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1958 -

Tennis for Two:


Tennis for Two was a game known
as one of the early games that used a
graphical display like OXO. The creator
used the technology previously used to cal-
culate a ballistc missiles trajectory to
make the angles for tennis.
This was an efect of the CRTAD be-
cause it used the similar analog control
scheme with a single buton and a knob. It
also fourished for a bit because of the in-
trigue in America over the idea that was
introduced way back with the CRTAD.
May 5, 1951 -
Nim:
The NIMROD computer
was a computer built specially for
games of Nim, a mathematcal
strategy game. It was signifcant
for being a computer dedicated to
a single game.
This is an efect of the
CRTAD because the CRTAD proved
that, not only was it possible to
create amusing devices with elec-
tricity, but it also showed that it
could garner a signifcant amount
of public interest, thus making fu-








January 25, 1947 -
Cathode Ray Tube Amusement Device:
The Cathode Ray Tube Amusement
Device (CRTAD) was an interactve elec-
tronic game that was created from only
analog components. It was a simple game
that used knobs to aim a crosshair at an
airplane and fre before a certain amount
of tme.
This was pivotal because it was the
frst known interactve electronic game
created. With its creaton, people saw the
potental behind using electronics for en-
tertainment. Prior to this, electronics
were used for more practcal things. Afer
this, more impractcal, yet fun, uses for
electronic devices surfaced.
1906 -
Distncton of Electronics:
Lee De Forest invented
the triode, which was what
initally distnguished electron-
ics from other electrical com-
ponents. Before this, things
were only electrical/not elec-
tronic.
This was a cause of the
CRTAD because it set in mo-
ton the creaton of many elec-
tronic devices. A fow of useful
inventons emerged afer this,
many used electronic compo-
nents, including the CRTAD.
1952 -
OXO / Noughts and Crosses:
This was a program made for a computer with
an electronic graphical display (the frst of its kind to
use one). Also known as tc-tac-toe, this was a simple
game, yet it implemented programming unlike its
predecessors.
This is an efect of the CRTAD because it fol-
lowed in the footsteps of the CRTAD by taking an al-
ready existng thing and turning it into an electronic
game. Before this, tc-tac-toe was only a pen-and-
paper game, just like shootng down an airplane was
only something that one did in real life before. Both
were turned into electronic games though.
1939 -1945 -
World War 2:
This was the second world war,
which was a war on a global scale. It
was the most deadly war in history. It
was also the frst war in which a nucle-
ar atack was used.
This was a cause of the CRTAD
because the CRTAD was a game which
centered around the idea of shootng
down a plane. This idea obviously
came from the very recent war. It is
logical to assume that this is subcon-
sciously a response to the idea of the
wara type of relief.
1930s -
The Radio Carries People through the 1930s:
During, and afer, the Great Depression,
many people relied on the radio to feel like part
of the general American public. It helped them
feel united and like they were all on the same
page.
This was a cause of the CRTAD because the
CRTAD was also a device made out of electronic
components. Seeing that an electronic device
could be so benefcial to the American people in-
creased the likeliness of future electronic inven-
tons being made, like the CRTAD. This is because
potental was notced.

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