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Initialize engine version: 4.3.3f1 (c8ca9b6b9936) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 9.0c [igdumdx32.

dll 8.15.10.2291] Renderer: Intel(R) HD Graphics Family Vendor: Intel VRAM: 880 MB (via DXGI) Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAW Z=0 NULL=1 RESZ=1 SlowINTZ=0 Begin MonoManager ReloadAssembly Platform assembly: C:\Users\Bebek\Desktop\ManurMabuk\ManurMabuk_Data\Managed\Uni tyEngine.dll (this message is harmless) Loading C:\Users\Bebek\Desktop\ManurMabuk\ManurMabuk_Data\Managed\UnityEngine.dl l into Unity Child Domain Platform assembly: C:\Users\Bebek\Desktop\ManurMabuk\ManurMabuk_Data\Managed\Ass embly-CSharp.dll (this message is harmless) Loading C:\Users\Bebek\Desktop\ManurMabuk\ManurMabuk_Data\Managed\Assembly-CShar p.dll into Unity Child Domain - Completed reload, in 0.059 seconds desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0 <RI> Initializing input. <RI> Input initialized.

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