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BEARS PASS OFFENSE

THE SHORTY TAG


Primary Concept: HI-LO TAG: SHORTY
Pass Pro Sceme: ! "AN# ! PLAY ACTION Formations: $%&
Base Assi'nment(s)
FS *& Glance
FS *+ Swing
BS *& Hitch
BS *+ Short Post
BS *$ Rush Drag
,B Base
,-arter.ac/
Rea0 1eys Pro'ression:
Glance
Cushion /
Short Post
Collision
1.Look to throw to Route Side Space.
2.! Rh"th# is Capped$ recei%er
should snap the route o!!.
&.! "ou !eel the rush$ throw the rush.
&2 Rytm: Glance / Short Post
+2 Rea0: ' /(
$2 R-s: Rush Drag / Hitch / Swing
32 Re4ease
,B Coacin' Points:
Pre-snap Progression: Sa!et" Co%erage) *+,C or *+,+- CBs) Depth$ ."es$ / Le%erage- LBs) Drop
or (wa". 0our Pre1snap progression will indicate the t"pe o! de!ense we are !acing.
Pre-Snap Read: Locate potential C(P on the Rh"th# Route and choose the 2est a%aila2le 3'C(PP.D
Rh"th# Route. (ssess the Cushion on the Read Route to understand what his post1snap route will
2eco#e.
Pick the Progression 2ased on pre1Snap Read)
Rytm: Glance / Short Post
Rea0: ' /(
R-s: Rush Drag / Hitch / Swing
Re4ease: Release
Post-Snap Read: Sta" with "our progression !or an" C(PP.D Route will ser%e as a look o!!.
3se the R4 (ccelerators)
Rytm: Glance / Short Post 1 ! C+LLS+' or C(PP.D then R.(D Route.
Rea0: '/( 1 ! C(PP.D then Hinge step to R3SH Route.
R-s: Rush Drag / Hitch / Swing 1 ! C(PP.D then Release. Re#e#2er$ 5,eel the R3SH$
throw the R3SH.6
Re4ease: Release.
-&-

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