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Deep Space Manual
Deep Space Manual
Author: Duncan Sharpe November 2003 . This manual is hereby gifted to the public domain.
Table of Contents
' (asic &rbits....................................................................................................................................... ' 2 A potted description of the Solar system...........................................................................................2 3 The principles of efficient flight........................................................................................................2 3.' Three elliptical orbit e)periments....................................................................................... 2 *)periment ' + changing the inclination....................................................................... 3 *)periment 2 + brea$ing a ay.......................................................................................3 *)periment 3. The long and the short. ..........................................................................3 , The -ohmann transfer....................................................................................................................... , ,.' Some complications to the -ohmann transfer.................................................................... , The planets aren.t al ays aligned.................................................................................. , The orbits aren.t circular................................................................................................ , The orbits aren.t coplanar.............................................................................................. , / 0eaving a planet................................................................................................................................ / 1 2utting it together + Trans3 flight plan '........................................................................................../ -o to get started.......................................................................................................... 1 1.'Telling Trans3 the plan in outline....................................................................................... 1 4oing from *arth to 5ars..............................................................................................1 4oing from *arth to the 5oon...................................................................................... 1 4oing from *arth to Titan............................................................................................. 1 6oyager..........................................................................................................................1 1.2 7reating the -ohmann transfer........................................................................................... 8 Trans3 has a colour scheme.......................................................................................... 8 8 Departing from *arth.........................................................................................................................9 9 7ourse corrections in Trans3............................................................................................................9 :hen should " ma$e course corrections;...................................................................... 9 "s there an easier ay to do course corrections;............................................................< 5a$ing course corrections.............................................................................................< < The standard =2ioneer style> slingshot orbit......................................................................................< <.' The periapsis burn refinement...........................................................................................'0 <.2 Doing slingshots ith Trans3...........................................................................................'0 '0 The giant planet arrival ellipse...................................................................................................... '0 ?eversing the process;.................................................................................................'' '' ?esonant encounters......................................................................................................................'' ''.' The simple resonant encounter........................................................................................'' ''.2 The .apoapsis burn. variant..............................................................................................'' '2 @eedbac$........................................................................................................................................'2
1 Basic Orbits.
-ere are a fe things "%m going to assume you $no . Aou%ve probably pic$ed up most of this if you%ve ta$en a spacecraft to the "SS. Periapsis. This is the lo est point on an orbit# and the place here your velocity =relative to the central body> hits its ma)imum.
Apoapsis. This is the highest point on an orbit# and the place here your velocity =relative to the central body> is at a minimum. Prograde. Directly for ard along your orbit. Retrograde. Directly bac$ ard along your orbit. All simple orbits are conic sections. *ither an orbit is elliptical# or hyperbolic. All simple orbits fit into a plane (a flat surface.) The flat surface al ays passes through the centre of the body being orbited. T o bodies in orbit are typically in different orbital planes. The planes intersect along a line. Ellipses have eccentricities ranging from 0 to 1. :hen eccentricity is close to 0# the orbit is virtually circular. As it approaches '# the orbit becomes much longer than it is ide. *lliptical orbits are periodic + they ta$e an e)act length of time to go round. Hyperbolic orbits have eccentricities greater than 1. All hyperbolic orbits are unbound + they approach a planet from a distance# s ing around it# and depart to great distance. -yperbolic orbits ith lo er eccentricity s ing the craft through a ide angle as it passes the planet. -igh eccentricity orbits are virtually straight lines. Any orbit has a fi ed energy! and a fi ed angular momentum + "%ll say more about this later. The energy is also directly related to the distance bet een periapsis and apoapsis.
Aour orbit ould gradually become more elliptical. 0et.s suppose you $ept burning until the orbit 5@D reports you no have an ellipse that ta$es bet een '00#000 and '/0#000 seconds to go around. "f you ant to carry out these .e)periments. for real# set up an ellipse li$e this# and then save the scenario.
Experiment 2 breaking a a!
Aou go around to apoapsis# and save the scenario. Aou then burn prograde# and time ho long it ta$es before you reach escape velocity =your orbit becomes hyperbolic>. Fsing a saved scenario# you try the same thing on the same orbit at periapsis# and time ho long it ta$es from there. ?esult: This time the burn at periapsis is the shorter one# and by a large margin. The fuel reCuired to increase your orbital energy is inversely proportional to your velocity. "pace flight principle #$ 7hange your orbit%s energy hen moving Cuic$ly. *nergy increase is proportional to your velocity.
0et.s put all of these principles together# and figure out some basic manoevres.
4 The
ohmann transfer
The inventor of the -ohmann transfer as a mathematician ! Dr. :alter -ohmann# ho realised its effectiveness bac$ in '<2/ + ell before anyone as in a position to actually use such a thing. 2erhaps he ould be surprised to learn that his transfer is no the best!$no n of all spacecraft manoevres. "n its most basic form# a -ohmann transfer is a simple ellipse connecting t o orbits. To travel from the inner planet to the outer one# all you need to do is to increase speed a bit. The craft ill naturally coast out ards# and if done correctly# ill encounter the other planet.s orbit half an orbit later. There.s then a need to match speeds ith the target planet# and you.re done. "f it as as simple as that# roc$et science ouldn.t be roc$et science# but it.s a good start. 0et.s see ho it fits in ith our principles of navigation. @irstly# both manoevres that the spacecraft has to ma$e are purely prograde. That ma$es them =by principle ,> pretty efficient at raising the energy of the spacecraft.s orbit# and thus its siHe. The first manoevre raises the apoapsis out as far as the target orbit# and the second one =at the ne apoapsis> raises periapsis. So# e already $no that the manoevre.s pretty efficient in hat it does. The manoevre also ma$es e)cellent use of the e)isting motion of both planets. (oth planets are already moving in the same direction as you ish to go# so in both cases the change in direction and speed is small. That.s hat ma$es the -ohmann transfer good.
ohmann transfer
Aou can launch from *arth at any time and reach the orbit of 5ars. -o ever# the orbit of 5ars is about /00 milion miles long. ?eaching 5ars.s orbit is not much use if 5ars itself is several hundred million miles a ay on the other side of the orbit. Sensible -ohmann transfers are therefore timed in such a ay that the craft ill encounter 5ars hen it arrives# and not Gust a mathematical line in space. This reCuires the calculation of a launch indo . "f you start a -ohmann transfer at precisely the right time# you ill also find 5ars hen you arrive at 5ars.s orbit. The right time to launch is usually hen 5ars is Gust in front of *arth on its orbit# and is about to be overta$en by it. These launch indo s come along =in 5ars.s case> about every t enty months or so.
Another thing that really helps is that the orbits of the planets are acturally Cuite close to coplanar# and a modest plane change isn.t usually too hard to fit in. :ith these facts in mind# it.s not too hard to plan a successful -ohmann =or close to -ohmann> transfer# but there.s one other essential manoevre to learn about first.
! "ea#ing a planet.
Dust as ith travelling bet een planets# there.s a right and a rong ay to do this. The right ay is to use space flight principle 2# and adGust energy hen moving Cuic$ly. Therefore e ant to do this hen as much of our energy as possible is in the form of speed# and as little as practically possible is in the form of altitude. "n short# the best method is to ma$e the burn direct from lo earth orbit. Any other method you may have come across isn.t anything li$e as efficient# even if it sometimes or$s. The result of doing this is a payoff that.s almost the closest thing you get to a free lunch in space travel terms. This is hat you get if you launch from the altitude here *scape 6elocity is ''.2 $mBsec Escape velocity +45 m/sec +180m/sec 2 $mBsec +405m/sec 3 $mBsec +2.56km/sec 9 $mBsec
The payoff is huge# particularly at first. A little bit of e)tra velocity lo do n# close to the *arth# pays off as a large amount of e)tra velocity at distance. This is hy NASA does their main interplanetary launch burns in lo earth orbit# and that.s hy you should too. The bigger and heavier the planet you.re close to# the bigger this effect is. Arriving at a planet is Gust the inverse of leaving it# and slo ing do n ought to be done in the same place + close above the surface. This is obviously true if you intend to aerobra$e on arrival# but ma$es sense even if you.d prefer to use retroroc$ets + it.s more efficient to do the bra$ing burn as close above the surface of the planet as you dare. There.s only one practical problem ith this approach to departures + you have to calculate the correct hyperbola to depart in the direction that you intend. This is rather tedious to do by hand# but 5@D.s li$e Trans3 automate this calculation# and ma$e it Cuite simple to plan.
%o
to get starte#
Trans3 divides all flights into stages + stages in hich different central bodies are dominant. "f you start up Trans3 for the first time# it ill sho your current traGectory around the body that.s currently dominant for your spacecraft. The best time to plan a flight is before you ta$e off. 6ery often# there.s a need to find a launch indo in the early stages.
'o!ager
A comple) flight li$e the 6oyager grand tour# ith multiple slingshots# could end up ith a hole series of stages and targets. *arth!K*scape# Sun!KDupiter# Dupiter!K*scape# Sun!KSaturn# Saturn!K*scape# Sun!KFranus# Franus! K*scape# Sun!KNeptune# Neptune!K; (y this means you can set out a very basic outline for any flight. "n many cases there.s no need to create all the stages at the beginning + you can al ays add them on later. "n this case# e.re Gust doing a standard -ohmann transfer# so e only need t o stages at first. *arth! centred# ith a target of escape# and Sun!centred# ith a target of 5ars. 7reate thisE
! Select the I2rograde 6elJ variable# and increase its value. Aou ill see a yello # hypothetical orbit displayed.
2. The second thing to plan is the orientation of your departure hyperbola. The hyperbola can be rotated around the departure vector using this variable. 5ost values should be &M. The displayed heading gives an indication of the right direction to launch in# but is only accurate hen it.s time to launch. "t "S time to launch hen your current location is Gust a bit est of the plane of the orbit you ant to be in. Trans3 provides an eCuatorial proGection to help you Gudge this. The follo ing picture is an eCuatorial proGection =North 2ole at the top# eCuator across the centre># and sho s that your current position ill be rotated =by the *arth> across the plane of your target orbit in a short time. "t.s a good moment to ta$e off. At this point# the ta$eoff heading ill be 21.. This value also doesn.t ta$e accound of the rotation of the *arth + in this case a fe degrees est of that + 2'.# perhaps# ill probably or$ out ell. &nce you have actually ta$en off# the heading label disappears# and is replaced by a readout of the relative inclination of your orbit to the target. This gives you a chance to adGust your heading during ta$eoff to get an e)cellent alignment ith your target orbit. "f all goes ell# you should end up in a lo earth orbit that is close to coplanar to your planned hypothetical one. Aou can tidy up any error in your inclination by a suitable burn as you cross the grey inclination line + Gust as you ould ith the align orbit 5@D. As you approach the periapsis of the planned orbit# you can then carry out a prograde burn to put you precisely into the planned traGectory. Aou are on your ay E
*s there an easier
a! to #o course corrections+
5aybe. "f the course correction is Cuite small# you can forget about planning it# and Gust use ?7S thrusters in linear mode in various directions until you.re happy ith the retargeting.
@ollo ing this# you have four variables you can use to create a manoevre. Aou can set the time# prograde# out ard and change plane velocities# in much the same manner as in the *Gect plan.Aou can adGust this manoevre# hilst atching the 7losest approach variable# until you.re entirely happy ith it. "f you open a second Trans3 5@D indo # you can loo$ at the conseCuences in any follo ing stages of your adGustments in the current one. &nce you.re happy ith the accuracy of your retargeting# press the 6: button to change to the I7rosshairJ vie . 7hange the orientation of your ship to line up the crosshairs in the middle. Then carry out the burn# atching ho much delta!6 is left to burn. &nce you.re close# you ill have made your planned course correctionE 4o bac$ and s itch off manoevre mode to see hat your actual course no loo$s li$e. This mode is also useful for planning some types of larger burns. Anytime you ant to use Trans3 to plan a change to an e)isting orbit# the manoevre vie is possibly the ay to go.
The sling direct plan is rather li$e the eGect plan# e)cept that it uses different variables. Aou are invited to direct the path of your craft using angles# rather than setting three different velocities. Aour path is chosen this ay to reflect the fact that you probably on.t do a maGor burn as you pass the planet. Fsing angles ma$es it easy to see hat you can do ith the velocity you have. After you.ve selected your angles# you also need to chec$ that your traGectory safely clears the planet. Aou can do this in the ISling DirectJ stage by loo$ing at the ISling DirectJ vie . This vie contains the ratio of your 2eriapsis above the planet to the planet.s radius. @igures above ' mean you.ll be able to fly by. @igures belo ' imply the oppositeE Aou may have to allo a bit of space for the atmosphere as ell# so don.t cut it too fine. &n the slingshot stage itself# there.s a po erful approach tool in the slingshot vie . The grey circle represents the dis$ of the planet# and the t o lines on the diagram represent the periapsis of your actual orbit =or the one a manoevre may get you to># and the periapsis of the orbit you reCuire.To get an optimal slingshot past a planet on your planned course# you need to $eep the lines aligned. To align the lines perfectly# the 2e ?atio =the ratio of the distances from the planet core> must be '# and the relative inclination should be Hero. @or large planets li$e Dupiter# this alignment process should start a long ay out. This screenshot is from the 4T1 scenario that comes ith &rbiter.s standard Trans3 install. At this point# ".m still about si) months distant from Dupiter. "t.s orth aligning very early in Dupiter.s case. "f the lines are perfectly aligned# you ill pass precisely through the reCuired slingshot ith an accuracy measured in mere tens of miles or less. The accuracy of slingshots is Gust as good as regular launches.
Someday there may be an 5@D mode that can amalgamate these t o manoevres into a single burn. The third part of the manoevre is to go around to the ne periapsis# and there do a retro burn to reduce the orbit length. Aou can use either the default Sync orbit 5@D or Trans3 to line up an encounter ith the moon itself on the follo ing orbit. To see the reCuired manoevres in Trans3# all you need to do is to set the moon as the ne)t target. The inclination line ill then be displayed.
11 2esonant encounters
There aren.t any Trans3 plans to support these manoevres yet. (ut NASA does them# and they.re Cuite cunning.
12 4eedbac5
*mail any comments on this bac$ to duncan.sharpeNpi)el!2'.co.u$ Duncan Sharpe November 2003