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Player Name
13 STR
Strength
1 1 11 FORT 10 1 15 Passive Insight 10 + 5
13 CON
Constitution
1 1
CONDITIONAL BONUSES
15 Passive Perception 10 + 5
10 + SPECIAL SENSES
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC Low-light Vision
20 DEX 5 5
Dexterity 17 REF 10 5 2
ATTACK WORKSPACE
10 INT
Intelligence
0 0 CONDITIONAL BONUSES ABILITY:
Melee Basic Attack - Dagger
ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC
10 +
10 WIS 0 0
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
+ 5 0 1 3 1
Wisdom 11 WILL 10 1 ABILITY:
Ranged Basic Attack - Dagger
10 CHA
Charisma
0 0 CONDITIONAL BONUSES ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC
+ 9 0 5 3 1
HIT POINTS ACTION POINTS
MAX HP HEALING SURGES MILESTONES
0
ACTION POINTS
1 DAMAGE WORKSPACE
BLOODIED SURGE VALUE SURGES/DAY Action Points 1 2 ABILITY:
25 12 6 7 2 3 Melee Basic Attack - Dagger
ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS
DAMAGE ABIL FEAT ENH MISC MISC
1/2 HP 1/4 HP
CURRENT HIT POINTS CURRENT SURGE USES 1d4+1 1
RACE FEATURES ABILITY:
Ranged Basic Attack - Dagger
Trance - Meditate aware 4 hours instead of sleep. DAMAGE ABIL FEAT ENH MISC MISC
SECOND WIND 1/ENCOUNTER USED Eladrin Weapon Proficiency - Proficient with longsword. 1d4+5 5
TEMPORARY HIT POINTS
Eladrin Education - Training in any one additional skill.
Eladrin Will - +1 Will; +5 to saving throws against charm. BASIC ATTACKS
ATTACK DEFENSE WEAPON OR POWER DAMAGE
DEATH SAVING THROW FAILURES
SAVING THROW MODS +5 Racial bonus against charm effects Fey Step - Use fey step as an encounter power. 5 vs AC Dagger (Melee) 1d4+1
Fey Origin - Your origin is fey, not natural
RESISTANCES 9 vs AC Dagger (Range) 1d4+5
Arcana Bonus
CURRENT CONDITIONS AND EFFECTS History Bonus 1 vs AC Unarmed (Melee) 1d4+1
9 Thievery DEX 5 5 -1
WEAPON
ARMOR
ARMS
FEET
ENCOUNTER POWERS
HANDS
Fey Step
HEAD
Torturous Strike
NECK
RING
RING
DAILY POWERS
Press the Advantage
UTILITY POWERS
HP 13 STR AC vs Self
6 10 INT Ref
17
Init 10 WIS
Will
+5 10 CHA 11
+2d6+1 to damage once per round (Sneak Attack) +2d6+1 to damage once per round (Sneak Attack)
+2d6+1 to damage once per round (Sneak Attack) +2d6+1 to damage once per round (Sneak Attack)