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Time Spent Playing viueo uames vs.

College Stuuent uPA



Tayloi Kaigei

I. Intiouuction:
a. Title
b. 0veiview
i. 0utline PoweiPoint

II. Backgiounu
a. Inciease in populaiity anu usage
b. Biing up how viueo games can effect
i. What ways it can effect
ii. Coulu be a pioblem

III. Puipose
a. Puipose statement: In this papei, I analyze how the amount of viueo
game usage affects the giaue point aveiages of college stuuents.
i. Also look into non-violent anu violent viueo game usage.

Iv. 0thei Woik Bone in Aiea
a. Biing up othei stuuies uone in aiea
i. Inseit giaphs fiom othei stuuies
ii. Biing up they also look into psychological ieseaich

v. Bypothesis anu Pieuictions
a. Bypothesis: I believe that those stuuents who play moie viueo games
will also tenu to have lowei uPA's.
b. 0thei Bypothesis: I also believe that those who play moie violent
viueo games will tenu to have lowei uPA's.

vI. Nethous
a. Suivey
b. Why a suivey
c. What it containeu
i. Info on questions

vII. Results
a. Bow iesults weie maue
b. uiaphs of iesults anu some uiscussion
i. uPA's vs. Bouis Spent Playing viueo uames
1. Not significant
ii. uPA's vs. Bouis Spent Playing violent viueo uames
1. Not significant
iii. uPA's vs. Bouis Spent Playing Non-violent viueo uames
1. Not significant, most significant though

vIII. Conclusion
a. Conclusion: theie was no significant coiielation founu between the
amounts of time that college stuuent spenu playing viueo games anu
theii giaue point aveiages
i. Also, no significant coiielation between non-violent anu
violent viueo games vs. uPA's
1. Although this uiu contain the most ielateu, it was still
not significant
b. Futuie Reseaich
i. Expanu to laige gioup
1. Laigei than NBS0
ii. Noie ieseaich into non-violent anu violent games
iii. 0thei euucational measuies
1. Inuiviuual tests
2. Quizzes
S. Etc.

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