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//CONTROLLS POWER UP ICONS AND DISPLAYED STATISTICS

var
var
var
var
var
var
var

dumbskin: GUISkin;
treadskin: GUISkin;
jumpskin: GUISkin;
itembox: GUISkin;
dbarskin: GUISkin;
pbarskin: GUISkin;
powerbar: GUISkin;

static var toggle = 0;


var tread = false;
var dumb = false;
var jump = false;
var pos;
var h;
var phor;
var hor;
var ver;
var size;
var tver;
function Update()
{
//power and distance bar sizes
ver = Screen.height / 15;
hor = Screen.width / 3;
phor = Screen.width / 2;
pos = Screen.width / 7;
h = Screen.height / 10;
//upgrades sizes and positions
size = Screen.height / 20;
tver = ver * 2;
//activate upgrades
if(Input.GetKeyDown(KeyCode.L))
{
tread = true;
dumb = true;
jump = true;
}
//deactivate upgrades
if(Input.GetKeyDown(KeyCode.K))
{
tread = false;
dumb = false;
jump = false;
}
}
function OnGUI()
{

//600x450
//power bar
GUI.skin = pbarskin;
GUI.Label(Rect(Screen.width - phor,0,phor,ver),"");
//distance bar
GUI.skin = dbarskin;
GUI.Label(Rect(0,0,hor,ver),"");
//treadmill powerups
GUI.skin = treadskin;
if(tread == true)
{
GUI.Label(Rect(0,tver,ver,ver),"");
}
//dumbell powerups
GUI.skin = dumbskin;
if(dumb == true)
{
GUI.Label(Rect(0,tver + size + ver,ver,ver),"");
}
//jumprope powerups
GUI.skin = jumpskin;
if(jump == true)
{
GUI.Label(Rect(0,tver + size + size + ver + ver,ver,ver),"");
}
}

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