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Character Sheet

Player Name

Jhered Starwind 1 Rogue 0


Character Name Level Class Paragon Path Epic Destiny Total XP
Eladrin Medium 38 Male 5'7'' 160 lb. Unaligned Corellon
Race Size Age Gender Height Weight Alignment Deity Adventuring Company RPGA Number

INITIATIVE DEFENSES MOVEMENT


SCORE DEX 1/2 LVL MISC SCORE 10 + ARMOR/ SCORE BASE ARMOR ITEM MISC
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
5 Initiative 5 6 Speed (Squares) 6
CONDITIONAL MODIFIERS
18 AC 10 8
SPECIAL MOVEMENT
CONDITIONAL BONUSES

ABILITY SCORES SENSES


SCORE ABILITY ABIL MOD MOD + 1/2 LVL 10 +
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC SCORE PASSIVE SENSE BASE SKILL BONUS

13 STR
Strength
1 1 11 FORT 10 1 15 Passive Insight 10 + 5

13 CON
Constitution
1 1
CONDITIONAL BONUSES
15 Passive Perception 10 + 5
10 + SPECIAL SENSES
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC Low-light Vision
20 DEX 5 5
Dexterity 17 REF 10 5 2
ATTACK WORKSPACE
10 INT
Intelligence
0 0 CONDITIONAL BONUSES ABILITY:
Melee Basic Attack - Dagger
ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC
10 +

10 WIS 0 0
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
+ 5 0 1 3 1
Wisdom 11 WILL 10 1 ABILITY:
Ranged Basic Attack - Dagger
10 CHA
Charisma
0 0 CONDITIONAL BONUSES ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC

+ 9 0 5 3 1
HIT POINTS ACTION POINTS
MAX HP HEALING SURGES MILESTONES
0
ACTION POINTS
1 DAMAGE WORKSPACE
BLOODIED SURGE VALUE SURGES/DAY Action Points 1 2 ABILITY:
25 12 6 7 2 3 Melee Basic Attack - Dagger
ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS
DAMAGE ABIL FEAT ENH MISC MISC
1/2 HP 1/4 HP
CURRENT HIT POINTS CURRENT SURGE USES 1d4+1 1
RACE FEATURES ABILITY:
Ranged Basic Attack - Dagger
Trance - Meditate aware 4 hours instead of sleep. DAMAGE ABIL FEAT ENH MISC MISC

SECOND WIND 1/ENCOUNTER USED Eladrin Weapon Proficiency - Proficient with longsword. 1d4+5 5
TEMPORARY HIT POINTS
Eladrin Education - Training in any one additional skill.
Eladrin Will - +1 Will; +5 to saving throws against charm. BASIC ATTACKS
ATTACK DEFENSE WEAPON OR POWER DAMAGE
DEATH SAVING THROW FAILURES
SAVING THROW MODS +5 Racial bonus against charm effects Fey Step - Use fey step as an encounter power. 5 vs AC Dagger (Melee) 1d4+1
Fey Origin - Your origin is fey, not natural
RESISTANCES 9 vs AC Dagger (Range) 1d4+5
Arcana Bonus
CURRENT CONDITIONS AND EFFECTS History Bonus 1 vs AC Unarmed (Melee) 1d4+1

5 vs AC Unarmed (Range) 1d4+5


SKILLS CLASS / PATH / DESTINY FEATURES
BONUS SKILL NAME
ABIL MOD
+ 1/2 LVL
TRND
(+5)
ARMOR
PENALTY MISC
First Strike - At encounter start, get combat advantage FEATS
9 Acrobatics DEX 5 5 -1 against foes that haven't acted yet. Armor Proficiency (Hide) - Training with hide armor

2 0 0 n/a 2 Rogue Tactics - Choose one of the rogue tactics.


Arcana INT
Brutal Scoundrel - Add Str mod to Sneak Attack
0 Athletics STR 1 0 -1
damage.
0 Bluff CHA 0 0 n/a
Rogue Weapon Talent - Damage die increases one size
0 Diplomacy CHA 0 0 n/a
with shuriken; +1 on attacks with daggers.
0 Dungeoneering WIS 0 0 n/a
Sneak Attack - Once per round, if you have combat
0 Endurance CON 1 0 -1
advantage and hit with a crossbow, light blade, or sling, deal
0 Heal WIS 0 0 n/a extra damage.
2 History INT 0 0 n/a 2

5 Insight WIS 0 5 n/a

5 Intimidate CHA 0 5 n/a

5 Nature WIS 0 5 n/a

5 Perception WIS 0 5 n/a

0 Religion INT 0 0 n/a


LANGUAGES KNOWN
9 Stealth DEX 5 5 -1
Common, Elven
0 Streetwise CHA 0 0 n/a

9 Thievery DEX 5 5 -1

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POWER INDEX MAGIC ITEM INDEX CHARACTER PORTRAIT
List your powers below. List your powers below.
Check the box when the power is used. Check the box when the power is used.
Clear the box when the power renews. Clear the box when the power renews.
AT-WILL POWERS MAGIC ITEMS
WEAPON
Clever Strike
WEAPON
Disheartening Strike
WEAPON

WEAPON

ARMOR

ARMS

FEET
ENCOUNTER POWERS
HANDS
Fey Step
HEAD
Torturous Strike
NECK

RING

RING

WAIST PERSONALITY TRAITS

DAILY POWERS
Press the Advantage

MANNERISMS AND APPEARANCE

UTILITY POWERS

Daily Item Powers Per Day


Heroic (1-10) Milestone / / / CHARACTER BACKGROUND
Born Under a Bad Sign
Paragon (11-20) Milestone / / /
My mother told me that the caul was just superstition, and
Epic (21-30) Milestone / / / the howling wolves were just a coincidence. But I've seen
enough to know that something . . . dark . . . is involved.
OTHER EQUIPMENT RITUALS / ALCHEMY You substitute your highest ability score for Constitution to
determine your initial hit points.
Hide Armor (E)
Dagger (2) (E)

COMPANIONS AND ALLIES

SESSION AND CAMPAIGN NOTES

COINS AND OTHER WEALTH


Money on hand: 68 gp
Stored money: 0 gp
Encumbrance: 28 / 130

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CHARACTER NAME
Second Wind
Jhered Starwind
PLAYER NAME KEYWORDS USED

RACE CLASS LEVEL Standard Personal


Eladrin Rogue 1
ACTION RANGE

HP 13 STR AC vs Self

18 ATTACK DEFENSE TARGET


25 13 CON Effect: You spend a healing surge and regain 6 hit
Fort points. You gain a +2 bonus to all defenses until
Spd 20 DEX 11 the start of your next turn.

6 10 INT Ref
17
Init 10 WIS
Will
+5 10 CHA 11

Passive Passive ADDITIONAL EFFECTS


15 Insight 15 Perception

CLASS LEVEL BOOK


PH

PLAY DATA ® ® ENCOUNTER ACTION ®

Clever Strike Disheartening Strike Fey Step


KEYWORDS USED KEYWORDS USED KEYWORDS USED
Martial, Weapon Martial, Rattling, Weapon Teleportation

Standard * Melee weapon Standard * * Melee or Ranged weapon Move Personal


ACTION RANGE ACTION RANGE ACTION RANGE
9 vs AC One creature 9 vs AC One creature vs
ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET
Requirement: You must be wielding a light Requirement: You must be wielding a Effect: Teleport up to 5 squares.
blade. crossbow, a light blade, or a sling.
Attack: Dexterity vs. AC Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier (+5) damage. Hit: 1[W] + Dexterity modifier (+5) damage.
Level 21: 2[W] + Dexterity modifier (+5) Increase damage to 2[W] + Dexterity modifier
damage. (+5) at 21st level.
Special: If an ally is adjacent to the target and is
able to attack it, you have combat advantage Dagger: +9 attack, 1d4+5 damage
against the target for this attack.

Dagger: +9 attack, 1d4+5 damage


ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS

+2d6+1 to damage once per round (Sneak Attack) +2d6+1 to damage once per round (Sneak Attack)

CLASS LEVEL BOOK CLASS LEVEL BOOK CLASS LEVEL BOOK


Rogue 1 PHS2 Rogue 1 MP Racial Power * PH

AT-WILL POWER ® AT-WILL POWER ® ENCOUNTER POWER ®

Torturous Strike Press the Advantage


KEYWORDS USED KEYWORDS USED
Martial, Weapon Martial, Weapon

Standard * Melee weapon Free * Melee weapon


ACTION RANGE ACTION RANGE
9 vs AC One creature 9 vs AC The triggering enemy
ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET
Requirement: You must be wielding a light Trigger: You bloody an enemy with a melee
blade. attack
Attack: Dexterity vs. AC Requirement: You must be wielding a light
Hit: 2[W] + Dexterity modifier (+5) damage. blade.
Brutal Scoundrel: You gain a bonus to the Attack: Dexterity vs. AC
damage roll equal to your Strength modifier (+1). Hit: 2[W] + Dexterity modifier (+5) damage.
Miss: Half damage.
Dagger: +9 attack, 2d4+6 damage
Dagger: +9 attack, 2d4+5 damage

ADDITIONAL EFFECTS ADDITIONAL EFFECTS

+2d6+1 to damage once per round (Sneak Attack) +2d6+1 to damage once per round (Sneak Attack)

CLASS LEVEL BOOK CLASS LEVEL BOOK


Rogue 1 PH Rogue 1 MP

ENCOUNTER POWER ® DAILY POWER ®

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