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Indirect Illumination

Primary Bounce
Secondary Bounce
Irradiance Map
Default Presents
Low for Test
Middle for Production Render
Hsph
20 to start increase only for splotches
50 max (causes too much render time)\
Interp Samples
20 for most situations
30 for splotches
Light Cache
Not as Accurate as Irradiance Map
Very fast
Use for secondary bounce as not made for
detail
Good for both exterior and Interiors

200 sub divs for Test render
1000 for Production enough
Brute force
For perfect solution
Best used for primary bounce
Best for blurry effects (reflections) exteriors
Image Sampler
Aliasing: Imperfections in rendering process

Anti-aliasing: technique to attempt to smooth edges
Fixed Sampler
only sub-div
simple to use
only use if great amount of details are needed
75% of more of the rendered area needs high
level of detail
Types Image Sampler
Adaptive DMC
Similar to Fixed except it is adaptive
Min & Max value used
Default 1 &4 good for test renders
For production 3 & 6
Dont use over 6, causes excessive render time
Separate min & max by 2 or 3
Use when large level of detail or blurry
effects(reflection)
When high level of detail but less than 75%
Adaptive Sub division
Few blurry effects and details
Very fast render times
Use when large amount of smooth surfaces
Try default -1,2 for test renders
2,5 for production renders
Changes colour based on display limitations
Similar to exposure control
Colour Mapping
Linear

Exponential

HSV Exponential

Reinhardt
Linear: very bright and very dark

Exponential: Less difference, more realistic

HSV Exponential: preserves original hue

Reinhardt: Mixture of Linear & Exponential
0.5 value provides 50/50 mix good
start value

Dark and Light multipliers
Test Renders
Indirect Illumination
Irradiance map: Low presets, 20 Hsph, 20 Interp

Light Cache: 200 for tests

Image Sampler Type
Adaptive DMC: 1 &4
Adaptive Sub div: -1,2
Filter: Area

Color Mapping
Exponential




Production Renders
Indirect Illumination
Irradiance map: Middle presets, 20 Hsph, 20 Interp

Light Cache: 1000 for tests

Image Sampler Type
Adaptive DMC: 3 &6
Adaptive Sub div: 2,5
Filter: Catmull rom

Color Mapping
Reinhardt or Exponential

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