50% damage to Demonkind
|
| 005 | Aeolian Bow
| 54 |
| 95 |
|
|
| 006 | Angel's Bow
| 56 |
| 95 |
| 25% chance to cause Charm |
| 007 | Gale Bow
| 60 |
| 95 |
| Use: Haste
|
| 008 | Killer Bow
| 66 |
| 95 |
| 25% chance to cause Death |
| 009 | Ancient Bow
| 70 |
| 95 |
| 25% chance to cause Paralyze|
| 010 | Elven Bow
| 72 |
| 95 |
| 25% chance to cause Confuse |
| 011 | Yoichi's Bow
| 76 |
| 95 |
|
|
| 012 | Artemis's Bow
| 90 |
| 95 |
|
|
'-----------------------------------------------------------------------------'
__________________________________________________________
\/
|
K A T A N A
|
/________________________________________________________\

.-----------------------------------------------------------------------------.
| No. | Item Name
| PA | MA | Aim | Crit | Notes
|
|-----|------------------|----|----|-----|------|-----------------------------|
| 001 | Ise-no-Kami
| 20 |
| 90 | 15 |
|
| 002 | Nodachi
| 28 |
| 90 | 15 |
|
| 003 | Osafune
| 30 |
| 90 | 15 |
|
| 004 | Raikiri
| 32 |
| 90 | 15 | Deal Lightning damage
|
|
|
|
|
|
|
| Immune to Lightning
|
| 005 | Kotetsu
| 34 |
| 90 | 15 |
|
| 006 | Kiku-Ichimonji | 36 |
| 90 | 15 |
|
| 007 | Masamune
| 39 |
| 90 | 15 |
|
| 008 | Muramasa
| 41 |
| 90 | 15 | Use: Defang
|
| 009 | Mutsu-no-Kami
| 48 |
| 90 | 15 |
|
| 010 | Ama-no-Murakumo | 51 |
| 90 | 15 | +50% damage to Dragonkind |
'-----------------------------------------------------------------------------'
__________________________________________________________
\/
|
K N U C K L E S
|
/________________________________________________________\

.-----------------------------------------------------------------------------.
| No. | Item Name
| PA | MA | Aim | Crit | Notes
|
|-----|------------------|----|----|-----|------|-----------------------------|
| 001 | Iron Knuckles
| 14 |
| 90 |
3 |
|
| 002 | Thumbing Claws | 17 |
| 90 |
3 | 40% chance to cause Blind |
| 003 | Mythril Knuckles | 21 |
| 90 |
3 |
|
| 004 | Spiked Knuckles | 34 |
| 90 |
3 |
|

| 005 | Bastet Claws


| 23 |
| 90 |
3 | +50% damage to Beasts
|
| 006 | Hammer Knuckles | 46 |
| 90 |
3 |
|
| 007 | Toxic Claws
| 49 |
| 90 |
3 | 40% chance to cause Poison |
| 008 | Divine Fists
| 60 |
| 90 |
3 | Deal Light damage
|
| 009 | Hadean Claws
| 80 |
| 90 |
3 | Deal Dark damage
|
| 010 | Kaiser Knuckles | 95 |
| 90 |
3 |
|
'-----------------------------------------------------------------------------'
__________________________________________________________
\/
|
N O R E N D E
|
/________________________________________________________\

.-----------------------------------------------------------------------------.
| No. | Item Name
| PA | MA | Aim | Crit | Notes
|
|-----|------------------|----|----|-----|------|-----------------------------|
| N/A | Falcon Knife
| 36 |
| 95 |
3 | 20 AGI
|
| N/A | Magic Knife
| 1 | 25 | 95 |
3 |
|
| N/A | Labrys
| 53 |
| 85 | -3 | +50% damage to Beasts
|
| N/A | Silver Glaive
| 41 |
| 90 |
2 | 19 M.DEF
|
| N/A | Fox Tail
| 54 |
| 85 | -3 | 20 AGI
|
| N/A | Donnerschlag
| 42 |
| 90 |
2 | Deal Lightning damage
|
'-----------------------------------------------------------------------------'
__________________________________________________________
\/
|
S H I E L D S
|
/________________________________________________________\

.-----------------------------------------------------------------------------.
| No. | Item Name
| P.DEF | M.DEF | EVD | Notes
|
|-----|-----------------|-------|-------|------|------------------------------|
| 001 | Buckler
|
5 |
3 | 20 |
|
| 002 | Round Shield
|
9 |
5 | 21 |
|
| 003 | Mythril Shield |
14 |
7 | 25 |
|
| 004 | Cross Shield
|
18 |
9 | 24 |
|
| 005 | Spiked Shield |
20 |
10 | 23 | 5 P.ATK
|
| 006 | Blessed Shield |
23 |
12 | 30 | Use: Cura
|
| 007 | Large Shield
|
24 |
12 | 22 |
|
| 008 | Iceflame Shield |
24 |
12 | 27 | Immune to Fire/Water
|
| 009 | Adamant Shield |
27 |
14 | 26 |
|
| 010 | Dark Shield
|
30 |
15 | 28 | Immune to Dark
|
| 011 | Lustrous Shield |
32 |
16 | 29 | Immune to Light
|
| 012 | Aegis Shield
|
38 |
19 | 30 | Immune to Dread
|
| 013 | Bloody Shield |
45 |
23 | -100 |
|
'-----------------------------------------------------------------------------'
__________________________________________________________
\/
|
H E A D A R M O R
|
/________________________________________________________\

.-----------------------------------------------------------------------------.
| No. | Item Name
| PD | MD | EV | MA | Notes
|
|-----|-----------------|----|----|----|----|---------------------------------|
| 001 | Bronze Helm
| 2 |
|
|
|
|
| 002 | Iron Helm
| 4 | 1 |
|
|
|
| 003 | Mythril Helm
| 5 | 1 |
|
|
|
| 004 | Yggdrasil Helm | 7 | 1 |
|
|
|
| 005 | Orichalcum Helm | 8 | 2 |
|
|
|
| 006 | Adamant Helm
| 10 | 2 |
|
|
|
| 007 | Genji Helm
| 12 | 3 |
|
|
|

| 008 | Heike Helm


| 14 | 3 | 10 |
|
|
| 009 | Crystal Helm
| 16 | 4 |
|
|
|
| 010 | Leather Cap
| 1 |
|
|
|
|
| 011 | Pointy Hat
| 1 | 1 |
| 1 |
|
| 012 | Tricorne
| 2 | 2 |
| 1 |
|
| 013 | Feather Hat
| 3 | 1 |
|
|
|
| 014 | Cat-Ear Hood
| 3 | 2 |
| 2 |
|
| 015 | Tiger Mask
| 4 | 1 |
|
|
|
| 016 | Laurel Wreath | 4 | 3 |
| 2 |
|
| 017 | Mage's Hat
| 4 | 3 |
| 3 | 5 INT
|
| 018 | Holy Miter
| 5 | 4 |
| 3 | 5 MND
|
| 019 | Lambent Hat
| 5 | 3 |
| 2 | Lightning attack +25% damage
|
| 020 | Acorn Hat
| 6 | 1 |
|
|
|
| 021 | Headband
| 6 | 1 |
|
| 10 STR
|
| 022 | Red Cap
| 7 | 2 |
|
| 5 STR, 5 AGI
|
| 023 | Circlet
| 7 | 4 |
| 4 |
|
| 024 | Black Cowl
| 8 | 2 | 10 |
|
|
| 025 | Lamia's Tiara | 8 | 5 |
| 3 | Immune to Charm
|
| 026 | Adamant Hat
| 9 | 2 | 5 |
|
|
| 027 | Gold Hairpin
| 10 | 6 |
| 4 | -25% MP Cost
|
| 028 | Ribbon
| 11 | 3 |
|
| Immune to Poison, Blind,
|
|
|
|
|
|
|
| Silence, Sleep, Paralyze,
|
|
|
|
|
|
|
| Dread, Confuse, Charm, Death
|
| 029 | Royal Crown
| 12 | 3 |
|
|
|
'-----------------------------------------------------------------------------'
__________________________________________________________
\/
|
T O R S O A R M O R
|
/________________________________________________________\

.-----------------------------------------------------------------------------.
| No. | Item Name
| PD | MD | Notes
|
|-----|--------------------|----|----|----------------------------------------|
| 001 | Leather Armor
| 4 | 1 |
|
| 002 | Bronze Armor
| 8 | 2 |
|
| 003 | Iron Armor
| 12 | 3 |
|
| 004 | Mythril Armor
| 18 | 4 |
|
| 005 | Yggdrasil Armor
| 24 | 6 |
|
| 006 | Orichalcum Mail
| 30 | 7 |
|
| 007 | Adamant Armor
| 36 | 9 |
|
| 008 | Genji Armor
| 42 | 10 |
|
| 009 | Heike Armor
| 46 | 11 |
|
| 010 | Crystal Mail
| 50 | 12 |
|
| 011 | Hempen Tunic
| 2 |
|
|
| 012 | Kenpo Gi
| 3 | 1 | 5 EVD, 2 AGI
|
| 013 | Linen Cuirass
| 4 | 1 |
|
| 014 | Silk Robe
| 8 | 2 | 2 M.ATK
|
| 015 | Brigandine
| 9 | 2 |
|
| 016 | Bronze Breastplate | 10 | 2 |
|
| 017 | Tabby Suit
| 13 | 3 | 2 M.ATK, Immune to Poison
|
| 018 | Mythril Plate
| 14 | 3 |
|
| 019 | Rainbow Dress
| 14 | 3 | 3 M.ATK, Immune to Confuse
|
| 020 | Floral Robe
| 17 | 4 | 3 M.ATK
|
| 021 | Mirage Vest
| 19 | 5 | 20 EVD
|
| 022 | Black Robe
| 20 | 5 | 3 M.ATK, 20 INT
|
| 023 | Power Sash
| 22 | 5 | 5 STR
|
| 024 | White Robe
| 22 | 5 | 4 M.ATK, 20 MND
|
| 025 | Viking Coat
| 24 | 6 |
|
| 026 | Gaia Gear
| 25 | 6 | 4 M.ATK, Earth attack +50% damage
|
| 027 | Star Corslet
| 26 | 6 | 100 Max HP
|

| 028 | Adamant Vest


| 29 | 7 |
|
| 029 | Luminous Robes
| 29 | 7 | 5 M.ATK, Light attack +50% damage
|
| 030 | Lordly Robes
| 35 | 9 | 6 M.ATK, 10 MND
|
| 031 | Brave Suit
| 36 | 9 | +1 BP at start of battle
|
| 032 | Crystal Vest
| 40 | 10 |
|
'-----------------------------------------------------------------------------'
__________________________________________________________
\/
|
A C C E S S O R I E S
|
/________________________________________________________\

.-----------------------------------------------------------------------------.
| No. | Item Name
| Notes
|
|-----|-------------------|---------------------------------------------------|
| 001 | Bronze Gauntlets | 2 P.DEF
|
| 002 | Gauntlets
| 4 P.DEF
|
| 003 | Thief Gloves
| 3 P.DEF, 1 M.DEF, Double thievery chance
|
| 004 | Mythril Gloves
| 6 P.DEF, 1 M.DEF
|
| 005 | Giant's Gloves
| 6 P.DEF, 1 M.DEF, 10 STR, -50 DEX
|
| 006 | Adamant Gauntlets | 8 P.DEF, 1 M.DEF
|
| 007 | Genji Gloves
| 9 P.DEF, 2 M.DEF
|
| 008 | Heike Gloves
| 10 P.DEF, 2 M.DEF
|
| 009 | Bronze Bangle
| 30 Max HP
|
| 010 | Iron Bangle
| 1 M.DEF, 50 Max HP
|
| 011 | Mythril Bangle
| 1 M.DEF, 100 Max HP
|
| 012 | Adamant Bangle
| 2 M.DEF, 500 Max HP
|
| 013 | Power Bracers
| 10 STR
|
| 014 | Hyper Bracers
| 20 STR
|
| 015 | Heart Ring
| 100 Max MP
|
| 016 | Life Ring
| 1000 Max HP
|
| 017 | Amulet
| 10 INT
|
| 018 | Soul of Thamasa | 20 INT
|
| 019 | Force Armlets
| 10 MND
|
| 020 | Magic Armlets
| 20 MND
|
| 021 | Hermes Sandals
| 10 AGI
|
| 022 | Hermes Shoes
| 20 AGI
|
| 023 | Artisan Gloves
| 10 DEX
|
| 024 | Dwarven Gloves
| 20 DEX
|
| 025 | Flame Charm
| Resist Fire
|
| 026 | Ice Charm
| Resist Water
|
| 027 | Thunder Charm
| Resist Lightning
|
| 028 | Wind Charm
| Resist Wind
|
| 029 | Earth Charm
| Resist Earth
|
| 030 | Light Charm
| Resist Light
|
| 031 | Dark Charm
| Resist Dark
|
| 032 | Mage Shell
| 10 M.DEF
|
| 033 | Barrier Shroud
| 25 M.DEF
|
| 034 | Black Belt
| 15 Critical
|
| 035 | Star Pendant
| Immune to Poison
|
| 036 | Silver Glasses
| Immune to Blind
|
| 037 | White Cape
| Immune to Silence
|
| 038 | Clothespin
| Immune to Sleep
|
| 039 | Earthing Rod
| Immune to Paralyze
|
| 040 | Peace Ring
| Immune to Confuse
|
| 041 | Rebuff Locket
| Immune to Charm
|
| 042 | Safety Ring
| Immune to Death
|
| 043 | Courage Ring
| Immune to Dread
|
| 044 | Reflect Ring
| Reflect at start of battle
|
| 045 | Venture Badge
| +10% Brave Attack Rate
|
| 046 | Smiley Badge
| Chance of being targeted remains constant
|

| 047 | Gale Hairpin


| +10% First Strike chance
|
| 048 | Normalizer
| -10% Brave Attack Rate for enemies
|
| 049 | Red Muleta
| Double chance to be targeted
|
| 050 | Alarm Earrings
| -10% First Strike chance for enemies
|
| 051 | Taunt Bangle
| Double chance to encounter enemies
|
| 052 | Golden Egg
| Double pg received. No EXP or JP received.
|
| 053 | Growth Egg
| Double EXP and JP received. No pg received.
|
'-----------------------------------------------------------------------------'
__________________________________________________________
\/
|
C O S T U M E S
|
/________________________________________________________\

.---------------------------------------------------------------.
| Item Name
| Notes
|
|------------------|--------------------------------------------|
| Vestal Garb
| Attunes vestals to a crystal's rhythm
|
| Bravo Bikini
| A racy and provocative outfit
|
| Onion Shirt
| Ever-changing clothing worn by Tiz
|
| Melodist's Shirt | Ever-changing clothing worn by Ringabel
|
| Knight's Tunic | Ever-changing clothing worn by Agnes
|
| Edea's Garb
| Ever-changing clothing worn by Edea
|
| Plain Tunic
| Clothes that retains the freelancer look |
'---------------------------------------------------------------'
__________________________________________________________
\/
.-----------|
Bestiary
|-----------.
|
/________________________________________________________\
|
|
[0703]
|
|
|
| The Bestiary covers all of the enemies in the game. Stats are based on the |
| Normal difficulty. The Location section will note special conditions in
|
| parantheses, note that most enemies on the overworld change once you enter |
| Chapter 5 so this is annotated by a chapter:
|
|
|
|
0 - Introduction
|
|
1-4 - Applies to Chapters 1 through 4. These enemies change after
|
|
you reach Chapter 5.
|
|
5+ - Applies to enemies in Chapters 5 through 8, including Finale and
|
|
The End. These replace most of the enemies labeled 1-4.
|
|
D/N - Applies to enemies who only appear during the Day (D) or Night (N). |
'------------------------------------------------------------------------------'
__________________________________________________________
\/
|
Humanoids
|
/________________________________________________________\

____________________________________________________________________________
|
Goblin
No. 001 |
||
| Weak: N/A
P. Atk: 22
P. Def: 1
Aim: 96
PG: 6
|
|
M. Atk: 12
M. Def: 6
Evade: 0
EXP: 3
|
| Max HP: 18
INT: 6
MND: 6
SPD: 5
JP: 1
|
|
|
| Steal: Potion, Antidote
|
| Drop: Antidote
|
| Location: Caldisla Region (D), Norende Ravine, Dimension's Hasp B2
|
||

| These denizens of the mountains and forests pose little threat alone, but |
| spell trouble in groups. Their Charge attacks can be somewhat hard to deal |
| with.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Goblin Slasher
No. 002 |
||
| Weak: Lightning
P. Atk:
P. Def:
Aim:
PG:
|
|
M. Atk:
M. Def:
Evade:
EXP:
|
| Max HP:
INT:
MND:
SPD:
JP:
|
|
|
| Steal: Potion
|
| Drop: Potion
|
| Location: Norende Ravine, Dimension's Hasp B2
|
||
| Rather intelligent for their kind, these goblins use both swords and
|
| shields. They are resolute in purpose and use Guard to raise their P. Def |
| in battle.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Goblin Archer
No. 003 |
||
| Weak: N/A
P. Atk: 24
P. Def: 4
Aim: 96
PG: 10
|
|
M. Atk: 16
M. Def: 8
Evade: 1
EXP: 5
|
| Max HP: 20
INT: 8
MND: 8
SPD: 8
JP: 1
|
|
|
| Steal: Potion
|
| Drop: Potion
|
| Location: Norende Ravine, Dimension's Hasp B2
|
||
| Very intelligent for their kind, these goblins are skilled archers.
|
| Their Sharpshoot ability makes them dangerous foes.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Kobold
No. 004 |
||
| Weak: N/A
P. Atk: 190 P. Def: 40
Aim: 98
PG: 136
|
|
M. Atk: 80
M. Def: 40
Evade: 21
EXP: 68
|
| Max HP: 2000
INT: 40
MND: 40
SPD: 32
JP: 7
|
|
|
| Steal: Beast Liver, Cross Axe
|
| Drop: Beast Liver
|
| Location: Caldisla Region (5+)
|
||
| More wicked and cunning than goblins, these small humanoids silence foes |
| with <Withering Silence>, steal BP with Brave Robber, and use other dirty |
| tricks.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Kobold Slasher
No. 005 |
||
| Weak: Lightning
P. Atk: 180 P. Def: 25
Aim: 98
PG: 136
|
|
M. Atk: 65
M. Def: 40
Evade: 21
EXP: 68
|
| Max HP: 2000
INT: 40
MND: 40
SPD: 32
JP: 7
|
|
|
| Steal: Iceflame Shield
|

| Drop: Beast Liver


|
| Location: Caldisla Region (5+)
|
||
| These pretentious kobolds think they are knights just because they can
|
| use a sword and shield. They are known to use Shield Bash to paralyze
|
| their foes.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Kobold Archer
No. 006 |
||
| Weak: N/A
P. Atk: 200 P. Def: 25
Aim: 98
PG: 136
|
|
M. Atk: 65
M. Def: 40
Evade: 21
EXP: 68
|
| Max HP: 2000
INT: 40
MND: 40
SPD: 32
JP: 7
|
|
|
| Steal: Beast Liver
|
| Drop: Beast Liver
|
| Location: Caldisla Region (5+)
|
||
| These pretentious kobolds think they are rangers. They use bows and can |
| even fire two arrows at a time with Double Shot, but they are still no
|
| match for a seasoned ranger.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Orc
No. 007 |
||
| Weak: Fire
P. Atk: 60
P. Def: 7
Aim: 91
PG: 12
|
|
M. Atk: 18
M. Def: 9
Evade: 0
EXP: 6
|
| Max HP: 80
INT: 9
MND: 9
SPD: 12
JP: 1
|
|
|
| Steal: Echo Herbs
|
| Drop: Echo Herbs
|
| Location: Ruins of Centro Keep, Lontano Region, Dimension's Hasp B7
|
||
| These sturdy, pig-faced humanoids can use Thrust for extra power. They
|
| are also strategic fighters, using Default at times.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Orc Leader
No. 008 |
||
| Weak: Fire
P. Atk: 65
P. Def: 7
Aim: 91
PG: 16
|
|
M. Atk: 18
M. Def: 9
Evade: 0
EXP: 8
|
| Max HP: 100
INT: 9
MND: 9
SPD: 12
JP: 1
|
|
|
| Steal: Antidote
|
| Drop: Antidote
|
| Location: Ruins of Centro Keep, Lontano Region, Dimension's Hasp B7
|
||
| Highly intelligent as far as orvs go, this leader uses Encourage to raise |
| ally P. Atk and Venomous Stab to add a poison effect to his attacks.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Orc Zombie
No. 009 |
||
| Weak: Fire/Light
P. Atk: 200 P. Def: 19
Aim: 98
PG: 304
|
|
M. Atk: 74
M. Def: 40
Evade: 22
EXP: 152 |
| Max HP: 4000
INT: 40
MND: 40
SPD: 40
JP: 16
|

|
|
| Steal: Dark Matter, Remedy
|
| Drop: Dark Matter
|
| Location: Harena Region (5+), Temple of Wind (5+)
|
||
| Some sort of strange power animates this orc corpse. While low on
|
| intelligence, it is still a formidable foe when it goes on a rampage with |
| Weapon Whirl.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Orc Lord
No. 010 |
||
| Weak: Fire
P. Atk: 275 P. Def: 55
Aim: 101
PG: 1392 |
|
M. Atk: 110 M. Def: 55
Evade: 22
EXP: 696 |
| Max HP: 6000
INT: 55
MND: 55
SPD: 44
JP: 70
|
|
|
| Steal: X-Potion, Gold Hourglass
|
| Drop:
|
| Location: Temple of Wind (5+)
|
||
| This ruler of the orcs is the most powerful of his kind. He uses Mass
|
| Attack to inflict major damage and Rampart to negate physical attacks.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Sky Dueler
No. 011 |
||
| Weak: Lightning
P. Atk: 26
P. Def: 4
Aim: 90
PG: 36
|
|
M. Atk: 8
M. Def: 4
Evade: 1
EXP: 18
|
| Max HP: 60
INT: 4
MND: 4
SPD: 4
JP: 2
|
|
|
| Steal: Potion
|
| Drop: Potion, Phoenix Down, Antidote
|
| Location: Lontano Villa, Dimension's Hasp B9
|
||
| This swordsman of the Eternian Sky Knights uses Prey on Weak to focus on |
| the foe with the lowest percentage of HP left -- not a very knight-like
|
| attack.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Sky Pikeman
No. 012 |
||
| Weak: Lightning
P. Atk: 50
P. Def: 10
Aim: 92
PG: 18
|
|
M. Atk: 20
M. Def: 10
Evade: 1
EXP: 9
|
| Max HP: 120
INT: 10
MND: 10
SPD: 11
JP: 1
|
|
|
| Steal:
|
| Drop: Potion
|
| Location: Lontano Villa, Dimension's Hasp B9
|
||
| A spearman of the Eternian Sky Knights who uses Mow Down to eradicate
|
| multiple foes in one sweep of his long spear.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Sky Archer
No. 013 |
||
| Weak: Lightning
P. Atk: 50
P. Def: 10
Aim: 92
PG: 18
|

|
M. Atk: 20
M. Def: 10
Evade: 1
EXP: 9
|
| Max HP: 120
INT: 10
MND: 10
SPD: 12
JP: 1
|
|
|
| Steal:
|
| Drop: Potion
|
| Location: Lontano Villa, Dimension's Hasp B9
|
||
| The archers of the Eternian Sky Knights have lower strength and HP than |
| other Sky Knights, but their covering fire with Poison Arrow must not be |
| taken lightly.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Merchantry Blade
No. 014 |
||
| Weak: Lightning
P. Atk: 120 P. Def: 20
Aim: 94
PG: 58
|
|
M. Atk: 40
M. Def: 20
Evade: 5
EXP: 29
|
| Max HP: 900
INT: 20
MND: 20
SPD: 18
JP: 3
|
|
|
| Steal: Mage Masher
|
| Drop:
|
| Location: Grand Mill Works, Dimension's Hasp B2
|
||
| This swordsman hired by the Merchantry uses Final Strike, a powerful
|
| attack that comes last in the action order. Watch out for his Carotid
|
| Slash -- it lowers M. Def.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Merchantry Thug
No. 015 |
||
| Weak: Lightning
P. Atk: 120 P. Def: 20
Aim: 94
PG: 40
|
|
M. Atk: 40
M. Def: 20
Evade: 12
EXP: 20
|
| Max HP: 800
INT: 20
MND: 20
SPD: 20
JP: 2
|
|
|
| Steal: Potion
|
| Drop:
|
| Location: Grand Mill Works, Dimension's Hasp B2
|
||
| This brawler in the hire of Khamer & Profiteur Merchantry uses a variety |
| of moves, including Psych Up to raise his own P. Atk and Eye Gouge to rob |
| foes of their sight.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Merchantry Mage
No. 016 |
||
| Weak: Lightning
P. Atk: 80
P. Def: 10
Aim: 94
PG: 58
|
|
M. Atk: 50
M. Def: 40
Evade: 10
EXP: 29
|
| Max HP: 700
INT: 20
MND: 20
SPD: 19
JP: 3
|
|
|
| Steal: Potion
|
| Drop:
|
| Location: Grand Mill Works, Dimension's Hasp B2
|
||
| This mage in the hire of Khamer & Profiteur is adept in the use of sleep |
| to aid his allies. You must also beware of his powerful Fira spell.
|
|____________________________________________________________________________|
____________________________________________________________________________

|
Legion Impaler
No. 017 |
||
| Weak: Lightning
P. Atk: 144 P. Def: 24
Aim: 94
PG: 97
|
|
M. Atk: 48
M. Def: 24
Evade: 11
EXP: 65
|
| Max HP: 1500
INT: 24
MND: 24
SPD: 20
JP: 7
|
|
|
| Steal: Fairy Wing
|
| Drop: Hi-Potion
|
| Location: Florem Gardens, Witherwoods, Dimension's Hasp B9
|
||
| A spearwoman of the Bloodrose Legion who should not be taken lightly,
|
| lest you end up on the receiving end of her Execution. Her short haircut |
| is quite charming.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Legion Archer
No. 018 |
||
| Weak: Lightning
P. Atk: 155 P. Def: 31
Aim: 96
PG: 110
|
|
M. Atk: 62
M. Def: 31
Evade: 11
EXP: 72
|
| Max HP: 2200
INT: 31
MND: 31
SPD: 25
JP: 8
|
|
|
| Steal: Fairy Wing
|
| Drop: Remedy
|
| Location: Florem Gardens, Witherwoods, Dimension's Hasp B9
|
||
| An archer of the Bloodrose Legion whose Chaos Arrow attack uses
|
| poison-tipped arrows that sow confusion. Don't let the sexy low cut on her |
| dress back distract you!
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Legion Mage
No. 019 |
||
| Weak: Lightning
P. Atk: 144 P. Def: 24
Aim: 94
PG: 97
|
|
M. Atk: 48
M. Def: 24
Evade: 11
EXP: 65
|
| Max HP: 1200
INT: 24
MND: 24
SPD: 20
JP: 7
|
|
|
| Steal: Fairy Wing
|
| Drop: Remedy
|
| Location: Florem Gardens, Witherwoods, Dimension's Hasp B9
|
||
| A mage of the Bloodrose Legion who attacks with gravity and aids her
|
| allies with silence. Her black outfit is sure to turn heads.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Black Blade
No. 020 |
||
| Weak: Lightning
P. Atk: 185 P. Def: 37
Aim: 97
PG: 206
|
|
M. Atk: 74
M. Def: 37
Evade: 11
EXP: 155 |
| Max HP: 2800
INT: 37
MND: 37
SPD: 30
JP: 16
|
|
|
| Steal: Nodachi, Remedy
|
| Drop: Remedy
|
| Location: Starkfort, Dimension's Hasp B9
|
||
| A swordsman of the Black Blades armed with a curved blade shining with an |
| eldritch glow. He uses Edge of Madness to sow confusion.
|
|____________________________________________________________________________|

____________________________________________________________________________
|
Black Pikeman
No. 021 |
||
| Weak: Lightning
P. Atk: 185 P. Def: 37
Aim: 97
PG: 206
|
|
M. Atk: 74
M. Def: 37
Evade: 11
EXP: 155 |
| Max HP: 2800
INT: 37
MND: 37
SPD: 30
JP: 16
|
|
|
| Steal: Remedy
|
| Drop: Remedy
|
| Location: Starkfort, Dimension's Hasp B9
|
||
| This spearman of the Black Blades must be attacked with care, for a
|
| physical attack on him will be met with a painful Counter.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Black Axefighter
No. 022 |
||
| Weak: Lightning
P. Atk: 195 P. Def: 43
Aim: 97
PG: 216
|
|
M. Atk: 78
M. Def: 39
Evade: 11
EXP: 162 |
| Max HP: 3000
INT: 39
MND: 39
SPD: 32
JP: 17
|
|
|
| Steal: Tomahawk
|
| Drop: Remedy
|
| Location: Starkfort, Dimension's Hasp B9
|
||
| An axeman of the Black Blades whose fierce Shell Split attack also lowers |
| P. Def.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Duchy Guardsman
No. 023 |
||
| Weak: Lightning
P. Atk: 245 P. Def: 49
Aim: 99
PG: 688
|
|
M. Atk: 98
M. Def: 49
Evade: 12
EXP: 344 |
| Max HP: 4900
INT: 49
MND: 49
SPD: 40
JP: 35
|
|
|
| Steal: Ice Brand
|
| Drop:
|
| Location: Central Command, Dimension's Hasp B9
|
||
| A sword-wielding guardsman of Eternian Central Command whose Carotid
|
| Slash can lower M. Def. Beware of situations whiere his unit includes a
|
| mage.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Duchy Pike Guard
No. 024 |
||
| Weak: Lightning
P. Atk: 245 P. Def: 49
Aim: 99
PG: 688
|
|
M. Atk: 98
M. Def: 49
Evade: 12
EXP: 344 |
| Max HP: 4900
INT: 49
MND: 49
SPD: 40
JP: 35
|
|
|
| Steal: Glaive
|
| Drop:
|
| Location: Central Command, Dimension's Hasp B9
|
||
| A pike-wielding guardsman of Eternian Central Command whose First Thrust |
| lands before anyone else can act. It is particularly dangerous when paired |

| with Brave.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Duchy Mage Guard
No. 025 |
||
| Weak: Lightning
P. Atk: 171 P. Def: 49
Aim: 99
PG: 688
|
|
M. Atk: 122 M. Def: 49
Evade: 12
EXP: 344 |
| Max HP: 4900
INT: 49
MND: 49
SPD: 40
JP: 35
|
|
|
| Steal:
|
| Drop: Ether
|
| Location: Central Command, Dimension's Hasp B9
|
||
| This magic-using guardsman of Eternian Central Command aids his allies
|
| with sleep and attacks from afar with Blizzaga.
|
|____________________________________________________________________________|
__________________________________________________________
\/
|
Beasts
|
/________________________________________________________\

____________________________________________________________________________
|
Wolf
No. 001 |
||
| Weak: Fire
P. Atk: 45
P. Def: 9
Aim: 91
PG: 16
|
|
M. Atk: 18
M. Def: 9
Evade: 5
EXP: 8
|
| Max HP: 80
INT: 9
MND: 9
SPD: 12
JP: 1
|
|
|
| Steal:
|
| Drop: Potion
|
| Location: Lontano Region (D), Lontano Villa, Yulyana Region (D),
|
|
Dimension's Hasp B4
|
||
| The ordinary wild wolf is not much of a threat to fully armored warriors, |
| but those with little or no armor should fear its rather powerful Bite
|
| attacks.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Zombie Wolf
No. 002 |
||
| Weak: Fire/Light
P. Atk: 75
P. Def: 15
Aim: 93
PG: 48
|
|
M. Atk: 30
M. Def: 5
Evade: 10
EXP: 24
|
| Max HP: 700
INT: 15
MND: 5
SPD: 18
JP: 3
|
|
|
| Steal: Spirit Bone
|
| Drop: Antidote
|
| Location: Yulyana Region (N), Vestment Cave, Dimension's Hasp B10
|
||
| This wolf corpse risen from the dead as a rabid beast uses the ghastly
|
| Self-Cannibalize attack to raise its P. Atk by consuming part of its own |
| body.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Silver Wolf
No. 003 |
||

| Weak: Fire
P. Atk: 235 P. Def: 47
Aim: 99
PG: 678
|
|
M. Atk: 94
M. Def: 47
Evade: 11
EXP: 339 |
| Max HP: 4700
INT: 47
MND: 47
SPD: 38
JP: 34
|
|
|
| Steal: Permacrystal
|
| Drop: Beast Liver
|
| Location: Eternia Region, Central Command, Dimension's Hasp B4
|
||
| This silver-coated wolf may be a sight to see, but under its stunning
|
| coat is the heart of a killer. It will mercilessly devour its prey after |
| delivering a Paralyzing Bite.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Hellhound
No. 004 |
||
| Weak: Water
P. Atk: 185 P. Def: 37
Aim: 97
PG: 202
|
|
M. Atk: 74
M. Def: 37
Evade: 11
EXP: 152 |
| Max HP: 2800
INT: 37
MND: 37
SPD: 30
JP: 16
|
|
|
| Steal: Beast Liver
|
| Drop:
|
| Location: Starkfort, Dimension's Hasp B10
|
||
| This vicious hound employed by Eternian FOrces attacks its victims with |
| Snap, which makes them more likely to be targeted for subsequent attacks. |
|____________________________________________________________________________|
____________________________________________________________________________
|
Cerberus
No. 005 |
||
| Weak: Water
P. Atk: 330 P. Def: 120 Aim: 102
PG: 1680 |
|
M. Atk: 130 M. Def: 110 Evade: 22
EXP: 840 |
| Max HP: 7000
INT: 60
MND: 60
SPD: 48
JP: 84
|
|
|
| Steal: Demon Tail
|
| Drop: Demon Tail
|
| Location: Vampire Castle
|
||
| This hellhound is a monstrous defensive weapon that attacks entire
|
| parties with <Hellfire> and counters physical attacks with the powerful
|
| Payback.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Panther
No. 006 |
||
| Weak: Fire
P. Atk: 50
P. Def: 10
Aim: 92
PG: 18
|
|
M. Atk: 20
M. Def: 10
Evade: 20
EXP: 9
|
| Max HP: 160
INT: 10
MND: 10
SPD: 14
JP: 1
|
|
|
| Steal: Hard Scale
|
| Drop:
|
| Location: Lontano Villa, Harena Region (D), Yulyana Region (D)
|
|
Dimension's Hasp B5
|
||
| This ususually long-whiskered creature is hard to hit with physical
|
| attacks because it raises its Evasion with Footwork on top of its already |
| swift movement.
|
|____________________________________________________________________________|

____________________________________________________________________________
|
Catamount
No. 007 |
||
| Weak: Fire
P. Atk: 155 P. Def: 31
Aim: 96
PG: 110
|
|
M. Atk: 62
M. Def: 31
Evade: 31
EXP: 72
|
| Max HP: 2200
INT: 31
MND: 31
SPD: 28
JP: 8
|
|
|
| Steal: Thumbing Claws
|
| Drop:
|
| Location: Witherwoods, Dimension's Hasp B6
|
||
| A forest-dwelling, puma-like monster that can attack two targets at once |
| with its <Dual Attack>.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Valtora
No. 008 |
||
| Weak: Fire
P. Atk: 160 P. Def: 32
Aim: 96
PG: 192
|
|
M. Atk: 64
M. Def: 32
Evade: 31
EXP: 120 |
| Max HP: 3000
INT: 32
MND: 32
SPD: 26
JP: 15
|
|
|
| Steal: Beast Liver
|
| Drop: Beast Liver
|
| Location: Eisen Region, Dimension's Hasp B5
|
||
| This tiger/like monster inhabits hot, arid religions. The <Chomp> attack |
| it delivers with razor-sharp fangs has the potential to kill its prey in a |
| single strike.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Zwart
No. 009 |
||
| Weak: Fire
P. Atk: 300 P. Def: 55
Aim: 101
PG: 1392 |
|
M. Atk: 110 M. Def: 85
Evade: 22
EXP: 696 |
| Max HP: 5500
INT: 55
MND: 55
SPD: 44
JP: 70
|
|
|
| Steal: Insect Antenna, X-Potion
|
| Drop:
|
| Location: Twilight Ruins (5+)
|
||
| The deadliest of the panther-like creatures, it has a strange pattern on |
| its fure and powerful attacks. Watch out for its <Blaster> attack, which |
| can paralyze all its foes.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Ratatoskr
No. 010 |
||
| Weak: Fire
P. Atk: 45
P. Def: 8
Aim: 96
PG: 16
|
|
M. Atk: 18
M. Def: 9
Evade: 0
EXP: 8
|
| Max HP: 80
INT: 9
MND: 9
SPD: 10
JP: 1
|
|
|
| Steal:
|
| Drop:
|
| Location: Lontano Region (D), Lontano Villa, Flor-Cheim Sea (D)
|
|
Dimension's Hasp B6
|
||

| This squirrel-like fairy uses cure. Do not be distracted by its cute


|
| looks -- defeat it quickly, before it heals its allies.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Carbuncle
No. 011 |
||
| Weak: Wind/Dark
P. Atk: 170 P. Def: 34
Aim: 96
PG: 202
|
|
M. Atk: 85
M. Def: 34
Evade: 11
EXP: 152 |
| Max HP: 2600
INT: 34
MND: 34
SPD: 28
JP: 16
|
|
|
| Steal: Hi-Potion
|
| Drop:
|
| Location: Mythril Mines, Dimension's Hasp B6
|
||
| This strange little creature uses the power of a jewel within its body
|
| to perform magic. It supports its allies with powerful white magic, but
|
| its aeroga attack is also dangerous.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Frosti
No. 012 |
||
| Weak: Fire/Dark
P. Atk: 265 P. Def: 53
Aim: 100
PG: 1392 |
|
Wind
M. Atk: 133 M. Def: 133 Evade: 22
EXP: 696 |
| Max HP: 4500
INT: 53
MND: 53
SPD: 43
JP: 70
|
|
|
| Steal: Turbo Ether
|
| Drop: Permacrystal
|
| Location: Eternia Region (5+)
|
||
| This fairy of snow and ice may look cute, bu it uses powerful white magic |
| such as curada, reflect and holy to torment hapless travelers.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Cait Sith
No. 013 |
||
| Weak: Water
P. Atk: 50
P. Def: 7
Aim: 96
PG: 12
|
|
M. Atk: 18
M. Def: 14
Evade: 0
EXP: 6
|
| Max HP: 60
INT: 9
MND: 9
SPD: 9
JP: 1
|
|
|
| Steal:
|
| Drop:
|
| Location: Ruins of Centro Keep, Lontano Villa, Harena Region (D)
|
|
Dimension's Hasp B6
|
||
| This fairy takes the form of a cat and uses blind on its foes, making it |
| the worst nightmare of all who rely on physical attacks. Have some Eye
|
| Drops and Blindna on hand!
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Greater Cait
No. 014 |
||
| Weak: Water
P. Atk: 450 P. Def: 7
Aim: 92
PG: 40
|
|
M. Atk: 26
M. Def: 26
Evade: 5
EXP: 20
|
| Max HP: 450
INT: 13
MND: 13
SPD: 16
JP: 2
|
|
|
| Steal:
|

| Drop: Remedy
|
| Location: Harena Ruins, Yulyana Region, Grand Mill Works,
|
|
Dimension's Hasp B2
|
||
| A cat fairy who turned evil due to human society's negative influence. It |
| raises its allies' strength with the power of money, and can hinder magic |
| magic with silence.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
White Cait
No. 015 |
||
| Weak: Water/Dark
P. Atk: 125 P. Def: 25
Aim: 95
PG: 100
|
|
M. Atk: 66
M. Def: 25
Evade: 21
EXP: 68
|
| Max HP: 1200
INT: 25
MND: 25
SPD: 20
JP: 7
|
|
|
| Steal: Potion
|
| Drop:
|
| Location: Mount Fragmentum, Dimension's Hasp B6
|
||
| A cait sith who learned white magic after much grueling study. It has
|
| mastered a variety of spells, including those for recovery, aid and attack.|
|____________________________________________________________________________|
____________________________________________________________________________
|
Black Cait
No. 016 |
||
| Weak: Water/Light
P. Atk: 170 P. Def: 34
Aim: 96
PG: 304
|
|
M. Atk: 68
M. Def: 34
Evade: 21
EXP: 152 |
| Max HP: 4000
INT: 34
MND: 34
SPD: 28
JP: 16
|
|
|
| Steal:
|
| Drop: Monster Fiber
|
| Location: Harena Area
|
||
| A cait sith who studied under a legendary feline mage. This master of
|
| black magic uses fear to strke dread into its foes and death to instantly |
| strike them dead.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Grizzly
No. 017 |
||
| Weak: Earth
P. Atk: 150 P. Def: 25
Aim: 95
PG: 136
|
|
M. Atk: 50
M. Def: 25
Evade: 11
EXP: 68
|
| Max HP: 2400
INT: 25
MND: 25
SPD: 20
JP: 7
|
|
|
| Steal: Beast Liver
|
| Drop:
|
| Location: Mount Fragmentum, Dimension's Hasp B4
|
||
| This large, savage, razor-clawed bear uses Salmon Swipe to attack all its |
| foes. It can wipe out your entire party if you are not careful.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Hybrid
No. 018 |
||
| Weak: Earth
P. Atk: 258 P. Def: 47
Aim: 99
PG: 678
|
|
M. Atk: 94
M. Def: 47
Evade: 11
EXP: 339 |

| Max HP: 6000


INT: 47
MND: 47
SPD: 38
JP: 34
|
|
|
| Steal: Beast Liver
|
| Drop:
|
| Location: Eternia Region, Dimension's Hasp B4
|
||
| This brutal weapon in the guise of a bear is stationed all over Eternia |
| to deter invaders. Its Bare Claws attack ignores its foes' P. Def and
|
| deals major damage.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Red Helm
No. 019 |
||
| Weak: Earth
P. Atk: 330 P. Def: 80
Aim: 101
PG: 1392 |
|
M. Atk: 110 M. Def: 75
Evade: 22
EXP: 696 |
| Max HP: 7000
INT: 55
MND: 55
SPD: 44
JP: 70
|
|
|
| Steal: Remedy, Phlogiston
|
| Drop: Beast Liver
|
| Location: Underflow
|
||
| This savege, man-eating bear looks like it is wearing a red helm and uses |
| Massacre, a dangerous attack in which it hits random targets four times
|
| with its razor-sharp claws.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Minotaur
No. 020 |
||
| Weak: Earth
P. Atk: 154 P. Def: 42
Aim: 95
PG: 140
|
|
M. Atk: 56
M. Def: 28
Evade: 11
EXP: 70
|
| Max HP: 3000
INT: 28
MND: 28
SPD: 23
JP: 7
|
|
|
| Steal: Beast Liver
|
| Drop:
|
| Location: Twilight Ruins, Dimension's Hasp B8
|
||
| This bull-headed monster terrorizes all who stumble into its dungeon. The |
| destructive power of its Double Damage hammer attack is a serious threat. |
|____________________________________________________________________________|
____________________________________________________________________________
|
Minotaur Zombie
No. 021 |
||
| Weak: Earth/Light
P. Atk: 200 P. Def: 40
Aim: 98
PG: 212
|
|
M. Atk: 80
M. Def: 40
Evade: 11
EXP: 159 |
| Max HP: 6000
INT: 40
MND: 40
SPD: 32
JP: 16
|
|
|
| Steal: Spirit Bone
|
| Drop:
|
| Location: Underflow, Dimension's Hasp B10
|
||
| A slain minotaur that somebody turned into a zombie. ALmost nothing can |
| stop it once it raises its P. Atk with Berserk and goes on a rampage.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Daedalus
No. 022 |
||

| Weak: Earth
P. Atk: 286 P. Def: 52
Aim: 100
PG: 696
|
|
M. Atk: 104 M. Def: 52
Evade: 32
EXP: 348 |
| Max HP: 10000
INT: 52
MND: 52
SPD: 42
JP: 35
|
|
|
| Steal: Hi-Potion, Diamond Staff
|
| Drop:
|
| Location: Everlast Tower, Dimension's Hasp B7
|
||
| This huge creature with bull-like horns and a large beak uses Defang to |
| devastate its opponent's P. Atk and Berserk to go on a rampage.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Amber Horn
No. 023 |
||
| Weak: Earth
P. Atk: 330 P. Def: 90
Aim: 102
PG: 1920 |
|
M. Atk: 120 M. Def: 110 Evade: 17
EXP: 960 |
| Max HP: 8000
INT: 60
MND: 60
SPD: 48
JP: 96
|
|
|
| Steal: X-Potion
|
| Drop: X-Potion
|
| Location: Dark Aurora
|
||
| This horned monster, the most powerful of its bull-like brethren, uses
|
| Berserk Marathon to raise its P.Atk and Massacre to hit random targets
|
| four times.
|
|____________________________________________________________________________|
__________________________________________________________
\/
|
Aerial
|
/________________________________________________________\

____________________________________________________________________________
|
Great Bat
No. 001 |
||
| Weak: Wind/Light
P. Atk: 30
P. Def: 2
Aim: 96
PG: 6
|
|
M. Atk: 14
M. Def: 7
Evade: 0
EXP: 3
|
| Max HP: 15
INT: 7
MND: 7
SPD: 8
JP: 1
|
|
|
| Steal:
|
| Drop:
|
| Location: Caldisla Region (N), Flor-Cheim Sea (N), Dimension's Hasp B4
|
||
| A giant, razor-fanged bat that uses Blood Thirst to damage foes and
|
| recover its own HP.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Blood Bat
No. 002 |
||
| Weak: Wind/Light
P. Atk: 75
P. Def: 15
Aim: 93
PG: 48
|
|
M. Atk: 30
M. Def: 15
Evade: 10
EXP: 24
|
| Max HP: 600
INT: 15
MND: 15
SPD: 18
JP: 3
|
|
|
| Steal: Monster Fiber
|
| Drop: Antidote
|
| Location: Yulyana Region (N), Vestment Cave, Dimension's Hasp B4
|
||

| This bat craves the blood of the living and is every mage's bane because |
| it uses Magic Thirst to drain MP. Its Venomous Fangs attack is also a
|
| threat.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Magnus Bat
No. 003 |
||
| Weak: Wind/Light
P. Atk: 300 P. Def: 60
Aim: 99
PG: 1680 |
|
M. Atk: 96
M. Def: 98
Evade: 17
EXP: 840 |
| Max HP: 6000
INT: 48
MND: 48
SPD: 48
JP: 84
|
|
|
| Steal: Remedy
|
| Drop: Dark Matter
|
| Location: Vampire Castle
|
||
| This bat, raised by Lord DeRosso as one of his minions, is the most
|
| formidable of its kind. It uses Ultrasonic Wave to confuse all its foes. |
|____________________________________________________________________________|
____________________________________________________________________________
|
Vulture
No. 004 |
||
| Weak: Wind
P. Atk: 55
P. Def: 11
Aim: 92
PG: 34
|
|
M. Atk: 22
M. Def: 11
Evade: 11
EXP: 17
|
| Max HP: 400
INT: 11
MND: 11
SPD: 16
JP: 2
|
|
|
| Steal: Insect Antenna
|
| Drop: Glitterbug
|
| Location: Flor-Cheim Sea (1-D), Dimension's Hasp B6
|
||
| This vicious vulture circles overhead, searching for victims on which to |
| to use Carrion Carnivore to feast upon their flesh and raise its own P.Atk.|
|____________________________________________________________________________|
____________________________________________________________________________
|
Helldiver
No. 005 |
||
| Weak: Wind
P. Atk: 155 P. Def: 31
Aim: 96
PG: 192
|
|
M. Atk: 62
M. Def: 31
Evade: 12
EXP: 120 |
| Max HP: 3000
INT: 31
MND: 31
SPD: 25
JP: 15
|
|
|
| Steal: Tengu Yawn
|
| Drop:
|
| Location: Sea, Dimension's Hasp B5
|
||
| This fearsome, red-feathered eagle must not be taken lightly, for its
|
| Dive attack with its razor-sharp beak is fairly powerful.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Rukh
No. 006 |
||
| Weak: Wind
P. Atk: 292 P. Def: 53
Aim: 100
PG: 1392 |
|
M. Atk: 106 M. Def: 83
Evade: 22
EXP: 696 |
| Max HP: 7000
INT: 53
MND: 53
SPD: 43
JP: 70
|
|
|
| Steal: Insect Antenna
|
| Drop: Insect Antenna
|
| Location: Florem Region
|

||
| It is said that all who catch this monstrous bird's sharp eyes can only |
| pray for a swift death. Its <Tornado> attack strikes at all its foes with |
| whirling blades of air.
|
|____________________________________________________________________________|
__________________________________________________________
\/
|
Aquatic
|
/________________________________________________________\

____________________________________________________________________________
|
Deathfish
No. 001 |
||
| Weak: Lightning
P. Atk: 55
P. Def: 11
Aim: 92
PG: 34
|
|
M. Atk: 22
M. Def: 11
Evade: 5
EXP: 17
|
| Max HP: 250
INT: 11
MND: 11
SPD: 14
JP: 2
|
|
|
| Steal: Hard Scale
|
| Drop: Hard Scale
|
| Location: Flor-Cheim Sea (1), Dimension's Hasp B3
|
||
| Watch out for this savage fish, for it is known to attack sailors with
|
| its sharp fangs and use <Spray> to penetrate even Default defenses.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Remora
No. 002 |
||
| Weak: Lightning
P. Atk: 230 P. Def: 46
Aim: 99
PG: 0
|
|
M. Atk: 92
M. Def: 46
Evade: 11
EXP: 0
|
| Max HP: 3800
INT: 46
MND: 46
SPD: 37
JP: 17
|
|
|
| Steal: Hard Scale
|
| Drop:
|
| Location: Engine Room, Dimension's Hasp B3
|
||
| These monstrous fish attack in a large group that surrounds and sinks
|
| even larger ships. Those hit by Group Snap are often targeted by many more |
| attacks.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Marine Devil
No. 003 |
||
| Weak: Lightning
P. Atk: 291 P. Def: 53
Aim: 100
PG: 1392 |
|
M. Atk: 106 M. Def: 83
Evade: 22
EXP: 696 |
| Max HP: 4500
INT: 53
MND: 53
SPD: 43
JP: 70
|
|
|
| Steal: Stardust
|
| Drop: Hard Scale
|
| Location: Luxendarc Ocean (5+)
|
||
| This devil of the sea brings fear and death to seafarers. Its Gnash
|
| attack can be devastating, and it can also use <Spray> to penetrate even |
| Default defenses.
|
|____________________________________________________________________________|
____________________________________________________________________________
Venomous Snake
No. 004 |

||
| Weak: Water/Earth
P. Atk: 55
P. Def: 11
Aim: 92
PG: 34
|
|
M. Atk: 22
M. Def: 11
Evade: 5
EXP: 17
|
| Max HP: 250
INT: 11
MND: 11
SPD: 15
JP: 2
|
|
|
| Steal:
|
| Drop: Antidote
|
| Location: Harena Region, Harena Ruins
|
||
| A giant, venomous snake inhabiting arid regions. Its powerful attack,
|
| Venomous Fangs is the bane of the merchant caravans that crisscross
|
| Ancheim.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Sea Serpent
No. 005 |
||
| Weak: Water/Earth
P. Atk: 155 P. Def: 31
Aim: 96
PG: 172
|
|
M. Atk: 62
M. Def: 31
Evade: 12
EXP: 100 |
| Max HP: 2400
INT: 31
MND: 31
SPD: 25
JP: 15
|
|
|
| Steal: Hard Scale
|
| Drop: Hard Scale
|
| Location: Sea, Dimension's Hasp B3
|
||
| A giant sea snake with sharp spikes on its tail. Few seafarers live to
|
| tell of the beast's Tail Shock, which paralyzes the body before the
|
| monster goes in for the kill.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Hell Viper
No. 006 |
||
| Weak: Water/Earth
P. Atk: 291 P. Def: 53
Aim: 100
PG: 1392 |
|
M. Atk: 106 M. Def: 83
Evade: 22
EXP: 696 |
| Max HP: 5000
INT: 53
MND: 53
SPD: 43
JP: 70
|
|
|
| Steal: Stardust
|
| Drop: Hard Scale
|
| Location: Luxendarc Ocean (5+)
|
||
| This giant sea snake has an odious coloration. Its Fatal Poison causes
|
| the doom state. Once bitten, you should try to end the battle as quickly |
| as you can.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Kaiser Cobra
No. 007 |
||
| Weak: Water/Earth
P. Atk: 275 P. Def: 55
Aim: 101
PG: 1392 |
|
M. Atk: 110 M. Def: 85
Evade: 22
EXP: 696 |
| Max HP: 6000
INT: 55
MND: 55
SPD: 44
JP: 70
|
|
|
| Steal: Hi-Potion
|
| Drop:
|
| Location: Everlast Tower
|
||
| The most powerful of the venomous snakes, this creature has poison spines |
| and a deadly attack called <Toxic Whirl>, in which it attacks and poisons |
| all its foes.
|

|____________________________________________________________________________|
____________________________________________________________________________
|
Chomper
No. 008 |
||
| Weak: Lightning
P. Atk: 125 P. Def: 75
Aim: 95
PG: 0
|
|
M. Atk: 50
M. Def: 75
Evade: 41
EXP: 120 |
| Max HP: 600
INT: 25
MND: 25
SPD: 25
JP: 14
|
|
|
| Steal: Ether
|
| Drop:
|
| Location: Mount Fragmentum, Dimension's Hasp B3
|
||
| This strange frog/like creature has sharp fangs, but is rather timid and |
| tends to run away quickly. Its venom, however, makes it somewhat dangerous |
| when provoked.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Gobbler
No. 009 |
||
| Weak: Lightning
P. Atk: 275 P. Def: 150 Aim: 101
PG: 5000 |
|
M. Atk: 110 M. Def: 165 Evade: 22
EXP: 696 |
| Max HP: 6000
INT: 55
MND: 55
SPD: 44
JP: 70
|
|
|
| Steal: Remedy
|
| Drop:
|
| Location: Underflow
|
||
| This orange, frog-like creature has a powerful attack known as Rear|
| Ender. All who come across this creature with its fully formed backside
|
| sonn wish they hadn't.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Guzzler
No. 010 |
||
| Weak: Lightning
P. Atk: 420 P. Def: 250 Aim: 104
PG: 1920 |
|
M. Atk: 140 M. Def: 200 Evade: 3
EXP: 960 |
| Max HP: 9999
INT: 70
MND: 70
SPD: 56
JP: 333
|
|
|
| Steal: Eye Drops, Megalixir
|
| Drop: Eye Drops
|
| Location: Eternia Region (5+, Near Beach), Dimension's Hasp B9-B10
|
||
| This frog-like creature of sickly coloration uses Venomous Chomp to cause |
| various status ailments. It also counters single attacks with Don't Touch. |
|____________________________________________________________________________|
____________________________________________________________________________
|
Monoceros
No. 011 |
||
| Weak: Lightning
P. Atk: 155 P. Def: 46
Aim: 96
PG: 192
|
|
M. Atk: 62
M. Def: 31
Evade: 12
EXP: 120 |
| Max HP: 4000
INT: 31
MND: 31
SPD: 25
JP: 15
|
|
|
| Steal: Hard Scale
|
| Drop:
|
| Location: Sea, Dimension's Hasp B3
|
||

| A gigantic fish found all over Luxendarc's seas. Its Torpedo Drill, in
|
| which it spins its body like a drill as it comes stabbing with its big
|
| horn, ignores P. Def.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Monodon
No. 012 |
||
| Weak: Lightning
P. Atk: 230 P. Def: 46
Aim: 99
PG: 400
|
|
M. Atk: 92
M. Def: 46
Evade: 11
EXP: 300 |
| Max HP: 3800
INT: 46
MND: 46
SPD: 37
JP: 17
|
|
|
| Steal:
|
| Drop:
|
| Location: Engine Room, Dimension's Hasp B3
|
||
| A member of the monoceros family, this vicious fish uses Buzz Saw to rip |
| its foes to shreds and rob them of their P. Def.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Candiru
No. 013 |
||
| Weak: Lightning
P. Atk: 318 P. Def: 90
Aim: 100
PG: 1392 |
|
M. Atk: 106 M. Def: 83
Evade: 22
EXP: 696 |
| Max HP: 7000
INT: 53
MND: 53
SPD: 43
JP: 70
|
|
|
| Steal: Stardust
|
| Drop: Permacrystal
|
| Location: Luxendarc Ocean (5+)
|
||
| The most powerful of the monoceros family, this fish has an attack called |
| Supersault, which combines forward/sideways spins to create a shock wave |
| that damages all foes.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Mad Shark
No. 014 |
||
| Weak: Lightning
P. Atk: 155 P. Def: 31
Aim: 96
PG: 193
|
|
M. Atk: 62
M. Def: 31
Evade: 12
EXP: 120 |
| Max HP: 4000
INT: 31
MND: 31
SPD: 25
JP: 15
|
|
|
| Steal: Hard Scale
|
| Drop:
|
| Location: Sea, Dimension's Hasp B3
|
||
| This vicious shark attacks sailors with its countless saw-like teeth and |
| uses Terror Fangs to strike fear into its victims.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Zombie Shark
No. 015 |
||
| Weak:Lightning/Light P. Atk: 230 P. Def: 46
Aim: 99
PG: 0
|
|
M. Atk: 92
M. Def: 46
Evade: 11
EXP: 0
|
| Max HP: 5000
INT: 46
MND: 46
SPD: 37
JP: 17
|
|
|
| Steal: Hard Scale
|
| Drop:
|

| Location: Engine Room, Dimension's Hasp B3


|
||
| The body of a dead shark, reanimated by some unknown power. Its Fang Rush |
| strikes all its foes with its sharp fangs.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Megalodon
No. 016 |
||
| Weak: Lightning
P. Atk: 318 P. Def: 80
Aim: 100
PG: 1392 |
|
M. Atk: 106 M. Def: 83
Evade: 3
EXP: 696 |
| Max HP: 6000
INT: 53
MND: 53
SPD: 43
JP: 70
|
|
|
| Steal: Stardust, Permacrystal
|
| Drop: Permacrystal
|
| Location: Luxendarc Ocean (5+)
|
||
| Known as a living fossil, this species of shark has survived since
|
| ancient times. It uses Ancient Fangs to attack all its foes and lower
|
| their P.Atk and P.Def.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Land Turtle
No. 017 |
||
| Weak: Water
P. Atk: 160
P. Def: 60
Aim: 95
PG: 0
|
| Max HP: 15000
M. Atk: 50
M. Def: 12
Evade: 6
EXP: 1200 |
|
INT: 25
MND: 7
SPD: 20
JP: 120 |
|
|
| Steal: Hard Scale, Iron Pole
|
| Drop: Hi-Potion, Light Curtain
|
| Location: Mount Fragmentum
|
||
| This huge turtle attacks travelers in mountain passes. Its Spin Attack
|
| unleashes a blistering strike that ignores P. Def. and Reflection Angle
|
| creates a reflection effect.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Mythril Shell
No. 018 |
||
| Weak: Water
P. Atk: 204 P. Def: 96
Aim: 96
PG: 202
|
|
M. Atk: 66
M. Def: 34
Evade: 1
EXP: 152 |
| Max HP: 5000
INT: 34
MND: 34
SPD: 28
JP: 16
|
|
|
| Steal: Hard Scale
|
| Drop:
|
| Location: Mythril Mines, Dimension's Hasp B3
|
||
| This huge turtle evolved in mythril mines, and while its attack pattern |
| is the same as a land turtle's. its P. Atk. and P. Def. are elevated by
|
| the power of mythril ore.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Adamantite Shell
No. 019 |
||
| Weak: Water
P. Atk: 330 P. Def: 180 Aim: 102
PG: 1920 |
|
M. Atk: 120 M. Def: 110 Evade: 17
EXP: 960 |
| Max HP: 10000
INT: 60
MND: 60
SPD: 48
JP: 96
|

|
|
| Steal: X-Potion
|
| Drop: X-Potion
|
| Location: Dark Aurora
|
||
| A huge, vicious turtle with an extremely hard shell. It uses Ground Spike |
| for a powerful attack on all its foes and Reflection Angle to achieve a
|
| reflection effect.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Behemoth
No. 020 |
||
| Weak: Lightning
P. Atk: 299
P. Def: 46
Aim: 99
PG: 7200 |
| Max HP: 80000
M. Atk: 92
M. Def: 46
Evade: 21
EXP: 3600 |
|
INT: 46
MND: 46
SPD: 37
JP: 360 |
|
|
| Steal: Elixir
|
| Drop: X-Potion, Arctic Wind
|
| Location: Engine Room
|
||
| This gigantic, razor-fanged sea monster silences its foes with its mighty |
| roar. Watch out for its venomous fangs and its Toothy Rend is also a
|
| major threat.
|
|____________________________________________________________________________|
__________________________________________________________
\/
|
Bugs
|
/________________________________________________________\

____________________________________________________________________________
|
Sand Worm
No. 001 |
||
| Weak: Water
P. Atk: 75
P. Def: 17
Aim: 92
PG: 96
|
|
M. Atk: 22
M. Def: 11
Evade: 0
EXP: 48
|
| Max HP: 600
INT: 11
MND: 11
SPD: 14
JP: 5
|
|
|
| Steal: Desert Rose
|
| Drop: Eye Drops
|
| Location: Harena Region, Harena Ruins, Dimension's Hasp B2
|
||
| This monstrous worm of the desert is the bane of all who use Physical
|
| Attacks, for its <Sandstorm> attack blinds all it strikes.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Soil Eater
No. 002 |
||
| Weak: Water
P. Atk: 192 P. Def: 48
Aim: 96
PG: 384
|
|
M. Atk: 64
M. Def: 32
Evade: 11
EXP: 240 |
| Max HP: 6000
INT: 32
MND: 32
SPD: 26
JP: 30
|
|
|
| Steal: Desert Rose
|
| Drop:
|
| Location: Eisen Region (D), Dimension's Hasp B5
|
||
| A gigantic worm that eats and fertilizes Luxendarc's soil. Watch out for |
| its <Earthquake> attack, which strikes all its foes. Your best protection |

| is some way to reduce earth attacks.


|
|____________________________________________________________________________|
____________________________________________________________________________
|
Gastric Worm
No. 003 |
||
| Weak: Water
P. Atk: 312 P. Def: 52
Aim: 100
PG: 696
|
|
M. Atk: 104 M. Def: 52
Evade: 7
EXP: 348 |
| Max HP: 10000
INT: 52
MND: 52
SPD: 42
JP: 35
|
|
|
| Steal: Monster Fiber
|
| Drop:
|
| Location: Everlast Tower (1-4), Dimension's Hasp B8
|
||
| This man-eating worm swallows its prey whole and uses <Gastric Juices> to |
| shoot burning stomach acid at all its foes, damaging them and lowersing
|
| their P. Def.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Megascolides
No. 004 |
||
| Weak: Lightning
P. Atk: 330 P. Def: 80
Aim: 101
PG: 1392 |
|
M. Atk: 110 M. Def: 85
Evade: 22
EXP: 696 |
| Max HP: 11000
INT: 55
MND: 55
SPD: 44
JP: 70
|
|
|
| Steal: Insect Antenna
|
| Drop:
|
| Location: Everlsat Tower (5+)
|
||
| The most powerfil of the giant worms, it has an adious coloration and
|
| uses <Rock Storm> to attack all its foes with rocks it has sucked in.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Great Moth
No. 005 |
||
| Weak: Wind
P. Atk: 85
P. Def: 17
Aim: 93
PG: 54
|
|
M. Atk: 34
M. Def: 17
Evade: 10
EXP: 27
|
| Max HP: 600
INT: 17
MND: 17
SPD: 17
JP: 3
|
|
|
| Steal: Insect Antenna
|
| Drop: Remedy
|
| Location: Vestment Cave, Miasma Woods, Dimension's Hasp B6
|
||
| A giant moth that inhabitsswamps and other damp places. Watch out for its |
| <Wing Scales> attack, which can confuse its foes.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Poison Moth
No. 006 |
||
| Weak: Wind
P. Atk: 138 P. Def: 23
Aim: 94
PG: 94
|
|
M. Atk: 46
M. Def: 23
Evade: 10
EXP: 63
|
| Max HP: 1000
INT: 23
MND: 23
SPD: 19
JP: 7
|
|
|
| Steal: Insect Antenna
|
| Drop:
|
| Location: Florem Region, Florem Gardens, Dimension's Hasp B5
|
||

| This giant poisonous moth is the bane of all who visit Florem. Countless |
| parties have been wiped out by its Poison Scales for want of some antidote.|
|____________________________________________________________________________|
____________________________________________________________________________
|
Flame Moth
No. 007 |
||
| Weak: Wind
P. Atk: 275 P. Def: 55
Aim: 101
PG: 1392 |
|
M. Atk: 110 M. Def: 85
Evade: 22
EXP: 696 |
| Max HP: 6000
INT: 55
MND: 55
SPD: 44
JP: 70
|
|
|
| Steal: Phlogiston
|
| Drop:
|
| Location: Underflow
|
||
| This giant moth with blazing wings has a devastating attack known as
|
| <Firestorm>, which damages all its foes while also lowering their P. Def. |
|____________________________________________________________________________|
____________________________________________________________________________
|
Scorpion
No. 008 |
||
| Weak: Water
P. Atk: 137 P. Def: 32
Aim: 94
PG: 64
|
|
M. Atk: 42
M. Def: 21
Evade: 5
EXP: 32
|
| Max HP: 1000
INT: 21
MND: 21
SPD: 17
JP: 4
|
|
|
| Steal: Antidote
|
| Drop:
|
| Location: Miasma Woods, Florem Region, Dimension's Hasp B2
|
||
| A giant scorpion with a hard exoskeleton and large jaws. All who face
|
| this nightmare should have measures in place to deal with its deadly
|
| Venomous Bite.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Killer Scorpion
No. 009 |
||
| Weak: Water
P. Atk: 155 P. Def: 45
Aim: 96
PG: 110
|
|
M. Atk: 62
M. Def: 31
Evade: 11
EXP: 72
|
| Max HP: 2200
INT: 31
MND: 31
SPD: 25
JP: 8
|
|
|
| Steal: Monster Fiber
|
| Drop: Antidote
|
| Location: Witherwoods, Dimension's Hasp B5
|
||
| A deadly scorpion with huge, hammer-like jaws as hard as rock. It uses
|
| Pheromone to attract an ally to help it attack those who venture into the |
| forest.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Death Stalker
No. 010 |
||
| Weak: Water
P. Atk: 160 P. Def: 48
Aim: 96
PG: 192
|
|
M. Atk: 64
M. Def: 32
Evade: 11
EXP: 120 |
| Max HP: 2400
INT: 32
MND: 32
SPD: 26
JP: 15
|
|
|
| Steal: Monster Fiber
|
| Drop:
|

| Location: Eisen Region, Kustra Island (D)


|
||
| This vicious scorpion hunts its prey in packs, using Pheromone Plus to
|
| attract two allies. Try to defeat it before it can summon help.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Giraffabularis
No. 011 |
||
| Weak: Water
P. Atk: 275 P. Def: 55
Aim: 101
PG: 1392 |
|
M. Atk: 110 M. Def: 55
Evade: 22
EXP: 696 |
| Max HP: 5500
INT: 55
MND: 55
SPD: 44
JP: 70
|
|
|
| Steal: Insect Antenna
|
| Drop: Insect Antenna
|
| Location: Twilight Ruins (5+)
|
||
| This king of the scorpions has a hard exoskeleton and solid jaws. It
|
| attracts allies with Pheromone Plus, then devours them with Cannibalism to |
| gain a big ability boost.
|
|____________________________________________________________________________|
__________________________________________________________
\/
|
Plants
|
/________________________________________________________\

____________________________________________________________________________
|
Alraune
No. 001 |
||
| Weak: Fire
P. Atk: 132 P. Def: 22
Aim: 94
PG: 126
|
|
M. Atk: 44
M. Def: 22
Evade: 10
EXP: 63
|
| Max HP: 600
INT: 22
MND: 22
SPD: 18
JP: 7
|
|
|
| Steal: Insect Antenna
|
| Drop: Remedy
|
| Location: Florem Region, Florem Gardens, Dimension's Hasp B6
|
||
| A strange, anthropomorphic flower that walks on roots. Its <Paralyzing
|
| Pollen> attack renders victims immobile. This is quite dangerous if they |
| attack en masse.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Mandragora
No. 002 |
||
| Weak: Fire/Dark
P. Atk: 188 P. Def: 47
Aim: 99
PG: 678
|
|
M. Atk: 94
M. Def: 47
Evade: 11
EXP: 339 |
| Max HP: 4000
INT: 47
MND: 47
SPD: 38
JP: 34
|
|
|
| Steal: Permacrystal
|
| Drop: Insect Antenna
|
| Location: Eternia Region (D), Dimension's B5
|
||
| The dreaded monstrous form of the common Eternian radish. They attack en |
| masse, using Poisonous Pollen to damage and poison their foes.
|
|____________________________________________________________________________|
____________________________________________________________________________
Rafflesia
No. 003 |

||
| Weak: Fire/Dark
P. Atk: 265 P. Def: 53
Aim: 100
PG: 1392 |
|
M. Atk: 106 M. Def: 83
Evade: 22
EXP: 696 |
| Max HP: 5000
INT: 53
MND: 53
SPD: 43
JP: 70
|
|
|
| Steal: Insect Antenna
|
| Drop: Insect Antenna
|
| Location: Florem Region
|
||
| A deadly carnivorous plant that emits a sweet scent from its red flower. |
| uses Parasitism to copy the HP, MP and BP of its foe.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Myconid
No. 004 |
||
| Weak: Fire
P. Atk: 126 P. Def: 21
Aim: 94
PG: 64
|
|
M. Atk: 42
M. Def: 21
Evade: 5
EXP: 32
|
| Max HP: 800
INT: 21
MND: 21
SPD: 17
JP: 4
|
|
|
| Steal: Antidote
|
| Drop:
|
| Location: Miasma Woods, Florem Region, Dimension's Hasp B4
|
||
| This monstrous mushroom prefers dark, dark places, such as the forest
|
| floor. Be careful when striking it, for its Spore attack may cause another |
| Myconid to grow.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Fungus
No. 005 |
||
| Weak: Fire
P. Atk: 235 P. Def: 47
Aim: 99
PG: 678
|
|
M. Atk: 94
M. Def: 47
Evade: 11
EXP: 339 |
| Max HP: 4700
INT: 47
MND: 47
SPD: 38
JP: 34
|
|
|
| Steal: Monster Fiber
|
| Drop: Monster Fiber
|
| Location: Eternia Region (4-D, Non-Ice), Dimension's Hasp B4
|
||
| This ghastly, monstrous mushroom is purplish red. When hit with a
|
| physical attack, it uses Chaos Spore to release confusion-causing spores. |
|____________________________________________________________________________|
____________________________________________________________________________
|
Ghost Fungus
No. 006 |
||
| Weak: Fire
P. Atk: 290 P. Def: 53
Aim: 100
PG: 1392 |
|
M. Atk: 106 M. Def: 83
Evade: 22
EXP: 696 |
| Max HP: 5000
INT: 53
MND: 53
SPD: 43
JP: 70
|
|
|
| Steal: Insect Antenna
|
| Drop: Glitterbug
|
| Location: Florem Region (5+)
|
||
| A monstrous mushroom emitting a faint glow in the dark. When hit with a |
| physical attack, it uses High Voltage to attack and paralyze with
|
| lightning spores.
|
|____________________________________________________________________________|

____________________________________________________________________________
|
Treant
No. 007 |
||
| Weak: Fire
P. Atk: 126 P. Def: 21
Aim: 94
PG: 64
|
|
M. Atk: 38
M. Def: 42
Evade: 5
EXP: 32
|
| Max HP: 800
INT: 21
MND: 21
SPD: 17
JP: 4
|
|
|
| Steal:
|
| Drop:
|
| Location: Miasma Woods, Florem Region, Dimension's Hasp B5
|
||
| Created when a spirit possesses a dead tree, this monster uses <Lullaby> |
| to put its foes to sleep and then slowly stabs them to death with its
|
| pointy brancehs.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Dryad
No. 008 |
||
| Weak: Fire
P. Atk: 144 P. Def: 24
Aim: 94
PG: 97
|
|
M. Atk: 48
M. Def: 24
Evade: 11
EXP: 65
|
| Max HP: 1200
INT: 24
MND: 24
SPD: 20
JP: 7
|
|
|
| Steal: Monster Fiber
|
| Drop: Wakeup Bell
|
| Location: Florem Gardens, Mount Fragmentum, Dimension's Hasp B5
|
||
| This monstrous yet bewitching tree uses Sweet Scent to charm people. It |
| also has a creepy ability known as Moan, which lowers the P. Def of its
|
| foes.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Hamadryad
No. 009 |
||
| Weak: Fire/Dark
P. Atk: 265 P. Def: 53
Aim: 100
PG: 1392 |
|
M. Atk: 106 M. Def: 83
Evade: 22
EXP: 696 |
| Max HP: 6000
INT: 53
MND: 53
SPD: 43
JP: 70
|
|
|
| Steal: Insect Antenna
|
| Drop: Insect Antenna
|
| Location: Florem Region
|
||
| A monstrous tree that feeds on those who get lost in the forest. It puts |
| its foes to sleep with <Lullaby>, then uses R.I.P. to make sure they never |
| wake up.
|
|____________________________________________________________________________|
__________________________________________________________
\/
|
Undead
|
/________________________________________________________\

____________________________________________________________________________
|
Zombie
No. 001 |
||
| Weak: Fire/Light
P. Atk: 25
P. Def: 2
Aim: 96
PG: 6
|
|
M. Atk: 14
M. Def: 7
Evade: 0
EXP: 3
|
| Max HP: 20
INT: 7
MND: 7
SPD: 7
JP: 1
|

|
|
| Steal:
|
| Drop:
|
| Location: Caldisla Region (N), Dimension's Hasp B10
|
||
| This monster is a corpse animated by some dark power, but its sluggish
|
| movement keeps it from being a great threat. Its Rake attack however,
|
| should not be taken lightly.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Death Pirate
No. 002 |
||
| Weak: Fire/Light
P. Atk: 160 P. Def: 48
Aim: 101
PG: 173
|
|
M. Atk: 64
M. Def: 32
Evade: 2
EXP: 120 |
| Max HP: 3000
INT: 32
MND: 32
SPD: 26
JP: 15
|
|
|
| Steal: Spirit Bone
|
| Drop: Ripper, Spirit Bone
|
| Location: Sea (N), Dimension's Hasp B10
|
||
| These former pirates, who plundered across the Sea of Corsairs, are now |
| zombies with a Double Damage axe attack that is as powerful as when they |
| still lived.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Zombie Knight
No. 003 |
||
| Weak: Fire/Light-ning P. Atk: 176 P. Def: 48
Aim: 96
PG: 197 |
|
M. Atk: 64
M. Def: 32
Evade: 11
EXP: 124 |
| Max HP: 4000
INT: 32
MND: 32
SPD: 26
JP: 15
|
|
|
| Steal: Spirit Bone
|
| Drop:
|
| Location: Grapp Keep, Dimension's Keep B10
|
||
| These fallen soldiers are now zombies that still use Shield Bash, an
|
| attack they trained hard for while alive. A direct hit from it paralyzes |
| the body.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Samurai Zombie
No. 004 |
||
| Weak: Fire/Light
P. Atk: 300 P. Def: 100 Aim: 100
PG: 1392 |
|
M. Atk: 106 M. Def: 83
Evade: 22
EXP: 696 |
| Max HP: 5500
INT: 53
MND: 53
SPD: 43
JP: 70
|
|
|
| Steal:
|
| Drop:
|
| Location: Eisen Region, Eternia Region (N)
|
||
| Fallen soldiers from a long-lost land to the east that have risen again |
| as zombies. Their powerfil Rash Slash sacrifces their own defenses for
|
| extra damage.
|
|____________________________________________________________________________|
____________________________________________________________________________
Wraith
No. 005 |

||
| Weak: Fire/Light
P. Atk: 45
P. Def: 9
Aim: 91
PG: 16
|
|
M. Atk: 18
M. Def: 9
Evade: 20
EXP: 8
|
| Max HP: 120
INT: 9
MND: 9
SPD: 12
JP: 1
|
|
|
| Steal: Echo Herbs
|
| Drop:
|
| Location: Lontano Region (N), Flor-Cheim Sea (N), Harena Region (N)
|
||
| This disembodied spirit of a dead man uses <Curse> to lower P. Atk. and |
| P. Def. It's best to defeat it quickly before it can do too much damage. |
|____________________________________________________________________________|
____________________________________________________________________________
|
Ghost
No. 006 |
||
| Weak: Fire/Light
P. Atk: 160 P. Def: 32
Aim: 96
PG: 192
|
|
M. Atk: 64
M. Def: 32
Evade: 11
EXP: 120 |
| Max HP: 3000
INT: 32
MND: 32
SPD: 26
JP: 15
|
|
|
| Steal: Echo Herbs
|
| Drop:
|
| Location: Eisen Area (N), Dimension's Hasp B10
|
||
| This disembodied spirit of a dead man who held a terrible grudge uses
|
| fear to strike dead into its foe and <Curse> to lower P. Atk and P. Def. |
|____________________________________________________________________________|
____________________________________________________________________________
|
Specter
No. 007 |
||
| Weak: Fire/Light
P. Atk: 300 P. Def: 53
Aim: 100
PG: 304
|
|
M. Atk: 106 M. Def: 53
Evade: 22
EXP: 152 |
| Max HP: 4500
INT: 53
MND: 53
SPD: 43
JP: 16
|
|
|
| Steal: Echo Herbs
|
| Drop: Permacrystal
|
| Location: Caldisla Region (N), Harena (N), Sea (N)
|
||
| An evil spirit that tries to take over a human body by banishing its soul.|
| It uses Death Clutch to cause the doom state and <Curse> to lower P. Atk |
| and P. Def.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Bone Knight
No. 008 |
||
| Weak: Fire/Light
P. Atk: 176 P. Def: 60
Aim: 96
PG: 197
|
|
M. Atk: 64
M. Def: 32
Evade: 11
EXP: 124 |
| Max HP: 3000
INT: 32
MND: 32
SPD: 26
JP: 15
|
|
|
| Steal: Spirit Bone
|
| Drop:
|
| Location: Grapp Keep, Dimension's Hasp B10
|
||
| These animated skeletons of ancient knights use Mass Attack to attack all |
| at once and FLesh Flayer to instantly halve a foe's HP.
|
|____________________________________________________________________________|
____________________________________________________________________________

|
Bone Lancer
No. 009 |
||
| Weak: Fire/Light
P. Atk: 176 P. Def: 60
Aim: 96
PG: 197
|
|
M. Atk: 64
M. Def: 32
Evade: 11
EXP: 124 |
| Max HP: 3000
INT: 32
MND: 32
SPD: 26
JP: 15
|
|
|
| Steal: Spirit Bone
|
| Drop:
|
| Location: Grapp Keep, Dimension's Hasp B10
|
||
| An ancient spearman reanimated by a dark power. Keep an eye on your
|
| remaining HP, for its Bone Smash is dangerous if your HP is running low. |
|____________________________________________________________________________|
____________________________________________________________________________
|
Bone Hunter
No. 010 |
||
| Weak: Fire/Light
P. Atk: 176 P. Def: 60
Aim: 96
PG: 197
|
|
M. Atk: 64
M. Def: 32
Evade: 11
EXP: 124 |
| Max HP: 3000
INT: 32
MND: 32
SPD: 26
JP: 15
|
|
|
| Steal: Spirit Bone
|
| Drop:
|
| Location: Grapp Keep, Dimension's Hasp B10
|
||
| An ancient archer reanimated by a dark power. While its attack does not |
| deal much damage, watch out for its Poisoned Shot.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Skull Knight
No. 011 |
||
| Weak: Fire/Light
P. Atk: 291 P. Def: 100 Aim: 100
PG: 1392 |
|
M. Atk: 106 M. Def: 83
Evade: 22
EXP: 696 |
| Max HP: 6000
INT: 53
MND: 53
SPD: 43
JP: 70
|
|
|
| Steal: Bacchus's Wine, Black Shield
|
| Drop:
|
| Location: Eisen Region
|
||
| Though dead, this skeleton of a veteran knight has not stopped fighting. |
| Its Flesh Cleaver takes half of its target's max HP.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Skull Lancer
No. 012 |
||
| Weak: Fire/Light
P. Atk: 300 P. Def: 100 Aim: 100
PG: 1392 |
|
M. Atk: 106 M. Def: 83
Evade: 22
EXP: 696 |
| Max HP: 5500
INT: 53
MND: 53
SPD: 43
JP: 70
|
|
|
| Steal: Bacchus's Wine, Trident
|
| Drop:
|
| Location: Eisen Region
|
||
| The skeleton of a spearman who served a warlike nation in ancient times. |
| It uses <Bone Crush> to deal damage equal to max HP minus current HP to
|
| all foes.
|
|____________________________________________________________________________|

____________________________________________________________________________
|
Skull Hunter
No. 013 |
||
| Weak: Fire/Light
P. Atk: 318 P. Def: 100 Aim: 100
PG: 1392 |
|
M. Atk: 106 M. Def: 83
Evade: 22
EXP: 696 |
| Max HP: 4500
INT: 53
MND: 53
SPD: 43
JP: 70
|
|
|
| Steal: Ancient Bow
|
| Drop:
|
| Location: Eisen Region
|
||
| The skeleton of an archer who served a powerful nation that once
|
| conquered half the world long ago. It uses Triple Shot to strike a random |
| target with three arrows.
|
|____________________________________________________________________________|
__________________________________________________________
\/
|
Demonkind
|
/________________________________________________________\

____________________________________________________________________________
|
Imp
No. 001 |
||
| Weak: Earth/Light
P. Atk: 140 P. Def: 28
Aim: 95
PG: 105
|
|
M. Atk: 70
M. Def: 56
Evade: 11
EXP: 70
|
| Max HP: 2000
INT: 28
MND: 28
SPD: 23
JP: 7
|
|
|
| Steal: Demon Tail
|
| Drop: Demon Tail
|
| Location: Twilight Ruins, Eisen Region (N), Dimension's Hasp B7
|
||
| This mischievous little demon uses black magic to cause all sorts of
|
| troucle. It is not much of a threat if it is prevented from using magic. |
|____________________________________________________________________________|
____________________________________________________________________________
|
Teufel
No. 002 |
||
| Weak: Earth/Light
P. Atk: 216 P. Def: 48
Aim: 99
PG: 678
|
|
M. Atk: 120 M. Def: 48
Evade: 11
EXP: 339 |
| Max HP: 4800
INT: 48
MND: 48
SPD: 39
JP: 34
|
|
|
| Steal: Demon Tail
|
| Drop: ???
|
| Location: Eternia Region (N), Central Command, Dimension's Hasp B7
|
||
| This horse-faced little demon serves as a familiar of the Eternian Forces.|
| It uses Thundaga, powerful black magic that can damage all its foes.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Nightmare
No. 003 |
||
| Weak: Light/Earth
P. Atk: 300 P. Def: 60
Aim: 102
PG: 1920 |
|
M. Atk: 120 M. Def: 160 Evade: 17
EXP: 960 |
| Max HP: 6000
INT: 60
MND: 60
SPD: 48
JP: 96
|
|
|
| Steal: Turbo Ether
|

| Drop: Turbo Ether


|
| Location: Dark Aurora
|
||
| Said to be a bringer of bad dreams, this little demon uses powerful
|
| magic, such as graviga and aspir. It also lowers its foe's P.Atk and P.Def |
| with <Curse>.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Succubus
No. 004 |
||
| Weak: Wind
P. Atk: 170 P. Def: 34
Aim: 96
PG: 202
|
|
M. Atk: 68
M. Def: 34
Evade: 2
EXP: 152 |
| Max HP: 2600
INT: 34
MND: 34
SPD: 28
JP: 16
|
|
|
| Steal: Demon Tail
|
| Drop: Demon Tail
|
| Location: Mythril Mines, Dimension's Hasp B6
|
||
| Flying through the air on black wings, this alluring little demon uses
|
| Entice to make victims do as she says, which is not always bad if you like |
| that sort of thing.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Lilith
No. 005 |
||
| Weak: Wind
P. Atk: 216 P. Def: 48
Aim: 99
PG: 678
|
|
M. Atk: 96
M. Def: 48
Evade: 11
EXP: 339 |
| Max HP: 4800
INT: 48
MND: 48
SPD: 39
JP: 34
|
|
|
| Steal: Glaive
|
| Drop:
|
| Location: Eternia Region (N), Central Command, Kustra Island (N)
|
||
| Eternian Forces use this little demon against its enemies. It uses Tail |
| whip to charm its foes, though some may find its backside just as
|
| mesmerizing.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Melusine
No. 006 |
||
| Weak: Wind
P. Atk: 300 P. Def: 60
Aim: 99
PG: 1680 |
|
M. Atk: 148 M. Def: 98
Evade: 17
EXP: 840 |
| Max HP: 6000
INT: 48
MND: 48
SPD: 48
JP: 84
|
|
|
| Steal: Lilith's Kiss, Holy Lance
|
| Drop: Lilith's Kiss
|
| Location: Vampire Castle
|
||
| This little female demon has a nice tan and likes to use aeroga. But of |
| far more interest is her Nocturnal Gala, an alluring attack that charms
|
| all her foes.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Magician
No. 007 |
||
| Weak: Earth
P. Atk: 185 P. Def: 41
Aim: 98
PG: 300
|

|
M. Atk: 111 M. Def: 41
Evade: 11
EXP: 200 |
| Max HP: 3000
INT: 41
MND: 41
SPD: 33
JP: 17
|
|
|
| Steal: Flare Hatchet
|
| Drop: Ether
|
| Location: Underflow, Kustra Island (N), Dimension's Hasp B8
|
||
| This mage of the demon world sows chaos with a variety of magic, including|
| <Curse> to lower P. Atk and P. Def. Also immobilizes foes so that his
|
| allies can attack.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Zauberer
No. 008 |
||
| Weak: Earth
P. Atk: 247 P. Def: 55
Aim: 101
PG: 1392 |
|
M. Atk: 155 M. Def: 155 Evade: 22
EXP: 696 |
| Max HP: 5500
INT: 55
MND: 55
SPD: 44
JP: 70
|
|
|
| Steal: Insect Antenna, Turbo Ether
|
| Drop: Insect Antenna
|
| Location: Twilight Ruins (5+)
|
||
| A master of advanced magic, this dark mage not only aids his allies with |
| blind and veilga, he uses comet to directly join the fray.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Mephisto
No. 009 |
||
| Weak: Earth
P. Atk: 270 P. Def: 60
Aim: 102
PG: 1920 |
|
M. Atk: 180 M. Def: 180 Evade: 17
EXP: 960 |
| Max HP: 6000
INT: 60
MND: 60
SPD: 48
JP: 96
|
|
|
| Steal: Turbo Ether
|
| Drop: Turbo Ether
|
| Location: Dark Aurora
|
||
| As cruel as he is intelligent, this archmage of darkness uses meteor, the |
| most powerful time magic there is, to plunge the enemy's entire party into |
| confusion.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Demon
No. 010 |
||
| Weak: Light
P. Atk: 205 P. Def: 41
Aim: 98
PG: 450
|
|
M. Atk: 106 M. Def: 41
Evade: 11
EXP: 300 |
| Max HP: 3400
INT: 41
MND: 41
SPD: 33
JP: 17
|
|
|
| Steal: Demon Tail
|
| Drop: Demon Tail
|
| Location: Underflow, Dimension's Hasp B8
|
||
| This warrior demon uses its brawny body as a weapon and terrorizes its
|
| does with Wing Slice and Doom.
|
|____________________________________________________________________________|
____________________________________________________________________________
Archdemon
No. 011 |

||
| Weak: Light
P. Atk: 216 P. Def: 48
Aim: 99
PG: 678
|
|
M. Atk: 96
M. Def: 48
Evade: 11
EXP: 339 |
| Max HP: 4800
INT: 48
MND: 48
SPD: 39
JP: 34
|
|
|
| Steal: Ether
|
| Drop:
|
| Location: Eternia Region (N), Central Command, Kustra Island (N)
|
||
| The Eternian Forces use this powerful demon for melee combat. It also
|
| uses fear to fill enemies with dread and Charmng Thrust to damage and
|
| charm them.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Diabolos
No. 012 |
||
| Weak: Light
P. Atk: 330 P. Def: 60
Aim: 102
PG: 1920 |
|
M. Atk: 120 M. Def: 160 Evade: 17
EXP: 960 |
| Max HP: 6500
INT: 60
MND: 60
SPD: 48
JP: 96
|
|
|
| Steal: Turbo Ether
|
| Drop: Turbo Ether
|
| Location: Dark Aurora
|
||
| The ultimate demon, this fiend pairs powerful magic with epic strength. |
| He is a master of thundaga and can cause instant death with Cruel Thrust. |
|____________________________________________________________________________|
__________________________________________________________
\/
|
Dragonkind
|
/________________________________________________________\

____________________________________________________________________________
|
D'gon
No. 001 |
||
| Weak: Water
P. Atk: 186 P. Def: 50
Aim: 96
PG: 110
|
|
M. Atk: 62
M. Def: 31
Evade: 11
EXP: 72
|
| Max HP: 2500
INT: 31
MND: 31
SPD: 25
JP: 8
|
|
|
| Steal: Hard Scale
|
| Drop:
|
| Location: Witherwoods, Dimension's Hasp B7
|
||
| A small dragon bred by the Eternian Forces' Monstrous Weapons Division. |
| Its <Fireball> attack penetrates its foe's defenses.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Fire D'gon
No. 002 |
||
| Weak: Water
P. Atk: 215 P. Def: 43
Aim: 98
PG: 202
|
|
M. Atk: 86
M. Def: 43
Evade: 11
EXP: 152 |
| Max HP: 5000
INT: 43
MND:43
SPD: 35
JP: 16
|
|
|
| Steal: Phlogiston
|
| Drop: Phlogiston
|
| Location: Starkfort (3), Dimension's Hasp B8
|

||
| Further study has spawned an evolved d'gon with greater firepower. Its
|
| Fiery Breath can strike all its foes, and its resistance to fire has been |
| improved.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Ice D'gon
No. 003 |
||
| Weak: Fire
P. Atk: 318 P. Def: 100 Aim: 100
PG: 1392 |
|
M. Atk: 106 M. Def: 83
Evade: 22
EXP: 696 |
| Max HP: 6000
INT: 53
MND: 53
SPD: 43
JP: 70
|
|
|
| Steal: X-Potion
|
| Drop:
|
| Location: Eternia Region (5+)
|
||
| This is the latest d'gon that the Eternian Forces have spawned to defend |
| Central Command. It slays intruders with Icy Breath, a water attack that |
| can strike all its foes.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Mailed Dragon
No. 004 |
||
| Weak: Lightning
P. Atk: 286 P. Def: 104 Aim: 100
PG: 1044 |
|
M. Atk: 104 M. Def: 52
Evade: 32
EXP: 522 |
| Max HP: 10000
INT: 52
MND: 52
SPD: 42
JP: 35
|
|
|
| Steal: Hard Scale, Raikiri
|
| Drop:
|
| Location: Everlast Tower, Dimension's Hasp B4
|
||
| Covered in a tough, armor-like hide, this sturdy dragon has high P. Def |
| in Default mode and its Rush attack does twice the damage as its standard |
| attack.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Shield Dragon
No. 005 |
||
| Weak: Lightning
P. Atk: 302 P. Def: 110 Aim: 101
PG: 1392 |
|
M. Atk: 110 M. Def: 95
Evade: 22
EXP: 696 |
| Max HP: 6000
INT: 55
MND: 55
SPD: 44
JP: 70
|
|
|
| Steal: Potion, Dragon Fang
|
| Drop: Dragon Fang
|
| Location: Temple of Wind (5+)
|
||
| Named for its hard plates, this dragon has high P.Def in Default mode.
|
| Its Double Rush hits twice, delivering double the damage as its standard |
| attack each time.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Knight Dragon
No. 006 |
||
| Weak: Lightning
P. Atk: 360 P. Def: 135 Aim: 102
PG: 1392 |
|
M. Atk: 120 M. Def: 110 Evade: 17
EXP: 696 |
| Max HP: 8000
INT: 60
MND: 60
SPD: 48
JP: 70
|

|
|
| Steal: Hi-Potion
|
| Drop:
|
| Location: Dark Aurora
|
||
| A dragon with armor as sturdy as a knight's and high P. Def in Default
|
| mode. Its Rampage does twice the damage as its standard attack and strikes |
| all its foes.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Dragon
No. 007 |
||
| Weak: Water
P. Atk: 140
P. Def: 17
Aim: 93
PG: 1680 |
| Max HP: 7500
M. Atk: 30
M. Def: 17
Evade: 20
EXP: 840 |
|
INT: 10
MND: 17
SPD: 14
JP: 84 |
|
|
| Steal: Dragon Fang, Spiked Knuckles
|
| Drop: Thunder Charm
|
| Location: Vestment Cave
|
||
| A huge reptilian creature with sharp fangs and great wings. It has a Mow |
| Down attack that uses its tail and an attack called Bully, which attacks |
| the lowest HP enemy.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Dragon Zombie
No. 008 |
||
| Weak: Fire/Light
P. Atk: 282
P. Def: 65
Aim: 99
PG: 0
|
| Max HP: 25000
M. Atk: 112
M. Def: 47
Evade: 26
EXP: 6000 |
|
INT: 47
MND: 41
SPD: 38
JP: 600 |
|
|
| Steal: Permacrystal
|
| Drop: Elixir, Dark Matter
|
| Location: Eternia Region, Dimension's Hasp B10
|
||
| The Eternian Forces created this monstrous weapon by feeding a special
|
| chemical agent to wild dragons. Its Toxic Breath damages all its foes and |
| it sometimes comes back to life even after being slain.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Salamander
No. 009 |
||
| Weak: Water
P. Atk: 360
P. Def: 100
Aim: 99
PG: 0
|
| Max HP: 99999
M. Atk: 96
M. Def: 88
Evade: 22
EXP: 6000 |
|
INT: 48
MND: 48
SPD: 48
JP: 600 |
|
|
| Steal: Bomb Arm, Dragon Fang
|
| Drop: Phlogiston
|
| Location: Eisen Region
|
||
| Said to spawn from blazing flames, this dragon is the master of fire and |
| uses Scorching Eye to boost all foes' vulnerabiilityo fire, then
|
| incinerates them with Fiery Breath.
|
|____________________________________________________________________________|
____________________________________________________________________________
Mizuchi
No. 010 |

||
| Weak: Lightning
P. Atk: 360
P. Def: 100
Aim: 99
PG: 0
|
| Max HP: 99999
M. Atk: 96
M. Def: 88
Evade: 22
EXP: 6000 |
|
INT: 48
MND: 48
SPD: 48
JP: 600 |
|
|
| Steal: Arctic Wind, Dragon Fang
|
| Drop: Permacrystal
|
| Location: Florem Reguin
|
||
| A dragon born of a violent river, filled with youth and pride. It boosts |
| all foes' vulnerability to water with Freezing Eye, then immobilizes them |
| with Icy Breath.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Wyvern
No. 011 |
||
| Weak: Fire
P. Atk: 360
P. Def: 100
Aim: 99
PG: 0
|
| Max HP: 99999
M. Atk: 96
M. Def: 88
Evade: 22
EXP: 6000 |
|
INT: 48
MND: 48
SPD: 48
JP: 600 |
|
|
| Steal: Tengu Sneeze, Dragon Fang
|
| Drop: Fairy Wing
|
| Location: Harena Region
|
||
| A winged dragon skilled at using the forces of wind. It can boost all
|
| foes' vulnerability to wind, then use Stormy Breath to create an airless |
| void to annihilate them.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Ladon
No. 012 |
||
| Weak: Wind
P. Atk: 360
P. Def: 100
Aim: 99
PG: 0
|
| Max HP: 99999
M. Atk: 96
M. Def: 88
Evade: 22
EXP: 6000 |
|
INT: 48
MND: 48
SPD: 48
JP: 600 |
|
|
| Steal: Earth Drum, Dragon Fang
|
| Drop: Desert Rose
|
| Location: Eternia Region
|
||
| Spawned by the god of earth, this dragon uses Earth Eye to boost all foes'|
| vulnerability to earth, then paralyzes them with an earth shock wave from |
| Megaton Press.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Shinryu
No. 013 |
||
| Weak: Dark
P. Atk: 360
P. Def: 100
Aim: 99
PG: 0
|
| Max HP: 99999
M. Atk: 96
M. Def: 88
Evade: 22
EXP: 6000 |
|
INT: 48
MND: 48
SPD: 48
JP: 600 |
|
|
| Steal: Pantheon's Wrath, Dragon Fang
|
| Drop: Glitterbug
|
| Location: Yulyana Region
|
||
| Covered in shining scales, this celestial dragon uses Celestial Eye to
|
| boost all foes' vulnerability to light, then smites them with the blinding |
| light of Holy Breath.
|

|____________________________________________________________________________|
____________________________________________________________________________
|
Jabberwock
No. 014 |
||
| Weak: Light
P. Atk: 360
P. Def: 100
Aim: 99
PG: 0
|
| Max HP: 99999
M. Atk: 96
M. Def: 88
Evade: 22
EXP: 12000 |
|
INT: 48
MND: 48
SPD: 48
JP: 999
|
|
|
| Steal: Dragon Fang
|
| Drop: Dark Matter
|
| Location: Caldisla Region
|
||
| This dark dragon lives for the carnage of battle. It uses Evil Eye to
|
| boost all foes' vulnerability to dark, then strikes dread into them with |
| Fearsome Breath.
|
|____________________________________________________________________________|
__________________________________________________________
\/
|
Inorganic
|
/________________________________________________________\

____________________________________________________________________________
|
Slime
No. 001 |
||
| Weak: Fire
P. Atk: 30
P. Def: 1
Aim: 96
PG: 6
|
|
M. Atk: 12
M. Def: 6
Evade: 0
EXP: 3
|
| Max HP: 15
INT: 6
MND: 6
SPD: 6
JP: 1
|
|
|
| Steal:
|
| Drop:
|
| Location: Caldisla Region (D), Dimension's Hasp B4
|
||
| A strange gelatinous creature that is not much of threat itself, but its |
| Acid attack is dangerous because it lowers P. Def.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Red Flan
No. 002 |
||
| Weak: Water
P. Atk: 195 P. Def: 39
Aim: 97
PG: 200
|
|
M. Atk: 104 M. Def: 39
Evade: 11
EXP: 150 |
| Max HP: 3000
INT: 39
MND: 39
SPD: 32
JP: 16
|
|
|
| Steal: Phlogiston
|
| Drop: Hi-Potion
|
| Location: Underflow, Dimension's Hasp B8
|
||
| This slime from volcanic regions poses a greater threat due to the use of |
| <Venom> and fira, particularly in groups. Deal with them swiftly using
|
| magic or other suitable means.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Black Pudding
No. 003 |
||
| Weak: Light
P. Atk: 275 P. Def: 55
Aim: 101
PG: 1392 |
|
M. Atk: 145 M. Def: 55
Evade: 22
EXP: 696 |

| Max HP: 4500


INT: 55
MND: 55
SPD: 44
JP: 70
|
|
|
| Steal: Monster Fiber
|
| Drop:
|
| Location: Everlast Tower (5+)
|
||
| A failed Eternian experiment that developed a will of its own. It uses
|
| the powerful black magic dark to attack, and Blind to rob its foes of
|
| their sight.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Flare Lantern
No. 004 |
||
| Weak: Water
P. Atk: 195 P. Def: 40
Aim: 97
PG: 212
|
|
M. Atk: 104 M. Def: 39
Evade: 11
EXP: 159 |
| Max HP: 3000
INT: 39
MND: 39
SPD: 32
JP: 16
|
|
|
| Steal: Phlogiston
|
| Drop: Ether
|
| Location: Underflow, Dimension's Hasp B8
|
||
| Fire spirits have gathered to formthis strange sphere. It uses Book
|
| Burning to strike all its foes with fire, and it even has a chance to
|
| prevent magic use.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Aqua Lantern
No. 005 |
||
| Weak: Lightning
P. Atk: 140 P. Def: 60
Aim: 95
PG: 105
|
|
M. Atk: 73
M. Def: 28
Evade: 11
EXP: 70
|
| Max HP: 2000
INT: 28
MND: 28
SPD: 23
JP: 7
|
|
|
| Steal: Permacrystal
|
| Drop:
|
| Location: Twilight Ruins, Dimension's Hasp B3
|
||
| Water spirits have gathered to form this strange sphere. Its blizzara is |
| a powerful threat, so use a lightning attack to defeat it quickly.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Aero Lantern
No. 006 |
||
| Weak: Fire
P. Atk: 70
P. Def: 21
Aim: 92
PG: 44
|
|
M. Atk: 35
M. Def: 14
Evade: 5
EXP: 22
|
| Max HP: 400
INT: 14
MND: 14
SPD: 14
JP: 3
|
|
|
| Steal: Potion
|
| Drop:
|
| Location: Wind Temple, Dimension's Hasp B7
|
||
| Wind spirits have gathered to form this strange sphere. It uses the aero |
| magic attack along with a recovery ability known as <White Wind>.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Earth Lantern
No. 007 |
||

| Weak: Wind
P. Atk: 234 P. Def: 52
Aim: 100
PG: 696
|
|
M. Atk: 130 M. Def: 52
Evade: 12
EXP: 348 |
| Max HP: 5200
INT: 52
MND: 52
SPD: 42
JP: 35
|
|
|
| Steal: Ether
|
| Drop: Desert Rose
|
| Location: Everlast Tower, Dimension's Hasp B2
|
||
| Earth spirits have gathered to form this strange sphere. It is normally |
| docile, but attacks with quaga when approached. Boost earth resistance
|
| when coming near.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Electro Lantern
No. 008 |
||
| Weak: Earth
P. Atk: 45
P. Def: 15
Aim: 91
PG: 16
|
|
M. Atk: 23
M. Def: 9
Evade: 20
EXP: 8
|
| Max HP: 120
INT: 9
MND: 9
SPD: 12
JP: 1
|
|
|
| Steal: Fulmen Shard
|
| Drop:
|
| Location: Lontano Region (N), Harena Region (N), Dimension's Hasp B7
|
||
| Lightning spirits have gathered to form this strange sphere. It is
|
| resistant to physical attacks and uses the magic attack thunder.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Lux Lantern
No. 009 |
||
| Weak: Dark
P. Atk: 170 P. Def: 34
Aim: 96
PG: 304
|
|
M. Atk: 85
M. Def: 34
Evade: 21
EXP: 152 |
| Max HP: 3000
INT: 34
MND: 34
SPD: 28
JP: 16
|
|
|
| Steal: Turbo Ether
|
| Drop: Turbo Ether
|
| Location: Harena Region
|
||
| Light spirits have gathered to form this strange sphere. It uses the
|
| white magic attack holy and can protect itself by blinding opponents with |
| Flash.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Dark Lantern
No. 010 |
||
| Weak: Light
P. Atk: 85
P. Def: 35
Aim: 93
PG: 0
|
|
M. Atk: 34
M. Def: 17
Evade: 5
EXP: 0
|
| Max HP: 600
INT: 17
MND: 17
SPD: 17
JP: 0
|
|
|
| Steal: Dark Matter
|
| Drop:
|
| Location: Vestment Cave
|
||
| Dark spirits have gathered to form this strange sphere. It uses the black |
| magic fear to fill its foes with dread.
|
|____________________________________________________________________________|
____________________________________________________________________________

|
Gargoyle
No. 011 |
||
| Weak: Wind
P. Atk: 70
P. Def: 14
Aim: 92
PG: 44
|
|
M. Atk: 28
M. Def: 14
Evade: 5
EXP: 22
|
| Max HP: 500
INT: 14
MND: 14
SPD: 17
JP: 3
|
|
|
| Steal: Fulmen Shard
|
| Drop: Wakeup Bell
|
| Location: Wind Temple, Dimension's Hasp B8
|
||
| Once a statue for warding evil, this creature was transformed into a
|
| living, breathing monster by some dark power. It can support its allies
|
| using protect and sleep.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Dark Stomper
No. 012 |
||
| Weak: Wind
P. Atk: 230 P. Def: 46
Aim: 99
PG: 226
|
|
M. Atk: 92
M. Def: 46
Evade: 11
EXP: 170 |
| Max HP: 3800
INT: 46
MND: 46
SPD: 37
JP: 17
|
|
|
| Steal: Fulmen Shard
|
| Drop:
|
| Location: Engine Room, Dimension's Hasp B8
|
||
| Some dark power has driven this ancient defense system mad, causing it to |
| terrorize its foes with fear and raise its allies' Evasion with the time |
| magic veilga.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Evil Idol
No. 013 |
||
| Weak: Wind
P. Atk: 275 P. Def: 55
Aim: 101
PG: 1392 |
|
M. Atk: 137 M. Def: 55
Evade: 22
EXP: 696 |
| Max HP: 5000
INT: 55
MND: 55
SPD: 44
JP: 70
|
|
|
| Steal: Echo Herbs, X-Potion
|
| Drop: Echo Herbs
|
| Location: Temple of Wind (5+)
|
||
| Animated through the prayers of the shadowy ones, this evil statue uses |
| doom, sleep, and dark to exterminate all who oppose the darkness.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Golem
No. 014 |
||
| Weak: Water
P. Atk: 90
P. Def: 14
Aim: 92
PG: 44
|
|
M. Atk: 28
M. Def: 14
Evade: 0
EXP: 22
|
| Max HP: 900
INT: 14
MND: 14
SPD: 12
JP: 3
|
|
|
| Steal: Desert Rose
|
| Drop:
|
| Location: Wind Temple, Dimension's Hasp B7
|
||
| This gigantic humanoid weapon is made of clay and animated by magic.
|
| Characters with low P. Def beware, for its Megaton Punch can prove fatal, |
| though it is not very accurate.
|

|____________________________________________________________________________|
____________________________________________________________________________
|
Inferno Golem
No. 015 |
||
| Weak: Water
P. Atk: 205 P. Def: 41
Aim: 98
PG: 432
|
|
M. Atk: 82
M. Def: 41
Evade: 11
EXP: 324 |
| Max HP: 6000
INT: 41
MND: 41
SPD: 33
JP: 17
|
|
|
| Steal: Phlogiston
|
| Drop:
|
| Location: Underflow, Dimension's Hasp B8
|
||
| Imbued with fire, this new type of golem enhanced combat abilities,
|
| including Red Hot to counter physical attacks and FLaming Blow to hit
|
| individual foes.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Ice Golem
No. 016 |
||
| Weak: Fire
P. Atk: 330 P. Def: 100 Aim: 100
PG: 2400 |
|
M. Atk: 96
M. Def: 53
Evade: 22
EXP: 1200 |
| Max HP: 15000
INT: 43
MND: 53
SPD: 43
JP: 120
|
|
|
| Steal: Turbo Ether
|
| Drop: Permacrystal
|
| Location: Eternia Region
|
||
| The Eternian Forces have deployed this new golem to defend Central
|
| Command. It stops intruders with Freezing Punch and wipes them out with
|
| <Blizzard Blast>.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Automaton
No. 017 |
||
| Weak: Lightning
P. Atk: 200
P. Def: 48
Aim: 96
PG: 0
|
| Max HP: 10000
M. Atk: 64
M. Def: 32
Evade: 2
EXP: 3000 |
|
INT: 32
MND: 32
SPD: 26
JP: 300 |
|
|
| Steal: Pantheon's Wrath
|
| Drop: Fulmen Shard
|
| Location: Grapp Keep
|
||
| Developed by the Eternian Forces, this mechanical soldier uses Rocket
|
| Punch to strike all its foes, Limiter Rescission to raise P. Atk and
|
| Self-Repair to recover HP.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Guardian
No. 018 |
||
| Weak: Lightning
P. Atk: 282
P. Def: 48
Aim: 99
PG: 0
|
| Max HP: 90000
M. Atk: 95
M. Def: 47
Evade: 21
EXP: 6000 |
|
INT: 47
MND: 47
SPD: 38
JP: 600 |
|
|
| Steal: Permacrystal
|
| Drop: X-Potion
|
| Location: Eternia Region, Dimension's Hasp B7
|

||
| A new mechanical soldier guarding Eternia's Central Command. It retains |
| Rocket Punch and Limiter Tescission, and adds Optical Camouflage to
|
| boost Evasion.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Spriggan
No. 019 |
||
| Weak: Water/Earth
P. Atk: 275 P. Def: 55
Aim: 101
PG: 1392 |
|
M. Atk: 110 M. Def: 85
Evade: 22
EXP: 696 |
| Max HP: 6000
INT: 55
MND: 55
SPD: 44
JP: 70
|
|
|
| Steal: Hi-Potion
|
| Drop:
|
| Location: Dark Aurora
|
||
| This defender of darkness is modeled after Eternia's mechanica soldiers. |
| It has the features of the Eternian versions along with a new one called |
| Overclocking, which accelerates its movement.
|
|____________________________________________________________________________|
__________________________________________________________
\/
|
Bosses
|
/________________________________________________________\

____________________________________________________________________________
|
Barras
No. 001 |
||
| This brawny bearer of the monk's asterisk uses Invigorate to raise his
|
| own P. Atk, but when desperate he will explode in a rage that damages both |
| friends and foes.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Holly
No. 002 |
||
| This sexy, sadistic bearer of the white mage's asterisk uses a variety of |
| white magic such as cure, protect and aero. I wish I could have met her... |
|____________________________________________________________________________|
____________________________________________________________________________
|
Ominas
No. 003 |
||
| This petulant pyro and bearer of the black mage's asterisk is a master of |
| fire, but has other magic as unpleasant as he is, including sleep, poison |
| and silence.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Heinkel
No. 004 |
||
| This wily bearer of the knight's asterisk and master of sword and shield |
| knows when to attack and when to defend, using just the right ability each |
| time.
|
|____________________________________________________________________________|
____________________________________________________________________________

|
The Jackal
No. 005 |
||
| This cocky bearer of the thief's asterisk will steal your items and use |
| them against you. His high speed and evasion make for a bitter battle for |
| the heavily armored.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Chairman Profiteur
No. 006 |
||
| Watch out for this greedy bearer of the merchant's asterisk. He uses
|
| Takeover to deal damage equal to the money he spends, ignoring Default and |
| defenses.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Khint
No. 007 |
||
| This taciturn bearer of the spell fencer's asterisk uses the sword fire |
| to enhance his blade and the sword magic Mute to prevent foes from using |
| magic.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Khamer
No. 008 |
||
| This pompous bearer of the time mage's asterisk uses the time magic stop |
| to torment enemies. He can also raise his Evasion with veilga and attack |
| with quara.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Artemia
No. 009 |
||
| This feral bearer of the ranger's asterisk uses Targeting to zero in on |
| her prey, but when she gets worked up, she will unleash a frenzied attack |
| called Multiburst.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Mephilia
No. 010 |
||
| This cruel, twisted bearer of the summoner's asterisk uses Girtablulu, a |
| powerful earth attack that hits all foes, but has a high cost barring
|
| repeated use.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Einheria
No. 011 |
||
| This noble bearer of the valkyrie's asterisk is a master of the spear.
|
| She is adept at surprising foes with Jump and attacking all enemies with |
| Crescent Moon.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
DeRosa
No. 012 |
||
| This philandering bearer of the red mage's asterisk gets more BP when
|
| suffering damage. He boasts a wide variety of moves, such as Captivating |

| Cologne, which charms his foes.


|
|____________________________________________________________________________|
____________________________________________________________________________
|
Qada
No. 013 |
||
| This mad bearer of the salve-maker's asterisk uses Dark Breath, a
|
| terrifying attack born of his compounding skills. The less HP he has, the |
| more damage it will deal.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Praline
No. 014 |
||
| This bubbly bearer of the performer's asterisk is a teamwork pro. She
|
| uses her singing to dramatically raise her allies' P. Atk and increase BP, |
| then attack en masse.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Barbarossa
No. 015 |
||
| This hearty bearer of the pirate's asterisk is a master of reducing enemy |
| stats. He uses Shell Split to lower P. Def and Defang to lower P. Atk.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Kikyo
No. 016 |
||
| This bearer of the ninja's asterisk toys with her foes using Utsusemi,
|
| which evades physical attacks, and Transience which lets her counter after |
| evading.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Kamiizumi
No. 017 |
||
| This chivalrous bearer of the swordmaster's asterisk is a master of
|
| counterattacks. His avilities include Cold Shoulder, in which he strikes |
| back after a magic attack, and Know Thy Enemy, a powerful counter to an
|
| attack from the foe he selects.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Victoria
No. 018 |
||
| This psychopathic bearer of the arcanist's asterisk has black magic so
|
| powerful it's inhuman. She uses poisong together with Exterminate which
|
| damages poisoned foes.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Victor
No. 019 |
||
| This scholarly bearer of the spiritmaster's asterisk is a master of
|
| healing and support. He uses Fairy's Aid to enhance elemental attacks as |
| well as powerful white magic including Curada and Holy.
|
|____________________________________________________________________________|
____________________________________________________________________________

|
Braev
No. 020 |
||
| This stoic bearer of the templar's asterisk is a seasoned champion of
|
| attack and defense. He uses Default Guard to highten his defenses in
|
| Default mode and a variety of attack skills to do serious damage.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Alternis
No. 021 |
||
| This bearer of the dark knight's asterisk sacrifices his own HP in
|
| return for the highest physical damage of the Eternian Forces. His Minus |
| Strike, which becomes more powerful when he is in trouble, is also a
|
| threat.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Lord DeRosso
No. 022 |
||
| This ancient bearer of the vampire's asterisk uses powerful abilities
|
| from monsters, such as <Energy Burst> and <Bone Crush>, to make himself
|
| seem more vampire-like.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Yulyana
No. 023 |
||
| This wise bearer of the conjurer's asterisk is powerful beyond belief
|
| with his Amped Strike or meteor after he raises his own P. Atk with
|
| Invocation.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Orthros
No. 024 |
||
| This legendary beast has one head with the power of <Hellfire> and another|
| with the power of <Deep Freeze>, but its biggest threat is Blazzard from |
| both heads.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Rusalka
No. 025 |
||
| Said to be born of the gathered malice of women who have died by drowning,|
| this enchantress uses <Aqua Regia> to lower the P. Def of her foes. Able |
| to transform at will, she will sometimes hide in the ground or create
|
| mirror images of herself.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Chaugmar
No. 026 |
||
| This ghastly monster seeks to suck up everything in its path. Its
|
| defenses are rock-solid while its eye is closed. But when it opens, watch |
| our for its <Energy Burst>, which does major damage to all its foes.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Gigas Lich
No. 027 |
||

| This undead mage of the race of giants uses Negative Power each turn to |
| raise his P. Atk and M. Atk before unleashing his mighty fists and
|
| powerful magic.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Airy
No. 028 |
||
| Airy'shideous larva-like form uses Slaughter, an attack with her limbs
|
| that has slain countless Warriors of Light.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Airy
No. 029 |
||
| Airy's odious, pupa-like form uses powerfulk attack magic along with
|
| acedia, which has a dispel effect on all her foes and leaves them
|
| vulnerable to all elements.
|
|____________________________________________________________________________|
____________________________________________________________________________
|
Slime
No. 030 |
||
| A strange gelatinous creature that is not much of threat itself, but its |
| Acid attack is dangerous because it lowers P. Def.
|
|____________________________________________________________________________|
__________________________________________________________
\/
.-----------|
Jobs
|-----------.
|
/________________________________________________________\
|
|
[0704]
|
|
|
| This section covers the jobs in the game. All jobs are unlocked by battling |
| and defeating the Asterisk holders of the respective jobs. This is done via |
| the Main Scenario but all of the Sub-Scenarios also cover additional battles |
| with different Asterisk holders. The Stat Affinities relate to how much your |
| stats will increase compared to base stats. Stat Affinities and Arms/Armor |
| are different though.
|
|
|
| .-------------------------.
|
| | Level | To Next | Total | Consult this chart to see how many more Job
|
| |-------|---------|-------| Points you'll need to reach the next Job Level. |
| |
1 |
- |
0 |
|
| |
2 |
30 |
30 | Note: For a Freelancer to reach Job Level 14 |
| |
3 |
70 | 100 | it requires 9999 JP instead of 5000.
|
| |
4 |
150 | 250 |
This brings the total to 28999 JP.
|
| |
5 |
200 | 450 |
|
| |
6 |
250 | 700 | Legend
|
| |
7 |
400 | 1100 |
|
| |
8 |
600 | 1700 | HP = Health Points
P.DEF = Physical Defense |
| |
9 |
800 | 2500 | MP = Magic Points
M.DEF = Magic Defense
|
| |
10 |
3500 | 6000 | STR = Strength
P.ATK = Phystical Attack |
| |
11 |
4000 | 10000 | VIT = Vitality
M.ATK = Magic Attack
|
| |
12 |
4000 | 14000 | INT = Intelligence
SS = Support Slot
|
| |
13 |
5000 | 19000 | MND = Mind
|
| |
14 |
5000 | 24000 | DEX = Dexterity
|
| '-------------------------' AGI = Agility
|
|
|

'------------------------------------------------------------------------------'
______________________________________________________________________________
|
Freelancer
No. 001 |
||
| A jack-of-all-trades!
|
| - Learn useful adventuring abilities
|
| - Can use all equipment fairly well
|
|
|
| Specialty: Late Bloomer
Job Command: Miscellany
|
|------------------------------------------------------------------------------|
|
|
| Stat Affinities
Arms/Armor Aptitude
|
|

|
| HP: C MP: C
Swords: B Rods:
B Bows:
B |
| STR: C INT: C DEX: C
Axes:
B Staves: B Katana:
B |
| VIT: C MND: C AGI: C
Spears: B Daggers: B Knuckles: B |
|
Shields: B Helms:
B Armor:
B |
|------------------------------------------------------------------------------|
| LV | Ability
| Cost | Description
|
|====|======================|======|===========================================|
| 0 | Freelancer
| None | Maximum HP, maximum MP, Physical Attack, |
|
|
|
| Magic Attack, Physical Defense, and Magic |
|
|
|
| Defense each rise 1% with every job
|
|
|
|
| mastered.
|
|----|----------------------|------|-------------------------------------------|
| 1 | Examine
| 0 MP | Display enemy information, including HP, |
|
|
|
| elemental weakness, and family. Once you |
|
|
|
| have examined a certain enemy, move the |
|
|
|
| Circle Pad left at any time to view the |
|
|
|
| information again. You can also select
|
|
|
|
| the enemy to view its current stats.
|
|
|
|
| Current HP can be reviewed by moving the |
|
|
|
| Circle Pad left.
|
|----|----------------------|------|-------------------------------------------|
| 2 | Treat
| 0 MP | Restore the HP of one ally by 20%. Note |
|
|
|
| that this ability can even be used in the |
|
|
|
| silence state.
|
|----|----------------------|------|-------------------------------------------|
| 3 | Diving Rod
| 1 SS | Displays the number of unopened treasure |
|
|
|
| chests within a dungeon on the map screen.|
|----|----------------------|------|-------------------------------------------|
| 4 | Dungeon Master
| 1 SS | Avoid damage and status ailments from
|
|
|
|
| tricks, traps, and other dungeon devices. |
|
|
|
| Note that this effect applies to all
|
|
|
|
| allies.
|
|----|----------------------|------|-------------------------------------------|
| 5 | Mislead
| 0 MP | Lower your chances of being targeted by |
|
|
|
| enemies to the lowest level possible.
|
|----|----------------------|------|-------------------------------------------|
| 6 | Prayer
| 8 MP | Make chance-based abilities 1.5 times
|
|
|
|
| more likely to succeed for ten turns.
|
|----|----------------------|------|-------------------------------------------|
| 7 | MP 10% Up
| 1 SS | Raise maximum MP by 10%.
|
|----|----------------------|------|-------------------------------------------|
| 8 | Endure
| 0 MP | Raise your physical defense and magic
|
|
|
|
| defense by 25% for four turns.
|
|
|
|
|
|
|
|
|
| *The upper limit for P.Def and M.Def is |
|
|
|
| 150%.
|

|----|----------------------|------|-------------------------------------------|
| 9 | Poison Immunity
| 1 SS | Confer immunity to poison during battles. |
|----|----------------------|------|-------------------------------------------|
| 10 | JP Up
| 1 SS | Earn 1.2 times the normal amount of job |
|
|
|
| points. Note that this effect does not
|
|
|
|
| stack with similar effects from items.
|
|----|----------------------|------|-------------------------------------------|
| 11 | Flee
| 0 MP | Always succeed in escaping from battle. |
|
|
|
| However, this will not work in certain
|
|
|
|
| battles or areas.
|
|----|----------------------|------|-------------------------------------------|
| 12 | Lure Enemy
| 1 SS | Double the enemy encounter rate. Note
|
|
|
|
| that effects from the same ability do not |
|
|
|
| stack.
|
|----|----------------------|------|-------------------------------------------|
| 13 | Stand Ground
| 3 SS | Has a 75% chance to survive with 1 HP
|
|
|
|
| when suffering damage that would result |
|
|
|
| in K.O. Note that this will not happen if |
|
|
|
| HP is already at 1.
|
|----|----------------------|------|-------------------------------------------|
| 14 | Mimic
| 0 MP | Perform the same action as the previous |
|
|
|
| one, whether it was your own or an ally's.|
|
|
|
| No HP, MP, BP, pg, or items will be
|
|
|
|
| consumed.
|
'------------------------------------------------------------------------------'
______________________________________________________________________________
|
Monk
No. 002 |
||
| A brute-strength attacker!
|
| - High HP and P. ATK
|
| - Powerful attacks with bare hands
|
|
|
| Specialty: Knuckle Lore
Job Command: Martial Arts
|
|------------------------------------------------------------------------------|
|
|
| Stat Affinities
Arms/Armor Aptitude
|
|

|
| HP: A MP: D
Swords: E Rods:
E Bows:
E |
| STR: A INT: E DEX: C
Axes:
E Staves: S Katana:
E |
| VIT: A MND: D AGI: B
Spears: E Daggers: E Knuckles: S |
|
Shields: E Helms:
E Armor:
E |
|------------------------------------------------------------------------------|
| LV | Ability
| Cost | Description
|
|====|======================|======|===========================================|
| 0 | Knuckle Lore
| None | Raise arms aptitude for knuckles to S. In |
|
|
|
| addition, when no weapons are equipped, a |
|
|
|
| value equal to twimes your level will be |
|
|
|
| added to your Physical Attack.
|
|----|----------------------|------|-------------------------------------------|
| 1 | Strong Strike
| 0 MP | Deal double the damage of a conventional |
|
|
|
| attack to one target, but there is a 50% |
|
|
|
| chance that the attack will miss.
|
|----|----------------------|------|-------------------------------------------|
| 2 | Invigorate
| 0 MP | Raise your physical attack by 25% for two |
|
|
|
| turns. However, there is a 25% chance of |
|
|
|
| failure, in which case you will take
|
|
|
|
| damage equal to 20% of your maximum HP. |
|
|
|
|
|
|
|
|
| *The upper limit for P.Atk is 150%.
|

|----|----------------------|------|-------------------------------------------|
| 3 | Inner Alchemy
| 5 MP | Cure yourself of the status ailments
|
|
|
|
| poison, blind, silence, dread, and
|
|
|
|
| confuse.
|
|----|----------------------|------|-------------------------------------------|
| 4 | HP 10% Up
| 1 SS | Raise maximum HP by 10%.
|
|----|----------------------|------|-------------------------------------------|
| 5 | Knuckle Lore
| 1 SS | Raise arms aptitude for knuckles to S. In |
|
|
|
| addition, when no weapons are equipped, a |
|
|
|
| value equal to twimes your level will be |
|
|
|
| added to your Physical Attack.
|
|----|----------------------|------|-------------------------------------------|
| 6 | Hidden Dragon
| 0 MP | Attack at the end of the turn, but deal |
|
|
|
| 1.25 times the damage of a conventional |
|
|
|
| attack to one target.
|
|----|----------------------|------|-------------------------------------------|
| 7 | Qigong Wave
| 0 MP | Ignore Default's damage reduction effect |
|
|
|
| and deal 1.25 times the damage of a
|
|
|
|
| conventional attack to one target.
|
|----|----------------------|------|-------------------------------------------|
| 8 | Blind Immunity
| 1 SS | Confer immunity to blind during battles. |
|----|----------------------|------|-------------------------------------------|
| 9 | P.Attack 10% Up
| 1 SS | Raise Physical Attack by 10%.
|
|----|----------------------|------|-------------------------------------------|
| 10 | HP 20% Up
| 2 SS | Raise maximum HP by 20%.
|
|----|----------------------|------|-------------------------------------------|
| 11 | Pressure Point
| 1 BP | Ignore the target's physical defense and |
|
|
|
| deal 2 times the damage of a conventional |
|
|
|
| attack to one target.
|
|----|----------------------|------|-------------------------------------------|
| 12 | HP 30% Up
| 3 SS | Raise maximum HP by 30%.
|
|----|----------------------|------|-------------------------------------------|
| 13 | Phoenix Flight
| 0 MP | Reduce your HP to 1 and convert the
|
|
|
|
| amount of HP sacrificed into damage
|
|
|
|
| applied to a single enemy.
|
|----|----------------------|------|-------------------------------------------|
| 14 | Natural Talent
| 1 SS | Raise Physical Attack by 100% when
|
|
|
|
| nothing is equpped in the right hand,
|
|
|
|
| left hand, head, body, and accessory
|
|
|
|
| slots.
|
'------------------------------------------------------------------------------'
______________________________________________________________________________
|
White Mage
No. 003 |
||
| Aids allies with healing and support magic!
|
| - Skilled at white magic
|
| - Favors staves
|
|
|
| Specialty: Self-Healing
Job Command: White Magic
|
|------------------------------------------------------------------------------|
|
|
| Stat Affinities
Arms/Armor Aptitude
|
|

|
| HP: C MP: A
Swords: E Rods:
B Bows:
E |
| STR: D INT: B DEX: D
Axes:
E Staves: S Katana:
E |
| VIT: E MND: A AGI: C
Spears: E Daggers: C Knuckles: S |
|
Shields: E Helms:
E Armor:
E |
|------------------------------------------------------------------------------|
| LV | Ability
| Cost | Description
|

|====|======================|======|===========================================|
| 0 | Self-Healing
| None | Recover from poison, blind, and silence |
|
|
|
| at the end of a battle.
|
|----|----------------------|------|-------------------------------------------|
| 1 | White Magic Lv. 1
| -- | Enables the use of level 1 white magic: |
|
|
|
| Cure, Poisona, and Blindna.
|
|
|
|
|
|
|
|
|
| Note that these cannot be used without
|
|
|
|
| the appropriate scrolls.
|
|----|----------------------|------|-------------------------------------------|
| 2 | M.Defense 10% Up
| 1 SS | Raise Magic Defense by 10%.
|
|----|----------------------|------|-------------------------------------------|
| 3 | White Magic Lv. 2
| -- | Enables the use of level 2 white magic: |
|
|
|
| Protect, Shell, and Aero.
|
|
|
|
|
|
|
|
|
| Note that these cannot be used without
|
|
|
|
| the appropriate scrolls.
|
|----|----------------------|------|-------------------------------------------|
| 4 | Staff Lore
| 1 SS | Raise arms aptitude for staves to S.
|
|----|----------------------|------|-------------------------------------------|
| 5 | Self-Healing
| 1 SS | Recover from poison, blind, and silence |
|
|
|
| at the end of a battle.
|
|----|----------------------|------|-------------------------------------------|
| 6 | White Magic Lv. 3
| -- | Enables the use of level 3 white magic: |
|
|
|
| Cura, Raise, and Esuna.
|
|
|
|
|
|
|
|
|
| Note that these cannot be used without
|
|
|
|
| the appropriate scrolls.
|
|----|----------------------|------|-------------------------------------------|
| 7 | Abate Water
| 1 SS | Reduce damage taken from water attacks. |
|
|
|
| Note that you will not receive further
|
|
|
|
| reduction if this ability is used along |
|
|
|
| with items with similar effects. Water
|
|
|
|
| nullification effects take precedence
|
|
|
|
| over reduction effects.
|
|----|----------------------|------|-------------------------------------------|
| 8 | Angelic Ward
| 1 SS | Has a 50% chance to halve the damage
|
|
|
|
| received, regardless of whether it is a |
|
|
|
| single-target or multiple-target attack. |
|
|
|
| However, this effect does not apply to
|
|
|
|
| damage from poison.
|
|----|----------------------|------|-------------------------------------------|
| 9 | White Magic Lv. 4
| -- | Enables the use of level 4 white magic: |
|
|
|
| Reflect, Dispel, and Aerora.
|
|
|
|
|
|
|
|
|
| Note that these cannot be used without
|
|
|
|
| the appropriate scrolls.
|
|----|----------------------|------|-------------------------------------------|
| 10 | M.Defense 30% Up
| 3 SS | Raise Magic Defense by 30%.
|
|----|----------------------|------|-------------------------------------------|
| 11 | White Magic Lv. 5
| -- | Enables the use of level 5 white magic: |
|
|
|
| Esunaga, Curada, and Aeroga.
|
|
|
|
|
|
|
|
|
| Note that these cannot be used without
|
|
|
|
| the appropriate scrolls.
|
|----|----------------------|------|-------------------------------------------|
| 12 | Epic Group-Cast
| 3 SS | The damage dealt and the amount of
|
|
|
|
| recovery do not decline when group|
|
|
|
| casting magic. Note that this effect can |
|
|
|
| also be invoked from the Menu Screen.
|

|----|----------------------|------|-------------------------------------------|
| 13 | White Magic Lv. 6
| -- | Enables the use of level 6 white magic: |
|
|
|
| Curaga, Arise, and Holy.
|
|
|
|
|
|
|
|
|
| Note that these cannot be used without
|
|
|
|
| the appropriate scrolls.
|
|----|----------------------|------|-------------------------------------------|
| 14 | Conservation of Life | 3 SS | Bring back all allies from K.O. and
|
|
|
|
| restore all their HP when you suffer a
|
|
|
|
| K.O. Note that if multiple characters
|
|
|
|
| have this ability the effect occurs once |
|
|
|
| per battle for each of them, and it will |
|
|
|
| occur even if everyone suffers a K.O. at |
|
|
|
| the same time.
|
'-----------------------------------------------------------------------------'
______________________________________________________________________________
|
Black Mage
No. 004 |
||
| Uses attack magic to assault groups of foes!
|
| - Skilled at black magic
|
| - Favors rods
|
|
|
| Specialty: Black Resonance
Job Command: Black Magic
|
|------------------------------------------------------------------------------|
|
|
| Stat Affinities
Arms/Armor Aptitude
|
|

|
| HP: C MP: A
Swords: E Rods:
S Bows:
E |
| STR: E INT: A DEX: D
Axes:
E Staves: C Katana:
E |
| VIT: E MND: B AGI: C
Spears: E Daggers: C Knuckles: E |
|
Shields: E Helms:
E Armor:
E |
|------------------------------------------------------------------------------|
| LV | Ability
| Cost | Description
|
|====|======================|======|===========================================|
| 0 | Black Resonance
| None | Black magic damage rises with each ally |
|
|
|
| (excluding yourself) on which Black
|
|
|
|
| Resonance has been set.
|
|
|
|
| 0 allies with Black Resonance: No effect. |
|
|
|
| 1 ally with Black Resonance: Damage x1.1 |
|
|
|
| 2 ally with Black Resonance: Damage x1.15 |
|
|
|
| 3 ally with Black Resonance: Damage x1.2 |
|----|----------------------|------|-------------------------------------------|
| 1 | Black Magic Lv. 1
| -- | Enables the use of level 1 black magic: |
|
|
|
| Fire, Blizzard, and Thunder.
|
|
|
|
|
|
|
|
|
| Note that these cannot be used without
|
|
|
|
| the appropriate scrolls.
|
|----|----------------------|------|-------------------------------------------|
| 2 | Rod Lore
| 1 SS | Raise arms aptitude for rods to S.
|
|----|----------------------|------|-------------------------------------------|
| 3 | Black Magic Lv. 2
| -- | Enables the use of level 2 black magic: |
|
|
|
| Silence, Poison, and Sleep.
|
|
|
|
|
|
|
|
|
| Note that these cannot be used without
|
|
|
|
| the appropriate scrolls.
|
|----|----------------------|------|-------------------------------------------|
| 4 | Abate Fire
| 1 SS | Reduce damage taken from fire attacks.
|
|
|
|
| Note that you will not receive further
|

|
|
|
| reduction if this ability is used along |
|
|
|
| with items with similar effects. Fire
|
|
|
|
| nullification effects take precedence
|
|
|
|
| over reduction effects.
|
|----|----------------------|------|-------------------------------------------|
| 5 | Damage Dispersion
| 1 SS | Disperse 15% of damage to each ally when |
|
|
|
| hit by a single-target attack and sustain |
|
|
|
| the remaining damage yourself. Does not |
|
|
|
| apply to magic damage reflected by
|
|
|
|
| Reflect.
|
|----|----------------------|------|-------------------------------------------|
| 6 | Silence Immunity
| 1 SS | Confer immunity to silence during battles.|
|----|----------------------|------|-------------------------------------------|
| 7 | Black Magic Lv. 3
| -- | Enables the use of level 3 black magic: |
|
|
|
| Fira, Blizzara, and Thundara.
|
|
|
|
|
|
|
|
|
| Note that these cannot be used without
|
|
|
|
| the appropriate scrolls.
|
|----|----------------------|------|-------------------------------------------|
| 8 | Black Resonance
| 1 SS | Black magic damage rises with each ally |
|
|
|
| (excluding yourself) on which Black
|
|
|
|
| Resonance has been set.
|
|
|
|
| 0 allies with Black Resonance: No effect. |
|
|
|
| 1 ally with Black Resonance: Damage x1.1 |
|
|
|
| 2 ally with Black Resonance: Damage x1.15 |
|
|
|
| 3 ally with Black Resonance: Damage x1.2 |
|----|----------------------|------|-------------------------------------------|
| 9 | Black Magic Lv. 4
| -- | Enables the use of level 4 black magic: |
|
|
|
| Drain, Aspir, and Fear.
|
|
|
|
|
|
|
|
|
| Note that these cannot be used without
|
|
|
|
| the appropriate scrolls.
|
|----|----------------------|------|-------------------------------------------|
| 10 | M.Attack 20% Up
| 2 SS | Raise Magic Attack by 20%.
|
|----|----------------------|------|-------------------------------------------|
| 11 | Black Magic Lv. 5
| -- | Enables the use of level 5 black magic: |
|
|
|
| Firaga, Blizzaga, and Thundaga.
|
|
|
|
|
|
|
|
|
| Note that these cannot be used without
|
|
|
|
| the appropriate scrolls.
|
|----|----------------------|------|-------------------------------------------|
| 12 | Pierce M.Defense
| 3 SS | Ignore the target's Magic Defense when
|
|
|
|
| dealing magic damage.
|
|----|----------------------|------|-------------------------------------------|
| 13 | Black Magic Lv. 6
| -- | Enables the use of level 6 black magic: |
|
|
|
| Dark, Kill, and Death.
|
|
|
|
|
|
|
|
|
| Note that these cannot be used without
|
|
|
|
| the appropriate scrolls.
|
|----|----------------------|------|-------------------------------------------|
| 14 | Group-Cast All
| 3 SS | Enable group-casting even for normally
|
|
|
|
| non-group-cast- magic. However, this does |
|
|
|
| not apply to magic targeting yourself.
|
'------------------------------------------------------------------------------'
______________________________________________________________________________
|
Knight
No. 005 |
||
| A well-rounded warrior with excellent offense and defense!
|
| - High physial defense
|

| - Favors swords, shields, and armor


|
|
|
| Specialty: Protect Ally
Job Command: Chivalry
|
|------------------------------------------------------------------------------|
|
|
| Stat Affinities
Arms/Armor Aptitude
|
|

|
| HP: B MP: D
Swords: S Rods:
E Bows:
D |
| STR: B INT: D DEX: D
Axes:
A Staves: E Katana:
D |
| VIT: S MND: B AGI: D
Spears: A Daggers: B Knuckles: E |
|
Shields: S Helms:
A Armor:
A |
|------------------------------------------------------------------------------|
| LV | Ability
| Cost | Description
|
|====|======================|======|===========================================|
| 0 | Protect Ally
| None | If an ally with less than 20% of HP left |
|
|
|
| takes a single-target attack, you will
|
|
|
|
| take the attack instead.
|
|----|----------------------|------|-------------------------------------------|
| 1 | Stomp
| 0 MP | Deal damage 1.25 times that of a
|
|
|
|
| conventional attack. However, your
|
|
|
|
| physical defense and magic defense will |
|
|
|
| decrease by 25% for two turns.
|
|
|
|
|
|
|
|
|
| *The lower limit for P.Def and M.Def is |
|
|
|
| 75%.
|
|----|----------------------|------|-------------------------------------------|
| 2 | Two-Handed
| 1 SS | Double a weapon's Physical Attack when
|
|
|
|
| swords/axes/spears/staves/katanas are
|
|
|
|
| held in both hands. (One hand must be
|
|
|
|
| free before this will take effect.)
|
|----|----------------------|------|-------------------------------------------|
| 3 | P.Defense 10% Up
| 1 SS | Raise Physical Defense by 10%.
|
|----|----------------------|------|-------------------------------------------|
| 4 | Ironclad
| 5 MP | Start at the beginning of a turn to raise |
|
|
|
| your physical defense to the maximum
|
|
|
|
| level for the entire turn.
|
|
|
|
|
|
|
|
|
| *The upper limit for P.Def is 150%.
|
|----|----------------------|------|-------------------------------------------|
| 5 | Protect Ally
| 1 SS | If an ally with less than 20% of HP left |
|
|
|
| takes a single-target attack, you will
|
|
|
|
| take the attack instead.
|
|----|----------------------|------|-------------------------------------------|
| 6 | Shield Strike
| 8 MP | Deal the same damage as a conventional
|
|
|
|
| attack and for two turn, raise your
|
|
|
|
| physical defense by 25%. Available only |
|
|
|
| when equipping a shield.
|
|
|
|
|
|
|
|
|
| *The upper limit for P.Def is 150%.
|
|----|----------------------|------|-------------------------------------------|
| 7 | Shield Lore
| 1 SS | Raise armor aptitude for shields to S.
|
|----|----------------------|------|-------------------------------------------|
| 8 | Vengeance
| 1 BP | Unleash a physical attack on all enemies. |
|
|
|
| The more of your allies are in the K.O. |
|
|
|
| state, the more powerful your attack will |
|
|
|
| be.
|
|
|
|
| 0 K.O. allies: 0.75x conventional attack |
|
|
|
| 1 K.O. ally: 1.5x conventional attack
|
|
|
|
| 2 K.O. allies: 2x conventional attack
|
|
|
|
| 3 K.O. allies: 2.5x conventional attack |

|----|----------------------|------|-------------------------------------------|
| 9 | Sword Lore
| 1 SS | Raise arms aptitude for swords to S.
|
|----|----------------------|------|-------------------------------------------|
| 10 | Full Cover
| 0 MP | During the entire turn this is used, when |
|
|
|
| the specified ally takes a single-target |
|
|
|
| physical attack, you will take the hit
|
|
|
|
| instead, but only suffer half the damage. |
|----|----------------------|------|-------------------------------------------|
| 11 | Dual Shields
| 1 SS | Equip a shield on both arms.
|
|----|----------------------|------|-------------------------------------------|
| 12 | P.Defense 30% Up
| 3 SS | Raise Physical Defense by 30%.
|
|----|----------------------|------|-------------------------------------------|
| 13 | Chivalrous Spirit
| 1 SS | Raise Physical Defense by 25% for five
|
|
|
|
| turns each time Protect Ally, Full Cover, |
|
|
|
| or White Knight is used.
|
|
|
|
|
|
|
|
|
| *The upper limit for P.Def is 150%.
|
|----|----------------------|------|-------------------------------------------|
| 14 | Super Charge
| 1 BP | Attack using a physical attack that
|
|
|
|
| converts double the amount of physical
|
|
|
|
| defense into attack power.
|
'------------------------------------------------------------------------------'
______________________________________________________________________________
|
Thief
No. 006 |
||
| An expert at stealing items!
|
| - High AGI, can act early in a turn
|
| - Favors daggers
|
|
|
| Specialty: Master Thief
Job Command: Thievery
|
|------------------------------------------------------------------------------|
|
|
| Stat Affinities
Arms/Armor Aptitude
|
|

|
| HP: C MP: C
Swords: C Rods:
E Bows:
A |
| STR: C INT: E DEX: S
Axes:
E Staves: E Katana:
C |
| VIT: C MND: E AGI: S
Spears: E Daggers: S Knuckles: C |
|
Shields: E Helms:
E Armor:
E |
|------------------------------------------------------------------------------|
| LV | Ability
| Cost | Description
|
|====|======================|======|===========================================|
| 0 | Master Thief
| None | Double the success rate of stealing
|
|
|
|
| abilities. Note that this effect does not |
|
|
|
| stack with similar effects from items.
|
|----|----------------------|------|-------------------------------------------|
| 1 | Steal
| 0 MP | Has a 25% chance to steal an item from an |
|
|
|
| enemy.
|
|----|----------------------|------|-------------------------------------------|
| 2 | Abate Wind
| 1 SS | Reduce damage taken from wind attacks.
|
|
|
|
| Note that you will not receive further
|
|
|
|
| reduction if this ability is used along |
|
|
|
| with items with similar effects. Wind
|
|
|
|
| nullifcation effects take precedence over |
|
|
|
| reduction effects.
|
|----|----------------------|------|-------------------------------------------|
| 3 | Speed 10% Up
| 1 SS | Raise Speed by 10%.
|
|----|----------------------|------|-------------------------------------------|
| 4 | Life Thief
| 8 MP | Deal the same damage as a conventional
|
|
|
|
| attack to one target. Also has a 75%
|

|
|
|
| chance to restore your own HP by the
|
|
|
|
| amount of the damage dealt.
|
|----|----------------------|------|-------------------------------------------|
| 5 | Speed 20% Up
| 2 SS | Raise Speed by 20%.
|
|----|----------------------|------|-------------------------------------------|
| 6 | Mug
| 16MP | Deal the same damage as a conventional
|
|
|
|
| attack to one target. Also has a 25%
|
|
|
|
| chance to steal an item from that target. |
|----|----------------------|------|-------------------------------------------|
| 7 | Raid
| 1 SS | Raise all allies' BP by one when the
|
|
|
|
| party gets first strike or gains a +1 BP |
|
|
|
| bonus at the start of battle.
|
|----|----------------------|------|-------------------------------------------|
| 8 | Dagger Lore
| 1 SS | Raise arms aptitude for daggers to S.
|
|----|----------------------|------|-------------------------------------------|
| 9 | Godspeed Strike
| 2 BP | Unleash an attack that substitutes speed |
|
|
|
| for physical attack and ignores enemies' |
|
|
|
| physical defense.
|
|----|----------------------|------|-------------------------------------------|
| 10 | Master Thief
| 3 SS | Double the success rate of stealing
|
|
|
|
| abilities. Note that this effect does not |
|
|
|
| stack with similar effects from items.
|
|----|----------------------|------|-------------------------------------------|
| 11 | Rob Blind
| 2 SS | Nab two items instead of one when
|
|
|
|
| stealing.
|
|----|----------------------|------|-------------------------------------------|
| 12 | Shake Down
| 1 BP | Steal an item from all enemies with a 25% |
|
|
|
| success rate for each.
|
|----|----------------------|------|-------------------------------------------|
| 13 | Speed 30% Up
| 3 SS | Raise Speed by 30%.
|
|----|----------------------|------|-------------------------------------------|
| 14 | Burgle and Buff
| 1 SS | Raise physical by 25% when stealing an
|
|
|
|
| item from an enemy or recovering HP with |
|
|
|
| Life Thief.
|
|
|
|
|
|
|
|
|
| *The upper limit for P.Atk is 150%.
|
'------------------------------------------------------------------------------'
______________________________________________________________________________
|
Merchant
No. 007 |
||
| Good at both saving and spending money!
|
| - Attack and supports using wealth
|
| - Favors staves and daggers
|
|
|
| Specialty: More Money
Job Command: Commerce
|
|------------------------------------------------------------------------------|
|
|
| Stat Affinities
Arms/Armor Aptitude
|
|

|
| HP: C MP: C
Swords: D Rods:
E Bows:
C |
| STR: C INT: B DEX: C
Axes:
E Staves: S Katana:
E |
| VIT: D MND: C AGI: C
Spears: S Daggers: S Knuckles: E |
|
Shields: E Helms:
E Armor:
E |
|------------------------------------------------------------------------------|
| LV | Ability
| Cost | Description
|
|====|======================|======|===========================================|
| 0 | More Money
| None | Earn 1.5 times more money than normal
|
|
|
|
| after a battle. Note that this effect
|
|
|
|
| does not stack with similar effects from |

|
|
|
| items, but the bonus from multiple
|
|
|
|
| characters using this ability does stack. |
|----|----------------------|------|-------------------------------------------|
| 1 | Pay to Play
| 0 MP | Spend your level times 50 pg to raise the |
|
|
|
| target's Critical Rate by 300% for four |
|
|
|
| turns.
|
|
|
|
|
|
|
|
|
| *The upper limit for Crit Rate is 1000%. |
|----|----------------------|------|-------------------------------------------|
| 2 | Salesman
| 0 MP | Make an enemy buy a recovery item from
|
|
|
|
| you at 2.4 times the selling price. Note |
|
|
|
| that the success rate of the sale depends |
|
|
|
| on the item.
|
|----|----------------------|------|-------------------------------------------|
| 3 | White Knight
| 1 SS | The ally with the most HP protects you
|
|
|
|
| when you suffer a single-target physical |
|
|
|
| attack while your HP is below 20%.
|
|----|----------------------|------|-------------------------------------------|
| 4 | Pharmacy
| 0 MP | Purchase a recovery item and use it on
|
|
|
|
| one target.
|
|----|----------------------|------|-------------------------------------------|
| 5 | Hedge Risk
| 0 MP | Halve the damage you suffer for five
|
|
|
|
| turns by spending money equal to half the |
|
|
|
| damage.
|
|----|----------------------|------|-------------------------------------------|
| 6 | Takeover
| 0 MP | Spend your level times 50 pg to deal
|
|
|
|
| damage to one target that is equal to the |
|
|
|
| money you spent.
|
|----|----------------------|------|-------------------------------------------|
| 7 | BP Drink
| 0 MP | Purchase a BP recovery item and use it on |
|
|
|
| one target.
|
|
|
|
| Small BP drink (restores 1 BP): 1,000pg |
|
|
|
| Medium BP drink (restores 2 BP): 10,000pg |
|
|
|
| Large BP drink (restores 3 BP): 100,000pg |
|----|----------------------|------|-------------------------------------------|
| 8 | Speculate
| 1 SS | Has a 50% chance to deal double damage
|
|
|
|
| and a 50% chance to deal none.
|
|----|----------------------|------|-------------------------------------------|
| 9 | More Money
| 2 SS | Earn 1.5 times more money than normal
|
|
|
|
| after a battle. Note that this effect
|
|
|
|
| does not stack with similar effects from |
|
|
|
| items, but the bonus from multiple
|
|
|
|
| characters using this ability does stack. |
|----|----------------------|------|-------------------------------------------|
| 10 | Millionaire
| 0 MP | Use this ability with the Send command to |
|
|
|
| gift an amount equal to your level times |
|
|
|
| 25 pg to a friend who summons this action |
|
|
|
| using Summon Friend.
|
|----|----------------------|------|-------------------------------------------|
| 11 | Big Pharma
| 0 MP | Restore one enemy's HP and make the
|
|
|
|
| target pay pg equal to the number of HP |
|
|
|
| recovered.
|
|----|----------------------|------|-------------------------------------------|
| 12 | Full Leverage
| 0 MP | For five turns, damage, recovery, and the |
|
|
|
| HP/MP/BP required for actions will be
|
|
|
|
| double the usual for all allies and
|
|
|
|
| enemies.
|
|----|----------------------|------|-------------------------------------------|
| 13 | Low Leverage
| 0 MP | For five turns, damage, recovery, and the |
|
|
|
| HP/MP/BP required for actions will be
|

|
|
|
| half the usual for all allies and enemies.|
|----|----------------------|------|-------------------------------------------|
| 14 | Payoff
| 0 MP | Spend money to buy off the enemy and end |
|
|
|
| the battle. Note that you will still get |
|
|
|
| the usual pg, experience, JP, and items. |
'------------------------------------------------------------------------------'
______________________________________________________________________________
|
Spell Fencer
No. 008 |
||
| A warrior that imbues weapons with magic!
|
| - Adds elemental effects to attacks
|
| - Favors swords
|
|
|
| Specialty: Anti-Magic
Job Command: Sword Magic
|
|------------------------------------------------------------------------------|
|
|
| Stat Affinities
Arms/Armor Aptitude
|
|

|
| HP: B MP: B
Swords: S Rods:
E Bows:
E |
| STR: B INT: B DEX: C
Axes:
E Staves: E Katana:
B |
| VIT: B MND: B AGI: C
Spears: D Daggers: C Knuckles: E |
|
Shields: A Helms:
A Armor:
A |
|------------------------------------------------------------------------------|
| LV | Ability
| Cost | Description
|
|====|======================|======|===========================================|
| 0 | Anti-Magic
| None | Raise Magic Defense by 50% for four turns |
|
|
|
| when hit by a magic attack.
|
|
|
|
|
|
|
|
|
| *The upper limit of M.Def is 150%.
|
|----|----------------------|------|-------------------------------------------|
| 1 | Sword Magic Lv. 1
| -- | Enables the use of level 1 sword magic: |
|
|
|
| Fire, Blizzard, and Thunder.
|
|
|
|
|
|
|
|
|
| Note that these cannot be used without
|
|
|
|
| the appropriate scrolls.
|
|----|----------------------|------|-------------------------------------------|
| 2 | Sword Magic Lv. 2
| -- | Enables the use of level 2 sword magic: |
|
|
|
| Silence, Poison, and Sleep.
|
|
|
|
|
|
|
|
|
| Note that these cannot be used without
|
|
|
|
| the appropriate scrolls.
|
|----|----------------------|------|-------------------------------------------|
| 3 | Firewall
| 1 SS | Has a 50% chance to counterattack with
|
|
|
|
| fire damage when hit with a single-target |
|
|
|
| physical attack.
|
|----|----------------------|------|-------------------------------------------|
| 4 | Sword Magic Lv. 3
| -- | Enables the use of level 3 sword magic: |
|
|
|
| Fira, Blizzara, and Thundara.
|
|
|
|
|
|
|
|
|
| Note that these cannot be used without
|
|
|
|
| the appropriate scrolls.
|
|----|----------------------|------|-------------------------------------------|
| 5 | Auto-Aspir Blade
| 1 SS | Imbue a weapon with an MP absorb effect |
|
|
|
| for ten turns, starting from the
|
|
|
|
| beginning of the battle. Attacks with
|
|
|
|
| this weapon absorb the target's MP. Note |
|
|
|
| that this can be overwritten by other
|
|
|
|
| sword magic.
|
|----|----------------------|------|-------------------------------------------|

| 6 | Magic Armor
| 1 SS | When using elemental sword magic, damage |
|
|
|
| from the element in use is reduced for
|
|
|
|
| four turns.
|
|----|----------------------|------|-------------------------------------------|
| 7 | Sword Magic Lv. 4
| -- | Enables the use of level 4 sword magic: |
|
|
|
| Drain, Aspir, and Fear.
|
|
|
|
|
|
|
|
|
| Note that these cannot be used without
|
|
|
|
| the appropriate scrolls.
|
|----|----------------------|------|-------------------------------------------|
| 8 | Memento
| 3 SS | Restore 50% of MP for all allies except |
|
|
|
| yourself when you suffer a K.O. However, |
|
|
|
| allies in the K.O. state do not recover |
|
|
|
| MP.
|
|
|
|
|
|
|
|
|
| Except during Bravely Second, the upper |
|
|
|
| limit for MP restoration is 999.
|
|----|----------------------|------|-------------------------------------------|
| 9 | Sword Magic Lv. 5
| -- | Enables the use of level 5 sword magic: |
|
|
|
| Firaga, Blizzaga, and Thundaga.
|
|
|
|
|
|
|
|
|
| Note that these cannot be used without
|
|
|
|
| the appropriate scrolls.
|
|----|----------------------|------|-------------------------------------------|
| 10 | Anti-Magic
| 2 SS | Raise Magic Defense by 50% for four turns |
|
|
|
| when hit by a magic attack.
|
|
|
|
|
|
|
|
|
| *The upper limit of M.Def is 150%.
|
|----|----------------------|------|-------------------------------------------|
| 11 | Sword Magic Amp
| 1 SS | The MP cost of sword magic doubles, but |
|
|
|
| the damage dealt while the ability is in |
|
|
|
| effect is 1.25 times greater no matter
|
|
|
|
| which sword magic is used.
|
|----|----------------------|------|-------------------------------------------|
| 12 | Sword Magic Lv. 6
| -- | Enables the use of level 6 sword magic: |
|
|
|
| Dark, Kill, and Death.
|
|
|
|
|
|
|
|
|
| Note that these cannot be used without
|
|
|
|
| the appropriate scrolls.
|
|----|----------------------|------|-------------------------------------------|
| 13 | M.Def Specialize
| 1 SS | Lower Physical Defense by 25% and raise |
|
|
|
| Magic Defense by 25%.
|
|----|----------------------|------|-------------------------------------------|
| 14 | Phantom Weapon
| 1 SS | The damage from the currently equipped
|
|
|
|
| weapon is added to the damage of magic
|
|
|
|
| attacks.
|
'------------------------------------------------------------------------------'
______________________________________________________________________________
|
Time Mage
No. 009 |
||
| Uses time magic to turn the tide of battle!
|
| - Skilled at time magic
|
| - Favors staves
|
|
|
| Specialty: Time Slip
Job Command: Time Magic
|
|------------------------------------------------------------------------------|
|
|
| Stat Affinities
Arms/Armor Aptitude
|
|

| HP: C MP: A
Swords: D Rods:
D Bows:
E |
| STR: E INT: A DEX: D
Axes:
E Staves: S Katana:
E |
| VIT: E MND: B AGI: C
Spears: E Daggers: D Knuckles: E |
|
Shields: E Helms:
E Armor:
E |
|------------------------------------------------------------------------------|
| LV | Ability
| Cost | Description
|
|====|======================|======|===========================================|
| 0 | Time Slip
| None | Return to the start of a battle if the
|
|
|
|
| entire party is wiped out. Note that even |
|
|
|
| if multiple characters have this support |
|
|
|
| ability, the effect only occurs per
|
|
|
|
| battle.
|
|
|
|
|
|
|
|
|
| *SP is not returned.
|
|----|----------------------|------|-------------------------------------------|
| 1 | Time Magic Lv. 1
| -- | Enables the use of level 1 time magic:
|
|
|
|
| Slow, Regen, and Quake.
|
|
|
|
|
|
|
|
|
| Note that these cannot be used without
|
|
|
|
| the appropriate scrolls.
|
|----|----------------------|------|-------------------------------------------|
| 2 | M.Attack 10% Up
| 1 SS | Raise Magic Attack by 10%.
|
|----|----------------------|------|-------------------------------------------|
| 3 | Slow Parry
| 1 SS | Has a 50% chance to apply slow to your
|
|
|
|
| attacker when taking a single-target
|
|
|
|
| physical attack.
|
|----|----------------------|------|-------------------------------------------|
| 4 | Time Magic Lv. 2
| -- | Enables the use of level 2 time magic:
|
|
|
|
| Haste, Teleport, and Quara.
|
|
|
|
|
|
|
|
|
| Note that these cannot be used without
|
|
|
|
| the appropriate scrolls.
|
|----|----------------------|------|-------------------------------------------|
| 5 | Time Slip
| 3 SS | Return to the start of a battle if the
|
|
|
|
| entire party is wiped out. Note that even |
|
|
|
| if multiple characters have this support |
|
|
|
| ability, the effect only occurs per
|
|
|
|
| battle.
|
|
|
|
|
|
|
|
|
| *SP is not returned.
|
|----|----------------------|------|-------------------------------------------|
| 6 | Time Magic Lv. 3
| -- | Enables the use of level 3 time magic:
|
|
|
|
| Gravity, Veil, and Slowga.
|
|
|
|
|
|
|
|
|
| Note that these cannot be used without
|
|
|
|
| the appropriate scrolls.
|
|----|----------------------|------|-------------------------------------------|
| 7 | Stop Immunity
| 1 SS | Confers immunity to stop during battles. |
|----|----------------------|------|-------------------------------------------|
| 8 | Time Magic Lv. 4
| -- | Enables the use of level 4 time magic:
|
|
|
|
| Hastega, Veilga, and Comet.
|
|
|
|
|
|
|
|
|
| Note that these cannot be used without
|
|
|
|
| the appropriate scrolls.
|
|----|----------------------|------|-------------------------------------------|
| 9 | Save TM MP
| 2 SS | Lower the MP cost of time magic by 25%. |
|----|----------------------|------|-------------------------------------------|
| 10 | Time Magic Lv. 5
| -- | Enables the use of level 5 time magic:
|
|
|
|
| Quick, Stop, and Quaga.
|
|
|
|
|
|

|
|
|
| Note that these cannot be used without
|
|
|
|
| the appropriate scrolls.
|
|----|----------------------|------|-------------------------------------------|
| 11 | Slow World
| 2 SS | Lowers the BP of all allies and enemies |
|
|
|
| by one once every two turns. This works |
|
|
|
| even if the character with this support |
|
|
|
| ability is in the K.O. state.
|
|----|----------------------|------|-------------------------------------------|
| 12 | Time Magic Lv. 6
| -- | Enables the use of level 6 time magic:
|
|
|
|
| Curaga, Arise, and Holy.
|
|
|
|
|
|
|
|
|
| Note that these cannot be used without
|
|
|
|
| the appropriate scrolls.
|
|----|----------------------|------|-------------------------------------------|
| 13 | M.Attack 30% Up
| 3 SS | Raise Magic Attack by 30%.
|
|----|----------------------|------|-------------------------------------------|
| 14 | Hasten World
| 2 SS | Raise the BP of all allies and enemies by |
|
|
|
| 1 at the end of each turn. This works
|
|
|
|
| even if the character with this support |
|
|
|
| ability is in the K.O. state.
|
'------------------------------------------------------------------------------'
______________________________________________________________________________
|
Ranger
No. 010 |
||
| Targets the weak points of each enemy type!
|
| - High accuracy
|
| - Favors bows and daggers
|
|
|
| Specialty: Hawkeye
Job Command: Hunting
|
|------------------------------------------------------------------------------|
|
|
| Stat Affinities
Arms/Armor Aptitude
|
|

|
| HP: C MP: C
Swords: D Rods:
D Bows:
S |
| STR: B INT: D DEX: B
Axes:
E Staves: D Katana:
D |
| VIT: C MND: D AGI: B
Spears: D Daggers: S Knuckles: D |
|
Shields: E Helms:
E Armor:
E |
|------------------------------------------------------------------------------|
| LV | Ability
| Cost | Description
|
|====|======================|======|===========================================|
| 0 | Hawkeye
| None | Raise accuracy by 100%.
|
|----|----------------------|------|-------------------------------------------|
| 1 | Targeting
| 12MP | Deal 1.25 times the damage of a
|
|
|
|
| conventional attack.
|
|----|----------------------|------|-------------------------------------------|
| 2 | Bug Slayer
| 8 MP | Deal 1.5 times the damage of a
|
|
|
|
| conventional attack to members of the bug |
|
|
|
| family.
|
|----|----------------------|------|-------------------------------------------|
| 3 | Plant Slayer
| 8 MP | Deal 1.5 times the damage of a
|
|
|
|
| conventional attack to members of the
|
|
|
|
| plant family.
|
|----|----------------------|------|-------------------------------------------|
| 4 | Beast Slayer
| 8 MP | Deal 1.5 times the damage of a
|
|
|
|
| conventional attack to members of the
|
|
|
|
| beast family.
|
|----|----------------------|------|-------------------------------------------|
| 5 | Paralyze Immunity
| 1 SS | Confer immunity to paralyze during
|
|
|
|
| battles.
|

|----|----------------------|------|-------------------------------------------|
| 6 | Aerial Slayer
| 8 MP | Deal 1.5 times the damage of a
|
|
|
|
| conventional attack to members of the
|
|
|
|
| aerial family.
|
|----|----------------------|------|-------------------------------------------|
| 7 | Aquatic Slayer
| 8 MP | Deal 1.5 times the damage of a
|
|
|
|
| conventional attack to members of the
|
|
|
|
| aquatic family.
|
|----|----------------------|------|-------------------------------------------|
| 8 | Bow Lore
| 1 SS | Raise arms aptitude for bows to S.
|
|----|----------------------|------|-------------------------------------------|
| 9 | Dragon Slayer
| 8 MP | Deal 1.5 times the damage of a
|
|
|
|
| conventional attack to members of the
|
|
|
|
| dragon family.
|
|----|----------------------|------|-------------------------------------------|
| 10 | Undead Slayer
| 8 MP | Deal 1.5 times the damage of a
|
|
|
|
| conventional attack to members of the
|
|
|
|
| undead family.
|
|----|----------------------|------|-------------------------------------------|
| 11 | Demon Slayer
| 8 MP | Deal 1.5 times the damage of a
|
|
|
|
| conventional attack to members of the
|
|
|
|
| demon family.
|
|----|----------------------|------|-------------------------------------------|
| 12 | Hawkeye
| 1 SS | Raise accuracy by 100%.
|
|----|----------------------|------|-------------------------------------------|
| 13 | Precision
| 2 SS | When all conventional attacks hit, damage |
|
|
|
| will rise according to the number of
|
|
|
|
| attacks. Specifically, damage is
|
|
|
|
| increased by 3% for each attack.
|
|----|----------------------|------|-------------------------------------------|
| 14 | Multiburst
| 1 BP | Unleash four physical attacks that
|
|
|
|
| randomly target enemies, dealing 0.6
|
|
|
|
| times the damage of a conventional attack.|
'------------------------------------------------------------------------------'
______________________________________________________________________________
|
Summoner
No. 011 |
||
| Overpowers foes with powerful summoning magic!
|
| - High MP, skilled at summoning
|
| - Favors rods
|
|
|
| Specialty: Convert MP
Job Command: Summoning
|
|------------------------------------------------------------------------------|
|
|
| Stat Affinities
Arms/Armor Aptitude
|
|

|
| HP: C MP: S
Swords: D Rods:
S Bows:
E |
| STR: E INT: A DEX: C
Axes:
E Staves: C Katana:
E |
| VIT: D MND: B AGI: D
Spears: E Daggers: C Knuckles: E |
|
Shields: E Helms:
E Armor:
E |
|------------------------------------------------------------------------------|
| LV | Ability
| Cost | Description
|
|====|======================|======|===========================================|
| 0 | Convert MP
| None | Restore MP equal to 1% of the damage
|
|
|
|
| sustained. This effect is not triggered |
|
|
|
| by damage from poison.
|
|----|----------------------|------|-------------------------------------------|
| 1 | Summoning Lv.1
| -- | Enables the use of level 1 summoning:
|
|
|
|
| Girtablulu
|

|----|----------------------|------|-------------------------------------------|
| 2 | Abate Lightning
| 1 SS | Reduce damage taken from lightning
|
|
|
|
| attacks. Note that you will not receiver |
|
|
|
| further reduction if this ability is used |
|
|
|
| along with items with similar effects.
|
|
|
|
| Lightning nullifcation effects take
|
|
|
|
| precedence over reduction effects.
|
|----|----------------------|------|-------------------------------------------|
| 3 | Summoning Lv.2
| -- | Enables the use of level 2 summoning:
|
|
|
|
| Hresvelgr.
|
|
|
|
|
|
|
|
|
| Note that this cannot be used without
|
|
|
|
| finding the appropriate summon.
|
|----|----------------------|------|-------------------------------------------|
| 4 | Summoning Lv.3
| -- | Enables the use of level 3 summoning:
|
|
|
|
| Ziusudra's Sin.
|
|
|
|
|
|
|
|
|
| Note that this cannot be used without
|
|
|
|
| finding the appropriate summon.
|
|----|----------------------|------|-------------------------------------------|
| 5 | Friendship
| 1 SS | The amount that affinity goes up with one |
|
|
|
| Summon Friend doubles.
|
|----|----------------------|------|-------------------------------------------|
| 6 | Summoning Amp
| 2 SS | Raise the MP cost of summon magic by 1.25 |
|
|
|
| times, and raise its damage by 1.25 times.|
|
|
|
| This can be set at the same time as Max |
|
|
|
| Summoning.
|
|----|----------------------|------|-------------------------------------------|
| 7 | Summoning Lv.4
| -- | Enables the use of level 4 summoning:
|
|
|
|
| Promethean Fire.
|
|
|
|
|
|
|
|
|
| Note that this cannot be used without
|
|
|
|
| finding the appropriate summon.
|
|----|----------------------|------|-------------------------------------------|
| 8 | Summoning Lv.5
| -- | Enables the use of level 5 summoning:
|
|
|
|
| Deus Ex.
|
|
|
|
|
|
|
|
|
| Note that this cannot be used without
|
|
|
|
| finding the appropriate summon.
|
|----|----------------------|------|-------------------------------------------|
| 9 | Substitute Summon
| 1 SS | When you suffer a K.O., random summon
|
|
|
|
| magic that you have learned is invoked
|
|
|
|
| without consuming any MP. Note that this |
|
|
|
| effect will not occur during reraise or |
|
|
|
| in the case of a K.O. from poison damage. |
|----|----------------------|------|-------------------------------------------|
| 10 | Summoning Lv.6
| -- | Enables the use of level 6 summoning:
|
|
|
|
| Susano-o.
|
|
|
|
|
|
|
|
|
| Note that this cannot be used without
|
|
|
|
| finding the appropriate summon.
|
|----|----------------------|------|-------------------------------------------|
| 11 | Convert MP
| 3 SS | Restore MP equal to 1% of the damage
|
|
|
|
| sustained. This effect is not triggered |
|
|
|
| by damage from poison.
|
|----|----------------------|------|-------------------------------------------|
| 12 | Summoning Surge
| 3 SS | Each time summon magic is used in combat |
|
|
|
| the damage it does rises by 10%. Note
|
|
|
|
| that the same summon magic does not have |
|
|
|
| to be used for this to take effect.
|

|----|----------------------|------|-------------------------------------------|
| 13 | Summon in Pinch
| 2 SS | When your HP falls below 20%, summon
|
|
|
|
| magic that you have learned is randomly |
|
|
|
| invoked without consuming any MP. Note
|
|
|
|
| that this effect is not triggered by
|
|
|
|
| poison damage.
|
|----|----------------------|------|-------------------------------------------|
| 14 | Amp Friends
| 1 SS | Boost the damage, recovery amount, chance |
|
|
|
| of imparting a status ailment, and number |
|
|
|
| of turns amping/weakening lasts when
|
|
|
|
| using Summon Friend.
|
'------------------------------------------------------------------------------'
______________________________________________________________________________
|
Valkyrie
No. 012 |
||
| Launches hit-and-run leaping attacks!
|
| - Skilled at powerful BP attacks
|
| - Favors spears
|
|
|
| Specialty: Soul Mates
Job Command: Acrobatics
|
|------------------------------------------------------------------------------|
|
|
| Stat Affinities
Arms/Armor Aptitude
|
|

|
| HP: B MP: C
Swords: C Rods:
E Bows:
D |
| STR: B INT: D DEX: C
Axes:
E Staves: C Katana:
E |
| VIT: B MND: D AGI: B
Spears: S Daggers: D Knuckles: E |
|
Shields: A Helms:
A Armor:
A |
|------------------------------------------------------------------------------|
| LV | Ability
| Cost | Description
|
|====|======================|======|===========================================|
| 0 | Soul Mates
| None | Physical attack and magic attack each
|
|
|
|
| rise by 25% for five turns each time an |
|
|
|
| ally suffers a K.O.
|
|
|
|
|
|
|
|
|
| *The upper limit for P.Atk and M.Atk is |
|
|
|
| 150%.
|
|----|----------------------|------|-------------------------------------------|
| 1 | Crescent Moon
| 1 BP | Unleash a physical attack on all enemies |
|
|
|
| that deals the same damage as a
|
|
|
|
| conventional attack.
|
|----|----------------------|------|-------------------------------------------|
| 2 | Jump
| 1 BP | Jump out of the screen at the end of the |
|
|
|
| turn and then come hurtling down during |
|
|
|
| the next turn, dealing two times the
|
|
|
|
| damage of a conventional attack. Note
|
|
|
|
| damage is tripled if a spear is equipped. |
|----|----------------------|------|-------------------------------------------|
| 3 | Spear Lore
| 1 SS | Raise arms aptitude for spears to S.
|
|----|----------------------|------|-------------------------------------------|
| 4 | Judgment
| 2 BP | Deal three times the damage of a
|
|
|
|
| conventional attack to one target.
|
|----|----------------------|------|-------------------------------------------|
| 5 | Spirit Barrier
| 10MP | Become impervious to damage for ten turns |
|
|
|
| by sacrificing MP equal to 10% of the
|
|
|
|
| damage you have suffered.
|
|----|----------------------|------|-------------------------------------------|
| 6 | Soul Crush
| 16MP | Reduce one enemy's MP by 10% of the
|
|
|
|
| damage dealt by a conventional attack.
|

|----|----------------------|------|-------------------------------------------|
| 7 | BP Skill Amp
| 3 SS | The BP cost of abilities activated by BP |
|
|
|
| use rises by one, but the damage they
|
|
|
|
| deal also increases by 1.5 times.
|
|----|----------------------|------|-------------------------------------------|
| 8 | Decimate
| 0 MP | Allies and enemies with 10% or less HP
|
|
|
|
| remaining will each suffer damage equal |
|
|
|
| to their own remaining HP.
|
|----|----------------------|------|-------------------------------------------|
| 9 | High Jump
| 2 BP | Jump out of the screen and come hurtling |
|
|
|
| down in the next turn, dealing three
|
|
|
|
| times the damage of a conventional attack.|
|
|
|
| Note that damage is increased 4.5 times |
|
|
|
| if a spear is equipped.
|
|----|----------------------|------|-------------------------------------------|
| 10 | Pierce Default
| 2 SS | Your attacks; damage will not be reduced |
|
|
|
| by the target's Default state.
|
|----|----------------------|------|-------------------------------------------|
| 11 | Soul Mates
| 1 SS | Physical attack and magic attack each
|
|
|
|
| rise by 25% for five turns each time an |
|
|
|
| ally suffers a K.O.
|
|
|
|
|
|
|
|
|
| *The upper limit for P.Atk and M.Atk is |
|
|
|
| 150%.
|
|----|----------------------|------|-------------------------------------------|
| 12 | Aerials
| 1 SS | The number of turns in the air during
|
|
|
|
| jump-type abilities increases by one turn,|
|
|
|
| and the amount of damage dealt rises by |
|
|
|
| 1.5 times. Note that the BP cost also
|
|
|
|
| rises by one, except for with Sky High. |
|----|----------------------|------|-------------------------------------------|
| 13 | Sky High
| 2 SS | Begin the battle in the air and come
|
|
|
|
| diving down to attack on the first turn, |
|
|
|
| dealing double the damage of a
|
|
|
|
| conventional attack to one enemy. Note
|
|
|
|
| that damage is tripled if a spear is
|
|
|
|
| equipped.
|
|----|----------------------|------|-------------------------------------------|
| 14 | Super Jump
| 3 BP | Jump out of the screen and then come
|
|
|
|
| hurtling down two turns later, dealing
|
|
|
|
| double the damage of a conventional
|
|
|
|
| attack to all enemies. Note that damage |
|
|
|
| is tripled if a spear is equipped.
|
'------------------------------------------------------------------------------'
______________________________________________________________________________
|
Red Mage
No. 013 |
||
| Casts black and white magic spells up to level four!
|
| - Gains BP at various times
|
| - Can use any weapon fairly well
|
|
|
| Specialty: Revenge
Job Command: B/W Magic
|
|------------------------------------------------------------------------------|
|
|
| Stat Affinities
Arms/Armor Aptitude
|
|

|
| HP: B MP: B
Swords: A Rods:
B Bows:
C |
| STR: C INT: B DEX: C
Axes:
B Staves: B Katana:
B |
| VIT: C MND: B AGI: B
Spears: B Daggers: B Knuckles: D |

|
Shields: C Helms:
C Armor:
C |
|------------------------------------------------------------------------------|
| LV | Ability
| Cost | Description
|
|====|======================|======|===========================================|
| 0 | Revenge
| None | Has a 25% chance to increase BP by one
|
|
|
|
| when taking damage. Poison damage does
|
|
|
|
| not trigger this ability.
|
|----|----------------------|------|-------------------------------------------|
| 1 | B/W Magic Lv.1
| -- | Enables the use of level 1 white magic
|
|
|
|
| and black magic: Cure, Poisona, Blindna, |
|
|
|
| Fire, Blizzard, and Thunder.
|
|
|
|
|
|
|
|
|
| Note that these cannot be used without
|
|
|
|
| the appropriate scrolls.
|
|----|----------------------|------|-------------------------------------------|
| 2 | MP 20% Up
| 2 SS | Raise maximum MP by 20%.
|
|----|----------------------|------|-------------------------------------------|
| 3 | B/W Magic Lv.2
| -- | Enables the use of level 2 white magic
|
|
|
|
| and black magic: Protect, Shell, Aero,
|
|
|
|
| Silence, Poison, and Sleep.
|
|
|
|
|
|
|
|
|
| Note that these cannot be used without
|
|
|
|
| the appropriate scrolls.
|
|----|----------------------|------|-------------------------------------------|
| 4 | Turn Tables
| 1 SS | Raise BP by one when evading an enemy
|
|
|
|
| attack.
|
|----|----------------------|------|-------------------------------------------|
| 5 | MP Free in a Pinch | 2 SS | MP cost falls to zero when your HP is
|
|
|
|
| below 20%.
|
|----|----------------------|------|-------------------------------------------|
| 6 | B/W Magic Lv.3
| -- | Enables the use of level 3 white magic
|
|
|
|
| and black magic: Cura, Raise, Esuna, Fira,|
|
|
|
| Blizzard, and Thundara.
|
|
|
|
|
|
|
|
|
| Note that these cannot be used without
|
|
|
|
| the appropriate scrolls.
|
|----|----------------------|------|-------------------------------------------|
| 7 | Adrenaline
| 1 SS | BP rises by one when your attack defeats |
|
|
|
| an enemy. Note that if you simultaneously |
|
|
|
| defeat multiple enemies, your BP rises by |
|
|
|
| the number of enemies defeated.
|
|----|----------------------|------|-------------------------------------------|
| 8 | Save Magic MP
| 3 SS | Lower the MP cost of black, white, time, |
|
|
|
| and summon magic by 25%.
|
|----|----------------------|------|-------------------------------------------|
| 9 | BP Recovery
| 1 SS | Raise BP by two when sustaining a status |
|
|
|
| ailment.
|
|----|----------------------|------|-------------------------------------------|
| 10 | B/W Magic Lv.4
| -- | Enables the use of level 4 white magic
|
|
|
|
| and black magic: Reflect, Dispel, Aerora, |
|
|
|
| Drain, Aspir, and Fear.
|
|
|
|
|
|
|
|
|
| Note that these cannot be used without
|
|
|
|
| the appropriate scrolls.
|
|----|----------------------|------|-------------------------------------------|
| 11 | Revenge
| 2 SS | Has a 25% chance to increase BP by one
|
|
|
|
| when taking damage. Poison damage does
|
|
|
|
| not trigger this ability.
|
|----|----------------------|------|-------------------------------------------|
| 12 | Revival
| 2 SS | Has a 75% chance to raise your BP by two |

|
|
|
| when your HP falls below 20%. Using
|
|
|
|
| abilities that consume your own HP does |
|
|
|
| not trigger this ability, however.
|
|----|----------------------|------|-------------------------------------------|
| 13 | An Eye for an Eye
| 1 SS | When your HP falls below 20%, the chance |
|
|
|
| of scoring a critical hit will rise by
|
|
|
|
| 900% for five turns.
|
|----|----------------------|------|-------------------------------------------|
| 14 | In the Red
| 1 SS | Raise magic attack damage when you have |
|
|
|
| negative BP.
|
|
|
|
| 0 BP or more: No effect
|
|
|
|
| -1 BP: x1.2 damage
|
|
|
|
| -2 BP: x1.3 damage
|
|
|
|
| -3 BP: x1.4 damage
|
|
|
|
| -4 BP: x1.5 damage
|
'------------------------------------------------------------------------------'
______________________________________________________________________________
|
Salve-Maker
No. 014 |
||
| Uses items to maximum effect!
|
| - Uses items to heal and attack
|
| - Favors daggers and staves
|
|
|
| Specialty: Healing Lore
Job Command: Medication
|
|------------------------------------------------------------------------------|
|
|
| Stat Affinities
Arms/Armor Aptitude
|
|

|
| HP: C MP: C
Swords: D Rods:
D Bows:
B |
| STR: C INT: B DEX: C
Axes:
E Staves: S Katana:
E |
| VIT: C MND: B AGI: C
Spears: D Daggers: S Knuckles: B |
|
Shields: E Helms:
E Armor:
E |
|------------------------------------------------------------------------------|
| LV | Ability
| Cost | Description
|
|====|======================|======|===========================================|
| 0 | Healing Lore
| -- | Double the effectiveness of recovery
|
|
|
|
| effects when you use magic, abilities, or |
|
|
|
| items to restore HP or MP.
|
|----|----------------------|------|-------------------------------------------|
| 1 | Compounding
| -- | Combine two items to obtain a special
|
|
|
|
| effect.
|
|----|----------------------|------|-------------------------------------------|
| 2 | First Aid
| -- | Restore HP to the ally with the lowest
|
|
|
|
| HP at the end of the turn. Note that this |
|
|
|
| ability can even be used in the silence |
|
|
|
| state.
|
|----|----------------------|------|-------------------------------------------|
| 3 | Experiment
| -- | Transform a consumable item into an
|
|
|
|
| attack item.
|
|----|----------------------|------|-------------------------------------------|
| 4 | Attack Item Amp
| 1 SS | Raise the damage dealt by attack items to |
|
|
|
| 1.5 times normal.
|
|----|----------------------|------|-------------------------------------------|
| 5 | Inoculate
| -- | Use a consumable item that cures a status |
|
|
|
| ailment on one target to confer immunity |
|
|
|
| to that status ailment for six turns.
|
|
|
|
| Note that this ability may even be used |
|
|
|
| in the silence state.
|
|----|----------------------|------|-------------------------------------------|

| 6 | Auto-Potion
| 1 SS | Automatically used a potion on yourself |
|
|
|
| when you take damage. Note that you must |
|
|
|
| have a potion for this to occur.
|
|----|----------------------|------|-------------------------------------------|
| 7 | Shorten Ailment
| 1 SS | The chance of the status ailments sleep, |
|
|
|
| paralyze, dread, confuse, charm, and stop |
|
|
|
| being naturally cured at the start of
|
|
|
|
| each turn rises to 50% higher than normal.|
|----|----------------------|------|-------------------------------------------|
| 8 | Widen Area
| 1 BP | Use an item and apply its effect to all |
|
|
|
| targets.
|
|----|----------------------|------|-------------------------------------------|
| 9 | Healing Lore
| 2 SS | Double the effectiveness of recovery
|
|
|
|
| effects when you use magic, abilities, or |
|
|
|
| items to restore HP or MP.
|
|----|----------------------|------|-------------------------------------------|
| 10 | Turn Toxic
| -- | Inflict poison and deal damage to one
|
|
|
|
| target equal to the recovery amount of a |
|
|
|
| recovery item.
|
|----|----------------------|------|-------------------------------------------|
| 11 | Auto-Phoenix
| 2 SS | Automatically use a phoenix feather if an |
|
|
|
| ally is in the K.O. state during the last |
|
|
|
| command in your turn. Note that this will |
|
|
|
| not occur if you do not have a phoenix
|
|
|
|
| feather.
|
|
|
|
|
|
|
|
|
| *Will not activate during Bravely Second. |
|----|----------------------|------|-------------------------------------------|
| 12 | Collect
| -- | Get an item during battle. Note that the |
|
|
|
| items you get differ by location.
|
|----|----------------------|------|-------------------------------------------|
| 13 | Resurrect
| -- | Resurrect all K.O. allies and restore 25% |
|
|
|
| of their maximum HP. Note that this
|
|
|
|
| ability can even be used in the silence |
|
|
|
| state.
|
|----|----------------------|------|-------------------------------------------|
| 14 | Feel No Pain
| 3 SS | HP will not fall for two turns after the |
|
|
|
| start of a battle, even when taking
|
|
|
|
| damage. But at the end of the second turn,|
|
|
|
| any damage taken will be subtracted from |
|
|
|
| HP all at once. Note that damage in this |
|
|
|
| case cannot be reduced.
|
'------------------------------------------------------------------------------'
______________________________________________________________________________
|
Performer
No. 015 |
||
| Boosts the stats of all allies through song and dance!
|
| - Raises all allies' stats at once
|
| - Favors daggers, rod, and staves
|
|
|
| Specialty: Save Singing MP
Job Command: Singing
|
|------------------------------------------------------------------------------|
|
|
| Stat Affinities
Arms/Armor Aptitude
|
|

|
| HP: C MP: C
Swords: A Rods:
S Bows:
E |
| STR: D INT: B DEX: C
Axes:
E Staves: S Katana:
E |
| VIT: D MND: C AGI: B
Spears: E Daggers: S Knuckles: C |
|
Shields: D Helms:
D Armor:
D |

|------------------------------------------------------------------------------|
| LV | Ability
| Cost | Description
|
|====|======================|======|===========================================|
| 0 | Save Singing MP
| -- | Lower the MP cost of Singing by 50%.
|
|----|----------------------|------|-------------------------------------------|
| 1 | Love Power
| 30MP | Raise all targets' physical attack by 25% |
|
|
|
| for four turns.
|
|
|
|
|
|
|
|
|
| *The upper limit for P.Atk is 150%.
|
|----|----------------------|------|-------------------------------------------|
| 2 | Love Rush
| 24MP | Raise all targets' speed by 25% for four |
|
|
|
| turns.
|
|
|
|
|
|
|
|
|
| *The upper limit for speed is 150%.
|
|----|----------------------|------|-------------------------------------------|
| 3 | One More for You
| 26MP | Raise on target's BP by one.
|
|----|----------------------|------|-------------------------------------------|
| 4 | Got Your Back
| 24MP | Raise all targets' physical defense by
|
|
|
|
| 25% for four turns.
|
|
|
|
|
|
|
|
|
| *The upper limit for P.Def is 150%.
|
|----|----------------------|------|-------------------------------------------|
| 5 | Key to Your Heart
| 24MP | Raise all targets' magic defense by 25% |
|
|
|
| for four turns.
|
|
|
|
|
|
|
|
|
| *The upper limit for M.Def is 150%.
|
|----|----------------------|------|-------------------------------------------|
| 6 | Support Amp
| 1 SS | Add 10% to the stat-raising effects you |
|
|
|
| receive, and subtract 10% from stat|
|
|
|
| lowering effects.
|
|----|----------------------|------|-------------------------------------------|
| 7 | Little Devil
| 24MP | Raise all targets' magic attack by 25%
|
|
|
|
| for four turns.
|
|
|
|
|
|
|
|
|
| *The upper limit for M.Atk is 150%.
|
|----|----------------------|------|-------------------------------------------|
| 8 | Catch Me
| 12MP | Raise your chances of being targeted by |
|
|
|
| enemies to the highest level possible for |
|
|
|
| five turns.
|
|----|----------------------|------|-------------------------------------------|
| 9 | Buff Up
| 2 SS | Your Physical Attack, Magic Attack,
|
|
|
|
| Physical Defense, and Magic Defense each |
|
|
|
| rise 5% for five turns at end of each
|
|
|
|
| turn.
|
|
|
|
|
|
|
|
|
| *The upper limit for P.Atk, M.Atk, P.Def, |
|
|
|
| and M.Def is 150%.
|
|----|----------------------|------|-------------------------------------------|
| 10 | Prolong Support
| 1 SS | Double the number of turns that stat|
|
|
|
| raising effects on yourself last.
|
|----|----------------------|------|-------------------------------------------|
| 11 | Charm Immunity
| 1 SS | Confer immunity to charm during battles. |
|----|----------------------|------|-------------------------------------------|
| 12 | Save Singing MP
| 2 SS | Lower the MP cost of Singing by 50%.
|
|----|----------------------|------|-------------------------------------------|
| 13 | Zero Sum
| 30MP | Reduce BP to zero for either all enemies |
|
|
|
| or all allies who have one or more BP.
|
|----|----------------------|------|-------------------------------------------|
| 14 | My Hero
| 2 BP | Raise all allies' BP by 1.
|
'------------------------------------------------------------------------------'

______________________________________________________________________________
|
Pirate
No. 016 |
||
| Affects enemy attributes with immensely powerful attacks!
|
| - Highest P.ATK
|
| - Favors axes
|
|
|
| Specialty: Adrenaline Rush
Job Command: Piracy
|
|------------------------------------------------------------------------------|
|
|
| Stat Affinities
Arms/Armor Aptitude
|
|

|
| HP: B MP: D
Swords: A Rods:
E Bows:
E |
| STR: S INT: E DEX: E
Axes:
S Staves: E Katana:
E |
| VIT: B MND: E AGI: C
Spears: C Daggers: D Knuckles: D |
|
Shields: A Helms:
D Armor:
D |
|------------------------------------------------------------------------------|
| LV | Ability
| Cost | Description
|
|====|======================|======|===========================================|
| 0 | Adrenaline Rush
| -- | Physical Attack and Physical Defense each |
|
|
|
| rise by 50% for five turns when your HP |
|
|
|
| falls below 20%.
|
|
|
|
|
|
|
|
|
| *The upper limit for P.Atk and P.Def is |
|
|
|
| 150%.
|
|----|----------------------|------|-------------------------------------------|
| 1 | Double Damage
|25% MP| Deal two times the damage of a
|
|
|
|
| conventional attack to one target.
|
|----|----------------------|------|-------------------------------------------|
| 2 | Provoke
| -- | Raise your chances of being targeted by |
|
|
|
| enemies to the highest level possible.
|
|----|----------------------|------|-------------------------------------------|
| 3 | Shell Split
| 9 MP | Deal the same damage as a conventional
|
|
|
|
| attack to one target, and for four turns, |
|
|
|
| lower the target's physical defense by
|
|
|
|
| 25%.
|
|
|
|
|
|
|
|
|
| *The lower limit for P.Def is 75%.
|
|----|----------------------|------|-------------------------------------------|
| 4 | Scale Strip
| 9 MP | Deal the same damage as a conventional
|
|
|
|
| attack to one target, and for four turns, |
|
|
|
| lower the target's magic defense by 25%. |
|
|
|
|
|
|
|
|
| *The lower limit for M.Def is 75%.
|
|----|----------------------|------|-------------------------------------------|
| 5 | Shin Smash
| 9 MP | Deal the same damage as a conventional
|
|
|
|
| attack to one target, and for four turns, |
|
|
|
| lower the target's speed by 25%.
|
|
|
|
|
|
|
|
|
| *The lower limit for speed is 75%.
|
|----|----------------------|------|-------------------------------------------|
| 6 | Mass Attack
| 1 BP | Allies with less than 20% of their HP
|
|
|
|
| left attack at the same time you do. Note |
|
|
|
| that this does not end the turn for the |
|
|
|
| allies that join in the attack. They can |
|
|
|
| still perform an action during that turn. |
|----|----------------------|------|-------------------------------------------|
| 7 | Berserk
| -- | Raise physical attack by 50% and continue |
|
|
|
| making conventional attacks for six turns.|

|
|
|
|
|
|
|
|
| *Berserk's P.Atk increase does not stack |
|
|
|
| with other P.Atk boost effects.
|
|----|----------------------|------|-------------------------------------------|
| 8 | Adrenaline Rush
| 2 SS | Physical Attack and Physical Defense each |
|
|
|
| rise by 50% for five turns when your HP |
|
|
|
| falls below 20%.
|
|
|
|
|
|
|
|
|
| *The upper limit for P.Atk and P.Def is |
|
|
|
| 150%.
|
|----|----------------------|------|-------------------------------------------|
| 9 | P.Attack 20% Up
| 2 SS | Raise Physical Attack by 20%.
|
|----|----------------------|------|-------------------------------------------|
| 10 | Defang
| 9 MP | Deal the same damage as a conventional
|
|
|
|
| attack to one target, and for four turns, |
|
|
|
| lower the target's physical attack by 25%.|
|
|
|
|
|
|
|
|
| *The lower limit for P.Atk is 75%.
|
|----|----------------------|------|-------------------------------------------|
| 11 | Skull Bash
| 9 MP | Deal the same damage as a conventional
|
|
|
|
| attack to one target, and for four turns, |
|
|
|
| lower the target's magic attack by 25%. |
|
|
|
|
|
|
|
|
| *The lower limit for M.Atk is 75%.
|
|----|----------------------|------|-------------------------------------------|
| 12 | Axe Lore
| 1 SS | Raise arms aptitude for axes to S.
|
|----|----------------------|------|-------------------------------------------|
| 13 | Torrent
| 2 BP | Unleash physical water attacks dealing
|
|
|
|
| 0.3 time the damage of a conventional
|
|
|
|
| attack up to 16 times on one target.
|
|----|----------------------|------|-------------------------------------------|
| 14 | Amped Strike
|50% MP| Deal four times the damage of a
|
|
|
|
| conventional attack to one target.
|
'------------------------------------------------------------------------------'
______________________________________________________________________________
|
Ninja
No. 017 |
||
| A fast, dual-wielding fighter!
|
| - High power when dual wielding
|
| - Favors daggers
|
|
|
| Specialty: Dual Wield
Job Command: Ninjutsu
|
|------------------------------------------------------------------------------|
|
|
| Stat Affinities
Arms/Armor Aptitude
|
|

|
| HP: C MP: C
Swords: C Rods:
E Bows:
D |
| STR: B INT: C DEX: A
Axes:
E Staves: D Katana:
B |
| VIT: D MND: C AGI: S
Spears: D Daggers: S Knuckles: D |
|
Shields: E Helms:
E Armor:
E |
|------------------------------------------------------------------------------|
| LV | Ability
| Cost | Description
|
|====|======================|======|===========================================|
| 0 | Dual Wield
| -- | When equipping a weapon in each hand,
|
|
|
|
| normally only 50% of the weapons'
|
|
|
|
| Physical Attack is applied to the
|
|
|
|
| character's Physical Attack. This support |
|
|
|
| ability allows 100% to be applied.
|
|----|----------------------|------|-------------------------------------------|

| 1 | Shippujinrai
| 16MP | Attack at the start of the turn and deal |
|
|
|
| the same damage as a conventional attack. |
|----|----------------------|------|-------------------------------------------|
| 2 | Transcience
| 1 SS | Evade an attack and counterattack,
|
|
|
|
| dealing the same damage as a conventional |
|
|
|
| attack.
|
|----|----------------------|------|-------------------------------------------|
| 3 | Evade 10% Up
| 1 SS | Raise evasion by 10%.
|
|----|----------------------|------|-------------------------------------------|
| 4 | Utsusemi
| -- | Evade a physical attack one time.
|
|----|----------------------|------|-------------------------------------------|
| 5 | Comeback Kid
| 1 SS | Magic Attack and Physical Attack each
|
|
|
|
| rise 25% for three turns with each
|
|
|
|
| physical attack evaded.
|
|
|
|
|
|
|
|
|
| *The upper limit for P.Atk and M.Atk is |
|
|
|
| 150%.
|
|----|----------------------|------|-------------------------------------------|
| 6 | Ikkikasei
| 1 BP | Raise the number of attacks by 100% for |
|
|
|
| that turn only.
|
|
|
|
|
|
|
|
|
| *The upper limit for Hit Count is 200%. |
|----|----------------------|------|-------------------------------------------|
| 7 | Cleave
| 1 SS | Has a chance to perform an additional
|
|
|
|
| attack after defeating a target with a
|
|
|
|
| conventional attack. Note that the chance |
|
|
|
| goes up the more damage you deal in
|
|
|
|
| relation to the defeated target's
|
|
|
|
| remaining HP.
|
|----|----------------------|------|-------------------------------------------|
| 8 | Evade 20% Up
| 2 SS | Raise evasion by 20%.
|
|----|----------------------|------|-------------------------------------------|
| 9 | Shunshin
| -- | Raise evasion to maximum for six turns. |
|
|
|
|
|
|
|
|
| *The upper limit for evasion is 150%.
|
|----|----------------------|------|-------------------------------------------|
| 10 | Kairai
| -- | The target of the enemy's single-target |
|
|
|
| attack will be the ally you select, but |
|
|
|
| only for the turn in which the ability is |
|
|
|
| used.
|
|----|----------------------|------|-------------------------------------------|
| 11 | Dual Wield
| 2 SS | When equipping a weapon in each hand,
|
|
|
|
| normally only 50% of the weapons'
|
|
|
|
| Physical Attack is applied to the
|
|
|
|
| character's Physical Attack. This support |
|
|
|
| ability allows 100% to be applied.
|
|----|----------------------|------|-------------------------------------------|
| 12 | Kakuremi
| -- | Lower your chances of being targeted by |
|
|
|
| enemies to the lowest level possible for |
|
|
|
| five turns.
|
|----|----------------------|------|-------------------------------------------|
| 13 | Evade 30% Up
| 3 SS | Raise evasion by 30%.
|
|----|----------------------|------|-------------------------------------------|
| 14 | Frenetic Fighting
| 2 SS | The limit on the number of attacks rises |
|
|
|
| from sixteen to thirty-two.
|
'------------------------------------------------------------------------------'
______________________________________________________________________________
|
Swordmaster
No. 018 |
||

| Anticipates enemy movements to unleash powerful counterattacks!


|
| - Reduces damage and hits foes back
|
| - Favors katana
|
|
|
| Specialty: Counter
Job Command: Bushido
|
|------------------------------------------------------------------------------|
|
|
| Stat Affinities
Arms/Armor Aptitude
|
|

|
| HP: B MP: C
Swords: B Rods:
E Bows:
E |
| STR: B INT: D DEX: B
Axes:
D Staves: D Katana:
S |
| VIT: B MND: D AGI: B
Spears: D Daggers: B Knuckles: D |
|
Shields: A Helms:
A Armor:
A |
|------------------------------------------------------------------------------|
| LV | Ability
| Cost | Description
|
|====|======================|======|===========================================|
| 0 | Counter
| -- | Has a 60% chance to counterattack, when |
|
|
|
| taking a single-target physical attack, |
|
|
|
| and deal the same damage as a
|
|
|
|
| conventional attack.
|
|----|----------------------|------|-------------------------------------------|
| 1 | Nothing Ventured
| -- | Halve the damage you sustain if hit by a |
|
|
|
| physical attack during the turn this
|
|
|
|
| ability is used and counterattack with
|
|
|
|
| double the damage of a conventional
|
|
|
|
| attack.
|
|----|----------------------|------|-------------------------------------------|
| 2 | Abate Earth
| 1 SS | Reduce damage taken from earth attacks. |
|
|
|
| Note that you will not receive further
|
|
|
|
| reduction if this ability is used along |
|
|
|
| with items with similar effects. Earth
|
|
|
|
| nullifcation effects take precedence over |
|
|
|
| reduction effects.
|
|----|----------------------|------|-------------------------------------------|
| 3 | Katana Lore
| 1 SS | Raise arms aptitude for katanas to S.
|
|----|----------------------|------|-------------------------------------------|
| 4 | Squeaky Wheel
| 1 BP | Reduce the target's BP by one. For bosses |
|
|
|
| and some enemies, the success rate falls |
|
|
|
| to 30%.
|
|----|----------------------|------|-------------------------------------------|
| 5 | Multitask
| 2 SS | Has a 25% chance to follow up with an
|
|
|
|
| additional attack when making a
|
|
|
|
| conventional attack.
|
|----|----------------------|------|-------------------------------------------|
| 6 | Counter
| 2 SS | Has a 60% chance to counterattack, when |
|
|
|
| taking a single-target physical attack, |
|
|
|
| and deal the same damage as a
|
|
|
|
| conventional attack.
|
|----|----------------------|------|-------------------------------------------|
| 7 | Confuse Immunity
| 1 SS | Confer immunity to confusion during
|
|
|
|
| battles.
|
|----|----------------------|------|-------------------------------------------|
| 8 | Before Swine
| -- | Halve the damage you sustain if hit by a |
|
|
|
| magic attack during the turn this ability |
|
|
|
| is used and counterattack with three
|
|
|
|
| times the damage of a conventional attack.|
|
|
|
| Does not apply to reflected magic damage. |
|----|----------------------|------|-------------------------------------------|
| 9 | Counter Amp
| 1 SS | Raise the damage dealt by counterattacks |
|
|
|
| to 1.5 times normal. This is effective
|

|
|
|
| even for counterattacks other than the
|
|
|
|
| swordmaster's.
|
|----|----------------------|------|-------------------------------------------|
| 10 | Know Thine Enemy
| -- | Counterattack with four times the damage |
|
|
|
| of a conventional attack if hit by a
|
|
|
|
| single-target attack from the selected
|
|
|
|
| enemy during the turn this ability is
|
|
|
|
| used.
|
|----|----------------------|------|-------------------------------------------|
| 11 | Redoubled Effort
| 2 SS | The higer your BP, the more the power of |
|
|
|
| your physical attacks rises.
|
|
|
|
| 0 BP or less: no effect.
|
|
|
|
| 1 BP: x1.1
|
|
|
|
| 2 BP: x1.21
|
|
|
|
| 3 BP: x1.33
|
|
|
|
| 4 BP: x1.46
|
|----|----------------------|------|-------------------------------------------|
| 12 | The Worm Turns
| -- | Counterattack with 7.5 times the damage |
|
|
|
| of a conventional attack if hit by an
|
|
|
|
| enemy attack when your HP is below 20%
|
|
|
|
| during the turn this ability is used.
|
|
|
|
| Does not apply to reflected magic damage. |
|----|----------------------|------|-------------------------------------------|
| 13 | Slow and Steady
| 1 SS | Raise Speed to maximum for two turns when |
|
|
|
| using Default.
|
|
|
|
|
|
|
|
|
| *The upper limit for Speed is 150%.
|
|----|----------------------|------|-------------------------------------------|
| 14 | Free Lunch
| -- | Set MP cost to zero for two turns.
|
'------------------------------------------------------------------------------'
______________________________________________________________________________
|
Arcanist
No. 019 |
||
| Unleashes awesome power by combining black magic!
|
| - Highest M.ATK
|
| - Favors rods
|
|
|
| Specialty: Absorb M. Damage
Job Command: Ritualism
|
|------------------------------------------------------------------------------|
|
|
| Stat Affinities
Arms/Armor Aptitude
|
|

|
| HP: C MP: S
Swords: E Rods:
S Bows:
E |
| STR: E INT: S DEX: C
Axes:
E Staves: C Katana:
E |
| VIT: E MND: A AGI: B
Spears: E Daggers: E Knuckles: E |
|
Shields: E Helms:
E Armor:
E |
|------------------------------------------------------------------------------|
| LV | Ability
| Cost | Description
|
|====|======================|======|===========================================|
| 0 | Absorb M. Damage
| -- | Recover HP equal to 25% of the damage
|
|
|
|
| taken from a magic attack. This effect is |
|
|
|
| not triggered by damage from poison, nor |
|
|
|
| by damage that results in a K.O.
|
|----|----------------------|------|-------------------------------------------|
| 1 | Corpse
| 4 MP | Has a 75% chance to place one target in |
|
|
|
| the doom state.
|
|----|----------------------|------|-------------------------------------------|
| 2 | Black Magic Amp
| 1 SS | Raise the MP cost of black magic by 1.5 |
|
|
|
| times, and raise its damage by 1.25 times.|

|
|
|
| This can be set at the same time as Max |
|
|
|
| Black Magic.
|
|----|----------------------|------|-------------------------------------------|
| 3 | Exterminate
| 4 MP | Deal a tremendous amount of dark damage |
|
|
|
| to all allies and enemies who are in the |
|
|
|
| poison state.
|
|----|----------------------|------|-------------------------------------------|
| 4 | Absorb M. Damage
| 1 SS | Recover HP equal to 25% of the damage
|
|
|
|
| taken from a magic attack. This effect is |
|
|
|
| not triggered by damage from poison, nor |
|
|
|
| by damage that results in a K.O.
|
|----|----------------------|------|-------------------------------------------|
| 5 | Twilight
| 9 MP | Instantly slay all allies and enemies who |
|
|
|
| are in the sleep state. Note that this
|
|
|
|
| will not work on certain enemies, such as |
|
|
|
| bosses.
|
|----|----------------------|------|-------------------------------------------|
| 6 | Save BM MP
| 2 SS | Lower the MP cost of black magic by 25%. |
|----|----------------------|------|-------------------------------------------|
| 7 | Sacrifice
| -- | Sacrifice 25% of your maximum HP to raise |
|
|
|
| your magic attack by 50% for three turns. |
|
|
|
|
|
|
|
|
| *The upper limit for M.Atk is 150%.
|
|----|----------------------|------|-------------------------------------------|
| 8 | Zero
| 1 SS | Raise the damage of magic attacks to 1.5 |
|
|
|
| times normal when the last digit of your |
|
|
|
| current MP is 0.
|
|----|----------------------|------|-------------------------------------------|
| 9 | Convergence
| 3 SS | Increase the damage of magic that can
|
|
|
|
| only be group-cast to 1.5 times normal by |
|
|
|
| narrowing its focus to a single-target. |
|----|----------------------|------|-------------------------------------------|
| 10 | Annihilation
| 4 MP | Unleash a dark-based magic attack on all |
|
|
|
| allies and enemies with -1 BP or less.
|
|
|
|
| Note that the lower the target's BP, the |
|
|
|
| more damage will be dealt.
|
|----|----------------------|------|-------------------------------------------|
| 11 | Status Ailment Amp | 1 SS | Raise the chances of imparting a status |
|
|
|
| ailment.
|
|----|----------------------|------|-------------------------------------------|
| 12 | Iniquity
| 4 MP | Unleash a dark-based magic attack on all |
|
|
|
| allies and enemies with 1 BP or more.
|
|
|
|
| Note that the higher the target's BP, the |
|
|
|
| more damage will be dealt.
|
|----|----------------------|------|-------------------------------------------|
| 13 | Max Black Magic
| 3 SS | The MP cost of black magic doubles, but |
|
|
|
| it also does 1.5 times more damage. This |
|
|
|
| can be set at the same time as Black
|
|
|
|
| Magic Amp.
|
|----|----------------------|------|-------------------------------------------|
| 14 | Interment
|25% MP| Deal high dark damage to all enemies.
|
'------------------------------------------------------------------------------'
______________________________________________________________________________
|
Spiritmaster
No. 020 |
||
| Controls elemental forces to support allies!
|
| - Most effective healing magic
|
| - Favors staves
|
|
|

| Specialty: Save WM MP
Job Command: Spiritism
|
|------------------------------------------------------------------------------|
|
|
| Stat Affinities
Arms/Armor Aptitude
|
|

|
| HP: C MP: S
Swords: E Rods:
C Bows:
E |
| STR: E INT: A DEX: C
Axes:
E Staves: S Katana:
E |
| VIT: E MND: S AGI: B
Spears: E Daggers: E Knuckles: E |
|
Shields: E Helms:
E Armor:
E |
|------------------------------------------------------------------------------|
| LV | Ability
| Cost | Description
|
|====|======================|======|===========================================|
| 0 | Save WM MP
| -- | Lower the MP cost of white magic by 25%. |
|----|----------------------|------|-------------------------------------------|
| 1 | Spirit Ward
| 16MP | All elemental damage to the selected ally |
|
|
|
| is nullified for four turns.
|
|----|----------------------|------|-------------------------------------------|
| 2 | Auto-Shell
| 1 SS | Invoke Shell on yourself for ten turns at |
|
|
|
| start of battle.
|
|----|----------------------|------|-------------------------------------------|
| 3 | M.Defense 20% Up
| 2 SS | Raise Magic Defense by 20%.
|
|----|----------------------|------|-------------------------------------------|
| 4 | Fairy's Aid
| 1 BP | Boost the target's elemental attacks to |
|
|
|
| deal 1.5 times normal damage for five
|
|
|
|
| turns.
|
|----|----------------------|------|-------------------------------------------|
| 5 | Convert BP
|25% MP| Sacrifice 25% of your maximum MP to raise |
|
|
|
| your BP by two.
|
|----|----------------------|------|-------------------------------------------|
| 6 | Save WM MP
| 2 SS | Lower the MP cost of white magic by 25%. |
|----|----------------------|------|-------------------------------------------|
| 7 | Adaptation
| 32MP | The selected ally absorbs all elemental |
|
|
|
| damage for four turns.
|
|----|----------------------|------|-------------------------------------------|
| 8 | Stillness
| 2 BP | Damage to all allies and enemies will be |
|
|
|
| nullified for two turns.
|
|----|----------------------|------|-------------------------------------------|
| 9 | Holy One
| 2 SS | Lower Physical Attack by 25%, but boost |
|
|
|
| the effectiveness of recovery magic by
|
|
|
|
| 2.5 times.
|
|----|----------------------|------|-------------------------------------------|
| 10 | Greater Spirit Ward | 2 BP | All elemental damage to all allies is
|
|
|
|
| halved for four turns.
|
|----|----------------------|------|-------------------------------------------|
| 11 | Fairy Ward
| 2 BP | Render all allies immune to poison, blind,|
|
|
|
| silence, sleep, paralyze, dread, berserk, |
|
|
|
| confuse, charm, doom, death, and stop for |
|
|
|
| five turns.
|
|----|----------------------|------|-------------------------------------------|
| 12 | Moderation
| 2 BP | For all allies and enemies with 1 BP or |
|
|
|
| more, reduce BP by 1, and for those with |
|
|
|
| -1 BP or less, raise BP by 1.
|
|----|----------------------|------|-------------------------------------------|
| 13 | Enigma
| 3 BP | Nullify all elemental damage taken by all |
|
|
|
| allies for four turns.
|
|----|----------------------|------|-------------------------------------------|
| 14 | Maximize HP
| 3 SS | Maximum HP doubles only during battle.
|
'------------------------------------------------------------------------------'
______________________________________________________________________________

|
Templar
No. 021 |
||
| A warrior with formidable defense!
|
| - Good offense and defense
|
| - Favors swords and armor
|
|
|
| Specialty: BP Limit Up
Job Command: Holy Arts
|
|------------------------------------------------------------------------------|
|
|
| Stat Affinities
Arms/Armor Aptitude
|
|

|
| HP: B MP: D
Swords: S Rods:
E Bows:
E |
| STR: B INT: E DEX: C
Axes:
B Staves: E Katana:
C |
| VIT: A MND: B AGI: D
Spears: A Daggers: E Knuckles: E |
|
Shields: A Helms:
A Armor:
S |
|------------------------------------------------------------------------------|
| LV | Ability
| Cost | Description
|
|====|======================|======|===========================================|
| 0 | BP Limit Up
| -- | Raise the BP limit by one, up to a
|
|
|
|
| maximum of 4.
|
|----|----------------------|------|-------------------------------------------|
| 1 | Heart Strike
| 1 BP | Unleash an attack for a guaranteed
|
|
|
|
| critical hit that deals two times the
|
|
|
|
| damage of a conventional attack.
|
|----|----------------------|------|-------------------------------------------|
| 2 | Abate Light
| 1 SS | Reduce damage taken from light-elemental |
|
|
|
| attack. Note that you will not receive
|
|
|
|
| fruther reduction if this ability is used |
|
|
|
| along with items with similar effects.
|
|
|
|
| Light nullification effects take
|
|
|
|
| precedence over reduction effects.
|
|----|----------------------|------|-------------------------------------------|
| 3 | P.Defense 20% Up
| 2 SS | Raise Physical Defense by 20%.
|
|----|----------------------|------|-------------------------------------------|
| 4 | Giant Slayer
| 16MP | Deal 1.5 times the damage of a
|
|
|
|
| conventional attack to one opponent with |
|
|
|
| more HP than you.
|
|----|----------------------|------|-------------------------------------------|
| 5 | Magic Critical
| 1 SS | Has a 15% chance of a critical hit when |
|
|
|
| using magic. A critical hit will double |
|
|
|
| the amount of damage or recovery.
|
|----|----------------------|------|-------------------------------------------|
| 6 | Default Guard
| 1 SS | Reduce the amount of damage received
|
|
|
|
| during Default by 75%.
|
|----|----------------------|------|-------------------------------------------|
| 7 | Rampart
| 2 BP | Form a shield around all allies that
|
|
|
|
| prevents one physical attack.
|
|----|----------------------|------|-------------------------------------------|
| 8 | Item Critical
| 1 SS | Has a 15% chance of a critical hit when |
|
|
|
| using an item. A critical hit will double |
|
|
|
| the amount of damage or recovery.
|
|----|----------------------|------|-------------------------------------------|
| 9 | Radiant Blast
| 40MP | Unleash a light-based physical attack on |
|
|
|
| one target that ignore's Default's
|
|
|
|
| damage reduction effect and deals 1.5
|
|
|
|
| times the damage of a conventional attack.|
|----|----------------------|------|-------------------------------------------|
| 10 | Critical Amp
| 2 SS | The damage dealt from critical hits will |
|
|
|
| be 2.5 times normal. Note that this
|
|
|
|
| effect applies to magic and item critical |

|
|
|
| hits as well.
|
|----|----------------------|------|-------------------------------------------|
| 11 | BP Limit Up
| 1 SS | Raise the BP limit by one, up to a
|
|
|
|
| maximum of 4.
|
|----|----------------------|------|-------------------------------------------|
| 12 | Desperation
| -- | Attack by adding the value of your
|
|
|
|
| physical defense to your physical attack. |
|
|
|
| However, your physical defense will be
|
|
|
|
| reduced to minimum for that turn.
|
|
|
|
|
|
|
|
|
| *The lower limit for P.Def is 75%.
|
|----|----------------------|------|-------------------------------------------|
| 13 | Armor Lore
| 1 SS | Raise aptitude for armor to S.
|
|----|----------------------|------|-------------------------------------------|
| 14 | Heaven's Gate
| 3 BP | Unleash light attack that increase in
|
|
|
|
| number according to your BP and strike
|
|
|
|
| random enemies.
|
'------------------------------------------------------------------------------'
______________________________________________________________________________
|
Dark Knight
No. 022 |
||
| Sacrifices HP to unleash powerful attacks!
|
| - Specializes in offense
|
| - Favors swords, katana, and helms
|
|
|
| Specialty: Adversity
Job Command: Dark Arts
|
|------------------------------------------------------------------------------|
|
|
| Stat Affinities
Arms/Armor Aptitude
|
|

|
| HP: B MP: C
Swords: S Rods:
E Bows:
E |
| STR: A INT: D DEX: C
Axes:
C Staves: E Katana:
S |
| VIT: C MND: E AGI: A
Spears: A Daggers: D Knuckles: E |
|
Shields: A Helms:
S Armor:
A |
|------------------------------------------------------------------------------|
| LV | Ability
| Cost | Description
|
|====|======================|======|===========================================|
| 0 | Adversity
| -- | Your physical attack, magic attack,
|
|
|
|
| physical defense, and magic defense each |
|
|
|
| rise by 10% for three turns each time you |
|
|
|
| accumulate damage equal to 25% of your
|
|
|
|
| maximum HP.
|
|
|
|
|
|
|
|
|
| *The upper limit for P.Atk, M.Atk, P.Def, |
|
|
|
| and M.Def is 150%.
|
|----|----------------------|------|-------------------------------------------|
| 1 | Dark Bane
|20% HP| Sacrifice 20% of your maximum HP to
|
|
|
|
| unleash a dark physical attack on one
|
|
|
|
| target that deals 1.25 times the damage |
|
|
|
| of a conventional attack.
|
|----|----------------------|------|-------------------------------------------|
| 2 | Abate Dark
| 1 SS | Reduce dmage taken from dark attacks.
|
|
|
|
| Note that you will not receive further
|
|
|
|
| reduction if this ability is used along |
|
|
|
| with items with similar effects. Dark
|
|
|
|
| nullifcation effects take precedence over |
|
|
|
| reduction effects.
|
|----|----------------------|------|-------------------------------------------|
| 3 | Adversity
| 1 SS | Your physical attack, magic attack,
|

|
|
|
| physical defense, and magic defense each |
|
|
|
| rise by 10% for three turns each time you |
|
|
|
| accumulate damage equal to 25% of your
|
|
|
|
| maximum HP.
|
|
|
|
|
|
|
|
|
| *The upper limit for P.Atk, M.Atk, P.Def, |
|
|
|
| and M.Def is 150%.
|
|----|----------------------|------|-------------------------------------------|
| 4 | Demon Master
| 6 MP | Charm one target of the demonkind family. |
|----|----------------------|------|-------------------------------------------|
| 5 | See You in Hell
| 1 SS | Deal four times the damage of a
|
|
|
|
| conventional attack to all enemies when |
|
|
|
| you suffer a K.O. Note that this will not |
|
|
|
| activate while reraise is in effect.
|
|----|----------------------|------|-------------------------------------------|
| 6 | Minus Strike
| 16MP | Damage one target by an amount equal to |
|
|
|
| the number of HP you have lost.
|
|----|----------------------|------|-------------------------------------------|
| 7 | Helm Lore
| 1 SS | Raise armor aptitude for helms to S.
|
|----|----------------------|------|-------------------------------------------|
| 8 | Black Bane
|30% HP| Sacrifice 30% of your maximum HP to
|
|
|
|
| unleash a dark physical attack on all
|
|
|
|
| enemies that deals 1.5 times the damage |
|
|
|
| of a conventional attack.
|
|----|----------------------|------|-------------------------------------------|
| 9 | Gloom
| 1 SS | The damage dealt by dark attacks rises by |
|
|
|
| 1.25 times, regardless of whether it is |
|
|
|
| from a weapon, magic, or an ability.
|
|----|----------------------|------|-------------------------------------------|
| 10 | Absorb Magic
| -- | Start at the beginning of a turn to
|
|
|
|
| nullify damage from magic attacks during |
|
|
|
| that turn and restore your MP by the
|
|
|
|
| amount of MP used to attack you. Does not |
|
|
|
| apply to reflected magic damage.
|
|----|----------------------|------|-------------------------------------------|
| 11 | Dark Nebula
|20% HP| Sacrifice 20% of your maximum HP to
|
|
|
|
| unleash a dark physical attack on all
|
|
|
|
| allies and enemies that deals four times |
|
|
|
| the damage of a conventional attack.
|
|----|----------------------|------|-------------------------------------------|
| 12 | P.Attack 30% Up
| 3 SS | Raise Physical Attack by 30%.
|
|----|----------------------|------|-------------------------------------------|
| 13 | Life or Death
| -- | Your physical attack, magic attack,
|
|
|
|
| physical defense, and magic defense rise |
|
|
|
| 50% for four turns, but you enter the
|
|
|
|
| doomed state.
|
|
|
|
|
|
|
|
|
| *The upper limit for P.Atk, M.Atk, P.Def, |
|
|
|
| and M.Def is 150%.
|
|----|----------------------|------|-------------------------------------------|
| 14 | Rage
| 2 BP | Dark Bane continues for a random target |
|
|
|
| up to 5 times or until your HP falls to 1.|
'------------------------------------------------------------------------------'
______________________________________________________________________________
|
Vampire
No. 023 |
||
| Absorb stats and abilities when attacking!
|
| - Learns the abilities of monsters
|
| - Favors daggers, rods, and staves
|

|
|
| Specialty: Genome Drain
Job Command: Vampirism
|
|------------------------------------------------------------------------------|
|
|
| Stat Affinities
Arms/Armor Aptitude
|
|

|
| HP: B MP: B
Swords: A Rods:
S Bows:
D |
| STR: B INT: B DEX: C
Axes:
B Staves: S Katana:
E |
| VIT: C MND: C AGI: B
Spears: B Daggers: S Knuckles: C |
|
Shields: A Helms:
E Armor:
E |
|------------------------------------------------------------------------------|
| LV | Ability
| Cost | Description
|
|====|======================|======|===========================================|
| 0 | Genome Drain
| -- | A character with this ability can learn |
|
|
|
| certain enemy abilities when targeted by |
|
|
|
| them.
|
|----|----------------------|------|-------------------------------------------|
| 1 | Genome Ability
| -- | User a monster's ability.
|
|----|----------------------|------|-------------------------------------------|
| 2 | Absorb P.Damage
| 1 SS | Restore HP equal to 30% of the damage
|
|
|
|
| taken from physical attacks. However,
|
|
|
|
| damage resulting in K.O. will not be
|
|
|
|
| healed.
|
|----|----------------------|------|-------------------------------------------|
| 3 | Blood Thirst
| -- | Absorb from one target an amount of HP
|
|
|
|
| equal to the damage dealt by a
|
|
|
|
| conventional attack.
|
|----|----------------------|------|-------------------------------------------|
| 4 | Bloodlust
| 1 SS | Your physical attack, magic attack,
|
|
|
|
| physical defense, and magic defense rise |
|
|
|
| by 25% for 5 turns each time you defeat |
|
|
|
| an enemy with your own attack.
|
|
|
|
|
|
|
|
|
| *The upper limit for P.Atk, M.Atk, P.Def, |
|
|
|
| and M.Def is 150%.
|
|----|----------------------|------|-------------------------------------------|
| 5 | Charm
| -- | Has a 75% chance to place one target in |
|
|
|
| the charm state.
|
|----|----------------------|------|-------------------------------------------|
| 6 | Magic Thirst
| -- | Absorb from one target an amount of MP
|
|
|
|
| equal to 10% of the damage dealt by a
|
|
|
|
| conventional attack.
|
|----|----------------------|------|-------------------------------------------|
| 7 | Monster Ability Up | 1 SS | Raise the damage dealt by genome
|
|
|
|
| abilities to 1.25 times normal.
|
|----|----------------------|------|-------------------------------------------|
| 8 | Battle Thirst
| 16MP | Absorb 1 BP from one target.
|
|----|----------------------|------|-------------------------------------------|
| 9 | Subvert
| 20MP | Has a 50% chance to place all enemies in |
|
|
|
| the charm state.
|
|----|----------------------|------|-------------------------------------------|
| 10 | Self-Restore
| 1 SS | Fully restore your HP at the end of a
|
|
|
|
| battle.
|
|----|----------------------|------|-------------------------------------------|
| 11 | Absorb Stats
| 20MP | Absorb the selected stat from one target. |
|----|----------------------|------|-------------------------------------------|
| 12 | Drain Attack Up
| 1 SS | Raise the damage dealt by drain attacks |
|
|
|
| to 1.5 times normal. (The BP drained by |
|
|
|
| battle Thirst will be doubled.)
|
|----|----------------------|------|-------------------------------------------|

| 13 | Genome Drain
| 1 SS | A character with this ability can learn |
|
|
|
| certain enemy abilities when targeted by |
|
|
|
| them.
|
|----|----------------------|------|-------------------------------------------|
| 14 | Rise from Dead
| 1 SS | You have a 50% chance to recover from K.O.|
|
|
|
| at the end of the turn. Your HP will also |
|
|
|
| recover an amount equal to 25% of your
|
|
|
|
| maximum HP.
|
'------------------------------------------------------------------------------'
______________________________________________________________________________
|
Conjurer
No. 024 |
||
| Boosts stats by harnessing the power of summoned beasts!
|
| - Raises various attributes
|
| - Can use any weapon well
|
|
|
| Specialty: Post-Battle MP
Job Command: Invocation
|
|------------------------------------------------------------------------------|
|
|
| Stat Affinities
Arms/Armor Aptitude
|
|

|
| HP: C MP: S
Swords: A Rods:
A Bows:
A |
| STR: C INT: S DEX: C
Axes:
A Staves: A Katana:
A |
| VIT: C MND: B AGI: C
Spears: A Daggers: A Knuckles: A |
|
Shields: E Helms:
E Armor:
E |
|------------------------------------------------------------------------------|
| LV | Ability
| Cost | Description
|
|====|======================|======|===========================================|
| 0 | Post-Battle MP
| -- | Recover 25% of your maximum MP at the end |
|
|
|
| of a battle.
|
|----|----------------------|------|-------------------------------------------|
| 1 | Invocation Lv.1
| -- | Enables the use of level 1 invocation:
|
|
|
|
| Girtablulu
|
|----|----------------------|------|-------------------------------------------|
| 2 | Steady MP Recover
| 1 SS | Recover 30 MP at the end of each turn.
|
|----|----------------------|------|-------------------------------------------|
| 3 | Invocation Lv.2
| -- | Enables the use of level 2 invocation:
|
|
|
|
| Hresvelgr.
|
|
|
|
|
|
|
|
|
| Note that this cannot be used without
|
|
|
|
| finding the appropriate summon.
|
|----|----------------------|------|-------------------------------------------|
| 4 | Critical MP Recover | 1 SS | Recover 200 MP when your HP falls below |
|
|
|
| 20%.
|
|----|----------------------|------|-------------------------------------------|
| 5 | Invocation Lv.3
| -- | Enables the use of level 3 invocation:
|
|
|
|
| Ziusudra's Sin.
|
|
|
|
|
|
|
|
|
| Note that this cannot be used without
|
|
|
|
| finding the appropriate summon.
|
|----|----------------------|------|-------------------------------------------|
| 6 | Save SM MP
| 2 SS | Lower the Mp cost of summon magic by 25%. |
|----|----------------------|------|-------------------------------------------|
| 7 | Post-Battle MP
| 2 SS | Recover 25% of your maximum MP at the end |
|
|
|
| of a battle.
|
|----|----------------------|------|-------------------------------------------|
| 8 | Invocation Lv.4
| -- | Enables the use of level 4 invocation:
|
|
|
|
| Promethean Fire.
|

|
|
|
|
|
|
|
|
| Note that this cannot be used without
|
|
|
|
| finding the appropriate summon.
|
|----|----------------------|------|-------------------------------------------|
| 9 | Obliterate
| 4 SS | Cause instant death at the start of a
|
|
|
|
| battle to targets twenty or more levels |
|
|
|
| lower than you. Note that you will still |
|
|
|
| get the usual pg, experience, JP, and
|
|
|
|
| items at the end of the battle. This will |
|
|
|
| not work on certain enemies such as
|
|
|
|
| bosses.
|
|----|----------------------|------|-------------------------------------------|
| 10 | Invocation Lv.5
| -- | Enables the use of level 5 invocation:
|
|
|
|
| Deus Ex.
|
|
|
|
|
|
|
|
|
| Note that this cannot be used without
|
|
|
|
| finding the appropriate summon.
|
|----|----------------------|------|-------------------------------------------|
| 11 | Max Summoning
| 3 SS | The MP cost of summon magic doubles, but |
|
|
|
| it also does 1.5 times more damage. This |
|
|
|
| can be set at the same time as Summoning |
|
|
|
| Amp.
|
|----|----------------------|------|-------------------------------------------|
| 12 | MP 30% Up
| 3 SS | Raise maximum MP by 30%.
|
|----|----------------------|------|-------------------------------------------|
| 13 | Invocation Lv.6
| -- | Enables the use of level 6 invocation:
|
|
|
|
| Susano-o.
|
|
|
|
|
|
|
|
|
| Note that this cannot be used without
|
|
|
|
| finding the appropriate summon.
|
|----|----------------------|------|-------------------------------------------|
| 14 | Experience Up
| 1 SS | Earn 1.5 times more experience than
|
|
|
|
| normal. Note that this effect does not
|
|
|
|
| stack with similar effects from items.
|
'------------------------------------------------------------------------------'
________________________//\\________________________
________________________|
Outro
|________________________
\\_________________________//
[0800]
Thanks

- vinheim for working with me on this guide for a great game.


- noz3r0 for being the driving force behind the guide.
Legal

This document is Copyright 2014 Greg Boccia (noz3r0) and Alexander


Kleinheider (vinheim) and is the intellectual property of the author. It may not
be reproduced under any circumstances except for personal, private use as long
as it remains in its unaltered, unedited form. It may not be placed on any web
site or otherwise distributed publicly without advance written permission. Use
of this guide on any other website or as a part of any public display is
strictly prohibited, and a violation of copyright.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
Guide releases are exclusive to: GameFAQs.com/Gamespot.com
Supercheats.com

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